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- function ExampleGame() {
- var game = null;
- var system = null;
- var box = null;
- var helloText = null;
- var worldText = null;
- var track = false;
- this.init = function(systemObject, canvas) {
- game = this;
- system = systemObject;
- track = false;
- box = {position: {x: 10, y: 10}, width: 50, height: 50, velocity: {x: 1, y: 1}};
- helloText = {text: "Hello", width: 100, height: 100, offset: {x:0, y:0}};
- worldText = {text: "World", width: 100, height: 100, offset: {x:0, y:0}};
- };
- this.updateDelta = function(canvas, delta){
- this.update(canvas);
- if(!track) {
- box.position.x += box.velocity.x * delta;
- box.position.y += box.velocity.y * delta;
- if(box.position.x < 0) {
- box.velocity.x *= -1;
- box.position.x = 0;
- }
- if(box.position.y < 0) {
- box.velocity.y *= -1;
- box.position.y = 0;
- }
- if(box.position.x + box.width > canvas.width) {
- box.velocity.x *= -1;
- box.position.x = canvas.width - box.width;
- }
- if(box.position.y + box.height > canvas.height) {
- box.velocity.y *= -1;
- box.position.y = canvas.height - box.height;
- }
- }
- helloText.offset.x = box.position.x + (box.width / 2);
- helloText.offset.y = box.position.y + 16;
- worldText.offset.x = box.position.x + (box.width / 2);
- worldText.offset.y = box.position.y + 32;
- };
- this.update = function(canvas) {
-
- };
- this.draw = function(context) {
- context.fillStyle = "#33DD33";
- context.strokeStyle = "#33DD33";
- context.beginPath();
- context.fillRect(box.position.x, box.position.y, box.width, box.height);
- context.rect(box.position.x, box.position.y, box.width, box.height);
- context.stroke();
- context.font = "16px sans-serif";
- context.textAlign = "center";
- context.fillStyle = "#3333DD";
- var helloMetrics = context.measureText("Hello");
- var worldMetrics = context.measureText("World");
- helloText.width = helloMetrics.width;
- worldText.width = worldMetrics.width;
- context.fillText(helloText.text, helloText.offset.x, helloText.offset.y);
- context.fillText(worldText.text, worldText.offset.x, worldText.offset.y);
- };
- this.mouseMove = function(canvas, x, y) {
- if(track) {
- box.position.x = x - box.width / 2;
- box.position.y = y - box.height / 2;
- }
- };
- this.mouseClick = function(canvas, button, x, y) {
- track = !track;
- if(track) {
- box.position.x = x - box.width / 2;
- box.position.y = y - box.height / 2;
- }
- };
- this.contextMenu = function(canvas, event) {
- };
- }
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