var Viewport = function() { var canvas, context, shipImage, backgroundImage, backgroundOffset, angleRadians, shipDamage, shipDamageImage, velocity, isThrusting, shipThrustImage; this.setup = function() { canvas = document.getElementById('viewport'); if (screen.width < 360) { canvas.width = screen.width; canvas.height = screen.width; } else { canvas.width = 360; canvas.height = 360; } context = canvas.getContext('2d'); shipImage = document.getElementById("shipImage"); shipDamageImage = []; shipDamageImage.push(document.getElementById("shipDamage1Image")); shipDamageImage.push(document.getElementById("shipDamage2Image")); shipDamageImage.push(document.getElementById("shipDamage3Image")); shipThrustImage = document.getElementById("shipThrustImage"); backgroundImage = document.getElementById("backgroundImage"); backgroundOffset = { x : 0, y : 0 }; shipDamage = 0; this.setStateIdle(); }; this.update = function() { backgroundOffset.x += velocity.x; backgroundOffset.y += velocity.y; backgroundOffset.x = backgroundOffset.x % backgroundImage.width; backgroundOffset.y = backgroundOffset.y % backgroundImage.height; }; this.draw = function() { this.update(); context.clearRect(0, 0, canvas.width, canvas.height); for (var x = -1; x < Math.ceil(canvas.width / backgroundImage.width) + 2; x++) { for (var y = -1; y < Math.ceil(canvas.height / backgroundImage.height) + 2; y++) { context.drawImage(backgroundImage, x * backgroundImage.width + backgroundOffset.x, y * backgroundImage.height + backgroundOffset.y); } } context.save(); context.translate(canvas.width / 2, canvas.height / 2); context.rotate(angleRadians); if (isThrusting) { context.drawImage(shipThrustImage, -(shipThrustImage.width / 2), shipImage.height / 2); } context.drawImage(shipImage, -(shipImage.width / 2), -(shipImage.height / 2)); if (shipDamage > 0) { context.drawImage(shipDamageImage[shipDamage - 1], -(shipImage.width / 2), -(shipImage.height / 2)); } context.restore(); }; this.setDamage = function(amount) { shipDamage = amount % 4; return shipDamage; } this.setState = function(state) { switch (state) { case 'adrift': this.setStateAdrift(); break; case 'idle': this.setStateIdle(); break; case 'travel': this.setStateTravel(); break; } }; this.setStateAdrift = function() { angleRadians = 37 * (Math.PI / 180); velocity = { x : 0.2, y : 0.2 }; isThrusting = false; } this.setStateIdle = function() { angleRadians = 0 * (Math.PI / 180); velocity = { x : 0.0, y : 0.0 }; isThrusting = false; } this.setStateTravel = function() { angleRadians = 0 * (Math.PI / 180); velocity = { x : 0.0, y : 5.0 }; isThrusting = true; }; }; var viewport = new Viewport();