Tween = {}; Tween.activeTweens = []; Tween.idCounter = 0; Tween.create = (obj, targetProperties, duration, easing, completedCallback) => { let singleTween = {}; singleTween.id = ++Tween.idCounter; singleTween.obj = obj; singleTween.objStart = {}; singleTween.objTarget = targetProperties; Tween.saveProperties(singleTween.objStart, obj, targetProperties); singleTween.startTime = new Date().getTime(); singleTween.endTime = singleTween.startTime + duration; singleTween.easing = easing; singleTween.completedCallback = completedCallback; Tween.activeTweens.push(singleTween); return singleTween.id; }; Tween.cancel = (tweenId) => { let tween = Tween.activeTweens.find(tween => tweenId == tween.id); if(tween) { let index = Tween.activeTweens.indexOf(tween); Tween.activeTweens.splice(index, 1); return tween; } }; Tween.stop = (tweenId) => { let tween = Tween.cancel(tweenId); tween.completedCallback(); return tween; }; Tween.saveProperties = (singleTweenStart, obj, targetProperties) => { for(let property in targetProperties) { let startValue = obj[property]; if(typeof startValue == "object") { singleTweenStart[property] = {}; Tween.saveProperties(singleTweenStart[property], obj[property], targetProperties[property]); continue; } singleTweenStart[property] = startValue; } } Tween.update = () => { let completed = []; for (let i = 0; i < Tween.activeTweens.length; i++) { let singleTween = Tween.activeTweens[i]; if(Tween.updateSingleTween(singleTween) == 1) { completed.push(singleTween); } } for (let i = 0; i < completed.length; i++) { let singleTween = completed[i]; singleTween.completedCallback(); let foundIndex = Tween.activeTweens.indexOf(singleTween); if(foundIndex != -1) { Tween.activeTweens.splice(foundIndex, 1); } } }; Tween.updateSingleTween = (singleTween) => { let currentTime = new Date().getTime(); let runTime = currentTime - singleTween.startTime; let duration = singleTween.endTime - singleTween.startTime; let percentageComplete = Math.min(1, runTime / duration); let valueToUpdate = singleTween.easing(percentageComplete); Tween.updateProperties(singleTween.obj, singleTween.objStart, singleTween.objTarget, valueToUpdate); return percentageComplete; } Tween.updateProperties =(obj, objStart, objTarget, valueToUpdate) => { for(let property in objStart) { let startValue = objStart[property]; if(typeof startValue == "object") { Tween.updateProperties(obj[property], objStart[property], objTarget[property], valueToUpdate); continue; } let endValue = objTarget[property]; let delta = endValue - startValue; obj[property] = startValue + (delta * valueToUpdate); } }; Tween.Easing = {}; Tween.Easing.Linear = {}; Tween.Easing.Linear.EaseNone = (percentageComplete) => percentageComplete; Tween.Easing.Quadratic = {}; Tween.Easing.Quadratic.EaseIn = (percentageComplete) => percentageComplete * percentageComplete; Tween.Easing.Quadratic.EaseOut = (percentageComplete) => -percentageComplete * ( percentageComplete - 2 ); Tween.Easing.Quadratic.EaseInOut = (percentageComplete) => { if ( ( percentageComplete *= 2 ) < 1 ) return 0.5 * percentageComplete * percentageComplete; return - 0.5 * ( --percentageComplete * ( percentageComplete - 2 ) - 1 ); }; Tween.Easing.Cubic = {}; Tween.Easing.Cubic.EaseIn = (percentageComplete) => percentageComplete * percentageComplete * percentageComplete; Tween.Easing.Cubic.EaseOut = (percentageComplete) => --percentageComplete * percentageComplete * percentageComplete + 1; Tween.Easing.Cubic.EaseInOut = (percentageComplete) => { if ( ( percentageComplete *= 2 ) < 1 ) return 0.5 * percentageComplete * percentageComplete * percentageComplete; return 0.5 * ( ( percentageComplete -= 2 ) * percentageComplete * percentageComplete + 2 ); }; Tween.Easing.Quartic = {}; Tween.Easing.Quartic.EaseIn = (percentageComplete) => percentageComplete * percentageComplete * percentageComplete * percentageComplete; Tween.Easing.Quartic.EaseOut = (percentageComplete) => -( --percentageComplete * percentageComplete * percentageComplete * percentageComplete - 1 ); Tween.Easing.Quartic.EaseInOut = (percentageComplete) => { if ( ( percentageComplete *= 2 ) < 1) return 0.5 * percentageComplete * percentageComplete * percentageComplete * percentageComplete; return - 0.5 * ( ( percentageComplete -= 2 ) * percentageComplete * percentageComplete * percentageComplete - 2 ); }; Tween.Easing.Quintic = {}; Tween.Easing.Quintic.EaseIn = (percentageComplete) => percentageComplete * percentageComplete * percentageComplete * percentageComplete * percentageComplete; Tween.Easing.Quintic.EaseOut = (percentageComplete) => ( percentageComplete = percentageComplete - 1 ) * percentageComplete * percentageComplete * percentageComplete * percentageComplete + 1; Tween.Easing.Quintic.EaseInOut = (percentageComplete) => { if ( ( percentageComplete *= 2 ) < 1 ) return 0.5 * percentageComplete * percentageComplete * percentageComplete * percentageComplete * percentageComplete; return 0.5 * ( ( percentageComplete -= 2 ) * percentageComplete * percentageComplete * percentageComplete * percentageComplete + 2 ); }; Tween.Easing.Sinusoidal = {}; Tween.Easing.Sinusoidal.EaseIn = (percentageComplete) => -Math.cos( percentageComplete * Math.PI / 2 ) + 1; Tween.Easing.Sinusoidal.EaseOut = (percentageComplete) => Math.sin( percentageComplete * Math.PI / 2 ); Tween.Easing.Sinusoidal.EaseInOut = (percentageComplete) => -0.5 * ( Math.cos( Math.PI * percentageComplete ) - 1 ); Tween.Easing.Exponential = {}; Tween.Easing.Exponential.EaseIn = (percentageComplete) => { return percentageComplete == 0 ? 0 : Math.pow( 2, 10 * ( percentageComplete - 1 ) ); }; Tween.Easing.Exponential.EaseOut = (percentageComplete) => { return percentageComplete == 1 ? 1 : - Math.pow( 2, - 10 * percentageComplete ) + 1; }; Tween.Easing.Exponential.EaseInOut = (percentageComplete) => { if ( percentageComplete == 0 ) return 0; if ( percentageComplete == 1 ) return 1; if ( ( percentageComplete *= 2 ) < 1 ) return 0.5 * Math.pow( 2, 10 * ( percentageComplete - 1 ) ); return 0.5 * ( - Math.pow( 2, - 10 * ( percentageComplete - 1 ) ) + 2 ); }; Tween.Easing.Circular = {}; Tween.Easing.Circular.EaseIn = (percentageComplete) => -(Math.sqrt( 1 - percentageComplete * percentageComplete ) - 1); Tween.Easing.Circular.EaseOut = (percentageComplete) => Math.sqrt( 1 - (--percentageComplete * percentageComplete) ); Tween.Easing.Circular.EaseInOut = (percentageComplete) => { if ( ( percentageComplete /= 0.5 ) < 1) return - 0.5 * ( Math.sqrt( 1 - percentageComplete * percentageComplete) - 1); return 0.5 * ( Math.sqrt( 1 - ( percentageComplete -= 2) * percentageComplete) + 1); }; Tween.Easing.Elastic = {}; Tween.Easing.Elastic.EaseIn = (percentageComplete) => { var s, a = 0.1, p = 0.4; if ( percentageComplete == 0 ) return 0; if ( percentageComplete == 1 ) return 1; if ( !p ) p = 0.3; if ( !a || a < 1 ) { a = 1; s = p / 4; } else s = p / ( 2 * Math.PI ) * Math.asin( 1 / a ); return - ( a * Math.pow( 2, 10 * ( percentageComplete -= 1 ) ) * Math.sin( ( percentageComplete - s ) * ( 2 * Math.PI ) / p ) ); }; Tween.Easing.Elastic.EaseOut = (percentageComplete) => { var s, a = 0.1, p = 0.4; if ( percentageComplete == 0 ) return 0; if ( percentageComplete == 1 ) return 1; if ( !p ) p = 0.3; if ( !a || a < 1 ) { a = 1; s = p / 4; } else s = p / ( 2 * Math.PI ) * Math.asin( 1 / a ); return ( a * Math.pow( 2, - 10 * percentageComplete) * Math.sin( ( percentageComplete - s ) * ( 2 * Math.PI ) / p ) + 1 ); }; Tween.Easing.Elastic.EaseInOut = (percentageComplete) => { var s, a = 0.1, p = 0.4; if ( percentageComplete == 0 ) return 0; if ( percentageComplete == 1 ) return 1; if ( !p ) p = 0.3; if ( !a || a < 1 ) { a = 1; s = p / 4; } else s = p / ( 2 * Math.PI ) * Math.asin( 1 / a ); if ( ( percentageComplete *= 2 ) < 1 ) return - 0.5 * ( a * Math.pow( 2, 10 * ( percentageComplete -= 1 ) ) * Math.sin( ( percentageComplete - s ) * ( 2 * Math.PI ) / p ) ); return a * Math.pow( 2, -10 * ( percentageComplete -= 1 ) ) * Math.sin( ( percentageComplete - s ) * ( 2 * Math.PI ) / p ) * 0.5 + 1; }; Tween.Easing.Back = {}; Tween.Easing.Back.EaseIn = (percentageComplete) => { var s = 1.70158; return percentageComplete * percentageComplete * ( ( s + 1 ) * percentageComplete - s ); }; Tween.Easing.Back.EaseOut = (percentageComplete) => { var s = 1.70158; return ( percentageComplete = percentageComplete - 1 ) * percentageComplete * ( ( s + 1 ) * percentageComplete + s ) + 1; }; Tween.Easing.Back.EaseInOut = (percentageComplete) => { var s = 1.70158 * 1.525; if ( ( percentageComplete *= 2 ) < 1 ) return 0.5 * ( percentageComplete * percentageComplete * ( ( s + 1 ) * percentageComplete - s ) ); return 0.5 * ( ( percentageComplete -= 2 ) * percentageComplete * ( ( s + 1 ) * percentageComplete + s ) + 2 ); }; Tween.Easing.Bounce = {}; Tween.Easing.Bounce.EaseIn = (percentageComplete) => 1 - Tween.Easing.Bounce.EaseOut( 1 - percentageComplete ); Tween.Easing.Bounce.EaseOut = (percentageComplete) => { if ( ( percentageComplete /= 1 ) < ( 1 / 2.75 ) ) { return 7.5625 * percentageComplete * percentageComplete; } else if ( percentageComplete < ( 2 / 2.75 ) ) { return 7.5625 * ( percentageComplete -= ( 1.5 / 2.75 ) ) * percentageComplete + 0.75; } else if ( percentageComplete < ( 2.5 / 2.75 ) ) { return 7.5625 * ( percentageComplete -= ( 2.25 / 2.75 ) ) * percentageComplete + 0.9375; } else { return 7.5625 * ( percentageComplete -= ( 2.625 / 2.75 ) ) * percentageComplete + 0.984375; } }; Tween.Easing.Bounce.EaseInOut = (percentageComplete) => { if ( percentageComplete < 0.5 ) return Tween.Easing.Bounce.EaseIn( percentageComplete * 2 ) * 0.5; return Tween.Easing.Bounce.EaseOut( percentageComplete * 2 - 1 ) * 0.5 + 0.5; };