import * as RE from 'rogue-engine'; import * as CANNON from 'cannon-es'; import * as RogueCannon from '../../Lib/RogueCannon'; export default class CannonContactMaterial extends RE.Component { contactMaterial: CANNON.ContactMaterial; @RE.Prop("String") materialA: string; @RE.Prop("String") materialB: string; @RE.Prop("Number") friction: number; @RE.Prop("Number") restitution: number; start() { this.createContactMaterial(); } private getMaterial(materialName: string) { return RogueCannon.getWorld().materials.find(material => material.name === materialName) } private createContactMaterial() { const cannonMaterialA = this.getMaterial(this.materialA); const cannonMaterialB = this.getMaterial(this.materialB); if (!cannonMaterialA || !cannonMaterialB) return; this.contactMaterial = new CANNON.ContactMaterial(cannonMaterialA, cannonMaterialB, { friction: this.friction, restitution: this.restitution, }); this.contactMaterial.friction = this.friction; this.contactMaterial.restitution = this.restitution; RogueCannon.getWorld().addContactMaterial(this.contactMaterial); } } RE.registerComponent(CannonContactMaterial);