Justin Gilman bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
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HighlightMaterial.rogueMaterial 8018cfcf6d initial commit 1 anno fa
RoadMaterial.rogueMaterial 9cb91960b6 swapping out boxes with kenney models; fixing colliders on buildings and road 1 anno fa
ShoeMaterial.map.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.map.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.normalMap.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.normalMap.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.rogueMaterial bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.specularColorMap.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ShoeMaterial.specularColorMap.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
StandardBallMaterial.rogueMaterial 8018cfcf6d initial commit 1 anno fa
ZombieBodyMaterial.map.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.map.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.normalMap.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.normalMap.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.rogueMaterial bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.specularColorMap.png bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa
ZombieBodyMaterial.specularColorMap.png.meta bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie 1 anno fa