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CreditsMaterial.rogueMaterial
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69b9bbfed0
adding kenney assets; building out sample scene for fantasy town
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%!s(int64=2) %!d(string=hai) anos |
GroundMaterial.rogueMaterial
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41a9a6c6cb
making campfire prefab; adding kenney particle sprites; adding fire to campfire in world map; changing ground texture; adding notes for crediting on assets
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%!s(int64=2) %!d(string=hai) anos |
blue.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |
colorCycle.rogueMaterial
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4b50a0ab1e
updating to new RE version
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%!s(int64=2) %!d(string=hai) anos |
green.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |
hoverMaterial.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |
purple.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |
red.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |
yellow.rogueMaterial
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31c84d6e9e
adding kenney sound effects; adding tile grid combat behavior
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%!s(int64=2) %!d(string=hai) anos |