Commit History

Author SHA1 Message Date
  Justin Gilman f374fbc2c5 major refactor to separate out state/action from location; adding in process loops independent of state and room 4 years ago
  Justin Gilman 17886876d6 adding game settings dropdown for delete 4 years ago
  Justin Gilman cb42ae8877 adding item count to the header of collapsible list 4 years ago
  Justin Gilman e741ee8c58 making cargo list collapsible 4 years ago
  Justin Gilman d0710adfbb moving around some data in the layout 4 years ago
  Justin Gilman 3295cf9d5a restructure of layout; removing window-level variables 4 years ago
  Justin Gilman 62c27cb8cf fixing data references in harvest and refine 4 years ago
  Justin Gilman a88a1a199e adding locations; using character and ship location to determine valid actions 4 years ago
  Justin Gilman 3beebf5981 another attempt at better ui using materalize 4 years ago
  Justin Gilman 359bb9884c moving display elements around so it looks nice on mobile 4 years ago
  Justin Gilman f4445a5bbf styling progress bar to be similar on all browsers 4 years ago
  Justin Gilman e2054d86ee adding materialize styling so it's not so ugly 4 years ago
  Justin Gilman da764f12a9 moving all user data into single object 4 years ago
  Justin Gilman 47c804df15 removing remnants of enabled items 4 years ago
  Justin Gilman 8dc852884a adding instant events so not everything requires a delay 4 years ago
  Justin Gilman 563d7ad058 return to previous state is now default state behavior 4 years ago
  Justin Gilman a2658bc0f4 building in state fallback behavior if canAdvance is false 4 years ago
  Justin Gilman 2c4dd9e47f adding in ability to buy ion engine; locking ion engine behind purchase 4 years ago
  Justin Gilman 9840073fb9 locking ramjet behind purchase 4 years ago
  Justin Gilman bb1d4014a0 Improving the state-failed fallback mechanism 4 years ago
  Justin Gilman 3ce2672335 fixing ability to refine beyond the energy limit 4 years ago
  Justin Gilman abe9f50021 clearing timeout if starting another task; no longer reverting to previous state if user cannot advance 4 years ago
  Justin Gilman 9151610999 fixing issue with harvesting items past the allowed energy amount 4 years ago
  Justin Gilman 7643388ae4 seeing solar controls only if solar was purchased 4 years ago
  Justin Gilman 8c18121e4d adding in controls for setting and removing flags; storing flags in userdata; ion engine, ramjet, solar now show/hide based on their enabled flag 4 years ago
  Justin Gilman 9152811bdb adding state show ability; adding buy-solar-array; adding enabled data for toggles/unlocks 4 years ago
  Justin Gilman 2138516d69 Adding ability for state to return a dynamic delay; setting unique delays for states 4 years ago
  Justin Gilman c621732cc4 cleaning up some unnecessary comments and variables 4 years ago
  Justin Gilman ba28a37a78 Adding shop state; moving purchase states to the shop 4 years ago
  Justin Gilman 2cc460c975 adding buttons per state; dynamically adding action buttons 4 years ago