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- function Game() {
- this.theater = null;
- this.canvas = null;
- this.system = null;
- this.state = "mainmenu";
- this.stage = null;
- this.stages = [];
- this.init = function(systemObject, canvas) {
- this.theater = this;
- this.system = systemObject;
- this.canvas = canvas;
- this.stages.push(new MainMenu());
- this.stages.push(new World());
- this.changeStage("mainmenu");
- };
- this.changeStage = function(newstage) {
- if(this.stage != null && this.stage.hasOwnProperty("end")) {
- this.stage.end();
- }
- this.state = newstage;
- switch(this.state) {
- case "mainmenu":
- this.stage = this.stages[0];
- break;
- case "world":
- this.stage = this.stages[1];
- break;
- }
- this.stage.init(this.system, this.canvas);
- }
- this.updateDelta = function(delta, canvas){
- this.stage.updateDelta(delta, canvas);
- };
- this.draw = function(context) {
- this.stage.draw(context);
- };
- this.handleResize = function(canvas) {
- if(!this.stage.hasOwnProperty("handleResize")) { return; }
- this.stage.handleResize(canvas);
- }
- };
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