IEntity.cs 251 B

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  1. using System.Collections.Generic;
  2. using BubbleSocketCore.Input;
  3. namespace BubbleSocketCore.Simulation.Entity
  4. {
  5. public interface IEntity
  6. {
  7. int GetId();
  8. Dictionary<string, object> Serialize();
  9. void SetId(int entityId);
  10. string ToString();
  11. }
  12. }