index-DXR6_Uc2.js 593 KB

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  1. var Vh=Object.defineProperty;var Gh=(s,e,t)=>e in s?Vh(s,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):s[e]=t;var Si=(s,e,t)=>Gh(s,typeof e!="symbol"?e+"":e,t);(function(){const e=document.createElement("link").relList;if(e&&e.supports&&e.supports("modulepreload"))return;for(const i of document.querySelectorAll('link[rel="modulepreload"]'))n(i);new MutationObserver(i=>{for(const r of i)if(r.type==="childList")for(const a of r.addedNodes)a.tagName==="LINK"&&a.rel==="modulepreload"&&n(a)}).observe(document,{childList:!0,subtree:!0});function t(i){const r={};return i.integrity&&(r.integrity=i.integrity),i.referrerPolicy&&(r.referrerPolicy=i.referrerPolicy),i.crossOrigin==="use-credentials"?r.credentials="include":i.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function n(i){if(i.ep)return;i.ep=!0;const r=t(i);fetch(i.href,r)}})();/**
  2. * @license
  3. * Copyright 2010-2024 Three.js Authors
  4. * SPDX-License-Identifier: MIT
  5. */const 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this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace}};function Dn(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function qi(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}const gl=[.64,.33,.3,.6,.15,.06],_l=[.2126,.7152,.0722],xl=[.3127,.329],vl=new De().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Ml=new De().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);He.define({[It]:{primaries:gl,whitePoint:xl,transfer:zr,toXYZ:vl,fromXYZ:Ml,luminanceCoefficients:_l,workingColorSpaceConfig:{unpackColorSpace:ut},outputColorSpaceConfig:{drawingBufferColorSpace:ut}},[ut]:{primaries:gl,whitePoint:xl,transfer:Je,toXYZ:vl,fromXYZ:Ml,luminanceCoefficients:_l,outputColorSpaceConfig:{drawingBufferColorSpace:ut}}});let Ti;class Ju{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Ti===void 0&&(Ti=Us("canvas")),Ti.width=e.width,Ti.height=e.height;const n=Ti.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Ti}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Us("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let a=0;a<r.length;a++)r[a]=Dn(r[a]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(Dn(t[n]/255)*255):t[n]=Dn(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Qu=0;class sh{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Qu++}),this.uuid=hn(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?r.push(Xr(i[a].image)):r.push(Xr(i[a]))}else r=Xr(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function Xr(s){return typeof HTMLImageElement<"u"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&s instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&s instanceof ImageBitmap?Ju.getDataURL(s):s.data?{data:Array.from(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let ed=0;class dt extends as{constructor(e=dt.DEFAULT_IMAGE,t=dt.DEFAULT_MAPPING,n=Yn,i=Yn,r=Wt,a=Ln,o=$t,l=Nn,c=dt.DEFAULT_ANISOTROPY,h=qn){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ed++}),this.uuid=hn(),this.name="",this.source=new sh(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Ae(0,0),this.repeat=new Ae(1,1),this.center=new Ae(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new De,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Gc)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case gi:e.x=e.x-Math.floor(e.x);break;case Yn:e.x=e.x<0?0:1;break;case Ir:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case gi:e.y=e.y-Math.floor(e.y);break;case Yn:e.y=e.y<0?0:1;break;case Ir:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}dt.DEFAULT_IMAGE=null;dt.DEFAULT_MAPPING=Gc;dt.DEFAULT_ANISOTROPY=1;class ze{constructor(e=0,t=0,n=0,i=1){ze.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],p=l[5],g=l[9],_=l[2],m=l[6],f=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-_)<.01&&Math.abs(g-m)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+_)<.1&&Math.abs(g+m)<.1&&Math.abs(c+p+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const T=(c+1)/2,v=(p+1)/2,N=(f+1)/2,R=(h+d)/4,w=(u+_)/4,P=(g+m)/4;return T>v&&T>N?T<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(T),i=R/n,r=w/n):v>N?v<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(v),n=R/i,r=P/i):N<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(N),n=w/r,i=P/r),this.set(n,i,r,t),this}let E=Math.sqrt((m-g)*(m-g)+(u-_)*(u-_)+(d-h)*(d-h));return Math.abs(E)<.001&&(E=1),this.x=(m-g)/E,this.y=(u-_)/E,this.z=(d-h)/E,this.w=Math.acos((c+p+f-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class td extends as{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new ze(0,0,e,t),this.scissorTest=!1,this.viewport=new ze(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Wt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new dt(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let o=0;o<a;o++)this.textures[o]=r.clone(),this.textures[o].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let n=0,i=e.textures.length;n<i;n++)this.textures[n]=e.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new sh(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class xi extends td{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class rh extends dt{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ct,this.minFilter=Ct,this.wrapR=Yn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class nd extends dt{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=Ct,this.minFilter=Ct,this.wrapR=Yn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Jn{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[a+0],p=r[a+1],g=r[a+2],_=r[a+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o===1){e[t+0]=d,e[t+1]=p,e[t+2]=g,e[t+3]=_;return}if(u!==_||l!==d||c!==p||h!==g){let m=1-o;const f=l*d+c*p+h*g+u*_,E=f>=0?1:-1,T=1-f*f;if(T>Number.EPSILON){const N=Math.sqrt(T),R=Math.atan2(N,f*E);m=Math.sin(m*R)/N,o=Math.sin(o*R)/N}const v=o*E;if(l=l*m+d*v,c=c*m+p*v,h=h*m+g*v,u=u*m+_*v,m===1-o){const N=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=N,c*=N,h*=N,u*=N}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[a],d=r[a+1],p=r[a+2],g=r[a+3];return e[t]=o*g+h*u+l*p-c*d,e[t+1]=l*g+h*d+c*u-o*p,e[t+2]=c*g+h*p+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(i/2),u=o(r/2),d=l(n/2),p=l(i/2),g=l(r/2);switch(a){case"XYZ":this._x=d*h*u+c*p*g,this._y=c*p*u-d*h*g,this._z=c*h*g+d*p*u,this._w=c*h*u-d*p*g;break;case"YXZ":this._x=d*h*u+c*p*g,this._y=c*p*u-d*h*g,this._z=c*h*g-d*p*u,this._w=c*h*u+d*p*g;break;case"ZXY":this._x=d*h*u-c*p*g,this._y=c*p*u+d*h*g,this._z=c*h*g+d*p*u,this._w=c*h*u-d*p*g;break;case"ZYX":this._x=d*h*u-c*p*g,this._y=c*p*u+d*h*g,this._z=c*h*g-d*p*u,this._w=c*h*u+d*p*g;break;case"YZX":this._x=d*h*u+c*p*g,this._y=c*p*u+d*h*g,this._z=c*h*g-d*p*u,this._w=c*h*u-d*p*g;break;case"XZY":this._x=d*h*u-c*p*g,this._y=c*p*u-d*h*g,this._z=c*h*g+d*p*u,this._w=c*h*u+d*p*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+o+u;if(d>0){const p=.5/Math.sqrt(d+1);this._w=.25/p,this._x=(h-l)*p,this._y=(r-c)*p,this._z=(a-i)*p}else if(n>o&&n>u){const p=2*Math.sqrt(1+n-o-u);this._w=(h-l)/p,this._x=.25*p,this._y=(i+a)/p,this._z=(r+c)/p}else if(o>u){const p=2*Math.sqrt(1+o-n-u);this._w=(r-c)/p,this._x=(i+a)/p,this._y=.25*p,this._z=(l+h)/p}else{const p=2*Math.sqrt(1+u-n-o);this._w=(a-i)/p,this._x=(r+c)/p,this._y=(l+h)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(vt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+a*o+i*c-r*l,this._y=i*h+a*l+r*o-n*c,this._z=r*h+a*c+n*l-i*o,this._w=a*h-n*o-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const l=1-o*o;if(l<=Number.EPSILON){const p=1-t;return this._w=p*a+t*this._w,this._x=p*n+t*this._x,this._y=p*i+t*this._y,this._z=p*r+t*this._z,this.normalize(),this}const c=Math.sqrt(l),h=Math.atan2(c,o),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class A{constructor(e=0,t=0,n=0){A.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(yl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(yl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*i-o*n),h=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+l*c+a*u-o*h,this.y=n+l*h+o*c-r*u,this.z=i+l*u+r*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,l=t.z;return this.x=i*l-r*o,this.y=r*a-n*l,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return qr.copy(this).projectOnVector(e),this.sub(qr)}reflect(e){return this.sub(qr.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(vt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const qr=new A,yl=new Jn;class Jt{constructor(e=new A(1/0,1/0,1/0),t=new A(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(nn.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(nn.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=nn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const r=n.getAttribute("position");if(t===!0&&r!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=r.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,nn):nn.fromBufferAttribute(r,a),nn.applyMatrix4(e.matrixWorld),this.expandByPoint(nn);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Gs.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),Gs.copy(n.boundingBox)),Gs.applyMatrix4(e.matrixWorld),this.union(Gs)}const i=e.children;for(let r=0,a=i.length;r<a;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,nn),nn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ds),Ws.subVectors(this.max,ds),bi.subVectors(e.a,ds),Ai.subVectors(e.b,ds),wi.subVectors(e.c,ds),zn.subVectors(Ai,bi),Hn.subVectors(wi,Ai),ei.subVectors(bi,wi);let t=[0,-zn.z,zn.y,0,-Hn.z,Hn.y,0,-ei.z,ei.y,zn.z,0,-zn.x,Hn.z,0,-Hn.x,ei.z,0,-ei.x,-zn.y,zn.x,0,-Hn.y,Hn.x,0,-ei.y,ei.x,0];return!Yr(t,bi,Ai,wi,Ws)||(t=[1,0,0,0,1,0,0,0,1],!Yr(t,bi,Ai,wi,Ws))?!1:(Xs.crossVectors(zn,Hn),t=[Xs.x,Xs.y,Xs.z],Yr(t,bi,Ai,wi,Ws))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,nn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(nn).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(En[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),En[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),En[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),En[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),En[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),En[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),En[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),En[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(En),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const En=[new A,new A,new A,new A,new A,new A,new A,new A],nn=new A,Gs=new Jt,bi=new A,Ai=new A,wi=new A,zn=new A,Hn=new A,ei=new A,ds=new A,Ws=new A,Xs=new A,ti=new A;function Yr(s,e,t,n,i){for(let r=0,a=s.length-3;r<=a;r+=3){ti.fromArray(s,r);const o=i.x*Math.abs(ti.x)+i.y*Math.abs(ti.y)+i.z*Math.abs(ti.z),l=e.dot(ti),c=t.dot(ti),h=n.dot(ti);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const id=new Jt,fs=new A,jr=new A;class Qt{constructor(e=new A,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):id.setFromPoints(e).getCenter(n);let i=0;for(let r=0,a=e.length;r<a;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;fs.subVectors(e,this.center);const t=fs.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.addScaledVector(fs,i/n),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(jr.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(fs.copy(e.center).add(jr)),this.expandByPoint(fs.copy(e.center).sub(jr))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Tn=new A,Kr=new A,qs=new A,kn=new A,$r=new A,Ys=new A,Zr=new A;class Os{constructor(e=new A,t=new A(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Tn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Tn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Tn.copy(this.origin).addScaledVector(this.direction,t),Tn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Kr.copy(e).add(t).multiplyScalar(.5),qs.copy(t).sub(e).normalize(),kn.copy(this.origin).sub(Kr);const r=e.distanceTo(t)*.5,a=-this.direction.dot(qs),o=kn.dot(this.direction),l=-kn.dot(qs),c=kn.lengthSq(),h=Math.abs(1-a*a);let u,d,p,g;if(h>0)if(u=a*l-o,d=a*o-l,g=r*h,u>=0)if(d>=-g)if(d<=g){const _=1/h;u*=_,d*=_,p=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-l),r),p=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-r,-l),r),p=d*(d+2*l)+c):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-l),r),p=-u*u+d*(d+2*l)+c);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(Kr).addScaledVector(qs,d),p}intersectSphere(e,t){Tn.subVectors(e.center,this.origin);const n=Tn.dot(this.direction),i=Tn.dot(Tn)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||o>i)||((o>n||n!==n)&&(n=o),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Tn)!==null}intersectTriangle(e,t,n,i,r){$r.subVectors(t,e),Ys.subVectors(n,e),Zr.crossVectors($r,Ys);let a=this.direction.dot(Zr),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;kn.subVectors(this.origin,e);const l=o*this.direction.dot(Ys.crossVectors(kn,Ys));if(l<0)return null;const c=o*this.direction.dot($r.cross(kn));if(c<0||l+c>a)return null;const h=-o*kn.dot(Zr);return h<0?null:this.at(h/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ce{constructor(e,t,n,i,r,a,o,l,c,h,u,d,p,g,_,m){Ce.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,l,c,h,u,d,p,g,_,m)}set(e,t,n,i,r,a,o,l,c,h,u,d,p,g,_,m){const f=this.elements;return f[0]=e,f[4]=t,f[8]=n,f[12]=i,f[1]=r,f[5]=a,f[9]=o,f[13]=l,f[2]=c,f[6]=h,f[10]=u,f[14]=d,f[3]=p,f[7]=g,f[11]=_,f[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ce().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Ri.setFromMatrixColumn(e,0).length(),r=1/Ri.setFromMatrixColumn(e,1).length(),a=1/Ri.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=a*h,p=a*u,g=o*h,_=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=p+g*c,t[5]=d-_*c,t[9]=-o*l,t[2]=_-d*c,t[6]=g+p*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,p=l*u,g=c*h,_=c*u;t[0]=d+_*o,t[4]=g*o-p,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=p*o-g,t[6]=_+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,p=l*u,g=c*h,_=c*u;t[0]=d-_*o,t[4]=-a*u,t[8]=g+p*o,t[1]=p+g*o,t[5]=a*h,t[9]=_-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,p=a*u,g=o*h,_=o*u;t[0]=l*h,t[4]=g*c-p,t[8]=d*c+_,t[1]=l*u,t[5]=_*c+d,t[9]=p*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,p=a*c,g=o*l,_=o*c;t[0]=l*h,t[4]=_-d*u,t[8]=g*u+p,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=p*u+g,t[10]=d-_*u}else if(e.order==="XZY"){const d=a*l,p=a*c,g=o*l,_=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+_,t[5]=a*h,t[9]=p*u-g,t[2]=g*u-p,t[6]=o*h,t[10]=_*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(sd,e,rd)}lookAt(e,t,n){const i=this.elements;return kt.subVectors(e,t),kt.lengthSq()===0&&(kt.z=1),kt.normalize(),Vn.crossVectors(n,kt),Vn.lengthSq()===0&&(Math.abs(n.z)===1?kt.x+=1e-4:kt.z+=1e-4,kt.normalize(),Vn.crossVectors(n,kt)),Vn.normalize(),js.crossVectors(kt,Vn),i[0]=Vn.x,i[4]=js.x,i[8]=kt.x,i[1]=Vn.y,i[5]=js.y,i[9]=kt.y,i[2]=Vn.z,i[6]=js.z,i[10]=kt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],p=n[13],g=n[2],_=n[6],m=n[10],f=n[14],E=n[3],T=n[7],v=n[11],N=n[15],R=i[0],w=i[4],P=i[8],S=i[12],y=i[1],C=i[5],V=i[9],z=i[13],j=i[2],K=i[6],X=i[10],Z=i[14],k=i[3],ie=i[7],ce=i[11],ve=i[15];return r[0]=a*R+o*y+l*j+c*k,r[4]=a*w+o*C+l*K+c*ie,r[8]=a*P+o*V+l*X+c*ce,r[12]=a*S+o*z+l*Z+c*ve,r[1]=h*R+u*y+d*j+p*k,r[5]=h*w+u*C+d*K+p*ie,r[9]=h*P+u*V+d*X+p*ce,r[13]=h*S+u*z+d*Z+p*ve,r[2]=g*R+_*y+m*j+f*k,r[6]=g*w+_*C+m*K+f*ie,r[10]=g*P+_*V+m*X+f*ce,r[14]=g*S+_*z+m*Z+f*ve,r[3]=E*R+T*y+v*j+N*k,r[7]=E*w+T*C+v*K+N*ie,r[11]=E*P+T*V+v*X+N*ce,r[15]=E*S+T*z+v*Z+N*ve,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],p=e[14],g=e[3],_=e[7],m=e[11],f=e[15];return g*(+r*l*u-i*c*u-r*o*d+n*c*d+i*o*p-n*l*p)+_*(+t*l*p-t*c*d+r*a*d-i*a*p+i*c*h-r*l*h)+m*(+t*c*u-t*o*p-r*a*u+n*a*p+r*o*h-n*c*h)+f*(-i*o*h-t*l*u+t*o*d+i*a*u-n*a*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],p=e[11],g=e[12],_=e[13],m=e[14],f=e[15],E=u*m*c-_*d*c+_*l*p-o*m*p-u*l*f+o*d*f,T=g*d*c-h*m*c-g*l*p+a*m*p+h*l*f-a*d*f,v=h*_*c-g*u*c+g*o*p-a*_*p-h*o*f+a*u*f,N=g*u*l-h*_*l-g*o*d+a*_*d+h*o*m-a*u*m,R=t*E+n*T+i*v+r*N;if(R===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/R;return e[0]=E*w,e[1]=(_*d*r-u*m*r-_*i*p+n*m*p+u*i*f-n*d*f)*w,e[2]=(o*m*r-_*l*r+_*i*c-n*m*c-o*i*f+n*l*f)*w,e[3]=(u*l*r-o*d*r-u*i*c+n*d*c+o*i*p-n*l*p)*w,e[4]=T*w,e[5]=(h*m*r-g*d*r+g*i*p-t*m*p-h*i*f+t*d*f)*w,e[6]=(g*l*r-a*m*r-g*i*c+t*m*c+a*i*f-t*l*f)*w,e[7]=(a*d*r-h*l*r+h*i*c-t*d*c-a*i*p+t*l*p)*w,e[8]=v*w,e[9]=(g*u*r-h*_*r-g*n*p+t*_*p+h*n*f-t*u*f)*w,e[10]=(a*_*r-g*o*r+g*n*c-t*_*c-a*n*f+t*o*f)*w,e[11]=(h*o*r-a*u*r-h*n*c+t*u*c+a*n*p-t*o*p)*w,e[12]=N*w,e[13]=(h*_*i-g*u*i+g*n*d-t*_*d-h*n*m+t*u*m)*w,e[14]=(g*o*i-a*_*i-g*n*l+t*_*l+a*n*m-t*o*m)*w,e[15]=(a*u*i-h*o*i+h*n*l-t*u*l-a*n*d+t*o*d)*w,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,l=e.z,c=r*a,h=r*o;return this.set(c*a+n,c*o-i*l,c*l+i*o,0,c*o+i*l,h*o+n,h*l-i*a,0,c*l-i*o,h*l+i*a,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,l=t._w,c=r+r,h=a+a,u=o+o,d=r*c,p=r*h,g=r*u,_=a*h,m=a*u,f=o*u,E=l*c,T=l*h,v=l*u,N=n.x,R=n.y,w=n.z;return i[0]=(1-(_+f))*N,i[1]=(p+v)*N,i[2]=(g-T)*N,i[3]=0,i[4]=(p-v)*R,i[5]=(1-(d+f))*R,i[6]=(m+E)*R,i[7]=0,i[8]=(g+T)*w,i[9]=(m-E)*w,i[10]=(1-(d+_))*w,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Ri.set(i[0],i[1],i[2]).length();const a=Ri.set(i[4],i[5],i[6]).length(),o=Ri.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],sn.copy(this);const c=1/r,h=1/a,u=1/o;return sn.elements[0]*=c,sn.elements[1]*=c,sn.elements[2]*=c,sn.elements[4]*=h,sn.elements[5]*=h,sn.elements[6]*=h,sn.elements[8]*=u,sn.elements[9]*=u,sn.elements[10]*=u,t.setFromRotationMatrix(sn),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=In){const l=this.elements,c=2*r/(t-e),h=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let p,g;if(o===In)p=-(a+r)/(a-r),g=-2*a*r/(a-r);else if(o===Dr)p=-a/(a-r),g=-a*r/(a-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=h,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=g,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=In){const l=this.elements,c=1/(t-e),h=1/(n-i),u=1/(a-r),d=(t+e)*c,p=(n+i)*h;let g,_;if(o===In)g=(a+r)*u,_=-2*u;else if(o===Dr)g=r*u,_=-1*u;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-d,l[1]=0,l[5]=2*h,l[9]=0,l[13]=-p,l[2]=0,l[6]=0,l[10]=_,l[14]=-g,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Ri=new A,sn=new Ce,sd=new A(0,0,0),rd=new A(1,1,1),Vn=new A,js=new A,kt=new A,Sl=new Ce,El=new Jn;class un{constructor(e=0,t=0,n=0,i=un.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],p=i[10];switch(t){case"XYZ":this._y=Math.asin(vt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-vt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(vt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-vt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(vt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,p));break;case"XZY":this._z=Math.asin(-vt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Sl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Sl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return El.setFromEuler(this),this.setFromQuaternion(El,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}un.DEFAULT_ORDER="XYZ";class Uo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let ad=0;const Tl=new A,Ci=new Jn,bn=new Ce,Ks=new A,ps=new A,od=new A,ld=new Jn,bl=new A(1,0,0),Al=new A(0,1,0),wl=new A(0,0,1),Rl={type:"added"},cd={type:"removed"},Pi={type:"childadded",child:null},Jr={type:"childremoved",child:null};class rt extends as{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ad++}),this.uuid=hn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=rt.DEFAULT_UP.clone();const e=new A,t=new un,n=new Jn,i=new A(1,1,1);function r(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ce},normalMatrix:{value:new De}}),this.matrix=new Ce,this.matrixWorld=new Ce,this.matrixAutoUpdate=rt.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=rt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Uo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Ci.setFromAxisAngle(e,t),this.quaternion.multiply(Ci),this}rotateOnWorldAxis(e,t){return Ci.setFromAxisAngle(e,t),this.quaternion.premultiply(Ci),this}rotateX(e){return this.rotateOnAxis(bl,e)}rotateY(e){return this.rotateOnAxis(Al,e)}rotateZ(e){return this.rotateOnAxis(wl,e)}translateOnAxis(e,t){return Tl.copy(e).applyQuaternion(this.quaternion),this.position.add(Tl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(bl,e)}translateY(e){return this.translateOnAxis(Al,e)}translateZ(e){return this.translateOnAxis(wl,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(bn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Ks.copy(e):Ks.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),ps.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?bn.lookAt(ps,Ks,this.up):bn.lookAt(Ks,ps,this.up),this.quaternion.setFromRotationMatrix(bn),i&&(bn.extractRotation(i.matrixWorld),Ci.setFromRotationMatrix(bn),this.quaternion.premultiply(Ci.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Rl),Pi.child=e,this.dispatchEvent(Pi),Pi.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(cd),Jr.child=e,this.dispatchEvent(Jr),Jr.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),bn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),bn.multiply(e.parent.matrixWorld)),e.applyMatrix4(bn),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Rl),Pi.child=e,this.dispatchEvent(Pi),Pi.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ps,e,od),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ps,ld,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(e.materials,this.material[l]));i.material=o}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];i.animations.push(r(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),h=a(e.images),u=a(e.shapes),d=a(e.skeletons),p=a(e.animations),g=a(e.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),p.length>0&&(n.animations=p),g.length>0&&(n.nodes=g)}return n.object=i,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}rt.DEFAULT_UP=new A(0,1,0);rt.DEFAULT_MATRIX_AUTO_UPDATE=!0;rt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const rn=new A,An=new A,Qr=new A,wn=new A,Li=new A,Ii=new A,Cl=new A,ea=new A,ta=new A,na=new A,ia=new ze,sa=new ze,ra=new ze;class Kt{constructor(e=new A,t=new A,n=new A){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),rn.subVectors(e,t),i.cross(rn);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){rn.subVectors(i,t),An.subVectors(n,t),Qr.subVectors(e,t);const a=rn.dot(rn),o=rn.dot(An),l=rn.dot(Qr),c=An.dot(An),h=An.dot(Qr),u=a*c-o*o;if(u===0)return r.set(0,0,0),null;const d=1/u,p=(c*l-o*h)*d,g=(a*h-o*l)*d;return r.set(1-p-g,g,p)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,wn)===null?!1:wn.x>=0&&wn.y>=0&&wn.x+wn.y<=1}static getInterpolation(e,t,n,i,r,a,o,l){return this.getBarycoord(e,t,n,i,wn)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,wn.x),l.addScaledVector(a,wn.y),l.addScaledVector(o,wn.z),l)}static getInterpolatedAttribute(e,t,n,i,r,a){return ia.setScalar(0),sa.setScalar(0),ra.setScalar(0),ia.fromBufferAttribute(e,t),sa.fromBufferAttribute(e,n),ra.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(ia,r.x),a.addScaledVector(sa,r.y),a.addScaledVector(ra,r.z),a}static isFrontFacing(e,t,n,i){return rn.subVectors(n,t),An.subVectors(e,t),rn.cross(An).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return rn.subVectors(this.c,this.b),An.subVectors(this.a,this.b),rn.cross(An).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Kt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Kt.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return Kt.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Kt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Kt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;Li.subVectors(i,n),Ii.subVectors(r,n),ea.subVectors(e,n);const l=Li.dot(ea),c=Ii.dot(ea);if(l<=0&&c<=0)return t.copy(n);ta.subVectors(e,i);const h=Li.dot(ta),u=Ii.dot(ta);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(n).addScaledVector(Li,a);na.subVectors(e,r);const p=Li.dot(na),g=Ii.dot(na);if(g>=0&&p<=g)return t.copy(r);const _=p*c-l*g;if(_<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(n).addScaledVector(Ii,o);const m=h*g-p*u;if(m<=0&&u-h>=0&&p-g>=0)return Cl.subVectors(r,i),o=(u-h)/(u-h+(p-g)),t.copy(i).addScaledVector(Cl,o);const f=1/(m+_+d);return a=_*f,o=d*f,t.copy(n).addScaledVector(Li,a).addScaledVector(Ii,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const ah={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Gn={h:0,s:0,l:0},$s={h:0,s:0,l:0};function aa(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}class Ee{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=ut){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,He.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=He.workingColorSpace){return this.r=e,this.g=t,this.b=n,He.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=He.workingColorSpace){if(e=Do(e,1),t=vt(t,0,1),n=vt(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,a=2*n-r;this.r=aa(a,r,e+1/3),this.g=aa(a,r,e),this.b=aa(a,r,e-1/3)}return He.toWorkingColorSpace(this,i),this}setStyle(e,t=ut){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=ut){const n=ah[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Dn(e.r),this.g=Dn(e.g),this.b=Dn(e.b),this}copyLinearToSRGB(e){return this.r=qi(e.r),this.g=qi(e.g),this.b=qi(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ut){return He.fromWorkingColorSpace(St.copy(this),e),Math.round(vt(St.r*255,0,255))*65536+Math.round(vt(St.g*255,0,255))*256+Math.round(vt(St.b*255,0,255))}getHexString(e=ut){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=He.workingColorSpace){He.fromWorkingColorSpace(St.copy(this),t);const n=St.r,i=St.g,r=St.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case n:l=(i-r)/u+(i<r?6:0);break;case i:l=(r-n)/u+2;break;case r:l=(n-i)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=He.workingColorSpace){return He.fromWorkingColorSpace(St.copy(this),t),e.r=St.r,e.g=St.g,e.b=St.b,e}getStyle(e=ut){He.fromWorkingColorSpace(St.copy(this),e);const t=St.r,n=St.g,i=St.b;return e!==ut?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(e,t,n){return this.getHSL(Gn),this.setHSL(Gn.h+e,Gn.s+t,Gn.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Gn),e.getHSL($s);const n=Rs(Gn.h,$s.h,t),i=Rs(Gn.s,$s.s,t),r=Rs(Gn.l,$s.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const St=new Ee;Ee.NAMES=ah;let hd=0;class Zt extends as{static get type(){return"Material"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:hd++}),this.uuid=hn(),this.name="",this.blending=Wi,this.side=Un,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Ca,this.blendDst=Pa,this.blendEquation=ci,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ee(0,0,0),this.blendAlpha=0,this.depthFunc=Ki,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=dl,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ei,this.stencilZFail=Ei,this.stencilZPass=Ei,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Wi&&(n.blending=this.blending),this.side!==Un&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==Ca&&(n.blendSrc=this.blendSrc),this.blendDst!==Pa&&(n.blendDst=this.blendDst),this.blendEquation!==ci&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Ki&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==dl&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ei&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Ei&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Ei&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(t){const r=i(e.textures),a=i(e.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class fi extends Zt{static get type(){return"MeshBasicMaterial"}constructor(e){super(),this.isMeshBasicMaterial=!0,this.color=new Ee(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new un,this.combine=To,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ht=new A,Zs=new Ae;class Pt{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=po,this.updateRanges=[],this.gpuType=ln,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Zs.fromBufferAttribute(this,t),Zs.applyMatrix3(e),this.setXY(t,Zs.x,Zs.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ht.fromBufferAttribute(this,t),ht.applyMatrix3(e),this.setXYZ(t,ht.x,ht.y,ht.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ht.fromBufferAttribute(this,t),ht.applyMatrix4(e),this.setXYZ(t,ht.x,ht.y,ht.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ht.fromBufferAttribute(this,t),ht.applyNormalMatrix(e),this.setXYZ(t,ht.x,ht.y,ht.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ht.fromBufferAttribute(this,t),ht.transformDirection(e),this.setXYZ(t,ht.x,ht.y,ht.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=on(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=$e(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=on(t,this.array)),t}setX(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=on(t,this.array)),t}setY(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=on(t,this.array)),t}setZ(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=on(t,this.array)),t}setW(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array),r=$e(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==po&&(e.usage=this.usage),e}}class oh extends Pt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class lh extends Pt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Lt extends Pt{constructor(e,t,n){super(new Float32Array(e),t,n)}}let ud=0;const Yt=new Ce,oa=new rt,Di=new A,Vt=new Jt,ms=new Jt,mt=new A;class zt extends as{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ud++}),this.uuid=hn(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(ih(e)?lh:oh)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new De().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Yt.makeRotationFromQuaternion(e),this.applyMatrix4(Yt),this}rotateX(e){return Yt.makeRotationX(e),this.applyMatrix4(Yt),this}rotateY(e){return Yt.makeRotationY(e),this.applyMatrix4(Yt),this}rotateZ(e){return Yt.makeRotationZ(e),this.applyMatrix4(Yt),this}translate(e,t,n){return Yt.makeTranslation(e,t,n),this.applyMatrix4(Yt),this}scale(e,t,n){return Yt.makeScale(e,t,n),this.applyMatrix4(Yt),this}lookAt(e){return oa.lookAt(e),oa.updateMatrix(),this.applyMatrix4(oa.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Di).negate(),this.translate(Di.x,Di.y,Di.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const n=[];for(let i=0,r=e.length;i<r;i++){const a=e[i];n.push(a.x,a.y,a.z||0)}this.setAttribute("position",new Lt(n,3))}else{for(let n=0,i=t.count;n<i;n++){const r=e[n];t.setXYZ(n,r.x,r.y,r.z||0)}e.length>t.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Jt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new A(-1/0,-1/0,-1/0),new A(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Vt.setFromBufferAttribute(r),this.morphTargetsRelative?(mt.addVectors(this.boundingBox.min,Vt.min),this.boundingBox.expandByPoint(mt),mt.addVectors(this.boundingBox.max,Vt.max),this.boundingBox.expandByPoint(mt)):(this.boundingBox.expandByPoint(Vt.min),this.boundingBox.expandByPoint(Vt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Qt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new A,1/0);return}if(e){const n=this.boundingSphere.center;if(Vt.setFromBufferAttribute(e),t)for(let r=0,a=t.length;r<a;r++){const o=t[r];ms.setFromBufferAttribute(o),this.morphTargetsRelative?(mt.addVectors(Vt.min,ms.min),Vt.expandByPoint(mt),mt.addVectors(Vt.max,ms.max),Vt.expandByPoint(mt)):(Vt.expandByPoint(ms.min),Vt.expandByPoint(ms.max))}Vt.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)mt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(mt));if(t)for(let r=0,a=t.length;r<a;r++){const o=t[r],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)mt.fromBufferAttribute(o,c),l&&(Di.fromBufferAttribute(e,c),mt.add(Di)),i=Math.max(i,n.distanceToSquared(mt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=t.position,i=t.normal,r=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Pt(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let P=0;P<n.count;P++)o[P]=new A,l[P]=new A;const c=new A,h=new A,u=new A,d=new Ae,p=new Ae,g=new Ae,_=new A,m=new A;function f(P,S,y){c.fromBufferAttribute(n,P),h.fromBufferAttribute(n,S),u.fromBufferAttribute(n,y),d.fromBufferAttribute(r,P),p.fromBufferAttribute(r,S),g.fromBufferAttribute(r,y),h.sub(c),u.sub(c),p.sub(d),g.sub(d);const C=1/(p.x*g.y-g.x*p.y);isFinite(C)&&(_.copy(h).multiplyScalar(g.y).addScaledVector(u,-p.y).multiplyScalar(C),m.copy(u).multiplyScalar(p.x).addScaledVector(h,-g.x).multiplyScalar(C),o[P].add(_),o[S].add(_),o[y].add(_),l[P].add(m),l[S].add(m),l[y].add(m))}let E=this.groups;E.length===0&&(E=[{start:0,count:e.count}]);for(let P=0,S=E.length;P<S;++P){const y=E[P],C=y.start,V=y.count;for(let z=C,j=C+V;z<j;z+=3)f(e.getX(z+0),e.getX(z+1),e.getX(z+2))}const T=new A,v=new A,N=new A,R=new A;function w(P){N.fromBufferAttribute(i,P),R.copy(N);const S=o[P];T.copy(S),T.sub(N.multiplyScalar(N.dot(S))).normalize(),v.crossVectors(R,S);const C=v.dot(l[P])<0?-1:1;a.setXYZW(P,T.x,T.y,T.z,C)}for(let P=0,S=E.length;P<S;++P){const y=E[P],C=y.start,V=y.count;for(let z=C,j=C+V;z<j;z+=3)w(e.getX(z+0)),w(e.getX(z+1)),w(e.getX(z+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Pt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,p=n.count;d<p;d++)n.setXYZ(d,0,0,0);const i=new A,r=new A,a=new A,o=new A,l=new A,c=new A,h=new A,u=new A;if(e)for(let d=0,p=e.count;d<p;d+=3){const g=e.getX(d+0),_=e.getX(d+1),m=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,_),a.fromBufferAttribute(t,m),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),o.fromBufferAttribute(n,g),l.fromBufferAttribute(n,_),c.fromBufferAttribute(n,m),o.add(h),l.add(h),c.add(h),n.setXYZ(g,o.x,o.y,o.z),n.setXYZ(_,l.x,l.y,l.z),n.setXYZ(m,c.x,c.y,c.z)}else for(let d=0,p=t.count;d<p;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)mt.fromBufferAttribute(e,t),mt.normalize(),e.setXYZ(t,mt.x,mt.y,mt.z)}toNonIndexed(){function e(o,l){const c=o.array,h=o.itemSize,u=o.normalized,d=new c.constructor(l.length*h);let p=0,g=0;for(let _=0,m=l.length;_<m;_++){o.isInterleavedBufferAttribute?p=l[_]*o.data.stride+o.offset:p=l[_]*h;for(let f=0;f<h;f++)d[g++]=c[p++]}return new Pt(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new zt,n=this.index.array,i=this.attributes;for(const o in i){const l=i[o],c=e(l,n);t.setAttribute(o,c)}const r=this.morphAttributes;for(const o in r){const l=[],c=r[o];for(let h=0,u=c.length;h<u;h++){const d=c[h],p=e(d,n);l.push(p)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const p=c[u];h.push(p.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,p=u.length;d<p;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,h=a.length;c<h;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Pl=new Ce,ni=new Os,Js=new Qt,Ll=new A,Qs=new A,er=new A,tr=new A,la=new A,nr=new A,Il=new A,ir=new A;class Tt extends rt{constructor(e=new zt,t=new fi){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){nr.set(0,0,0);for(let l=0,c=r.length;l<c;l++){const h=o[l],u=r[l];h!==0&&(la.fromBufferAttribute(u,e),a?nr.addScaledVector(la,h):nr.addScaledVector(la.sub(t),h))}t.add(nr)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Js.copy(n.boundingSphere),Js.applyMatrix4(r),ni.copy(e.ray).recast(e.near),!(Js.containsPoint(ni.origin)===!1&&(ni.intersectSphere(Js,Ll)===null||ni.origin.distanceToSquared(Ll)>(e.far-e.near)**2))&&(Pl.copy(r).invert(),ni.copy(e.ray).applyMatrix4(Pl),!(n.boundingBox!==null&&ni.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,ni)))}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,h=r.attributes.uv1,u=r.attributes.normal,d=r.groups,p=r.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const m=d[g],f=a[m.materialIndex],E=Math.max(m.start,p.start),T=Math.min(o.count,Math.min(m.start+m.count,p.start+p.count));for(let v=E,N=T;v<N;v+=3){const R=o.getX(v),w=o.getX(v+1),P=o.getX(v+2);i=sr(this,f,e,n,c,h,u,R,w,P),i&&(i.faceIndex=Math.floor(v/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const g=Math.max(0,p.start),_=Math.min(o.count,p.start+p.count);for(let m=g,f=_;m<f;m+=3){const E=o.getX(m),T=o.getX(m+1),v=o.getX(m+2);i=sr(this,a,e,n,c,h,u,E,T,v),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const m=d[g],f=a[m.materialIndex],E=Math.max(m.start,p.start),T=Math.min(l.count,Math.min(m.start+m.count,p.start+p.count));for(let v=E,N=T;v<N;v+=3){const R=v,w=v+1,P=v+2;i=sr(this,f,e,n,c,h,u,R,w,P),i&&(i.faceIndex=Math.floor(v/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const g=Math.max(0,p.start),_=Math.min(l.count,p.start+p.count);for(let m=g,f=_;m<f;m+=3){const E=m,T=m+1,v=m+2;i=sr(this,a,e,n,c,h,u,E,T,v),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}}}function dd(s,e,t,n,i,r,a,o){let l;if(e.side===Bt?l=n.intersectTriangle(a,r,i,!0,o):l=n.intersectTriangle(i,r,a,e.side===Un,o),l===null)return null;ir.copy(o),ir.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(ir);return c<t.near||c>t.far?null:{distance:c,point:ir.clone(),object:s}}function sr(s,e,t,n,i,r,a,o,l,c){s.getVertexPosition(o,Qs),s.getVertexPosition(l,er),s.getVertexPosition(c,tr);const h=dd(s,e,t,n,Qs,er,tr,Il);if(h){const u=new A;Kt.getBarycoord(Il,Qs,er,tr,u),i&&(h.uv=Kt.getInterpolatedAttribute(i,o,l,c,u,new Ae)),r&&(h.uv1=Kt.getInterpolatedAttribute(r,o,l,c,u,new Ae)),a&&(h.normal=Kt.getInterpolatedAttribute(a,o,l,c,u,new A),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new A,materialIndex:0};Kt.getNormal(Qs,er,tr,d.normal),h.face=d,h.barycoord=u}return h}class Bs extends zt{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,p=0;g("z","y","x",-1,-1,n,t,e,a,r,0),g("z","y","x",1,-1,n,t,-e,a,r,1),g("x","z","y",1,1,e,n,t,i,a,2),g("x","z","y",1,-1,e,n,-t,i,a,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new Lt(c,3)),this.setAttribute("normal",new Lt(h,3)),this.setAttribute("uv",new Lt(u,2));function g(_,m,f,E,T,v,N,R,w,P,S){const y=v/w,C=N/P,V=v/2,z=N/2,j=R/2,K=w+1,X=P+1;let Z=0,k=0;const ie=new A;for(let ce=0;ce<X;ce++){const ve=ce*C-z;for(let Fe=0;Fe<K;Fe++){const Qe=Fe*y-V;ie[_]=Qe*E,ie[m]=ve*T,ie[f]=j,c.push(ie.x,ie.y,ie.z),ie[_]=0,ie[m]=0,ie[f]=R>0?1:-1,h.push(ie.x,ie.y,ie.z),u.push(Fe/w),u.push(1-ce/P),Z+=1}}for(let ce=0;ce<P;ce++)for(let ve=0;ve<w;ve++){const Fe=d+ve+K*ce,Qe=d+ve+K*(ce+1),W=d+(ve+1)+K*(ce+1),ee=d+(ve+1)+K*ce;l.push(Fe,Qe,ee),l.push(Qe,W,ee),k+=6}o.addGroup(p,k,S),p+=k,d+=Z}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Bs(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function ts(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function At(s){const e={};for(let t=0;t<s.length;t++){const n=ts(s[t]);for(const i in n)e[i]=n[i]}return e}function fd(s){const e=[];for(let t=0;t<s.length;t++)e.push(s[t].clone());return e}function ch(s){const e=s.getRenderTarget();return e===null?s.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:He.workingColorSpace}const No={clone:ts,merge:At};var pd=`void main() {
  6. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  7. }`,md=`void main() {
  8. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  9. }`;class Fn extends Zt{static get type(){return"ShaderMaterial"}constructor(e){super(),this.isShaderMaterial=!0,this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=pd,this.fragmentShader=md,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ts(e.uniforms),this.uniformsGroups=fd(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?t.uniforms[i]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[i]={type:"m4",value:a.toArray()}:t.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class hh extends rt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ce,this.projectionMatrix=new Ce,this.projectionMatrixInverse=new Ce,this.coordinateSystem=In}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Wn=new A,Dl=new Ae,Ul=new Ae;class Rt extends hh{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=es*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(ws*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return es*2*Math.atan(Math.tan(ws*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Wn.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Wn.x,Wn.y).multiplyScalar(-e/Wn.z),Wn.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Wn.x,Wn.y).multiplyScalar(-e/Wn.z)}getViewSize(e,t){return this.getViewBounds(e,Dl,Ul),t.subVectors(Ul,Dl)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(ws*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*i/l,t-=a.offsetY*n/c,i*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Ui=-90,Ni=1;class gd extends rt{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Rt(Ui,Ni,e,t);i.layers=this.layers,this.add(i);const r=new Rt(Ui,Ni,e,t);r.layers=this.layers,this.add(r);const a=new Rt(Ui,Ni,e,t);a.layers=this.layers,this.add(a);const o=new Rt(Ui,Ni,e,t);o.layers=this.layers,this.add(o);const l=new Rt(Ui,Ni,e,t);l.layers=this.layers,this.add(l);const c=new Rt(Ui,Ni,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,l]=t;for(const c of t)this.remove(c);if(e===In)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Dr)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const _=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,l),e.setRenderTarget(n,4,i),e.render(t,c),n.texture.generateMipmaps=_,e.setRenderTarget(n,5,i),e.render(t,h),e.setRenderTarget(u,d,p),e.xr.enabled=g,n.texture.needsPMREMUpdate=!0}}class Fo extends dt{constructor(e,t,n,i,r,a,o,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:$i,super(e,t,n,i,r,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class _d extends xi{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new Fo(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Wt}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
  10. varying vec3 vWorldDirection;
  11. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  12. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  13. }
  14. void main() {
  15. vWorldDirection = transformDirection( position, modelMatrix );
  16. #include <begin_vertex>
  17. #include <project_vertex>
  18. }
  19. `,fragmentShader:`
  20. uniform sampler2D tEquirect;
  21. varying vec3 vWorldDirection;
  22. #include <common>
  23. void main() {
  24. vec3 direction = normalize( vWorldDirection );
  25. vec2 sampleUV = equirectUv( direction );
  26. gl_FragColor = texture2D( tEquirect, sampleUV );
  27. }
  28. `},i=new Bs(5,5,5),r=new Fn({name:"CubemapFromEquirect",uniforms:ts(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Bt,blending:Kn});r.uniforms.tEquirect.value=t;const a=new Tt(i,r),o=t.minFilter;return t.minFilter===Ln&&(t.minFilter=Wt),new gd(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,i);e.setRenderTarget(r)}}const ca=new A,xd=new A,vd=new De;class oi{constructor(e=new A(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=ca.subVectors(n,t).cross(xd.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(ca),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||vd.getNormalMatrix(e),i=this.coplanarPoint(ca).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const ii=new Qt,rr=new A;class Oo{constructor(e=new oi,t=new oi,n=new oi,i=new oi,r=new oi,a=new oi){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=In){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],l=i[3],c=i[4],h=i[5],u=i[6],d=i[7],p=i[8],g=i[9],_=i[10],m=i[11],f=i[12],E=i[13],T=i[14],v=i[15];if(n[0].setComponents(l-r,d-c,m-p,v-f).normalize(),n[1].setComponents(l+r,d+c,m+p,v+f).normalize(),n[2].setComponents(l+a,d+h,m+g,v+E).normalize(),n[3].setComponents(l-a,d-h,m-g,v-E).normalize(),n[4].setComponents(l-o,d-u,m-_,v-T).normalize(),t===In)n[5].setComponents(l+o,d+u,m+_,v+T).normalize();else if(t===Dr)n[5].setComponents(o,u,_,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),ii.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),ii.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(ii)}intersectsSprite(e){return ii.center.set(0,0,0),ii.radius=.7071067811865476,ii.applyMatrix4(e.matrixWorld),this.intersectsSphere(ii)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(rr.x=i.normal.x>0?e.max.x:e.min.x,rr.y=i.normal.y>0?e.max.y:e.min.y,rr.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(rr)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function uh(){let s=null,e=!1,t=null,n=null;function i(r,a){t(r,a),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Md(s){const e=new WeakMap;function t(o,l){const c=o.array,h=o.usage,u=c.byteLength,d=s.createBuffer();s.bindBuffer(l,d),s.bufferData(l,c,h),o.onUploadCallback();let p;if(c instanceof Float32Array)p=s.FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?p=s.HALF_FLOAT:p=s.UNSIGNED_SHORT;else if(c instanceof Int16Array)p=s.SHORT;else if(c instanceof Uint32Array)p=s.UNSIGNED_INT;else if(c instanceof Int32Array)p=s.INT;else if(c instanceof Int8Array)p=s.BYTE;else if(c instanceof Uint8Array)p=s.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)p=s.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:p,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:u}}function n(o,l,c){const h=l.array,u=l.updateRanges;if(s.bindBuffer(c,o),u.length===0)s.bufferSubData(c,0,h);else{u.sort((p,g)=>p.start-g.start);let d=0;for(let p=1;p<u.length;p++){const g=u[d],_=u[p];_.start<=g.start+g.count+1?g.count=Math.max(g.count,_.start+_.count-g.start):(++d,u[d]=_)}u.length=d+1;for(let p=0,g=u.length;p<g;p++){const _=u[p];s.bufferSubData(c,_.start*h.BYTES_PER_ELEMENT,h,_.start,_.count)}l.clearUpdateRanges()}l.onUploadCallback()}function i(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function r(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=e.get(o);l&&(s.deleteBuffer(l.buffer),e.delete(o))}function a(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const h=e.get(o);(!h||h.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=e.get(o);if(c===void 0)e.set(o,t(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(c.buffer,o,l),c.version=o.version}}return{get:i,remove:r,update:a}}class zs extends zt{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),l=Math.floor(i),c=o+1,h=l+1,u=e/o,d=t/l,p=[],g=[],_=[],m=[];for(let f=0;f<h;f++){const E=f*d-a;for(let T=0;T<c;T++){const v=T*u-r;g.push(v,-E,0),_.push(0,0,1),m.push(T/o),m.push(1-f/l)}}for(let f=0;f<l;f++)for(let E=0;E<o;E++){const T=E+c*f,v=E+c*(f+1),N=E+1+c*(f+1),R=E+1+c*f;p.push(T,v,R),p.push(v,N,R)}this.setIndex(p),this.setAttribute("position",new Lt(g,3)),this.setAttribute("normal",new Lt(_,3)),this.setAttribute("uv",new Lt(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new zs(e.width,e.height,e.widthSegments,e.heightSegments)}}var yd=`#ifdef USE_ALPHAHASH
  29. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  30. #endif`,Sd=`#ifdef USE_ALPHAHASH
  31. const float ALPHA_HASH_SCALE = 0.05;
  32. float hash2D( vec2 value ) {
  33. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  34. }
  35. float hash3D( vec3 value ) {
  36. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  37. }
  38. float getAlphaHashThreshold( vec3 position ) {
  39. float maxDeriv = max(
  40. length( dFdx( position.xyz ) ),
  41. length( dFdy( position.xyz ) )
  42. );
  43. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  44. vec2 pixScales = vec2(
  45. exp2( floor( log2( pixScale ) ) ),
  46. exp2( ceil( log2( pixScale ) ) )
  47. );
  48. vec2 alpha = vec2(
  49. hash3D( floor( pixScales.x * position.xyz ) ),
  50. hash3D( floor( pixScales.y * position.xyz ) )
  51. );
  52. float lerpFactor = fract( log2( pixScale ) );
  53. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  54. float a = min( lerpFactor, 1.0 - lerpFactor );
  55. vec3 cases = vec3(
  56. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  57. ( x - 0.5 * a ) / ( 1.0 - a ),
  58. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  59. );
  60. float threshold = ( x < ( 1.0 - a ) )
  61. ? ( ( x < a ) ? cases.x : cases.y )
