index-00279b99.js 613 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094
  1. (function(){const e=document.createElement("link").relList;if(e&&e.supports&&e.supports("modulepreload"))return;for(const i of document.querySelectorAll('link[rel="modulepreload"]'))n(i);new MutationObserver(i=>{for(const s of i)if(s.type==="childList")for(const o of s.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&n(o)}).observe(document,{childList:!0,subtree:!0});function t(i){const s={};return i.integrity&&(s.integrity=i.integrity),i.referrerPolicy&&(s.referrerPolicy=i.referrerPolicy),i.crossOrigin==="use-credentials"?s.credentials="include":i.crossOrigin==="anonymous"?s.credentials="omit":s.credentials="same-origin",s}function n(i){if(i.ep)return;i.ep=!0;const s=t(i);fetch(i.href,s)}})();/**
  2. * lil-gui
  3. * https://lil-gui.georgealways.com
  4. * @version 0.19.2
  5. * @author George Michael Brower
  6. * @license MIT
  7. */class $t{constructor(e,t,n,i,s="div"){this.parent=e,this.object=t,this.property=n,this._disabled=!1,this._hidden=!1,this.initialValue=this.getValue(),this.domElement=document.createElement(s),this.domElement.classList.add("controller"),this.domElement.classList.add(i),this.$name=document.createElement("div"),this.$name.classList.add("name"),$t.nextNameID=$t.nextNameID||0,this.$name.id=`lil-gui-name-${++$t.nextNameID}`,this.$widget=document.createElement("div"),this.$widget.classList.add("widget"),this.$disable=this.$widget,this.domElement.appendChild(this.$name),this.domElement.appendChild(this.$widget),this.domElement.addEventListener("keydown",o=>o.stopPropagation()),this.domElement.addEventListener("keyup",o=>o.stopPropagation()),this.parent.children.push(this),this.parent.controllers.push(this),this.parent.$children.appendChild(this.domElement),this._listenCallback=this._listenCallback.bind(this),this.name(n)}name(e){return this._name=e,this.$name.textContent=e,this}onChange(e){return this._onChange=e,this}_callOnChange(){this.parent._callOnChange(this),this._onChange!==void 0&&this._onChange.call(this,this.getValue()),this._changed=!0}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(){this._changed&&(this.parent._callOnFinishChange(this),this._onFinishChange!==void 0&&this._onFinishChange.call(this,this.getValue())),this._changed=!1}reset(){return this.setValue(this.initialValue),this._callOnFinishChange(),this}enable(e=!0){return this.disable(!e)}disable(e=!0){return e===this._disabled?this:(this._disabled=e,this.domElement.classList.toggle("disabled",e),this.$disable.toggleAttribute("disabled",e),this)}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}options(e){const t=this.parent.add(this.object,this.property,e);return t.name(this._name),this.destroy(),t}min(e){return this}max(e){return this}step(e){return this}decimals(e){return this}listen(e=!0){return this._listening=e,this._listenCallbackID!==void 0&&(cancelAnimationFrame(this._listenCallbackID),this._listenCallbackID=void 0),this._listening&&this._listenCallback(),this}_listenCallback(){this._listenCallbackID=requestAnimationFrame(this._listenCallback);const e=this.save();e!==this._listenPrevValue&&this.updateDisplay(),this._listenPrevValue=e}getValue(){return this.object[this.property]}setValue(e){return this.getValue()!==e&&(this.object[this.property]=e,this._callOnChange(),this.updateDisplay()),this}updateDisplay(){return this}load(e){return this.setValue(e),this._callOnFinishChange(),this}save(){return this.getValue()}destroy(){this.listen(!1),this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.controllers.splice(this.parent.controllers.indexOf(this),1),this.parent.