Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman 43b11de32b moving next and undo buttons to better support short screens %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 2d44ff703e moving win dialog to game state; replacing win alert with in-game display %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 6a8d37909e adjusting height in game to support smaller horizontal screens %!s(int64=3) %!d(string=hai) anos
  Justin Gilman ef61e6f68a fixing positioning on devices with pixel density > 1 %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 102e410b0d removing unused center in board; fixing title color %!s(int64=3) %!d(string=hai) anos
  Justin Gilman d652badc9a adjusting how slots are centered on the board %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 6bc07814c1 adding level select screen %!s(int64=3) %!d(string=hai) anos
  Justin Gilman ac2517cafe adding cursor updating in game; disabling next and undo button when not visible; moving board listeners up to the game state %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 1ed4425b42 adjusting more drawing code to be computed based on the size of slots and balls %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 35793afdb9 replacing slot sizing with static variables %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 84dd708dd7 making positioning and draw size more variable controlled for future dynamic scaling %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 01f8c63940 initial commit %!s(int64=3) %!d(string=hai) anos
  Justin Gilman c8b9bfcfde Creating Menu state; moving game to Game state %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 09f682bcf6 adding custom font; adjusting heading padding %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 24a06992dc design credits to @kateradeg %!s(int64=3) %!d(string=hai) anos
  Justin Gilman c22d84080c updating style %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 69d6a14089 fixing bug where undo would enable a ball to be held independent of move step %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 5ccfa2f434 adding undo button %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 2bac35fbe1 fixing board centering %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 5217585490 progression adjustment, adjusting how slots are organized %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 0fcd6e843b adding better array shuffle; adjusting progression %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 77ac616e1c centering the board when there are more than 4 slots %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 720c1ac3c9 adding level progression with dynamic amounts of slots; adding more ball colors %!s(int64=3) %!d(string=hai) anos
  Justin Gilman fd31187b05 adding next button %!s(int64=3) %!d(string=hai) anos
  Justin Gilman b20f89dae3 adding simple progression and savegames %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 91524cb37b adding slot background color instead of outline %!s(int64=3) %!d(string=hai) anos
  Justin Gilman e3ab958388 fixing game over reset %!s(int64=3) %!d(string=hai) anos
  Justin Gilman c863fe4c30 adding brief delay after winning; resetting game after win %!s(int64=3) %!d(string=hai) anos
  Justin Gilman b336998539 adding in win state and ball movement rules %!s(int64=3) %!d(string=hai) anos
  Justin Gilman 4908d38fdb adding movement rules %!s(int64=3) %!d(string=hai) anos