  62. : cases.z;
  63. return clamp( threshold , 1.0e-6, 1.0 );
  64. }
  65. #endif`,Ed=`#ifdef USE_ALPHAMAP
  66. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  67. #endif`,Td=`#ifdef USE_ALPHAMAP
  68. uniform sampler2D alphaMap;
  69. #endif`,bd=`#ifdef USE_ALPHATEST
  70. #ifdef ALPHA_TO_COVERAGE
  71. diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
  72. if ( diffuseColor.a == 0.0 ) discard;
  73. #else
  74. if ( diffuseColor.a < alphaTest ) discard;
  75. #endif
  76. #endif`,Ad=`#ifdef USE_ALPHATEST
  77. uniform float alphaTest;
  78. #endif`,wd=`#ifdef USE_AOMAP
  79. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  80. reflectedLight.indirectDiffuse *= ambientOcclusion;
  81. #if defined( USE_CLEARCOAT )
  82. clearcoatSpecularIndirect *= ambientOcclusion;
  83. #endif
  84. #if defined( USE_SHEEN )
  85. sheenSpecularIndirect *= ambientOcclusion;
  86. #endif
  87. #if defined( USE_ENVMAP ) && defined( STANDARD )
  88. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  89. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  90. #endif
  91. #endif`,Rd=`#ifdef USE_AOMAP
  92. uniform sampler2D aoMap;
  93. uniform float aoMapIntensity;
  94. #endif`,Cd=`#ifdef USE_BATCHING
  95. #if ! defined( GL_ANGLE_multi_draw )
  96. #define gl_DrawID _gl_DrawID
  97. uniform int _gl_DrawID;
  98. #endif
  99. uniform highp sampler2D batchingTexture;
  100. uniform highp usampler2D batchingIdTexture;
  101. mat4 getBatchingMatrix( const in float i ) {
  102. int size = textureSize( batchingTexture, 0 ).x;
  103. int j = int( i ) * 4;
  104. int x = j % size;
  105. int y = j / size;
  106. vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
  107. vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
  108. vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
  109. vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
  110. return mat4( v1, v2, v3, v4 );
  111. }
  112. float getIndirectIndex( const in int i ) {
  113. int size = textureSize( batchingIdTexture, 0 ).x;
  114. int x = i % size;
  115. int y = i / size;
  116. return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
  117. }
  118. #endif
  119. #ifdef USE_BATCHING_COLOR
  120. uniform sampler2D batchingColorTexture;
  121. vec3 getBatchingColor( const in float i ) {
  122. int size = textureSize( batchingColorTexture, 0 ).x;
  123. int j = int( i );
  124. int x = j % size;
  125. int y = j / size;
  126. return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
  127. }
  128. #endif`,Pd=`#ifdef USE_BATCHING
  129. mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
  130. #endif`,Ld=`vec3 transformed = vec3( position );
  131. #ifdef USE_ALPHAHASH
  132. vPosition = vec3( position );
  133. #endif`,Id=`vec3 objectNormal = vec3( normal );
  134. #ifdef USE_TANGENT
  135. vec3 objectTangent = vec3( tangent.xyz );
  136. #endif`,Dd=`float G_BlinnPhong_Implicit( ) {
  137. return 0.25;
  138. }
  139. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  140. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  141. }
  142. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  143. vec3 halfDir = normalize( lightDir + viewDir );
  144. float dotNH = saturate( dot( normal, halfDir ) );
  145. float dotVH = saturate( dot( viewDir, halfDir ) );
  146. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  147. float G = G_BlinnPhong_Implicit( );
  148. float D = D_BlinnPhong( shininess, dotNH );
  149. return F * ( G * D );
  150. } // validated`,Ud=`#ifdef USE_IRIDESCENCE
  151. const mat3 XYZ_TO_REC709 = mat3(
  152. 3.2404542, -0.9692660, 0.0556434,
  153. -1.5371385, 1.8760108, -0.2040259,
  154. -0.4985314, 0.0415560, 1.0572252
  155. );
  156. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  157. vec3 sqrtF0 = sqrt( fresnel0 );
  158. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  159. }
  160. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  161. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  162. }
  163. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  164. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  165. }
  166. vec3 evalSensitivity( float OPD, vec3 shift ) {
  167. float phase = 2.0 * PI * OPD * 1.0e-9;
  168. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  169. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  170. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  171. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  172. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  173. xyz /= 1.0685e-7;
  174. vec3 rgb = XYZ_TO_REC709 * xyz;
  175. return rgb;
  176. }
  177. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  178. vec3 I;
  179. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  180. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  181. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  182. if ( cosTheta2Sq < 0.0 ) {
  183. return vec3( 1.0 );
  184. }
  185. float cosTheta2 = sqrt( cosTheta2Sq );
  186. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  187. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  188. float T121 = 1.0 - R12;
  189. float phi12 = 0.0;
  190. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  191. float phi21 = PI - phi12;
  192. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  193. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  194. vec3 phi23 = vec3( 0.0 );
  195. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  196. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  197. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  198. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  199. vec3 phi = vec3( phi21 ) + phi23;
  200. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  201. vec3 r123 = sqrt( R123 );
  202. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  203. vec3 C0 = R12 + Rs;
  204. I = C0;
  205. vec3 Cm = Rs - T121;
  206. for ( int m = 1; m <= 2; ++ m ) {
  207. Cm *= r123;
  208. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  209. I += Cm * Sm;
  210. }
  211. return max( I, vec3( 0.0 ) );
  212. }
  213. #endif`,Nd=`#ifdef USE_BUMPMAP
  214. uniform sampler2D bumpMap;
  215. uniform float bumpScale;
  216. vec2 dHdxy_fwd() {
  217. vec2 dSTdx = dFdx( vBumpMapUv );
  218. vec2 dSTdy = dFdy( vBumpMapUv );
  219. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  220. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  221. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  222. return vec2( dBx, dBy );
  223. }
  224. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  225. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  226. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  227. vec3 vN = surf_norm;
  228. vec3 R1 = cross( vSigmaY, vN );
  229. vec3 R2 = cross( vN, vSigmaX );
  230. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  231. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  232. return normalize( abs( fDet ) * surf_norm - vGrad );
  233. }
  234. #endif`,Fd=`#if NUM_CLIPPING_PLANES > 0
  235. vec4 plane;
  236. #ifdef ALPHA_TO_COVERAGE
  237. float distanceToPlane, distanceGradient;
  238. float clipOpacity = 1.0;
  239. #pragma unroll_loop_start
  240. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  241. plane = clippingPlanes[ i ];
  242. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  243. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  244. clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  245. if ( clipOpacity == 0.0 ) discard;
  246. }
  247. #pragma unroll_loop_end
  248. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  249. float unionClipOpacity = 1.0;
  250. #pragma unroll_loop_start
  251. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  252. plane = clippingPlanes[ i ];
  253. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  254. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  255. unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  256. }
  257. #pragma unroll_loop_end
  258. clipOpacity *= 1.0 - unionClipOpacity;
  259. #endif
  260. diffuseColor.a *= clipOpacity;
  261. if ( diffuseColor.a == 0.0 ) discard;
  262. #else
  263. #pragma unroll_loop_start
  264. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  265. plane = clippingPlanes[ i ];
  266. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  267. }
  268. #pragma unroll_loop_end
  269. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  270. bool clipped = true;
  271. #pragma unroll_loop_start
  272. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  273. plane = clippingPlanes[ i ];
  274. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  275. }
  276. #pragma unroll_loop_end
  277. if ( clipped ) discard;
  278. #endif
  279. #endif
  280. #endif`,Od=`#if NUM_CLIPPING_PLANES > 0
  281. varying vec3 vClipPosition;
  282. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  283. #endif`,Bd=`#if NUM_CLIPPING_PLANES > 0
  284. varying vec3 vClipPosition;
  285. #endif`,zd=`#if NUM_CLIPPING_PLANES > 0
  286. vClipPosition = - mvPosition.xyz;
  287. #endif`,Hd=`#if defined( USE_COLOR_ALPHA )
  288. diffuseColor *= vColor;
  289. #elif defined( USE_COLOR )
  290. diffuseColor.rgb *= vColor;
  291. #endif`,kd=`#if defined( USE_COLOR_ALPHA )
  292. varying vec4 vColor;
  293. #elif defined( USE_COLOR )
  294. varying vec3 vColor;
  295. #endif`,Vd=`#if defined( USE_COLOR_ALPHA )
  296. varying vec4 vColor;
  297. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  298. varying vec3 vColor;
  299. #endif`,Gd=`#if defined( USE_COLOR_ALPHA )
  300. vColor = vec4( 1.0 );
  301. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  302. vColor = vec3( 1.0 );
  303. #endif
  304. #ifdef USE_COLOR
  305. vColor *= color;
  306. #endif
  307. #ifdef USE_INSTANCING_COLOR
  308. vColor.xyz *= instanceColor.xyz;
  309. #endif
  310. #ifdef USE_BATCHING_COLOR
  311. vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
  312. vColor.xyz *= batchingColor.xyz;
  313. #endif`,Wd=`#define PI 3.141592653589793
  314. #define PI2 6.283185307179586
  315. #define PI_HALF 1.5707963267948966
  316. #define RECIPROCAL_PI 0.3183098861837907
  317. #define RECIPROCAL_PI2 0.15915494309189535
  318. #define EPSILON 1e-6
  319. #ifndef saturate
  320. #define saturate( a ) clamp( a, 0.0, 1.0 )
  321. #endif
  322. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  323. float pow2( const in float x ) { return x*x; }
  324. vec3 pow2( const in vec3 x ) { return x*x; }
  325. float pow3( const in float x ) { return x*x*x; }
  326. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  327. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  328. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  329. highp float rand( const in vec2 uv ) {
  330. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  331. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  332. return fract( sin( sn ) * c );
  333. }
  334. #ifdef HIGH_PRECISION
  335. float precisionSafeLength( vec3 v ) { return length( v ); }
  336. #else
  337. float precisionSafeLength( vec3 v ) {
  338. float maxComponent = max3( abs( v ) );
  339. return length( v / maxComponent ) * maxComponent;
  340. }
  341. #endif
  342. struct IncidentLight {
  343. vec3 color;
  344. vec3 direction;
  345. bool visible;
  346. };
  347. struct ReflectedLight {
  348. vec3 directDiffuse;
  349. vec3 directSpecular;
  350. vec3 indirectDiffuse;
  351. vec3 indirectSpecular;
  352. };
  353. #ifdef USE_ALPHAHASH
  354. varying vec3 vPosition;
  355. #endif
  356. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  357. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  358. }
  359. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  360. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  361. }
  362. mat3 transposeMat3( const in mat3 m ) {
  363. mat3 tmp;
  364. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  365. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  366. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  367. return tmp;
  368. }
  369. bool isPerspectiveMatrix( mat4 m ) {
  370. return m[ 2 ][ 3 ] == - 1.0;
  371. }
  372. vec2 equirectUv( in vec3 dir ) {
  373. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  374. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  375. return vec2( u, v );
  376. }
  377. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  378. return RECIPROCAL_PI * diffuseColor;
  379. }
  380. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  381. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  382. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  383. }
  384. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  385. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  386. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  387. } // validated`,Xd=`#ifdef ENVMAP_TYPE_CUBE_UV
  388. #define cubeUV_minMipLevel 4.0
  389. #define cubeUV_minTileSize 16.0
  390. float getFace( vec3 direction ) {
  391. vec3 absDirection = abs( direction );
  392. float face = - 1.0;
  393. if ( absDirection.x > absDirection.z ) {
  394. if ( absDirection.x > absDirection.y )
  395. face = direction.x > 0.0 ? 0.0 : 3.0;
  396. else
  397. face = direction.y > 0.0 ? 1.0 : 4.0;
  398. } else {
  399. if ( absDirection.z > absDirection.y )
  400. face = direction.z > 0.0 ? 2.0 : 5.0;
  401. else
  402. face = direction.y > 0.0 ? 1.0 : 4.0;
  403. }
  404. return face;
  405. }
  406. vec2 getUV( vec3 direction, float face ) {
  407. vec2 uv;
  408. if ( face == 0.0 ) {
  409. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  410. } else if ( face == 1.0 ) {
  411. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  412. } else if ( face == 2.0 ) {
  413. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  414. } else if ( face == 3.0 ) {
  415. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  416. } else if ( face == 4.0 ) {
  417. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  418. } else {
  419. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  420. }
  421. return 0.5 * ( uv + 1.0 );
  422. }
  423. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  424. float face = getFace( direction );
  425. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  426. mipInt = max( mipInt, cubeUV_minMipLevel );
  427. float faceSize = exp2( mipInt );
  428. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  429. if ( face > 2.0 ) {
  430. uv.y += faceSize;
  431. face -= 3.0;
  432. }
  433. uv.x += face * faceSize;
  434. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  435. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  436. uv.x *= CUBEUV_TEXEL_WIDTH;
  437. uv.y *= CUBEUV_TEXEL_HEIGHT;
  438. #ifdef texture2DGradEXT
  439. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  440. #else
  441. return texture2D( envMap, uv ).rgb;
  442. #endif
  443. }
  444. #define cubeUV_r0 1.0
  445. #define cubeUV_m0 - 2.0
  446. #define cubeUV_r1 0.8
  447. #define cubeUV_m1 - 1.0
  448. #define cubeUV_r4 0.4
  449. #define cubeUV_m4 2.0
  450. #define cubeUV_r5 0.305
  451. #define cubeUV_m5 3.0
  452. #define cubeUV_r6 0.21
  453. #define cubeUV_m6 4.0
  454. float roughnessToMip( float roughness ) {
  455. float mip = 0.0;
  456. if ( roughness >= cubeUV_r1 ) {
  457. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  458. } else if ( roughness >= cubeUV_r4 ) {
  459. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  460. } else if ( roughness >= cubeUV_r5 ) {
  461. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  462. } else if ( roughness >= cubeUV_r6 ) {
  463. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  464. } else {
  465. mip = - 2.0 * log2( 1.16 * roughness ); }
  466. return mip;
  467. }
  468. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  469. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  470. float mipF = fract( mip );
  471. float mipInt = floor( mip );
  472. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  473. if ( mipF == 0.0 ) {
  474. return vec4( color0, 1.0 );
  475. } else {
  476. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  477. return vec4( mix( color0, color1, mipF ), 1.0 );
  478. }
  479. }
  480. #endif`,qd=`vec3 transformedNormal = objectNormal;
  481. #ifdef USE_TANGENT
  482. vec3 transformedTangent = objectTangent;
  483. #endif
  484. #ifdef USE_BATCHING
  485. mat3 bm = mat3( batchingMatrix );
  486. transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
  487. transformedNormal = bm * transformedNormal;
  488. #ifdef USE_TANGENT
  489. transformedTangent = bm * transformedTangent;
  490. #endif
  491. #endif
  492. #ifdef USE_INSTANCING
  493. mat3 im = mat3( instanceMatrix );
  494. transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
  495. transformedNormal = im * transformedNormal;
  496. #ifdef USE_TANGENT
  497. transformedTangent = im * transformedTangent;
  498. #endif
  499. #endif
  500. transformedNormal = normalMatrix * transformedNormal;
  501. #ifdef FLIP_SIDED
  502. transformedNormal = - transformedNormal;
  503. #endif
  504. #ifdef USE_TANGENT
  505. transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
  506. #ifdef FLIP_SIDED
  507. transformedTangent = - transformedTangent;
  508. #endif
  509. #endif`,Yd=`#ifdef USE_DISPLACEMENTMAP
  510. uniform sampler2D displacementMap;
  511. uniform float displacementScale;
  512. uniform float displacementBias;
  513. #endif`,jd=`#ifdef USE_DISPLACEMENTMAP
  514. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  515. #endif`,Kd=`#ifdef USE_EMISSIVEMAP
  516. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  517. #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
  518. emissiveColor = sRGBTransferEOTF( emissiveColor );
  519. #endif
  520. totalEmissiveRadiance *= emissiveColor.rgb;
  521. #endif`,$d=`#ifdef USE_EMISSIVEMAP
  522. uniform sampler2D emissiveMap;
  523. #endif`,Zd="gl_FragColor = linearToOutputTexel( gl_FragColor );",Jd=`vec4 LinearTransferOETF( in vec4 value ) {
  524. return value;
  525. }
  526. vec4 sRGBTransferEOTF( in vec4 value ) {
  527. return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
  528. }
  529. vec4 sRGBTransferOETF( in vec4 value ) {
  530. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  531. }`,Qd=`#ifdef USE_ENVMAP
  532. #ifdef ENV_WORLDPOS
  533. vec3 cameraToFrag;
  534. if ( isOrthographic ) {
  535. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  536. } else {
  537. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  538. }
  539. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  540. #ifdef ENVMAP_MODE_REFLECTION
  541. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  542. #else
  543. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  544. #endif
  545. #else
  546. vec3 reflectVec = vReflect;
  547. #endif
  548. #ifdef ENVMAP_TYPE_CUBE
  549. vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  550. #else
  551. vec4 envColor = vec4( 0.0 );
  552. #endif
  553. #ifdef ENVMAP_BLENDING_MULTIPLY
  554. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  555. #elif defined( ENVMAP_BLENDING_MIX )
  556. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  557. #elif defined( ENVMAP_BLENDING_ADD )
  558. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  559. #endif
  560. #endif`,ef=`#ifdef USE_ENVMAP
  561. uniform float envMapIntensity;
  562. uniform float flipEnvMap;
  563. uniform mat3 envMapRotation;
  564. #ifdef ENVMAP_TYPE_CUBE
  565. uniform samplerCube envMap;
  566. #else
  567. uniform sampler2D envMap;
  568. #endif
  569. #endif`,tf=`#ifdef USE_ENVMAP
  570. uniform float reflectivity;
  571. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  572. #define ENV_WORLDPOS
  573. #endif
  574. #ifdef ENV_WORLDPOS
  575. varying vec3 vWorldPosition;
  576. uniform float refractionRatio;
  577. #else
  578. varying vec3 vReflect;
  579. #endif
  580. #endif`,nf=`#ifdef USE_ENVMAP
  581. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  582. #define ENV_WORLDPOS
  583. #endif
  584. #ifdef ENV_WORLDPOS
  585. varying vec3 vWorldPosition;
  586. #else
  587. varying vec3 vReflect;
  588. uniform float refractionRatio;
  589. #endif
  590. #endif`,sf=`#ifdef USE_ENVMAP
  591. #ifdef ENV_WORLDPOS
  592. vWorldPosition = worldPosition.xyz;
  593. #else
  594. vec3 cameraToVertex;
  595. if ( isOrthographic ) {
  596. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  597. } else {
  598. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  599. }
  600. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  601. #ifdef ENVMAP_MODE_REFLECTION
  602. vReflect = reflect( cameraToVertex, worldNormal );
  603. #else
  604. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  605. #endif
  606. #endif
  607. #endif`,rf=`#ifdef USE_FOG
  608. vFogDepth = - mvPosition.z;
  609. #endif`,af=`#ifdef USE_FOG
  610. varying float vFogDepth;
  611. #endif`,of=`#ifdef USE_FOG
  612. #ifdef FOG_EXP2
  613. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  614. #else
  615. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  616. #endif
  617. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  618. #endif`,lf=`#ifdef USE_FOG
  619. uniform vec3 fogColor;
  620. varying float vFogDepth;
  621. #ifdef FOG_EXP2
  622. uniform float fogDensity;
  623. #else
  624. uniform float fogNear;
  625. uniform float fogFar;
  626. #endif
  627. #endif`,cf=`#ifdef USE_GRADIENTMAP
  628. uniform sampler2D gradientMap;
  629. #endif
  630. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  631. float dotNL = dot( normal, lightDirection );
  632. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  633. #ifdef USE_GRADIENTMAP
  634. return vec3( texture2D( gradientMap, coord ).r );
  635. #else
  636. vec2 fw = fwidth( coord ) * 0.5;
  637. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  638. #endif
  639. }`,hf=`#ifdef USE_LIGHTMAP
  640. uniform sampler2D lightMap;
  641. uniform float lightMapIntensity;
  642. #endif`,uf=`LambertMaterial material;
  643. material.diffuseColor = diffuseColor.rgb;
  644. material.specularStrength = specularStrength;`,df=`varying vec3 vViewPosition;
  645. struct LambertMaterial {
  646. vec3 diffuseColor;
  647. float specularStrength;
  648. };
  649. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  650. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  651. vec3 irradiance = dotNL * directLight.color;
  652. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  653. }
  654. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  655. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  656. }
  657. #define RE_Direct RE_Direct_Lambert
  658. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,ff=`uniform bool receiveShadow;
  659. uniform vec3 ambientLightColor;
  660. #if defined( USE_LIGHT_PROBES )
  661. uniform vec3 lightProbe[ 9 ];
  662. #endif
  663. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  664. float x = normal.x, y = normal.y, z = normal.z;
  665. vec3 result = shCoefficients[ 0 ] * 0.886227;
  666. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  667. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  668. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  669. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  670. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  671. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  672. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  673. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  674. return result;
  675. }
  676. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  677. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  678. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  679. return irradiance;
  680. }
  681. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  682. vec3 irradiance = ambientLightColor;
  683. return irradiance;
  684. }
  685. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  686. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  687. if ( cutoffDistance > 0.0 ) {
  688. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  689. }
  690. return distanceFalloff;
  691. }
  692. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  693. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  694. }
  695. #if NUM_DIR_LIGHTS > 0
  696. struct DirectionalLight {
  697. vec3 direction;
  698. vec3 color;
  699. };
  700. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  701. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  702. light.color = directionalLight.color;
  703. light.direction = directionalLight.direction;
  704. light.visible = true;
  705. }
  706. #endif
  707. #if NUM_POINT_LIGHTS > 0
  708. struct PointLight {
  709. vec3 position;
  710. vec3 color;
  711. float distance;
  712. float decay;
  713. };
  714. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  715. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  716. vec3 lVector = pointLight.position - geometryPosition;
  717. light.direction = normalize( lVector );
  718. float lightDistance = length( lVector );
  719. light.color = pointLight.color;
  720. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  721. light.visible = ( light.color != vec3( 0.0 ) );
  722. }
  723. #endif
  724. #if NUM_SPOT_LIGHTS > 0
  725. struct SpotLight {
  726. vec3 position;
  727. vec3 direction;
  728. vec3 color;
  729. float distance;
  730. float decay;
  731. float coneCos;
  732. float penumbraCos;
  733. };
  734. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  735. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  736. vec3 lVector = spotLight.position - geometryPosition;
  737. light.direction = normalize( lVector );
  738. float angleCos = dot( light.direction, spotLight.direction );
  739. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  740. if ( spotAttenuation > 0.0 ) {
  741. float lightDistance = length( lVector );
  742. light.color = spotLight.color * spotAttenuation;
  743. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  744. light.visible = ( light.color != vec3( 0.0 ) );
  745. } else {
  746. light.color = vec3( 0.0 );
  747. light.visible = false;
  748. }
  749. }
  750. #endif
  751. #if NUM_RECT_AREA_LIGHTS > 0
  752. struct RectAreaLight {
  753. vec3 color;
  754. vec3 position;
  755. vec3 halfWidth;
  756. vec3 halfHeight;
  757. };
  758. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  759. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  760. #endif
  761. #if NUM_HEMI_LIGHTS > 0
  762. struct HemisphereLight {
  763. vec3 direction;
  764. vec3 skyColor;
  765. vec3 groundColor;
  766. };
  767. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  768. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  769. float dotNL = dot( normal, hemiLight.direction );
  770. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  771. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  772. return irradiance;
  773. }
  774. #endif`,pf=`#ifdef USE_ENVMAP
  775. vec3 getIBLIrradiance( const in vec3 normal ) {
  776. #ifdef ENVMAP_TYPE_CUBE_UV
  777. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  778. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
  779. return PI * envMapColor.rgb * envMapIntensity;
  780. #else
  781. return vec3( 0.0 );
  782. #endif
  783. }
  784. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  785. #ifdef ENVMAP_TYPE_CUBE_UV
  786. vec3 reflectVec = reflect( - viewDir, normal );
  787. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  788. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  789. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
  790. return envMapColor.rgb * envMapIntensity;
  791. #else
  792. return vec3( 0.0 );
  793. #endif
  794. }
  795. #ifdef USE_ANISOTROPY
  796. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  797. #ifdef ENVMAP_TYPE_CUBE_UV
  798. vec3 bentNormal = cross( bitangent, viewDir );
  799. bentNormal = normalize( cross( bentNormal, bitangent ) );
  800. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  801. return getIBLRadiance( viewDir, bentNormal, roughness );
  802. #else
  803. return vec3( 0.0 );
  804. #endif
  805. }
  806. #endif
  807. #endif`,mf=`ToonMaterial material;
  808. material.diffuseColor = diffuseColor.rgb;`,gf=`varying vec3 vViewPosition;
  809. struct ToonMaterial {
  810. vec3 diffuseColor;
  811. };
  812. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  813. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  814. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  815. }
  816. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  817. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  818. }
  819. #define RE_Direct RE_Direct_Toon
  820. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,_f=`BlinnPhongMaterial material;
  821. material.diffuseColor = diffuseColor.rgb;
  822. material.specularColor = specular;
  823. material.specularShininess = shininess;
  824. material.specularStrength = specularStrength;`,xf=`varying vec3 vViewPosition;
  825. struct BlinnPhongMaterial {
  826. vec3 diffuseColor;
  827. vec3 specularColor;
  828. float specularShininess;
  829. float specularStrength;
  830. };
  831. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  832. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  833. vec3 irradiance = dotNL * directLight.color;
  834. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  835. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  836. }
  837. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  838. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  839. }
  840. #define RE_Direct RE_Direct_BlinnPhong
  841. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,vf=`PhysicalMaterial material;
  842. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  843. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  844. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  845. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  846. material.roughness = min( material.roughness, 1.0 );
  847. #ifdef IOR
  848. material.ior = ior;
  849. #ifdef USE_SPECULAR
  850. float specularIntensityFactor = specularIntensity;
  851. vec3 specularColorFactor = specularColor;
  852. #ifdef USE_SPECULAR_COLORMAP
  853. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  854. #endif
  855. #ifdef USE_SPECULAR_INTENSITYMAP
  856. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  857. #endif
  858. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  859. #else
  860. float specularIntensityFactor = 1.0;
  861. vec3 specularColorFactor = vec3( 1.0 );
  862. material.specularF90 = 1.0;
  863. #endif
  864. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  865. #else
  866. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  867. material.specularF90 = 1.0;
  868. #endif
  869. #ifdef USE_CLEARCOAT
  870. material.clearcoat = clearcoat;
  871. material.clearcoatRoughness = clearcoatRoughness;
  872. material.clearcoatF0 = vec3( 0.04 );
  873. material.clearcoatF90 = 1.0;
  874. #ifdef USE_CLEARCOATMAP
  875. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  876. #endif
  877. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  878. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  879. #endif
  880. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  881. material.clearcoatRoughness += geometryRoughness;
  882. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  883. #endif
  884. #ifdef USE_DISPERSION
  885. material.dispersion = dispersion;
  886. #endif
  887. #ifdef USE_IRIDESCENCE
  888. material.iridescence = iridescence;
  889. material.iridescenceIOR = iridescenceIOR;
  890. #ifdef USE_IRIDESCENCEMAP
  891. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  892. #endif
  893. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  894. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  895. #else
  896. material.iridescenceThickness = iridescenceThicknessMaximum;
  897. #endif
  898. #endif
  899. #ifdef USE_SHEEN
  900. material.sheenColor = sheenColor;
  901. #ifdef USE_SHEEN_COLORMAP
  902. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  903. #endif
  904. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  905. #ifdef USE_SHEEN_ROUGHNESSMAP
  906. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  907. #endif
  908. #endif
  909. #ifdef USE_ANISOTROPY
  910. #ifdef USE_ANISOTROPYMAP
  911. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  912. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  913. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  914. #else
  915. vec2 anisotropyV = anisotropyVector;
  916. #endif
  917. material.anisotropy = length( anisotropyV );
  918. if( material.anisotropy == 0.0 ) {
  919. anisotropyV = vec2( 1.0, 0.0 );
  920. } else {
  921. anisotropyV /= material.anisotropy;
  922. material.anisotropy = saturate( material.anisotropy );
  923. }
  924. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  925. material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
  926. material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
  927. #endif`,Mf=`struct PhysicalMaterial {
  928. vec3 diffuseColor;
  929. float roughness;
  930. vec3 specularColor;
  931. float specularF90;
  932. float dispersion;
  933. #ifdef USE_CLEARCOAT
  934. float clearcoat;
  935. float clearcoatRoughness;
  936. vec3 clearcoatF0;
  937. float clearcoatF90;
  938. #endif
  939. #ifdef USE_IRIDESCENCE
  940. float iridescence;
  941. float iridescenceIOR;
  942. float iridescenceThickness;
  943. vec3 iridescenceFresnel;
  944. vec3 iridescenceF0;
  945. #endif
  946. #ifdef USE_SHEEN
  947. vec3 sheenColor;
  948. float sheenRoughness;
  949. #endif
  950. #ifdef IOR
  951. float ior;
  952. #endif
  953. #ifdef USE_TRANSMISSION
  954. float transmission;
  955. float transmissionAlpha;
  956. float thickness;
  957. float attenuationDistance;
  958. vec3 attenuationColor;
  959. #endif
  960. #ifdef USE_ANISOTROPY
  961. float anisotropy;
  962. float alphaT;
  963. vec3 anisotropyT;
  964. vec3 anisotropyB;
  965. #endif
  966. };
  967. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  968. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  969. vec3 sheenSpecularDirect = vec3( 0.0 );
  970. vec3 sheenSpecularIndirect = vec3(0.0 );
  971. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  972. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  973. float x2 = x * x;
  974. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  975. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  976. }
  977. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  978. float a2 = pow2( alpha );
  979. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  980. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  981. return 0.5 / max( gv + gl, EPSILON );
  982. }
  983. float D_GGX( const in float alpha, const in float dotNH ) {
  984. float a2 = pow2( alpha );
  985. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  986. return RECIPROCAL_PI * a2 / pow2( denom );
  987. }
  988. #ifdef USE_ANISOTROPY
  989. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  990. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  991. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  992. float v = 0.5 / ( gv + gl );
  993. return saturate(v);
  994. }
  995. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  996. float a2 = alphaT * alphaB;
  997. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  998. highp float v2 = dot( v, v );
  999. float w2 = a2 / v2;
  1000. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1001. }
  1002. #endif
  1003. #ifdef USE_CLEARCOAT
  1004. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1005. vec3 f0 = material.clearcoatF0;
  1006. float f90 = material.clearcoatF90;
  1007. float roughness = material.clearcoatRoughness;
  1008. float alpha = pow2( roughness );
  1009. vec3 halfDir = normalize( lightDir + viewDir );
  1010. float dotNL = saturate( dot( normal, lightDir ) );
  1011. float dotNV = saturate( dot( normal, viewDir ) );
  1012. float dotNH = saturate( dot( normal, halfDir ) );
  1013. float dotVH = saturate( dot( viewDir, halfDir ) );
  1014. vec3 F = F_Schlick( f0, f90, dotVH );
  1015. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1016. float D = D_GGX( alpha, dotNH );
  1017. return F * ( V * D );
  1018. }
  1019. #endif
  1020. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1021. vec3 f0 = material.specularColor;
  1022. float f90 = material.specularF90;
  1023. float roughness = material.roughness;
  1024. float alpha = pow2( roughness );
  1025. vec3 halfDir = normalize( lightDir + viewDir );
  1026. float dotNL = saturate( dot( normal, lightDir ) );
  1027. float dotNV = saturate( dot( normal, viewDir ) );
  1028. float dotNH = saturate( dot( normal, halfDir ) );
  1029. float dotVH = saturate( dot( viewDir, halfDir ) );
  1030. vec3 F = F_Schlick( f0, f90, dotVH );
  1031. #ifdef USE_IRIDESCENCE
  1032. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1033. #endif
  1034. #ifdef USE_ANISOTROPY
  1035. float dotTL = dot( material.anisotropyT, lightDir );
  1036. float dotTV = dot( material.anisotropyT, viewDir );
  1037. float dotTH = dot( material.anisotropyT, halfDir );
  1038. float dotBL = dot( material.anisotropyB, lightDir );
  1039. float dotBV = dot( material.anisotropyB, viewDir );
  1040. float dotBH = dot( material.anisotropyB, halfDir );
  1041. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1042. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1043. #else
  1044. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1045. float D = D_GGX( alpha, dotNH );
  1046. #endif
  1047. return F * ( V * D );
  1048. }
  1049. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1050. const float LUT_SIZE = 64.0;
  1051. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1052. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1053. float dotNV = saturate( dot( N, V ) );
  1054. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1055. uv = uv * LUT_SCALE + LUT_BIAS;
  1056. return uv;
  1057. }
  1058. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1059. float l = length( f );
  1060. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1061. }
  1062. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1063. float x = dot( v1, v2 );
  1064. float y = abs( x );
  1065. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1066. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1067. float v = a / b;
  1068. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1069. return cross( v1, v2 ) * theta_sintheta;
  1070. }
  1071. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1072. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1073. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1074. vec3 lightNormal = cross( v1, v2 );
  1075. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1076. vec3 T1, T2;
  1077. T1 = normalize( V - N * dot( V, N ) );
  1078. T2 = - cross( N, T1 );
  1079. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  1080. vec3 coords[ 4 ];
  1081. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1082. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1083. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1084. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1085. coords[ 0 ] = normalize( coords[ 0 ] );
  1086. coords[ 1 ] = normalize( coords[ 1 ] );
  1087. coords[ 2 ] = normalize( coords[ 2 ] );
  1088. coords[ 3 ] = normalize( coords[ 3 ] );
  1089. vec3 vectorFormFactor = vec3( 0.0 );
  1090. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1091. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1092. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1093. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1094. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1095. return vec3( result );
  1096. }
  1097. #if defined( USE_SHEEN )
  1098. float D_Charlie( float roughness, float dotNH ) {
  1099. float alpha = pow2( roughness );
  1100. float invAlpha = 1.0 / alpha;
  1101. float cos2h = dotNH * dotNH;
  1102. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1103. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1104. }
  1105. float V_Neubelt( float dotNV, float dotNL ) {
  1106. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1107. }
  1108. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1109. vec3 halfDir = normalize( lightDir + viewDir );
  1110. float dotNL = saturate( dot( normal, lightDir ) );
  1111. float dotNV = saturate( dot( normal, viewDir ) );
  1112. float dotNH = saturate( dot( normal, halfDir ) );
  1113. float D = D_Charlie( sheenRoughness, dotNH );
  1114. float V = V_Neubelt( dotNV, dotNL );
  1115. return sheenColor * ( D * V );
  1116. }
  1117. #endif
  1118. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1119. float dotNV = saturate( dot( normal, viewDir ) );
  1120. float r2 = roughness * roughness;
  1121. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1122. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1123. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1124. return saturate( DG * RECIPROCAL_PI );
  1125. }
  1126. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1127. float dotNV = saturate( dot( normal, viewDir ) );
  1128. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  1129. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  1130. vec4 r = roughness * c0 + c1;
  1131. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  1132. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  1133. return fab;
  1134. }
  1135. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1136. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1137. return specularColor * fab.x + specularF90 * fab.y;
  1138. }
  1139. #ifdef USE_IRIDESCENCE
  1140. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1141. #else
  1142. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1143. #endif
  1144. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1145. #ifdef USE_IRIDESCENCE
  1146. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1147. #else
  1148. vec3 Fr = specularColor;
  1149. #endif
  1150. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1151. float Ess = fab.x + fab.y;
  1152. float Ems = 1.0 - Ess;
  1153. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1154. singleScatter += FssEss;
  1155. multiScatter += Fms * Ems;
  1156. }
  1157. #if NUM_RECT_AREA_LIGHTS > 0
  1158. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1159. vec3 normal = geometryNormal;
  1160. vec3 viewDir = geometryViewDir;
  1161. vec3 position = geometryPosition;
  1162. vec3 lightPos = rectAreaLight.position;
  1163. vec3 halfWidth = rectAreaLight.halfWidth;
  1164. vec3 halfHeight = rectAreaLight.halfHeight;
  1165. vec3 lightColor = rectAreaLight.color;
  1166. float roughness = material.roughness;
  1167. vec3 rectCoords[ 4 ];
  1168. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1169. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1170. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1171. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1172. vec4 t1 = texture2D( ltc_1, uv );
  1173. vec4 t2 = texture2D( ltc_2, uv );
  1174. mat3 mInv = mat3(
  1175. vec3( t1.x, 0, t1.y ),
  1176. vec3( 0, 1, 0 ),
  1177. vec3( t1.z, 0, t1.w )
  1178. );
  1179. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1180. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1181. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1182. }
  1183. #endif
  1184. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1185. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1186. vec3 irradiance = dotNL * directLight.color;
  1187. #ifdef USE_CLEARCOAT
  1188. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1189. vec3 ccIrradiance = dotNLcc * directLight.color;
  1190. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1191. #endif
  1192. #ifdef USE_SHEEN
  1193. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1194. #endif
  1195. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  1196. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1197. }
  1198. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1199. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1200. }
  1201. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1202. #ifdef USE_CLEARCOAT
  1203. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1204. #endif
  1205. #ifdef USE_SHEEN
  1206. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1207. #endif
  1208. vec3 singleScattering = vec3( 0.0 );
  1209. vec3 multiScattering = vec3( 0.0 );
  1210. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1211. #ifdef USE_IRIDESCENCE
  1212. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1213. #else
  1214. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1215. #endif
  1216. vec3 totalScattering = singleScattering + multiScattering;
  1217. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1218. reflectedLight.indirectSpecular += radiance * singleScattering;
  1219. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1220. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1221. }
  1222. #define RE_Direct RE_Direct_Physical
  1223. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1224. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1225. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1226. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1227. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1228. }`,yf=`
  1229. vec3 geometryPosition = - vViewPosition;
  1230. vec3 geometryNormal = normal;
  1231. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1232. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1233. #ifdef USE_CLEARCOAT
  1234. geometryClearcoatNormal = clearcoatNormal;
  1235. #endif
  1236. #ifdef USE_IRIDESCENCE
  1237. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1238. if ( material.iridescenceThickness == 0.0 ) {
  1239. material.iridescence = 0.0;
  1240. } else {
  1241. material.iridescence = saturate( material.iridescence );
  1242. }
  1243. if ( material.iridescence > 0.0 ) {
  1244. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1245. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1246. }
  1247. #endif
  1248. IncidentLight directLight;
  1249. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1250. PointLight pointLight;
  1251. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1252. PointLightShadow pointLightShadow;
  1253. #endif
  1254. #pragma unroll_loop_start
  1255. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1256. pointLight = pointLights[ i ];
  1257. getPointLightInfo( pointLight, geometryPosition, directLight );
  1258. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1259. pointLightShadow = pointLightShadows[ i ];
  1260. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1261. #endif
  1262. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1263. }
  1264. #pragma unroll_loop_end
  1265. #endif
  1266. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1267. SpotLight spotLight;
  1268. vec4 spotColor;
  1269. vec3 spotLightCoord;
  1270. bool inSpotLightMap;
  1271. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1272. SpotLightShadow spotLightShadow;
  1273. #endif
  1274. #pragma unroll_loop_start
  1275. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1276. spotLight = spotLights[ i ];
  1277. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1278. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1279. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1280. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1281. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1282. #else