$children.removeChild(this.domElement)}}class Ec extends $t{constructor(e,t,n){super(e,t,n,"boolean","label"),this.$input=document.createElement("input"),this.$input.setAttribute("type","checkbox"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$widget.appendChild(this.$input),this.$input.addEventListener("change",()=>{this.setValue(this.$input.checked),this._callOnFinishChange()}),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.checked=this.getValue(),this}}function Os(r){let e,t;return(e=r.match(/(#|0x)?([a-f0-9]{6})/i))?t=e[2]:(e=r.match(/rgb\(\s*(\d*)\s*,\s*(\d*)\s*,\s*(\d*)\s*\)/))?t=parseInt(e[1]).toString(16).padStart(2,0)+parseInt(e[2]).toString(16).padStart(2,0)+parseInt(e[3]).toString(16).padStart(2,0):(e=r.match(/^#?([a-f0-9])([a-f0-9])([a-f0-9])$/i))&&(t=e[1]+e[1]+e[2]+e[2]+e[3]+e[3]),t?"#"+t:!1}const Ac={isPrimitive:!0,match:r=>typeof r=="string",fromHexString:Os,toHexString:Os},ji={isPrimitive:!0,match:r=>typeof r=="number",fromHexString:r=>parseInt(r.substring(1),16),toHexString:r=>"#"+r.toString(16).padStart(6,0)},Tc={isPrimitive:!1,match:r=>Array.isArray(r),fromHexString(r,e,t=1){const n=ji.fromHexString(r);e[0]=(n>>16&255)/255*t,e[1]=(n>>8&255)/255*t,e[2]=(n&255)/255*t},toHexString([r,e,t],n=1){n=255/n;const i=r*n<<16^e*n<<8^t*n<<0;return ji.toHexString(i)}},bc={isPrimitive:!1,match:r=>Object(r)===r,fromHexString(r,e,t=1){const n=ji.fromHexString(r);e.r=(n>>16&255)/255*t,e.g=(n>>8&255)/255*t,e.b=(n&255)/255*t},toHexString({r,g:e,b:t},n=1){n=255/n;const i=r*n<<16^e*n<<8^t*n<<0;return ji.toHexString(i)}},wc=[Ac,ji,Tc,bc];function Rc(r){return wc.find(e=>e.match(r))}class Cc extends $t{constructor(e,t,n,i){super(e,t,n,"color"),this.$input=document.createElement("input"),this.$input.setAttribute("type","color"),this.$input.setAttribute("tabindex",-1),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$text=document.createElement("input"),this.$text.setAttribute("type","text"),this.$text.setAttribute("spellcheck","false"),this.$text.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$display.appendChild(this.$input),this.$widget.appendChild(this.$display),this.$widget.appendChild(this.$text),this._format=Rc(this.initialValue),this._rgbScale=i,this._initialValueHexString=this.save(),this._textFocused=!1,this.$input.addEventListener("input",()=>{this._setValueFromHexString(this.$input.value)}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$text.addEventListener("input",()=>{const s=Os(this.$text.value);s&&this._setValueFromHexString(s)}),this.$text.addEventListener("focus",()=>{this._textFocused=!0,this.$text.select()}),this.$text.addEventListener("blur",()=>{this._textFocused=!1,this.updateDisplay(),this._callOnFinishChange()}),this.$disable=this.$text,this.updateDisplay()}reset(){return this._setValueFromHexString(this._initialValueHexString),this}_setValueFromHexString(e){if(this._format.isPrimitive){const t=this._format.fromHexString(e);this.setValue(t)}else this._format.fromHexString(e,this.getValue(),this._rgbScale),this._callOnChange(),this.updateDisplay()}save(){return this._format.toHexString(this.getValue(),this._rgbScale)}load(e){return this._setValueFromHexString(e),this._callOnFinishChange(),this}updateDisplay(){return this.$input.value=this._format.toHexString(this.getValue(),this._rgbScale),this._textFocused||(this.$text.value=this.$input.value.substring(1)),this.$display.style.backgroundColor=this.$input.value,this}}class Zr extends $t{constructor(e,t,n){super(e,t,n,"function"),this.