Justin Gilman
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9fa59e4aaf
decoupling the play view from the room id; removing redundant views; setting appropriate initial station position for dock and launch
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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972d907b97
replacing player ship sprite with userData sprite; adding in-between actions for viewer; removing unused loops mechanic
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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00c0159940
adding in basic "intro" flow and janky hook into the mining loop
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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deba4bc558
removing unused fields from rooms; adding in begin-pickup room and stage
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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6ff404ebfa
adding start call for controls; adding ability to control star motion velocity; adding start call for travel left and travel right; deleting unused action loop controls; adding stub template for chat
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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b25651d2ad
moving doors and actions into the room views/templates
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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471bc4bff2
moving css and mainjs into separate files; moving room description into template
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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e28fd77027
replacing item selection with side-by-side boxes
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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93ce4cdcde
adding room views and ability to hide/show them when in certain rooms
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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78aeb556de
fixing issue when loop does not match current location; adding primary action and primary door to rooms to support the action button
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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f374fbc2c5
major refactor to separate out state/action from location; adding in process loops independent of state and room
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%!s(int64=4) %!d(string=hai) anos |
Justin Gilman
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a88a1a199e
adding locations; using character and ship location to determine valid actions
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%!s(int64=4) %!d(string=hai) anos |