  1283. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1284. #endif
  1285. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1286. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1287. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1288. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1289. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1290. #endif
  1291. #undef SPOT_LIGHT_MAP_INDEX
  1292. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1293. spotLightShadow = spotLightShadows[ i ];
  1294. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1295. #endif
  1296. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1297. }
  1298. #pragma unroll_loop_end
  1299. #endif
  1300. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1301. DirectionalLight directionalLight;
  1302. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1303. DirectionalLightShadow directionalLightShadow;
  1304. #endif
  1305. #pragma unroll_loop_start
  1306. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1307. directionalLight = directionalLights[ i ];
  1308. getDirectionalLightInfo( directionalLight, directLight );
  1309. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1310. directionalLightShadow = directionalLightShadows[ i ];
  1311. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1312. #endif
  1313. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1314. }
  1315. #pragma unroll_loop_end
  1316. #endif
  1317. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1318. RectAreaLight rectAreaLight;
  1319. #pragma unroll_loop_start
  1320. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1321. rectAreaLight = rectAreaLights[ i ];
  1322. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1323. }
  1324. #pragma unroll_loop_end
  1325. #endif
  1326. #if defined( RE_IndirectDiffuse )
  1327. vec3 iblIrradiance = vec3( 0.0 );
  1328. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1329. #if defined( USE_LIGHT_PROBES )
  1330. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1331. #endif
  1332. #if ( NUM_HEMI_LIGHTS > 0 )
  1333. #pragma unroll_loop_start
  1334. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1335. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1336. }
  1337. #pragma unroll_loop_end
  1338. #endif
  1339. #endif
  1340. #if defined( RE_IndirectSpecular )
  1341. vec3 radiance = vec3( 0.0 );
  1342. vec3 clearcoatRadiance = vec3( 0.0 );
  1343. #endif`,Sf=`#if defined( RE_IndirectDiffuse )
  1344. #ifdef USE_LIGHTMAP
  1345. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1346. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1347. irradiance += lightMapIrradiance;
  1348. #endif
  1349. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1350. iblIrradiance += getIBLIrradiance( geometryNormal );
  1351. #endif
  1352. #endif
  1353. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1354. #ifdef USE_ANISOTROPY
  1355. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1356. #else
  1357. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1358. #endif
  1359. #ifdef USE_CLEARCOAT
  1360. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1361. #endif
  1362. #endif`,Ef=`#if defined( RE_IndirectDiffuse )
  1363. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1364. #endif
  1365. #if defined( RE_IndirectSpecular )
  1366. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1367. #endif`,Tf=`#if defined( USE_LOGDEPTHBUF )
  1368. gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1369. #endif`,bf=`#if defined( USE_LOGDEPTHBUF )
  1370. uniform float logDepthBufFC;
  1371. varying float vFragDepth;
  1372. varying float vIsPerspective;
  1373. #endif`,Af=`#ifdef USE_LOGDEPTHBUF
  1374. varying float vFragDepth;
  1375. varying float vIsPerspective;
  1376. #endif`,wf=`#ifdef USE_LOGDEPTHBUF
  1377. vFragDepth = 1.0 + gl_Position.w;
  1378. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1379. #endif`,Rf=`#ifdef USE_MAP
  1380. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1381. #ifdef DECODE_VIDEO_TEXTURE
  1382. sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
  1383. #endif
  1384. diffuseColor *= sampledDiffuseColor;
  1385. #endif`,Cf=`#ifdef USE_MAP
  1386. uniform sampler2D map;
  1387. #endif`,Pf=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1388. #if defined( USE_POINTS_UV )
  1389. vec2 uv = vUv;
  1390. #else
  1391. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1392. #endif
  1393. #endif
  1394. #ifdef USE_MAP
  1395. diffuseColor *= texture2D( map, uv );
  1396. #endif
  1397. #ifdef USE_ALPHAMAP
  1398. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1399. #endif`,Lf=`#if defined( USE_POINTS_UV )
  1400. varying vec2 vUv;
  1401. #else
  1402. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1403. uniform mat3 uvTransform;
  1404. #endif
  1405. #endif
  1406. #ifdef USE_MAP
  1407. uniform sampler2D map;
  1408. #endif
  1409. #ifdef USE_ALPHAMAP
  1410. uniform sampler2D alphaMap;
  1411. #endif`,If=`float metalnessFactor = metalness;
  1412. #ifdef USE_METALNESSMAP
  1413. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1414. metalnessFactor *= texelMetalness.b;
  1415. #endif`,Df=`#ifdef USE_METALNESSMAP
  1416. uniform sampler2D metalnessMap;
  1417. #endif`,Uf=`#ifdef USE_INSTANCING_MORPH
  1418. float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1419. float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
  1420. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1421. morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
  1422. }
  1423. #endif`,Nf=`#if defined( USE_MORPHCOLORS )
  1424. vColor *= morphTargetBaseInfluence;
  1425. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1426. #if defined( USE_COLOR_ALPHA )
  1427. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1428. #elif defined( USE_COLOR )
  1429. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1430. #endif
  1431. }
  1432. #endif`,Ff=`#ifdef USE_MORPHNORMALS
  1433. objectNormal *= morphTargetBaseInfluence;
  1434. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1435. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1436. }
  1437. #endif`,Of=`#ifdef USE_MORPHTARGETS
  1438. #ifndef USE_INSTANCING_MORPH
  1439. uniform float morphTargetBaseInfluence;
  1440. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1441. #endif
  1442. uniform sampler2DArray morphTargetsTexture;
  1443. uniform ivec2 morphTargetsTextureSize;
  1444. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1445. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1446. int y = texelIndex / morphTargetsTextureSize.x;
  1447. int x = texelIndex - y * morphTargetsTextureSize.x;
  1448. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1449. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1450. }
  1451. #endif`,Bf=`#ifdef USE_MORPHTARGETS
  1452. transformed *= morphTargetBaseInfluence;
  1453. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1454. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1455. }
  1456. #endif`,zf=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1457. #ifdef FLAT_SHADED
  1458. vec3 fdx = dFdx( vViewPosition );
  1459. vec3 fdy = dFdy( vViewPosition );
  1460. vec3 normal = normalize( cross( fdx, fdy ) );
  1461. #else
  1462. vec3 normal = normalize( vNormal );
  1463. #ifdef DOUBLE_SIDED
  1464. normal *= faceDirection;
  1465. #endif
  1466. #endif
  1467. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1468. #ifdef USE_TANGENT
  1469. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1470. #else
  1471. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1472. #if defined( USE_NORMALMAP )
  1473. vNormalMapUv
  1474. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1475. vClearcoatNormalMapUv
  1476. #else
  1477. vUv
  1478. #endif
  1479. );
  1480. #endif
  1481. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1482. tbn[0] *= faceDirection;
  1483. tbn[1] *= faceDirection;
  1484. #endif
  1485. #endif
  1486. #ifdef USE_CLEARCOAT_NORMALMAP
  1487. #ifdef USE_TANGENT
  1488. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1489. #else
  1490. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1491. #endif
  1492. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1493. tbn2[0] *= faceDirection;
  1494. tbn2[1] *= faceDirection;
  1495. #endif
  1496. #endif
  1497. vec3 nonPerturbedNormal = normal;`,Hf=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1498. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1499. #ifdef FLIP_SIDED
  1500. normal = - normal;
  1501. #endif
  1502. #ifdef DOUBLE_SIDED
  1503. normal = normal * faceDirection;
  1504. #endif
  1505. normal = normalize( normalMatrix * normal );
  1506. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1507. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1508. mapN.xy *= normalScale;
  1509. normal = normalize( tbn * mapN );
  1510. #elif defined( USE_BUMPMAP )
  1511. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1512. #endif`,kf=`#ifndef FLAT_SHADED
  1513. varying vec3 vNormal;
  1514. #ifdef USE_TANGENT
  1515. varying vec3 vTangent;
  1516. varying vec3 vBitangent;
  1517. #endif
  1518. #endif`,Vf=`#ifndef FLAT_SHADED
  1519. varying vec3 vNormal;
  1520. #ifdef USE_TANGENT
  1521. varying vec3 vTangent;
  1522. varying vec3 vBitangent;
  1523. #endif
  1524. #endif`,Gf=`#ifndef FLAT_SHADED
  1525. vNormal = normalize( transformedNormal );
  1526. #ifdef USE_TANGENT
  1527. vTangent = normalize( transformedTangent );
  1528. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1529. #endif
  1530. #endif`,Wf=`#ifdef USE_NORMALMAP
  1531. uniform sampler2D normalMap;
  1532. uniform vec2 normalScale;
  1533. #endif
  1534. #ifdef USE_NORMALMAP_OBJECTSPACE
  1535. uniform mat3 normalMatrix;
  1536. #endif
  1537. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1538. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1539. vec3 q0 = dFdx( eye_pos.xyz );
  1540. vec3 q1 = dFdy( eye_pos.xyz );
  1541. vec2 st0 = dFdx( uv.st );
  1542. vec2 st1 = dFdy( uv.st );
  1543. vec3 N = surf_norm;
  1544. vec3 q1perp = cross( q1, N );
  1545. vec3 q0perp = cross( N, q0 );
  1546. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1547. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1548. float det = max( dot( T, T ), dot( B, B ) );
  1549. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1550. return mat3( T * scale, B * scale, N );
  1551. }
  1552. #endif`,Xf=`#ifdef USE_CLEARCOAT
  1553. vec3 clearcoatNormal = nonPerturbedNormal;
  1554. #endif`,qf=`#ifdef USE_CLEARCOAT_NORMALMAP
  1555. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1556. clearcoatMapN.xy *= clearcoatNormalScale;
  1557. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1558. #endif`,Yf=`#ifdef USE_CLEARCOATMAP
  1559. uniform sampler2D clearcoatMap;
  1560. #endif
  1561. #ifdef USE_CLEARCOAT_NORMALMAP
  1562. uniform sampler2D clearcoatNormalMap;
  1563. uniform vec2 clearcoatNormalScale;
  1564. #endif
  1565. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1566. uniform sampler2D clearcoatRoughnessMap;
  1567. #endif`,jf=`#ifdef USE_IRIDESCENCEMAP
  1568. uniform sampler2D iridescenceMap;
  1569. #endif
  1570. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1571. uniform sampler2D iridescenceThicknessMap;
  1572. #endif`,Kf=`#ifdef OPAQUE
  1573. diffuseColor.a = 1.0;
  1574. #endif
  1575. #ifdef USE_TRANSMISSION
  1576. diffuseColor.a *= material.transmissionAlpha;
  1577. #endif
  1578. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$f=`vec3 packNormalToRGB( const in vec3 normal ) {
  1579. return normalize( normal ) * 0.5 + 0.5;
  1580. }
  1581. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1582. return 2.0 * rgb.xyz - 1.0;
  1583. }
  1584. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
  1585. const float Inv255 = 1. / 255.;
  1586. const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
  1587. const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
  1588. const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
  1589. const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
  1590. vec4 packDepthToRGBA( const in float v ) {
  1591. if( v <= 0.0 )
  1592. return vec4( 0., 0., 0., 0. );
  1593. if( v >= 1.0 )
  1594. return vec4( 1., 1., 1., 1. );
  1595. float vuf;
  1596. float af = modf( v * PackFactors.a, vuf );
  1597. float bf = modf( vuf * ShiftRight8, vuf );
  1598. float gf = modf( vuf * ShiftRight8, vuf );
  1599. return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
  1600. }
  1601. vec3 packDepthToRGB( const in float v ) {
  1602. if( v <= 0.0 )
  1603. return vec3( 0., 0., 0. );
  1604. if( v >= 1.0 )
  1605. return vec3( 1., 1., 1. );
  1606. float vuf;
  1607. float bf = modf( v * PackFactors.b, vuf );
  1608. float gf = modf( vuf * ShiftRight8, vuf );
  1609. return vec3( vuf * Inv255, gf * PackUpscale, bf );
  1610. }
  1611. vec2 packDepthToRG( const in float v ) {
  1612. if( v <= 0.0 )
  1613. return vec2( 0., 0. );
  1614. if( v >= 1.0 )
  1615. return vec2( 1., 1. );
  1616. float vuf;
  1617. float gf = modf( v * 256., vuf );
  1618. return vec2( vuf * Inv255, gf );
  1619. }
  1620. float unpackRGBAToDepth( const in vec4 v ) {
  1621. return dot( v, UnpackFactors4 );
  1622. }
  1623. float unpackRGBToDepth( const in vec3 v ) {
  1624. return dot( v, UnpackFactors3 );
  1625. }
  1626. float unpackRGToDepth( const in vec2 v ) {
  1627. return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
  1628. }
  1629. vec4 pack2HalfToRGBA( const in vec2 v ) {
  1630. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1631. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  1632. }
  1633. vec2 unpackRGBATo2Half( const in vec4 v ) {
  1634. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  1635. }
  1636. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  1637. return ( viewZ + near ) / ( near - far );
  1638. }
  1639. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1640. return depth * ( near - far ) - near;
  1641. }
  1642. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  1643. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  1644. }
  1645. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1646. return ( near * far ) / ( ( far - near ) * depth - far );
  1647. }`,Zf=`#ifdef PREMULTIPLIED_ALPHA
  1648. gl_FragColor.rgb *= gl_FragColor.a;
  1649. #endif`,Jf=`vec4 mvPosition = vec4( transformed, 1.0 );
  1650. #ifdef USE_BATCHING
  1651. mvPosition = batchingMatrix * mvPosition;
  1652. #endif
  1653. #ifdef USE_INSTANCING
  1654. mvPosition = instanceMatrix * mvPosition;
  1655. #endif
  1656. mvPosition = modelViewMatrix * mvPosition;
  1657. gl_Position = projectionMatrix * mvPosition;`,Qf=`#ifdef DITHERING
  1658. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  1659. #endif`,ep=`#ifdef DITHERING
  1660. vec3 dithering( vec3 color ) {
  1661. float grid_position = rand( gl_FragCoord.xy );
  1662. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  1663. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  1664. return color + dither_shift_RGB;
  1665. }
  1666. #endif`,tp=`float roughnessFactor = roughness;
  1667. #ifdef USE_ROUGHNESSMAP
  1668. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  1669. roughnessFactor *= texelRoughness.g;
  1670. #endif`,np=`#ifdef USE_ROUGHNESSMAP
  1671. uniform sampler2D roughnessMap;
  1672. #endif`,ip=`#if NUM_SPOT_LIGHT_COORDS > 0
  1673. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1674. #endif
  1675. #if NUM_SPOT_LIGHT_MAPS > 0
  1676. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  1677. #endif
  1678. #ifdef USE_SHADOWMAP
  1679. #if NUM_DIR_LIGHT_SHADOWS > 0
  1680. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  1681. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1682. struct DirectionalLightShadow {
  1683. float shadowIntensity;
  1684. float shadowBias;
  1685. float shadowNormalBias;
  1686. float shadowRadius;
  1687. vec2 shadowMapSize;
  1688. };
  1689. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1690. #endif
  1691. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1692. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  1693. struct SpotLightShadow {
  1694. float shadowIntensity;
  1695. float shadowBias;
  1696. float shadowNormalBias;
  1697. float shadowRadius;
  1698. vec2 shadowMapSize;
  1699. };
  1700. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1701. #endif
  1702. #if NUM_POINT_LIGHT_SHADOWS > 0
  1703. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  1704. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1705. struct PointLightShadow {
  1706. float shadowIntensity;
  1707. float shadowBias;
  1708. float shadowNormalBias;
  1709. float shadowRadius;
  1710. vec2 shadowMapSize;
  1711. float shadowCameraNear;
  1712. float shadowCameraFar;
  1713. };
  1714. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1715. #endif
  1716. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  1717. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  1718. }
  1719. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  1720. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  1721. }
  1722. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  1723. float occlusion = 1.0;
  1724. vec2 distribution = texture2DDistribution( shadow, uv );
  1725. float hard_shadow = step( compare , distribution.x );
  1726. if (hard_shadow != 1.0 ) {
  1727. float distance = compare - distribution.x ;
  1728. float variance = max( 0.00000, distribution.y * distribution.y );
  1729. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  1730. }
  1731. return occlusion;
  1732. }
  1733. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  1734. float shadow = 1.0;
  1735. shadowCoord.xyz /= shadowCoord.w;
  1736. shadowCoord.z += shadowBias;
  1737. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  1738. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  1739. if ( frustumTest ) {
  1740. #if defined( SHADOWMAP_TYPE_PCF )
  1741. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1742. float dx0 = - texelSize.x * shadowRadius;
  1743. float dy0 = - texelSize.y * shadowRadius;
  1744. float dx1 = + texelSize.x * shadowRadius;
  1745. float dy1 = + texelSize.y * shadowRadius;
  1746. float dx2 = dx0 / 2.0;
  1747. float dy2 = dy0 / 2.0;
  1748. float dx3 = dx1 / 2.0;
  1749. float dy3 = dy1 / 2.0;
  1750. shadow = (
  1751. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  1752. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  1753. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  1754. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  1755. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  1756. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  1757. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  1758. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  1759. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  1760. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  1761. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  1762. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  1763. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  1764. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  1765. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  1766. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  1767. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  1768. ) * ( 1.0 / 17.0 );
  1769. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  1770. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1771. float dx = texelSize.x;
  1772. float dy = texelSize.y;
  1773. vec2 uv = shadowCoord.xy;
  1774. vec2 f = fract( uv * shadowMapSize + 0.5 );
  1775. uv -= f * texelSize;
  1776. shadow = (
  1777. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  1778. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  1779. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  1780. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  1781. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  1782. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  1783. f.x ) +
  1784. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  1785. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  1786. f.x ) +
  1787. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  1788. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  1789. f.y ) +
  1790. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  1791. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  1792. f.y ) +
  1793. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  1794. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  1795. f.x ),
  1796. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  1797. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  1798. f.x ),
  1799. f.y )
  1800. ) * ( 1.0 / 9.0 );
  1801. #elif defined( SHADOWMAP_TYPE_VSM )
  1802. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  1803. #else
  1804. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  1805. #endif
  1806. }
  1807. return mix( 1.0, shadow, shadowIntensity );
  1808. }
  1809. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  1810. vec3 absV = abs( v );
  1811. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  1812. absV *= scaleToCube;
  1813. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  1814. vec2 planar = v.xy;
  1815. float almostATexel = 1.5 * texelSizeY;
  1816. float almostOne = 1.0 - almostATexel;
  1817. if ( absV.z >= almostOne ) {
  1818. if ( v.z > 0.0 )
  1819. planar.x = 4.0 - v.x;
  1820. } else if ( absV.x >= almostOne ) {
  1821. float signX = sign( v.x );
  1822. planar.x = v.z * signX + 2.0 * signX;
  1823. } else if ( absV.y >= almostOne ) {
  1824. float signY = sign( v.y );
  1825. planar.x = v.x + 2.0 * signY + 2.0;
  1826. planar.y = v.z * signY - 2.0;
  1827. }
  1828. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  1829. }
  1830. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  1831. float shadow = 1.0;
  1832. vec3 lightToPosition = shadowCoord.xyz;
  1833. float lightToPositionLength = length( lightToPosition );
  1834. if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
  1835. float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  1836. vec3 bd3D = normalize( lightToPosition );
  1837. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  1838. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  1839. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  1840. shadow = (
  1841. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  1842. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  1843. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  1844. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  1845. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  1846. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  1847. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  1848. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  1849. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  1850. ) * ( 1.0 / 9.0 );
  1851. #else
  1852. shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  1853. #endif
  1854. }
  1855. return mix( 1.0, shadow, shadowIntensity );
  1856. }
  1857. #endif`,sp=`#if NUM_SPOT_LIGHT_COORDS > 0
  1858. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  1859. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1860. #endif
  1861. #ifdef USE_SHADOWMAP
  1862. #if NUM_DIR_LIGHT_SHADOWS > 0
  1863. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  1864. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1865. struct DirectionalLightShadow {
  1866. float shadowIntensity;
  1867. float shadowBias;
  1868. float shadowNormalBias;
  1869. float shadowRadius;
  1870. vec2 shadowMapSize;
  1871. };
  1872. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1873. #endif
  1874. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1875. struct SpotLightShadow {
  1876. float shadowIntensity;
  1877. float shadowBias;
  1878. float shadowNormalBias;
  1879. float shadowRadius;
  1880. vec2 shadowMapSize;
  1881. };
  1882. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1883. #endif
  1884. #if NUM_POINT_LIGHT_SHADOWS > 0
  1885. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  1886. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1887. struct PointLightShadow {
  1888. float shadowIntensity;
  1889. float shadowBias;
  1890. float shadowNormalBias;
  1891. float shadowRadius;
  1892. vec2 shadowMapSize;
  1893. float shadowCameraNear;
  1894. float shadowCameraFar;
  1895. };
  1896. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1897. #endif
  1898. #endif`,rp=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  1899. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  1900. vec4 shadowWorldPosition;
  1901. #endif
  1902. #if defined( USE_SHADOWMAP )
  1903. #if NUM_DIR_LIGHT_SHADOWS > 0
  1904. #pragma unroll_loop_start
  1905. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1906. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  1907. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  1908. }
  1909. #pragma unroll_loop_end
  1910. #endif
  1911. #if NUM_POINT_LIGHT_SHADOWS > 0
  1912. #pragma unroll_loop_start
  1913. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1914. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  1915. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  1916. }
  1917. #pragma unroll_loop_end
  1918. #endif
  1919. #endif
  1920. #if NUM_SPOT_LIGHT_COORDS > 0
  1921. #pragma unroll_loop_start
  1922. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  1923. shadowWorldPosition = worldPosition;
  1924. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1925. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  1926. #endif
  1927. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  1928. }
  1929. #pragma unroll_loop_end
  1930. #endif`,ap=`float getShadowMask() {
  1931. float shadow = 1.0;
  1932. #ifdef USE_SHADOWMAP
  1933. #if NUM_DIR_LIGHT_SHADOWS > 0
  1934. DirectionalLightShadow directionalLight;
  1935. #pragma unroll_loop_start
  1936. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1937. directionalLight = directionalLightShadows[ i ];
  1938. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1939. }
  1940. #pragma unroll_loop_end
  1941. #endif
  1942. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1943. SpotLightShadow spotLight;
  1944. #pragma unroll_loop_start
  1945. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  1946. spotLight = spotLightShadows[ i ];
  1947. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1948. }
  1949. #pragma unroll_loop_end
  1950. #endif
  1951. #if NUM_POINT_LIGHT_SHADOWS > 0
  1952. PointLightShadow pointLight;
  1953. #pragma unroll_loop_start
  1954. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1955. pointLight = pointLightShadows[ i ];
  1956. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  1957. }
  1958. #pragma unroll_loop_end
  1959. #endif
  1960. #endif
  1961. return shadow;
  1962. }`,op=`#ifdef USE_SKINNING
  1963. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  1964. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  1965. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  1966. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  1967. #endif`,lp=`#ifdef USE_SKINNING
  1968. uniform mat4 bindMatrix;
  1969. uniform mat4 bindMatrixInverse;
  1970. uniform highp sampler2D boneTexture;
  1971. mat4 getBoneMatrix( const in float i ) {
  1972. int size = textureSize( boneTexture, 0 ).x;
  1973. int j = int( i ) * 4;
  1974. int x = j % size;
  1975. int y = j / size;
  1976. vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
  1977. vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
  1978. vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
  1979. vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
  1980. return mat4( v1, v2, v3, v4 );
  1981. }
  1982. #endif`,cp=`#ifdef USE_SKINNING
  1983. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  1984. vec4 skinned = vec4( 0.0 );
  1985. skinned += boneMatX * skinVertex * skinWeight.x;
  1986. skinned += boneMatY * skinVertex * skinWeight.y;
  1987. skinned += boneMatZ * skinVertex * skinWeight.z;
  1988. skinned += boneMatW * skinVertex * skinWeight.w;
  1989. transformed = ( bindMatrixInverse * skinned ).xyz;
  1990. #endif`,hp=`#ifdef USE_SKINNING
  1991. mat4 skinMatrix = mat4( 0.0 );
  1992. skinMatrix += skinWeight.x * boneMatX;
  1993. skinMatrix += skinWeight.y * boneMatY;
  1994. skinMatrix += skinWeight.z * boneMatZ;
  1995. skinMatrix += skinWeight.w * boneMatW;
  1996. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  1997. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  1998. #ifdef USE_TANGENT
  1999. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2000. #endif
  2001. #endif`,up=`float specularStrength;
  2002. #ifdef USE_SPECULARMAP
  2003. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2004. specularStrength = texelSpecular.r;
  2005. #else
  2006. specularStrength = 1.0;
  2007. #endif`,dp=`#ifdef USE_SPECULARMAP
  2008. uniform sampler2D specularMap;
  2009. #endif`,fp=`#if defined( TONE_MAPPING )
  2010. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2011. #endif`,pp=`#ifndef saturate
  2012. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2013. #endif
  2014. uniform float toneMappingExposure;
  2015. vec3 LinearToneMapping( vec3 color ) {
  2016. return saturate( toneMappingExposure * color );
  2017. }
  2018. vec3 ReinhardToneMapping( vec3 color ) {
  2019. color *= toneMappingExposure;
  2020. return saturate( color / ( vec3( 1.0 ) + color ) );
  2021. }
  2022. vec3 CineonToneMapping( vec3 color ) {
  2023. color *= toneMappingExposure;
  2024. color = max( vec3( 0.0 ), color - 0.004 );
  2025. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2026. }
  2027. vec3 RRTAndODTFit( vec3 v ) {
  2028. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2029. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2030. return a / b;
  2031. }
  2032. vec3 ACESFilmicToneMapping( vec3 color ) {
  2033. const mat3 ACESInputMat = mat3(
  2034. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2035. vec3( 0.04823, 0.01566, 0.83777 )
  2036. );
  2037. const mat3 ACESOutputMat = mat3(
  2038. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2039. vec3( -0.07367, -0.00605, 1.07602 )
  2040. );
  2041. color *= toneMappingExposure / 0.6;
  2042. color = ACESInputMat * color;
  2043. color = RRTAndODTFit( color );
  2044. color = ACESOutputMat * color;
  2045. return saturate( color );
  2046. }
  2047. const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
  2048. vec3( 1.6605, - 0.1246, - 0.0182 ),
  2049. vec3( - 0.5876, 1.1329, - 0.1006 ),
  2050. vec3( - 0.0728, - 0.0083, 1.1187 )
  2051. );
  2052. const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
  2053. vec3( 0.6274, 0.0691, 0.0164 ),
  2054. vec3( 0.3293, 0.9195, 0.0880 ),
  2055. vec3( 0.0433, 0.0113, 0.8956 )
  2056. );
  2057. vec3 agxDefaultContrastApprox( vec3 x ) {
  2058. vec3 x2 = x * x;
  2059. vec3 x4 = x2 * x2;
  2060. return + 15.5 * x4 * x2
  2061. - 40.14 * x4 * x
  2062. + 31.96 * x4
  2063. - 6.868 * x2 * x
  2064. + 0.4298 * x2
  2065. + 0.1191 * x
  2066. - 0.00232;
  2067. }
  2068. vec3 AgXToneMapping( vec3 color ) {
  2069. const mat3 AgXInsetMatrix = mat3(
  2070. vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
  2071. vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
  2072. vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
  2073. );
  2074. const mat3 AgXOutsetMatrix = mat3(
  2075. vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
  2076. vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
  2077. vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
  2078. );
  2079. const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
  2080. color *= toneMappingExposure;
  2081. color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
  2082. color = AgXInsetMatrix * color;
  2083. color = max( color, 1e-10 ); color = log2( color );
  2084. color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
  2085. color = clamp( color, 0.0, 1.0 );
  2086. color = agxDefaultContrastApprox( color );
  2087. color = AgXOutsetMatrix * color;
  2088. color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
  2089. color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
  2090. color = clamp( color, 0.0, 1.0 );
  2091. return color;
  2092. }
  2093. vec3 NeutralToneMapping( vec3 color ) {
  2094. const float StartCompression = 0.8 - 0.04;
  2095. const float Desaturation = 0.15;
  2096. color *= toneMappingExposure;
  2097. float x = min( color.r, min( color.g, color.b ) );
  2098. float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
  2099. color -= offset;
  2100. float peak = max( color.r, max( color.g, color.b ) );
  2101. if ( peak < StartCompression ) return color;
  2102. float d = 1. - StartCompression;
  2103. float newPeak = 1. - d * d / ( peak + d - StartCompression );
  2104. color *= newPeak / peak;
  2105. float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
  2106. return mix( color, vec3( newPeak ), g );
  2107. }
  2108. vec3 CustomToneMapping( vec3 color ) { return color; }`,mp=`#ifdef USE_TRANSMISSION
  2109. material.transmission = transmission;
  2110. material.transmissionAlpha = 1.0;
  2111. material.thickness = thickness;
  2112. material.attenuationDistance = attenuationDistance;
  2113. material.attenuationColor = attenuationColor;
  2114. #ifdef USE_TRANSMISSIONMAP
  2115. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2116. #endif
  2117. #ifdef USE_THICKNESSMAP
  2118. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2119. #endif
  2120. vec3 pos = vWorldPosition;
  2121. vec3 v = normalize( cameraPosition - pos );
  2122. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2123. vec4 transmitted = getIBLVolumeRefraction(
  2124. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2125. pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
  2126. material.attenuationColor, material.attenuationDistance );
  2127. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2128. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2129. #endif`,gp=`#ifdef USE_TRANSMISSION
  2130. uniform float transmission;
  2131. uniform float thickness;
  2132. uniform float attenuationDistance;
  2133. uniform vec3 attenuationColor;
  2134. #ifdef USE_TRANSMISSIONMAP
  2135. uniform sampler2D transmissionMap;
  2136. #endif
  2137. #ifdef USE_THICKNESSMAP
  2138. uniform sampler2D thicknessMap;
  2139. #endif
  2140. uniform vec2 transmissionSamplerSize;
  2141. uniform sampler2D transmissionSamplerMap;
  2142. uniform mat4 modelMatrix;
  2143. uniform mat4 projectionMatrix;
  2144. varying vec3 vWorldPosition;
  2145. float w0( float a ) {
  2146. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2147. }
  2148. float w1( float a ) {
  2149. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2150. }
  2151. float w2( float a ){
  2152. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2153. }
  2154. float w3( float a ) {
  2155. return ( 1.0 / 6.0 ) * ( a * a * a );
  2156. }
  2157. float g0( float a ) {
  2158. return w0( a ) + w1( a );
  2159. }
  2160. float g1( float a ) {
  2161. return w2( a ) + w3( a );
  2162. }
  2163. float h0( float a ) {
  2164. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2165. }
  2166. float h1( float a ) {
  2167. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2168. }
  2169. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2170. uv = uv * texelSize.zw + 0.5;
  2171. vec2 iuv = floor( uv );
  2172. vec2 fuv = fract( uv );
  2173. float g0x = g0( fuv.x );
  2174. float g1x = g1( fuv.x );
  2175. float h0x = h0( fuv.x );
  2176. float h1x = h1( fuv.x );
  2177. float h0y = h0( fuv.y );
  2178. float h1y = h1( fuv.y );
  2179. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2180. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2181. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2182. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2183. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2184. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2185. }
  2186. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2187. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2188. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2189. vec2 fLodSizeInv = 1.0 / fLodSize;
  2190. vec2 cLodSizeInv = 1.0 / cLodSize;
  2191. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2192. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2193. return mix( fSample, cSample, fract( lod ) );
  2194. }
  2195. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2196. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2197. vec3 modelScale;
  2198. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2199. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2200. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2201. return normalize( refractionVector ) * thickness * modelScale;
  2202. }
  2203. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2204. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2205. }
  2206. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2207. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2208. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2209. }
  2210. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2211. if ( isinf( attenuationDistance ) ) {
  2212. return vec3( 1.0 );
  2213. } else {
  2214. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2215. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2216. }
  2217. }
  2218. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2219. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2220. const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
  2221. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2222. vec4 transmittedLight;
  2223. vec3 transmittance;
  2224. #ifdef USE_DISPERSION
  2225. float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
  2226. vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
  2227. for ( int i = 0; i < 3; i ++ ) {
  2228. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
  2229. vec3 refractedRayExit = position + transmissionRay;
  2230. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2231. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2232. refractionCoords += 1.0;
  2233. refractionCoords /= 2.0;
  2234. vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
  2235. transmittedLight[ i ] = transmissionSample[ i ];
  2236. transmittedLight.a += transmissionSample.a;
  2237. transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
  2238. }
  2239. transmittedLight.a /= 3.0;
  2240. #else
  2241. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2242. vec3 refractedRayExit = position + transmissionRay;
  2243. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2244. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2245. refractionCoords += 1.0;
  2246. refractionCoords /= 2.0;
  2247. transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2248. transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2249. #endif
  2250. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2251. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2252. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2253. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2254. }
  2255. #endif`,_p=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2256. varying vec2 vUv;
  2257. #endif
  2258. #ifdef USE_MAP
  2259. varying vec2 vMapUv;
  2260. #endif
  2261. #ifdef USE_ALPHAMAP
  2262. varying vec2 vAlphaMapUv;
  2263. #endif
  2264. #ifdef USE_LIGHTMAP
  2265. varying vec2 vLightMapUv;
  2266. #endif
  2267. #ifdef USE_AOMAP
  2268. varying vec2 vAoMapUv;
  2269. #endif
  2270. #ifdef USE_BUMPMAP
  2271. varying vec2 vBumpMapUv;
  2272. #endif
  2273. #ifdef USE_NORMALMAP
  2274. varying vec2 vNormalMapUv;
  2275. #endif
  2276. #ifdef USE_EMISSIVEMAP
  2277. varying vec2 vEmissiveMapUv;
  2278. #endif
  2279. #ifdef USE_METALNESSMAP
  2280. varying vec2 vMetalnessMapUv;
  2281. #endif
  2282. #ifdef USE_ROUGHNESSMAP
  2283. varying vec2 vRoughnessMapUv;
  2284. #endif
  2285. #ifdef USE_ANISOTROPYMAP
  2286. varying vec2 vAnisotropyMapUv;
  2287. #endif
  2288. #ifdef USE_CLEARCOATMAP
  2289. varying vec2 vClearcoatMapUv;
  2290. #endif
  2291. #ifdef USE_CLEARCOAT_NORMALMAP
  2292. varying vec2 vClearcoatNormalMapUv;
  2293. #endif
  2294. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2295. varying vec2 vClearcoatRoughnessMapUv;
  2296. #endif
  2297. #ifdef USE_IRIDESCENCEMAP
  2298. varying vec2 vIridescenceMapUv;
  2299. #endif
  2300. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2301. varying vec2 vIridescenceThicknessMapUv;
  2302. #endif
  2303. #ifdef USE_SHEEN_COLORMAP
  2304. varying vec2 vSheenColorMapUv;
  2305. #endif
  2306. #ifdef USE_SHEEN_ROUGHNESSMAP
  2307. varying vec2 vSheenRoughnessMapUv;
  2308. #endif
  2309. #ifdef USE_SPECULARMAP
  2310. varying vec2 vSpecularMapUv;
  2311. #endif
  2312. #ifdef USE_SPECULAR_COLORMAP
  2313. varying vec2 vSpecularColorMapUv;
  2314. #endif
  2315. #ifdef USE_SPECULAR_INTENSITYMAP
  2316. varying vec2 vSpecularIntensityMapUv;
  2317. #endif
  2318. #ifdef USE_TRANSMISSIONMAP
  2319. uniform mat3 transmissionMapTransform;
  2320. varying vec2 vTransmissionMapUv;
  2321. #endif
  2322. #ifdef USE_THICKNESSMAP
  2323. uniform mat3 thicknessMapTransform;
  2324. varying vec2 vThicknessMapUv;
  2325. #endif`,xp=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2326. varying vec2 vUv;
  2327. #endif
  2328. #ifdef USE_MAP
  2329. uniform mat3 mapTransform;
  2330. varying vec2 vMapUv;
  2331. #endif
  2332. #ifdef USE_ALPHAMAP
  2333. uniform mat3 alphaMapTransform;
  2334. varying vec2 vAlphaMapUv;
  2335. #endif
  2336. #ifdef USE_LIGHTMAP
  2337. uniform mat3 lightMapTransform;
  2338. varying vec2 vLightMapUv;
  2339. #endif
  2340. #ifdef USE_AOMAP
  2341. uniform mat3 aoMapTransform;
  2342. varying vec2 vAoMapUv;
  2343. #endif
  2344. #ifdef USE_BUMPMAP
  2345. uniform mat3 bumpMapTransform;
  2346. varying vec2 vBumpMapUv;
  2347. #endif
  2348. #ifdef USE_NORMALMAP
  2349. uniform mat3 normalMapTransform;
  2350. varying vec2 vNormalMapUv;
  2351. #endif
  2352. #ifdef USE_DISPLACEMENTMAP
  2353. uniform mat3 displacementMapTransform;
  2354. varying vec2 vDisplacementMapUv;
  2355. #endif
  2356. #ifdef USE_EMISSIVEMAP
  2357. uniform mat3 emissiveMapTransform;
  2358. varying vec2 vEmissiveMapUv;
  2359. #endif
  2360. #ifdef USE_METALNESSMAP
  2361. uniform mat3 metalnessMapTransform;
  2362. varying vec2 vMetalnessMapUv;
  2363. #endif
  2364. #ifdef USE_ROUGHNESSMAP
  2365. uniform mat3 roughnessMapTransform;
  2366. varying vec2 vRoughnessMapUv;
  2367. #endif
  2368. #ifdef USE_ANISOTROPYMAP
  2369. uniform mat3 anisotropyMapTransform;
  2370. varying vec2 vAnisotropyMapUv;
  2371. #endif
  2372. #ifdef USE_CLEARCOATMAP
  2373. uniform mat3 clearcoatMapTransform;
  2374. varying vec2 vClearcoatMapUv;
  2375. #endif
  2376. #ifdef USE_CLEARCOAT_NORMALMAP
  2377. uniform mat3 clearcoatNormalMapTransform;
  2378. varying vec2 vClearcoatNormalMapUv;
  2379. #endif
  2380. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2381. uniform mat3 clearcoatRoughnessMapTransform;
  2382. varying vec2 vClearcoatRoughnessMapUv;
  2383. #endif
  2384. #ifdef USE_SHEEN_COLORMAP
  2385. uniform mat3 sheenColorMapTransform;
  2386. varying vec2 vSheenColorMapUv;
  2387. #endif
  2388. #ifdef USE_SHEEN_ROUGHNESSMAP
  2389. uniform mat3 sheenRoughnessMapTransform;
  2390. varying vec2 vSheenRoughnessMapUv;
  2391. #endif
  2392. #ifdef USE_IRIDESCENCEMAP
  2393. uniform mat3 iridescenceMapTransform;
  2394. varying vec2 vIridescenceMapUv;
  2395. #endif
  2396. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2397. uniform mat3 iridescenceThicknessMapTransform;
  2398. varying vec2 vIridescenceThicknessMapUv;
  2399. #endif
  2400. #ifdef USE_SPECULARMAP
  2401. uniform mat3 specularMapTransform;
  2402. varying vec2 vSpecularMapUv;
  2403. #endif
  2404. #ifdef USE_SPECULAR_COLORMAP
  2405. uniform mat3 specularColorMapTransform;
  2406. varying vec2 vSpecularColorMapUv;
  2407. #endif
  2408. #ifdef USE_SPECULAR_INTENSITYMAP
  2409. uniform mat3 specularIntensityMapTransform;
  2410. varying vec2 vSpecularIntensityMapUv;
  2411. #endif
  2412. #ifdef USE_TRANSMISSIONMAP
  2413. uniform mat3 transmissionMapTransform;
  2414. varying vec2 vTransmissionMapUv;
  2415. #endif
  2416. #ifdef USE_THICKNESSMAP
  2417. uniform mat3 thicknessMapTransform;
  2418. varying vec2 vThicknessMapUv;
  2419. #endif`,vp=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2420. vUv = vec3( uv, 1 ).xy;
  2421. #endif
  2422. #ifdef USE_MAP
  2423. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2424. #endif
  2425. #ifdef USE_ALPHAMAP
  2426. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2427. #endif
  2428. #ifdef USE_LIGHTMAP
  2429. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2430. #endif
  2431. #ifdef USE_AOMAP
  2432. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2433. #endif
  2434. #ifdef USE_BUMPMAP
  2435. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2436. #endif
  2437. #ifdef USE_NORMALMAP
  2438. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2439. #endif
  2440. #ifdef USE_DISPLACEMENTMAP
  2441. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2442. #endif
  2443. #ifdef USE_EMISSIVEMAP
  2444. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2445. #endif
  2446. #ifdef USE_METALNESSMAP
  2447. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2448. #endif
  2449. #ifdef USE_ROUGHNESSMAP
  2450. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2451. #endif
  2452. #ifdef USE_ANISOTROPYMAP
  2453. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2454. #endif
  2455. #ifdef USE_CLEARCOATMAP
  2456. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2457. #endif
  2458. #ifdef USE_CLEARCOAT_NORMALMAP
  2459. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2460. #endif
  2461. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2462. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2463. #endif
  2464. #ifdef USE_IRIDESCENCEMAP
  2465. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2466. #endif
  2467. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2468. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2469. #endif
  2470. #ifdef USE_SHEEN_COLORMAP
  2471. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2472. #endif
  2473. #ifdef USE_SHEEN_ROUGHNESSMAP
  2474. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2475. #endif
  2476. #ifdef USE_SPECULARMAP
  2477. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2478. #endif
  2479. #ifdef USE_SPECULAR_COLORMAP
  2480. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2481. #endif
  2482. #ifdef USE_SPECULAR_INTENSITYMAP
  2483. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2484. #endif
  2485. #ifdef USE_TRANSMISSIONMAP
  2486. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2487. #endif
  2488. #ifdef USE_THICKNESSMAP
  2489. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2490. #endif`,Mp=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2491. vec4 worldPosition = vec4( transformed, 1.0 );
  2492. #ifdef USE_BATCHING
  2493. worldPosition = batchingMatrix * worldPosition;
  2494. #endif
  2495. #ifdef USE_INSTANCING
  2496. worldPosition = instanceMatrix * worldPosition;