$button=document.createElement("button"),this.$button.appendChild(this.$name),this.$widget.appendChild(this.$button),this.$button.addEventListener("click",i=>{i.preventDefault(),this.getValue().call(this.object),this._callOnChange()}),this.$button.addEventListener("touchstart",()=>{},{passive:!0}),this.$disable=this.$button}}class Lc extends $t{constructor(e,t,n,i,s,o){super(e,t,n,"number"),this._initInput(),this.min(i),this.max(s);const l=o!==void 0;this.step(l?o:this._getImplicitStep(),l),this.updateDisplay()}decimals(e){return this._decimals=e,this.updateDisplay(),this}min(e){return this._min=e,this._onUpdateMinMax(),this}max(e){return this._max=e,this._onUpdateMinMax(),this}step(e,t=!0){return this._step=e,this._stepExplicit=t,this}updateDisplay(){const e=this.getValue();if(this._hasSlider){let t=(e-this._min)/(this._max-this._min);t=Math.max(0,Math.min(t,1)),this.$fill.style.width=t*100+"%"}return this._inputFocused||(this.$input.value=this._decimals===void 0?e:e.toFixed(this._decimals)),this}_initInput(){this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("aria-labelledby",this.$name.id),window.matchMedia("(pointer: coarse)").matches&&(this.$input.setAttribute("type","number"),this.$input.setAttribute("step","any")),this.$widget.appendChild(this.$input),this.$disable=this.$input;const t=()=>{let x=parseFloat(this.$input.value);isNaN(x)||(this._stepExplicit&&(x=this._snap(x)),this.setValue(this._clamp(x)))},n=x=>{const v=parseFloat(this.$input.value);isNaN(v)||(this._snapClampSetValue(v+x),this.$input.value=this.getValue())},i=x=>{x.key==="Enter"&&this.$input.blur(),x.code==="ArrowUp"&&(x.preventDefault(),n(this._step*this._arrowKeyMultiplier(x))),x.code==="ArrowDown"&&(x.preventDefault(),n(this._step*this._arrowKeyMultiplier(x)*-1))},s=x=>{this._inputFocused&&(x.preventDefault(),n(this._step*this._normalizeMouseWheel(x)))};let o=!1,l,u,h,f,a;const c=5,d=x=>{l=x.clientX,u=h=x.clientY,o=!0,f=this.getValue(),a=0,window.addEventListener("mousemove",_),window.addEventListener("mouseup",g)},_=x=>{if(o){const v=x.clientX-l,S=x.clientY-u;Math.abs(S)>c?(x.preventDefault(),this.$input.blur(),o=!1,this._setDraggingStyle(!0,"vertical")):Math.abs(v)>c&&g()}if(!o){const v=x.clientY-h;a-=v*this._step*this._arrowKeyMultiplier(x),f+a>this._max?a=this._max-f:f+a<this._min&&(a=this._min-f),this._snapClampSetValue(f+a)}h=x.clientY},g=()=>{this._setDraggingStyle(!1,"vertical"),this._callOnFinishChange(),window.removeEventListener("mousemove",_),window.removeEventListener("mouseup",g)},m=()=>{this._inputFocused=!0},p=()=>{this._inputFocused=!1,this.updateDisplay(),this._callOnFinishChange()};this.$input.addEventListener("input",t),this.$input.addEventListener("keydown",i),this.$input.addEventListener("wheel",s,{passive:!1}),this.$input.addEventListener("mousedown",d),this.$input.addEventListener("focus",m),this.$input.addEventListener("blur",p)}_initSlider(){this._hasSlider=!0,this.$slider=document.createElement("div"),this.$slider.classList.add("slider"),this.$fill=document.createElement("div"),this.$fill.classList.add("fill"),this.$slider.appendChild(this.$fill),this.$widget.insertBefore(this.$slider,this.$input),this.domElement.classList.add("hasSlider");const e=(p,x,v,S,T)=>(p-x)/(v-x)*(T-S)+S,t=p=>{const x=this.$slider.getBoundingClientRect();let v=e(p,x.left,x.right,this._min,this._max);this._snapClampSetValue(v)},n=p=>{this._setDraggingStyle(!0),t(p.clientX),window.addEventListener("mousemove",i),window.addEventListener("mouseup",s)},i=p=>{t(p.clientX)},s=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("mousemove",i),window.removeEventListener("mouseup",s)};let o=!1,l,u;const h=p=>{p.preventDefault(),this._setDraggingStyle(!0),t(p.touches[0].clientX),o=!1},f=p=>{p.touches.length>1||(this._hasScrollBar?