Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman 3d36ae42f0 updating engine %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 67f68796de updating RE %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 4b50a0ab1e updating to new RE version %!s(int64=2) %!d(string=hai) anos
  Justin Gilman d90908c974 fixing import problem with three color in pathway; moving title screen play button to link directly to combat scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 4b4023ce80 Adding tile deselect; adding line color tile matching with shifted offset %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 732edecafa update RE version again %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 5142cc47c1 got line drawing working between tiles %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 1732b09143 Getting closer to drawing lines between tiles %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 6208e7d887 removing unnecessary setTimeout when removing prefabs on start %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b7dee68644 working on drawing lines between selected tiles %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b5dad4891f updating to new version of RE %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b353692b37 adding line drawing prototype %!s(int64=2) %!d(string=hai) anos
  Justin Gilman d88503f91e adding demo scene to be able to preview prefabs %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 2f28e3183a Adding game over transition to combat %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 768b9596fb changing sounds; adding better highlighting rules for selected tiles %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b4b533d509 making tiles drop in from the camera position %!s(int64=2) %!d(string=hai) anos
  Justin Gilman eedd4ff1c1 centering tiles on playgrid position %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 31c84d6e9e adding kenney sound effects; adding tile grid combat behavior %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 41a9a6c6cb making campfire prefab; adding kenney particle sprites; adding fire to campfire in world map; changing ground texture; adding notes for crediting on assets %!s(int64=2) %!d(string=hai) anos
  Justin Gilman dd88372844 adding orbit controls, bringing over particle system %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 7d8b29eda6 adding click transition from home town to world map %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 048ec56250 fixing mouseover behavior %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b83b053fec fixing issues with imports %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ca74929d2d adding simple ui to title screen %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 0c21c7a09d setting up some better interactions for the home town view %!s(int64=2) %!d(string=hai) anos
  Justin Gilman c1369471ef hover effect on house prefab; adding ground to home town scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 69b9bbfed0 adding kenney assets; building out sample scene for fantasy town %!s(int64=2) %!d(string=hai) anos