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- import * as RE from 'rogue-engine';
- import * as THREE from 'three';
- import * as CANNON from 'cannon-es';
- import CannonBody from '../CannonBody.re';
- import * as RogueCannon from '../../Lib/RogueCannon';
- export default class CannonRaycastVehicle extends RE.Component {
- @RE.Prop("Object3D") chasis: THREE.Object3D;
- @RE.Prop("Number") mass = 500;
- @RE.Prop("Number") suspensionStiffness = 30;
- @RE.Prop("Number") suspensionRestLength = 0.1;
- @RE.Prop("Number") frictionSlip = 0.7;
- @RE.Prop("Number") dampingRelaxation: 2.3;
- @RE.Prop("Number") dampingCompression: 4.4;
- @RE.Prop("Number") maxSuspensionForce: 100000;
- @RE.Prop("Number") rollInfluence: 0.01;
- @RE.Prop("Number") maxSuspensionTravel = 0.2;
- @RE.Prop("Number") customSlidingRotationalSpeed = -30;
- @RE.Prop("Boolean") useCustomSlidingRotationalSpeed = true;
- vehicle: CANNON.RaycastVehicle;
- start() {
- if (!RogueCannon.getWorld()) return;
- let body = RE.getComponent(CannonBody, this.object3d);
- if (!body) {
- body = new CannonBody("CarBody", this.object3d);
- body.mass = this.mass;
- RE.addComponent(body);
- }
- if (!this.chasis) return;
- const chassisBody = RE.getComponent(CannonBody, this.chasis);
- if (!(chassisBody instanceof CannonBody)) return;
- this.vehicle = new CANNON.RaycastVehicle({
- chassisBody: body.body,
- indexForwardAxis: 2,
- indexUpAxis: 1,
- indexRightAxis: 0,
- });
- this.vehicle.addToWorld(RogueCannon.getWorld());
- }
- }
- RE.registerComponent(CannonRaycastVehicle);
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