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Justin Gilman 97c50beb20 using THREE.Math.degToRad instead of inline math hace 3 años
beehive bee6c74572 adding beehive and flower assets; using gltf loader; adding ambient light to show models correctly lit hace 4 años
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cubemapsimple 3d17103dba replacing cubemap with custom one hace 4 años
flowers bee6c74572 adding beehive and flower assets; using gltf loader; adding ambient light to show models correctly lit hace 4 años
js 97c50beb20 using THREE.Math.degToRad instead of inline math hace 3 años
textures bee6c74572 adding beehive and flower assets; using gltf loader; adding ambient light to show models correctly lit hace 4 años
threejs 0d6fea2575 drawing debugging lines for waypoints; updating threejs hace 4 años
.gitignore 99c58bca65 Initial commit hace 4 años
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README.md

Honeycomb

===== A cute simplified 4x conquest game about bees

In Progress

Up next: dynamic waypoint generation to avoid flying through hives

Wishlist

  • run a series of beehives
  • bees can either be set to gather honey from nearby flower fields, or defend the hive/attack a hive
  • Empty hives are taken over with X bees
  • bees can be set to gather from any flower field, but takes time to get there and get back
  • the more honey you have, the faster you produce bees
  • the more bees you have, the more honey upkeep
  • hives will naturally stabilize around how much they're gathering (bees that are hungry will automatically go to a nearby flower field to get honey)
  • bees that are set to defend will starve if there are no honey reserves
  • bees that encounter enemy bees will time-defend for a set amount of time
  • fresh made bees will time-defend by default
  • You can send bees to nearby hives to attack or claim