|
@@ -3,7 +3,7 @@ import Tile2 from "./Tile2.js"
|
|
|
import AsyncTween from "../../AsyncTween.js"
|
|
|
import { Easing } from "../../Easing.js"
|
|
|
import { Point } from "../../spatial/Point.js"
|
|
|
-import { ActionQueue, MatchTilesAction, SwapTileAction } from "../../ActionQueue.js"
|
|
|
+import { ActionQueue, MatchTilesAction, SpawnTileAction, SwapTileAction, TileFallAction } from "../../ActionQueue.js"
|
|
|
|
|
|
class Board {
|
|
|
constructor() {
|
|
@@ -16,16 +16,19 @@ class Board {
|
|
|
this.boardSize = { x: 7, y: 7 }
|
|
|
for (let y = 0; y < this.boardSize.y; y++) {
|
|
|
for (let x = 0; x < this.boardSize.x; x++) {
|
|
|
- const tileType = Math.floor(Math.random() * Object.values(Theme.Colors.TileColors).length)
|
|
|
- this.tiles.push(new Tile2(this, x, y, tileType))
|
|
|
- // setTimeout(() => {
|
|
|
- // AsyncTween.create(this.tiles[y][x], {scale: 0}, 500, Easing.Quadratic.EaseIn)
|
|
|
- // }, 10000 * Math.random() + 3000)
|
|
|
+ this.spawnTile(x, y)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
this.onResize(scaledCanvas.bounds)
|
|
|
}
|
|
|
+
|
|
|
+ spawnTile(x, y) {
|
|
|
+ const tileType = Math.floor(Math.random() * Object.values(Theme.Colors.TileColors).length)
|
|
|
+ const newTile = new Tile2(this, x, y, tileType)
|
|
|
+ this.tiles.push(newTile)
|
|
|
+ return newTile
|
|
|
+ }
|
|
|
draw(ctx) {
|
|
|
ctx.save()
|
|
|
ctx.translate(-this.position.x, -this.position.y)
|
|
@@ -56,10 +59,10 @@ class Board {
|
|
|
Board.TILE_SIZE = Math.min(64, Math.max(40, Math.floor((narrowest - this.boardSize.x * 4) / this.boardSize.x)))
|
|
|
|
|
|
const offset = new Point(
|
|
|
- 0,
|
|
|
- -(canvasBounds.height / 2) + (10 * (Board.TILE_PADDING + Board.TILE_SIZE)) / 2
|
|
|
+ 0,
|
|
|
+ -(canvasBounds.height / 2) + (10 * (Board.TILE_PADDING + Board.TILE_SIZE)) / 2
|
|
|
)
|
|
|
- if(!isVertical) {
|
|
|
+ if (!isVertical) {
|
|
|
offset.x = (7 * (Board.TILE_PADDING + Board.TILE_SIZE)) / 2
|
|
|
offset.y = 0
|
|
|
}
|
|
@@ -143,11 +146,11 @@ class Board {
|
|
|
//5 in an L shape
|
|
|
//three in a row horizontal
|
|
|
this.tiles.forEach((tile, index, array) => {
|
|
|
- if(tilesToPop.includes(tile)) {
|
|
|
+ if (tilesToPop.includes(tile)) {
|
|
|
return
|
|
|
}
|
|
|
const validTiles = this.tiles.filter((checkedTile) => tile != checkedTile && tile.type == checkedTile.type && checkedTile.position.y == tile.position.y && (checkedTile.position.x == tile.position.x + 1 || checkedTile.position.x == tile.position.x - 1))
|
|
|
- if(validTiles.length == 2) {
|
|
|
+ if (validTiles.length == 2) {
|
|
|
tilesToPop.push(tile, ...validTiles)
|
|
|
this.actionQueue.push(new MatchTilesAction([tile, ...validTiles]))
|
|
|
return
|
|
@@ -155,11 +158,11 @@ class Board {
|
|
|
})
|
|
|
//three in a row vertical
|
|
|
this.tiles.forEach((tile, index, array) => {
|
|
|
- if(tilesToPop.includes(tile)) {
|
|
|
+ if (tilesToPop.includes(tile)) {
|
|
|
return
|
|
|
}
|
|
|
const validTiles = this.tiles.filter((checkedTile) => tile != checkedTile && tile.type == checkedTile.type && checkedTile.position.x == tile.position.x && (checkedTile.position.y == tile.position.y + 1 || checkedTile.position.y == tile.position.y - 1))
|
|
|
- if(validTiles.length == 2) {
|
|
|
+ if (validTiles.length == 2) {
|
|
|
tilesToPop.push(tile, ...validTiles)
|
|
|
this.actionQueue.push(new MatchTilesAction([tile, ...validTiles]))
|
|
|
return
|
|
@@ -170,16 +173,45 @@ class Board {
|
|
|
tile.isSelected = true
|
|
|
})
|
|
|
|
|
|
+ if (tilesToPop.length == 0) {
|
|
|
+ return
|
|
|
+ }
|
|
|
this.actionQueue.execute(MatchTilesAction).then(() => {
|
|
|
- this.cascade()
|
|
|
this.tiles = this.tiles.filter((tile) => !tilesToPop.includes(tile))
|
|
|
+ this.spawnAndCascade()
|
|
|
})
|
|
|
- //push matches into poplist
|
|
|
-
|
|
|
- // this.popAndCascade(tilesToPop)
|
|
|
}
|
|
|
|
|
|
- cascade() {
|
|
|
+ spawnAndCascade() {
|
|
|
+ for (let x = 0; x < this.boardSize.x; x++) {
|
|
|
+ const columnTiles = this.tiles.filter((tile) => tile.position.x == x)
|
|
|
+ if (columnTiles.length == this.boardSize.y) {
|
|
|
+ continue
|
|
|
+ }
|
|
|
+ if (columnTiles.length != this.boardSize.y) {
|
|
|
+ this.actionQueue.push(new SpawnTileAction(x, this.boardSize.y - columnTiles.length))
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ this.actionQueue.execute(SpawnTileAction, (x, y) => this.spawnTile(x, y)).then(() => {
|
|
|
+ for (let x = 0; x < this.boardSize.x; x++) {
|
|
|
+ const columnTiles = this.tiles.filter((tile) => tile.position.x == x).sort((tileA, tileB) => tileA.position.y < tileB.position.y)
|
|
|
+
|
|
|
+ let bottom = this.boardSize.y
|
|
|
+ columnTiles.forEach((tile, index) => {
|
|
|
+ if (tile.position.y < bottom) {
|
|
|
+ bottom -= 1
|
|
|
+ this.actionQueue.push(new TileFallAction(tile, bottom))
|
|
|
+
|
|
|
+ }
|
|
|
+ })
|
|
|
+ }
|
|
|
+
|
|
|
+ this.actionQueue.execute(TileFallAction).then(() => {
|
|
|
+ this.checkForMatches()
|
|
|
+ })
|
|
|
+ })
|
|
|
+
|
|
|
|
|
|
}
|
|
|
}
|