#include #include void display() { glClear(GL_COLOR_BUFFER_BIT); glFlush(); } int main(int argc, char** argv) { std::cout << "Beginning Application" << std::endl; glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE); glutInitWindowSize(300, 300); glutInitWindowPosition(100, 100); glutCreateWindow("Application"); glutDisplayFunc(display); glutMainLoop(); return 0; }