ActionRoguelikeEditor.Target.cs 391 B

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  1. // Copyright Epic Games, Inc. All Rights Reserved.
  2. using UnrealBuildTool;
  3. using System.Collections.Generic;
  4. public class ActionRoguelikeEditorTarget : TargetRules
  5. {
  6. public ActionRoguelikeEditorTarget( TargetInfo Target) : base(Target)
  7. {
  8. Type = TargetType.Editor;
  9. DefaultBuildSettings = BuildSettingsVersion.V2;
  10. ExtraModuleNames.AddRange( new string[] { "ActionRoguelike" } );
  11. }
  12. }