import { Game } from './game/Game.js'; import { CanvasRenderer } from './libraries/CanvasRenderer.js'; import { Global } from './libraries/Global.js'; document.addEventListener("DOMContentLoaded", () => { let viewer = document.getElementById('viewer'); let renderer = new CanvasRenderer(); let game = new Game(); game.init().then(() => { renderer.init(viewer,game); renderer.start(); Global.updateTickRate = Math.floor(1000/60) setInterval(() => { game.update(); }, Global.updateTickRate); }); });