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- import RAPIER from '@dimforge/rapier3d-compat';
- import * as RE from 'rogue-engine';
- import * as THREE from 'three';
- import RogueRapier from '../../Lib/RogueRapier';
- import RapierCollider from './RapierCollider';
- export default class RapierCapsule extends RapierCollider {
- private _halfHeight = 0.5;
- private _radius = 0.5;
- @RE.props.num()
- get halfHeight() {
- return this._halfHeight;
- }
- set halfHeight(value: number) {
- const oldValue = this._halfHeight;
- this._halfHeight = value;
- if (oldValue !== value && this.collider && RogueRapier.world) {
- RogueRapier.world.removeCollider(this.collider, false);
- this.init();
- }
- }
- @RE.props.num()
- get radius() {
- return this._radius;
- }
- set radius(value: number) {
- const oldValue = this._radius;
- this._radius = value;
- if (oldValue !== value && this.collider && RogueRapier.world) {
- RogueRapier.world.removeCollider(this.collider, false);
- this.init();
- }
- }
- worldScale = new THREE.Vector3();
- protected createShape(): void {
- this.object3d.getWorldScale(this.worldScale);
- const maxSide = Math.max(this.worldScale.x, this.worldScale.z);
- let colliderDesc = RAPIER.ColliderDesc.capsule(this.halfHeight * this.worldScale.y, this.radius * maxSide);
- this.collider = RogueRapier.world.createCollider(colliderDesc, this.body);
- }
- }
- RE.registerComponent(RapierCapsule);
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