Historique des commits

Auteur SHA1 Message Date
  Justin Gilman 51d5fd05ac removing unused code; simplifying simulation class; adding stubs for channels il y a 2 ans
  Justin Gilman bc125f8787 splitting out simulation action types into own files; updating action type enum; disabling simulation tick broadcast il y a 2 ans
  Justin Gilman 45dc39c667 moving some files into separate packages il y a 2 ans
  Justin Gilman 278aaa7200 Adding cancellation token for server shutdown il y a 2 ans
  Justin Gilman ca3b77afbe adding demo game login to generate token; passing token on websocket connect; passing logger through action factories for better reporting il y a 2 ans
  Justin Gilman 1d8ee8a338 moving file management to separate class il y a 2 ans
  Justin Gilman 58456824e9 adding email to registration model il y a 2 ans
  Justin Gilman 4ac8e02c31 building out registration system using hashed json files il y a 2 ans
  Justin Gilman 97b49c1815 migrating demo socket client into static files il y a 2 ans
  Justin Gilman a1ea6e5610 autoformat pass il y a 2 ans
  Justin Gilman e48cfff8bd fixing cors policy typo il y a 2 ans
  Justin Gilman 47bc0baafd adding in jwt auth; cleaning up some structure il y a 2 ans
  Justin Gilman fe22bbbf45 adjusting circle entity to be more visible in the game demo il y a 2 ans
  Justin Gilman 144f35882b splitting out classes into their own files; simplifying entity frame and input frame tracking and serialization il y a 2 ans
  Justin Gilman c5e0b95328 fixing warning on noop action with dummy action il y a 2 ans
  Justin Gilman 4b0ab23485 stripping down behavior; handling connect/disconnect/bad data exceptions properly il y a 2 ans
  Justin Gilman 045153afa0 reducing max frames for debugging; each frame iteration will loop over the last X frames and recompute inputs il y a 3 ans
  Justin Gilman 771d6edf30 adding inputs; parsing data over wire; debugging messages and slowed down tick server for debugging il y a 3 ans
  Justin Gilman 8dbd11f106 handing entity disconnect more consistently whether connection is "nice" or not il y a 3 ans
  Justin Gilman 0ae31bb42a fixing issue with removing entity on disconnect; reporting server frame that the event takes place il y a 3 ans
  Justin Gilman 645d6e63f7 tracking entities by entityId instead of websocket hash; attempting entityFrame/inputFrame on the server side il y a 3 ans
  Justin Gilman 560ad3aca6 reporting entity information to all other users when new entity joins; wrapping WebSocket with Connection class to track entityId il y a 3 ans
  Justin Gilman 6fa4ec4c05 Adding simulation class to track entity and input frames; adding logic for adding and removing entities; adding serialization function to control output data il y a 3 ans
  Justin Gilman ea2d99de7c removing dead comments; pulling up common objects into constructor il y a 3 ans
  Justin Gilman da3b7faa7a broadcasting to other players when someone joins/leaves il y a 3 ans
  Justin Gilman 9ceb2a4e24 Moving connection tracking into separate static class; moving action type and sending convenience functions into factory file; adding simulation and broadcast timers to tickservice il y a 3 ans
  Justin Gilman 2bc46ae1a3 initial commit il y a 3 ans