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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, user-scalable=no">
- <meta name="theme-color" content="#000000">
- <title>Rogue LAN Player</title>
- <style>
- html, body, #rogue-app {
- margin: 0;
- width: 100%;
- height: 100%;
- -webkit-user-select: none;
- -ms-user-select: none;
- user-select: none;
- background-color: #252933;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <noscript>
- You need to enable JavaScript to run this app.
- </noscript>
- <div id="rogue-app"></div>
- <script src="/dist/engine-bundle.js"></script>
- <script src="/dist/rogue-engine-user-scripts.js"></script>
- <script>
- if (global === undefined) {
- var global = window;
- }
- init();
- async function init() {
- const refreshCount = await (await fetch("/getRefreshCount")).json();
- window.onfocus = async () => {
- const curRefreshCount = await (await fetch("/getRefreshCount")).json();
- if (curRefreshCount !== refreshCount && RE?.Runtime?.isRunning) window.location.reload();
- };
- window['ROGUE_ISDEV'] = true;
- const RE = window["rogue-engine"];
- const THREE = window["three"];
- RE.Input.mouse.init();
- RE.Input.keyboard.init();
- RE.Input.touch.init();
- const res = await fetch("/getScenePlayerConfig");
- const {appConfig, sceneJson, assetPaths} = await res.json();
- console.log({appConfig, sceneJson, assetPaths});
- RE.AssetManager.setAssetPaths(assetPaths || {});
- RE.AssetManager.loadAssetConfigs(sceneJson.assetConfigs);
- RE.App.fromJSON(appConfig);
- RE.App.activeCamera = sceneJson.initialCameraId;
- RE.App.sceneController = RE.Runtime;
- RE.App.currentScene = new THREE.ObjectLoader().parse(sceneJson.scene);
- RE.initComponents( RE.App.currentScene, sceneJson.components );
- await RE.AssetManager.preloadAssets();
- RE.Skybox.init(sceneJson.skybox);
- RE.Runtime.play(RE.App.currentScene);
- }
- </script>
- </body>
- </html>
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