(l=p.touches[0].clientX,u=p.touches[0].clientY,o=!0):h(p),window.addEventListener("touchmove",a,{passive:!1}),window.addEventListener("touchend",c))},a=p=>{if(o){const x=p.touches[0].clientX-l,v=p.touches[0].clientY-u;Math.abs(x)>Math.abs(v)?h(p):(window.removeEventListener("touchmove",a),window.removeEventListener("touchend",c))}else p.preventDefault(),t(p.touches[0].clientX)},c=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("touchmove",a),window.removeEventListener("touchend",c)},d=this._callOnFinishChange.bind(this),_=400;let g;const m=p=>{if(Math.abs(p.deltaX)<Math.abs(p.deltaY)&&this._hasScrollBar)return;p.preventDefault();const v=this._normalizeMouseWheel(p)*this._step;this._snapClampSetValue(this.getValue()+v),this.$input.value=this.getValue(),clearTimeout(g),g=setTimeout(d,_)};this.$slider.addEventListener("mousedown",n),this.$slider.addEventListener("touchstart",f,{passive:!1}),this.$slider.addEventListener("wheel",m,{passive:!1})}_setDraggingStyle(e,t="horizontal"){this.$slider&&this.$slider.classList.toggle("active",e),document.body.classList.toggle("lil-gui-dragging",e),document.body.classList.toggle(`lil-gui-${t}`,e)}_getImplicitStep(){return this._hasMin&&this._hasMax?(this._max-this._min)/1e3:.1}_onUpdateMinMax(){!this._hasSlider&&this._hasMin&&this._hasMax&&(this._stepExplicit||this.step(this._getImplicitStep(),!1),this._initSlider(),this.updateDisplay())}_normalizeMouseWheel(e){let{deltaX:t,deltaY:n}=e;return Math.floor(e.deltaY)!==e.deltaY&&e.wheelDelta&&(t=0,n=-e.wheelDelta/120,n*=this._stepExplicit?1:10),t+-n}_arrowKeyMultiplier(e){let t=this._stepExplicit?1:10;return e.shiftKey?t*=10:e.altKey&&(t/=10),t}_snap(e){const t=Math.round(e/this._step)*this._step;return parseFloat(t.toPrecision(15))}_clamp(e){return e<this._min&&(e=this._min),e>this._max&&(e=this._max),e}_snapClampSetValue(e){this.setValue(this._clamp(this._snap(e)))}get _hasScrollBar(){const e=this.parent.root.$children;return e.scrollHeight>e.clientHeight}get _hasMin(){return this._min!==void 0}get _hasMax(){return this._max!==void 0}}class Pc extends $t{constructor(e,t,n,i){super(e,t,n,"option"),this.$select=document.createElement("select"),this.$select.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$select.addEventListener("change",()=>{this.setValue(this._values[this.$select.selectedIndex]),this._callOnFinishChange()}),this.$select.addEventListener("focus",()=>{this.$display.classList.add("focus")}),this.$select.addEventListener("blur",()=>{this.$display.classList.remove("focus")}),this.$widget.appendChild(this.$select),this.$widget.appendChild(this.$display),this.$disable=this.$select,this.options(i)}options(e){return this._values=Array.isArray(e)?e:Object.values(e),this._names=Array.isArray(e)?e:Object.keys(e),this.$select.replaceChildren(),this._names.forEach(t=>{const n=document.createElement("option");n.textContent=t,this.$select.appendChild(n)}),this.updateDisplay(),this}updateDisplay(){const e=this.getValue(),t=this._values.indexOf(e);return this.$select.selectedIndex=t,this.$display.textContent=t===-1?e:this._names[t],this}}class Ic extends $t{constructor(e,t,n){super(e,t,n,"string"),this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("spellcheck","false"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$input.addEventListener("input",()=>{this.setValue(this.$input.value)}),this.$input.addEventListener("keydown",i=>{i.code==="Enter"&&this.$input.blur()}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$widget.appendChild(this.$input),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.value=this.getValue(),this}}const Dc=`.lil-gui {