  2497. #endif
  2498. worldPosition = modelMatrix * worldPosition;
  2499. #endif`;const yp=`varying vec2 vUv;
  2500. uniform mat3 uvTransform;
  2501. void main() {
  2502. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2503. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2504. }`,Sp=`uniform sampler2D t2D;
  2505. uniform float backgroundIntensity;
  2506. varying vec2 vUv;
  2507. void main() {
  2508. vec4 texColor = texture2D( t2D, vUv );
  2509. #ifdef DECODE_VIDEO_TEXTURE
  2510. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2511. #endif
  2512. texColor.rgb *= backgroundIntensity;
  2513. gl_FragColor = texColor;
  2514. #include <tonemapping_fragment>
  2515. #include <colorspace_fragment>
  2516. }`,Ep=`varying vec3 vWorldDirection;
  2517. #include <common>
  2518. void main() {
  2519. vWorldDirection = transformDirection( position, modelMatrix );
  2520. #include <begin_vertex>
  2521. #include <project_vertex>
  2522. gl_Position.z = gl_Position.w;
  2523. }`,Tp=`#ifdef ENVMAP_TYPE_CUBE
  2524. uniform samplerCube envMap;
  2525. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2526. uniform sampler2D envMap;
  2527. #endif
  2528. uniform float flipEnvMap;
  2529. uniform float backgroundBlurriness;
  2530. uniform float backgroundIntensity;
  2531. uniform mat3 backgroundRotation;
  2532. varying vec3 vWorldDirection;
  2533. #include <cube_uv_reflection_fragment>
  2534. void main() {
  2535. #ifdef ENVMAP_TYPE_CUBE
  2536. vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2537. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2538. vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
  2539. #else
  2540. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2541. #endif
  2542. texColor.rgb *= backgroundIntensity;
  2543. gl_FragColor = texColor;
  2544. #include <tonemapping_fragment>
  2545. #include <colorspace_fragment>
  2546. }`,bp=`varying vec3 vWorldDirection;
  2547. #include <common>
  2548. void main() {
  2549. vWorldDirection = transformDirection( position, modelMatrix );
  2550. #include <begin_vertex>
  2551. #include <project_vertex>
  2552. gl_Position.z = gl_Position.w;
  2553. }`,Ap=`uniform samplerCube tCube;
  2554. uniform float tFlip;
  2555. uniform float opacity;
  2556. varying vec3 vWorldDirection;
  2557. void main() {
  2558. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2559. gl_FragColor = texColor;
  2560. gl_FragColor.a *= opacity;
  2561. #include <tonemapping_fragment>
  2562. #include <colorspace_fragment>
  2563. }`,wp=`#include <common>
  2564. #include <batching_pars_vertex>
  2565. #include <uv_pars_vertex>
  2566. #include <displacementmap_pars_vertex>
  2567. #include <morphtarget_pars_vertex>
  2568. #include <skinning_pars_vertex>
  2569. #include <logdepthbuf_pars_vertex>
  2570. #include <clipping_planes_pars_vertex>
  2571. varying vec2 vHighPrecisionZW;
  2572. void main() {
  2573. #include <uv_vertex>
  2574. #include <batching_vertex>
  2575. #include <skinbase_vertex>
  2576. #include <morphinstance_vertex>
  2577. #ifdef USE_DISPLACEMENTMAP
  2578. #include <beginnormal_vertex>
  2579. #include <morphnormal_vertex>
  2580. #include <skinnormal_vertex>
  2581. #endif
  2582. #include <begin_vertex>
  2583. #include <morphtarget_vertex>
  2584. #include <skinning_vertex>
  2585. #include <displacementmap_vertex>
  2586. #include <project_vertex>
  2587. #include <logdepthbuf_vertex>
  2588. #include <clipping_planes_vertex>
  2589. vHighPrecisionZW = gl_Position.zw;
  2590. }`,Rp=`#if DEPTH_PACKING == 3200
  2591. uniform float opacity;
  2592. #endif
  2593. #include <common>
  2594. #include <packing>
  2595. #include <uv_pars_fragment>
  2596. #include <map_pars_fragment>
  2597. #include <alphamap_pars_fragment>
  2598. #include <alphatest_pars_fragment>
  2599. #include <alphahash_pars_fragment>
  2600. #include <logdepthbuf_pars_fragment>
  2601. #include <clipping_planes_pars_fragment>
  2602. varying vec2 vHighPrecisionZW;
  2603. void main() {
  2604. vec4 diffuseColor = vec4( 1.0 );
  2605. #include <clipping_planes_fragment>
  2606. #if DEPTH_PACKING == 3200
  2607. diffuseColor.a = opacity;
  2608. #endif
  2609. #include <map_fragment>
  2610. #include <alphamap_fragment>
  2611. #include <alphatest_fragment>
  2612. #include <alphahash_fragment>
  2613. #include <logdepthbuf_fragment>
  2614. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  2615. #if DEPTH_PACKING == 3200
  2616. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2617. #elif DEPTH_PACKING == 3201
  2618. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2619. #elif DEPTH_PACKING == 3202
  2620. gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
  2621. #elif DEPTH_PACKING == 3203
  2622. gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
  2623. #endif
  2624. }`,Cp=`#define DISTANCE
  2625. varying vec3 vWorldPosition;
  2626. #include <common>
  2627. #include <batching_pars_vertex>
  2628. #include <uv_pars_vertex>
  2629. #include <displacementmap_pars_vertex>
  2630. #include <morphtarget_pars_vertex>
  2631. #include <skinning_pars_vertex>
  2632. #include <clipping_planes_pars_vertex>
  2633. void main() {
  2634. #include <uv_vertex>
  2635. #include <batching_vertex>
  2636. #include <skinbase_vertex>
  2637. #include <morphinstance_vertex>
  2638. #ifdef USE_DISPLACEMENTMAP
  2639. #include <beginnormal_vertex>
  2640. #include <morphnormal_vertex>
  2641. #include <skinnormal_vertex>
  2642. #endif
  2643. #include <begin_vertex>
  2644. #include <morphtarget_vertex>
  2645. #include <skinning_vertex>
  2646. #include <displacementmap_vertex>
  2647. #include <project_vertex>
  2648. #include <worldpos_vertex>
  2649. #include <clipping_planes_vertex>
  2650. vWorldPosition = worldPosition.xyz;
  2651. }`,Pp=`#define DISTANCE
  2652. uniform vec3 referencePosition;
  2653. uniform float nearDistance;
  2654. uniform float farDistance;
  2655. varying vec3 vWorldPosition;
  2656. #include <common>
  2657. #include <packing>
  2658. #include <uv_pars_fragment>
  2659. #include <map_pars_fragment>
  2660. #include <alphamap_pars_fragment>
  2661. #include <alphatest_pars_fragment>
  2662. #include <alphahash_pars_fragment>
  2663. #include <clipping_planes_pars_fragment>
  2664. void main () {
  2665. vec4 diffuseColor = vec4( 1.0 );
  2666. #include <clipping_planes_fragment>
  2667. #include <map_fragment>
  2668. #include <alphamap_fragment>
  2669. #include <alphatest_fragment>
  2670. #include <alphahash_fragment>
  2671. float dist = length( vWorldPosition - referencePosition );
  2672. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2673. dist = saturate( dist );
  2674. gl_FragColor = packDepthToRGBA( dist );
  2675. }`,Lp=`varying vec3 vWorldDirection;
  2676. #include <common>
  2677. void main() {
  2678. vWorldDirection = transformDirection( position, modelMatrix );
  2679. #include <begin_vertex>
  2680. #include <project_vertex>
  2681. }`,Ip=`uniform sampler2D tEquirect;
  2682. varying vec3 vWorldDirection;
  2683. #include <common>
  2684. void main() {
  2685. vec3 direction = normalize( vWorldDirection );
  2686. vec2 sampleUV = equirectUv( direction );
  2687. gl_FragColor = texture2D( tEquirect, sampleUV );
  2688. #include <tonemapping_fragment>
  2689. #include <colorspace_fragment>
  2690. }`,Dp=`uniform float scale;
  2691. attribute float lineDistance;
  2692. varying float vLineDistance;
  2693. #include <common>
  2694. #include <uv_pars_vertex>
  2695. #include <color_pars_vertex>
  2696. #include <fog_pars_vertex>
  2697. #include <morphtarget_pars_vertex>
  2698. #include <logdepthbuf_pars_vertex>
  2699. #include <clipping_planes_pars_vertex>
  2700. void main() {
  2701. vLineDistance = scale * lineDistance;
  2702. #include <uv_vertex>
  2703. #include <color_vertex>
  2704. #include <morphinstance_vertex>
  2705. #include <morphcolor_vertex>
  2706. #include <begin_vertex>
  2707. #include <morphtarget_vertex>
  2708. #include <project_vertex>
  2709. #include <logdepthbuf_vertex>
  2710. #include <clipping_planes_vertex>
  2711. #include <fog_vertex>
  2712. }`,Up=`uniform vec3 diffuse;
  2713. uniform float opacity;
  2714. uniform float dashSize;
  2715. uniform float totalSize;
  2716. varying float vLineDistance;
  2717. #include <common>
  2718. #include <color_pars_fragment>
  2719. #include <uv_pars_fragment>
  2720. #include <map_pars_fragment>
  2721. #include <fog_pars_fragment>
  2722. #include <logdepthbuf_pars_fragment>
  2723. #include <clipping_planes_pars_fragment>
  2724. void main() {
  2725. vec4 diffuseColor = vec4( diffuse, opacity );
  2726. #include <clipping_planes_fragment>
  2727. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2728. discard;
  2729. }
  2730. vec3 outgoingLight = vec3( 0.0 );
  2731. #include <logdepthbuf_fragment>
  2732. #include <map_fragment>
  2733. #include <color_fragment>
  2734. outgoingLight = diffuseColor.rgb;
  2735. #include <opaque_fragment>
  2736. #include <tonemapping_fragment>
  2737. #include <colorspace_fragment>
  2738. #include <fog_fragment>
  2739. #include <premultiplied_alpha_fragment>
  2740. }`,Np=`#include <common>
  2741. #include <batching_pars_vertex>
  2742. #include <uv_pars_vertex>
  2743. #include <envmap_pars_vertex>
  2744. #include <color_pars_vertex>
  2745. #include <fog_pars_vertex>
  2746. #include <morphtarget_pars_vertex>
  2747. #include <skinning_pars_vertex>
  2748. #include <logdepthbuf_pars_vertex>
  2749. #include <clipping_planes_pars_vertex>
  2750. void main() {
  2751. #include <uv_vertex>
  2752. #include <color_vertex>
  2753. #include <morphinstance_vertex>
  2754. #include <morphcolor_vertex>
  2755. #include <batching_vertex>
  2756. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  2757. #include <beginnormal_vertex>
  2758. #include <morphnormal_vertex>
  2759. #include <skinbase_vertex>
  2760. #include <skinnormal_vertex>
  2761. #include <defaultnormal_vertex>
  2762. #endif
  2763. #include <begin_vertex>
  2764. #include <morphtarget_vertex>
  2765. #include <skinning_vertex>
  2766. #include <project_vertex>
  2767. #include <logdepthbuf_vertex>
  2768. #include <clipping_planes_vertex>
  2769. #include <worldpos_vertex>
  2770. #include <envmap_vertex>
  2771. #include <fog_vertex>
  2772. }`,Fp=`uniform vec3 diffuse;
  2773. uniform float opacity;
  2774. #ifndef FLAT_SHADED
  2775. varying vec3 vNormal;
  2776. #endif
  2777. #include <common>
  2778. #include <dithering_pars_fragment>
  2779. #include <color_pars_fragment>
  2780. #include <uv_pars_fragment>
  2781. #include <map_pars_fragment>
  2782. #include <alphamap_pars_fragment>
  2783. #include <alphatest_pars_fragment>
  2784. #include <alphahash_pars_fragment>
  2785. #include <aomap_pars_fragment>
  2786. #include <lightmap_pars_fragment>
  2787. #include <envmap_common_pars_fragment>
  2788. #include <envmap_pars_fragment>
  2789. #include <fog_pars_fragment>
  2790. #include <specularmap_pars_fragment>
  2791. #include <logdepthbuf_pars_fragment>
  2792. #include <clipping_planes_pars_fragment>
  2793. void main() {
  2794. vec4 diffuseColor = vec4( diffuse, opacity );
  2795. #include <clipping_planes_fragment>
  2796. #include <logdepthbuf_fragment>
  2797. #include <map_fragment>
  2798. #include <color_fragment>
  2799. #include <alphamap_fragment>
  2800. #include <alphatest_fragment>
  2801. #include <alphahash_fragment>
  2802. #include <specularmap_fragment>
  2803. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2804. #ifdef USE_LIGHTMAP
  2805. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  2806. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  2807. #else
  2808. reflectedLight.indirectDiffuse += vec3( 1.0 );
  2809. #endif
  2810. #include <aomap_fragment>
  2811. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  2812. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  2813. #include <envmap_fragment>
  2814. #include <opaque_fragment>
  2815. #include <tonemapping_fragment>
  2816. #include <colorspace_fragment>
  2817. #include <fog_fragment>
  2818. #include <premultiplied_alpha_fragment>
  2819. #include <dithering_fragment>
  2820. }`,Op=`#define LAMBERT
  2821. varying vec3 vViewPosition;
  2822. #include <common>
  2823. #include <batching_pars_vertex>
  2824. #include <uv_pars_vertex>
  2825. #include <displacementmap_pars_vertex>
  2826. #include <envmap_pars_vertex>
  2827. #include <color_pars_vertex>
  2828. #include <fog_pars_vertex>
  2829. #include <normal_pars_vertex>
  2830. #include <morphtarget_pars_vertex>
  2831. #include <skinning_pars_vertex>
  2832. #include <shadowmap_pars_vertex>
  2833. #include <logdepthbuf_pars_vertex>
  2834. #include <clipping_planes_pars_vertex>
  2835. void main() {
  2836. #include <uv_vertex>
  2837. #include <color_vertex>
  2838. #include <morphinstance_vertex>
  2839. #include <morphcolor_vertex>
  2840. #include <batching_vertex>
  2841. #include <beginnormal_vertex>
  2842. #include <morphnormal_vertex>
  2843. #include <skinbase_vertex>
  2844. #include <skinnormal_vertex>
  2845. #include <defaultnormal_vertex>
  2846. #include <normal_vertex>
  2847. #include <begin_vertex>
  2848. #include <morphtarget_vertex>
  2849. #include <skinning_vertex>
  2850. #include <displacementmap_vertex>
  2851. #include <project_vertex>
  2852. #include <logdepthbuf_vertex>
  2853. #include <clipping_planes_vertex>
  2854. vViewPosition = - mvPosition.xyz;
  2855. #include <worldpos_vertex>
  2856. #include <envmap_vertex>
  2857. #include <shadowmap_vertex>
  2858. #include <fog_vertex>
  2859. }`,Bp=`#define LAMBERT
  2860. uniform vec3 diffuse;
  2861. uniform vec3 emissive;
  2862. uniform float opacity;
  2863. #include <common>
  2864. #include <packing>
  2865. #include <dithering_pars_fragment>
  2866. #include <color_pars_fragment>
  2867. #include <uv_pars_fragment>
  2868. #include <map_pars_fragment>
  2869. #include <alphamap_pars_fragment>
  2870. #include <alphatest_pars_fragment>
  2871. #include <alphahash_pars_fragment>
  2872. #include <aomap_pars_fragment>
  2873. #include <lightmap_pars_fragment>
  2874. #include <emissivemap_pars_fragment>
  2875. #include <envmap_common_pars_fragment>
  2876. #include <envmap_pars_fragment>
  2877. #include <fog_pars_fragment>
  2878. #include <bsdfs>
  2879. #include <lights_pars_begin>
  2880. #include <normal_pars_fragment>
  2881. #include <lights_lambert_pars_fragment>
  2882. #include <shadowmap_pars_fragment>
  2883. #include <bumpmap_pars_fragment>
  2884. #include <normalmap_pars_fragment>
  2885. #include <specularmap_pars_fragment>
  2886. #include <logdepthbuf_pars_fragment>
  2887. #include <clipping_planes_pars_fragment>
  2888. void main() {
  2889. vec4 diffuseColor = vec4( diffuse, opacity );
  2890. #include <clipping_planes_fragment>
  2891. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2892. vec3 totalEmissiveRadiance = emissive;
  2893. #include <logdepthbuf_fragment>
  2894. #include <map_fragment>
  2895. #include <color_fragment>
  2896. #include <alphamap_fragment>
  2897. #include <alphatest_fragment>
  2898. #include <alphahash_fragment>
  2899. #include <specularmap_fragment>
  2900. #include <normal_fragment_begin>
  2901. #include <normal_fragment_maps>
  2902. #include <emissivemap_fragment>
  2903. #include <lights_lambert_fragment>
  2904. #include <lights_fragment_begin>
  2905. #include <lights_fragment_maps>
  2906. #include <lights_fragment_end>
  2907. #include <aomap_fragment>
  2908. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  2909. #include <envmap_fragment>
  2910. #include <opaque_fragment>
  2911. #include <tonemapping_fragment>
  2912. #include <colorspace_fragment>
  2913. #include <fog_fragment>
  2914. #include <premultiplied_alpha_fragment>
  2915. #include <dithering_fragment>
  2916. }`,zp=`#define MATCAP
  2917. varying vec3 vViewPosition;
  2918. #include <common>
  2919. #include <batching_pars_vertex>
  2920. #include <uv_pars_vertex>
  2921. #include <color_pars_vertex>
  2922. #include <displacementmap_pars_vertex>
  2923. #include <fog_pars_vertex>
  2924. #include <normal_pars_vertex>
  2925. #include <morphtarget_pars_vertex>
  2926. #include <skinning_pars_vertex>
  2927. #include <logdepthbuf_pars_vertex>
  2928. #include <clipping_planes_pars_vertex>
  2929. void main() {
  2930. #include <uv_vertex>
  2931. #include <color_vertex>
  2932. #include <morphinstance_vertex>
  2933. #include <morphcolor_vertex>
  2934. #include <batching_vertex>
  2935. #include <beginnormal_vertex>
  2936. #include <morphnormal_vertex>
  2937. #include <skinbase_vertex>
  2938. #include <skinnormal_vertex>
  2939. #include <defaultnormal_vertex>
  2940. #include <normal_vertex>
  2941. #include <begin_vertex>
  2942. #include <morphtarget_vertex>
  2943. #include <skinning_vertex>
  2944. #include <displacementmap_vertex>
  2945. #include <project_vertex>
  2946. #include <logdepthbuf_vertex>
  2947. #include <clipping_planes_vertex>
  2948. #include <fog_vertex>
  2949. vViewPosition = - mvPosition.xyz;
  2950. }`,Hp=`#define MATCAP
  2951. uniform vec3 diffuse;
  2952. uniform float opacity;
  2953. uniform sampler2D matcap;
  2954. varying vec3 vViewPosition;
  2955. #include <common>
  2956. #include <dithering_pars_fragment>
  2957. #include <color_pars_fragment>
  2958. #include <uv_pars_fragment>
  2959. #include <map_pars_fragment>
  2960. #include <alphamap_pars_fragment>
  2961. #include <alphatest_pars_fragment>
  2962. #include <alphahash_pars_fragment>
  2963. #include <fog_pars_fragment>
  2964. #include <normal_pars_fragment>
  2965. #include <bumpmap_pars_fragment>
  2966. #include <normalmap_pars_fragment>
  2967. #include <logdepthbuf_pars_fragment>
  2968. #include <clipping_planes_pars_fragment>
  2969. void main() {
  2970. vec4 diffuseColor = vec4( diffuse, opacity );
  2971. #include <clipping_planes_fragment>
  2972. #include <logdepthbuf_fragment>
  2973. #include <map_fragment>
  2974. #include <color_fragment>
  2975. #include <alphamap_fragment>
  2976. #include <alphatest_fragment>
  2977. #include <alphahash_fragment>
  2978. #include <normal_fragment_begin>
  2979. #include <normal_fragment_maps>
  2980. vec3 viewDir = normalize( vViewPosition );
  2981. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  2982. vec3 y = cross( viewDir, x );
  2983. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  2984. #ifdef USE_MATCAP
  2985. vec4 matcapColor = texture2D( matcap, uv );
  2986. #else
  2987. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  2988. #endif
  2989. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  2990. #include <opaque_fragment>
  2991. #include <tonemapping_fragment>
  2992. #include <colorspace_fragment>
  2993. #include <fog_fragment>
  2994. #include <premultiplied_alpha_fragment>
  2995. #include <dithering_fragment>
  2996. }`,kp=`#define NORMAL
  2997. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  2998. varying vec3 vViewPosition;
  2999. #endif
  3000. #include <common>
  3001. #include <batching_pars_vertex>
  3002. #include <uv_pars_vertex>
  3003. #include <displacementmap_pars_vertex>
  3004. #include <normal_pars_vertex>
  3005. #include <morphtarget_pars_vertex>
  3006. #include <skinning_pars_vertex>
  3007. #include <logdepthbuf_pars_vertex>
  3008. #include <clipping_planes_pars_vertex>
  3009. void main() {
  3010. #include <uv_vertex>
  3011. #include <batching_vertex>
  3012. #include <beginnormal_vertex>
  3013. #include <morphinstance_vertex>
  3014. #include <morphnormal_vertex>
  3015. #include <skinbase_vertex>
  3016. #include <skinnormal_vertex>
  3017. #include <defaultnormal_vertex>
  3018. #include <normal_vertex>
  3019. #include <begin_vertex>
  3020. #include <morphtarget_vertex>
  3021. #include <skinning_vertex>
  3022. #include <displacementmap_vertex>
  3023. #include <project_vertex>
  3024. #include <logdepthbuf_vertex>
  3025. #include <clipping_planes_vertex>
  3026. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3027. vViewPosition = - mvPosition.xyz;
  3028. #endif
  3029. }`,Vp=`#define NORMAL
  3030. uniform float opacity;
  3031. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3032. varying vec3 vViewPosition;
  3033. #endif
  3034. #include <packing>
  3035. #include <uv_pars_fragment>
  3036. #include <normal_pars_fragment>
  3037. #include <bumpmap_pars_fragment>
  3038. #include <normalmap_pars_fragment>
  3039. #include <logdepthbuf_pars_fragment>
  3040. #include <clipping_planes_pars_fragment>
  3041. void main() {
  3042. vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
  3043. #include <clipping_planes_fragment>
  3044. #include <logdepthbuf_fragment>
  3045. #include <normal_fragment_begin>
  3046. #include <normal_fragment_maps>
  3047. gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
  3048. #ifdef OPAQUE
  3049. gl_FragColor.a = 1.0;
  3050. #endif
  3051. }`,Gp=`#define PHONG
  3052. varying vec3 vViewPosition;
  3053. #include <common>
  3054. #include <batching_pars_vertex>
  3055. #include <uv_pars_vertex>
  3056. #include <displacementmap_pars_vertex>
  3057. #include <envmap_pars_vertex>
  3058. #include <color_pars_vertex>
  3059. #include <fog_pars_vertex>
  3060. #include <normal_pars_vertex>
  3061. #include <morphtarget_pars_vertex>
  3062. #include <skinning_pars_vertex>
  3063. #include <shadowmap_pars_vertex>
  3064. #include <logdepthbuf_pars_vertex>
  3065. #include <clipping_planes_pars_vertex>
  3066. void main() {
  3067. #include <uv_vertex>
  3068. #include <color_vertex>
  3069. #include <morphcolor_vertex>
  3070. #include <batching_vertex>
  3071. #include <beginnormal_vertex>
  3072. #include <morphinstance_vertex>
  3073. #include <morphnormal_vertex>
  3074. #include <skinbase_vertex>
  3075. #include <skinnormal_vertex>
  3076. #include <defaultnormal_vertex>
  3077. #include <normal_vertex>
  3078. #include <begin_vertex>
  3079. #include <morphtarget_vertex>
  3080. #include <skinning_vertex>
  3081. #include <displacementmap_vertex>
  3082. #include <project_vertex>
  3083. #include <logdepthbuf_vertex>
  3084. #include <clipping_planes_vertex>
  3085. vViewPosition = - mvPosition.xyz;
  3086. #include <worldpos_vertex>
  3087. #include <envmap_vertex>
  3088. #include <shadowmap_vertex>
  3089. #include <fog_vertex>
  3090. }`,Wp=`#define PHONG
  3091. uniform vec3 diffuse;
  3092. uniform vec3 emissive;
  3093. uniform vec3 specular;
  3094. uniform float shininess;
  3095. uniform float opacity;
  3096. #include <common>
  3097. #include <packing>
  3098. #include <dithering_pars_fragment>
  3099. #include <color_pars_fragment>
  3100. #include <uv_pars_fragment>
  3101. #include <map_pars_fragment>
  3102. #include <alphamap_pars_fragment>
  3103. #include <alphatest_pars_fragment>
  3104. #include <alphahash_pars_fragment>
  3105. #include <aomap_pars_fragment>
  3106. #include <lightmap_pars_fragment>
  3107. #include <emissivemap_pars_fragment>
  3108. #include <envmap_common_pars_fragment>
  3109. #include <envmap_pars_fragment>
  3110. #include <fog_pars_fragment>
  3111. #include <bsdfs>
  3112. #include <lights_pars_begin>
  3113. #include <normal_pars_fragment>
  3114. #include <lights_phong_pars_fragment>
  3115. #include <shadowmap_pars_fragment>
  3116. #include <bumpmap_pars_fragment>
  3117. #include <normalmap_pars_fragment>
  3118. #include <specularmap_pars_fragment>
  3119. #include <logdepthbuf_pars_fragment>
  3120. #include <clipping_planes_pars_fragment>
  3121. void main() {
  3122. vec4 diffuseColor = vec4( diffuse, opacity );
  3123. #include <clipping_planes_fragment>
  3124. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3125. vec3 totalEmissiveRadiance = emissive;
  3126. #include <logdepthbuf_fragment>
  3127. #include <map_fragment>
  3128. #include <color_fragment>
  3129. #include <alphamap_fragment>
  3130. #include <alphatest_fragment>
  3131. #include <alphahash_fragment>
  3132. #include <specularmap_fragment>
  3133. #include <normal_fragment_begin>
  3134. #include <normal_fragment_maps>
  3135. #include <emissivemap_fragment>
  3136. #include <lights_phong_fragment>
  3137. #include <lights_fragment_begin>
  3138. #include <lights_fragment_maps>
  3139. #include <lights_fragment_end>
  3140. #include <aomap_fragment>
  3141. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3142. #include <envmap_fragment>
  3143. #include <opaque_fragment>
  3144. #include <tonemapping_fragment>
  3145. #include <colorspace_fragment>
  3146. #include <fog_fragment>
  3147. #include <premultiplied_alpha_fragment>
  3148. #include <dithering_fragment>
  3149. }`,Xp=`#define STANDARD
  3150. varying vec3 vViewPosition;
  3151. #ifdef USE_TRANSMISSION
  3152. varying vec3 vWorldPosition;
  3153. #endif
  3154. #include <common>
  3155. #include <batching_pars_vertex>
  3156. #include <uv_pars_vertex>
  3157. #include <displacementmap_pars_vertex>
  3158. #include <color_pars_vertex>
  3159. #include <fog_pars_vertex>
  3160. #include <normal_pars_vertex>
  3161. #include <morphtarget_pars_vertex>
  3162. #include <skinning_pars_vertex>
  3163. #include <shadowmap_pars_vertex>
  3164. #include <logdepthbuf_pars_vertex>
  3165. #include <clipping_planes_pars_vertex>
  3166. void main() {
  3167. #include <uv_vertex>
  3168. #include <color_vertex>
  3169. #include <morphinstance_vertex>
  3170. #include <morphcolor_vertex>
  3171. #include <batching_vertex>
  3172. #include <beginnormal_vertex>
  3173. #include <morphnormal_vertex>
  3174. #include <skinbase_vertex>
  3175. #include <skinnormal_vertex>
  3176. #include <defaultnormal_vertex>
  3177. #include <normal_vertex>
  3178. #include <begin_vertex>
  3179. #include <morphtarget_vertex>
  3180. #include <skinning_vertex>
  3181. #include <displacementmap_vertex>
  3182. #include <project_vertex>
  3183. #include <logdepthbuf_vertex>
  3184. #include <clipping_planes_vertex>
  3185. vViewPosition = - mvPosition.xyz;
  3186. #include <worldpos_vertex>
  3187. #include <shadowmap_vertex>
  3188. #include <fog_vertex>
  3189. #ifdef USE_TRANSMISSION
  3190. vWorldPosition = worldPosition.xyz;
  3191. #endif
  3192. }`,qp=`#define STANDARD
  3193. #ifdef PHYSICAL
  3194. #define IOR
  3195. #define USE_SPECULAR
  3196. #endif
  3197. uniform vec3 diffuse;
  3198. uniform vec3 emissive;
  3199. uniform float roughness;
  3200. uniform float metalness;
  3201. uniform float opacity;
  3202. #ifdef IOR
  3203. uniform float ior;
  3204. #endif
  3205. #ifdef USE_SPECULAR
  3206. uniform float specularIntensity;
  3207. uniform vec3 specularColor;
  3208. #ifdef USE_SPECULAR_COLORMAP
  3209. uniform sampler2D specularColorMap;
  3210. #endif
  3211. #ifdef USE_SPECULAR_INTENSITYMAP
  3212. uniform sampler2D specularIntensityMap;
  3213. #endif
  3214. #endif
  3215. #ifdef USE_CLEARCOAT
  3216. uniform float clearcoat;
  3217. uniform float clearcoatRoughness;
  3218. #endif
  3219. #ifdef USE_DISPERSION
  3220. uniform float dispersion;
  3221. #endif
  3222. #ifdef USE_IRIDESCENCE
  3223. uniform float iridescence;
  3224. uniform float iridescenceIOR;
  3225. uniform float iridescenceThicknessMinimum;
  3226. uniform float iridescenceThicknessMaximum;
  3227. #endif
  3228. #ifdef USE_SHEEN
  3229. uniform vec3 sheenColor;
  3230. uniform float sheenRoughness;
  3231. #ifdef USE_SHEEN_COLORMAP
  3232. uniform sampler2D sheenColorMap;
  3233. #endif
  3234. #ifdef USE_SHEEN_ROUGHNESSMAP
  3235. uniform sampler2D sheenRoughnessMap;
  3236. #endif
  3237. #endif
  3238. #ifdef USE_ANISOTROPY
  3239. uniform vec2 anisotropyVector;
  3240. #ifdef USE_ANISOTROPYMAP
  3241. uniform sampler2D anisotropyMap;
  3242. #endif
  3243. #endif
  3244. varying vec3 vViewPosition;
  3245. #include <common>
  3246. #include <packing>
  3247. #include <dithering_pars_fragment>
  3248. #include <color_pars_fragment>
  3249. #include <uv_pars_fragment>
  3250. #include <map_pars_fragment>
  3251. #include <alphamap_pars_fragment>
  3252. #include <alphatest_pars_fragment>
  3253. #include <alphahash_pars_fragment>
  3254. #include <aomap_pars_fragment>
  3255. #include <lightmap_pars_fragment>
  3256. #include <emissivemap_pars_fragment>
  3257. #include <iridescence_fragment>
  3258. #include <cube_uv_reflection_fragment>
  3259. #include <envmap_common_pars_fragment>
  3260. #include <envmap_physical_pars_fragment>
  3261. #include <fog_pars_fragment>
  3262. #include <lights_pars_begin>
  3263. #include <normal_pars_fragment>
  3264. #include <lights_physical_pars_fragment>
  3265. #include <transmission_pars_fragment>
  3266. #include <shadowmap_pars_fragment>
  3267. #include <bumpmap_pars_fragment>
  3268. #include <normalmap_pars_fragment>
  3269. #include <clearcoat_pars_fragment>
  3270. #include <iridescence_pars_fragment>
  3271. #include <roughnessmap_pars_fragment>
  3272. #include <metalnessmap_pars_fragment>
  3273. #include <logdepthbuf_pars_fragment>
  3274. #include <clipping_planes_pars_fragment>
  3275. void main() {
  3276. vec4 diffuseColor = vec4( diffuse, opacity );
  3277. #include <clipping_planes_fragment>
  3278. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3279. vec3 totalEmissiveRadiance = emissive;
  3280. #include <logdepthbuf_fragment>
  3281. #include <map_fragment>
  3282. #include <color_fragment>
  3283. #include <alphamap_fragment>
  3284. #include <alphatest_fragment>
  3285. #include <alphahash_fragment>
  3286. #include <roughnessmap_fragment>
  3287. #include <metalnessmap_fragment>
  3288. #include <normal_fragment_begin>
  3289. #include <normal_fragment_maps>
  3290. #include <clearcoat_normal_fragment_begin>
  3291. #include <clearcoat_normal_fragment_maps>
  3292. #include <emissivemap_fragment>
  3293. #include <lights_physical_fragment>
  3294. #include <lights_fragment_begin>
  3295. #include <lights_fragment_maps>
  3296. #include <lights_fragment_end>
  3297. #include <aomap_fragment>
  3298. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3299. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3300. #include <transmission_fragment>
  3301. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3302. #ifdef USE_SHEEN
  3303. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3304. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3305. #endif
  3306. #ifdef USE_CLEARCOAT
  3307. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3308. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3309. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3310. #endif
  3311. #include <opaque_fragment>
  3312. #include <tonemapping_fragment>
  3313. #include <colorspace_fragment>
  3314. #include <fog_fragment>
  3315. #include <premultiplied_alpha_fragment>
  3316. #include <dithering_fragment>
  3317. }`,Yp=`#define TOON
  3318. varying vec3 vViewPosition;
  3319. #include <common>
  3320. #include <batching_pars_vertex>
  3321. #include <uv_pars_vertex>
  3322. #include <displacementmap_pars_vertex>
  3323. #include <color_pars_vertex>
  3324. #include <fog_pars_vertex>
  3325. #include <normal_pars_vertex>
  3326. #include <morphtarget_pars_vertex>
  3327. #include <skinning_pars_vertex>
  3328. #include <shadowmap_pars_vertex>
  3329. #include <logdepthbuf_pars_vertex>
  3330. #include <clipping_planes_pars_vertex>
  3331. void main() {
  3332. #include <uv_vertex>
  3333. #include <color_vertex>
  3334. #include <morphinstance_vertex>
  3335. #include <morphcolor_vertex>
  3336. #include <batching_vertex>
  3337. #include <beginnormal_vertex>
  3338. #include <morphnormal_vertex>
  3339. #include <skinbase_vertex>
  3340. #include <skinnormal_vertex>
  3341. #include <defaultnormal_vertex>
  3342. #include <normal_vertex>
  3343. #include <begin_vertex>
  3344. #include <morphtarget_vertex>
  3345. #include <skinning_vertex>
  3346. #include <displacementmap_vertex>
  3347. #include <project_vertex>
  3348. #include <logdepthbuf_vertex>
  3349. #include <clipping_planes_vertex>
  3350. vViewPosition = - mvPosition.xyz;
  3351. #include <worldpos_vertex>
  3352. #include <shadowmap_vertex>
  3353. #include <fog_vertex>
  3354. }`,jp=`#define TOON
  3355. uniform vec3 diffuse;
  3356. uniform vec3 emissive;
  3357. uniform float opacity;
  3358. #include <common>
  3359. #include <packing>
  3360. #include <dithering_pars_fragment>
  3361. #include <color_pars_fragment>
  3362. #include <uv_pars_fragment>
  3363. #include <map_pars_fragment>
  3364. #include <alphamap_pars_fragment>
  3365. #include <alphatest_pars_fragment>
  3366. #include <alphahash_pars_fragment>
  3367. #include <aomap_pars_fragment>
  3368. #include <lightmap_pars_fragment>
  3369. #include <emissivemap_pars_fragment>
  3370. #include <gradientmap_pars_fragment>
  3371. #include <fog_pars_fragment>
  3372. #include <bsdfs>
  3373. #include <lights_pars_begin>
  3374. #include <normal_pars_fragment>
  3375. #include <lights_toon_pars_fragment>
  3376. #include <shadowmap_pars_fragment>
  3377. #include <bumpmap_pars_fragment>
  3378. #include <normalmap_pars_fragment>
  3379. #include <logdepthbuf_pars_fragment>
  3380. #include <clipping_planes_pars_fragment>
  3381. void main() {
  3382. vec4 diffuseColor = vec4( diffuse, opacity );
  3383. #include <clipping_planes_fragment>
  3384. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3385. vec3 totalEmissiveRadiance = emissive;
  3386. #include <logdepthbuf_fragment>
  3387. #include <map_fragment>
  3388. #include <color_fragment>
  3389. #include <alphamap_fragment>
  3390. #include <alphatest_fragment>
  3391. #include <alphahash_fragment>
  3392. #include <normal_fragment_begin>
  3393. #include <normal_fragment_maps>
  3394. #include <emissivemap_fragment>
  3395. #include <lights_toon_fragment>
  3396. #include <lights_fragment_begin>
  3397. #include <lights_fragment_maps>
  3398. #include <lights_fragment_end>
  3399. #include <aomap_fragment>
  3400. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3401. #include <opaque_fragment>
  3402. #include <tonemapping_fragment>
  3403. #include <colorspace_fragment>
  3404. #include <fog_fragment>
  3405. #include <premultiplied_alpha_fragment>
  3406. #include <dithering_fragment>
  3407. }`,Kp=`uniform float size;
  3408. uniform float scale;
  3409. #include <common>
  3410. #include <color_pars_vertex>
  3411. #include <fog_pars_vertex>
  3412. #include <morphtarget_pars_vertex>
  3413. #include <logdepthbuf_pars_vertex>
  3414. #include <clipping_planes_pars_vertex>
  3415. #ifdef USE_POINTS_UV
  3416. varying vec2 vUv;
  3417. uniform mat3 uvTransform;
  3418. #endif
  3419. void main() {
  3420. #ifdef USE_POINTS_UV
  3421. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3422. #endif
  3423. #include <color_vertex>
  3424. #include <morphinstance_vertex>
  3425. #include <morphcolor_vertex>
  3426. #include <begin_vertex>
  3427. #include <morphtarget_vertex>
  3428. #include <project_vertex>
  3429. gl_PointSize = size;
  3430. #ifdef USE_SIZEATTENUATION
  3431. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3432. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3433. #endif
  3434. #include <logdepthbuf_vertex>
  3435. #include <clipping_planes_vertex>
  3436. #include <worldpos_vertex>
  3437. #include <fog_vertex>
  3438. }`,$p=`uniform vec3 diffuse;
  3439. uniform float opacity;
  3440. #include <common>
  3441. #include <color_pars_fragment>
  3442. #include <map_particle_pars_fragment>
  3443. #include <alphatest_pars_fragment>
  3444. #include <alphahash_pars_fragment>
  3445. #include <fog_pars_fragment>
  3446. #include <logdepthbuf_pars_fragment>
  3447. #include <clipping_planes_pars_fragment>
  3448. void main() {
  3449. vec4 diffuseColor = vec4( diffuse, opacity );
  3450. #include <clipping_planes_fragment>
  3451. vec3 outgoingLight = vec3( 0.0 );
  3452. #include <logdepthbuf_fragment>
  3453. #include <map_particle_fragment>
  3454. #include <color_fragment>
  3455. #include <alphatest_fragment>
  3456. #include <alphahash_fragment>
  3457. outgoingLight = diffuseColor.rgb;
  3458. #include <opaque_fragment>
  3459. #include <tonemapping_fragment>
  3460. #include <colorspace_fragment>
  3461. #include <fog_fragment>
  3462. #include <premultiplied_alpha_fragment>
  3463. }`,Zp=`#include <common>
  3464. #include <batching_pars_vertex>
  3465. #include <fog_pars_vertex>
  3466. #include <morphtarget_pars_vertex>
  3467. #include <skinning_pars_vertex>
  3468. #include <logdepthbuf_pars_vertex>
  3469. #include <shadowmap_pars_vertex>
  3470. void main() {
  3471. #include <batching_vertex>
  3472. #include <beginnormal_vertex>
  3473. #include <morphinstance_vertex>
  3474. #include <morphnormal_vertex>
  3475. #include <skinbase_vertex>
  3476. #include <skinnormal_vertex>
  3477. #include <defaultnormal_vertex>
  3478. #include <begin_vertex>
  3479. #include <morphtarget_vertex>
  3480. #include <skinning_vertex>
  3481. #include <project_vertex>
  3482. #include <logdepthbuf_vertex>
  3483. #include <worldpos_vertex>
  3484. #include <shadowmap_vertex>
  3485. #include <fog_vertex>
  3486. }`,Jp=`uniform vec3 color;
  3487. uniform float opacity;
  3488. #include <common>
  3489. #include <packing>
  3490. #include <fog_pars_fragment>
  3491. #include <bsdfs>
  3492. #include <lights_pars_begin>
  3493. #include <logdepthbuf_pars_fragment>
  3494. #include <shadowmap_pars_fragment>
  3495. #include <shadowmask_pars_fragment>
  3496. void main() {
  3497. #include <logdepthbuf_fragment>
  3498. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3499. #include <tonemapping_fragment>
  3500. #include <colorspace_fragment>
  3501. #include <fog_fragment>
  3502. }`,Qp=`uniform float rotation;
  3503. uniform vec2 center;
  3504. #include <common>
  3505. #include <uv_pars_vertex>
  3506. #include <fog_pars_vertex>
  3507. #include <logdepthbuf_pars_vertex>
  3508. #include <clipping_planes_pars_vertex>
  3509. void main() {
  3510. #include <uv_vertex>
  3511. vec4 mvPosition = modelViewMatrix[ 3 ];
  3512. vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
  3513. #ifndef USE_SIZEATTENUATION
  3514. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3515. if ( isPerspective ) scale *= - mvPosition.z;
  3516. #endif
  3517. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3518. vec2 rotatedPosition;
  3519. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3520. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3521. mvPosition.xy += rotatedPosition;
  3522. gl_Position = projectionMatrix * mvPosition;
  3523. #include <logdepthbuf_vertex>
  3524. #include <clipping_planes_vertex>
  3525. #include <fog_vertex>
  3526. }`,em=`uniform vec3 diffuse;
  3527. uniform float opacity;
  3528. #include <common>
  3529. #include <uv_pars_fragment>
  3530. #include <map_pars_fragment>
  3531. #include <alphamap_pars_fragment>
  3532. #include <alphatest_pars_fragment>
  3533. #include <alphahash_pars_fragment>
  3534. #include <fog_pars_fragment>
  3535. #include <logdepthbuf_pars_fragment>
  3536. #include <clipping_planes_pars_fragment>
  3537. void main() {
  3538. vec4 diffuseColor = vec4( diffuse, opacity );
  3539. #include <clipping_planes_fragment>
  3540. vec3 outgoingLight = vec3( 0.0 );
  3541. #include <logdepthbuf_fragment>
  3542. #include <map_fragment>
  3543. #include <alphamap_fragment>
  3544. #include <alphatest_fragment>
  3545. #include <alphahash_fragment>
  3546. outgoingLight = diffuseColor.rgb;
  3547. #include <opaque_fragment>
  3548. #include <tonemapping_fragment>
  3549. #include <colorspace_fragment>
  3550. #include <fog_fragment>
  3551. }`,Ne={alphahash_fragment:yd,alphahash_pars_fragment:Sd,alphamap_fragment:Ed,alphamap_pars_fragment:Td,alphatest_fragment:bd,alphatest_pars_fragment:Ad,aomap_fragment:wd,aomap_pars_fragment:Rd,batching_pars_vertex:Cd,batching_vertex:Pd,begin_vertex:Ld,beginnormal_vertex:Id,bsdfs:Dd,iridescence_fragment:Ud,bumpmap_pars_fragment:Nd,clipping_planes_fragment:Fd,clipping_planes_pars_fragment:Od,clipping_planes_pars_vertex:Bd,clipping_planes_vertex:zd,color_fragment:Hd,color_pars_fragment:kd,color_pars_vertex:Vd,color_vertex:Gd,common:Wd,cube_uv_reflection_fragment:Xd,defaultnormal_vertex:qd,displacementmap_pars_vertex:Yd,displacementmap_vertex:jd,emissivemap_fragment:Kd,emissivemap_pars_fragment:$d,colorspace_fragment:Zd,colorspace_pars_fragment:Jd,envmap_fragment:Qd,envmap_common_pars_fragment:ef,envmap_pars_fragment:tf,envmap_pars_vertex:nf,envmap_physical_pars_fragment:pf,envmap_vertex:sf,fog_vertex:rf,fog_pars_vertex:af,fog_fragment:of,fog_pars_fragment:lf,gradientmap_pars_fragment:cf,lightmap_pars_fragment:hf,lights_lambert_fragment:uf,lights_lambert_pars_fragment:df,lights_pars_begin:ff,lights_toon_fragment:mf,lights_toon_pars_fragment:gf,lights_phong_fragment:_f,lights_phong_pars_fragment:xf,lights_physical_fragment:vf,lights_physical_pars_fragment:Mf,lights_fragment_begin:yf,lights_fragment_maps:Sf,lights_fragment_end:Ef,logdepthbuf_fragment:Tf,logdepthbuf_pars_fragment:bf,logdepthbuf_pars_vertex:Af,logdepthbuf_vertex:wf,map_fragment:Rf,map_pars_fragment:Cf,map_particle_fragment:Pf,map_particle_pars_fragment:Lf,metalnessmap_fragment:If,metalnessmap_pars_fragment:Df,morphinstance_vertex:Uf,morphcolor_vertex:Nf,morphnormal_vertex:Ff,morphtarget_pars_vertex:Of,morphtarget_vertex:Bf,normal_fragment_begin:zf,normal_fragment_maps:Hf,normal_pars_fragment:kf,normal_pars_vertex:Vf,normal_vertex:Gf,normalmap_pars_fragment:Wf,clearcoat_normal_fragment_begin:Xf,clearcoat_normal_fragment_maps:qf,clearcoat_pars_fragment:Yf,iridescence_pars_fragment:jf,opaque_fragment:Kf,packing:$f,premultiplied_alpha_fragment:Zf,project_vertex:Jf,dithering_fragment:Qf,dithering_pars_fragment:ep,roughnessmap_fragment:tp,roughnessmap_pars_fragment:np,shadowmap_pars_fragment:ip,shadowmap_pars_vertex:sp,shadowmap_vertex:rp,shadowmask_pars_fragment:ap,skinbase_vertex:op,skinning_pars_vertex:lp,skinning_vertex:cp,skinnormal_vertex:hp,specularmap_fragment:up,specularmap_pars_fragment:dp,tonemapping_fragment:fp,tonemapping_pars_fragment:pp,transmission_fragment:mp,transmission_pars_fragment:gp,uv_pars_fragment:_p,uv_pars_vertex:xp,uv_vertex:vp,worldpos_vertex:Mp,background_vert:yp,background_frag:Sp,backgroundCube_vert:Ep,backgroundCube_frag:Tp,cube_vert:bp,cube_frag:Ap,depth_vert:wp,depth_frag:Rp,distanceRGBA_vert:Cp,distanceRGBA_frag:Pp,equirect_vert:Lp,equirect_frag:Ip,linedashed_vert:Dp,linedashed_frag:Up,meshbasic_vert:Np,meshbasic_frag:Fp,meshlambert_vert:Op,meshlambert_frag:Bp,meshmatcap_vert:zp,meshmatcap_frag:Hp,meshnormal_vert:kp,meshnormal_frag:Vp,meshphong_vert:Gp,meshphong_frag:Wp,meshphysical_vert:Xp,meshphysical_frag:qp,meshtoon_vert:Yp,meshtoon_frag:jp,points_vert:Kp,points_frag:$p,shadow_vert:Zp,shadow_frag:Jp,sprite_vert:Qp,sprite_frag:em},te={common:{diffuse:{value:new Ee(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new De},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new De}},envmap:{envMap:{value:null},envMapRotation:{value:new De},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new De}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new De}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new De},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new De},normalScale:{value:new Ae(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new De},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new De}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new De}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new De}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ee(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ee(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0},uvTransform:{value:new De}},sprite:{diffuse:{value:new Ee(16777215)},opacity:{value:1},center:{value:new Ae(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new De},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0}}},Ft={basic:{uniforms:At([te.common,te.specularmap,te.envmap,te.aomap,te.lightmap,te.fog]),vertexShader:Ne.meshbasic_vert,fragmentShader:Ne.meshbasic_frag},lambert:{uniforms:At([te.common,te.specularmap,te.envmap,te.aomap,te.lightmap,te.emissivemap,te.bumpmap,te.normalmap,te.displacementmap,te.fog,te.lights,{emissive:{value:new Ee(0)}}]),vertexShader:Ne.meshlambert_vert,fragmentShader:Ne.meshlambert_frag},phong:{uniforms:At([te.common,te.specularmap,te.envmap,te.aomap,te.lightmap,te.emissivemap,te.bumpmap,te.normalmap,te.displacementmap,te.fog,te.lights,{emissive:{value:new Ee(0)},specular:{value:new Ee(1118481)},shininess:{value:30}}]),vertexShader:Ne.meshphong_vert,fragmentShader:Ne.meshphong_frag},standard:{uniforms:At([te.common,te.envmap,te.aomap,te.lightmap,te.emissivemap,te.bumpmap,te.normalmap,te.displacementmap,te.roughnessmap,te.metalnessmap,te.fog,te.lights,{emissive:{value:new Ee(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ne.meshphysical_vert,fragmentShader:Ne.meshphysical_frag},toon:{uniforms:At([te.common,te.aomap,te.lightmap,te.emissivemap,te.bumpmap,te.normalmap,te.displacementmap,te.gradientmap,te.fog,te.lights,{emissive:{value:new Ee(0)}}]),vertexShader:Ne.meshtoon_vert,fragmentShader:Ne.meshtoon_frag},matcap:{uniforms:At([te.common,te.bumpmap,te.normalmap,te.displacementmap,te.fog,{matcap:{value:null}}]),vertexShader:Ne.meshmatcap_vert,fragmentShader:Ne.meshmatcap_frag},points:{uniforms:At([te.points,te.fog]),vertexShader:Ne.points_vert,fragmentShader:Ne.points_frag},dashed:{uniforms:At([te.common,te.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ne.linedashed_vert,fragmentShader:Ne.linedashed_frag},depth:{uniforms:At([te.common,te.displacementmap]),vertexShader:Ne.depth_vert,fragmentShader:Ne.depth_frag},normal:{uniforms:At([te.common,te.bumpmap,te.normalmap,te.displacementmap,{opacity:{value:1}}]),vertexShader:Ne.meshnormal_vert,fragmentShader:Ne.meshnormal_frag},sprite:{uniforms:At([te.sprite,te.fog]),vertexShader:Ne.sprite_vert,fragmentShader:Ne.sprite_frag},background:{uniforms:{uvTransform:{value:new De},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Ne.background_vert,fragmentShader:Ne.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new De}},vertexShader:Ne.backgroundCube_vert,fragmentShader:Ne.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Ne.cube_vert,fragmentShader:Ne.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ne.equirect_vert,fragmentShader:Ne.equirect_frag},distanceRGBA:{uniforms:At([te.common,te.displacementmap,{referencePosition:{value:new A},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ne.distanceRGBA_vert,fragmentShader:Ne.distanceRGBA_frag},shadow:{uniforms:At([te.lights,te.fog,{color:{value:new 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om(s){let e=new WeakMap;function t(a,o){return o===Ba?a.mapping=$i:o===za&&(a.mapping=Zi),a}function n(a){if(a&&a.isTexture){const o=a.mapping;if(o===Ba||o===za)if(e.has(a)){const l=e.get(a).texture;return t(l,a.mapping)}else{const l=a.image;if(l&&l.height>0){const c=new _d(l.height);return c.fromEquirectangularTexture(s,a),e.set(a,c),a.addEventListener("dispose",i),t(c.texture,a.mapping)}else return null}}return a}function i(a){const o=a.target;o.removeEventListener("dispose",i);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class Bo extends hh{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return 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Bl{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ua=this._renderer.getRenderTarget(),da=this._renderer.getActiveCubeFace(),fa=this._renderer.getActiveMipmapLevel(),pa=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return 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e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(ua,da,fa),this._renderer.xr.enabled=pa,e.scissorTest=!1,or(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===$i||e.mapping===Zi?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),ua=this._renderer.getRenderTarget(),da=this._renderer.getActiveCubeFace(),fa=this._renderer.getActiveMipmapLevel(),pa=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:Wt,minFilter:Wt,generateMipmaps:!1,type:Fs,format:$t,colorSpace:It,depthBuffer:!1},i=zl(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=zl(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=lm(r)),this._blurMaterial=cm(r,e,t)}return i}_compileMaterial(e){const t=new Tt(this._lodPlanes[0],e);this._renderer.compile(t,ha)}_sceneToCubeUV(e,t,n,i){const o=new Rt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(Fl),h.toneMapping=$n,h.autoClear=!1;const p=new fi({name:"PMREM.Background",side:Bt,depthWrite:!1,depthTest:!1}),g=new Tt(new Bs,p);let _=!1;const m=e.background;m?m.isColor&&(p.color.copy(m),e.background=null,_=!0):(p.color.copy(Fl),_=!0);for(let f=0;f<6;f++){const E=f%3;E===0?(o.up.set(0,l[f],0),o.lookAt(c[f],0,0)):E===1?(o.up.set(0,0,l[f]),o.lookAt(0,c[f],0)):(o.up.set(0,l[f],0),o.lookAt(0,0,c[f]));const T=this._cubeSize;or(i,E*T,f>2?T:0,T,T),h.setRenderTarget(i),_&&h.render(g,o),h.render(e,o)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=m}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===$i||e.mapping===Zi;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=kl()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Hl());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Tt(this._lodPlanes[0],r),o=r.uniforms;o.envMap.value=e;const l=this._cubeSize;or(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(a,ha)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let r=1;r<i;r++){const a=Math.sqrt(this._sigmas[r]*this._sigmas[r]-this._sigmas[r-1]*this._sigmas[r-1]),o=Ol[(i-r-1)%Ol.length];this._blur(e,r-1,r,a,o)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new Tt(this._lodPlanes[i],c),d=c.uniforms,p=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*p):2*Math.PI/(2*hi-1),_=r/g,m=isFinite(r)?1+Math.floor(h*_):hi;m>hi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${hi}`);const f=[];let E=0;for(let w=0;w<hi;++w){const P=w/_,S=Math.exp(-P*P/2);f.push(S),w===0?E+=S:w<m&&(E+=2*S)}for(let w=0;w<f.length;w++)f[w]=f[w]/E;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=f,d.latitudinal.value=a==="latitudinal",o&&(d.poleAxis.value=o);const{_lodMax:T}=this;d.dTheta.value=g,d.mipInt.value=T-n;const v=this._sizeLods[i],N=3*v*(i>T-Vi?i-T+Vi:0),R=4*(this._cubeSize-v);or(t,N,R,3*v,2*v),l.setRenderTarget(t),l.render(u,ha)}}function lm(s){const e=[],t=[],n=[];let i=s;const r=s-Vi+1+Nl.length;for(let a=0;a<r;a++){const o=Math.pow(2,i);t.push(o);let l=1/o;a>s-Vi?l=Nl[a-s+Vi-1]:a===0&&(l=0),n.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],p=6,g=6,_=3,m=2,f=1,E=new Float32Array(_*g*p),T=new Float32Array(m*g*p),v=new Float32Array(f*g*p);for(let R=0;R<p;R++){const w=R%3*2/3-1,P=R>2?0:-1,S=[w,P,0,w+2/3,P,0,w+2/3,P+1,0,w,P,0,w+2/3,P+1,0,w,P+1,0];E.set(S,_*g*R),T.set(d,m*g*R);const y=[R,R,R,R,R,R];v.set(y,f*g*R)}const N=new zt;N.setAttribute("position",new Pt(E,_)),N.setAttribute("uv",new Pt(T,m)),N.setAttribute("faceIndex",new Pt(v,f)),e.push(N),i>Vi&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function zl(s,e,t){const n=new xi(s,e,t);return n.texture.mapping=Br,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function or(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function cm(s,e,t){const n=new Float32Array(hi),i=new A(0,1,0);return new Fn({name:"SphericalGaussianBlur",defines:{n:hi,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:zo(),fragmentShader:`
