import RAPIER from '@dimforge/rapier3d-compat'; export default class RogueRapier { static world: RAPIER.World; static eventQueue: RAPIER.EventQueue; static initialized = false; static init(onDone: () => void) { this.initialized = false; const done = this.doInit(); done.then(() => onDone()); } private static async doInit() { await RAPIER.init(); this.world = new RAPIER.World({x: 0, y: -9.81, z: 0}); this.eventQueue && this.eventQueue.clear(); this.eventQueue = this.eventQueue || new RAPIER.EventQueue(true); this.initialized = true; } }