import * as THREE from 'three' import * as RE from 'rogue-engine' // This set of controls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // // Orbit - left mouse / touch: one-finger move // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move const _changeEvent = { type: 'change' }; const _startEvent = { type: 'start' }; const _endEvent = { type: 'end' }; class OrbitControls extends THREE.EventDispatcher { constructor( object, domElement = RE.SceneController.rogueDOMContainer, scene = RE.App.currentScene ) { super(); if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' ); if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); this.object = object; this.domElement = domElement; this.scene = scene // this.domElement.style.touchAction = 'none'; // disable touch scroll // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the object orbits around this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) this.minAzimuthAngle = - Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.panSpeed = 1.0; this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 // The four arrow keys this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; // Mouse buttons this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN }; // Touch fingers this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN }; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.zoom0 = this.object.zoom; // the target DOM element for key events this._domElementKeyEvents = null; // // public methods // this.getPolarAngle = function () { return spherical.phi; }; this.getAzimuthalAngle = function () { return spherical.theta; }; this.getDistance = function () { return this.object.position.distanceTo( this.target ); }; this.listenToKeyEvents = function ( domElement ) { domElement.addEventListener( 'keydown', onKeyDown ); this._domElementKeyEvents = domElement; }; this.saveState = function () { scope.target0.copy( scope.target ); scope.position0.copy( scope.object.position ); scope.zoom0 = scope.object.zoom; }; this.reset = function () { scope.target.copy( scope.target0 ); scope.object.position.copy( scope.position0 ); scope.object.zoom = scope.zoom0; scope.object.updateProjectionMatrix(); scope.dispatchEvent( _changeEvent ); scope.update(); state = STATE.NONE; }; // this method is exposed, but perhaps it would be better if we can make it private... this.update = function () { const offset = new THREE.Vector3(); // so camera.up is the orbit axis const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); const quatInverse = quat.clone().invert(); const lastPosition = new THREE.Vector3(); const lastQuaternion = new THREE.Quaternion(); const twoPI = 2 * Math.PI; return function update() { RE.Debug.log("orbit update") const position = scope.object.position; offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat ); // angle from z-axis around y-axis spherical.setFromVector3( offset ); if ( scope.autoRotate && state === STATE.NONE ) { rotateLeft( getAutoRotationAngle() ); } if ( scope.enableDamping ) { spherical.theta += sphericalDelta.theta * scope.dampingFactor; spherical.phi += sphericalDelta.phi * scope.dampingFactor; } else { spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi; } // restrict theta to be between desired limits let min = scope.minAzimuthAngle; let max = scope.maxAzimuthAngle; if ( isFinite( min ) && isFinite( max ) ) { if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; if ( min <= max ) { spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); } else { spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta ); } } // restrict phi to be between desired limits spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); spherical.makeSafe(); spherical.radius *= scale; // restrict radius to be between desired limits spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location if ( scope.enableDamping === true ) { scope.target.addScaledVector( panOffset, scope.dampingFactor ); } else { scope.target.add( panOffset ); } offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse ); position.copy( scope.target ).add( offset ); scope.object.lookAt( scope.target ); if ( scope.enableDamping === true ) { sphericalDelta.theta *= ( 1 - scope.dampingFactor ); sphericalDelta.phi *= ( 1 - scope.dampingFactor ); panOffset.multiplyScalar( 1 - scope.dampingFactor ); } else { sphericalDelta.set( 0, 0, 0 ); panOffset.set( 0, 0, 0 ); } scale = 1; // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { scope.dispatchEvent( _changeEvent ); lastPosition.copy( scope.object.position ); lastQuaternion.copy( scope.object.quaternion ); zoomChanged = false; return true; } return false; }; }(); this.dispose = function () { scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); scope.domElement.removeEventListener( 'pointercancel', onPointerCancel ); scope.domElement.removeEventListener( 'wheel', onMouseWheel ); scope.domElement.removeEventListener( 'pointermove', onPointerMove ); scope.domElement.removeEventListener( 'pointerup', onPointerUp ); if ( scope._domElementKeyEvents !