using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.AspNetCore.WebSockets; using System; using gameapi.Controllers; namespace gameapi { public class Startup { public Startup(IConfiguration configuration) { Configuration = configuration; } public IConfiguration Configuration { get; } public void ConfigureServices(IServiceCollection services) { services.AddControllers(); services.AddWebSockets(options => { options.ReceiveBufferSize = 4 * 1024; options.KeepAliveInterval = TimeSpan.FromSeconds(120); }); services.AddTransient(); services.AddHostedService(); } public void Configure(IApplicationBuilder app, IWebHostEnvironment env) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } app.UseRouting(); app.UseDefaultFiles(); app.UseStaticFiles(); app.UseEndpoints(endpoints => { endpoints.MapControllers(); }); app.UseWebSockets(); app.UseMiddleware(); Library.GlobalConfiguration.Set(Configuration); } } }