Justin Gilman
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0be8b7f7d0
adding auto-install prompt to pack script
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4 years ago |
Justin Gilman
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63cfe963e6
adding rail spike; saving camera location
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4 years ago |
Justin Gilman
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b994140869
adding initial random tile rotation
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4 years ago |
Justin Gilman
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fc0cec1a0b
adding goal condition for finish tile in bottom left corner
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4 years ago |
Justin Gilman
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41b497ffc8
adding condition for start tile in top right corner
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4 years ago |
Justin Gilman
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bc37dd7770
setting start and end position based on board dimensions
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4 years ago |
Justin Gilman
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0387779422
adding error handling when initializing state; adding dynamic board size for puzzle
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4 years ago |
Justin Gilman
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c2602cfef6
adding logic to only allow power when lined up correctly
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4 years ago |
Justin Gilman
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74645b702a
adding recursive power distrobution
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4 years ago |
Justin Gilman
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a766ab8283
adding save game delete button; adjusting camera only when user moves player
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4 years ago |
Justin Gilman
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26e14752ae
adding saving and loading game data
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4 years ago |
Justin Gilman
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403620fd86
Adding ability to skip win screen with fast clicking
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4 years ago |
Justin Gilman
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5af029a8f8
adding better click and touch handling for menu and overworld
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4 years ago |
Justin Gilman
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21afc84ebc
Adding slide-in splash text when puzzle is solved
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4 years ago |
Justin Gilman
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838f3ea7d7
improving pack script; moving core js to separate file
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4 years ago |
Justin Gilman
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5d0025ef74
adding cursor changes for menu button; adding more graceful puzzle end
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4 years ago |
Justin Gilman
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69311709aa
rotating tiles to not be correct on start
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4 years ago |
Justin Gilman
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c66730f297
adding powered concept; trying out power pellet animation
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4 years ago |
Justin Gilman
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490a176c8a
moving quest node into separate class
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4 years ago |
Justin Gilman
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eccc8286b3
Adding color pallet
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4 years ago |
Justin Gilman
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3980894dcd
replacing clearFrame with recommended function; adding optional state override
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4 years ago |
Justin Gilman
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07a638c6fb
adding button hover effect
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4 years ago |
Justin Gilman
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989d56a696
adding menu button; adding state change when clicking play; adding win case; changing event handlers to optional
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4 years ago |
Justin Gilman
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0412d656ba
adding last tile orientation goal; adjusting color scheme
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4 years ago |
Justin Gilman
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f4ecb59c63
adding orientation tracking for success case; adding TileType enum
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4 years ago |
Justin Gilman
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38910de58f
adding random start location for path
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4 years ago |
Justin Gilman
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5fcebe2e96
adding in path crawling to build a valid connection path
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4 years ago |
Justin Gilman
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56a539eb6d
random rotations; different rendered tiles
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4 years ago |
Justin Gilman
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87561f55cf
adding state changes for puzzle and overworld
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4 years ago |
Justin Gilman
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8f22f05315
centering puzzle board; adding click to rotate for tiles
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4 years ago |