import * as RE from 'rogue-engine' import * as THREE from 'three' export default class GetForwardVector { object3d: THREE.Object3D vector: THREE.Vector3 = new THREE.Vector3() constructor(object3d: THREE.Object3D) { this.object3d = object3d } getForward(): THREE.Vector3 { if(!this.object3d) { RE.Debug.logError("No Object3D provided to get forward vector from.") return new THREE.Vector3() } this.vector.setFromMatrixColumn( this.object3d.matrix, 0 ); this.vector.crossVectors( this.object3d.up, this.vector ); return this.vector.normalize() } getRight():THREE.Vector3 { if(!this.object3d) { RE.Debug.logError("No Object3D provided to get right vector from.") return new THREE.Vector3() } this.vector.setFromMatrixColumn( this.object3d.matrix, 0 ); return this.vector.normalize() } }