Justin Gilman
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45dc39c667
moving some files into separate packages
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2 years ago |
Justin Gilman
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278aaa7200
Adding cancellation token for server shutdown
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2 years ago |
Justin Gilman
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ca3b77afbe
adding demo game login to generate token; passing token on websocket connect; passing logger through action factories for better reporting
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2 years ago |
Justin Gilman
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a1ea6e5610
autoformat pass
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2 years ago |
Justin Gilman
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4b0ab23485
stripping down behavior; handling connect/disconnect/bad data exceptions properly
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2 years ago |
Justin Gilman
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8dbd11f106
handing entity disconnect more consistently whether connection is "nice" or not
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3 years ago |
Justin Gilman
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645d6e63f7
tracking entities by entityId instead of websocket hash; attempting entityFrame/inputFrame on the server side
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3 years ago |
Justin Gilman
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560ad3aca6
reporting entity information to all other users when new entity joins; wrapping WebSocket with Connection class to track entityId
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3 years ago |
Justin Gilman
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6fa4ec4c05
Adding simulation class to track entity and input frames; adding logic for adding and removing entities; adding serialization function to control output data
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3 years ago |
Justin Gilman
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ea2d99de7c
removing dead comments; pulling up common objects into constructor
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3 years ago |
Justin Gilman
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9ceb2a4e24
Moving connection tracking into separate static class; moving action type and sending convenience functions into factory file; adding simulation and broadcast timers to tickservice
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3 years ago |
Justin Gilman
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2bc46ae1a3
initial commit
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3 years ago |