  8. font-family: var(--font-family);
  9. font-size: var(--font-size);
  10. line-height: 1;
  11. font-weight: normal;
  12. font-style: normal;
  13. text-align: left;
  14. color: var(--text-color);
  15. user-select: none;
  16. -webkit-user-select: none;
  17. touch-action: manipulation;
  18. --background-color: #1f1f1f;
  19. --text-color: #ebebeb;
  20. --title-background-color: #111111;
  21. --title-text-color: #ebebeb;
  22. --widget-color: #424242;
  23. --hover-color: #4f4f4f;
  24. --focus-color: #595959;
  25. --number-color: #2cc9ff;
  26. --string-color: #a2db3c;
  27. --font-size: 11px;
  28. --input-font-size: 11px;
  29. --font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Arial, sans-serif;
  30. --font-family-mono: Menlo, Monaco, Consolas, "Droid Sans Mono", monospace;
  31. --padding: 4px;
  32. --spacing: 4px;
  33. --widget-height: 20px;
  34. --title-height: calc(var(--widget-height) + var(--spacing) * 1.25);
  35. --name-width: 45%;
  36. --slider-knob-width: 2px;
  37. --slider-input-width: 27%;
  38. --color-input-width: 27%;
  39. --slider-input-min-width: 45px;
  40. --color-input-min-width: 45px;
  41. --folder-indent: 7px;
  42. --widget-padding: 0 0 0 3px;
  43. --widget-border-radius: 2px;
  44. --checkbox-size: calc(0.75 * var(--widget-height));
  45. --scrollbar-width: 5px;
  46. }
  47. .lil-gui, .lil-gui * {
  48. box-sizing: border-box;
  49. margin: 0;
  50. padding: 0;
  51. }
  52. .lil-gui.root {
  53. width: var(--width, 245px);
  54. display: flex;
  55. flex-direction: column;
  56. background: var(--background-color);
  57. }
  58. .lil-gui.root > .title {
  59. background: var(--title-background-color);
  60. color: var(--title-text-color);
  61. }
  62. .lil-gui.root > .children {
  63. overflow-x: hidden;
  64. overflow-y: auto;
  65. }
  66. .lil-gui.root > .children::-webkit-scrollbar {
  67. width: var(--scrollbar-width);
  68. height: var(--scrollbar-width);
  69. background: var(--background-color);
  70. }
  71. .lil-gui.root > .children::-webkit-scrollbar-thumb {
  72. border-radius: var(--scrollbar-width);
  73. background: var(--focus-color);
  74. }
  75. @media (pointer: coarse) {
  76. .lil-gui.allow-touch-styles, .lil-gui.allow-touch-styles .lil-gui {
  77. --widget-height: 28px;
  78. --padding: 6px;
  79. --spacing: 6px;
  80. --font-size: 13px;
  81. --input-font-size: 16px;
  82. --folder-indent: 10px;
  83. --scrollbar-width: 7px;
  84. --slider-input-min-width: 50px;
  85. --color-input-min-width: 65px;
  86. }
  87. }
  88. .lil-gui.force-touch-styles, .lil-gui.force-touch-styles .lil-gui {
  89. --widget-height: 28px;
  90. --padding: 6px;
  91. --spacing: 6px;
  92. --font-size: 13px;
  93. --input-font-size: 16px;
  94. --folder-indent: 10px;
  95. --scrollbar-width: 7px;
  96. --slider-input-min-width: 50px;
  97. --color-input-min-width: 65px;
  98. }
  99. .lil-gui.autoPlace {
  100. max-height: 100%;
  101. position: fixed;
  102. top: 0;
  103. right: 15px;
  104. z-index: 1001;
  105. }
  106. .lil-gui .controller {
  107. display: flex;
  108. align-items: center;
  109. padding: 0 var(--padding);
  110. margin: var(--spacing) 0;
  111. }
  112. .lil-gui .controller.disabled {
  113. opacity: 0.5;
  114. }
  115. .lil-gui .controller.disabled, .lil-gui .controller.disabled * {