== null ) { scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? }; // // internals // const scope = this; const STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_PAN: 4, TOUCH_DOLLY_PAN: 5, TOUCH_DOLLY_ROTATE: 6 }; let state = STATE.NONE; const EPS = 0.000001; // current position in spherical coordinates const spherical = new THREE.Spherical(); const sphericalDelta = new THREE.Spherical(); let scale = 1; const panOffset = new THREE.Vector3(); let zoomChanged = false; const rotateStart = new THREE.Vector2(); const rotateEnd = new THREE.Vector2(); const rotateDelta = new THREE.Vector2(); const panStart = new THREE.Vector2(); const panEnd = new THREE.Vector2(); const panDelta = new THREE.Vector2(); const dollyStart = new THREE.Vector2(); const dollyEnd = new THREE.Vector2(); const dollyDelta = new THREE.Vector2(); const pointers = []; const pointerPositions = {}; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function rotateLeft( angle ) { sphericalDelta.theta -= angle; } function rotateUp( angle ) { sphericalDelta.phi -= angle; } const panLeft = function () { const v = new THREE.Vector3(); return function panLeft( distance, objectMatrix ) { v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix v.multiplyScalar( - distance ); panOffset.add( v ); }; }(); const panUp = function () { const v = new THREE.Vector3(); return function panUp( distance, objectMatrix ) { if ( scope.screenSpacePanning === true ) { v.setFromMatrixColumn( objectMatrix, 1 ); } else { v.setFromMatrixColumn( objectMatrix, 0 ); v.crossVectors( scope.object.up, v ); } v.multiplyScalar( distance ); panOffset.add( v ); }; }(); // deltaX and deltaY are in pixels; right and down are positive const pan = function () { const offset = new THREE.Vector3(); return function pan( deltaX, deltaY ) { // const element = scope.domElement; const element = { clientHeight: RE.SceneController.height } if ( scope.object.isPerspectiveCamera ) { // perspective const position = scope.object.position; offset.copy( position ).sub( scope.target ); let targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); } else if ( scope.object.isOrthographicCamera ) { // orthographic panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); } else { // camera neither orthographic nor perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); scope.enablePan = false; } }; }(); function dollyOut( dollyScale ) { if ( scope.object.isPerspectiveCamera ) { scale /= dollyScale; } else if ( scope.object.isOrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } function dollyIn( dollyScale ) { if ( scope.object.isPerspectiveCamera ) { scale *= dollyScale; } else if ( scope.object.isOrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } // // event callbacks - update the object state // function handleMouseDownRotate( event ) { rotateStart.set( event.clientX, event.clientY ); } function handleMouseDownDolly( event ) { dollyStart.set( event.clientX, event.clientY ); } function handleMouseDownPan( event ) { panStart.set( event.clientX, event.clientY ); } function handleMouseMoveRotate( event ) { rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); // const element = scope.domElement; const element = { clientHeight : RE.SceneController.height }; rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); rotateStart.copy( rotateEnd ); scope.update(); } function handleMouseMoveDolly( event ) { dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { dollyOut( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { dollyIn( getZoomScale() ); } dollyStart.copy( dollyEnd ); scope.update(); } function handleMouseMovePan( event ) { panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); } function handleMouseWheel( event ) { if ( event.deltaY < 0 ) { dollyIn( getZoomScale() ); } else if ( event.deltaY > 0 ) { dollyOut( getZoomScale() ); } scope.update(); } function handleKeyDown( event ) { let needsUpdate = false; switch ( event.code ) { case scope.keys.UP: pan( 