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- import * as CANNON from 'cannon-es';
- import * as THREE from 'three';
- export type CollisionEvent = {body: CANNON.Body, target: CANNON.Body, contact: CANNON.ContactEquation};
- let RogueCannon: {world: CANNON.World} = {world: new CANNON.World()};
- export function getWorld() {
- return RogueCannon.world;
- }
- export function setWorld(newWorld: CANNON.World) {
- RogueCannon.world = newWorld;
- }
- export function copyThreeV3(vector3: THREE.Vector3, target: CANNON.Vec3) {
- target.set(vector3.x, vector3.y, vector3.z);
- }
- export function copyThreeQuaternion(quaternion: THREE.Quaternion, target: CANNON.Quaternion) {
- const q = quaternion;
- target.set(q.x, q.y, q.z, q.w);
- }
- export function copyCannonV3(vector3: CANNON.Vec3, target: THREE.Vector3) {
- target.set(vector3.x, vector3.y, vector3.z);
- }
- export function copyCannonQuaternion(quaternion: CANNON.Quaternion, target: THREE.Quaternion) {
- const q = quaternion;
- target.set(q.x, q.y, q.z, q.w);
- }
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