  3552. precision mediump float;
  3553. precision mediump int;
  3554. varying vec3 vOutputDirection;
  3555. uniform sampler2D envMap;
  3556. uniform int samples;
  3557. uniform float weights[ n ];
  3558. uniform bool latitudinal;
  3559. uniform float dTheta;
  3560. uniform float mipInt;
  3561. uniform vec3 poleAxis;
  3562. #define ENVMAP_TYPE_CUBE_UV
  3563. #include <cube_uv_reflection_fragment>
  3564. vec3 getSample( float theta, vec3 axis ) {
  3565. float cosTheta = cos( theta );
  3566. // Rodrigues' axis-angle rotation
  3567. vec3 sampleDirection = vOutputDirection * cosTheta
  3568. + cross( axis, vOutputDirection ) * sin( theta )
  3569. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3570. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3571. }
  3572. void main() {
  3573. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3574. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3575. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3576. }
  3577. axis = normalize( axis );
  3578. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3579. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3580. for ( int i = 1; i < n; i++ ) {
  3581. if ( i >= samples ) {
  3582. break;
  3583. }
  3584. float theta = dTheta * float( i );
  3585. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3586. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3587. }
  3588. }
  3589. `,blending:Kn,depthTest:!1,depthWrite:!1})}function Hl(){return new Fn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:zo(),fragmentShader:`
  3590. precision mediump float;
  3591. precision mediump int;
  3592. varying vec3 vOutputDirection;
  3593. uniform sampler2D envMap;
  3594. #include <common>
  3595. void main() {
  3596. vec3 outputDirection = normalize( vOutputDirection );
  3597. vec2 uv = equirectUv( outputDirection );
  3598. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3599. }
  3600. `,blending:Kn,depthTest:!1,depthWrite:!1})}function kl(){return new Fn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:zo(),fragmentShader:`
  3601. precision mediump float;
  3602. precision mediump int;
  3603. uniform float flipEnvMap;
  3604. varying vec3 vOutputDirection;
  3605. uniform samplerCube envMap;
  3606. void main() {
  3607. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3608. }
  3609. `,blending:Kn,depthTest:!1,depthWrite:!1})}function zo(){return`
  3610. precision mediump float;
  3611. precision mediump int;
  3612. attribute float faceIndex;
  3613. varying vec3 vOutputDirection;
  3614. // RH coordinate system; PMREM face-indexing convention
  3615. vec3 getDirection( vec2 uv, float face ) {
  3616. uv = 2.0 * uv - 1.0;
  3617. vec3 direction = vec3( uv, 1.0 );
  3618. if ( face == 0.0 ) {
  3619. direction = direction.zyx; // ( 1, v, u ) pos x
  3620. } else if ( face == 1.0 ) {
  3621. direction = direction.xzy;
  3622. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3623. } else if ( face == 2.0 ) {
  3624. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3625. } else if ( face == 3.0 ) {
  3626. direction = direction.zyx;
  3627. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3628. } else if ( face == 4.0 ) {
  3629. direction = direction.xzy;
  3630. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3631. } else if ( face == 5.0 ) {
  3632. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3633. }
  3634. return direction;
  3635. }
  3636. void main() {
  3637. vOutputDirection = getDirection( uv, faceIndex );
  3638. gl_Position = vec4( position, 1.0 );
  3639. }
  3640. `}function hm(s){let e=new WeakMap,t=null;function n(o){if(o&&o.isTexture){const l=o.mapping,c=l===Ba||l===za,h=l===$i||l===Zi;if(c||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new Bl(s)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const p=o.image;return c&&p&&p.height>0||h&&p&&i(p)?(t===null&&(t=new Bl(s)),u=c?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",r),u.texture):null}}}return o}function i(o){let l=0;const c=6;for(let h=0;h<c;h++)o[h]!==void 0&&l++;return l===c}function r(o){const l=o.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:a}}function um(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(n){const i=t(n);return i===null&&bs("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function dm(s,e,t,n){const i={},r=new WeakMap;function a(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const g in d.attributes)e.remove(d.attributes[g]);for(const g in d.morphAttributes){const _=d.morphAttributes[g];for(let m=0,f=_.length;m<f;m++)e.remove(_[m])}d.removeEventListener("dispose",a),delete i[d.id];const p=r.get(d);p&&(e.remove(p),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function o(u,d){return i[d.id]===!0||(d.addEventListener("dispose",a),i[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const g in d)e.update(d[g],s.ARRAY_BUFFER);const p=u.morphAttributes;for(const g in p){const _=p[g];for(let m=0,f=_.length;m<f;m++)e.update(_[m],s.ARRAY_BUFFER)}}function c(u){const d=[],p=u.index,g=u.attributes.position;let _=0;if(p!==null){const E=p.array;_=p.version;for(let T=0,v=E.length;T<v;T+=3){const N=E[T+0],R=E[T+1],w=E[T+2];d.push(N,R,R,w,w,N)}}else if(g!==void 0){const E=g.array;_=g.version;for(let T=0,v=E.length/3-1;T<v;T+=3){const N=T+0,R=T+1,w=T+2;d.push(N,R,R,w,w,N)}}else return;const m=new(ih(d)?lh:oh)(d,1);m.version=_;const f=r.get(u);f&&e.remove(f),r.set(u,m)}function h(u){const d=r.get(u);if(d){const p=u.index;p!==null&&d.version<p.version&&c(u)}else c(u);return r.get(u)}return{get:o,update:l,getWireframeAttribute:h}}function fm(s,e,t){let n;function i(d){n=d}let r,a;function o(d){r=d.type,a=d.bytesPerElement}function l(d,p){s.drawElements(n,p,r,d*a),t.update(p,n,1)}function c(d,p,g){g!==0&&(s.drawElementsInstanced(n,p,r,d*a,g),t.update(p,n,g))}function h(d,p,g){if(g===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,p,0,r,d,0,g);let m=0;for(let f=0;f<g;f++)m+=p[f];t.update(m,n,1)}function u(d,p,g,_){if(g===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let f=0;f<d.length;f++)c(d[f]/a,p[f],_[f]);else{m.multiDrawElementsInstancedWEBGL(n,p,0,r,d,0,_,0,g);let f=0;for(let E=0;E<g;E++)f+=p[E]*_[E];t.update(f,n,1)}}this.setMode=i,this.setIndex=o,this.render=l,this.renderInstances=c,this.renderMultiDraw=h,this.renderMultiDrawInstances=u}function pm(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,a,o){switch(t.calls++,a){case s.TRIANGLES:t.triangles+=o*(r/3);break;case s.LINES:t.lines+=o*(r/2);break;case s.LINE_STRIP:t.lines+=o*(r-1);break;case s.LINE_LOOP:t.lines+=o*r;break;case s.POINTS:t.points+=o*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",a);break}}function i(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}function mm(s,e,t){const n=new WeakMap,i=new ze;function r(a,o,l){const c=a.morphTargetInfluences,h=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,u=h!==void 0?h.length:0;let d=n.get(o);if(d===void 0||d.count!==u){let y=function(){P.dispose(),n.delete(o),o.removeEventListener("dispose",y)};var p=y;d!==void 0&&d.texture.dispose();const g=o.morphAttributes.position!==void 0,_=o.morphAttributes.normal!==void 0,m=o.morphAttributes.color!==void 0,f=o.morphAttributes.position||[],E=o.morphAttributes.normal||[],T=o.morphAttributes.color||[];let v=0;g===!0&&(v=1),_===!0&&(v=2),m===!0&&(v=3);let N=o.attributes.position.count*v,R=1;N>e.maxTextureSize&&(R=Math.ceil(N/e.maxTextureSize),N=e.maxTextureSize);const w=new Float32Array(N*R*4*u),P=new rh(w,N,R,u);P.type=ln,P.needsUpdate=!0;const S=v*4;for(let C=0;C<u;C++){const V=f[C],z=E[C],j=T[C],K=N*R*4*C;for(let X=0;X<V.count;X++){const Z=X*S;g===!0&&(i.fromBufferAttribute(V,X),w[K+Z+0]=i.x,w[K+Z+1]=i.y,w[K+Z+2]=i.z,w[K+Z+3]=0),_===!0&&(i.fromBufferAttribute(z,X),w[K+Z+4]=i.x,w[K+Z+5]=i.y,w[K+Z+6]=i.z,w[K+Z+7]=0),m===!0&&(i.fromBufferAttribute(j,X),w[K+Z+8]=i.x,w[K+Z+9]=i.y,w[K+Z+10]=i.z,w[K+Z+11]=j.itemSize===4?i.w:1)}}d={count:u,texture:P,size:new Ae(N,R)},n.set(o,d),o.addEventListener("dispose",y)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)l.getUniforms().setValue(s,"morphTexture",a.morphTexture,t);else{let g=0;for(let m=0;m<c.length;m++)g+=c[m];const _=o.morphTargetsRelative?1:1-g;l.getUniforms().setValue(s,"morphTargetBaseInfluence",_),l.getUniforms().setValue(s,"morphTargetInfluences",c)}l.getUniforms().setValue(s,"morphTargetsTexture",d.texture,t),l.getUniforms().setValue(s,"morphTargetsTextureSize",d.size)}return{update:r}}function gm(s,e,t,n){let i=new WeakMap;function r(l){const c=n.render.frame,h=l.geometry,u=e.get(l,h);if(i.get(u)!==c&&(e.update(u),i.set(u,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",o)===!1&&l.addEventListener("dispose",o),i.get(l)!==c&&(t.update(l.instanceMatrix,s.ARRAY_BUFFER),l.instanceColor!==null&&t.update(l.instanceColor,s.ARRAY_BUFFER),i.set(l,c))),l.isSkinnedMesh){const d=l.skeleton;i.get(d)!==c&&(d.update(),i.set(d,c))}return u}function a(){i=new WeakMap}function o(l){const c=l.target;c.removeEventListener("dispose",o),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:a}}class dh extends dt{constructor(e,t,n,i,r,a,o,l,c,h=Xi){if(h!==Xi&&h!==Qi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Xi&&(n=_i),n===void 0&&h===Qi&&(n=Ji),super(null,i,r,a,o,l,h,n,c),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=o!==void 0?o:Ct,this.minFilter=l!==void 0?l:Ct,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}const fh=new dt,Vl=new dh(1,1),ph=new rh,mh=new nd,gh=new Fo,Gl=[],Wl=[],Xl=new Float32Array(16),ql=new Float32Array(9),Yl=new Float32Array(4);function os(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=Gl[i];if(r===void 0&&(r=new Float32Array(i),Gl[i]=r),e!==0){n.toArray(r,0);for(let a=1,o=0;a!==e;++a)o+=t,s[a].toArray(r,o)}return r}function ft(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function pt(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Hr(s,e){let t=Wl[e];t===void 0&&(t=new Int32Array(e),Wl[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function _m(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function xm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(ft(t,e))return;s.uniform2fv(this.addr,e),pt(t,e)}}function vm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(ft(t,e))return;s.uniform3fv(this.addr,e),pt(t,e)}}function Mm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(ft(t,e))return;s.uniform4fv(this.addr,e),pt(t,e)}}function ym(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ft(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),pt(t,e)}else{if(ft(t,n))return;Yl.set(n),s.uniformMatrix2fv(this.addr,!1,Yl),pt(t,n)}}function Sm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ft(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),pt(t,e)}else{if(ft(t,n))return;ql.set(n),s.uniformMatrix3fv(this.addr,!1,ql),pt(t,n)}}function Em(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(ft(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),pt(t,e)}else{if(ft(t,n))return;Xl.set(n),s.uniformMatrix4fv(this.addr,!1,Xl),pt(t,n)}}function Tm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function bm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(ft(t,e))return;s.uniform2iv(this.addr,e),pt(t,e)}}function Am(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(ft(t,e))return;s.uniform3iv(this.addr,e),pt(t,e)}}function wm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(ft(t,e))return;s.uniform4iv(this.addr,e),pt(t,e)}}function Rm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Cm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(ft(t,e))return;s.uniform2uiv(this.addr,e),pt(t,e)}}function Pm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(ft(t,e))return;s.uniform3uiv(this.addr,e),pt(t,e)}}function Lm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(ft(t,e))return;s.uniform4uiv(this.addr,e),pt(t,e)}}function Im(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i);let r;this.type===s.SAMPLER_2D_SHADOW?(Vl.compareFunction=th,r=Vl):r=fh,t.setTexture2D(e||r,i)}function Dm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||mh,i)}function Um(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTextureCube(e||gh,i)}function Nm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||ph,i)}function Fm(s){switch(s){case 5126:return _m;case 35664:return xm;case 35665:return vm;case 35666:return Mm;case 35674:return ym;case 35675:return Sm;case 35676:return Em;case 5124:case 35670:return Tm;case 35667:case 35671:return bm;case 35668:case 35672:return Am;case 35669:case 35673:return wm;case 5125:return Rm;case 36294:return Cm;case 36295:return Pm;case 36296:return Lm;case 35678:case 36198:case 36298:case 36306:case 35682:return Im;case 35679:case 36299:case 36307:return Dm;case 35680:case 36300:case 36308:case 36293:return Um;case 36289:case 36303:case 36311:case 36292:return Nm}}function Om(s,e){s.uniform1fv(this.addr,e)}function Bm(s,e){const t=os(e,this.size,2);s.uniform2fv(this.addr,t)}function zm(s,e){const t=os(e,this.size,3);s.uniform3fv(this.addr,t)}function Hm(s,e){const t=os(e,this.size,4);s.uniform4fv(this.addr,t)}function km(s,e){const t=os(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Vm(s,e){const t=os(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Gm(s,e){const t=os(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Wm(s,e){s.uniform1iv(this.addr,e)}function Xm(s,e){s.uniform2iv(this.addr,e)}function qm(s,e){s.uniform3iv(this.addr,e)}function Ym(s,e){s.uniform4iv(this.addr,e)}function jm(s,e){s.uniform1uiv(this.addr,e)}function Km(s,e){s.uniform2uiv(this.addr,e)}function $m(s,e){s.uniform3uiv(this.addr,e)}function Zm(s,e){s.uniform4uiv(this.addr,e)}function Jm(s,e,t){const n=this.cache,i=e.length,r=Hr(t,i);ft(n,r)||(s.uniform1iv(this.addr,r),pt(n,r));for(let a=0;a!==i;++a)t.setTexture2D(e[a]||fh,r[a])}function Qm(s,e,t){const n=this.cache,i=e.length,r=Hr(t,i);ft(n,r)||(s.uniform1iv(this.addr,r),pt(n,r));for(let a=0;a!==i;++a)t.setTexture3D(e[a]||mh,r[a])}function eg(s,e,t){const n=this.cache,i=e.length,r=Hr(t,i);ft(n,r)||(s.uniform1iv(this.addr,r),pt(n,r));for(let a=0;a!==i;++a)t.setTextureCube(e[a]||gh,r[a])}function tg(s,e,t){const n=this.cache,i=e.length,r=Hr(t,i);ft(n,r)||(s.uniform1iv(this.addr,r),pt(n,r));for(let a=0;a!==i;++a)t.setTexture2DArray(e[a]||ph,r[a])}function ng(s){switch(s){case 5126:return Om;case 35664:return Bm;case 35665:return zm;case 35666:return Hm;case 35674:return km;case 35675:return Vm;case 35676:return Gm;case 5124:case 35670:return Wm;case 35667:case 35671:return Xm;case 35668:case 35672:return qm;case 35669:case 35673:return Ym;case 5125:return jm;case 36294:return Km;case 36295:return $m;case 36296:return Zm;case 35678:case 36198:case 36298:case 36306:case 35682:return Jm;case 35679:case 36299:case 36307:return Qm;case 35680:case 36300:case 36308:case 36293:return eg;case 36289:case 36303:case 36311:case 36292:return tg}}class ig{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=Fm(t.type)}}class sg{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=ng(t.type)}}class rg{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const i=this.seq;for(let r=0,a=i.length;r!==a;++r){const o=i[r];o.setValue(e,t[o.id],n)}}}const ma=/(\w+)(\])?(\[|\.)?/g;function jl(s,e){s.seq.push(e),s.map[e.id]=e}function ag(s,e,t){const n=s.name,i=n.length;for(ma.lastIndex=0;;){const r=ma.exec(n),a=ma.lastIndex;let o=r[1];const l=r[2]==="]",c=r[3];if(l&&(o=o|0),c===void 0||c==="["&&a+2===i){jl(t,c===void 0?new ig(o,s,e):new sg(o,s,e));break}else{let u=t.map[o];u===void 0&&(u=new rg(o),jl(t,u)),t=u}}}class Pr{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const r=e.getActiveUniform(t,i),a=e.getUniformLocation(t,r.name);ag(r,a,this)}}setValue(e,t,n,i){const r=this.map[t];r!==void 0&&r.setValue(e,n,i)}setOptional(e,t,n){const i=t[n];i!==void 0&&this.setValue(e,n,i)}static upload(e,t,n,i){for(let r=0,a=t.length;r!==a;++r){const o=t[r],l=n[o.id];l.needsUpdate!==!1&&o.setValue(e,l.value,i)}}static seqWithValue(e,t){const n=[];for(let i=0,r=e.length;i!==r;++i){const a=e[i];a.id in t&&n.push(a)}return n}}function Kl(s,e,t){const n=s.createShader(e);return s.shaderSource(n,t),s.compileShader(n),n}const og=37297;let lg=0;function cg(s,e){const t=s.split(`
  3641. `),n=[],i=Math.max(e-6,0),r=Math.min(e+6,t.length);for(let a=i;a<r;a++){const o=a+1;n.push(`${o===e?">":" "} ${o}: ${t[a]}`)}return n.join(`
  3642. `)}const $l=new De;function hg(s){He._getMatrix($l,He.workingColorSpace,s);const e=`mat3( ${$l.elements.map(t=>t.toFixed(4))} )`;switch(He.getTransfer(s)){case zr:return[e,"LinearTransferOETF"];case Je:return[e,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space: ",s),[e,"LinearTransferOETF"]}}function Zl(s,e,t){const n=s.getShaderParameter(e,s.COMPILE_STATUS),i=s.getShaderInfoLog(e).trim();if(n&&i==="")return"";const r=/ERROR: 0:(\d+)/.exec(i);if(r){const a=parseInt(r[1]);return t.toUpperCase()+`
  3643. `+i+`
  3644. `+cg(s.getShaderSource(e),a)}else return i}function ug(s,e){const t=hg(e);return[`vec4 ${s}( vec4 value ) {`,` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,"}"].join(`
  3645. `)}function dg(s,e){let t;switch(e){case du:t="Linear";break;case fu:t="Reinhard";break;case pu:t="Cineon";break;case mu:t="ACESFilmic";break;case _u:t="AgX";break;case xu:t="Neutral";break;case gu:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+s+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}const lr=new A;function fg(){He.getLuminanceCoefficients(lr);const s=lr.x.toFixed(4),e=lr.y.toFixed(4),t=lr.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${s}, ${e}, ${t} );`," return dot( weights, rgb );","}"].join(`
  3646. `)}function pg(s){return[s.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",s.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(As).join(`
  3647. `)}function mg(s){const e=[];for(const t in s){const n=s[t];n!==!1&&e.push("#define "+t+" "+n)}return e.join(`
  3648. `)}function gg(s,e){const t={},n=s.getProgramParameter(e,s.ACTIVE_ATTRIBUTES);for(let i=0;i<n;i++){const r=s.getActiveAttrib(e,i),a=r.name;let o=1;r.type===s.FLOAT_MAT2&&(o=2),r.type===s.FLOAT_MAT3&&(o=3),r.type===s.FLOAT_MAT4&&(o=4),t[a]={type:r.type,location:s.getAttribLocation(e,a),locationSize:o}}return t}function As(s){return s!==""}function Jl(s,e){const t=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return s.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,t).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Ql(s,e){return s.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const _g=/^[ \t]*#include +<([\w\d./]+)>/gm;function mo(s){return s.replace(_g,vg)}const xg=new Map;function vg(s,e){let t=Ne[e];if(t===void 0){const n=xg.get(e);if(n!==void 0)t=Ne[n],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,n);else throw new Error("Can not resolve #include <"+e+">")}return mo(t)}const Mg=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function ec(s){return s.replace(Mg,yg)}function yg(s,e,t,n){let i="";for(let r=parseInt(e);r<parseInt(t);r++)i+=n.replace(/\[\s*i\s*\]/g,"[ "+r+" ]").replace(/UNROLLED_LOOP_INDEX/g,r);return i}function tc(s){let e=`precision ${s.precision} float;
  3649. precision ${s.precision} int;
  3650. precision ${s.precision} sampler2D;
  3651. precision ${s.precision} samplerCube;
  3652. precision ${s.precision} sampler3D;
  3653. precision ${s.precision} sampler2DArray;
  3654. precision ${s.precision} sampler2DShadow;
  3655. precision ${s.precision} samplerCubeShadow;
  3656. precision ${s.precision} sampler2DArrayShadow;
  3657. precision ${s.precision} isampler2D;
  3658. precision ${s.precision} isampler3D;
  3659. precision ${s.precision} isamplerCube;
  3660. precision ${s.precision} isampler2DArray;
  3661. precision ${s.precision} usampler2D;
  3662. precision ${s.precision} usampler3D;
  3663. precision ${s.precision} usamplerCube;
  3664. precision ${s.precision} usampler2DArray;
  3665. `;return s.precision==="highp"?e+=`
  3666. #define HIGH_PRECISION`:s.precision==="mediump"?e+=`
  3667. #define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
  3668. #define LOW_PRECISION`),e}function Sg(s){let e="SHADOWMAP_TYPE_BASIC";return s.shadowMapType===kc?e="SHADOWMAP_TYPE_PCF":s.shadowMapType===Vc?e="SHADOWMAP_TYPE_PCF_SOFT":s.shadowMapType===Cn&&(e="SHADOWMAP_TYPE_VSM"),e}function Eg(s){let e="ENVMAP_TYPE_CUBE";if(s.envMap)switch(s.envMapMode){case $i:case Zi:e="ENVMAP_TYPE_CUBE";break;case Br:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Tg(s){let e="ENVMAP_MODE_REFLECTION";if(s.envMap)switch(s.envMapMode){case Zi:e="ENVMAP_MODE_REFRACTION";break}return e}function bg(s){let e="ENVMAP_BLENDING_NONE";if(s.envMap)switch(s.combine){case To:e="ENVMAP_BLENDING_MULTIPLY";break;case hu:e="ENVMAP_BLENDING_MIX";break;case uu:e="ENVMAP_BLENDING_ADD";break}return e}function Ag(s){const e=s.envMapCubeUVHeight;if(e===null)return null;const t=Math.log2(e)-2,n=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),7*16)),texelHeight:n,maxMip:t}}function wg(s,e,t,n){const i=s.getContext(),r=t.defines;let a=t.vertexShader,o=t.fragmentShader;const l=Sg(t),c=Eg(t),h=Tg(t),u=bg(t),d=Ag(t),p=pg(t),g=mg(r),_=i.createProgram();let m,f,E=t.glslVersion?"#version "+t.glslVersion+`
  3669. `:"";t.isRawShaderMaterial?(m=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(As).join(`
  3670. `),m.length>0&&(m+=`
  3671. `),f=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(As).join(`
  3672. `),f.length>0&&(f+=`
  3673. `)):(m=[tc(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3674. `].filter(As).join(`
  3675. `),f=[tc(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor||t.batchingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==$n?"#define TONE_MAPPING":"",t.toneMapping!==$n?Ne.tonemapping_pars_fragment:"",t.toneMapping!==$n?dg("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Ne.colorspace_pars_fragment,ug("linearToOutputTexel",t.outputColorSpace),fg(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
  3676. `].filter(As).join(`
  3677. `)),a=mo(a),a=Jl(a,t),a=Ql(a,t),o=mo(o),o=Jl(o,t),o=Ql(o,t),a=ec(a),o=ec(o),t.isRawShaderMaterial!==!0&&(E=`#version 300 es
  3678. `,m=[p,"#define attribute in","#define varying out","#define texture2D texture"].join(`
  3679. `)+`
  3680. `+m,f=["#define varying in",t.glslVersion===fl?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===fl?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3681. `)+`
  3682. `+f);const T=E+m+a,v=E+f+o,N=Kl(i,i.VERTEX_SHADER,T),R=Kl(i,i.FRAGMENT_SHADER,v);i.attachShader(_,N),i.attachShader(_,R),t.index0AttributeName!==void 0?i.bindAttribLocation(_,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(_,0,"position"),i.linkProgram(_);function w(C){if(s.debug.checkShaderErrors){const V=i.getProgramInfoLog(_).trim(),z=i.getShaderInfoLog(N).trim(),j=i.getShaderInfoLog(R).trim();let K=!0,X=!0;if(i.getProgramParameter(_,i.LINK_STATUS)===!1)if(K=!1,typeof s.debug.onShaderError=="function")s.debug.onShaderError(i,_,N,R);else{const Z=Zl(i,N,"vertex"),k=Zl(i,R,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(_,i.VALIDATE_STATUS)+`
  3683. Material Name: `+C.name+`
  3684. Material Type: `+C.type+`
  3685. Program Info Log: `+V+`
  3686. `+Z+`
  3687. `+k)}else V!==""?console.warn("THREE.WebGLProgram: Program Info Log:",V):(z===""||j==="")&&(X=!1);X&&(C.diagnostics={runnable:K,programLog:V,vertexShader:{log:z,prefix:m},fragmentShader:{log:j,prefix:f}})}i.deleteShader(N),i.deleteShader(R),P=new Pr(i,_),S=gg(i,_)}let P;this.getUniforms=function(){return P===void 0&&w(this),P};let S;this.getAttributes=function(){return S===void 0&&w(this),S};let y=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return y===!1&&(y=i.getProgramParameter(_,og)),y},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(_),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=lg++,this.cacheKey=e,this.usedTimes=1,this.program=_,this.vertexShader=N,this.fragmentShader=R,this}let Rg=0;class Cg{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return a.has(i)===!1&&(a.add(i),i.usedTimes++),a.has(r)===!1&&(a.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return n===void 0&&(n=new Pg(e),t.set(e,n)),n}}class Pg{constructor(e){this.id=Rg++,this.code=e,this.usedTimes=0}}function Lg(s,e,t,n,i,r,a){const o=new Uo,l=new Cg,c=new Set,h=[],u=i.logarithmicDepthBuffer,d=i.vertexTextures;let p=i.precision;const g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function _(S){return c.add(S),S===0?"uv":`uv${S}`}function m(S,y,C,V,z){const j=V.fog,K=z.geometry,X=S.isMeshStandardMaterial?V.environment:null,Z=(S.isMeshStandardMaterial?t:e).get(S.envMap||X),k=Z&&Z.mapping===Br?Z.image.height:null,ie=g[S.type];S.precision!==null&&(p=i.getMaxPrecision(S.precision),p!==S.precision&&console.warn("THREE.WebGLProgram.getParameters:",S.precision,"not supported, using",p,"instead."));const ce=K.morphAttributes.position||K.morphAttributes.normal||K.morphAttributes.color,ve=ce!==void 0?ce.length:0;let Fe=0;K.morphAttributes.position!==void 0&&(Fe=1),K.morphAttributes.normal!==void 0&&(Fe=2),K.morphAttributes.color!==void 0&&(Fe=3);let Qe,W,ee,ge;if(ie){const Ke=Ft[ie];Qe=Ke.vertexShader,W=Ke.fragmentShader}else Qe=S.vertexShader,W=S.fragmentShader,l.update(S),ee=l.getVertexShaderID(S),ge=l.getFragmentShaderID(S);const se=s.getRenderTarget(),be=s.state.buffers.depth.getReversed(),Pe=z.isInstancedMesh===!0,Oe=z.isBatchedMesh===!0,ot=!!S.map,We=!!S.matcap,ct=!!Z,U=!!S.aoMap,Xt=!!S.lightMap,ke=!!S.bumpMap,Ve=!!S.normalMap,Se=!!S.displacementMap,nt=!!S.emissiveMap,ye=!!S.metalnessMap,b=!!S.roughnessMap,x=S.anisotropy>0,F=S.clearcoat>0,q=S.dispersion>0,$=S.iridescence>0,G=S.sheen>0,_e=S.transmission>0,re=x&&!!S.anisotropyMap,he=F&&!!S.clearcoatMap,Xe=F&&!!S.clearcoatNormalMap,J=F&&!!S.clearcoatRoughnessMap,ue=$&&!!S.iridescenceMap,Te=$&&!!S.iridescenceThicknessMap,we=G&&!!S.sheenColorMap,de=G&&!!S.sheenRoughnessMap,Ge=!!S.specularMap,Ue=!!S.specularColorMap,et=!!S.specularIntensityMap,L=_e&&!!S.transmissionMap,ne=_e&&!!S.thicknessMap,H=!!S.gradientMap,Y=!!S.alphaMap,le=S.alphaTest>0,ae=!!S.alphaHash,Le=!!S.extensions;let lt=$n;S.toneMapped&&(se===null||se.isXRRenderTarget===!0)&&(lt=s.toneMapping);const Mt={shaderID:ie,shaderType:S.type,shaderName:S.name,vertexShader:Qe,fragmentShader:W,defines:S.defines,customVertexShaderID:ee,customFragmentShaderID:ge,isRawShaderMaterial:S.isRawShaderMaterial===!0,glslVersion:S.glslVersion,precision:p,batching:Oe,batchingColor:Oe&&z._colorsTexture!==null,instancing:Pe,instancingColor:Pe&&z.instanceColor!==null,instancingMorph:Pe&&z.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:se===null?s.outputColorSpace:se.isXRRenderTarget===!0?se.texture.colorSpace:It,alphaToCoverage:!!S.alphaToCoverage,map:ot,matcap:We,envMap:ct,envMapMode:ct&&Z.mapping,envMapCubeUVHeight:k,aoMap:U,lightMap:Xt,bumpMap:ke,normalMap:Ve,displacementMap:d&&Se,emissiveMap:nt,normalMapObjectSpace:Ve&&S.normalMapType===Tu,normalMapTangentSpace:Ve&&S.normalMapType===Io,metalnessMap:ye,roughnessMap:b,anisotropy:x,anisotropyMap:re,clearcoat:F,clearcoatMap:he,clearcoatNormalMap:Xe,clearcoatRoughnessMap:J,dispersion:q,iridescence:$,iridescenceMap:ue,iridescenceThicknessMap:Te,sheen:G,sheenColorMap:we,sheenRoughnessMap:de,specularMap:Ge,specularColorMap:Ue,specularIntensityMap:et,transmission:_e,transmissionMap:L,thicknessMap:ne,gradientMap:H,opaque:S.transparent===!1&&S.blending===Wi&&S.alphaToCoverage===!1,alphaMap:Y,alphaTest:le,alphaHash:ae,combine:S.combine,mapUv:ot&&_(S.map.channel),aoMapUv:U&&_(S.aoMap.channel),lightMapUv:Xt&&_(S.lightMap.channel),bumpMapUv:ke&&_(S.bumpMap.channel),normalMapUv:Ve&&_(S.normalMap.channel),displacementMapUv:Se&&_(S.displacementMap.channel),emissiveMapUv:nt&&_(S.emissiveMap.channel),metalnessMapUv:ye&&_(S.metalnessMap.channel),roughnessMapUv:b&&_(S.roughnessMap.channel),anisotropyMapUv:re&&_(S.anisotropyMap.channel),clearcoatMapUv:he&&_(S.clearcoatMap.channel),clearcoatNormalMapUv:Xe&&_(S.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:J&&_(S.clearcoatRoughnessMap.channel),iridescenceMapUv:ue&&_(S.iridescenceMap.channel),iridescenceThicknessMapUv:Te&&_(S.iridescenceThicknessMap.channel),sheenColorMapUv:we&&_(S.sheenColorMap.channel),sheenRoughnessMapUv:de&&_(S.sheenRoughnessMap.channel),specularMapUv:Ge&&_(S.specularMap.channel),specularColorMapUv:Ue&&_(S.specularColorMap.channel),specularIntensityMapUv:et&&_(S.specularIntensityMap.channel),transmissionMapUv:L&&_(S.transmissionMap.channel),thicknessMapUv:ne&&_(S.thicknessMap.channel),alphaMapUv:Y&&_(S.alphaMap.channel),vertexTangents:!!K.attributes.tangent&&(Ve||x),vertexColors:S.vertexColors,vertexAlphas:S.vertexColors===!0&&!!K.attributes.color&&K.attributes.color.itemSize===4,pointsUvs:z.isPoints===!0&&!!K.attributes.uv&&(ot||Y),fog:!!j,useFog:S.fog===!0,fogExp2:!!j&&j.isFogExp2,flatShading:S.flatShading===!0,sizeAttenuation:S.sizeAttenuation===!0,logarithmicDepthBuffer:u,reverseDepthBuffer:be,skinning:z.isSkinnedMesh===!0,morphTargets:K.morphAttributes.position!==void 0,morphNormals:K.morphAttributes.normal!==void 0,morphColors:K.morphAttributes.color!==void 0,morphTargetsCount:ve,morphTextureStride:Fe,numDirLights:y.directional.length,numPointLights:y.point.length,numSpotLights:y.spot.length,numSpotLightMaps:y.spotLightMap.length,numRectAreaLights:y.rectArea.length,numHemiLights:y.hemi.length,numDirLightShadows:y.directionalShadowMap.length,numPointLightShadows:y.pointShadowMap.length,numSpotLightShadows:y.spotShadowMap.length,numSpotLightShadowsWithMaps:y.numSpotLightShadowsWithMaps,numLightProbes:y.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:S.dithering,shadowMapEnabled:s.shadowMap.enabled&&C.length>0,shadowMapType:s.shadowMap.type,toneMapping:lt,decodeVideoTexture:ot&&S.map.isVideoTexture===!0&&He.getTransfer(S.map.colorSpace)===Je,decodeVideoTextureEmissive:nt&&S.emissiveMap.isVideoTexture===!0&&He.getTransfer(S.emissiveMap.colorSpace)===Je,premultipliedAlpha:S.premultipliedAlpha,doubleSided:S.side===gn,flipSided:S.side===Bt,useDepthPacking:S.depthPacking>=0,depthPacking:S.depthPacking||0,index0AttributeName:S.index0AttributeName,extensionClipCullDistance:Le&&S.extensions.clipCullDistance===!0&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Le&&S.extensions.multiDraw===!0||Oe)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:S.customProgramCacheKey()};return Mt.vertexUv1s=c.has(1),Mt.vertexUv2s=c.has(2),Mt.vertexUv3s=c.has(3),c.clear(),Mt}function f(S){const y=[];if(S.shaderID?y.push(S.shaderID):(y.push(S.customVertexShaderID),y.push(S.customFragmentShaderID)),S.defines!==void 0)for(const C in S.defines)y.push(C),y.push(S.defines[C]);return S.isRawShaderMaterial===!1&&(E(y,S),T(y,S),y.push(s.outputColorSpace)),y.push(S.customProgramCacheKey),y.join()}function E(S,y){S.push(y.precision),S.push(y.outputColorSpace),S.push(y.envMapMode),S.push(y.envMapCubeUVHeight),S.push(y.mapUv),S.push(y.alphaMapUv),S.push(y.lightMapUv),S.push(y.aoMapUv),S.push(y.bumpMapUv),S.push(y.normalMapUv),S.push(y.displacementMapUv),S.push(y.emissiveMapUv),S.push(y.metalnessMapUv),S.push(y.roughnessMapUv),S.push(y.anisotropyMapUv),S.push(y.clearcoatMapUv),S.push(y.clearcoatNormalMapUv),S.push(y.clearcoatRoughnessMapUv),S.push(y.iridescenceMapUv),S.push(y.iridescenceThicknessMapUv),S.push(y.sheenColorMapUv),S.push(y.sheenRoughnessMapUv),S.push(y.specularMapUv),S.push(y.specularColorMapUv),S.push(y.specularIntensityMapUv),S.push(y.transmissionMapUv),S.push(y.thicknessMapUv),S.push(y.combine),S.push(y.fogExp2),S.push(y.sizeAttenuation),S.push(y.morphTargetsCount),S.push(y.morphAttributeCount),S.push(y.numDirLights),S.push(y.numPointLights),S.push(y.numSpotLights),S.push(y.numSpotLightMaps),S.push(y.numHemiLights),S.push(y.numRectAreaLights),S.push(y.numDirLightShadows),S.push(y.numPointLightShadows),S.push(y.numSpotLightShadows),S.push(y.numSpotLightShadowsWithMaps),S.push(y.numLightProbes),S.push(y.shadowMapType),S.push(y.toneMapping),S.push(y.numClippingPlanes),S.push(y.numClipIntersection),S.push(y.depthPacking)}function T(S,y){o.disableAll(),y.supportsVertexTextures&&o.enable(0),y.instancing&&o.enable(1),y.instancingColor&&o.enable(2),y.instancingMorph&&o.enable(3),y.matcap&&o.enable(4),y.envMap&&o.enable(5),y.normalMapObjectSpace&&o.enable(6),y.normalMapTangentSpace&&o.enable(7),y.clearcoat&&o.enable(8),y.iridescence&&o.enable(9),y.alphaTest&&o.enable(10),y.vertexColors&&o.enable(11),y.vertexAlphas&&o.enable(12),y.vertexUv1s&&o.enable(13),y.vertexUv2s&&o.enable(14),y.vertexUv3s&&o.enable(15),y.vertexTangents&&o.enable(16),y.anisotropy&&o.enable(17),y.alphaHash&&o.enable(18),y.batching&&o.enable(19),y.dispersion&&o.enable(20),y.batchingColor&&o.enable(21),S.push(o.mask),o.disableAll(),y.fog&&o.enable(0),y.useFog&&o.enable(1),y.flatShading&&o.enable(2),y.logarithmicDepthBuffer&&o.enable(3),y.reverseDepthBuffer&&o.enable(4),y.skinning&&o.enable(5),y.morphTargets&&o.enable(6),y.morphNormals&&o.enable(7),y.morphColors&&o.enable(8),y.premultipliedAlpha&&o.enable(9),y.shadowMapEnabled&&o.enable(10),y.doubleSided&&o.enable(11),y.flipSided&&o.enable(12),y.useDepthPacking&&o.enable(13),y.dithering&&o.enable(14),y.transmission&&o.enable(15),y.sheen&&o.enable(16),y.opaque&&o.enable(17),y.pointsUvs&&o.enable(18),y.decodeVideoTexture&&o.enable(19),y.decodeVideoTextureEmissive&&o.enable(20),y.alphaToCoverage&&o.enable(21),S.push(o.mask)}function v(S){const y=g[S.type];let C;if(y){const V=Ft[y];C=No.clone(V.uniforms)}else C=S.uniforms;return C}function N(S,y){let C;for(let V=0,z=h.length;V<z;V++){const j=h[V];if(j.cacheKey===y){C=j,++C.usedTimes;break}}return C===void 0&&(C=new wg(s,y,S,r),h.push(C)),C}function R(S){if(--S.usedTimes===0){const y=h.indexOf(S);h[y]=h[h.length-1],h.pop(),S.destroy()}}function w(S){l.remove(S)}function P(){l.dispose()}return{getParameters:m,getProgramCacheKey:f,getUniforms:v,acquireProgram:N,releaseProgram:R,releaseShaderCache:w,programs:h,dispose:P}}function Ig(){let s=new WeakMap;function e(a){return s.has(a)}function t(a){let o=s.get(a);return o===void 0&&(o={},s.set(a,o)),o}function n(a){s.delete(a)}function i(a,o,l){s.get(a)[o]=l}function r(){s=new WeakMap}return{has:e,get:t,remove:n,update:i,dispose:r}}function Dg(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function nc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function ic(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function a(u,d,p,g,_,m){let f=s[e];return f===void 0?(f={id:u.id,object:u,geometry:d,material:p,groupOrder:g,renderOrder:u.renderOrder,z:_,group:m},s[e]=f):(f.id=u.id,f.object=u,f.geometry=d,f.material=p,f.groupOrder=g,f.renderOrder=u.renderOrder,f.z=_,f.group=m),e++,f}function o(u,d,p,g,_,m){const f=a(u,d,p,g,_,m);p.transmission>0?n.push(f):p.transparent===!0?i.push(f):t.push(f)}function l(u,d,p,g,_,m){const f=a(u,d,p,g,_,m);p.transmission>0?n.unshift(f):p.transparent===!0?i.unshift(f):t.unshift(f)}function c(u,d){t.length>1&&t.sort(u||Dg),n.length>1&&n.sort(d||nc),i.length>1&&i.sort(d||nc)}function h(){for(let u=e,d=s.length;u<d;u++){const p=s[u];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:o,unshift:l,finish:h,sort:c}}function Ug(){let s=new WeakMap;function e(n,i){const r=s.get(n);let a;return r===void 0?(a=new ic,s.set(n,[a])):i>=r.length?(a=new ic,r.push(a)):a=r[i],a}function t(){s=new WeakMap}return{get:e,dispose:t}}function Ng(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new A,color:new Ee};break;case"SpotLight":t={position:new A,direction:new A,color:new Ee,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new A,color:new Ee,distance:0,decay:0};break;case"HemisphereLight":t={direction:new A,skyColor:new Ee,groundColor:new Ee};break;case"RectAreaLight":t={color:new Ee,position:new A,halfWidth:new A,halfHeight:new A};break}return s[e.id]=t,t}}}function Fg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ae};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ae};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ae,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Og=0;function Bg(s,e){return(e.castShadow?2:0)-(s.castShadow?2:0)+(e.map?1:0)-(s.map?1:0)}function zg(s){const e=new Ng,t=Fg(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new A);const i=new A,r=new Ce,a=new Ce;function o(c){let h=0,u=0,d=0;for(let S=0;S<9;S++)n.probe[S].set(0,0,0);let p=0,g=0,_=0,m=0,f=0,E=0,T=0,v=0,N=0,R=0,w=0;c.sort(Bg);for(let S=0,y=c.length;S<y;S++){const C=c[S],V=C.color,z=C.intensity,j=C.distance,K=C.shadow&&C.shadow.map?C.shadow.map.texture:null;if(C.isAmbientLight)h+=V.r*z,u+=V.g*z,d+=V.b*z;else if(C.isLightProbe){for(let X=0;X<9;X++)n.probe[X].addScaledVector(C.sh.coefficients[X],z);w++}else if(C.isDirectionalLight){const X=e.get(C);if(X.color.copy(C.color).multiplyScalar(C.intensity),C.castShadow){const Z=C.shadow,k=t.get(C);k.shadowIntensity=Z.intensity,k.shadowBias=Z.bias,k.shadowNormalBias=Z.normalBias,k.shadowRadius=Z.radius,k.shadowMapSize=Z.mapSize,n.directionalShadow[p]=k,n.directionalShadowMap[p]=K,n.directionalShadowMatrix[p]=C.shadow.matrix,E++}n.directional[p]=X,p++}else if(C.isSpotLight){const X=e.get(C);X.position.setFromMatrixPosition(C.matrixWorld),X.color.copy(V).multiplyScalar(z),X.distance=j,X.coneCos=Math.cos(C.angle),X.penumbraCos=Math.cos(C.angle*(1-C.penumbra)),X.decay=C.decay,n.spot[_]=X;const Z=C.shadow;if(C.map&&(n.spotLightMap[N]=C.map,N++,Z.updateMatrices(C),C.castShadow&&R++),n.spotLightMatrix[_]=Z.matrix,C.castShadow){const k=t.get(C);k.shadowIntensity=Z.intensity,k.shadowBias=Z.bias,k.shadowNormalBias=Z.normalBias,k.shadowRadius=Z.radius,k.shadowMapSize=Z.mapSize,n.spotShadow[_]=k,n.spotShadowMap[_]=K,v++}_++}else if(C.isRectAreaLight){const X=e.get(C);X.color.copy(V).multiplyScalar(z),X.halfWidth.set(C.width*.5,0,0),X.halfHeight.set(0,C.height*.5,0),n.rectArea[m]=X,m++}else if(C.isPointLight){const X=e.get(C);if(X.color.copy(C.color).multiplyScalar(C.intensity),X.distance=C.distance,X.decay=C.decay,C.castShadow){const Z=C.shadow,k=t.get(C);k.shadowIntensity=Z.intensity,k.shadowBias=Z.bias,k.shadowNormalBias=Z.normalBias,k.shadowRadius=Z.radius,k.shadowMapSize=Z.mapSize,k.shadowCameraNear=Z.camera.near,k.shadowCameraFar=Z.camera.far,n.pointShadow[g]=k,n.pointShadowMap[g]=K,n.pointShadowMatrix[g]=C.shadow.matrix,T++}n.point[g]=X,g++}else if(C.isHemisphereLight){const X=e.get(C);X.skyColor.copy(C.color).multiplyScalar(z),X.groundColor.copy(C.groundColor).multiplyScalar(z),n.hemi[f]=X,f++}}m>0&&(s.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=te.LTC_FLOAT_1,n.rectAreaLTC2=te.LTC_FLOAT_2):(n.rectAreaLTC1=te.LTC_HALF_1,n.rectAreaLTC2=te.LTC_HALF_2)),n.ambient[0]=h,n.ambient[1]=u,n.ambient[2]=d;const P=n.hash;(P.directionalLength!==p||P.pointLength!==g||P.spotLength!==_||P.rectAreaLength!==m||P.hemiLength!==f||P.numDirectionalShadows!==E||P.numPointShadows!==T||P.numSpotShadows!==v||P.numSpotMaps!==N||P.numLightProbes!==w)&&(n.directional.length=p,n.spot.length=_,n.rectArea.length=m,n.point.length=g,n.hemi.length=f,n.directionalShadow.length=E,n.directionalShadowMap.length=E,n.pointShadow.length=T,n.pointShadowMap.length=T,n.spotShadow.length=v,n.spotShadowMap.length=v,n.directionalShadowMatrix.length=E,n.pointShadowMatrix.length=T,n.spotLightMatrix.length=v+N-R,n.spotLightMap.length=N,n.numSpotLightShadowsWithMaps=R,n.numLightProbes=w,P.directionalLength=p,P.pointLength=g,P.spotLength=_,P.rectAreaLength=m,P.hemiLength=f,P.numDirectionalShadows=E,P.numPointShadows=T,P.numSpotShadows=v,P.numSpotMaps=N,P.numLightProbes=w,n.version=Og++)}function l(c,h){let u=0,d=0,p=0,g=0,_=0;const m=h.matrixWorldInverse;for(let f=0,E=c.length;f<E;f++){const T=c[f];if(T.isDirectionalLight){const v=n.directional[u];v.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),v.direction.sub(i),v.direction.transformDirection(m),u++}else if(T.isSpotLight){const v=n.spot[p];v.position.setFromMatrixPosition(T.matrixWorld),v.position.applyMatrix4(m),v.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),v.direction.sub(i),v.direction.transformDirection(m),p++}else if(T.isRectAreaLight){const v=n.rectArea[g];v.position.setFromMatrixPosition(T.matrixWorld),v.position.applyMatrix4(m),a.identity(),r.copy(T.matrixWorld),r.premultiply(m),a.extractRotation(r),v.halfWidth.set(T.width*.5,0,0),v.halfHeight.set(0,T.height*.5,0),v.halfWidth.applyMatrix4(a),v.halfHeight.applyMatrix4(a),g++}else if(T.isPointLight){const v=n.point[d];v.position.setFromMatrixPosition(T.matrixWorld),v.position.applyMatrix4(m),d++}else if(T.isHemisphereLight){const v=n.hemi[_];v.direction.setFromMatrixPosition(T.matrixWorld),v.direction.transformDirection(m),_++}}}return{setup:o,setupView:l,state:n}}function sc(s){const e=new zg(s),t=[],n=[];function i(h){c.camera=h,t.length=0,n.length=0}function r(h){t.push(h)}function a(h){n.push(h)}function o(){e.setup(t)}function l(h){e.setupView(t,h)}const c={lightsArray:t,shadowsArray:n,camera:null,lights:e,transmissionRenderTarget:{}};return{init:i,state:c,setupLights:o,setupLightsView:l,pushLight:r,pushShadow:a}}function Hg(s){let e=new WeakMap;function t(i,r=0){const a=e.get(i);let o;return a===void 0?(o=new sc(s),e.set(i,[o])):r>=a.length?(o=new sc(s),a.push(o)):o=a[r],o}function n(){e=new WeakMap}return{get:t,dispose:n}}class kg extends Zt{static get type(){return"MeshDepthMaterial"}constructor(e){super(),this.isMeshDepthMaterial=!0,this.depthPacking=Su,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Vg extends Zt{static get type(){return"MeshDistanceMaterial"}constructor(e){super(),this.isMeshDistanceMaterial=!0,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const Gg=`void main() {
  3688. gl_Position = vec4( position, 1.0 );
  3689. }`,Wg=`uniform sampler2D shadow_pass;
  3690. uniform vec2 resolution;
  3691. uniform float radius;
  3692. #include <packing>
  3693. void main() {
  3694. const float samples = float( VSM_SAMPLES );
  3695. float mean = 0.0;
  3696. float squared_mean = 0.0;
  3697. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3698. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3699. for ( float i = 0.0; i < samples; i ++ ) {
  3700. float uvOffset = uvStart + i * uvStride;
  3701. #ifdef HORIZONTAL_PASS
  3702. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3703. mean += distribution.x;
  3704. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3705. #else
  3706. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3707. mean += depth;
  3708. squared_mean += depth * depth;
  3709. #endif
  3710. }
  3711. mean = mean / samples;
  3712. squared_mean = squared_mean / samples;
  3713. float std_dev = sqrt( squared_mean - mean * mean );
