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- using System.Collections.Generic;
- using BubbleSocketCore.Simulation.Entity;
- using BubbleSocketCore.Input;
- using System.Collections.Concurrent;
- namespace BubbleSocketCore.Simulation
- {
- public class Simulation
- {
- private static Simulation instance;
- public static Simulation GetInstance()
- {
- if (Simulation.instance == null)
- {
- Simulation.instance = new Simulation();
- }
- return Simulation.instance;
- }
- public Simulation()
- {
- }
- }
- }
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