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- import * as RE from 'rogue-engine';
- import * as THREE from 'three';
- import * as CANNON from 'cannon-es';
- import CannonConstraint from './CannonConstraint';
- import * as RogueCannon from '../../Lib/RogueCannon';
- export default class CannonHingeConstraint extends CannonConstraint {
- constraint: CANNON.HingeConstraint;
- @RE.Prop("Object3D") target: THREE.Object3D;
- @RE.Prop("Vector3") pivotA: THREE.Vector3 = new THREE.Vector3(0.1, 0, 0);
- @RE.Prop("Vector3") axisA: THREE.Vector3 = new THREE.Vector3(0, 1, 0);
- @RE.Prop("Vector3") pivotB: THREE.Vector3 = new THREE.Vector3(-1, 0, 0);
- @RE.Prop("Vector3") axisB: THREE.Vector3 = new THREE.Vector3(0, 1, 0);
- @RE.Prop("Boolean") collideConnected: boolean;
- @RE.Prop("Number") maxForce: number = 1e6;
- protected createConstraint() {
- if (!this.target) throw "CannonHinge requires a target";
- const bodyA = this.getCannonBodyComponent(this.object3d).body;
- const bodyB = this.getCannonBodyComponent(this.target).body;
- this.constraint = new CANNON.HingeConstraint(bodyA, bodyB, {
- pivotA: new CANNON.Vec3(this.pivotA.x, this.pivotA.y, this.pivotA.z),
- axisA: new CANNON.Vec3(this.axisA.x, this.axisA.y, this.axisA.z),
- pivotB: new CANNON.Vec3(this.pivotB.x, this.pivotB.y, this.pivotB.z),
- axisB: new CANNON.Vec3(this.axisB.x, this.axisB.y, this.axisB.z),
- collideConnected: this.collideConnected,
- maxForce: this.maxForce,
- });
- RogueCannon.getWorld().addConstraint(this.constraint);
- }
- }
- RE.registerComponent(CannonHingeConstraint);
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