  3714. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  3715. }`;function Xg(s,e,t){let n=new Oo;const i=new Ae,r=new Ae,a=new ze,o=new kg({depthPacking:Eu}),l=new Vg,c={},h=t.maxTextureSize,u={[Un]:Bt,[Bt]:Un,[gn]:gn},d=new Fn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Ae},radius:{value:4}},vertexShader:Gg,fragmentShader:Wg}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const g=new zt;g.setAttribute("position",new Pt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Tt(g,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=kc;let f=this.type;this.render=function(R,w,P){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||R.length===0)return;const S=s.getRenderTarget(),y=s.getActiveCubeFace(),C=s.getActiveMipmapLevel(),V=s.state;V.setBlending(Kn),V.buffers.color.setClear(1,1,1,1),V.buffers.depth.setTest(!0),V.setScissorTest(!1);const z=f!==Cn&&this.type===Cn,j=f===Cn&&this.type!==Cn;for(let K=0,X=R.length;K<X;K++){const Z=R[K],k=Z.shadow;if(k===void 0){console.warn("THREE.WebGLShadowMap:",Z,"has no shadow.");continue}if(k.autoUpdate===!1&&k.needsUpdate===!1)continue;i.copy(k.mapSize);const ie=k.getFrameExtents();if(i.multiply(ie),r.copy(k.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/ie.x),i.x=r.x*ie.x,k.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/ie.y),i.y=r.y*ie.y,k.mapSize.y=r.y)),k.map===null||z===!0||j===!0){const ve=this.type!==Cn?{minFilter:Ct,magFilter:Ct}:{};k.map!==null&&k.map.dispose(),k.map=new xi(i.x,i.y,ve),k.map.texture.name=Z.name+".shadowMap",k.camera.updateProjectionMatrix()}s.setRenderTarget(k.map),s.clear();const ce=k.getViewportCount();for(let ve=0;ve<ce;ve++){const Fe=k.getViewport(ve);a.set(r.x*Fe.x,r.y*Fe.y,r.x*Fe.z,r.y*Fe.w),V.viewport(a),k.updateMatrices(Z,ve),n=k.getFrustum(),v(w,P,k.camera,Z,this.type)}k.isPointLightShadow!==!0&&this.type===Cn&&E(k,P),k.needsUpdate=!1}f=this.type,m.needsUpdate=!1,s.setRenderTarget(S,y,C)};function E(R,w){const P=e.update(_);d.defines.VSM_SAMPLES!==R.blurSamples&&(d.defines.VSM_SAMPLES=R.blurSamples,p.defines.VSM_SAMPLES=R.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),R.mapPass===null&&(R.mapPass=new xi(i.x,i.y)),d.uniforms.shadow_pass.value=R.map.texture,d.uniforms.resolution.value=R.mapSize,d.uniforms.radius.value=R.radius,s.setRenderTarget(R.mapPass),s.clear(),s.renderBufferDirect(w,null,P,d,_,null),p.uniforms.shadow_pass.value=R.mapPass.texture,p.uniforms.resolution.value=R.mapSize,p.uniforms.radius.value=R.radius,s.setRenderTarget(R.map),s.clear(),s.renderBufferDirect(w,null,P,p,_,null)}function T(R,w,P,S){let y=null;const C=P.isPointLight===!0?R.customDistanceMaterial:R.customDepthMaterial;if(C!==void 0)y=C;else if(y=P.isPointLight===!0?l:o,s.localClippingEnabled&&w.clipShadows===!0&&Array.isArray(w.clippingPlanes)&&w.clippingPlanes.length!==0||w.displacementMap&&w.displacementScale!==0||w.alphaMap&&w.alphaTest>0||w.map&&w.alphaTest>0){const V=y.uuid,z=w.uuid;let j=c[V];j===void 0&&(j={},c[V]=j);let K=j[z];K===void 0&&(K=y.clone(),j[z]=K,w.addEventListener("dispose",N)),y=K}if(y.visible=w.visible,y.wireframe=w.wireframe,S===Cn?y.side=w.shadowSide!==null?w.shadowSide:w.side:y.side=w.shadowSide!==null?w.shadowSide:u[w.side],y.alphaMap=w.alphaMap,y.alphaTest=w.alphaTest,y.map=w.map,y.clipShadows=w.clipShadows,y.clippingPlanes=w.clippingPlanes,y.clipIntersection=w.clipIntersection,y.displacementMap=w.displacementMap,y.displacementScale=w.displacementScale,y.displacementBias=w.displacementBias,y.wireframeLinewidth=w.wireframeLinewidth,y.linewidth=w.linewidth,P.isPointLight===!0&&y.isMeshDistanceMaterial===!0){const V=s.properties.get(y);V.light=P}return y}function v(R,w,P,S,y){if(R.visible===!1)return;if(R.layers.test(w.layers)&&(R.isMesh||R.isLine||R.isPoints)&&(R.castShadow||R.receiveShadow&&y===Cn)&&(!R.frustumCulled||n.intersectsObject(R))){R.modelViewMatrix.multiplyMatrices(P.matrixWorldInverse,R.matrixWorld);const 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Le=H[le].image[Y].image;Ue?L&&t.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,le+1,0,0,Le.width,Le.height,we,de,Le.data):t.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,le+1,Ge,Le.width,Le.height,0,we,de,Le.data)}}else{Ue?L&&t.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,0,0,0,we,de,ue[Y]):t.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,0,Ge,we,de,ue[Y]);for(let le=0;le<H.length;le++){const ae=H[le];Ue?L&&t.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,le+1,0,0,we,de,ae.image[Y]):t.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+Y,le+1,Ge,we,de,ae.image[Y])}}}m(x)&&f(s.TEXTURE_CUBE_MAP),G.__version=$.version,x.onUpdate&&x.onUpdate(x)}b.__version=x.version}function ge(b,x,F,q,$,G){const _e=r.convert(F.format,F.colorSpace),re=r.convert(F.type),he=T(F.internalFormat,_e,re,F.colorSpace),Xe=n.get(x),J=n.get(F);if(J.__renderTarget=x,!Xe.__hasExternalTextures){const ue=Math.max(1,x.width>>G),Te=Math.max(1,x.height>>G);$===s.TEXTURE_3D||$===s.TEXTURE_2D_ARRAY?t.texImage3D($,G,he,ue,Te,x.depth,0,_e,re,null):t.texImage2D($,G,he,ue,Te,0,_e,re,null)}t.bindFramebuffer(s.FRAMEBUFFER,b),Ve(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,q,$,J.__webglTexture,0,ke(x)):($===s.TEXTURE_2D||$>=s.TEXTURE_CUBE_MAP_POSITIVE_X&&$<=s.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&s.framebufferTexture2D(s.FRAMEBUFFER,q,$,J.__webglTexture,G),t.bindFramebuffer(s.FRAMEBUFFER,null)}function se(b,x,F){if(s.bindRenderbuffer(s.RENDERBUFFER,b),x.depthBuffer){const q=x.depthTexture,$=q&&q.isDepthTexture?q.type:null,G=v(x.stencilBuffer,$),_e=x.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,re=ke(x);Ve(x)?o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,re,G,x.width,x.height):F?s.renderbufferStorageMultisample(s.RENDERBUFFER,re,G,x.width,x.height):s.renderbufferStorage(s.RENDERBUFFER,G,x.width,x.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,_e,s.RENDERBUFFER,b)}else{const q=x.textures;for(let $=0;$<q.length;$++){const G=q[$],_e=r.convert(G.format,G.colorSpace),re=r.convert(G.type),he=T(G.internalFormat,_e,re,G.colorSpace),Xe=ke(x);F&&Ve(x)===!1?s.renderbufferStorageMultisample(s.RENDERBUFFER,Xe,he,x.width,x.height):Ve(x)?o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,Xe,he,x.width,x.height):s.renderbufferStorage(s.RENDERBUFFER,he,x.width,x.height)}}s.bindRenderbuffer(s.RENDERBUFFER,null)}function be(b,x){if(x&&x.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(s.FRAMEBUFFER,b),!(x.depthTexture&&x.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const q=n.get(x.depthTexture);q.__renderTarget=x,(!q.__webglTexture||x.depthTexture.image.width!==x.width||x.depthTexture.image.height!==x.height)&&(x.depthTexture.image.width=x.width,x.depthTexture.image.height=x.height,x.depthTexture.needsUpdate=!0),K(x.depthTexture,0);const $=q.__webglTexture,G=ke(x);if(x.depthTexture.format===Xi)Ve(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,$,0,G):s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,$,0);else if(x.depthTexture.format===Qi)Ve(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.TEXTURE_2D,$,0,G):s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.TEXTURE_2D,$,0);else throw new Error("Unknown depthTexture format")}function Pe(b){const x=n.get(b),F=b.isWebGLCubeRenderTarget===!0;if(x.__boundDepthTexture!==b.depthTexture){const q=b.depthTexture;if(x.__depthDisposeCallback&&x.__depthDisposeCallback(),q){const $=()=>{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,q.removeEventListener("dispose",$)};q.addEventListener("dispose",$),x.__depthDisposeCallback=$}x.__boundDepthTexture=q}if(b.depthTexture&&!x.__autoAllocateDepthBuffer){if(F)throw new Error("target.depthTexture not supported in Cube render targets");be(x.__webglFramebuffer,b)}else if(F){x.__webglDepthbuffer=[];for(let q=0;q<6;q++)if(t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer[q]),x.__webglDepthbuffer[q]===void 0)x.__webglDepthbuffer[q]=s.createRenderbuffer(),se(x.__webglDepthbuffer[q],b,!1);else{const $=b.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,G=x.__webglDepthbuffer[q];s.bindRenderbuffer(s.RENDERBUFFER,G),s.framebufferRenderbuffer(s.FRAMEBUFFER,$,s.RENDERBUFFER,G)}}else if(t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=s.createRenderbuffer(),se(x.__webglDepthbuffer,b,!1);else{const q=b.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,$=x.__webglDepthbuffer;s.bindRenderbuffer(s.RENDERBUFFER,$),s.framebufferRenderbuffer(s.FRAMEBUFFER,q,s.RENDERBUFFER,$)}t.bindFramebuffer(s.FRAMEBUFFER,null)}function Oe(b,x,F){const q=n.get(b);x!==void 0&&ge(q.__webglFramebuffer,b,b.texture,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,0),F!==void 0&&Pe(b)}function ot(b){const x=b.texture,F=n.get(b),q=n.get(x);b.addEventListener("dispose",w);const $=b.textures,G=b.isWebGLCubeRenderTarget===!0,_e=$.length>1;if(_e||(q.__webglTexture===void 0&&(q.__webglTexture=s.createTexture()),q.__version=x.version,a.memory.textures++),G){F.__webglFramebuffer=[];for(let re=0;re<6;re++)if(x.mipmaps&&x.mipmaps.length>0){F.__webglFramebuffer[re]=[];for(let he=0;he<x.mipmaps.length;he++)F.__webglFramebuffer[re][he]=s.createFramebuffer()}else F.__webglFramebuffer[re]=s.createFramebuffer()}else{if(x.mipmaps&&x.mipmaps.length>0){F.__webglFramebuffer=[];for(let re=0;re<x.mipmaps.length;re++)F.__webglFramebuffer[re]=s.createFramebuffer()}else F.__webglFramebuffer=s.createFramebuffer();if(_e)for(let re=0,he=$.length;re<he;re++){const Xe=n.get($[re]);Xe.__webglTexture===void 0&&(Xe.__webglTexture=s.createTexture(),a.memory.textures++)}if(b.samples>0&&Ve(b)===!1){F.__webglMultisampledFramebuffer=s.createFramebuffer(),F.__webglColorRenderbuffer=[],t.bindFramebuffer(s.FRAMEBUFFER,F.__webglMultisampledFramebuffer);for(let re=0;re<$.length;re++){const he=$[re];F.__webglColorRenderbuffer[re]=s.createRenderbuffer(),s.bindRenderbuffer(s.RENDERBUFFER,F.__webglColorRenderbuffer[re]);const Xe=r.convert(he.format,he.colorSpace),J=r.convert(he.type),ue=T(he.internalFormat,Xe,J,he.colorSpace,b.isXRRenderTarget===!0),Te=ke(b);s.renderbufferStorageMultisample(s.RENDERBUFFER,Te,ue,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+re,s.RENDERBUFFER,F.__webglColorRenderbuffer[re])}s.bindRenderbuffer(s.RENDERBUFFER,null),b.depthBuffer&&(F.__webglDepthRenderbuffer=s.createRenderbuffer(),se(F.__webglDepthRenderbuffer,b,!0)),t.bindFramebuffer(s.FRAMEBUFFER,null)}}if(G){t.bindTexture(s.TEXTURE_CUBE_MAP,q.__webglTexture),Fe(s.TEXTURE_CUBE_MAP,x);for(let re=0;re<6;re++)if(x.mipmaps&&x.mipmaps.length>0)for(let he=0;he<x.mipmaps.length;he++)ge(F.__webglFramebuffer[re][he],b,x,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+re,he);else ge(F.__webglFramebuffer[re],b,x,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+re,0);m(x)&&f(s.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(_e){for(let re=0,he=$.length;re<he;re++){const Xe=$[re],J=n.get(Xe);t.bindTexture(s.TEXTURE_2D,J.__webglTexture),Fe(s.TEXTURE_2D,Xe),ge(F.__webglFramebuffer,b,Xe,s.COLOR_ATTACHMENT0+re,s.TEXTURE_2D,0),m(Xe)&&f(s.TEXTURE_2D)}t.unbindTexture()}else{let re=s.TEXTURE_2D;if((b.isWebGL3DRenderTarget||b.isWebGLArrayRenderTarget)&&(re=b.isWebGL3DRenderTarget?s.TEXTURE_3D:s.TEXTURE_2D_ARRAY),t.bindTexture(re,q.__webglTexture),Fe(re,x),x.mipmaps&&x.mipmaps.length>0)for(let he=0;he<x.mipmaps.length;he++)ge(F.__webglFramebuffer[he],b,x,s.COLOR_ATTACHMENT0,re,he);else ge(F.__webglFramebuffer,b,x,s.COLOR_ATTACHMENT0,re,0);m(x)&&f(re),t.unbindTexture()}b.depthBuffer&&Pe(b)}function We(b){const x=b.textures;for(let F=0,q=x.length;F<q;F++){const $=x[F];if(m($)){const G=E(b),_e=n.get($).__webglTexture;t.bindTexture(G,_e),f(G),t.unbindTexture()}}}const ct=[],U=[];function Xt(b){if(b.samples>0){if(Ve(b)===!1){const x=b.textures,F=b.width,q=b.height;let $=s.COLOR_BUFFER_BIT;const G=b.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,_e=n.get(b),re=x.length>1;if(re)for(let he=0;he<x.length;he++)t.bindFramebuffer(s.FRAMEBUFFER,_e.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+he,s.RENDERBUFFER,null),t.bindFramebuffer(s.FRAMEBUFFER,_e.__webglFramebuffer),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0+he,s.TEXTURE_2D,null,0);t.bindFramebuffer(s.READ_FRAMEBUFFER,_e.__webglMultisampledFramebuffer),t.bindFramebuffer(s.DRAW_FRAMEBUFFER,_e.__webglFramebuffer);for(let he=0;he<x.length;he++){if(b.resolveDepthBuffer&&(b.depthBuffer&&($|=s.DEPTH_BUFFER_BIT),b.stencilBuffer&&b.resolveStencilBuffer&&($|=s.STENCIL_BUFFER_BIT)),re){s.framebufferRenderbuffer(s.READ_FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.RENDERBUFFER,_e.__webglColorRenderbuffer[he]);const Xe=n.get(x[he]).__webglTexture;s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,Xe,0)}s.blitFramebuffer(0,0,F,q,0,0,F,q,$,s.NEAREST),l===!0&&(ct.length=0,U.length=0,ct.push(s.COLOR_ATTACHMENT0+he),b.depthBuffer&&b.resolveDepthBuffer===!1&&(ct.push(G),U.push(G),s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER,U)),s.invalidateFramebuffer(s.READ_FRAMEBUFFER,ct))}if(t.bindFramebuffer(s.READ_FRAMEBUFFER,null),t.bindFramebuffer(s.DRAW_FRAMEBUFFER,null),re)for(let he=0;he<x.length;he++){t.bindFramebuffer(s.FRAMEBUFFER,_e.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+he,s.RENDERBUFFER,_e.__webglColorRenderbuffer[he]);const Xe=n.get(x[he]).__webglTexture;t.bindFramebuffer(s.FRAMEBUFFER,_e.__webglFramebuffer),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0+he,s.TEXTURE_2D,Xe,0)}t.bindFramebuffer(s.DRAW_FRAMEBUFFER,_e.__webglMultisampledFramebuffer)}else if(b.depthBuffer&&b.resolveDepthBuffer===!1&&l){const x=b.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT;s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER,[x])}}}function ke(b){return Math.min(i.maxSamples,b.samples)}function Ve(b){const x=n.get(b);return b.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&x.__useRenderToTexture!==!1}function Se(b){const x=a.render.frame;h.get(b)!==x&&(h.set(b,x),b.update())}function nt(b,x){const F=b.colorSpace,q=b.format,$=b.type;return b.isCompressedTexture===!0||b.isVideoTexture===!0||F!==It&&F!==qn&&(He.getTransfer(F)===Je?(q!==$t||$!==Nn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",F)),x}function ye(b){return typeof HTMLImageElement<"u"&&b instanceof HTMLImageElement?(c.width=b.naturalWidth||b.width,c.height=b.naturalHeight||b.height):typeof VideoFrame<"u"&&b instanceof VideoFrame?(c.width=b.displayWidth,c.height=b.displayHeight):(c.width=b.width,c.height=b.height),c}this.allocateTextureUnit=z,this.resetTextureUnits=V,this.setTexture2D=K,this.setTexture2DArray=X,this.setTexture3D=Z,this.setTextureCube=k,this.rebindTextures=Oe,this.setupRenderTarget=ot,this.updateRenderTargetMipmap=We,this.updateMultisampleRenderTarget=Xt,this.setupDepthRenderbuffer=Pe,this.setupFrameBufferTexture=ge,this.useMultisampledRTT=Ve}function $g(s,e){function t(n,i=qn){let r;const a=He.getTransfer(i);if(n===Nn)return s.UNSIGNED_BYTE;if(n===Ao)return s.UNSIGNED_SHORT_4_4_4_4;if(n===wo)return s.UNSIGNED_SHORT_5_5_5_1;if(n===Yc)return s.UNSIGNED_INT_5_9_9_9_REV;if(n===Xc)return s.BYTE;if(n===qc)return s.SHORT;if(n===Ls)return s.UNSIGNED_SHORT;if(n===bo)return s.INT;if(n===_i)return s.UNSIGNED_INT;if(n===ln)return s.FLOAT;if(n===Fs)return s.HALF_FLOAT;if(n===jc)return s.ALPHA;if(n===Kc)return s.RGB;if(n===$t)return s.RGBA;if(n===$c)return s.LUMINANCE;if(n===Zc)return s.LUMINANCE_ALPHA;if(n===Xi)return s.DEPTH_COMPONENT;if(n===Qi)return s.DEPTH_STENCIL;if(n===Ro)return s.RED;if(n===Co)return s.RED_INTEGER;if(n===Jc)return s.RG;if(n===Po)return s.RG_INTEGER;if(n===Lo)return s.RGBA_INTEGER;if(n===br||n===Ar||n===wr||n===Rr)if(a===Je)if(r=e.get("WEBGL_compressed_texture_s3tc_srgb"),r!==null){if(n===br)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Ar)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===wr)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===Rr)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(r=e.get("WEBGL_compressed_texture_s3tc"),r!==null){if(n===br)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Ar)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===wr)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===Rr)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===Ha||n===ka||n===Va||n===Ga)if(r=e.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(n===Ha)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===ka)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Va)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Ga)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===Wa||n===Xa||n===qa)if(r=e.get("WEBGL_compressed_texture_etc"),r!==null){if(n===Wa||n===Xa)return a===Je?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(n===qa)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(n===Ya||n===ja||n===Ka||n===$a||n===Za||n===Ja||n===Qa||n===eo||n===to||n===no||n===io||n===so||n===ro||n===ao)if(r=e.get("WEBGL_compressed_texture_astc"),r!==null){if(n===Ya)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===ja)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===Ka)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===$a)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===Za)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===Ja)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===Qa)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===eo)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===to)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===no)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===io)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===so)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===ro)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===ao)return a===Je?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===Cr||n===oo||n===lo)if(r=e.get("EXT_texture_compression_bptc"),r!==null){if(n===Cr)return a===Je?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===oo)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===lo)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===Qc||n===co||n===ho||n===uo)if(r=e.get("EXT_texture_compression_rgtc"),r!==null){if(n===Cr)return r.COMPRESSED_RED_RGTC1_EXT;if(n===co)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===ho)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===uo)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===Ji?s.UNSIGNED_INT_24_8:s[n]!==void 0?s[n]:null}return{convert:t}}class Zg extends Rt{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class pi extends rt{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Jg={type:"move"};class ga{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new pi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new pi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new A,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new A),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new pi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new A,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new A),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const _ of e.hand.values()){const m=t.getJointPose(_,n),f=this._getHandJoint(c,_);m!==null&&(f.matrix.fromArray(m.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=m.radius),f.visible=m!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),p=.02,g=.005;c.inputState.pinching&&d>p+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=p-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(i=t.getPose(e.targetRaySpace,n),i===null&&r!==null&&(i=r),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Jg)))}return o!==null&&(o.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new pi;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}const Qg=`
  3716. void main() {
  3717. gl_Position = vec4( position, 1.0 );
  3718. }`,e_=`
  3719. uniform sampler2DArray depthColor;
  3720. uniform float depthWidth;
  3721. uniform float depthHeight;
  3722. void main() {
  3723. vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
  3724. if ( coord.x >= 1.0 ) {
  3725. gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
  3726. } else {
  3727. gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
  3728. }
  3729. }`;class t_{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(this.texture===null){const i=new dt,r=e.properties.get(i);r.__webglTexture=t.texture,(t.depthNear!=n.depthNear||t.depthFar!=n.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,n=new Fn({vertexShader:Qg,fragmentShader:e_,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Tt(new zs(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class n_ extends as{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",l=1,c=null,h=null,u=null,d=null,p=null,g=null;const _=new t_,m=t.getContextAttributes();let f=null,E=null;const T=[],v=[],N=new Ae;let R=null;const w=new Rt;w.viewport=new ze;const P=new Rt;P.viewport=new ze;const S=[w,P],y=new Zg;let C=null,V=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(W){let ee=T[W];return ee===void 0&&(ee=new ga,T[W]=ee),ee.getTargetRaySpace()},this.getControllerGrip=function(W){let ee=T[W];return ee===void 0&&(ee=new ga,T[W]=ee),ee.getGripSpace()},this.getHand=function(W){let ee=T[W];return ee===void 0&&(ee=new ga,T[W]=ee),ee.getHandSpace()};function z(W){const ee=v.indexOf(W.inputSource);if(ee===-1)return;const ge=T[ee];ge!==void 0&&(ge.update(W.inputSource,W.frame,c||a),ge.dispatchEvent({type:W.type,data:W.inputSource}))}function j(){i.removeEventListener("select",z),i.removeEventListener("selectstart",z),i.removeEventListener("selectend",z),i.removeEventListener("squeeze",z),i.removeEventListener("squeezestart",z),i.removeEventListener("squeezeend",z),i.removeEventListener("end",j),i.removeEventListener("inputsourceschange",K);for(let W=0;W<T.length;W++){const ee=v[W];ee!==null&&(v[W]=null,T[W].disconnect(ee))}C=null,V=null,_.reset(),e.setRenderTarget(f),p=null,d=null,u=null,i=null,E=null,Qe.stop(),n.isPresenting=!1,e.setPixelRatio(R),e.setSize(N.width,N.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(W){r=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(W){o=W,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(W){c=W},this.getBaseLayer=function(){return d!==null?d:p},this.getBinding=function(){return u},this.getFrame=function(){return g},this.getSession=function(){return i},this.setSession=async function(W){if(i=W,i!==null){if(f=e.getRenderTarget(),i.addEventListener("select",z),i.addEventListener("selectstart",z),i.addEventListener("selectend",z),i.addEventListener("squeeze",z),i.addEventListener("squeezestart",z),i.addEventListener("squeezeend",z),i.addEventListener("end",j),i.addEventListener("inputsourceschange",K),m.xrCompatible!==!0&&await t.makeXRCompatible(),R=e.getPixelRatio(),e.getSize(N),i.renderState.layers===void 0){const ee={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};p=new XRWebGLLayer(i,t,ee),i.updateRenderState({baseLayer:p}),e.setPixelRatio(1),e.setSize(p.framebufferWidth,p.framebufferHeight,!1),E=new xi(p.framebufferWidth,p.framebufferHeight,{format:$t,type:Nn,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil})}else{let ee=null,ge=null,se=null;m.depth&&(se=m.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,ee=m.stencil?Qi:Xi,ge=m.stencil?Ji:_i);const be={colorFormat:t.RGBA8,depthFormat:se,scaleFactor:r};u=new XRWebGLBinding(i,t),d=u.createProjectionLayer(be),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),E=new xi(d.textureWidth,d.textureHeight,{format:$t,type:Nn,depthTexture:new dh(d.textureWidth,d.textureHeight,ge,void 0,void 0,void 0,void 0,void 0,void 0,ee),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:d.ignoreDepthValues===!1})}E.isXRRenderTarget=!0,this.setFoveation(l),c=null,a=await i.requestReferenceSpace(o),Qe.setContext(i),Qe.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode},this.getDepthTexture=function(){return _.getDepthTexture()};function K(W){for(let ee=0;ee<W.removed.length;ee++){const ge=W.removed[ee],se=v.indexOf(ge);se>=0&&(v[se]=null,T[se].disconnect(ge))}for(let ee=0;ee<W.added.length;ee++){const ge=W.added[ee];let se=v.indexOf(ge);if(se===-1){for(let Pe=0;Pe<T.length;Pe++)if(Pe>=v.length){v.push(ge),se=Pe;break}else if(v[Pe]===null){v[Pe]=ge,se=Pe;break}if(se===-1)break}const be=T[se];be&&be.connect(ge)}}const X=new A,Z=new A;function k(W,ee,ge){X.setFromMatrixPosition(ee.matrixWorld),Z.setFromMatrixPosition(ge.matrixWorld);const se=X.distanceTo(Z),be=ee.projectionMatrix.elements,Pe=ge.projectionMatrix.elements,Oe=be[14]/(be[10]-1),ot=be[14]/(be[10]+1),We=(be[9]+1)/be[5],ct=(be[9]-1)/be[5],U=(be[8]-1)/be[0],Xt=(Pe[8]+1)/Pe[0],ke=Oe*U,Ve=Oe*Xt,Se=se/(-U+Xt),nt=Se*-U;if(ee.matrixWorld.decompose(W.position,W.quaternion,W.scale),W.translateX(nt),W.translateZ(Se),W.matrixWorld.compose(W.position,W.quaternion,W.scale),W.matrixWorldInverse.copy(W.matrixWorld).invert(),be[10]===-1)W.projectionMatrix.copy(ee.projectionMatrix),W.projectionMatrixInverse.copy(ee.projectionMatrixInverse);else{const ye=Oe+Se,b=ot+Se,x=ke-nt,F=Ve+(se-nt),q=We*ot/b*ye,$=ct*ot/b*ye;W.projectionMatrix.makePerspective(x,F,q,$,ye,b),W.projectionMatrixInverse.copy(W.projectionMatrix).invert()}}function ie(W,ee){ee===null?W.matrixWorld.copy(W.matrix):W.matrixWorld.multiplyMatrices(ee.matrixWorld,W.matrix),W.matrixWorldInverse.copy(W.matrixWorld).invert()}this.updateCamera=function(W){if(i===null)return;let ee=W.near,ge=W.far;_.texture!==null&&(_.depthNear>0&&(ee=_.depthNear),_.depthFar>0&&(ge=_.depthFar)),y.near=P.near=w.near=ee,y.far=P.far=w.far=ge,(C!==y.near||V!==y.far)&&(i.updateRenderState({depthNear:y.near,depthFar:y.far}),C=y.near,V=y.far),w.layers.mask=W.layers.mask|2,P.layers.mask=W.layers.mask|4,y.layers.mask=w.layers.mask|P.layers.mask;const se=W.parent,be=y.cameras;ie(y,se);for(let Pe=0;Pe<be.length;Pe++)ie(be[Pe],se);be.length===2?k(y,w,P):y.projectionMatrix.copy(w.projectionMatrix),ce(W,y,se)};function ce(W,ee,ge){ge===null?W.matrix.copy(ee.matrixWorld):(W.matrix.copy(ge.matrixWorld),W.matrix.invert(),W.matrix.multiply(ee.matrixWorld)),W.matrix.decompose(W.position,W.quaternion,W.scale),W.updateMatrixWorld(!0),W.projectionMatrix.copy(ee.projectionMatrix),W.projectionMatrixInverse.copy(ee.projectionMatrixInverse),W.isPerspectiveCamera&&(W.fov=es*2*Math.atan(1/W.projectionMatrix.elements[5]),W.zoom=1)}this.getCamera=function(){return y},this.getFoveation=function(){if(!(d===null&&p===null))return l},this.setFoveation=function(W){l=W,d!==null&&(d.fixedFoveation=W),p!==null&&p.fixedFoveation!==void 0&&(p.fixedFoveation=W)},this.hasDepthSensing=function(){return _.texture!==null},this.getDepthSensingMesh=function(){return _.getMesh(y)};let ve=null;function Fe(W,ee){if(h=ee.getViewerPose(c||a),g=ee,h!==null){const ge=h.views;p!==null&&(e.setRenderTargetFramebuffer(E,p.framebuffer),e.setRenderTarget(E));let se=!1;ge.length!==y.cameras.length&&(y.cameras.length=0,se=!0);for(let Pe=0;Pe<ge.length;Pe++){const Oe=ge[Pe];let ot=null;if(p!==null)ot=p.getViewport(Oe);else{const ct=u.getViewSubImage(d,Oe);ot=ct.viewport,Pe===0&&(e.setRenderTargetTextures(E,ct.colorTexture,d.ignoreDepthValues?void 0:ct.depthStencilTexture),e.setRenderTarget(E))}let We=S[Pe];We===void 0&&(We=new Rt,We.layers.enable(Pe),We.viewport=new ze,S[Pe]=We),We.matrix.fromArray(Oe.transform.matrix),We.matrix.decompose(We.position,We.quaternion,We.scale),We.projectionMatrix.fromArray(Oe.projectionMatrix),We.projectionMatrixInverse.copy(We.projectionMatrix).invert(),We.viewport.set(ot.x,ot.y,ot.width,ot.height),Pe===0&&(y.matrix.copy(We.matrix),y.matrix.decompose(y.position,y.quaternion,y.scale)),se===!0&&y.cameras.push(We)}const be=i.enabledFeatures;if(be&&be.includes("depth-sensing")){const Pe=u.getDepthInformation(ge[0]);Pe&&Pe.isValid&&Pe.texture&&_.init(e,Pe,i.renderState)}}for(let ge=0;ge<T.length;ge++){const se=v[ge],be=T[ge];se!==null&&be!==void 0&&be.update(se,ee,c||a)}ve&&ve(W,ee),ee.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:ee}),g=null}const Qe=new uh;Qe.setAnimationLoop(Fe),this.setAnimationLoop=function(W){ve=W},this.dispose=function(){}}}const ri=new un,i_=new Ce;function s_(s,e){function t(m,f){m.matrixAutoUpdate===!0&&m.updateMatrix(),f.value.copy(m.matrix)}function n(m,f){f.color.getRGB(m.fogColor.value,ch(s)),f.isFog?(m.fogNear.value=f.near,m.fogFar.value=f.far):f.isFogExp2&&(m.fogDensity.value=f.density)}function i(m,f,E,T,v){f.isMeshBasicMaterial||f.isMeshLambertMaterial?r(m,f):f.isMeshToonMaterial?(r(m,f),u(m,f)):f.isMeshPhongMaterial?(r(m,f),h(m,f)):f.isMeshStandardMaterial?(r(m,f),d(m,f),f.isMeshPhysicalMaterial&&p(m,f,v)):f.isMeshMatcapMaterial?(r(m,f),g(m,f)):f.isMeshDepthMaterial?r(m,f):f.isMeshDistanceMaterial?(r(m,f),_(m,f)):f.isMeshNormalMaterial?r(m,f):f.isLineBasicMaterial?(a(m,f),f.isLineDashedMaterial&&o(m,f)):f.isPointsMaterial?l(m,f,E,T):f.isSpriteMaterial?c(m,f):f.isShadowMaterial?(m.color.value.copy(f.color),m.opacity.value=f.opacity):f.isShaderMaterial&&(f.uniformsNeedUpdate=!1)}function r(m,f){m.opacity.value=f.opacity,f.color&&m.diffuse.value.copy(f.color),f.emissive&&m.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity),f.map&&(m.map.value=f.map,t(f.map,m.mapTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,t(f.alphaMap,m.alphaMapTransform)),f.bumpMap&&(m.bumpMap.value=f.bumpMap,t(f.bumpMap,m.bumpMapTransform),m.bumpScale.value=f.bumpScale,f.side===Bt&&(m.bumpScale.value*=-1)),f.normalMap&&(m.normalMap.value=f.normalMap,t(f.normalMap,m.normalMapTransform),m.normalScale.value.copy(f.normalScale),f.side===Bt&&m.normalScale.value.negate()),f.displacementMap&&(m.displacementMap.value=f.displacementMap,t(f.displacementMap,m.displacementMapTransform),m.displacementScale.value=f.displacementScale,m.displacementBias.value=f.displacementBias),f.emissiveMap&&(m.emissiveMap.value=f.emissiveMap,t(f.emissiveMap,m.emissiveMapTransform)),f.specularMap&&(m.specularMap.value=f.specularMap,t(f.specularMap,m.specularMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest);const E=e.get(f),T=E.envMap,v=E.envMapRotation;T&&(m.envMap.value=T,ri.copy(v),ri.x*=-1,ri.y*=-1,ri.z*=-1,T.isCubeTexture&&T.isRenderTargetTexture===!1&&(ri.y*=-1,ri.z*=-1),m.envMapRotation.value.setFromMatrix4(i_.makeRotationFromEuler(ri)),m.flipEnvMap.value=T.isCubeTexture&&T.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=f.reflectivity,m.ior.value=f.ior,m.refractionRatio.value=f.refractionRatio),f.lightMap&&(m.lightMap.value=f.lightMap,m.lightMapIntensity.value=f.lightMapIntensity,t(f.lightMap,m.lightMapTransform)),f.aoMap&&(m.aoMap.value=f.aoMap,m.aoMapIntensity.value=f.aoMapIntensity,t(f.aoMap,m.aoMapTransform))}function a(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,f.map&&(m.map.value=f.map,t(f.map,m.mapTransform))}function o(m,f){m.dashSize.value=f.dashSize,m.totalSize.value=f.dashSize+f.gapSize,m.scale.value=f.scale}function l(m,f,E,T){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.size.value=f.size*E,m.scale.value=T*.5,f.map&&(m.map.value=f.map,t(f.map,m.uvTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,t(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function c(m,f){m.diffuse.value.copy(f.color),m.opacity.value=f.opacity,m.rotation.value=f.rotation,f.map&&(m.map.value=f.map,t(f.map,m.mapTransform)),f.alphaMap&&(m.alphaMap.value=f.alphaMap,t(f.alphaMap,m.alphaMapTransform)),f.alphaTest>0&&(m.alphaTest.value=f.alphaTest)}function h(m,f){m.specular.value.copy(f.specular),m.shininess.value=Math.max(f.shininess,1e-4)}function u(m,f){f.gradientMap&&(m.gradientMap.value=f.gradientMap)}function d(m,f){m.metalness.value=f.metalness,f.metalnessMap&&(m.metalnessMap.value=f.metalnessMap,t(f.metalnessMap,m.metalnessMapTransform)),m.roughness.value=f.roughness,f.roughnessMap&&(m.roughnessMap.value=f.roughnessMap,t(f.roughnessMap,m.roughnessMapTransform)),f.envMap&&(m.envMapIntensity.value=f.envMapIntensity)}function p(m,f,E){m.ior.value=f.ior,f.sheen>0&&(m.sheenColor.value.copy(f.sheenColor).multiplyScalar(f.sheen),m.sheenRoughness.value=f.sheenRoughness,f.sheenColorMap&&(m.sheenColorMap.value=f.sheenColorMap,t(f.sheenColorMap,m.sheenColorMapTransform)),f.sheenRoughnessMap&&(m.sheenRoughnessMap.value=f.sheenRoughnessMap,t(f.sheenRoughnessMap,m.sheenRoughnessMapTransform))),f.clearcoat>0&&(m.clearcoat.value=f.clearcoat,m.clearcoatRoughness.value=f.clearcoatRoughness,f.clearcoatMap&&(m.clearcoatMap.value=f.clearcoatMap,t(f.clearcoatMap,m.clearcoatMapTransform)),f.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=f.clearcoatRoughnessMap,t(f.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),f.clearcoatNormalMap&&(m.clearcoatNormalMap.value=f.clearcoatNormalMap,t(f.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(f.clearcoatNormalScale),f.side===Bt&&m.clearcoatNormalScale.value.negate())),f.dispersion>0&&(m.dispersion.value=f.dispersion),f.iridescence>0&&(m.iridescence.value=f.iridescence,m.iridescenceIOR.value=f.iridescenceIOR,m.iridescenceThicknessMinimum.value=f.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=f.iridescenceThicknessRange[1],f.iridescenceMap&&(m.iridescenceMap.value=f.iridescenceMap,t(f.iridescenceMap,m.iridescenceMapTransform)),f.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=f.iridescenceThicknessMap,t(f.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),f.transmission>0&&(m.transmission.value=f.transmission,m.transmissionSamplerMap.value=E.texture,m.transmissionSamplerSize.value.set(E.width,E.height),f.transmissionMap&&(m.transmissionMap.value=f.transmissionMap,t(f.transmissionMap,m.transmissionMapTransform)),m.thickness.value=f.thickness,f.thicknessMap&&(m.thicknessMap.value=f.thicknessMap,t(f.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=f.attenuationDistance,m.attenuationColor.value.copy(f.attenuationColor)),f.anisotropy>0&&(m.anisotropyVector.value.set(f.anisotropy*Math.cos(f.anisotropyRotation),f.anisotropy*Math.sin(f.anisotropyRotation)),f.anisotropyMap&&(m.anisotropyMap.value=f.anisotropyMap,t(f.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=f.specularIntensity,m.specularColor.value.copy(f.specularColor),f.specularColorMap&&(m.specularColorMap.value=f.specularColorMap,t(f.specularColorMap,m.specularColorMapTransform)),f.specularIntensityMap&&(m.specularIntensityMap.value=f.specularIntensityMap,t(f.specularIntensityMap,m.specularIntensityMapTransform))}function g(m,f){f.matcap&&(m.matcap.value=f.matcap)}function _(m,f){const E=e.get(f).light;m.referencePosition.value.setFromMatrixPosition(E.matrixWorld),m.nearDistance.value=E.shadow.camera.near,m.farDistance.value=E.shadow.camera.far}return{refreshFogUniforms:n,refreshMaterialUniforms:i}}function r_(s,e,t,n){let i={},r={},a=[];const o=s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS);function l(E,T){const v=T.program;n.uniformBlockBinding(E,v)}function c(E,T){let v=i[E.id];v===void 0&&(g(E),v=h(E),i[E.id]=v,E.addEventListener("dispose",m));const N=T.program;n.updateUBOMapping(E,N);const R=e.render.frame;r[E.id]!==R&&(d(E),r[E.id]=R)}function h(E){const T=u();E.__bindingPointIndex=T;const v=s.createBuffer(),N=E.__size,R=E.usage;return s.bindBuffer(s.UNIFORM_BUFFER,v),s.bufferData(s.UNIFORM_BUFFER,N,R),s.bindBuffer(s.UNIFORM_BUFFER,null),s.bindBufferBase(s.UNIFORM_BUFFER,T,v),v}function u(){for(let E=0;E<o;E++)if(a.indexOf(E)===-1)return a.push(E),E;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function d(E){const T=i[E.id],v=E.uniforms,N=E.__cache;s.bindBuffer(s.UNIFORM_BUFFER,T);for(let R=0,w=v.length;R<w;R++){const P=Array.isArray(v[R])?v[R]:[v[R]];for(let S=0,y=P.length;S<y;S++){const C=P[S];if(p(C,R,S,N)===!0){const V=C.__offset,z=Array.isArray(C.value)?C.value:[C.value];let j=0;for(let K=0;K<z.length;K++){const X=z[K],Z=_(X);typeof X=="number"||typeof X=="boolean"?(C.__data[0]=X,s.bufferSubData(s.UNIFORM_BUFFER,V+j,C.__data)):X.isMatrix3?(C.__data[0]=X.elements[0],C.__data[1]=X.elements[1],C.__data[2]=X.elements[2],C.__data[3]=0,C.__data[4]=X.elements[3],C.__data[5]=X.elements[4],C.__data[6]=X.elements[5],C.__data[7]=0,C.__data[8]=X.elements[6],C.__data[9]=X.elements[7],C.__data[10]=X.elements[8],C.__data[11]=0):(X.toArray(C.__data,j),j+=Z.storage/Float32Array.BYTES_PER_ELEMENT)}s.bufferSubData(s.UNIFORM_BUFFER,V,C.__data)}}}s.bindBuffer(s.UNIFORM_BUFFER,null)}function p(E,T,v,N){const 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oe=G.update(M),fe=M.material;fe.visible&&m.push(M,oe,fe,O,Oe.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||W.intersectsObject(M))){const oe=G.update(M),fe=M.material;if(B&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),Oe.copy(M.boundingSphere.center)):(oe.boundingSphere===null&&oe.computeBoundingSphere(),Oe.copy(oe.boundingSphere.center)),Oe.applyMatrix4(M.matrixWorld).applyMatrix4(be)),Array.isArray(fe)){const pe=oe.groups;for(let Re=0,Ie=pe.length;Re<Ie;Re++){const me=pe[Re],qe=fe[me.materialIndex];qe&&qe.visible&&m.push(M,oe,qe,O,Oe.z,me)}}else fe.visible&&m.push(M,oe,fe,O,Oe.z,null)}}const Q=M.children;for(let oe=0,fe=Q.length;oe<fe;oe++)Vr(Q[oe],I,O,B)}function Jo(M,I,O,B){const D=M.opaque,Q=M.transmissive,oe=M.transparent;f.setupLightsView(O),ee===!0&&J.setGlobalState(v.clippingPlanes,O),B&&Se.viewport(C.copy(B)),D.length>0&&ks(D,I,O),Q.length>0&&ks(Q,I,O),oe.length>0&&ks(oe,I,O),Se.buffers.depth.setTest(!0),Se.buffers.depth.setMask(!0),Se.buffers.color.setMask(!0),Se.setPolygonOffset(!1)}function Qo(M,I,O,B){if((O.isScene===!0?O.overrideMaterial:null)!==null)return;f.state.transmissionRenderTarget[B.id]===void 0&&(f.state.transmissionRenderTarget[B.id]=new xi(1,1,{generateMipmaps:!0,type:ke.has("EXT_color_buffer_half_float")||ke.has("EXT_color_buffer_float")?Fs:Nn,minFilter:Ln,samples:4,stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:He.workingColorSpace}));const Q=f.state.transmissionRenderTarget[B.id],oe=B.viewport||C;Q.setSize(oe.z,oe.w);const fe=v.getRenderTarget();v.setRenderTarget(Q),v.getClearColor(j),K=v.getClearAlpha(),K<1&&v.setClearColor(16777215,.5),v.clear(),We&&Te.render(O);const pe=v.toneMapping;v.toneMapping=$n;const Re=B.viewport;if(B.viewport!==void 0&&(B.viewport=void 0),f.setupLightsView(B),ee===!0&&J.setGlobalState(v.clippingPlanes,B),ks(M,O,B),b.updateMultisampleRenderTarget(Q),b.updateRenderTargetMipmap(Q),ke.has("WEBGL_multisampled_render_to_texture")===!1){let Ie=!1;for(let me=0,qe=I.length;me<qe;me++){const tt=I[me],it=tt.object,Dt=tt.geometry,Ye=tt.material,xe=tt.group;if(Ye.side===gn&&it.layers.test(B.layers)){const Sn=Ye.side;Ye.side=Bt,Ye.needsUpdate=!0,el(it,O,B,Dt,Ye,xe),Ye.side=Sn,Ye.needsUpdate=!0,Ie=!0}}Ie===!0&&(b.updateMultisampleRenderTarget(Q),b.updateRenderTargetMipmap(Q))}v.setRenderTarget(fe),v.setClearColor(j,K),Re!==void 0&&(B.viewport=Re),v.toneMapping=pe}function ks(M,I,O){const B=I.isScene===!0?I.overrideMaterial:null;for(let D=0,Q=M.length;D<Q;D++){const oe=M[D],fe=oe.object,pe=oe.geometry,Re=B===null?oe.material:B,Ie=oe.group;fe.layers.test(O.layers)&&el(fe,I,O,pe,Re,Ie)}}function el(M,I,O,B,D,Q){M.onBeforeRender(v,I,O,B,D,Q),M.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,M.matrixWorld),M.normalMatrix.getNormalMatrix(M.modelViewMatrix),D.onBeforeRender(v,I,O,B,M,Q),D.transparent===!0&&D.side===gn&&D.forceSinglePass===!1?(D.side=Bt,D.needsUpdate=!0,v.renderBufferDirect(O,I,B,D,M,Q),D.side=Un,D.needsUpdate=!0,v.renderBufferDirect(O,I,B,D,M,Q),D.side=gn):v.renderBufferDirect(O,I,B,D,M,Q),M.onAfterRender(v,I,O,B,D,Q)}function Vs(M,I,O){I.isScene!==!0&&(I=ot);const B=ye.get(M),D=f.state.lights,Q=f.state.shadowsArray,oe=D.state.version,fe=_e.getParameters(M,D.state,Q,I,O),pe=_e.getProgramCacheKey(fe);let Re=B.programs;B.environment=M.isMeshStandardMaterial?I.environment:null,B.fog=I.fog,B.envMap=(M.isMeshStandardMaterial?F:x).get(M.envMap||B.environment),B.envMapRotation=B.environment!==null&&M.envMap===null?I.environmentRotation:M.envMapRotation,Re===void 0&&(M.addEventListener("dispose",Le),Re=new Map,B.programs=Re);let Ie=Re.get(pe);if(Ie!==void 0){if(B.currentProgram===Ie&&B.lightsStateVersion===oe)return nl(M,fe),Ie}else fe.uniforms=_e.getUniforms(M),M.onBeforeCompile(fe,v),Ie=_e.acquireProgram(fe,pe),Re.set(pe,Ie),B.uniforms=fe.uniforms;const me=B.uniforms;return(!M.isShaderMaterial&&!M.isRawShaderMaterial||M.clipping===!0)&&(me.clippingPlanes=J.uniform),nl(M,fe),B.needsLights=kh(M),B.lightsStateVersion=oe,B.needsLights&&(me.ambientLightColor.value=D.state.ambient,me.lightProbe.value=D.state.probe,me.directionalLights.value=D.state.directional,me.directionalLightShadows.value=D.state.directionalShadow,me.spotLights.value=D.state.spot,me.spotLightShadows.value=D.state.spotShadow,me.rectAreaLights.value=D.state.rectArea,me.ltc_1.value=D.state.rectAreaLTC1,me.ltc_2.value=D.state.rectAreaLTC2,me.pointLights.value=D.state.point,me.pointLightShadows.value=D.state.pointShadow,me.hemisphereLights.value=D.state.hemi,me.directionalShadowMap.value=D.state.directionalShadowMap,me.directionalShadowMatrix.value=D.state.directionalShadowMatrix,me.spotShadowMap.value=D.state.spotShadowMap,me.spotLightMatrix.value=D.state.spotLightMatrix,me.spotLightMap.value=D.state.spotLightMap,me.pointShadowMap.value=D.state.pointShadowMap,me.pointShadowMatrix.value=D.state.pointShadowMatrix),B.currentProgram=Ie,B.uniformsList=null,Ie}function tl(M){if(M.uniformsList===null){const I=M.currentProgram.getUniforms();M.uniformsList=Pr.seqWithValue(I.seq,M.uniforms)}return M.uniformsList}function nl(M,I){const O=ye.get(M);O.outputColorSpace=I.outputColorSpace,O.batching=I.batching,O.batchingColor=I.batchingColor,O.instancing=I.instancing,O.instancingColor=I.instancingColor,O.instancingMorph=I.instancingMorph,O.skinning=I.skinning,O.morphTargets=I.morphTargets,O.morphNormals=I.morphNormals,O.morphColors=I.morphColors,O.morphTargetsCount=I.morphTargetsCount,O.numClippingPlanes=I.numClippingPlanes,O.numIntersection=I.numClipIntersection,O.vertexAlphas=I.vertexAlphas,O.vertexTangents=I.vertexTangents,O.toneMapping=I.toneMapping}function zh(M,I,O,B,D){I.isScene!==!0&&(I=ot),b.resetTextureUnits();const Q=I.fog,oe=B.isMeshStandardMaterial?I.environment:null,fe=P===null?v.outputColorSpace:P.isXRRenderTarget===!0?P.texture.colorSpace:It,pe=(B.isMeshStandardMaterial?F:x).get(B.envMap||oe),Re=B.vertexColors===!0&&!!O.attributes.color&&O.attributes.color.itemSize===4,Ie=!!O.attributes.tangent&&(!!B.normalMap||B.anisotropy>0),me=!!O.morphAttributes.position,qe=!!O.morphAttributes.normal,tt=!!O.morphAttributes.color;let it=$n;B.toneMapped&&(P===null||P.isXRRenderTarget===!0)&&(it=v.toneMapping);const Dt=O.morphAttributes.position||O.morphAttributes.normal||O.morphAttributes.color,Ye=Dt!==void 0?Dt.length:0,xe=ye.get(B),Sn=f.state.lights;if(ee===!0&&(ge===!0||M!==y)){const qt=M===y&&B.id===S;J.setState(B,M,qt)}let je=!1;B.version===xe.__version?(xe.needsLights&&xe.lightsStateVersion!==Sn.state.version||xe.outputColorSpace!==fe||D.isBatchedMesh&&xe.batching===!1||!D.isBatchedMesh&&xe.batching===!0||D.isBatchedMesh&&xe.batchingColor===!0&&D.colorTexture===null||D.isBatchedMesh&&xe.batchingColor===!1&&D.colorTexture!==null||D.isInstancedMesh&&xe.instancing===!1||!D.isInstancedMesh&&xe.instancing===!0||D.isSkinnedMesh&&xe.skinning===!1||!D.isSkinnedMesh&&xe.skinning===!0||D.isInstancedMesh&&xe.instancingColor===!0&&D.instanceColor===null||D.isInstancedMesh&&xe.instancingColor===!1&&D.instanceColor!==null||D.isInstancedMesh&&xe.instancingMorph===!0&&D.morphTexture===null||D.isInstancedMesh&&xe.instancingMorph===!1&&D.morphTexture!==null||xe.envMap!==pe||B.fog===!0&&xe.fog!==Q||xe.numClippingPlanes!==void 0&&(xe.numClippingPlanes!==J.numPlanes||xe.numIntersection!==J.numIntersection)||xe.vertexAlphas!==Re||xe.vertexTangents!==Ie||xe.morphTargets!==me||xe.morphNormals!==qe||xe.morphColors!==tt||xe.toneMapping!==it||xe.morphTargetsCount!==Ye)&&(je=!0):(je=!0,xe.__version=B.version);let tn=xe.currentProgram;je===!0&&(tn=Vs(B,I,D));let yi=!1,Ht=!1,hs=!1;const st=tn.getUniforms(),dn=xe.uniforms;if(Se.useProgram(tn.program)&&(yi=!0,Ht=!0,hs=!0),B.id!==S&&(S=B.id,Ht=!0),yi||y!==M){Se.buffers.depth.getReversed()?(se.copy(M.projectionMatrix),$u(se),Zu(se),st.setValue(U,"projectionMatrix",se)):st.setValue(U,"projectionMatrix",M.projectionMatrix),st.setValue(U,"viewMatrix",M.matrixWorldInverse);const On=st.map.cameraPosition;On!==void 0&&On.setValue(U,Pe.setFromMatrixPosition(M.matrixWorld)),Ve.logarithmicDepthBuffer&&st.setValue(U,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&st.setValue(U,"isOrthographic",M.isOrthographicCamera===!0),y!==M&&(y=M,Ht=!0,hs=!0)}if(D.isSkinnedMesh){st.setOptional(U,D,"bindMatrix"),st.setOptional(U,D,"bindMatrixInverse");const qt=D.skeleton;qt&&(qt.boneTexture===null&&qt.computeBoneTexture(),st.setValue(U,"boneTexture",qt.boneTexture,b))}D.isBatchedMesh&&(st.setOptional(U,D,"batchingTexture"),st.setValue(U,"batchingTexture",D._matricesTexture,b),st.setOptional(U,D,"batchingIdTexture"),st.setValue(U,"batchingIdTexture",D._indirectTexture,b),st.setOptional(U,D,"batchingColorTexture"),D._colorsTexture!==null&&st.setValue(U,"batchingColorTexture",D._colorsTexture,b));const us=O.morphAttributes;if((us.position!==void 0||us.normal!==void 0||us.color!==void 0)&&we.update(D,O,tn),(Ht||xe.receiveShadow!==D.receiveShadow)&&(xe.receiveShadow=D.receiveShadow,st.setValue(U,"receiveShadow",D.receiveShadow)),B.isMeshGouraudMaterial&&B.envMap!==null&&(dn.envMap.value=pe,dn.flipEnvMap.value=pe.isCubeTexture&&pe.isRenderTargetTexture===!1?-1:1),B.isMeshStandardMaterial&&B.envMap===null&&I.environment!==null&&(dn.envMapIntensity.value=I.environmentIntensity),Ht&&(st.setValue(U,"toneMappingExposure",v.toneMappingExposure),xe.needsLights&&Hh(dn,hs),Q&&B.fog===!0&&re.refreshFogUniforms(dn,Q),re.refreshMaterialUniforms(dn,B,k,Z,f.state.transmissionRenderTarget[M.id]),Pr.upload(U,tl(xe),dn,b)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(Pr.upload(U,tl(xe),dn,b),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&st.setValue(U,"center",D.center),st.setValue(U,"modelViewMatrix",D.modelViewMatrix),st.setValue(U,"normalMatrix",D.normalMatrix),st.setValue(U,"modelMatrix",D.matrixWorld),B.isShaderMaterial||B.isRawShaderMaterial){const qt=B.uniformsGroups;for(let On=0,Bn=qt.length;On<Bn;On++){const il=qt[On];L.update(il,tn),L.bind(il,tn)}}return tn}function Hh(M,I){M.ambientLightColor.needsUpdate=I,M.lightProbe.needsUpdate=I,M.directionalLights.needsUpdate=I,M.directionalLightShadows.needsUpdate=I,M.pointLights.needsUpdate=I,M.pointLightShadows.needsUpdate=I,M.spotLights.needsUpdate=I,M.spotLightShadows.needsUpdate=I,M.rectAreaLights.needsUpdate=I,M.hemisphereLights.needsUpdate=I}function kh(M){return M.isMeshLambertMaterial||M.isMeshToonMaterial||M.isMeshPhongMaterial||M.isMeshStandardMaterial||M.isShadowMaterial||M.isShaderMaterial&&M.lights===!0}this.getActiveCubeFace=function(){return R},this.getActiveMipmapLevel=function(){return w},this.getRenderTarget=function(){return P},this.setRenderTargetTextures=function(M,I,O){ye.get(M.texture).__webglTexture=I,ye.get(M.depthTexture).__webglTexture=O;const B=ye.get(M);B.__hasExternalTextures=!0,B.__autoAllocateDepthBuffer=O===void 0,B.__autoAllocateDepthBuffer||ke.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),B.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(M,I){const O=ye.get(M);O.__webglFramebuffer=I,O.__useDefaultFramebuffer=I===void 0},this.setRenderTarget=function(M,I=0,O=0){P=M,R=I,w=O;let B=!0,D=null,Q=!1,oe=!1;if(M){const pe=ye.get(M);if(pe.__useDefaultFramebuffer!==void 0)Se.bindFramebuffer(U.FRAMEBUFFER,null),B=!1;else if(pe.__webglFramebuffer===void 0)b.setupRenderTarget(M);else if(pe.__hasExternalTextures)b.rebindTextures(M,ye.get(M.texture).__webglTexture,ye.get(M.depthTexture).__webglTexture);else if(M.depthBuffer){const me=M.depthTexture;if(pe.__boundDepthTexture!==me){if(me!==null&&ye.has(me)&&(M.width!==me.image.width||M.height!==me.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");b.setupDepthRenderbuffer(M)}}const Re=M.texture;(Re.isData3DTexture||Re.isDataArrayTexture||Re.isCompressedArrayTexture)&&(oe=!0);const Ie=ye.get(M).__webglFramebuffer;M.isWebGLCubeRenderTarget?(Array.isArray(Ie[I])?D=Ie[I][O]:D=Ie[I],Q=!0):M.samples>0&&b.useMultisampledRTT(M)===!1?D=ye.get(M).__webglMultisampledFramebuffer:Array.isArray(Ie)?D=Ie[O]:D=Ie,C.copy(M.viewport),V.copy(M.scissor),z=M.scissorTest}else C.copy(ve).multiplyScalar(k).floor(),V.copy(Fe).multiplyScalar(k).floor(),z=Qe;if(Se.bindFramebuffer(U.FRAMEBUFFER,D)&&B&&Se.drawBuffers(M,D),Se.viewport(C),Se.scissor(V),Se.setScissorTest(z),Q){const pe=ye.get(M.texture);U.framebufferTexture2D(U.FRAMEBUFFER,U.COLOR_ATTACHMENT0,U.TEXTURE_CUBE_MAP_POSITIVE_X+I,pe.__webglTexture,O)}else if(oe){const pe=ye.get(M.texture),Re=I||0;U.framebufferTextureLayer(U.FRAMEBUFFER,U.COLOR_ATTACHMENT0,pe.__webglTexture,O||0,Re)}S=-1},this.readRenderTargetPixels=function(M,I,O,B,D,Q,oe){if(!(M&&M.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let fe=ye.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&oe!==void 0&&(fe=fe[oe]),fe){Se.bindFramebuffer(U.FRAMEBUFFER,fe);try{const pe=M.texture,Re=pe.format,Ie=pe.type;if(!Ve.textureFormatReadable(Re)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!Ve.textureTypeReadable(Ie)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}I>=0&&I<=M.width-B&&O>=0&&O<=M.height-D&&U.readPixels(I,O,B,D,Ue.convert(Re),Ue.convert(Ie),Q)}finally{const pe=P!==null?ye.get(P).__webglFramebuffer:null;Se.bindFramebuffer(U.FRAMEBUFFER,pe)}}},this.readRenderTargetPixelsAsync=async function(M,I,O,B,D,Q,oe){if(!(M&&M.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let fe=ye.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&oe!==void 0&&(fe=fe[oe]),fe){const pe=M.texture,Re=pe.format,Ie=pe.type;if(!Ve.textureFormatReadable(Re))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Ve.textureTypeReadable(Ie))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(I>=0&&I<=M.width-B&&O>=0&&O<=M.height-D){Se.bindFramebuffer(U.FRAMEBUFFER,fe);const me=U.createBuffer();U.bindBuffer(U.PIXEL_PACK_BUFFER,me),U.bufferData(U.PIXEL_PACK_BUFFER,Q.byteLength,U.STREAM_READ),U.readPixels(I,O,B,D,Ue.convert(Re),Ue.convert(Ie),0);const qe=P!