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- import * as RE from 'rogue-engine'
- import * as THREE from 'three'
- import Tween from '../Lib/Tween'
- import EASINGS from '../Lib/Easings'
- export default class TweenRotation extends RE.Component {
- @RE.props.button() run = this.addRotateTween.bind(this)
- @RE.props.vector3() targetRotationDegrees: THREE.Vector3 = new THREE.Vector3(0, 90, 90)
- @RE.props.num() durationMillis: number = 2000
- @RE.props.select() easing = 1;
- easingOptions = ["Linear", "Quadratic", "Cubic", "Quartic", "Quintic", "Sinusoidal", "Exponential", "Circular", "Elastic", "Back", "Bounce"];
- @RE.props.select() easingDirection = 3;
- easingDirectionOptions = ["EaseNone", "EaseIn", "EaseOut", "EaseInOut"];
- firstRotation = new THREE.Vector3(0, 0, 0)
- secondRotation = new THREE.Vector3(0, 90, 90)
- awake() {
- this.targetRotationDegrees = this.secondRotation.clone()
- }
- addRotateTween() {
- const rotationInRadians = this.targetRotationDegrees.clone().multiplyScalar(Math.PI / 180)
- Tween.create(this.object3d.rotation, rotationInRadians, this.durationMillis, EASINGS[this.easingOptions[this.easing]][this.easingDirectionOptions[this.easingDirection]], this.onCompleted.bind(this))
- }
- onCompleted() {
- if (this.targetRotationDegrees.equals(this.firstRotation)) {
- this.targetRotationDegrees = this.secondRotation.clone()
- } else {
- this.targetRotationDegrees = this.firstRotation.clone()
- }
- }
- }
- RE.registerComponent(TweenRotation);
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