0, scope.keyPanSpeed ); needsUpdate = true; break; case scope.keys.BOTTOM: pan( 0, - scope.keyPanSpeed ); needsUpdate = true; break; case scope.keys.LEFT: pan( scope.keyPanSpeed, 0 ); needsUpdate = true; break; case scope.keys.RIGHT: pan( - scope.keyPanSpeed, 0 ); needsUpdate = true; break; } if ( needsUpdate ) { // prevent the browser from scrolling on cursor keys event.preventDefault(); scope.update(); } } function handleTouchStartRotate() { if ( pointers.length === 1 ) { rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); } else { const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); rotateStart.set( x, y ); } } function handleTouchStartPan() { if ( pointers.length === 1 ) { panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY ); } else { const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX ); const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY ); panStart.set( x, y ); } } function handleTouchStartDolly() { const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX; const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY; const distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); } function handleTouchStartDollyPan() { if ( scope.enableZoom ) handleTouchStartDolly(); if ( scope.enablePan ) handleTouchStartPan(); } function handleTouchStartDollyRotate() { if ( scope.enableZoom ) handleTouchStartDolly(); if ( scope.enableRotate ) handleTouchStartRotate(); } function handleTouchMoveRotate( event ) { if ( pointers.length == 1 ) { rotateEnd.set( event.pageX, event.pageY ); } else { const position = getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); rotateEnd.set( x, y ); } rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); // const element = scope.domElement; const element = { clientHeight: RE.SceneController.height } rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); rotateStart.copy( rotateEnd ); } function handleTouchMovePan( event ) { if ( pointers.length === 1 ) { panEnd.set( event.pageX, event.pageY ); } else { const position = getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); panEnd.set( x, y ); } panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); } function handleTouchMoveDolly( event ) { const position = getSecondPointerPosition( event ); const dx = event.pageX - position.x; const dy = event.pageY - position.y; const distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); dollyOut( dollyDelta.y ); dollyStart.copy( dollyEnd ); } function handleTouchMoveDollyPan( event ) { if ( scope.enableZoom ) handleTouchMoveDolly( event ); if ( scope.enablePan ) handleTouchMovePan( event ); } function handleTouchMoveDollyRotate( event ) { if ( scope.enableZoom ) handleTouchMoveDolly( event ); if ( scope.enableRotate ) handleTouchMoveRotate( event ); } // // event handlers - FSM: listen for events and reset state // function onPointerDown( event ) { if ( scope.enabled === false ) return; if ( pointers.length === 0 ) { scope.domElement.setPointerCapture( event.pointerId ); scope.domElement.addEventListener( 'pointermove', onPointerMove ); scope.domElement.addEventListener( 'pointerup', onPointerUp ); } // addPointer( event ); if ( event.pointerType === 'touch' ) { onTouchStart( event ); } else { onMouseDown( event ); } } function onPointerMove( event ) { if ( scope.enabled === false ) return; if ( event.pointerType === 'touch' ) { onTouchMove( event ); } else { onMouseMove( event ); } } function onPointerUp( event ) { removePointer( event ); if ( pointers.length === 0 ) { scope.domElement.releasePointerCapture( event.pointerId ); scope.domElement.removeEventListener( 'pointermove', onPointerMove ); scope.domElement.removeEventListener( 'pointerup', onPointerUp ); } scope.dispatchEvent( _endEvent ); state = STATE.NONE; } function onPointerCancel( event ) { removePointer( event ); } function onMouseDown( event ) { let mouseAction; switch ( event.button ) { case 0: mouseAction = scope.mouseButtons.LEFT; break; case 1: mouseAction = scope.mouseButtons.MIDDLE; break; case 2: mouseAction = scope.mouseButtons.RIGHT; break; default: mouseAction = - 1; } switch ( mouseAction ) { case THREE.MOUSE.DOLLY: if ( scope.enableZoom === false ) return; handleMouseDownDolly( event ); state = STATE.DOLLY; break; case THREE.MOUSE.ROTATE: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( scope.enablePan === false ) return; handleMouseDownPan( event ); state = STATE.PAN; } else { if ( scope.enableRotate === false ) return; handleMouseDownRotate( event ); state = STATE.ROTATE; } break; case THREE.MOUSE.PAN: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( scope.enableRotate === false ) return; handleMouseDownRotate( event ); state = STATE.ROTATE; } else { if ( scope.enablePan === false ) return; handleMouseDownPan( event ); state = STATE.PAN; } break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) { scope.dispatchEvent( _startEvent ); } } function onMouseMove( event ) { if ( scope.enabled === false ) return; switch ( state ) { case STATE.ROTATE: if ( scope.enableRotate === false ) return; handleMouseMoveRotate( event ); break; case STATE.DOLLY: if ( scope.enableZoom === false ) return; handleMouseMoveDolly( event ); break; case STATE.PAN: if ( scope.enablePan === false ) return; handleMouseMovePan( event ); break; } } function onMouseWheel( event ) { if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; event.preventDefault(); scope.dispatchEvent( _startEvent ); handleMouseWheel( event ); scope.dispatchEvent( _endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.enablePan === false ) return; handleKeyDown( event ); } function onTouchStart( event ) { trackPointer( event ); switch ( pointers.length ) { case 1: switch ( scope.touches.ONE ) { case THREE.TOUCH.ROTATE: if ( scope.enableRotate === false ) return; handleTouchStartRotate(); state = STATE.TOUCH_ROTATE; break; case THREE.TOUCH.PAN: if ( scope.enablePan === false ) return; handleTouchStartPan(); state = STATE.TOUCH_PAN; break; default: state = STATE.NONE; } break; case 2: switch ( scope.touches.TWO ) { case THREE.TOUCH.DOLLY_PAN: if ( scope.enableZoom === false && scope.enablePan === false ) return; handleTouchStartDollyPan(); state = STATE.TOUCH_DOLLY_PAN; break; case THREE.TOUCH.DOLLY_ROTATE: if ( scope.enableZoom === false && scope.enableRotate === false ) return; handleTouchStartDollyRotate(); state = STATE.TOUCH_DOLLY_ROTATE; break; default: state = STATE.NONE; } break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) { scope.dispatchEvent( _startEvent ); } } function onTouchMove( event ) { trackPointer( event ); switch ( state ) { case STATE.TOUCH_ROTATE: if ( scope.enableRotate === false ) return; handleTouchMoveRotate( event ); scope.update(); break; case STATE.TOUCH_PAN: if ( scope.enablePan === false ) return; handleTouchMovePan( event ); scope.update(); break; case STATE.TOUCH_DOLLY_PAN: if ( scope.enableZoom === false && scope.enablePan === false ) return; handleTouchMoveDollyPan( event ); scope.update(); break; case STATE.TOUCH_DOLLY_ROTATE: if ( scope.enableZoom === false && scope.enableRotate === false ) return; handleTouchMoveDollyRotate( event ); scope.update(); break; default: state = STATE.NONE; } } function onContextMenu( event ) { if ( scope.enabled === false ) return; event.preventDefault(); } function addPointer( event ) { pointers.push( event ); } function removePointer( event ) { delete pointerPositions[ event.pointerId ]; for ( let i = 0; i < pointers.length; i ++ ) { if ( pointers[ i ].pointerId == event.pointerId ) { pointers.splice( i, 1 ); return; } } } function trackPointer( event ) { let position = pointerPositions[ event.pointerId ]; if ( position === undefined ) { position = new THREE.Vector2(); pointerPositions[ event.pointerId ] = position; } position.set( event.pageX, event.pageY ); } function getSecondPointerPosition( event ) { const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ]; return pointerPositions[ pointer.pointerId ]; } // RE.Debug.log("adding listeners") scope.domElement.addEventListener( 'contextmenu', onContextMenu ); scope.domElement.addEventListener( 'pointerdown', onPointerDown ); scope.domElement.addEventListener( 'pointercancel', onPointerCancel ); scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } ); // force an update at start this.update(); } } // This set of controls performs orbiting, dollying (zooming), and panning. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). // This is very similar to OrbitControls, another set of touch behavior // // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - left mouse, or arrow keys / touch: one-finger move class MapControls extends OrbitControls { constructor( object, domElement ) { super( object, domElement ); this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up this.mouseButtons.LEFT = THREE.MOUSE.PAN; this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE; this.touches.ONE = THREE.TOUCH.PAN; this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE; } } export { OrbitControls, MapControls };