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- import * as RE from 'rogue-engine';
- import * as THREE from 'three';
- import * as CANNON from 'cannon-es';
- import CannonShape from './CannonShape';
- export default class CannonCylinder extends CannonShape {
- shape: CANNON.Cylinder;
- @RE.props.num() radiusTopOffset = 1;
- @RE.props.num() radiusBottomOffset = 1;
- @RE.props.num() heightOffset = 1;
- @RE.props.num() segments = 100;
- private _collisionResponse = true;
- @RE.props.checkbox()
- get collisionResponse() {
- return this._collisionResponse;
- };
- set collisionResponse(value: boolean) {
- this._collisionResponse = value;
- if (!this.shape) return;
- this.shape.collisionResponse = value;
- };
- worldScale = new THREE.Vector3();
- protected createShape() {
- this.object3d.getWorldScale(this.worldScale);
- this.shape = new CANNON.Cylinder(
- this.radiusTopOffset * this.worldScale.x,
- this.radiusBottomOffset * this.worldScale.x,
- this.heightOffset * this.worldScale.y,
- this.segments
- );
- this.shape.collisionResponse = this._collisionResponse;
- }
- }
- RE.registerComponent(CannonCylinder);
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