Justin Gilman
|
5e03c57d6d
adding station styling to toast messages; adding dynamic delay amount for long toast messages (> 10 words); adding flavor text
|
4 lat temu |
Justin Gilman
|
e28fd77027
replacing item selection with side-by-side boxes
|
4 lat temu |
Justin Gilman
|
664caa0247
adding ability to select items to be acted on
|
4 lat temu |
Justin Gilman
|
6472762fbc
adding in max cargo space; adding in dynamic step value for delay (gathering/harvesting/selling now dependent on amount); viewer now defaults to void stage if requested id not found
|
4 lat temu |
Justin Gilman
|
225f956140
cleaning up some state double-updates; adding in variety of items to get while mining
|
4 lat temu |
Justin Gilman
|
f374fbc2c5
major refactor to separate out state/action from location; adding in process loops independent of state and room
|
4 lat temu |
Justin Gilman
|
62c27cb8cf
fixing data references in harvest and refine
|
4 lat temu |
Justin Gilman
|
a88a1a199e
adding locations; using character and ship location to determine valid actions
|
4 lat temu |
Justin Gilman
|
da764f12a9
moving all user data into single object
|
4 lat temu |
Justin Gilman
|
a2658bc0f4
building in state fallback behavior if canAdvance is false
|
4 lat temu |
Justin Gilman
|
3ce2672335
fixing ability to refine beyond the energy limit
|
4 lat temu |
Justin Gilman
|
2138516d69
Adding ability for state to return a dynamic delay; setting unique delays for states
|
4 lat temu |
Justin Gilman
|
ba28a37a78
Adding shop state; moving purchase states to the shop
|
4 lat temu |
Justin Gilman
|
2cc460c975
adding buttons per state; dynamically adding action buttons
|
4 lat temu |
Justin Gilman
|
0340845f5f
moving states to their own files; moving statemanager and saving logic to a separate file
|
4 lat temu |