import * as RE from 'rogue-engine'; import * as THREE from 'three'; import * as CANNON from 'cannon-es'; import CannonShape from './CannonShape'; export default class CannonCylinder extends CannonShape { shape: CANNON.Cylinder; @RE.Prop("Number") radiusTopOffset = 1; @RE.Prop("Number") radiusBottomOffset = 1; @RE.Prop("Number") heightOffset = 1; @RE.Prop("Number") segments = 100; worldScale = new THREE.Vector3(); protected createShape() { this.object3d.getWorldScale(this.worldScale); this.shape = new CANNON.Cylinder( this.radiusTopOffset * this.worldScale.x, this.radiusBottomOffset * this.worldScale.x, this.heightOffset * this.worldScale.y, this.segments ); } } RE.registerComponent(CannonCylinder);