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- import { GameView } from './viewer/GameView.js';
- import { CanvasRenderer } from './libraries/CanvasRenderer.js';
- document.body.style.backgroundColor = "black"
- document.addEventListener("DOMContentLoaded", () => {
- let viewer = document.getElementById('viewer');
- let renderer = new CanvasRenderer();
- let view = new GameView(viewer);
- renderer.init(viewer, view);
- view.init(renderer.scaledCanvas).then(() => {
- renderer.start();
- setInterval(() => { view.update(1000 / 60); }, Math.floor(1000 / 60));
- })
- })
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