==null?ye.get(P).__webglFramebuffer:null;Se.bindFramebuffer(U.FRAMEBUFFER,qe);const tt=U.fenceSync(U.SYNC_GPU_COMMANDS_COMPLETE,0);return U.flush(),await Ku(U,tt,4),U.bindBuffer(U.PIXEL_PACK_BUFFER,me),U.getBufferSubData(U.PIXEL_PACK_BUFFER,0,Q),U.deleteBuffer(me),U.deleteSync(tt),Q}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(M,I=null,O=0){M.isTexture!==!0&&(bs("WebGLRenderer: copyFramebufferToTexture function signature has changed."),I=arguments[0]||null,M=arguments[1]);const B=Math.pow(2,-O),D=Math.floor(M.image.width*B),Q=Math.floor(M.image.height*B),oe=I!==null?I.x:0,fe=I!==null?I.y:0;b.setTexture2D(M,0),U.copyTexSubImage2D(U.TEXTURE_2D,O,0,0,oe,fe,D,Q),Se.unbindTexture()},this.copyTextureToTexture=function(M,I,O=null,B=null,D=0){M.isTexture!==!0&&(bs("WebGLRenderer: copyTextureToTexture function signature has changed."),B=arguments[0]||null,M=arguments[1],I=arguments[2],D=arguments[3]||0,O=null);let Q,oe,fe,pe,Re,Ie,me,qe,tt;const it=M.isCompressedTexture?M.mipmaps[D]:M.image;O!==null?(Q=O.max.x-O.min.x,oe=O.max.y-O.min.y,fe=O.isBox3?O.max.z-O.min.z:1,pe=O.min.x,Re=O.min.y,Ie=O.isBox3?O.min.z:0):(Q=it.width,oe=it.height,fe=it.depth||1,pe=0,Re=0,Ie=0),B!==null?(me=B.x,qe=B.y,tt=B.z):(me=0,qe=0,tt=0);const Dt=Ue.convert(I.format),Ye=Ue.convert(I.type);let xe;I.isData3DTexture?(b.setTexture3D(I,0),xe=U.TEXTURE_3D):I.isDataArrayTexture||I.isCompressedArrayTexture?(b.setTexture2DArray(I,0),xe=U.TEXTURE_2D_ARRAY):(b.setTexture2D(I,0),xe=U.TEXTURE_2D),U.pixelStorei(U.UNPACK_FLIP_Y_WEBGL,I.flipY),U.pixelStorei(U.UNPACK_PREMULTIPLY_ALPHA_WEBGL,I.premultiplyAlpha),U.pixelStorei(U.UNPACK_ALIGNMENT,I.unpackAlignment);const Sn=U.getParameter(U.UNPACK_ROW_LENGTH),je=U.getParameter(U.UNPACK_IMAGE_HEIGHT),tn=U.getParameter(U.UNPACK_SKIP_PIXELS),yi=U.getParameter(U.UNPACK_SKIP_ROWS),Ht=U.getParameter(U.UNPACK_SKIP_IMAGES);U.pixelStorei(U.UNPACK_ROW_LENGTH,it.width),U.pixelStorei(U.UNPACK_IMAGE_HEIGHT,it.height),U.pixelStorei(U.UNPACK_SKIP_PIXELS,pe),U.pixelStorei(U.UNPACK_SKIP_ROWS,Re),U.pixelStorei(U.UNPACK_SKIP_IMAGES,Ie);const hs=M.isDataArrayTexture||M.isData3DTexture,st=I.isDataArrayTexture||I.isData3DTexture;if(M.isRenderTargetTexture||M.isDepthTexture){const dn=ye.get(M),us=ye.get(I),qt=ye.get(dn.__renderTarget),On=ye.get(us.__renderTarget);Se.bindFramebuffer(U.READ_FRAMEBUFFER,qt.__webglFramebuffer),Se.bindFramebuffer(U.DRAW_FRAMEBUFFER,On.__webglFramebuffer);for(let Bn=0;Bn<fe;Bn++)hs&&U.framebufferTextureLayer(U.READ_FRAMEBUFFER,U.COLOR_ATTACHMENT0,ye.get(M).__webglTexture,D,Ie+Bn),M.isDepthTexture?(st&&U.framebufferTextureLayer(U.DRAW_FRAMEBUFFER,U.COLOR_ATTACHMENT0,ye.get(I).__webglTexture,D,tt+Bn),U.blitFramebuffer(pe,Re,Q,oe,me,qe,Q,oe,U.DEPTH_BUFFER_BIT,U.NEAREST)):st?U.copyTexSubImage3D(xe,D,me,qe,tt+Bn,pe,Re,Q,oe):U.copyTexSubImage2D(xe,D,me,qe,tt+Bn,pe,Re,Q,oe);Se.bindFramebuffer(U.READ_FRAMEBUFFER,null),Se.bindFramebuffer(U.DRAW_FRAMEBUFFER,null)}else st?M.isDataTexture||M.isData3DTexture?U.texSubImage3D(xe,D,me,qe,tt,Q,oe,fe,Dt,Ye,it.data):I.isCompressedArrayTexture?U.compressedTexSubImage3D(xe,D,me,qe,tt,Q,oe,fe,Dt,it.data):U.texSubImage3D(xe,D,me,qe,tt,Q,oe,fe,Dt,Ye,it):M.isDataTexture?U.texSubImage2D(U.TEXTURE_2D,D,me,qe,Q,oe,Dt,Ye,it.data):M.isCompressedTexture?U.compressedTexSubImage2D(U.TEXTURE_2D,D,me,qe,it.width,it.height,Dt,it.data):U.texSubImage2D(U.TEXTURE_2D,D,me,qe,Q,oe,Dt,Ye,it);U.pixelStorei(U.UNPACK_ROW_LENGTH,Sn),U.pixelStorei(U.UNPACK_IMAGE_HEIGHT,je),U.pixelStorei(U.UNPACK_SKIP_PIXELS,tn),U.pixelStorei(U.UNPACK_SKIP_ROWS,yi),U.pixelStorei(U.UNPACK_SKIP_IMAGES,Ht),D===0&&I.generateMipmaps&&U.generateMipmap(xe),Se.unbindTexture()},this.copyTextureToTexture3D=function(M,I,O=null,B=null,D=0){return M.isTexture!==!0&&(bs("WebGLRenderer: copyTextureToTexture3D function signature has changed."),O=arguments[0]||null,B=arguments[1]||null,M=arguments[2],I=arguments[3],D=arguments[4]||0),bs('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(M,I,O,B,D)},this.initRenderTarget=function(M){ye.get(M).__webglFramebuffer===void 0&&b.setupRenderTarget(M)},this.initTexture=function(M){M.isCubeTexture?b.setTextureCube(M,0):M.isData3DTexture?b.setTexture3D(M,0):M.isDataArrayTexture||M.isCompressedArrayTexture?b.setTexture2DArray(M,0):b.setTexture2D(M,0),Se.unbindTexture()},this.resetState=function(){R=0,w=0,P=null,Se.reset(),et.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return In}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorspace=He._getDrawingBufferColorSpace(e),t.unpackColorSpace=He._getUnpackColorSpace()}}class o_ extends rt{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new un,this.environmentIntensity=1,this.environmentRotation=new un,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Ho{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=po,this.updateRanges=[],this.version=0,this.uuid=hn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=hn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const bt=new A;class cn{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyMatrix4(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyNormalMatrix(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.transformDirection(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=on(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=$e(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=on(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=on(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=on(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=on(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array),r=$e(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Pt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new cn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class _h extends Zt{static get type(){return"SpriteMaterial"}constructor(e){super(),this.isSpriteMaterial=!0,this.color=new Ee(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Oi;const gs=new A,Bi=new A,zi=new A,Hi=new Ae,_s=new Ae,xh=new Ce,cr=new A,xs=new A,hr=new A,ac=new Ae,_a=new Ae,oc=new Ae;class l_ extends rt{constructor(e=new _h){if(super(),this.isSprite=!0,this.type="Sprite",Oi===void 0){Oi=new zt;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Ho(t,5);Oi.setIndex([0,1,2,0,2,3]),Oi.setAttribute("position",new cn(n,3,0,!1)),Oi.setAttribute("uv",new cn(n,2,3,!1))}this.geometry=Oi,this.material=e,this.center=new Ae(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Bi.setFromMatrixScale(this.matrixWorld),xh.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),zi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Bi.multiplyScalar(-zi.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const a=this.center;ur(cr.set(-.5,-.5,0),zi,a,Bi,i,r),ur(xs.set(.5,-.5,0),zi,a,Bi,i,r),ur(hr.set(.5,.5,0),zi,a,Bi,i,r),ac.set(0,0),_a.set(1,0),oc.set(1,1);let o=e.ray.intersectTriangle(cr,xs,hr,!1,gs);if(o===null&&(ur(xs.set(-.5,.5,0),zi,a,Bi,i,r),_a.set(0,1),o=e.ray.intersectTriangle(cr,hr,xs,!1,gs),o===null))return;const l=e.ray.origin.distanceTo(gs);l<e.near||l>e.far||t.push({distance:l,point:gs.clone(),uv:Kt.getInterpolation(gs,cr,xs,hr,ac,_a,oc,new Ae),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function ur(s,e,t,n,i,r){Hi.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(_s.x=r*Hi.x-i*Hi.y,_s.y=i*Hi.x+r*Hi.y):_s.copy(Hi),s.copy(e),s.x+=_s.x,s.y+=_s.y,s.applyMatrix4(xh)}const lc=new A,cc=new ze,hc=new ze,c_=new A,uc=new Ce,dr=new A,xa=new Qt,dc=new Ce,va=new Os;class h_ extends Tt{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=ll,this.bindMatrix=new Ce,this.bindMatrixInverse=new Ce,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new Jt),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,dr),this.boundingBox.expandByPoint(dr)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Qt),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,dr),this.boundingSphere.expandByPoint(dr)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),xa.copy(this.boundingSphere),xa.applyMatrix4(i),e.ray.intersectsSphere(xa)!==!1&&(dc.copy(i).invert(),va.copy(e.ray).applyMatrix4(dc),!(this.boundingBox!==null&&va.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,va)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new ze,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===ll?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===vu?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;cc.fromBufferAttribute(i.attributes.skinIndex,e),hc.fromBufferAttribute(i.attributes.skinWeight,e),lc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const a=hc.getComponent(r);if(a!==0){const o=cc.getComponent(r);uc.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(c_.copy(lc).applyMatrix4(uc),a)}}return t.applyMatrix4(this.bindMatrixInverse)}}class vh extends rt{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Mh extends dt{constructor(e=null,t=1,n=1,i,r,a,o,l,c=Ct,h=Ct,u,d){super(null,a,o,l,c,h,i,r,u,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const fc=new Ce,u_=new Ce;class ko{constructor(e=[],t=[]){this.uuid=hn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ce)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ce;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,a=e.length;r<a;r++){const o=e[r]?e[r].matrixWorld:u_;fc.multiplyMatrices(o,t[r]),fc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new ko(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new Mh(t,e,e,$t,ln);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let a=t[r];a===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),a=new vh),this.bones.push(a),this.boneInverses.push(new Ce().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const a=t[i];e.bones.push(a.uuid);const o=n[i];e.boneInverses.push(o.toArray())}return e}}class go extends Pt{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const ki=new Ce,pc=new Ce,fr=[],mc=new Jt,d_=new Ce,vs=new Tt,Ms=new Qt;class f_ extends Tt{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new go(new Float32Array(n*16),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,d_)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new Jt),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,ki),mc.copy(e.boundingBox).applyMatrix4(ki),this.boundingBox.union(mc)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new Qt),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,ki),Ms.copy(e.boundingSphere).applyMatrix4(ki),this.boundingSphere.union(Ms)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=n.length+1,a=e*r+1;for(let o=0;o<n.length;o++)n[o]=i[a+o]}raycast(e,t){const n=this.matrixWorld,i=this.count;if(vs.geometry=this.geometry,vs.material=this.material,vs.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Ms.copy(this.boundingSphere),Ms.applyMatrix4(n),e.ray.intersectsSphere(Ms)!==!1))for(let r=0;r<i;r++){this.getMatrixAt(r,ki),pc.multiplyMatrices(n,ki),vs.matrixWorld=pc,vs.raycast(e,fr);for(let a=0,o=fr.length;a<o;a++){const l=fr[a];l.instanceId=r,l.object=this,t.push(l)}fr.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new go(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){const n=t.morphTargetInfluences,i=n.length+1;this.morphTexture===null&&(this.morphTexture=new Mh(new Float32Array(i*this.count),i,this.count,Ro,ln));const r=this.morphTexture.source.data.data;let a=0;for(let c=0;c<n.length;c++)a+=n[c];const o=this.geometry.morphTargetsRelative?1:1-a,l=i*e;r[l]=o,r.set(n,l+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null),this}}class yh extends Zt{static get type(){return"LineBasicMaterial"}constructor(e){super(),this.isLineBasicMaterial=!0,this.color=new Ee(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const Ur=new A,Nr=new A,gc=new Ce,ys=new Os,pr=new Qt,Ma=new A,_c=new A;class Vo extends rt{constructor(e=new zt,t=new yh){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Ur.fromBufferAttribute(t,i-1),Nr.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Ur.distanceTo(Nr);e.setAttribute("lineDistance",new Lt(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),pr.copy(n.boundingSphere),pr.applyMatrix4(i),pr.radius+=r,e.ray.intersectsSphere(pr)===!1)return;gc.copy(i).invert(),ys.copy(e.ray).applyMatrix4(gc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,h=n.index,d=n.attributes.position;if(h!==null){const p=Math.max(0,a.start),g=Math.min(h.count,a.start+a.count);for(let _=p,m=g-1;_<m;_+=c){const f=h.getX(_),E=h.getX(_+1),T=mr(this,e,ys,l,f,E);T&&t.push(T)}if(this.isLineLoop){const _=h.getX(g-1),m=h.getX(p),f=mr(this,e,ys,l,_,m);f&&t.push(f)}}else{const p=Math.max(0,a.start),g=Math.min(d.count,a.start+a.count);for(let _=p,m=g-1;_<m;_+=c){const f=mr(this,e,ys,l,_,_+1);f&&t.push(f)}if(this.isLineLoop){const _=mr(this,e,ys,l,g-1,p);_&&t.push(_)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function mr(s,e,t,n,i,r){const a=s.geometry.attributes.position;if(Ur.fromBufferAttribute(a,i),Nr.fromBufferAttribute(a,r),t.distanceSqToSegment(Ur,Nr,Ma,_c)>n)return;Ma.applyMatrix4(s.matrixWorld);const l=e.ray.origin.distanceTo(Ma);if(!(l<e.near||l>e.far))return{distance:l,point:_c.clone().applyMatrix4(s.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:s}}const xc=new A,vc=new A;class p_ extends Vo{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)xc.fromBufferAttribute(t,i),vc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+xc.distanceTo(vc);e.setAttribute("lineDistance",new Lt(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class m_ extends Vo{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Sh extends Zt{static get type(){return"PointsMaterial"}constructor(e){super(),this.isPointsMaterial=!0,this.color=new Ee(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const Mc=new Ce,_o=new Os,gr=new Qt,_r=new A;class g_ extends rt{constructor(e=new zt,t=new Sh){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),gr.copy(n.boundingSphere),gr.applyMatrix4(i),gr.radius+=r,e.ray.intersectsSphere(gr)===!1)return;Mc.copy(i).invert(),_o.copy(e.ray).applyMatrix4(Mc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,a.start),p=Math.min(c.count,a.start+a.count);for(let g=d,_=p;g<_;g++){const m=c.getX(g);_r.fromBufferAttribute(u,m),yc(_r,m,l,i,e,t,this)}}else{const d=Math.max(0,a.start),p=Math.min(u.count,a.start+a.count);for(let g=d,_=p;g<_;g++)_r.fromBufferAttribute(u,g),yc(_r,g,l,i,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function yc(s,e,t,n,i,r,a){const o=_o.distanceSqToPoint(s);if(o<t){const l=new A;_o.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class __ extends dt{constructor(e,t,n,i,r,a,o,l,c){super(e,t,n,i,r,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Go extends zt{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];o(i),c(n),h(),this.setAttribute("position",new Lt(r,3)),this.setAttribute("normal",new Lt(r.slice(),3)),this.setAttribute("uv",new Lt(a,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function o(E){const T=new A,v=new A,N=new A;for(let R=0;R<t.length;R+=3)p(t[R+0],T),p(t[R+1],v),p(t[R+2],N),l(T,v,N,E)}function l(E,T,v,N){const R=N+1,w=[];for(let P=0;P<=R;P++){w[P]=[];const S=E.clone().lerp(v,P/R),y=T.clone().lerp(v,P/R),C=R-P;for(let V=0;V<=C;V++)V===0&&P===R?w[P][V]=S:w[P][V]=S.clone().lerp(y,V/C)}for(let P=0;P<R;P++)for(let S=0;S<2*(R-P)-1;S++){const y=Math.floor(S/2);S%2===0?(d(w[P][y+1]),d(w[P+1][y]),d(w[P][y])):(d(w[P][y+1]),d(w[P+1][y+1]),d(w[P+1][y]))}}function c(E){const T=new A;for(let v=0;v<r.length;v+=3)T.x=r[v+0],T.y=r[v+1],T.z=r[v+2],T.normalize().multiplyScalar(E),r[v+0]=T.x,r[v+1]=T.y,r[v+2]=T.z}function h(){const E=new A;for(let T=0;T<r.length;T+=3){E.x=r[T+0],E.y=r[T+1],E.z=r[T+2];const v=m(E)/2/Math.PI+.5,N=f(E)/Math.PI+.5;a.push(v,1-N)}g(),u()}function u(){for(let E=0;E<a.length;E+=6){const T=a[E+0],v=a[E+2],N=a[E+4],R=Math.max(T,v,N),w=Math.min(T,v,N);R>.9&&w<.1&&(T<.2&&(a[E+0]+=1),v<.2&&(a[E+2]+=1),N<.2&&(a[E+4]+=1))}}function d(E){r.push(E.x,E.y,E.z)}function p(E,T){const v=E*3;T.x=e[v+0],T.y=e[v+1],T.z=e[v+2]}function g(){const E=new A,T=new A,v=new A,N=new A,R=new Ae,w=new Ae,P=new Ae;for(let S=0,y=0;S<r.length;S+=9,y+=6){E.set(r[S+0],r[S+1],r[S+2]),T.set(r[S+3],r[S+4],r[S+5]),v.set(r[S+6],r[S+7],r[S+8]),R.set(a[y+0],a[y+1]),w.set(a[y+2],a[y+3]),P.set(a[y+4],a[y+5]),N.copy(E).add(T).add(v).divideScalar(3);const C=m(N);_(R,y+0,E,C),_(w,y+2,T,C),_(P,y+4,v,C)}}function _(E,T,v,N){N<0&&E.x===1&&(a[T]=E.x-1),v.x===0&&v.z===0&&(a[T]=N/2/Math.PI+.5)}function m(E){return Math.atan2(E.z,-E.x)}function f(E){return Math.atan2(-E.y,Math.sqrt(E.x*E.x+E.z*E.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Go(e.vertices,e.indices,e.radius,e.details)}}class Wo extends Go{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Wo(e.radius,e.detail)}}class x_ extends zt{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new A,r=new A;if(e.index!==null){const a=e.attributes.position,o=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:o.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const u=l[c],d=u.start,p=u.count;for(let g=d,_=d+p;g<_;g+=3)for(let m=0;m<3;m++){const f=o.getX(g+m),E=o.getX(g+(m+1)%3);i.fromBufferAttribute(a,f),r.fromBufferAttribute(a,E),Sc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let o=0,l=a.count/3;o<l;o++)for(let c=0;c<3;c++){const h=3*o+c,u=3*o+(c+1)%3;i.fromBufferAttribute(a,h),r.fromBufferAttribute(a,u),Sc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new Lt(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function Sc(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n),t.add(i),!0)}class Xo extends Zt{static get type(){return"MeshStandardMaterial"}constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.color=new Ee(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ee(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Io,this.normalScale=new Ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new un,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class vn extends Xo{static get type(){return"MeshPhysicalMaterial"}constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ae(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return vt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Ee(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Ee(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ee(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Eh extends Zt{static get type(){return"MeshPhongMaterial"}constructor(e){super(),this.isMeshPhongMaterial=!0,this.color=new Ee(16777215),this.specular=new Ee(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ee(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Io,this.normalScale=new Ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new un,this.combine=To,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}function xr(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)}function v_(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)}function M_(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n}function Ec(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,a=0;a!==n;++r){const o=t[r]*e;for(let l=0;l!==e;++l)i[a++]=s[o+l]}return i}function Th(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let a=r[n];if(a!==void 0)if(Array.isArray(a))do a=r[n],a!==void 0&&(e.push(r.time),t.push.apply(t,a)),r=s[i++];while(r!==void 0);else if(a.toArray!==void 0)do a=r[n],a!==void 0&&(e.push(r.time),a.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do a=r[n],a!==void 0&&(e.push(r.time),t.push(a)),r=s[i++];while(r!==void 0)}class Hs{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];n:{e:{let a;t:{i:if(!(e<i)){for(let o=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===o)break;if(r=i,i=t[++n],e<i)break e}a=t.length;break t}if(!(e>=r)){const o=t[1];e<o&&(n=2,r=o);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break e}a=n,n=0;break t}break n}for(;n<a;){const o=n+a>>>1;e<t[o]?a=o:n=o+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let a=0;a!==i;++a)t[a]=n[r+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class y_ extends Hs{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:cl,endingEnd:cl}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,o=i[r],l=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case hl:r=e,o=2*t-n;break;case ul:r=i.length-2,o=t+i[r]-i[r+1];break;default:r=e,o=n}if(l===void 0)switch(this.getSettings_().endingEnd){case hl:a=e,l=2*n-t;break;case ul:a=1,l=n+i[1]-i[0];break;default:a=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,p=this._weightNext,g=(n-t)/(i-t),_=g*g,m=_*g,f=-d*m+2*d*_-d*g,E=(1+d)*m+(-1.5-2*d)*_+(-.5+d)*g+1,T=(-1-p)*m+(1.5+p)*_+.5*g,v=p*m-p*_;for(let N=0;N!==o;++N)r[N]=f*a[h+N]+E*a[c+N]+T*a[l+N]+v*a[u+N];return r}}class S_ extends Hs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==o;++d)r[d]=a[c+d]*u+a[l+d]*h;return r}}class E_ extends Hs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Mn{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=xr(t,this.TimeBufferType),this.values=xr(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:xr(e.times,Array),values:xr(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new E_(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new S_(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new y_(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Is:t=this.InterpolantFactoryMethodDiscrete;break;case Ds:t=this.InterpolantFactoryMethodLinear;break;case Gr:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Is;case this.InterpolantFactoryMethodLinear:return Ds;case this.InterpolantFactoryMethodSmooth:return Gr}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;a!==-1&&n[a]>t;)--a;if(++a,r!==0||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const o=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==r;o++){const l=n[o];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(i!==void 0&&v_(i))for(let o=0,l=i.length;o!==l;++o){const c=i[o];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===Gr,r=e.length-1;let a=1;for(let o=1;o<r;++o){let l=!1;const c=e[o],h=e[o+1];if(c!==h&&(o!==1||c!==e[0]))if(i)l=!0;else{const u=o*n,d=u-n,p=u+n;for(let g=0;g!==n;++g){const _=t[u+g];if(_!==t[d+g]||_!==t[p+g]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];const u=o*n,d=a*n;for(let p=0;p!==n;++p)t[d+p]=t[u+p]}++a}}if(r>0){e[a]=e[r];for(let o=r*n,l=a*n,c=0;c!==n;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Mn.prototype.TimeBufferType=Float32Array;Mn.prototype.ValueBufferType=Float32Array;Mn.prototype.DefaultInterpolation=Ds;class ls extends Mn{constructor(e,t,n){super(e,t,n)}}ls.prototype.ValueTypeName="bool";ls.prototype.ValueBufferType=Array;ls.prototype.DefaultInterpolation=Is;ls.prototype.InterpolantFactoryMethodLinear=void 0;ls.prototype.InterpolantFactoryMethodSmooth=void 0;class bh extends Mn{}bh.prototype.ValueTypeName="color";class ns extends Mn{}ns.prototype.ValueTypeName="number";class T_ extends Hs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(n-t)/(i-t);let c=e*o;for(let h=c+o;c!==h;c+=4)Jn.slerpFlat(r,0,a,c-o,a,c,l);return r}}class is extends Mn{InterpolantFactoryMethodLinear(e){return new T_(this.times,this.values,this.getValueSize(),e)}}is.prototype.ValueTypeName="quaternion";is.prototype.InterpolantFactoryMethodSmooth=void 0;class cs extends Mn{constructor(e,t,n){super(e,t,n)}}cs.prototype.ValueTypeName="string";cs.prototype.ValueBufferType=Array;cs.prototype.DefaultInterpolation=Is;cs.prototype.InterpolantFactoryMethodLinear=void 0;cs.prototype.InterpolantFactoryMethodSmooth=void 0;class ss extends Mn{}ss.prototype.ValueTypeName="vector";class b_{constructor(e="",t=-1,n=[],i=Mu){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=hn(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let a=0,o=n.length;a!==o;++a)t.push(w_(n[a]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,a=n.length;r!==a;++r)t.push(Mn.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,a=[];for(let o=0;o<r;o++){let l=[],c=[];l.push((o+r-1)%r,o,(o+1)%r),c.push(0,1,0);const h=M_(l);l=Ec(l,1,h),c=Ec(c,1,h),!i&&l[0]===0&&(l.push(r),c.push(c[0])),a.push(new ns(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){const c=e[o],h=c.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(c)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,p,g,_){if(p.length!==0){const m=[],f=[];Th(p,m,f,g),m.length!==0&&_.push(new u(d,m,f))}},i=[],r=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let u=0;u<c.length;u++){const d=c[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const p={};let g;for(g=0;g<d.length;g++)if(d[g].morphTargets)for(let _=0;_<d[g].morphTargets.length;_++)p[d[g].morphTargets[_]]=-1;for(const _ in p){const m=[],f=[];for(let E=0;E!==d[g].morphTargets.length;++E){const T=d[g];m.push(T.time),f.push(T.morphTarget===_?1:0)}i.push(new ns(".morphTargetInfluence["+_+"]",m,f))}l=p.length*a}else{const p=".bones["+t[u].name+"]";n(ss,p+".position",d,"pos",i),n(is,p+".quaternion",d,"rot",i),n(ss,p+".scale",d,"scl",i)}}return i.length===0?null:new this(r,l,i,o)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function A_(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return ns;case"vector":case"vector2":case"vector3":case"vector4":return ss;case"color":return bh;case"quaternion":return is;case"bool":case"boolean":return ls;case"string":return cs}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function w_(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=A_(s.type);if(s.times===void 0){const t=[],n=[];Th(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const jn={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(this.files[s]=e)},get:function(s){if(this.enabled!==!1)return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};class R_{constructor(e,t,n){const i=this;let r=!1,a=0,o=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(h){o++,r===!1&&i.onStart!==void 0&&i.onStart(h,a,o),r=!0},this.itemEnd=function(h){a++,i.onProgress!==void 0&&i.onProgress(h,a,o),a===o&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return l?l(h):h},this.setURLModifier=function(h){return l=h,this},this.addHandler=function(h,u){return c.push(h,u),this},this.removeHandler=function(h){const u=c.indexOf(h);return u!==-1&&c.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=c.length;u<d;u+=2){const p=c[u],g=c[u+1];if(p.global&&(p.lastIndex=0),p.test(h))return g}return null}}}const C_=new R_;class Mi{constructor(e){this.manager=e!==void 0?e:C_,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}Mi.DEFAULT_MATERIAL_NAME="__DEFAULT";const Rn={};class P_ extends Error{constructor(e,t){super(e),this.response=t}}class Ah extends Mi{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=jn.get(e);if(r!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(Rn[e]!==void 0){Rn[e].push({onLoad:t,onProgress:n,onError:i});return}Rn[e]=[],Rn[e].push({onLoad:t,onProgress:n,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=Rn[e],u=c.body.getReader(),d=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),p=d?parseInt(d):0,g=p!==0;let _=0;const m=new ReadableStream({start(f){E();function E(){u.read().then(({done:T,value:v})=>{if(T)f.close();else{_+=v.byteLength;const N=new ProgressEvent("progress",{lengthComputable:g,loaded:_,total:p});for(let R=0,w=h.length;R<w;R++){const P=h[R];P.onProgress&&P.onProgress(N)}f.enqueue(v),E()}},T=>{f.error(T)})}}});return new Response(m)}else throw new P_(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o===void 0)return c.text();{const u=/charset="?([^;"\s]*)"?/i.exec(o),d=u&&u[1]?u[1].toLowerCase():void 0,p=new TextDecoder(d);return c.arrayBuffer().then(g=>p.decode(g))}}}).then(c=>{jn.add(e,c);const h=Rn[e];delete Rn[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onLoad&&p.onLoad(c)}}).catch(c=>{const h=Rn[e];if(h===void 0)throw this.manager.itemError(e),c;delete Rn[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onError&&p.onError(c)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class wh extends Mi{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=jn.get(e);if(a!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;const o=Us("img");function l(){h(),jn.add(e,this),t&&t(this),r.manager.itemEnd(e)}function c(u){h(),i&&i(u),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){o.removeEventListener("load",l,!1),o.removeEventListener("error",c,!1)}return o.addEventListener("load",l,!1),o.addEventListener("error",c,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(e),o.src=e,o}}class L_ extends Mi{constructor(e){super(e)}load(e,t,n,i){const r=new Fo;r.colorSpace=ut;const a=new wh(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let o=0;function l(c){a.load(e[c],function(h){r.images[c]=h,o++,o===6&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return r}}class Rh extends Mi{constructor(e){super(e)}load(e,t,n,i){const r=new dt,a=new wh(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){r.image=o,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class kr extends rt{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Ee(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(t.object.target=this.target.uuid),t}}class I_ extends kr{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(rt.DEFAULT_UP),this.updateMatrix(),this.groundColor=new Ee(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}const ya=new Ce,Tc=new A,bc=new A;class qo{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ae(512,512),this.map=null,this.mapPass=null,this.matrix=new Ce,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Oo,this._frameExtents=new Ae(1,1),this._viewportCount=1,this._viewports=[new ze(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Tc.setFromMatrixPosition(e.matrixWorld),t.position.copy(Tc),bc.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(bc),t.updateMatrixWorld(),ya.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(ya),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(ya)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class D_ extends qo{constructor(){super(new Rt(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=es*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class U_ extends kr{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(rt.DEFAULT_UP),this.updateMatrix(),this.target=new rt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new D_}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const Ac=new Ce,Ss=new A,Sa=new A;class N_ extends qo{constructor(){super(new Rt(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Ae(4,2),this._viewportCount=6,this._viewports=[new ze(2,1,1,1),new ze(0,1,1,1),new ze(3,1,1,1),new ze(1,1,1,1),new ze(3,0,1,1),new ze(1,0,1,1)],this._cubeDirections=[new A(1,0,0),new A(-1,0,0),new A(0,0,1),new A(0,0,-1),new A(0,1,0),new A(0,-1,0)],this._cubeUps=[new A(0,1,0),new A(0,1,0),new A(0,1,0),new A(0,1,0),new A(0,0,1),new A(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Ss.setFromMatrixPosition(e.matrixWorld),n.position.copy(Ss),Sa.copy(n.position),Sa.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Sa),n.updateMatrixWorld(),i.makeTranslation(-Ss.x,-Ss.y,-Ss.z),Ac.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ac)}}class F_ extends kr{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new N_}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class O_ extends qo{constructor(){super(new Bo(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Ch extends kr{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(rt.DEFAULT_UP),this.updateMatrix(),this.target=new rt,this.shadow=new O_}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Cs{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class B_ extends zt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class z_ extends Mi{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=jn.get(e);if(a!==void 0){if(r.manager.itemStart(e),a.then){a.then(c=>{t&&t(c),r.manager.itemEnd(e)}).catch(c=>{i&&i(c)});return}return setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(c){return jn.add(e,c),t&&t(c),r.manager.itemEnd(e),c}).catch(function(c){i&&i(c),jn.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)});jn.add(e,l),r.manager.itemStart(e)}}class H_{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=wc(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=wc();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function wc(){return performance.now()}const Yo="\\[\\]\\.:\\/",k_=new RegExp("["+Yo+"]","g"),jo="[^"+Yo+"]",V_="[^"+Yo.replace("\\.","")+"]",G_=/((?:WC+[\/:])*)/.source.replace("WC",jo),W_=/(WCOD+)?/.source.replace("WCOD",V_),X_=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",jo),q_=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",jo),Y_=new RegExp("^"+G_+W_+X_+q_+"$"),j_=["material","materials","bones","map"];class K_{constructor(e,t,n){const i=n||Ze.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Ze{constructor(e,t,n){this.path=t,this.parsedPath=n||Ze.parseTrackName(t),this.node=Ze.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Ze.Composite(e,t,n):new Ze(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(k_,"")}static parseTrackName(e){const t=Y_.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);j_.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let a=0;a<r.length;a++){const o=r[a];if(o.name===t||o.uuid===t)return o;const l=n(o.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Ze.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const a=e[i];if(a===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?o=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Ze.Composite=K_;Ze.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Ze.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Ze.prototype.GetterByBindingType=[Ze.prototype._getValue_direct,Ze.prototype._getValue_array,Ze.prototype._getValue_arrayElement,Ze.prototype._getValue_toArray];Ze.prototype.SetterByBindingTypeAndVersioning=[[Ze.prototype._setValue_direct,Ze.prototype._setValue_direct_setNeedsUpdate,Ze.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Ze.prototype._setValue_array,Ze.prototype._setValue_array_setNeedsUpdate,Ze.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Ze.prototype._setValue_arrayElement,Ze.prototype._setValue_arrayElement_setNeedsUpdate,Ze.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Ze.prototype._setValue_fromArray,Ze.prototype._setValue_fromArray_setNeedsUpdate,Ze.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class xo extends Ho{constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}const Rc=new Ce;class $_{constructor(e,t,n=0,i=1/0){this.ray=new Os(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new Uo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Rc.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Rc),this}intersectObject(e,t=!0,n=[]){return vo(e,this,n,t),n.sort(Cc),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)vo(e[i],this,n,t);return n.sort(Cc),n}}function Cc(s,e){return s.distance-e.distance}function vo(s,e,t,n){let i=!0;if(s.layers.test(e.layers)&&s.raycast(e,t)===!1&&(i=!1),i===!0&&n===!0){const r=s.children;for(let a=0,o=r.length;a<o;a++)vo(r[a],e,t,!0)}}const Pc=new A,vr=new A;class Z_{constructor(e=new A,t=new A){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Pc.subVectors(e,this.start),vr.subVectors(this.end,this.start);const n=vr.dot(vr);let r=vr.dot(Pc)/n;return t&&(r=vt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Eo}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Eo);const fn={Backspace:8,Tab:9,Enter:13,Shift:16,Ctrl:17,Alt:18,Pause:19,CapsLock:20,Esc:27,Space:32,PageUp:33,PageDown:34,End:35,Home:36,Left:37,Up:38,Right:39,Down:40,Insert:45,Del:46,NUM_0:48,NUM_1:49,NUM_2:50,NUM_3:51,NUM_4:52,NUM_5:53,NUM_6:54,NUM_7:55,NUM_8:56,NUM_9:57,A:65,B:66,C:67,D:68,E:69,F:70,G:71,H:72,I:73,J:74,K:75,L:76,M:77,N:78,O:79,P:80,Q:81,R:82,S:83,T:84,U:85,V:86,W:87,X:88,Y:89,Z:90,LeftMeta:91,RightMeta:92,Select:93,NUMPAD_0:96,NUMPAD_1:97,NUMPAD_2:98,NUMPAD_3:99,NUMPAD_4:100,NUMPAD_5:101,NUMPAD_6:102,NUMPAD_7:103,NUMPAD_8:104,NUMPAD_9:105,Asterisk:106,Plus:107,Minus:109,Decimal:110,Divide:111,F1:112,F2:113,F3:114,F4:115,F5:116,F6:117,F7:118,F8:119,F9:120,F10:121,F11:122,F12:123,NumLock:144,ScrollLock:145,Semicolon:186,Equal:187,Comma:188,Dash:189,Period:190,Slash:191,Backtick:192,LeftBracket:219,Backslash:220,RightBracket:221,Apostrophe:222};function Lc(s,e){if(e===yu)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),s;if(e===fo||e===eh){let t=s.getIndex();if(t===null){const a=[],o=s.getAttribute("position");if(o!==void 0){for(let l=0;l<o.count;l++)a.push(l);s.setIndex(a),t=s.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),s}const n=t.count-2,i=[];if(e===fo)for(let a=1;a<=n;a++)i.push(t.getX(0)),i.push(t.getX(a)),i.push(t.getX(a+1));else for(let a=0;a<n;a++)a%2===0?(i.push(t.getX(a)),i.push(t.getX(a+1)),i.push(t.getX(a+2))):(i.push(t.getX(a+2)),i.push(t.getX(a+1)),i.push(t.getX(a)));i.length/3!==n&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const r=s.clone();return r.setIndex(i),r.clearGroups(),r}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),s}class Ph extends Mi{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new nx(t)}),this.register(function(t){return new ix(t)}),this.register(function(t){return new dx(t)}),this.register(function(t){return new fx(t)}),this.register(function(t){return new px(t)}),this.register(function(t){return new rx(t)}),this.register(function(t){return new ax(t)}),this.register(function(t){return new ox(t)}),this.register(function(t){return new lx(t)}),this.register(function(t){return new tx(t)}),this.register(function(t){return new cx(t)}),this.register(function(t){return new sx(t)}),this.register(function(t){return new ux(t)}),this.register(function(t){return new hx(t)}),this.register(function(t){return new Q_(t)}),this.register(function(t){return new mx(t)}),this.register(function(t){return new gx(t)})}load(e,t,n,i){const r=this;let a;if(this.resourcePath!=="")a=this.resourcePath;else if(this.path!==""){const c=Cs.extractUrlBase(e);a=Cs.resolveURL(c,this.path)}else a=Cs.extractUrlBase(e);this.manager.itemStart(e);const o=function(c){i?i(c):console.error(c),r.manager.itemError(e),r.manager.itemEnd(e)},l=new Ah(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{r.parse(c,a,function(h){t(h),r.manager.itemEnd(e)},o)}catch(h){o(h)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const a={},o={},l=new TextDecoder;if(typeof e=="string")r=JSON.parse(e);else if(e instanceof ArrayBuffer)if(l.decode(new Uint8Array(e,0,4))===Lh){try{a[Be.KHR_BINARY_GLTF]=new _x(e)}catch(u){i&&i(u);return}r=JSON.parse(a[Be.KHR_BINARY_GLTF].content)}else r=JSON.parse(l.decode(e));else r=e;if(r.asset===void 0||r.asset.version[0]<2){i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const c=new Px(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h<this.pluginCallbacks.length;h++){const u=this.pluginCallbacks[h](c);u.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),o[u.name]=u,a[u.name]=!0}if(r.extensionsUsed)for(let h=0;h<r.extensionsUsed.length;++h){const u=r.extensionsUsed[h],d=r.extensionsRequired||[];switch(u){case Be.KHR_MATERIALS_UNLIT:a[u]=new ex;break;case Be.KHR_DRACO_MESH_COMPRESSION:a[u]=new xx(r,this.dracoLoader);break;case Be.KHR_TEXTURE_TRANSFORM:a[u]=new vx;break;case Be.KHR_MESH_QUANTIZATION:a[u]=new Mx;break;default:d.indexOf(u)>=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(n,i)}parseAsync(e,t){const n=this;return new Promise(function(i,r){n.parse(e,t,i,r)})}}function J_(){let s={};return{get:function(e){return s[e]},add:function(e,t){s[e]=t},remove:function(e){delete s[e]},removeAll:function(){s={}}}}const Be={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class Q_{constructor(e){this.parser=e,this.name=Be.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,l=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let c;const h=new Ee(16777215);l.color!==void 0&&h.setRGB(l.color[0],l.color[1],l.color[2],It);const u=l.range!==void 0?l.range:0;switch(l.type){case"directional":c=new Ch(h),c.target.position.set(0,0,-1),c.add(c.target);break;case"point":c=new F_(h),c.distance=u;break;case"spot":c=new U_(h),c.distance=u,l.spot=l.spot||{},l.spot.innerConeAngle=l.spot.innerConeAngle!==void 0?l.spot.innerConeAngle:0,l.spot.outerConeAngle=l.spot.outerConeAngle!==void 0?l.spot.outerConeAngle:Math.PI/4,c.angle=l.spot.outerConeAngle,c.penumbra=1-l.spot.innerConeAngle/l.spot.outerConeAngle,c.target.position.set(0,0,-1),c.add(c.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+l.type)}return c.position.set(0,0,0),c.decay=2,Pn(c,l),l.intensity!==void 0&&(c.intensity=l.intensity),c.name=t.createUniqueName(l.name||"light_"+e),i=Promise.resolve(c),t.cache.add(n,i),i}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,r=n.json.nodes[e],o=(r.extensions&&r.extensions[this.name]||{}).light;return o===void 0?null:this._loadLight(o).then(function(l){return n._getNodeRef(t.cache,o,l)})}}class ex{constructor(){this.name=Be.KHR_MATERIALS_UNLIT}getMaterialType(){return fi}extendParams(e,t,n){const i=[];e.color=new Ee(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const a=r.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],It),e.opacity=a[3]}r.baseColorTexture!==void 0&&i.push(n.assignTexture(e,"map",r.baseColorTexture,ut))}return Promise.all(i)}}class tx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name].emissiveStrength;return r!==void 0&&(t.emissiveIntensity=r),Promise.resolve()}}class nx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];if(a.clearcoatFactor!==void 0&&(t.clearcoat=a.clearcoatFactor),a.clearcoatTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),a.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),a.clearcoatRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),a.clearcoatNormalTexture!==void 0&&(r.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),a.clearcoatNormalTexture.scale!==void 0)){const o=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Ae(o,o)}return Promise.all(r)}}class ix{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_DISPERSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.dispersion=r.dispersion!==void 0?r.dispersion:0,Promise.resolve()}}class sx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.iridescenceFactor!==void 0&&(t.iridescence=a.iridescenceFactor),a.iridescenceTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),a.iridescenceIor!==void 0&&(t.iridescenceIOR=a.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),a.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),a.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),a.iridescenceThicknessTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(r)}}class rx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_SHEEN}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new Ee(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=i.extensions[this.name];if(a.sheenColorFactor!==void 0){const o=a.sheenColorFactor;t.sheenColor.setRGB(o[0],o[1],o[2],It)}return a.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=a.sheenRoughnessFactor),a.sheenColorTexture!==void 0&&r.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,ut)),a.sheenRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(r)}}class ax{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.transmissionFactor!==void 0&&(t.transmission=a.transmissionFactor),a.transmissionTexture!==void 0&&r.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(r)}}class ox{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_VOLUME}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.thickness=a.thicknessFactor!==void 0?a.thicknessFactor:0,a.thicknessTexture!==void 0&&r.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const o=a.attenuationColor||[1,1,1];return t.attenuationColor=new Ee().setRGB(o[0],o[1],o[2],It),Promise.all(r)}}class lx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_IOR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.ior=r.ior!==void 0?r.ior:1.5,Promise.resolve()}}class cx{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_SPECULAR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.specularIntensity=a.specularFactor!==void 0?a.specularFactor:1,a.specularTexture!==void 0&&r.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return t.specularColor=new Ee().setRGB(o[0],o[1],o[2],It),a.specularColorTexture!==void 0&&r.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,ut)),Promise.all(r)}}class hx{constructor(e){this.parser=e,this.name=Be.EXT_MATERIALS_BUMP}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return t.bumpScale=a.bumpFactor!==void 0?a.bumpFactor:1,a.bumpTexture!==void 0&&r.push(n.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(r)}}class ux{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:vn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.anisotropyStrength!==void 0&&(t.anisotropy=a.anisotropyStrength),a.anisotropyRotation!==void 0&&(t.anisotropyRotation=a.anisotropyRotation),a.anisotropyTexture!==void 0&&r.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(r)}}class dx{constructor(e){this.parser=e,this.name=Be.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,a)}}class fx{constructor(e){this.parser=e,this.name=Be.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let l=n.textureLoader;if(o.uri){const c=n.options.manager.getHandler(o.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return n.loadTextureImage(e,a.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class px{constructor(e){this.parser=e,this.name=Be.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let l=n.textureLoader;if(o.uri){const c=n.options.manager.getHandler(o.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return n.loadTextureImage(e,a.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class mx{constructor(e){this.name=Be.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const i=n.extensions[this.name],r=this.parser.getDependency("buffer",i.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return r.then(function(o){const l=i.byteOffset||0,c=i.byteLength||0,h=i.count,u=i.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,i.mode,i.filter).then(function(p){return p.buffer}):a.ready.then(function(){const p=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(p),h,u,d,i.mode,i.filter),p})})}else return null}}class gx{constructor(e){this.name=Be.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;const i=t.meshes[n.mesh];for(const c of i.primitives)if(c.mode!==jt.TRIANGLES&&c.mode!==jt.TRIANGLE_STRIP&&c.mode!==jt.TRIANGLE_FAN&&c.mode!==void 0)return null;const a=n.extensions[this.name].attributes,o=[],l={};for(const c in a)o.push(this.parser.getDependency("accessor",a[c]).then(h=>(l[c]=h,l[c])));return o.length<1?null:(o.push(this.parser.createNodeMesh(e)),Promise.all(o).then(c=>{const h=c.pop(),u=h.isGroup?h.children:[h],d=c[0].count,p=[];for(const g of u){const _=new Ce,m=new A,f=new Jn,E=new A(1,1,1),T=new f_(g.geometry,g.material,d);for(let v=0;v<d;v++)l.TRANSLATION&&m.fromBufferAttribute(l.TRANSLATION,v),l.ROTATION&&f.fromBufferAttribute(l.ROTATION,v),l.SCALE&&E.fromBufferAttribute(l.SCALE,v),T.setMatrixAt(v,_.compose(m,f,E));for(const v in l)if(v==="_COLOR_0"){const N=l[v];T.instanceColor=new go(N.array,N.itemSize,N.normalized)}else v!=="TRANSLATION"&&v!=="ROTATION"&&v!=="SCALE"&&g.geometry.setAttribute(v,l[v]);rt.prototype.copy.call(T,g),this.parser.assignFinalMaterial(T),p.push(T)}return h.isGroup?(h.clear(),h.add(...p),h):p[0]}))}}const Lh="glTF",Es=12,Ic={JSON:1313821514,BIN:5130562};class _x{constructor(e){this.name=Be.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,Es),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Lh)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-Es,r=new DataView(e,Es);let a=0;for(;a<i;){const o=r.getUint32(a,!0);a+=4;const l=r.getUint32(a,!0);if(a+=4,l===Ic.JSON){const c=new Uint8Array(e,Es+a,o);this.content=n.decode(c)}else if(l===Ic.BIN){const c=Es+a;this.body=e.slice(c,c+o)}a+=o}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class xx{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Be.