Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman f1b58ee849 link to simondev youtube video on particle systems %!s(int64=2) %!d(string=hai) anos
  Justin Gilman f13368d89a adding beginnings of ship particle thrust %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 9a272e8567 Moving async loading into wrapper class %!s(int64=2) %!d(string=hai) anos
  Justin Gilman bea9243106 Updating raycast reporter to use domContainer bounding box %!s(int64=2) %!d(string=hai) anos
  Justin Gilman e944d157d6 adding touch controls to the continue button in the main menu %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 395e94f158 Removing debugging logs; moving click handling to only under proper receiver instead of on camera; stripping down base class RaycastReceiver %!s(int64=2) %!d(string=hai) anos
  Justin Gilman c7f1f25304 Adding touch position reporting for raycast reporter; adding touch ship controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 07246f4885 disabling context menu on right click; adding right-click to thrust when using mouse controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman dc304d6f14 Adding mouse input controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman d351b046ce adding graphics for responsive web ui %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ce75800114 updating to RE 0.3.3; replacing mouse input hacks with proper functions %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b26a8d9492 adding custom receiver override; re-attaching player controller to ship %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 8e584a5e99 reorganizing components into scene folders %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 58c7e3a40e playing around with textured planes for buttons; optimizing background planes %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ac9b9777a5 fixing position of asteroids %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 19d59e8744 adding null output to logger; having raycast reporter call closest parent raycastreceiver component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 0d38eb5f6d fixing MidasLog %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 327f5c47e4 adding wrapper for elaborate logging %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 79db7c21e4 moving raycast logic to separate component; hooking up raycasting to both scenes %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 434be32e6f adding scene change on click %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 60d1c8cf67 adding mainmenu scene; adding raytrace mouse controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman bac9634232 adding orbitcontrols for reference; building out OrbitCamera as a RE component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ba7bc7e4cc adding orbit controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 76cdabdaec moving camera controls to the camera component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ea6a9f1777 replacing ambient light with hemisphere light; removing point light and replacing with directional light that points at ship; removing metalness property on all ship textures %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 827be9af91 updating ui to show possible information instead of just placeholders %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 16d4d1d83e updated scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 94adbb4f05 Adding arrow key controls %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 89754ed9e8 fixing hud viewport height; adding dynamic hud binding in Game component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 0d02d7c103 adding UI structure %!s(int64=2) %!d(string=hai) anos