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- import * as RE from 'rogue-engine';
- import * as THREE from 'three';
- import * as CANNON from 'cannon-es';
- import CannonBody from '../CannonBody.re';
- import * as RogueCannon from '../../Lib/RogueCannon';
- export default class CannonSpring extends RE.Component {
- spring: CANNON.Spring;
- targetBody: CANNON.Body;
-
- @RE.props.object3d() target: THREE.Object3D;
- @RE.props.vector3() anchorA: THREE.Vector3 = new THREE.Vector3();
- @RE.props.vector3() anchorB: THREE.Vector3 = new THREE.Vector3();
- @RE.props.num() restLength: number = 0;
- @RE.props.num() stiffness: number = 50;
- @RE.props.num() damping: number = 1;
- start() {
- this.createSpring();
- }
- private getCannonBodyComponent(object3d: THREE.Object3D): CannonBody {
- const cannonBody = RE.getComponent(CannonBody, object3d);
- if (!cannonBody) {
- throw "CannonSpring targets must have a Cannon Body Component"
- }
- return cannonBody;
- }
- applyForce = () => {
- this.spring.applyForce();
- }
- private createSpring() {
- if (!this.target) throw "CannonSpring requires a target";
- const bodyA = this.getCannonBodyComponent(this.object3d).body;
- const bodyB = this.getCannonBodyComponent(this.target).body;
- this.spring = new CANNON.Spring(bodyA, bodyB, {
- localAnchorA: new CANNON.Vec3(this.anchorA.x, this.anchorA.y, this.anchorA.z),
- localAnchorB: new CANNON.Vec3(this.anchorB.x, this.anchorB.y, this.anchorB.z),
- restLength: this.restLength,
- stiffness: this.stiffness,
- damping: this.damping,
- });
- RogueCannon.getWorld().addEventListener('postStep', this.applyForce)
- }
- onBeforeRemoved() {
- RogueCannon.getWorld().removeEventListener('postStep', this.applyForce);
- }
- }
- RE.registerComponent(CannonSpring);
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