Justin Gilman f2765e9df9 fixing mid building prefab; getting rid of vector instantiation in the update loop il y a 1 an
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Animator.re.ts bdedfa5e6a saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie il y a 1 an
BallRaycastReceiver.re.ts 8018cfcf6d initial commit il y a 1 an
CannonMovementController.re.ts e0209c2646 adding limit to jumping; must be in contact with an object to jump il y a 1 an
FaceDirectionOfVelocityComponent.re.ts d2f0295c89 adding models; floor check now filters out itself il y a 1 an
FloorCheckComponent.re.ts d2f0295c89 adding models; floor check now filters out itself il y a 1 an
FloorRaycastReceiver.re.ts 8018cfcf6d initial commit il y a 1 an
GameLogic.re.ts d2f0295c89 adding models; floor check now filters out itself il y a 1 an
MovementController.re.ts 2827cb78bf cleaning up code; adding in speed prop il y a 1 an
RapierMovementController.re.ts f2765e9df9 fixing mid building prefab; getting rid of vector instantiation in the update loop il y a 1 an
RaycastReceiver.re.ts 8018cfcf6d initial commit il y a 1 an
RaycastReporter.re.ts 9cb91960b6 swapping out boxes with kenney models; fixing colliders on buildings and road il y a 1 an