Justin Gilman
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b74e09c39a
adding door locks to certain flags
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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f374fbc2c5
major refactor to separate out state/action from location; adding in process loops independent of state and room
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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da764f12a9
moving all user data into single object
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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563d7ad058
return to previous state is now default state behavior
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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a2658bc0f4
building in state fallback behavior if canAdvance is false
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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7643388ae4
seeing solar controls only if solar was purchased
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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8c18121e4d
adding in controls for setting and removing flags; storing flags in userdata; ion engine, ramjet, solar now show/hide based on their enabled flag
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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2138516d69
Adding ability for state to return a dynamic delay; setting unique delays for states
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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c621732cc4
cleaning up some unnecessary comments and variables
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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2cc460c975
adding buttons per state; dynamically adding action buttons
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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1718bdee77
creating unfurl solar state; updating state manager to stay at current state if next state not found
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%!s(int64=4) %!d(string=hai) anos |