Justin Gilman
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f1b58ee849
link to simondev youtube video on particle systems
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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f13368d89a
adding beginnings of ship particle thrust
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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9a272e8567
Moving async loading into wrapper class
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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bea9243106
Updating raycast reporter to use domContainer bounding box
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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e944d157d6
adding touch controls to the continue button in the main menu
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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395e94f158
Removing debugging logs; moving click handling to only under proper receiver instead of on camera; stripping down base class RaycastReceiver
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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c7f1f25304
Adding touch position reporting for raycast reporter; adding touch ship controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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07246f4885
disabling context menu on right click; adding right-click to thrust when using mouse controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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dc304d6f14
Adding mouse input controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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d351b046ce
adding graphics for responsive web ui
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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ce75800114
updating to RE 0.3.3; replacing mouse input hacks with proper functions
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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b26a8d9492
adding custom receiver override; re-attaching player controller to ship
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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8e584a5e99
reorganizing components into scene folders
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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58c7e3a40e
playing around with textured planes for buttons; optimizing background planes
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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ac9b9777a5
fixing position of asteroids
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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19d59e8744
adding null output to logger; having raycast reporter call closest parent raycastreceiver component
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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0d38eb5f6d
fixing MidasLog
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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327f5c47e4
adding wrapper for elaborate logging
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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79db7c21e4
moving raycast logic to separate component; hooking up raycasting to both scenes
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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434be32e6f
adding scene change on click
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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60d1c8cf67
adding mainmenu scene; adding raytrace mouse controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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bac9634232
adding orbitcontrols for reference; building out OrbitCamera as a RE component
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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ba7bc7e4cc
adding orbit controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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76cdabdaec
moving camera controls to the camera component
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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ea6a9f1777
replacing ambient light with hemisphere light; removing point light and replacing with directional light that points at ship; removing metalness property on all ship textures
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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827be9af91
updating ui to show possible information instead of just placeholders
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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16d4d1d83e
updated scene
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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94adbb4f05
Adding arrow key controls
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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89754ed9e8
fixing hud viewport height; adding dynamic hud binding in Game component
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%!s(int64=2) %!d(string=hai) anos |
Justin Gilman
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0d02d7c103
adding UI structure
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%!s(int64=2) %!d(string=hai) anos |