import * as RE from 'rogue-engine' import * as THREE from 'three' export default class MainMenuCamera extends RE.Component { awake() { } start() { let light = this.object3d.getObjectByName("Directional Light") if(light == null) { RE.Debug.logError("Did not find light") return } light.target = new THREE.Object3D() } update() { } } RE.registerComponent(MainMenuCamera);