  116. pointer-events: none !important;
  117. }
  118. .lil-gui .controller > .name {
  119. min-width: var(--name-width);
  120. flex-shrink: 0;
  121. white-space: pre;
  122. padding-right: var(--spacing);
  123. line-height: var(--widget-height);
  124. }
  125. .lil-gui .controller .widget {
  126. position: relative;
  127. display: flex;
  128. align-items: center;
  129. width: 100%;
  130. min-height: var(--widget-height);
  131. }
  132. .lil-gui .controller.string input {
  133. color: var(--string-color);
  134. }
  135. .lil-gui .controller.boolean {
  136. cursor: pointer;
  137. }
  138. .lil-gui .controller.color .display {
  139. width: 100%;
  140. height: var(--widget-height);
  141. border-radius: var(--widget-border-radius);
  142. position: relative;
  143. }
  144. @media (hover: hover) {
  145. .lil-gui .controller.color .display:hover:before {
  146. content: " ";
  147. display: block;
  148. position: absolute;
  149. border-radius: var(--widget-border-radius);
  150. border: 1px solid #fff9;
  151. top: 0;
  152. right: 0;
  153. bottom: 0;
  154. left: 0;
  155. }
  156. }
  157. .lil-gui .controller.color input[type=color] {
  158. opacity: 0;
  159. width: 100%;
  160. height: 100%;
  161. cursor: pointer;
  162. }
  163. .lil-gui .controller.color input[type=text] {
  164. margin-left: var(--spacing);
  165. font-family: var(--font-family-mono);
  166. min-width: var(--color-input-min-width);
  167. width: var(--color-input-width);
  168. flex-shrink: 0;
  169. }
  170. .lil-gui .controller.option select {
  171. opacity: 0;
  172. position: absolute;
  173. width: 100%;
  174. max-width: 100%;
  175. }
  176. .lil-gui .controller.option .display {
  177. position: relative;
  178. pointer-events: none;
  179. border-radius: var(--widget-border-radius);
  180. height: var(--widget-height);
  181. line-height: var(--widget-height);
  182. max-width: 100%;
  183. overflow: hidden;
  184. word-break: break-all;
  185. padding-left: 0.55em;
  186. padding-right: 1.75em;
  187. background: var(--widget-color);
  188. }
  189. @media (hover: hover) {
  190. .lil-gui .controller.option .display.focus {
  191. background: var(--focus-color);
  192. }
  193. }
  194. .lil-gui .controller.option .display.active {
  195. background: var(--focus-color);
  196. }
  197. .lil-gui .controller.option .display:after {
  198. font-family: "lil-gui";
  199. content: "↕";
  200. position: absolute;
  201. top: 0;
  202. right: 0;
  203. bottom: 0;
  204. padding-right: 0.375em;
  205. }
  206. .lil-gui .controller.option .widget,
  207. .lil-gui .controller.option select {
  208. cursor: pointer;
  209. }
  210. @media (hover: hover) {
  211. .lil-gui .controller.option .widget:hover .display {
  212. background: var(--hover-color);
  213. }
  214. }
  215. .lil-gui .controller.number input {
  216. color: var(--number-color);
  217. }
  218. .lil-gui .controller.number.hasSlider input {
  219. margin-left: var(--spacing);
  220. width: var(--slider-input-width);
  221. min-width: var(--slider-input-min-width);
  222. flex-shrink: 0;
  223. }
  224. .lil-gui .controller.number .slider {
  225. width: 100%;
  226. height: var(--widget-height);
  227. background: var(--widget-color);
  228. border-radius: var(--widget-border-radius);
  229. padding-right: var(--slider-knob-width);
  230. overflow: hidden;
  231. cursor: ew-resize;
  232. touch-action: pan-y;
  233. }
  234. @media (hover: hover) {
  235. .lil-gui .controller.number .slider:hover {
  236. background: var(--hover-color);
  237. }
  238. }
