Justin Gilman 4b50a0ab1e updating to new RE version %!s(int64=2) %!d(string=hai) anos
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CreditsMaterial.rogueMaterial 69b9bbfed0 adding kenney assets; building out sample scene for fantasy town %!s(int64=2) %!d(string=hai) anos
GroundMaterial.rogueMaterial 41a9a6c6cb making campfire prefab; adding kenney particle sprites; adding fire to campfire in world map; changing ground texture; adding notes for crediting on assets %!s(int64=2) %!d(string=hai) anos
blue.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
colorCycle.rogueMaterial 4b50a0ab1e updating to new RE version %!s(int64=2) %!d(string=hai) anos
green.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
hoverMaterial.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
purple.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
red.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
yellow.rogueMaterial 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos