Justin Gilman
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f2765e9df9
fixing mid building prefab; getting rid of vector instantiation in the update loop
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il y a 1 an |
Justin Gilman
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29461ff929
replacing experimental rapier with packaged rapier; adjusting the prefab colliders
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il y a 1 an |
Justin Gilman
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bdedfa5e6a
saving off materials from zombie; adding in animator from example project; splitting out animations from fbx; adding animator to zombie
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il y a 1 an |
Justin Gilman
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d2f0295c89
adding models; floor check now filters out itself
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il y a 1 an |
Justin Gilman
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0773deb7e1
updating rapier plugin; adjusting some colliders
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il y a 1 an |
Justin Gilman
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f8d9dd48c7
adding rapier editor improvements
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il y a 1 an |
Justin Gilman
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7cf1c9ec79
moving sphere into playerpawn object
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il y a 1 an |
Justin Gilman
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a94ce9cceb
replacing Cannon with Rapier
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il y a 1 an |
Justin Gilman
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a9dd19f4e8
adding rapier experimental package and npm dependency
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il y a 1 an |
Justin Gilman
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c96f47cd0e
using proper mouselock
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il y a 1 an |
Justin Gilman
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376a15272a
improving mouselook features of targed camera
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il y a 1 an |
Justin Gilman
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e0209c2646
adding limit to jumping; must be in contact with an object to jump
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il y a 1 an |
Justin Gilman
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18d74478a0
adding floor detection raycaster
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il y a 1 an |
Justin Gilman
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3986a08911
Adding physics controls to movement controller; fixing building prefab physics
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il y a 1 an |
Justin Gilman
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2827cb78bf
cleaning up code; adding in speed prop
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il y a 1 an |
Justin Gilman
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f9ff004e6b
working on ARPG camera controls
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il y a 1 an |
Justin Gilman
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540607b917
moving orbitcamera component to package
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il y a 1 an |
Justin Gilman
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01a6076c9e
improving error messaging for targeted orbit camera
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il y a 1 an |
Justin Gilman
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9cb91960b6
swapping out boxes with kenney models; fixing colliders on buildings and road
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il y a 1 an |
Justin Gilman
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8018cfcf6d
initial commit
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il y a 1 an |