  239. .lil-gui .controller.number .slider.active {
  240. background: var(--focus-color);
  241. }
  242. .lil-gui .controller.number .slider.active .fill {
  243. opacity: 0.95;
  244. }
  245. .lil-gui .controller.number .fill {
  246. height: 100%;
  247. border-right: var(--slider-knob-width) solid var(--number-color);
  248. box-sizing: content-box;
  249. }
  250. .lil-gui-dragging .lil-gui {
  251. --hover-color: var(--widget-color);
  252. }
  253. .lil-gui-dragging * {
  254. cursor: ew-resize !important;
  255. }
  256. .lil-gui-dragging.lil-gui-vertical * {
  257. cursor: ns-resize !important;
  258. }
  259. .lil-gui .title {
  260. height: var(--title-height);
  261. line-height: calc(var(--title-height) - 4px);
  262. font-weight: 600;
  263. padding: 0 var(--padding);
  264. -webkit-tap-highlight-color: transparent;
  265. cursor: pointer;
  266. outline: none;
  267. text-decoration-skip: objects;
  268. }
  269. .lil-gui .title:before {
  270. font-family: "lil-gui";
  271. content: "▾";
  272. padding-right: 2px;
  273. display: inline-block;
  274. }
  275. .lil-gui .title:active {
  276. background: var(--title-background-color);
  277. opacity: 0.75;
  278. }
  279. @media (hover: hover) {
  280. body:not(.lil-gui-dragging) .lil-gui .title:hover {
  281. background: var(--title-background-color);
  282. opacity: 0.85;
  283. }
  284. .lil-gui .title:focus {
  285. text-decoration: underline var(--focus-color);
  286. }
  287. }
  288. .lil-gui.root > .title:focus {
  289. text-decoration: none !important;
  290. }
  291. .lil-gui.closed > .title:before {
  292. content: "▸";
  293. }
  294. .lil-gui.closed > .children {
  295. transform: translateY(-7px);
  296. opacity: 0;
  297. }
  298. .lil-gui.closed:not(.transition) > .children {
  299. display: none;
  300. }
  301. .lil-gui.transition > .children {
  302. transition-duration: 300ms;
  303. transition-property: height, opacity, transform;
  304. transition-timing-function: cubic-bezier(0.2, 0.6, 0.35, 1);
  305. overflow: hidden;
  306. pointer-events: none;
  307. }
  308. .lil-gui .children:empty:before {
  309. content: "Empty";
  310. padding: 0 var(--padding);
  311. margin: var(--spacing) 0;
  312. display: block;
  313. height: var(--widget-height);
  314. font-style: italic;
  315. line-height: var(--widget-height);
  316. opacity: 0.5;
  317. }
  318. .lil-gui.root > .children > .lil-gui > .title {
  319. border: 0 solid var(--widget-color);
  320. border-width: 1px 0;
  321. transition: border-color 300ms;
  322. }
  323. .lil-gui.root > .children > .lil-gui.closed > .title {
  324. border-bottom-color: transparent;
  325. }
  326. .lil-gui + .controller {
  327. border-top: 1px solid var(--widget-color);
  328. margin-top: 0;
  329. padding-top: var(--spacing);
  330. }
  331. .lil-gui .lil-gui .lil-gui > .title {
  332. border: none;
  333. }
  334. .lil-gui .lil-gui .lil-gui > .children {
  335. border: none;
  336. margin-left: var(--folder-indent);
  337. border-left: 2px solid var(--widget-color);
  338. }
  339. .lil-gui .lil-gui .controller {
  340. border: none;
  341. }
  342. .lil-gui label, .lil-gui input, .lil-gui button {
  343. -webkit-tap-highlight-color: transparent;
  344. }
  345. .lil-gui input {
  346. border: 0;
  347. outline: none;
  348. font-family: var(--font-family);
  349. font-size: var(--input-font-size);
  350. border-radius: var(--widget-border-radius);
  351. height: var(--widget-height);
  352. background: var(--widget-color);
  353. color: var(--text-color);
  354. width: 100%;
  355. }
