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- import GetForwardVector from 'Assets/Library/GetForwardVector';
- import * as RE from 'rogue-engine';
- import * as THREE from 'three'
- export default class MovementController extends RE.Component {
- @RE.props.num() speed: number = 1
- vectorCalculator: GetForwardVector
- awake() {
- }
- start() {
- this.vectorCalculator = new GetForwardVector(RE.Runtime.camera)
- }
- update() {
- if (RE.Input.keyboard.getKeyPressed("KeyW")) {
- this.moveForward(1 * this.speed)
- }
- if (RE.Input.keyboard.getKeyPressed("KeyA")) {
- this.moveRight(-1* this.speed)
- }
- if (RE.Input.keyboard.getKeyPressed("KeyS")) {
- this.moveForward(-1* this.speed)
- }
- if (RE.Input.keyboard.getKeyPressed("KeyD")) {
- this.moveRight(1* this.speed)
- }
- }
- moveForward(distance) {
- this.object3d.position.addScaledVector(this.vectorCalculator.getForward(), distance);
- }
- moveRight(distance) {
- this.object3d.position.addScaledVector(this.vectorCalculator.getRight(), distance);
- }
- }
- RE.registerComponent(MovementController);
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