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- import { Object3D } from 'three';
- import Component from '../Model/Component';
- import SceneController from '../Model/SceneController';
- export declare function onObjectAdded(callback: (object: Object3D, target: Object3D) => void): {
- stop: () => void;
- };
- export declare function onObjectRemoved(callback: (object: Object3D, target: Object3D) => void): {
- stop: () => void;
- };
- export declare function objectAdded(object: Object3D, target: Object3D): void;
- export declare function objectRemoved(object: Object3D, target: Object3D): void;
- export declare function onComponentAdded(callback: (component: Component, target: Object3D) => void): {
- stop: () => void;
- };
- export declare function onComponentLoaded(callback: (component: Component, target: Object3D) => void): {
- stop: () => void;
- };
- export declare function onComponentRemoved(callback: (component: Component, target: Object3D) => void): {
- stop: () => void;
- };
- export declare function componentAdded(component: Component, target: Object3D): void;
- export declare function componentLoaded(component: Component, target: Object3D): void;
- export declare function componentRemoved(component: Component, target: Object3D): void;
- export declare function onBeforeUpdate(callback: (sceneController: SceneController) => void): {
- stop: () => void;
- };
- export declare function onUpdate(callback: (sceneController: SceneController) => void): {
- stop: () => void;
- };
- export declare function onAfterUpdate(callback: (sceneController: SceneController) => void): {
- stop: () => void;
- };
- export declare function onNextFrame(callback: (sceneController: SceneController) => void): void;
- export declare function runBeforeUpdate(sceneController: SceneController): void;
- export declare function runUpdate(sceneController: SceneController): void;
- export declare function runAfterUpdate(sceneController: SceneController): void;
- export declare function runNextFrame(sceneController: SceneController): void;
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