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- import * as CANNON from 'cannon-es';
- export type CollisionEvent = {body: CANNON.Body, target: CANNON.Body, contact: CANNON.ContactEquation};
- let world: CANNON.World = new CANNON.World();
- export function getWorld() {
- return world;
- }
- export function setWorld(newWorld: CANNON.World) {
- world = newWorld;
- }
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