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- import * as THREE from '../threejs/build/three.module.js';
- import { Hive } from '../js/Hive.js';
- export class Bee {
- static collection = [];
- static baseModel = null;
- constructor() {
- this.position = new THREE.Vector3();
- this.rotation = new THREE.Vector3();
- this.lastPosition = new THREE.Vector3();
- this.targetPosition = new THREE.Vector3();
- this.maxSpeed = 0.5;
- this.model = null;
- this.homeHive = null;
- this.targetObject = null;
- this.carryingHoney = 0;
- this.swarm = 0;
- }
- static async loadGeo() {
- return new THREE.IcosahedronBufferGeometry(3, 0);
- }
- static async loadMat() {
- return new THREE.MeshPhongMaterial({ color: 0xcccc00 });
- }
- static async loadModel() {
- return new THREE.Mesh(await Bee.loadGeo(), await Bee.loadMat());
- }
- async load(model) {
- this.model = model.clone() ?? await Bee.loadModel();
- this.init();
- }
- init() {
- this.model.castShadow = true;
- this.model.receiveShadow = true;
- this.targetPosition.x = 0;
- this.targetPosition.y = 15;
- this.targetPosition.z = 0;
- this.homeHive = Hive.collection[0];
- }
- addToScene(scene) {
- scene.add(this.model);
- }
- setHive(homeHive) {
- this.homeHive = homeHive;
- }
- setSwarm(id) {
- this.swarm = id;
- switch (this.swarm) {
- case 2:
- this.model.material.color.set(0xff0000);
- break;
- case 1:
- default:
- this.model.material.color.set(0xffff00);
- break;
- }
- }
- setPosition(x, y, z) {
- this.position.x = x;
- this.position.y = y;
- this.position.z = z;
- }
- setLastPosition(x, y, z) {
- this.lastPosition.x = x;
- this.lastPosition.y = y;
- this.lastPosition.z = z;
- }
- setTarget(target) {
- this.targetObject = target;
- this.setLastPosition(this.targetPosition.x, this.targetPosition.y, this.targetPosition.z);
- this.targetPosition.x = this.targetObject.position.x;
- this.targetPosition.y = this.targetObject.position.y;
- this.targetPosition.z = this.targetObject.position.z;
- }
- nextAction() {
- this.targetObject.visitFromBee(this);
- }
- update(delta, timer) {
- let fullDistance = Math.hypot(this.targetPosition.x - this.lastPosition.x, this.targetPosition.z - this.lastPosition.z);
- let distanceDone = Math.hypot(this.position.x - this.lastPosition.x, this.position.z - this.lastPosition.z);
- let radiansToTarget = Math.atan2(this.targetPosition.z - this.position.z, this.targetPosition.x - this.position.x);
- // why do these do weird things?
- // let fullDistance = this.targetPosition.distanceTo(this.lastPosition);
- // let distanceDone = this.position.distanceTo(this.lastPosition);
- // let radiansToTarget = this.position.angleTo(this.targetPosition);
- let progressRatio = distanceDone / fullDistance;
- if (progressRatio >= 0.99) {
- this.nextAction();
- return;
- }
- this.position.x += this.maxSpeed * Math.cos(radiansToTarget);
- this.position.y = Math.cos(timer * 0.008) * 1 + 15;
- this.position.z += this.maxSpeed * Math.sin(radiansToTarget);
- this.rotation.x = 0;
- this.rotation.y = Math.sin(timer * 0.0005);
- this.rotation.z = Math.sin(timer * 0.0005);
- this.model.position.set(this.position.x, this.position.y, this.position.z);
- this.model.rotation.set(this.rotation.x, this.rotation.y, this.rotation.z);
- }
- }
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