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},l={},c={};for(const h in a){const u=Mo[h]||h.toLowerCase();o[u]=a[h]}for(const h in e.attributes){const u=Mo[h]||h.toLowerCase();if(a[h]!==void 0){const d=n.accessors[e.attributes[h]],p=Yi[d.componentType];c[u]=p.name,l[u]=d.normalized===!0}}return t.getDependency("bufferView",r).then(function(h){return new Promise(function(u,d){i.decodeDracoFile(h,function(p){for(const g in p.attributes){const _=p.attributes[g],m=l[g];m!==void 0&&(_.normalized=m)}u(p)},o,c,It,d)})})}}class vx{constructor(){this.name=Be.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class Mx{constructor(){this.name=Be.KHR_MESH_QUANTIZATION}}class Ih extends Hs{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let a=0;a!==i;a++)t[a]=n[r+a];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=o*2,c=o*3,h=i-t,u=(n-t)/h,d=u*u,p=d*u,g=e*c,_=g-c,m=-2*p+3*d,f=p-d,E=1-m,T=f-d+u;for(let v=0;v!==o;v++){const N=a[_+v+o],R=a[_+v+l]*h,w=a[g+v+o],P=a[g+v]*h;r[v]=E*N+T*R+m*w+f*P}return r}}const yx=new Jn;class Sx extends Ih{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return yx.fromArray(r).normalize().toArray(r),r}}const jt={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},Yi={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Dc={9728:Ct,9729:Wt,9984:Wc,9985:Tr,9986:Ts,9987:Ln},Uc={33071:Yn,33648:Ir,10497:gi},Ea={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Mo={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Xn={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Ex={CUBICSPLINE:void 0,LINEAR:Ds,STEP:Is},Ta={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function Tx(s){return s.DefaultMaterial===void 0&&(s.DefaultMaterial=new Xo({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:Un})),s.DefaultMaterial}function ai(s,e,t){for(const n in t.extensions)s[n]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[n]=t.extensions[n])}function Pn(s,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(s.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function bx(s,e,t){let n=!1,i=!1,r=!1;for(let c=0,h=e.length;c<h;c++){const u=e[c];if(u.POSITION!==void 0&&(n=!0),u.NORMAL!==void 0&&(i=!0),u.COLOR_0!==void 0&&(r=!0),n&&i&&r)break}if(!n&&!i&&!r)return Promise.resolve(s);const a=[],o=[],l=[];for(let c=0,h=e.length;c<h;c++){const u=e[c];if(n){const d=u.POSITION!==void 0?t.getDependency("accessor",u.POSITION):s.attributes.position;a.push(d)}if(i){const d=u.NORMAL!==void 0?t.getDependency("accessor",u.NORMAL):s.attributes.normal;o.push(d)}if(r){const d=u.COLOR_0!==void 0?t.getDependency("accessor",u.COLOR_0):s.attributes.color;l.push(d)}}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l)]).then(function(c){const h=c[0],u=c[1],d=c[2];return n&&(s.morphAttributes.position=h),i&&(s.morphAttributes.normal=u),r&&(s.morphAttributes.color=d),s.morphTargetsRelative=!0,s})}function Ax(s,e){if(s.updateMorphTargets(),e.weights!==void 0)for(let t=0,n=e.weights.length;t<n;t++)s.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(s.morphTargetInfluences.length===t.length){s.morphTargetDictionary={};for(let n=0,i=t.length;n<i;n++)s.morphTargetDictionary[t[n]]=n}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function wx(s){let e;const t=s.extensions&&s.extensions[Be.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+ba(t.attributes):e=s.indices+":"+ba(s.attributes)+":"+s.mode,s.targets!==void 0)for(let n=0,i=s.targets.length;n<i;n++)e+=":"+ba(s.targets[n]);return e}function ba(s){let e="";const t=Object.keys(s).sort();for(let n=0,i=t.length;n<i;n++)e+=t[n]+":"+s[t[n]]+";";return e}function yo(s){switch(s){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function Rx(s){return s.search(/\.jpe?g($|\?)/i)>0||s.search(/^data\:image\/jpeg/)===0?"image/jpeg":s.search(/\.webp($|\?)/i)>0||s.search(/^data\:image\/webp/)===0?"image/webp":s.search(/\.ktx2($|\?)/i)>0||s.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const Cx=new Ce;class Px{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new J_,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=-1,r=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);i=n&&l?parseInt(l[1],10):-1,r=o.indexOf("Firefox")>-1,a=r?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||n&&i<17||r&&a<98?this.textureLoader=new Rh(this.options.manager):this.textureLoader=new z_(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Ah(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])}).then(function(a){const o={scene:a[0][i.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:i.asset,parser:n,userData:{}};return ai(r,o,i),Pn(o,i),Promise.all(n._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let i=0,r=t.length;i<r;i++){const a=t[i].joints;for(let o=0,l=a.length;o<l;o++)e[a[o]].isBone=!0}for(let i=0,r=e.length;i<r;i++){const a=e[i];a.mesh!==void 0&&(this._addNodeRef(this.meshCache,a.mesh),a.skin!==void 0&&(n[a.mesh].isSkinnedMesh=!0)),a.camera!==void 0&&this._addNodeRef(this.cameraCache,a.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(a,o)=>{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())r(h,o.children[c])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne(function(r){return r.loadNode&&r.loadNode(t)});break;case"mesh":i=this._invokeOne(function(r){return r.loadMesh&&r.loadMesh(t)});break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne(function(r){return r.loadBufferView&&r.loadBufferView(t)});break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne(function(r){return r.loadMaterial&&r.loadMaterial(t)});break;case"texture":i=this._invokeOne(function(r){return r.loadTexture&&r.loadTexture(t)});break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne(function(r){return r.loadAnimation&&r.loadAnimation(t)});break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne(function(r){return r!=this&&r.getDependency&&r.getDependency(e,t)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(i.map(function(r,a){return n.getDependency(e,a)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[Be.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(r,a){n.load(Cs.resolveURL(t.uri,i.path),r,void 0,function(){a(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(n){const i=t.byteLength||0,r=t.byteOffset||0;return n.slice(r,r+i)})}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const a=Ea[i.type],o=Yi[i.componentType],l=i.normalized===!0,c=new o(i.count*a);return Promise.resolve(new Pt(c,a,l))}const r=[];return i.bufferView!==void 0?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),i.sparse!==void 0&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then(function(a){const o=a[0],l=Ea[i.type],c=Yi[i.componentType],h=c.BYTES_PER_ELEMENT,u=h*l,d=i.byteOffset||0,p=i.bufferView!==void 0?n.bufferViews[i.bufferView].byteStride:void 0,g=i.normalized===!0;let _,m;if(p&&p!==u){const f=Math.floor(d/p),E="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+f+":"+i.count;let T=t.cache.get(E);T||(_=new c(o,f*p,i.count*p/h),T=new Ho(_,p/h),t.cache.add(E,T)),m=new cn(T,l,d%p/h,g)}else o===null?_=new c(i.count*l):_=new c(o,d,i.count*l),m=new Pt(_,l,g);if(i.sparse!==void 0){const f=Ea.SCALAR,E=Yi[i.sparse.indices.componentType],T=i.sparse.indices.byteOffset||0,v=i.sparse.values.byteOffset||0,N=new E(a[1],T,i.sparse.count*f),R=new c(a[2],v,i.sparse.count*l);o!==null&&(m=new Pt(m.array.slice(),m.itemSize,m.normalized)),m.normalized=!1;for(let w=0,P=N.length;w<P;w++){const S=N[w];if(m.setX(S,R[w*l]),l>=2&&m.setY(S,R[w*l+1]),l>=3&&m.setZ(S,R[w*l+2]),l>=4&&m.setW(S,R[w*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}m.normalized=g}return m})}loadTexture(e){const t=this.json,n=this.options,r=t.textures[e].source,a=t.images[r];let o=this.textureLoader;if(a.uri){const l=n.manager.getHandler(a.uri);l!==null&&(o=l)}return this.loadTextureImage(e,r,o)}loadTextureImage(e,t,n){const i=this,r=this.json,a=r.textures[e],o=r.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,n).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const d=(r.samplers||{})[a.sampler]||{};return h.magFilter=Dc[d.magFilter]||Wt,h.minFilter=Dc[d.minFilter]||Ln,h.wrapS=Uc[d.wrapS]||gi,h.wrapT=Uc[d.wrapT]||gi,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==Ct&&h.minFilter!==Wt,i.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=i.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=n.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,p){let g=d;t.isImageBitmapLoader===!0&&(g=function(_){const m=new dt(_);m.needsUpdate=!0,d(m)}),t.load(Cs.resolveURL(u,r.path),g,void 0,p)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),Pn(u,a),u.userData.mimeType=a.mimeType||Rx(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),r.extensions[Be.KHR_TEXTURE_TRANSFORM]){const o=n.extensions!==void 0?n.extensions[Be.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=r.associations.get(a);a=r.extensions[Be.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),r.associations.set(a,l)}}return i!==void 0&&(a.colorSpace=i),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=t.attributes.tangent===void 0,r=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+n.uuid;let l=this.cache.get(o);l||(l=new Sh,Zt.prototype.copy.call(l,n),l.color.copy(n.color),l.map=n.map,l.sizeAttenuation=!1,this.cache.add(o,l)),n=l}else if(e.isLine){const o="LineBasicMaterial:"+n.uuid;let l=this.cache.get(o);l||(l=new yh,Zt.prototype.copy.call(l,n),l.color.copy(n.color),l.map=n.map,this.cache.add(o,l)),n=l}if(i||r||a){let o="ClonedMaterial:"+n.uuid+":";i&&(o+="derivative-tangents:"),r&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=n.clone(),r&&(l.vertexColors=!0),a&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(n))),n=l}e.material=n}getMaterialType(){return Xo}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let a;const o={},l=r.extensions||{},c=[];if(l[Be.KHR_MATERIALS_UNLIT]){const u=i[Be.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,r,t))}else{const u=r.pbrMetallicRoughness||{};if(o.color=new Ee(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],It),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,ut)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}r.doubleSided===!0&&(o.side=gn);const h=r.alphaMode||Ta.OPAQUE;if(h===Ta.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Ta.MASK&&(o.alphaTest=r.alphaCutoff!==void 0?r.alphaCutoff:.5)),r.normalTexture!==void 0&&a!==fi&&(c.push(t.assignTexture(o,"normalMap",r.normalTexture)),o.normalScale=new Ae(1,1),r.normalTexture.scale!==void 0)){const u=r.normalTexture.scale;o.normalScale.set(u,u)}if(r.occlusionTexture!==void 0&&a!==fi&&(c.push(t.assignTexture(o,"aoMap",r.occlusionTexture)),r.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=r.occlusionTexture.strength)),r.emissiveFactor!==void 0&&a!==fi){const u=r.emissiveFactor;o.emissive=new Ee().setRGB(u[0],u[1],u[2],It)}return r.emissiveTexture!==void 0&&a!==fi&&c.push(t.assignTexture(o,"emissiveMap",r.emissiveTexture,ut)),Promise.all(c).then(function(){const u=new a(o);return r.name&&(u.name=r.name),Pn(u,r),t.associations.set(u,{materials:e}),r.extensions&&ai(i,u,r),u})}createUniqueName(e){const t=Ze.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(o){return n[Be.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Nc(l,o,t)})}const a=[];for(let o=0,l=e.length;o<l;o++){const c=e[o],h=wx(c),u=i[h];if(u)a.push(u.promise);else{let d;c.extensions&&c.extensions[Be.KHR_DRACO_MESH_COMPRESSION]?d=r(c):d=Nc(new zt,c,t),i[h]={primitive:c,promise:d},a.push(d)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],a=r.primitives,o=[];for(let l=0,c=a.length;l<c;l++){const h=a[l].material===void 0?Tx(this.cache):this.getDependency("material",a[l].material);o.push(h)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(l){const c=l.slice(0,l.length-1),h=l[l.length-1],u=[];for(let p=0,g=h.length;p<g;p++){const _=h[p],m=a[p];let f;const E=c[p];if(m.mode===jt.TRIANGLES||m.mode===jt.TRIANGLE_STRIP||m.mode===jt.TRIANGLE_FAN||m.mode===void 0)f=r.isSkinnedMesh===!0?new h_(_,E):new Tt(_,E),f.isSkinnedMesh===!0&&f.normalizeSkinWeights(),m.mode===jt.TRIANGLE_STRIP?f.geometry=Lc(f.geometry,eh):m.mode===jt.TRIANGLE_FAN&&(f.geometry=Lc(f.geometry,fo));else if(m.mode===jt.LINES)f=new p_(_,E);else if(m.mode===jt.LINE_STRIP)f=new Vo(_,E);else if(m.mode===jt.LINE_LOOP)f=new m_(_,E);else if(m.mode===jt.POINTS)f=new g_(_,E);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+m.mode);Object.keys(f.geometry.morphAttributes).length>0&&Ax(f,r),f.name=t.createUniqueName(r.name||"mesh_"+e),Pn(f,r),m.extensions&&ai(i,f,m),t.assignFinalMaterial(f),u.push(f)}for(let p=0,g=u.length;p<g;p++)t.associations.set(u[p],{meshes:e,primitives:p});if(u.length===1)return r.extensions&&ai(i,u[0],r),u[0];const d=new pi;r.extensions&&ai(i,d,r),t.associations.set(d,{meshes:e});for(let p=0,g=u.length;p<g;p++)d.add(u[p]);return d})}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return n.type==="perspective"?t=new Rt(nh.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):n.type==="orthographic"&&(t=new Bo(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Pn(t,n),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],n=[];for(let i=0,r=t.joints.length;i<r;i++)n.push(this._loadNodeShallow(t.joints[i]));return t.inverseBindMatrices!==void 0?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then(function(i){const r=i.pop(),a=i,o=[],l=[];for(let c=0,h=a.length;c<h;c++){const u=a[c];if(u){o.push(u);const d=new Ce;r!==null&&d.fromArray(r.array,c*16),l.push(d)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[c])}return new ko(o,l)})}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],r=i.name?i.name:"animation_"+e,a=[],o=[],l=[],c=[],h=[];for(let u=0,d=i.channels.length;u<d;u++){const p=i.channels[u],g=i.samplers[p.sampler],_=p.target,m=_.node,f=i.parameters!==void 0?i.parameters[g.input]:g.input,E=i.parameters!==void 0?i.parameters[g.output]:g.output;_.node!==void 0&&(a.push(this.getDependency("node",m)),o.push(this.getDependency("accessor",f)),l.push(this.getDependency("accessor",E)),c.push(g),h.push(_))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l),Promise.all(c),Promise.all(h)]).then(function(u){const d=u[0],p=u[1],g=u[2],_=u[3],m=u[4],f=[];for(let E=0,T=d.length;E<T;E++){const v=d[E],N=p[E],R=g[E],w=_[E],P=m[E];if(v===void 0)continue;v.updateMatrix&&v.updateMatrix();const S=n._createAnimationTracks(v,N,R,w,P);if(S)for(let y=0;y<S.length;y++)f.push(S[y])}return new b_(r,void 0,f)})}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return i.mesh===void 0?null:n.getDependency("mesh",i.mesh).then(function(r){const a=n._getNodeRef(n.meshCache,i.mesh,r);return i.weights!==void 0&&a.traverse(function(o){if(o.isMesh)for(let l=0,c=i.weights.length;l<c;l++)o.morphTargetInfluences[l]=i.weights[l]}),a})}loadNode(e){const t=this.json,n=this,i=t.nodes[e],r=n._loadNodeShallow(e),a=[],o=i.children||[];for(let c=0,h=o.length;c<h;c++)a.push(n.getDependency("node",o[c]));const l=i.skin===void 0?Promise.resolve(null):n.getDependency("skin",i.skin);return Promise.all([r,Promise.all(a),l]).then(function(c){const h=c[0],u=c[1],d=c[2];d!==null&&h.traverse(function(p){p.isSkinnedMesh&&p.bind(d,Cx)});for(let p=0,g=u.length;p<g;p++)h.add(u[p]);return h})}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const r=t.nodes[e],a=r.name?i.createUniqueName(r.name):"",o=[],l=i._invokeOne(function(c){return c.createNodeMesh&&c.createNodeMesh(e)});return l&&o.push(l),r.camera!==void 0&&o.push(i.getDependency("camera",r.camera).then(function(c){return i._getNodeRef(i.cameraCache,r.camera,c)})),i._invokeAll(function(c){return c.createNodeAttachment&&c.createNodeAttachment(e)}).forEach(function(c){o.push(c)}),this.nodeCache[e]=Promise.all(o).then(function(c){let h;if(r.isBone===!0?h=new vh:c.length>1?h=new pi:c.length===1?h=c[0]:h=new rt,h!==c[0])for(let u=0,d=c.length;u<d;u++)h.add(c[u]);if(r.name&&(h.userData.name=r.name,h.name=a),Pn(h,r),r.extensions&&ai(n,h,r),r.matrix!==void 0){const u=new Ce;u.fromArray(r.matrix),h.applyMatrix4(u)}else r.translation!==void 0&&h.position.fromArray(r.translation),r.rotation!==void 0&&h.quaternion.fromArray(r.rotation),r.scale!==void 0&&h.scale.fromArray(r.scale);return i.associations.has(h)||i.associations.set(h,{}),i.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new pi;n.name&&(r.name=i.createUniqueName(n.name)),Pn(r,n),n.extensions&&ai(t,r,n);const a=n.nodes||[],o=[];for(let l=0,c=a.length;l<c;l++)o.push(i.getDependency("node",a[l]));return Promise.all(o).then(function(l){for(let h=0,u=l.length;h<u;h++)r.add(l[h]);const c=h=>{const u=new Map;for(const[d,p]of i.associations)(d instanceof Zt||d instanceof dt)&&u.set(d,p);return h.traverse(d=>{const p=i.associations.get(d);p!=null&&u.set(d,p)}),u};return i.associations=c(r),r})}_createAnimationTracks(e,t,n,i,r){const a=[],o=e.name?e.name:e.uuid,l=[];Xn[r.path]===Xn.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(Xn[r.path]){case Xn.weights:c=ns;break;case Xn.rotation:c=is;break;case Xn.position:case Xn.scale:c=ss;break;default:switch(n.itemSize){case 1:c=ns;break;case 2:case 3:default:c=ss;break}break}const h=i.interpolation!==void 0?Ex[i.interpolation]:Ds,u=this._getArrayFromAccessor(n);for(let d=0,p=l.length;d<p;d++){const g=new c(l[d]+"."+Xn[r.path],t.array,u,h);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(g),a.push(g)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const n=yo(t.constructor),i=new Float32Array(t.length);for(let r=0,a=t.length;r<a;r++)i[r]=t[r]*n;t=i}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(n){const i=this instanceof is?Sx:Ih;return new i(this.times,this.values,this.getValueSize()/3,n)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function Lx(s,e,t){const n=e.attributes,i=new Jt;if(n.POSITION!==void 0){const o=t.json.accessors[n.POSITION],l=o.min,c=o.max;if(l!==void 0&&c!==void 0){if(i.set(new A(l[0],l[1],l[2]),new A(c[0],c[1],c[2])),o.normalized){const h=yo(Yi[o.componentType]);i.min.multiplyScalar(h),i.max.multiplyScalar(h)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const r=e.targets;if(r!==void 0){const o=new A,l=new A;for(let c=0,h=r.length;c<h;c++){const u=r[c];if(u.POSITION!==void 0){const d=t.json.accessors[u.POSITION],p=d.min,g=d.max;if(p!==void 0&&g!==void 0){if(l.setX(Math.max(Math.abs(p[0]),Math.abs(g[0]))),l.setY(Math.max(Math.abs(p[1]),Math.abs(g[1]))),l.setZ(Math.max(Math.abs(p[2]),Math.abs(g[2]))),d.normalized){const _=yo(Yi[d.componentType]);l.multiplyScalar(_)}o.max(l)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(o)}s.boundingBox=i;const a=new Qt;i.getCenter(a.center),a.radius=i.min.distanceTo(i.max)/2,s.boundingSphere=a}function Nc(s,e,t){const n=e.attributes,i=[];function r(a,o){return t.getDependency("accessor",a).then(function(l){s.setAttribute(o,l)})}for(const a in n){const o=Mo[a]||a.toLowerCase();o in s.attributes||i.push(r(n[a],o))}if(e.indices!==void 0&&!s.index){const a=t.getDependency("accessor",e.indices).then(function(o){s.setIndex(o)});i.push(a)}return He.workingColorSpace!==It&&"COLOR_0"in n&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${He.workingColorSpace}" not supported.`),Pn(s,e),Lx(s,e,t),Promise.all(i).then(function(){return e.targets!==void 0?bx(s,e.targets,t):s})}te.line={worldUnits:{value:1},linewidth:{value:1},resolution:{value:new Ae(1,1)},dashOffset:{value:0},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1}};Ft.line={uniforms:No.merge([te.common,te.fog,te.line]),vertexShader:`
  3730. #include <common>
  3731. #include <color_pars_vertex>
  3732. #include <fog_pars_vertex>
  3733. #include <logdepthbuf_pars_vertex>
  3734. #include <clipping_planes_pars_vertex>
  3735. uniform float linewidth;
  3736. uniform vec2 resolution;
  3737. attribute vec3 instanceStart;
  3738. attribute vec3 instanceEnd;
  3739. attribute vec3 instanceColorStart;
  3740. attribute vec3 instanceColorEnd;
  3741. #ifdef WORLD_UNITS
  3742. varying vec4 worldPos;
  3743. varying vec3 worldStart;
  3744. varying vec3 worldEnd;
  3745. #ifdef USE_DASH
  3746. varying vec2 vUv;
  3747. #endif
  3748. #else
  3749. varying vec2 vUv;
  3750. #endif
  3751. #ifdef USE_DASH
  3752. uniform float dashScale;
  3753. attribute float instanceDistanceStart;
  3754. attribute float instanceDistanceEnd;
  3755. varying float vLineDistance;
  3756. #endif
  3757. void trimSegment( const in vec4 start, inout vec4 end ) {
  3758. // trim end segment so it terminates between the camera plane and the near plane
  3759. // conservative estimate of the near plane
  3760. float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
  3761. float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
  3762. float nearEstimate = - 0.5 * b / a;
  3763. float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
  3764. end.xyz = mix( start.xyz, end.xyz, alpha );
  3765. }
  3766. void main() {
  3767. #ifdef USE_COLOR
  3768. vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
  3769. #endif
  3770. #ifdef USE_DASH
  3771. vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
  3772. vUv = uv;
  3773. #endif
  3774. float aspect = resolution.x / resolution.y;
  3775. // camera space
  3776. vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
  3777. vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
  3778. #ifdef WORLD_UNITS
  3779. worldStart = start.xyz;
  3780. worldEnd = end.xyz;
  3781. #else
  3782. vUv = uv;
  3783. #endif
  3784. // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
  3785. // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
  3786. // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
  3787. // perhaps there is a more elegant solution -- WestLangley
  3788. bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
  3789. if ( perspective ) {
  3790. if ( start.z < 0.0 && end.z >= 0.0 ) {
  3791. trimSegment( start, end );
  3792. } else if ( end.z < 0.0 && start.z >= 0.0 ) {
  3793. trimSegment( end, start );
  3794. }
  3795. }
  3796. // clip space
  3797. vec4 clipStart = projectionMatrix * start;
  3798. vec4 clipEnd = projectionMatrix * end;
  3799. // ndc space
  3800. vec3 ndcStart = clipStart.xyz / clipStart.w;
  3801. vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
  3802. // direction
  3803. vec2 dir = ndcEnd.xy - ndcStart.xy;
  3804. // account for clip-space aspect ratio
  3805. dir.x *= aspect;
  3806. dir = normalize( dir );
  3807. #ifdef WORLD_UNITS
  3808. vec3 worldDir = normalize( end.xyz - start.xyz );
  3809. vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) );
  3810. vec3 worldUp = normalize( cross( worldDir, tmpFwd ) );
  3811. vec3 worldFwd = cross( worldDir, worldUp );
  3812. worldPos = position.y < 0.5 ? start: end;
  3813. // height offset
  3814. float hw = linewidth * 0.5;
  3815. worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp;
  3816. // don't extend the line if we're rendering dashes because we
  3817. // won't be rendering the endcaps
  3818. #ifndef USE_DASH
  3819. // cap extension
  3820. worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir;
  3821. // add width to the box
  3822. worldPos.xyz += worldFwd * hw;
  3823. // endcaps
  3824. if ( position.y > 1.0 || position.y < 0.0 ) {
  3825. worldPos.xyz -= worldFwd * 2.0 * hw;
  3826. }
  3827. #endif
  3828. // project the worldpos
  3829. vec4 clip = projectionMatrix * worldPos;
  3830. // shift the depth of the projected points so the line
  3831. // segments overlap neatly
  3832. vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
  3833. clip.z = clipPose.z * clip.w;
  3834. #else
  3835. vec2 offset = vec2( dir.y, - dir.x );
  3836. // undo aspect ratio adjustment
  3837. dir.x /= aspect;
  3838. offset.x /= aspect;
  3839. // sign flip
  3840. if ( position.x < 0.0 ) offset *= - 1.0;
  3841. // endcaps
  3842. if ( position.y < 0.0 ) {
  3843. offset += - dir;
  3844. } else if ( position.y > 1.0 ) {
  3845. offset += dir;
  3846. }
  3847. // adjust for linewidth
  3848. offset *= linewidth;
  3849. // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
  3850. offset /= resolution.y;
  3851. // select end
  3852. vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
  3853. // back to clip space
  3854. offset *= clip.w;
  3855. clip.xy += offset;
  3856. #endif
  3857. gl_Position = clip;
  3858. vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
  3859. #include <logdepthbuf_vertex>
  3860. #include <clipping_planes_vertex>
  3861. #include <fog_vertex>
  3862. }
  3863. `,fragmentShader:`
  3864. uniform vec3 diffuse;
  3865. uniform float opacity;
  3866. uniform float linewidth;
  3867. #ifdef USE_DASH
  3868. uniform float dashOffset;
  3869. uniform float dashSize;
  3870. uniform float gapSize;
  3871. #endif
  3872. varying float vLineDistance;
  3873. #ifdef WORLD_UNITS
  3874. varying vec4 worldPos;
  3875. varying vec3 worldStart;
  3876. varying vec3 worldEnd;
  3877. #ifdef USE_DASH
  3878. varying vec2 vUv;
  3879. #endif
  3880. #else
  3881. varying vec2 vUv;
  3882. #endif
  3883. #include <common>
  3884. #include <color_pars_fragment>
  3885. #include <fog_pars_fragment>
  3886. #include <logdepthbuf_pars_fragment>
  3887. #include <clipping_planes_pars_fragment>
  3888. vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
  3889. float mua;
  3890. float mub;
  3891. vec3 p13 = p1 - p3;
  3892. vec3 p43 = p4 - p3;
  3893. vec3 p21 = p2 - p1;
  3894. float d1343 = dot( p13, p43 );
  3895. float d4321 = dot( p43, p21 );
  3896. float d1321 = dot( p13, p21 );
  3897. float d4343 = dot( p43, p43 );
  3898. float d2121 = dot( p21, p21 );
  3899. float denom = d2121 * d4343 - d4321 * d4321;
  3900. float numer = d1343 * d4321 - d1321 * d4343;
  3901. mua = numer / denom;
  3902. mua = clamp( mua, 0.0, 1.0 );
  3903. mub = ( d1343 + d4321 * ( mua ) ) / d4343;
  3904. mub = clamp( mub, 0.0, 1.0 );
  3905. return vec2( mua, mub );
  3906. }
  3907. void main() {
  3908. #include <clipping_planes_fragment>
  3909. #ifdef USE_DASH
  3910. if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
  3911. if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
  3912. #endif
  3913. float alpha = opacity;
  3914. #ifdef WORLD_UNITS
  3915. // Find the closest points on the view ray and the line segment
  3916. vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
  3917. vec3 lineDir = worldEnd - worldStart;
  3918. vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
  3919. vec3 p1 = worldStart + lineDir * params.x;
  3920. vec3 p2 = rayEnd * params.y;
  3921. vec3 delta = p1 - p2;
  3922. float len = length( delta );
  3923. float norm = len / linewidth;
  3924. #ifndef USE_DASH
  3925. #ifdef USE_ALPHA_TO_COVERAGE
  3926. float dnorm = fwidth( norm );
  3927. alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
  3928. #else
  3929. if ( norm > 0.5 ) {
  3930. discard;
  3931. }
  3932. #endif
  3933. #endif
  3934. #else
  3935. #ifdef USE_ALPHA_TO_COVERAGE
  3936. // artifacts appear on some hardware if a derivative is taken within a conditional
  3937. float a = vUv.x;
  3938. float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
  3939. float len2 = a * a + b * b;
  3940. float dlen = fwidth( len2 );
  3941. if ( abs( vUv.y ) > 1.0 ) {
  3942. alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
  3943. }
  3944. #else
  3945. if ( abs( vUv.y ) > 1.0 ) {
  3946. float a = vUv.x;
  3947. float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
  3948. float len2 = a * a + b * b;
  3949. if ( len2 > 1.0 ) discard;
  3950. }
  3951. #endif
  3952. #endif
  3953. vec4 diffuseColor = vec4( diffuse, alpha );
  3954. #include <logdepthbuf_fragment>
  3955. #include <color_fragment>
  3956. gl_FragColor = vec4( diffuseColor.rgb, alpha );
  3957. #include <tonemapping_fragment>
  3958. #include <colorspace_fragment>
  3959. #include <fog_fragment>
  3960. #include <premultiplied_alpha_fragment>
  3961. }
  3962. `};class Ko extends Fn{static get type(){return"LineMaterial"}constructor(e){super({uniforms:No.clone(Ft.line.uniforms),vertexShader:Ft.line.vertexShader,fragmentShader:Ft.line.fragmentShader,clipping:!0}),this.isLineMaterial=!0,this.setValues(e)}get color(){return this.uniforms.diffuse.value}set color(e){this.uniforms.diffuse.value=e}get worldUnits(){return"WORLD_UNITS"in this.defines}set worldUnits(e){e===!0?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}get linewidth(){return this.uniforms.linewidth.value}set linewidth(e){this.uniforms.linewidth&&(this.uniforms.linewidth.value=e)}get dashed(){return"USE_DASH"in this.defines}set dashed(e){e===!0!==this.dashed&&(this.needsUpdate=!0),e===!0?this.defines.USE_DASH="":delete this.defines.USE_DASH}get dashScale(){return this.uniforms.dashScale.value}set dashScale(e){this.uniforms.dashScale.value=e}get dashSize(){return this.uniforms.dashSize.value}set dashSize(e){this.uniforms.dashSize.value=e}get dashOffset(){return this.uniforms.dashOffset.value}set dashOffset(e){this.uniforms.dashOffset.value=e}get gapSize(){return this.uniforms.gapSize.value}set gapSize(e){this.uniforms.gapSize.value=e}get opacity(){return this.uniforms.opacity.value}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get resolution(){return this.uniforms.resolution.value}set resolution(e){this.uniforms.resolution.value.copy(e)}get alphaToCoverage(){return"USE_ALPHA_TO_COVERAGE"in this.defines}set alphaToCoverage(e){this.defines&&(e===!0!==this.alphaToCoverage&&(this.needsUpdate=!0),e===!0?this.defines.USE_ALPHA_TO_COVERAGE="":delete this.defines.USE_ALPHA_TO_COVERAGE)}}const Fc=new Jt,Mr=new A;class Dh extends B_{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry";const e=[-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],t=[-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],n=[0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5];this.setIndex(n),this.setAttribute("position",new Lt(e,3)),this.setAttribute("uv",new Lt(t,2))}applyMatrix4(e){const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;return t!==void 0&&(t.applyMatrix4(e),n.applyMatrix4(e),t.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}setPositions(e){let t;e instanceof Float32Array?t=e:Array.isArray(e)&&(t=new Float32Array(e));const n=new xo(t,6,1);return this.setAttribute("instanceStart",new cn(n,3,0)),this.setAttribute("instanceEnd",new cn(n,3,3)),this.instanceCount=this.attributes.instanceStart.count,this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e){let t;e instanceof Float32Array?t=e:Array.isArray(e)&&(t=new Float32Array(e));const n=new xo(t,6,1);return this.setAttribute("instanceColorStart",new cn(n,3,0)),this.setAttribute("instanceColorEnd",new cn(n,3,3)),this}fromWireframeGeometry(e){return this.setPositions(e.attributes.position.array),this}fromEdgesGeometry(e){return this.setPositions(e.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new x_(e.geometry)),this}fromLineSegments(e){const t=e.geometry;return this.setPositions(t.attributes.position.array),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Jt);const e=this.attributes.instanceStart,t=this.attributes.instanceEnd;e!==void 0&&t!==void 0&&(this.boundingBox.setFromBufferAttribute(e),Fc.setFromBufferAttribute(t),this.boundingBox.union(Fc))}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Qt),this.boundingBox===null&&this.computeBoundingBox();const e=this.attributes.instanceStart,t=this.attributes.instanceEnd;if(e!==void 0&&t!==void 0){const n=this.boundingSphere.center;this.boundingBox.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)Mr.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Mr)),Mr.fromBufferAttribute(t,r),i=Math.max(i,n.distanceToSquared(Mr));this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(e){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(e)}}class Uh extends Dh{constructor(){super(),this.isLineGeometry=!0,this.type="LineGeometry"}setPositions(e){const t=e.length-3,n=new Float32Array(2*t);for(let i=0;i<t;i+=3)n[2*i]=e[i],n[2*i+1]=e[i+1],n[2*i+2]=e[i+2],n[2*i+3]=e[i+3],n[2*i+4]=e[i+4],n[2*i+5]=e[i+5];return super.setPositions(n),this}setColors(e){const t=e.length-3,n=new Float32Array(2*t);for(let i=0;i<t;i+=3)n[2*i]=e[i],n[2*i+1]=e[i+1],n[2*i+2]=e[i+2],n[2*i+3]=e[i+3],n[2*i+4]=e[i+4],n[2*i+5]=e[i+5];return super.setColors(n),this}fromLine(e){const t=e.geometry;return this.setPositions(t.attributes.position.array),this}}const Aa=new ze,Oc=new A,Bc=new A,gt=new ze,_t=new ze,pn=new ze,wa=new A,Ra=new Ce,xt=new Z_,zc=new A,yr=new Jt,Sr=new Qt,mn=new ze;let _n,mi;function Hc(s,e,t){return mn.set(0,0,-e,1).applyMatrix4(s.projectionMatrix),mn.multiplyScalar(1/mn.w),mn.x=mi/t.width,mn.y=mi/t.height,mn.applyMatrix4(s.projectionMatrixInverse),mn.multiplyScalar(1/mn.w),Math.abs(Math.max(mn.x,mn.y))}function Ix(s,e){const t=s.matrixWorld,n=s.geometry,i=n.attributes.instanceStart,r=n.attributes.instanceEnd,a=Math.min(n.instanceCount,i.count);for(let o=0,l=a;o<l;o++){xt.start.fromBufferAttribute(i,o),xt.end.fromBufferAttribute(r,o),xt.applyMatrix4(t);const c=new A,h=new A;_n.distanceSqToSegment(xt.start,xt.end,h,c),h.distanceTo(c)<mi*.5&&e.push({point:h,pointOnLine:c,distance:_n.origin.distanceTo(h),object:s,face:null,faceIndex:o,uv:null,uv1:null})}}function Dx(s,e,t){const n=e.projectionMatrix,r=s.material.resolution,a=s.matrixWorld,o=s.geometry,l=o.attributes.instanceStart,c=o.attributes.instanceEnd,h=Math.min(o.instanceCount,l.count),u=-e.near;_n.at(1,pn),pn.w=1,pn.applyMatrix4(e.matrixWorldInverse),pn.applyMatrix4(n),pn.multiplyScalar(1/pn.w),pn.x*=r.x/2,pn.y*=r.y/2,pn.z=0,wa.copy(pn),Ra.multiplyMatrices(e.matrixWorldInverse,a);for(let d=0,p=h;d<p;d++){if(gt.fromBufferAttribute(l,d),_t.fromBufferAttribute(c,d),gt.w=1,_t.w=1,gt.applyMatrix4(Ra),_t.applyMatrix4(Ra),gt.z>u&&_t.z>u)continue;if(gt.z>u){const T=gt.z-_t.z,v=(gt.z-u)/T;gt.lerp(_t,v)}else if(_t.z>u){const T=_t.z-gt.z,v=(_t.z-u)/T;_t.lerp(gt,v)}gt.applyMatrix4(n),_t.applyMatrix4(n),gt.multiplyScalar(1/gt.w),_t.multiplyScalar(1/_t.w),gt.x*=r.x/2,gt.y*=r.y/2,_t.x*=r.x/2,_t.y*=r.y/2,xt.start.copy(gt),xt.start.z=0,xt.end.copy(_t),xt.end.z=0;const _=xt.closestPointToPointParameter(wa,!0);xt.at(_,zc);const m=nh.lerp(gt.z,_t.z,_),f=m>=-1&&m<=1,E=wa.distanceTo(zc)<mi*.5;if(f&&E){xt.start.fromBufferAttribute(l,d),xt.end.fromBufferAttribute(c,d),xt.start.applyMatrix4(a),xt.end.applyMatrix4(a);const T=new A,v=new A;_n.distanceSqToSegment(xt.start,xt.end,v,T),t.push({point:v,pointOnLine:T,distance:_n.origin.distanceTo(v),object:s,face:null,faceIndex:d,uv:null,uv1:null})}}}class Ux extends Tt{constructor(e=new Dh,t=new Ko({color:Math.random()*16777215})){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,t=e.attributes.instanceStart,n=e.attributes.instanceEnd,i=new Float32Array(2*t.count);for(let a=0,o=0,l=t.count;a<l;a++,o+=2)Oc.fromBufferAttribute(t,a),Bc.fromBufferAttribute(n,a),i[o]=o===0?0:i[o-1],i[o+1]=i[o]+Oc.distanceTo(Bc);const r=new xo(i,2,1);return e.setAttribute("instanceDistanceStart",new cn(r,1,0)),e.setAttribute("instanceDistanceEnd",new cn(r,1,1)),this}raycast(e,t){const n=this.material.worldUnits,i=e.camera;i===null&&!n&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const r=e.params.Line2!==void 0&&e.params.Line2.threshold||0;_n=e.ray;const a=this.matrixWorld,o=this.geometry,l=this.material;mi=l.linewidth+r,o.boundingSphere===null&&o.computeBoundingSphere(),Sr.copy(o.boundingSphere).applyMatrix4(a);let c;if(n)c=mi*.5;else{const u=Math.max(i.near,Sr.distanceToPoint(_n.origin));c=Hc(i,u,l.resolution)}if(Sr.radius+=c,_n.intersectsSphere(Sr)===!1)return;o.boundingBox===null&&o.computeBoundingBox(),yr.copy(o.boundingBox).applyMatrix4(a);let h;if(n)h=mi*.5;else{const u=Math.max(i.near,yr.distanceToPoint(_n.origin));h=Hc(i,u,l.resolution)}yr.expandByScalar(h),_n.intersectsBox(yr)!==!1&&(n?Ix(this,t):Dx(this,i,t))}onBeforeRender(e){const t=this.material.uniforms;t&&t.resolution&&(e.getViewport(Aa),this.material.uniforms.resolution.value.set(Aa.z,Aa.w))}}class Nx extends Ux{constructor(e=new Uh,t=new Ko({color:Math.random()*16777215})){super(e,t),this.isLine2=!0,this.type="Line2"}}const ui=class ui{constructor(e){this.scene=e,this.position=new A,this.links=[],this.lines=[],this.special=null}init(){}update(e,t){}addLink(e){this.links.push(e)}removeLink(e){return this.links.splice(this.links.indexOf(e),1),e}rebuildLines(){for(let e=0;e<this.lines.length;e++)this.scene.remove(this.lines[e]);this.lines.length=0;for(let e=0;e<this.links.length;e++){let t=this.links[e],n=ui.buildLine(this,t);this.lines.push(n)}}addLine(e){this.lines.push(ui.buildLine(this,e))}removeLine(e){this.rebuildLines()}contains(e){return this.links.includes(e)}visitFromBee(e){if(e.carryingHoney>0){e.setTarget(this.links.filter(t=>t instanceof at)[0]);return}e.setTarget(this.links[Math.floor(this.links.length*Math.random())])}static addNewHive(e,t){let n=new ui(e);return n.position.x=t.position.x+30*Math.cos(Math.PI/2-t.rotation.y),n.position.y=t.position.y,n.position.z=t.position.z+30*Math.sin(Math.PI/2-t.rotation.y),n.addLink(t),ui.collection.push(n),n}static buildLine(e,t){let n=[];n.push(new A(e.position.x,1.2,e.position.z)),n.push(new A(t.position.x,1.2,t.position.z));let i=new Ee;i.setHSL(Math.floor(360*Math.random())/360,1,.7);let r=[],a=[];for(let h=0;h<n.length;h++)r.push(n[h].x,n[h].y,n[h].z),a.push(i.r,i.g,i.b);let o=new Uh;o.setPositions(r),o.setColors(a);let l=new Ko({color:16777215,linewidth:5,vertexColors:!0,dashed:!1});l.resolution.set(window.innerWidth,window.innerHeight);let c=new Nx(o,l);return c.computeLineDistances(),c.scale.set(1,1,1),c}};Si(ui,"collection",[]);let vi=ui;const Ps=class Ps{constructor(e){this.scene=e,this.position=new A,this.rotation=new A,this.model=null,this.honeyReserve=0,this.beeSlots=10,this.queenSlots=1,this.entranceWaypoint=null,this.billboard=null,this.yWobble=0,this.swarm}static loadModel(){return new Promise((e,t)=>{var n=new Ph;return n.load("./beehive/scene.gltf",function(i){e(i)},function(i){},function(i){t(i)})})}async load(e){this.model=e.scene.clone()??await Ps.loadModel().scene,this.billboardCanvas=document.createElement("canvas"),this.billboardCanvas.width=500,this.billboardCanvas.height=300,this.billboardContext=this.billboardCanvas.getContext("2d"),this.billboardTexture=new __(this.billboardCanvas),this.billboard=new l_(new _h({map:this.billboardTexture}))}init(e){this.model.scale.set(50,50,50),this.model.traverse(function(t){t.isMesh&&(t.castShadow=!0,t.receiveShadow=!0)}),this.position.x=70*e-70,this.position.z=Math.abs(20*e-20),this.rotation.y=Math.PI/4-Math.PI/4*e,this.entranceWaypoint=vi.addNewHive(this.scene,this),this.billboard.position.set(this.position.x,this.position.y+100,this.position.z),this.billboard.scale.set(this.billboardCanvas.width/10,this.billboardCanvas.height/10,1)}addToScene(e){e.add(this.model)}update(e,t){this.model.position.set(this.position.x,this.position.y,this.position.z),this.model.rotation.set(this.rotation.x,this.rotation.y,this.rotation.z),this.yWobble=Math.cos(t*.008)*4,this.billboardContext.clearRect(0,0,this.billboardCanvas.width,this.billboardCanvas.height),this.canvasDraw(this.billboardContext),this.billboardTexture.needsUpdate=!0}canvasDraw(e){e.fillStyle="#EB9605",e.beginPath(),e.moveTo(40,this.yWobble+72),e.bezierCurveTo(40,this.yWobble+72,70,this.yWobble+72,40,this.yWobble+20),e.bezierCurveTo(40,this.yWobble+20,10,this.yWobble+72,40,this.yWobble+72),e.fill(),e.beginPath(),e.arc(40,this.yWobble+124,20,0,2*Math.PI),e.fill(),e.fillStyle="white",e.font="72px Arial",e.textAlign="left",e.fillText(`Honey ${this.honeyReserve}`,72,72),e.fillStyle="white",e.font="72px Arial",e.textAlign="left",e.fillText(`Bees ${10-this.beeSlots}`,72,144)}visitFromBee(e){this.honeyReserve+=e.carryingHoney,e.carryingHoney=0,e.setTarget(this.entranceWaypoint),this.spawnBee()}spawnBee(){if(this.honeyReserve>15&&this.beeSlots>0){this.honeyReserve-=15,this.beeSlots--;let e=new Et;e.model=Et.baseModel.clone(),e.model.material=e.model.material.clone(),e.init(),e.setSwarm(this.swarm),e.setHive(this),e.setPosition(this.position.x,this.position.y,this.position.z),e.setLastPosition(this.position.x,this.position.y,this.position.z),e.setTarget(this.entranceWaypoint),e.addToScene(this.scene),Et.collection.push(e)}if(this.honeyReserve>200&&this.queenSlots>0){this.honeyReserve-=200,this.queenSlots--;let e=new Et;e.model=Et.baseModel.clone(),e.model.material=e.model.material.clone(),e.init();let t=Et.collection.map(i=>i.homeHive),n=Ps.collection.filter(i=>!t.includes(i))[0];if(!n)return;e.setSwarm(this.swarm),e.setHive(n),e.setPosition(this.position.x,this.position.y,this.position.z),e.setLastPosition(n.position.x,n.position.y,n.position.z),e.setTarget(n),e.addToScene(this.scene),Et.collection.push(e)}}toggleFlower(e){this.entranceWaypoint.contains(e)?(this.entranceWaypoint.removeLink(e),this.entranceWaypoint.removeLine(e)):(this.entranceWaypoint.addLink(e),this.entranceWaypoint.addLine(e))}setSwarm(e){this.swarm=e}};Si(Ps,"collection",[]);let at=Ps;const di=class di{constructor(){this.position=new A,this.rotation=new A,this.lastPosition=new A,this.targetPosition=new A,this.maxSpeed=.5,this.model=null,this.homeHive=null,this.targetObject=null,this.carryingHoney=0,this.swarm=0}static async loadGeo(){return new Wo(3,0)}static async loadMat(){return new Eh({color:13421568})}static async loadModel(){return new Tt(await di.loadGeo(),await di.loadMat())}async load(e){this.model=e.clone()??await di.loadModel(),this.init()}init(){this.model.castShadow=!0,this.model.receiveShadow=!0,this.targetPosition.x=0,this.targetPosition.y=15,this.targetPosition.z=0,this.homeHive=at.collection[0]}addToScene(e){e.add(this.model)}setHive(e){this.homeHive=e}setSwarm(e){switch(this.swarm=e,this.swarm){case 2:this.model.material.color.set(16711680);break;case 1:default:this.model.material.color.set(16776960);break}}setPosition(e,t,n){this.position.x=e,this.position.y=t,this.position.z=n}setLastPosition(e,t,n){this.lastPosition.x=e,this.lastPosition.y=t,this.lastPosition.z=n}setTarget(e){this.targetObject=e,this.setLastPosition(this.targetPosition.x,this.targetPosition.y,this.targetPosition.z),this.targetPosition.x=this.targetObject.position.x,this.targetPosition.y=this.targetObject.position.y,this.targetPosition.z=this.targetObject.position.z}nextAction(){this.targetObject.visitFromBee(this)}update(e,t){let n=Math.hypot(this.targetPosition.x-this.lastPosition.x,this.targetPosition.z-this.lastPosition.z),i=Math.hypot(this.position.x-this.lastPosition.x,this.position.z-this.lastPosition.z),r=Math.atan2(this.targetPosition.z-this.position.z,this.targetPosition.x-this.position.x);if(i/n>=.99){this.nextAction();return}this.position.x+=this.maxSpeed*Math.cos(r),this.position.y=Math.cos(t*.008)*1+15,this.position.z+=this.maxSpeed*Math.sin(r),this.rotation.x=0,this.rotation.y=Math.sin(t*5e-4),this.rotation.z=Math.sin(t*5e-4),this.model.position.set(this.position.x,this.position.y,this.position.z),this.model.rotation.set(this.rotation.x,this.rotation.y,this.rotation.z)}};Si(di,"collection",[]),Si(di,"baseModel",null);let Et=di;const Or=class Or{constructor(){this.position=new A,this.rotation=new A,this.model=null,this.nectarRemaining=100}static loadModel(){return new Promise((e,t)=>{var n=new Ph;return n.load("./flowers/scene.gltf",function(i){e(i)},function(i){},function(i){t(i)})})}async load(e){this.model=e.scene.clone()??await Or.loadModel().scene,this.init()}init(){this.model.scale.set(.5,.5,.5),this.model.traverse(function(e){e.isMesh&&(e.castShadow=!0,e.receiveShadow=!0)}),this.position.z=100}addToScene(e){e.add(this.model)}update(e,t){this.model.position.set(this.position.x,this.position.y,this.position.z),this.model.rotation.set(this.rotation.x,this.rotation.y,this.rotation.z)}visitFromBee(e){e.carryingHoney+=10,this.nectarRemaining-=10,e.setTarget(e.homeHive.entranceWaypoint)}};Si(Or,"collection",[]);let Ut=Or;var Nh=window.innerWidth,Fh=window.innerHeight,Fx=45,Ox=Nh/Fh,Bx=1,zx=1e4,Me,Nt,an,So,Hx=new H_,Ot,Gt=[],Zn,Fr,Ns,wt,Gi,ji;function kx(){for(let e=0;e<256;e++)Gt[e]=!1;So=new $_,Zn=new Ae(-1,-1),Fr=new A(0,0,0),Ns=new A(0,0,0),Ot=[],an=new a_({antialias:!0}),an.setPixelRatio(window.devicePixelRatio),an.setSize(Nh,Fh),an.shadowMap.enabled=!0,an.shadowMap.type=Vc,an.outputColorSpace=ut,an.alias,Nt=new o_,Me=new Rt(Fx,Ox,Bx,zx),Me.focus=new A(0,0,0),Me.focusTarget=new A(0,0,0),Me.offset=new A(160,220,160),Me.position.set(Me.focus.x+Me.offset.x,Me.focus.y+Me.offset.y,Me.focus.z+Me.offset.z),Me.follow=!1,Me.lookAt(Me.focus),ji=!1;var s=document.getElementById("container");s.appendChild(an.domElement)}function Vx(){let e=new L_().load(["./cubemapsimple/posx.png","./cubemapsimple/negx.png","./cubemapsimple/posy.png","./cubemapsimple/negy.png","./cubemapsimple/posz.png","./cubemapsimple/negz.png"]);Nt.background=e;let n=new Rh().load("textures/lawn.jpg");var i=new zs(1e3,1e3,32,32);let r=new Eh({map:n});r.flatShading=!0,r.shininess=0,n.wrapS=n.wrapT=gi,n.repeat.set(5,5),Gi=new Tt(i,r),Gi.rotateX(-Math.PI/2),Gi.receiveShadow=!0,Nt.add(Gi);var a=new Ch(16777215,2.8,0,2);a.position.x=400,a.position.y=400,a.position.z=100;const o=1e3;a.castShadow=!0,a.shadow.camera.left=-o,a.shadow.camera.right=o,a.shadow.camera.top=-o,a.shadow.camera.bottom=o,a.shadow.camera.far=800,a.shadow.mapSize.width=Math.min(an.capabilities.maxTextureSize,2048),a.shadow.mapSize.height=Math.min(an.capabilities.maxTextureSize,2048),a.shadow.bias=-.005,a.shadow.radius=6,Nt.add(a);var l=new I_(11657727,12155424,.6);l.position.x=1,l.position.y=1,l.position.z=1,l.lookAt(0,0,0),Nt.add(l),at.collection=[],Ut.collection=[],Et.collection=[],Promise.all([at.loadModel(),Ut.loadModel(),Et.loadModel()]).then(async c=>{for(let h=0;h<3;h++){let u=new at(Nt);await u.load(c[0]),u.init(h),at.collection.push(u)}at.collection.forEach(h=>h.addToScene(Nt));for(let h=0;h<24;h++){let u=new Ut;await u.load(c[1]),u.position.x=h%6/6*400-200,u.position.z=Math.floor(h/6)/6*300+150,u.rotation.y=2*Math.PI*Math.random(),Ut.collection.push(u)}Ut.collection.forEach(h=>h.addToScene(Nt)),Et.baseModel=c[2],at.collection[0].setSwarm(1),at.collection[0].honeyReserve=20,at.collection[0].toggleFlower(Ut.collection[0]),at.collection[0].spawnBee(),at.collection[2].setSwarm(2),at.collection[2].honeyReserve=20,at.collection[2].toggleFlower(Ut.collection[5]),at.collection[2].spawnBee();for(let h=0;h<vi.collection.length;h++)vi.collection[h].rebuildLines();Oh()})}function Lr(s){wt=s,Me.focusTarget.set(wt.position.x,wt.position.y,wt.position.z),Me.follow=!0}function Gx(){an.render(Nt,Me)}function Oh(){window.requestAnimationFrame(Oh);var n=Hx.getDelta(),s=Date.now();let e=new A(0,Me.offset.y,0),t=Me.offset.distanceTo(e);var n=Me.offset.clone().sub(e),i=Math.atan2(n.z,n.x);let r=3;if(Gt[fn.Left]||Gt[fn.A]){let l=new A;Me.getWorldDirection(l),l.multiply(new 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i=Ot.filter(r=>r.object==Gi);i.length>0&&ji&&(s.target.style.cursor="move",Ns=Me.focus.clone().sub(i[0].point),Me.focusTarget=Fr.clone().add(Ns))});window.addEventListener("mousedown",s=>{if(Me.follow=!1,Zn.x=rs(s.clientX/window.innerWidth),Zn.y=-rs(s.clientY/window.innerHeight),xn(at.collection,Ot).length>0||xn(Ut.collection,Ot).length>0)return;let n=xn(Et.collection,Ot);if(n.length>0){Lr(n[0]);return}let i=Ot.filter(r=>r.object==Gi);i.length>0&&(ji=!0,Fr=i[0].point.clone(),Ns=Me.focus.clone().sub(i[0].point),Me.focusTarget=Fr.clone().add(Ns))});window.addEventListener("contextmenu",s=>{s.preventDefault()});window.addEventListener("mouseup",s=>{if(ji){ji=!1;return}if(ji=!1,s.button==2&&wt instanceof at){let i=xn(Ut.collection,Ot);if(i.length>0){wt.toggleFlower(i[0]),Er(wt);return}return}let e=xn(at.collection,Ot);if(e.length>0){wt==e[0]&&Lr(e[0]),wt=e[0],Er(wt);return}let t=xn(Ut.collection,Ot);if(t.length>0){wt==t[0]&&Lr(t[0]),wt=t[0],Er(wt);return}let 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