Justin Gilman
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f374fbc2c5
major refactor to separate out state/action from location; adding in process loops independent of state and room
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4 anni fa |
Justin Gilman
|
563d7ad058
return to previous state is now default state behavior
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4 anni fa |
Justin Gilman
|
a2658bc0f4
building in state fallback behavior if canAdvance is false
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4 anni fa |
Justin Gilman
|
2c4dd9e47f
adding in ability to buy ion engine; locking ion engine behind purchase
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4 anni fa |
Justin Gilman
|
8c18121e4d
adding in controls for setting and removing flags; storing flags in userdata; ion engine, ramjet, solar now show/hide based on their enabled flag
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4 anni fa |
Justin Gilman
|
c621732cc4
cleaning up some unnecessary comments and variables
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4 anni fa |
Justin Gilman
|
2cc460c975
adding buttons per state; dynamically adding action buttons
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4 anni fa |
Justin Gilman
|
d9da990190
moving ramscoop logic into energy regen interval; adding ion engine states; removing interval logic in ramjet and ion engine
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4 anni fa |