import { Mesh, Texture } from "three"; declare class SkyboxClass { private _enabled; private _mode; private _sky; private _cubemapSky; private _directionalLight; private _showSun; private _inclination; private _azimuth; private _sunSphere; private _serializedSkybox; private _onUpdate; private _onStop; private _onPlay; private _cubemapTop; private _cubemapBottom; private _cubemapFront; private _cubemapBack; private _cubemapRight; private _cubemapLeft; private _cubeTexture; private _layers; sunSpeed: number; get layers(): number; set layers(layers: number); get sky(): any; get cubemapSky(): Mesh; get enabled(): boolean; set enabled(value: boolean); get mode(): 'procedural' | 'cubemap' | '360'; set mode(value: 'procedural' | 'cubemap' | '360'); get cubemapTop(): Texture; set cubemapTop(value: Texture); get cubemapBottom(): Texture; set cubemapBottom(value: Texture); get cubemapFront(): Texture; set cubemapFront(value: Texture); get cubemapBack(): Texture; set cubemapBack(value: Texture); get cubemapRight(): Texture; set cubemapRight(value: Texture); get cubemapLeft(): Texture; set cubemapLeft(value: Texture); get mieDirectionalG(): number; set mieDirectionalG(value: number); get mieCoefficient(): number; set mieCoefficient(value: number); get turbidity(): number; set turbidity(value: number); get rayleigh(): number; set rayleigh(value: number); get luminance(): number; set luminance(value: number); get inclination(): number; set inclination(value: number); get azimuth(): number; set azimuth(value: number); get showSun(): boolean; set showSun(value: boolean); init(json?: SkyboxSerialization | SkyboxClass): void; private initProceduralSkybox; private initCubemapSkybox; toJSON(): SkyboxSerialization; fromJSON(json: SkyboxSerialization | SkyboxClass): void; private initWithDefaultValues; private getDefaultJSON; private setSunPosition; } export declare let Skybox: SkyboxClass; export type SkyboxSerialization = { _enabled: boolean; _mode: 'procedural' | 'cubemap' | '360'; layers: number; _showSun?: boolean; inclination?: number; azimuth?: number; mieDirectionalG?: number; mieCoefficient?: number; turbidity?: number; rayleigh?: number; luminance?: number; _sunSpeed?: number; _cubemapTop?: Texture | undefined; _cubemapBottom?: Texture | undefined; _cubemapFront?: Texture | undefined; _cubemapBack?: Texture | undefined; _cubemapRight?: Texture | undefined; _cubemapLeft?: Texture | undefined; }; export {};