  356. @media (hover: hover) {
  357. .lil-gui input:hover {
  358. background: var(--hover-color);
  359. }
  360. .lil-gui input:active {
  361. background: var(--focus-color);
  362. }
  363. }
  364. .lil-gui input:disabled {
  365. opacity: 1;
  366. }
  367. .lil-gui input[type=text],
  368. .lil-gui input[type=number] {
  369. padding: var(--widget-padding);
  370. -moz-appearance: textfield;
  371. }
  372. .lil-gui input[type=text]:focus,
  373. .lil-gui input[type=number]:focus {
  374. background: var(--focus-color);
  375. }
  376. .lil-gui input[type=checkbox] {
  377. appearance: none;
  378. width: var(--checkbox-size);
  379. height: var(--checkbox-size);
  380. border-radius: var(--widget-border-radius);
  381. text-align: center;
  382. cursor: pointer;
  383. }
  384. .lil-gui input[type=checkbox]:checked:before {
  385. font-family: "lil-gui";
  386. content: "✓";
  387. font-size: var(--checkbox-size);
  388. line-height: var(--checkbox-size);
  389. }
  390. @media (hover: hover) {
  391. .lil-gui input[type=checkbox]:focus {
  392. box-shadow: inset 0 0 0 1px var(--focus-color);
  393. }
  394. }
  395. .lil-gui button {
  396. outline: none;
  397. cursor: pointer;
  398. font-family: var(--font-family);
  399. font-size: var(--font-size);
  400. color: var(--text-color);
  401. width: 100%;
  402. height: var(--widget-height);
  403. text-transform: none;
  404. background: var(--widget-color);
  405. border-radius: var(--widget-border-radius);
  406. border: none;
  407. }
  408. @media (hover: hover) {
  409. .lil-gui button:hover {
  410. background: var(--hover-color);
  411. }
  412. .lil-gui button:focus {
  413. box-shadow: inset 0 0 0 1px var(--focus-color);
  414. }
  415. }
  416. .lil-gui button:active {
  417. background: var(--focus-color);
  418. }
  419. @font-face {
  420. font-family: "lil-gui";
  421. src: url("data:application/font-woff;charset=utf-8;base64,d09GRgABAAAAAAUsAAsAAAAACJwAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAABHU1VCAAABCAAAAH4AAADAImwmYE9TLzIAAAGIAAAAPwAAAGBKqH5SY21hcAAAAcgAAAD0AAACrukyyJBnbHlmAAACvAAAAF8AAACEIZpWH2hlYWQAAAMcAAAAJwAAADZfcj2zaGhlYQAAA0QAAAAYAAAAJAC5AHhobXR4AAADXAAAABAAAABMAZAAAGxvY2EAAANsAAAAFAAAACgCEgIybWF4cAAAA4AAAAAeAAAAIAEfABJuYW1lAAADoAAAASIAAAIK9SUU/XBvc3QAAATEAAAAZgAAAJCTcMc2eJxVjbEOgjAURU+hFRBK1dGRL+ALnAiToyMLEzFpnPz/eAshwSa97517c/MwwJmeB9kwPl+0cf5+uGPZXsqPu4nvZabcSZldZ6kfyWnomFY/eScKqZNWupKJO6kXN3K9uCVoL7iInPr1X5baXs3tjuMqCtzEuagm/AAlzQgPAAB4nGNgYRBlnMDAysDAYM/gBiT5oLQBAwuDJAMDEwMrMwNWEJDmmsJwgCFeXZghBcjlZMgFCzOiKOIFAB71Bb8AeJy1kjFuwkAQRZ+DwRAwBtNQRUGKQ8OdKCAWUhAgKLhIuAsVSpWz5Bbkj3dEgYiUIszqWdpZe+Z7/wB1oCYmIoboiwiLT2WjKl/jscrHfGg/pKdMkyklC5Zs2LEfHYpjcRoPzme9MWWmk3dWbK9ObkWkikOetJ554fWyoEsmdSlt+uR0pCJR34b6t/TVg1SY3sYvdf8vuiKrpyaDXDISiegp17p7579Gp3p++y7HPAiY9pmTibljrr85qSidtlg4+l25GLCaS8e6rRxNBmsnERunKbaOObRz7N72ju5vdAjYpBXHgJylOAVsMseDAPEP8LYoUHicY2BiAAEfhiAGJgZWBgZ7RnFRdnVJELCQlBSRlATJMoLV2DK4glSYs6ubq5vbKrJLSbGrgEmovDuDJVhe3VzcXFwNLCOILB/C4IuQ1xTn5FPilBTj5FPmBAB4WwoqAHicY2BkYGAA4sk1sR/j+W2+MnAzpDBgAyEMQUCSg4EJxAEAwUgFHgB4nGNgZGBgSGFggJMhDIwMqEAYAByHATJ4nGNgAIIUNEwmAABl3AGReJxjYAACIQYlBiMGJ3wQAEcQBEV4nGNgZGBgEGZgY2BiAAEQyQWEDAz/wXwGAAsPATIAAHicXdBNSsNAHAXwl35iA0UQXYnMShfS9GPZA7T7LgIu03SSpkwzYTIt1BN4Ak/gKTyAeCxfw39jZkjymzcvAwmAW/wgwHUEGDb36+jQQ3GXGot79L24jxCP4gHzF/EIr4jEIe7wxhOC3g2TMYy4Q7+Lu/SHuEd/ivt4wJd4wPxbPEKMX3GI5+DJFGaSn4qNzk8mcbKSR6xdXdhSzaOZJGtdapd4vVPbi6rP+cL7TGXOHtXKll4bY1Xl7EGnPtp7Xy2n00zyKLVHfkHBa4IcJ2oD3cgggWvt/V/FbDrUlEUJhTn/0azVWbNTNr0Ens8de1tceK9xZmfB1CPjOmPH4kitmvOubcNpmVTN3oFJyjzCvnmrwhJTzqzVj9jiSX911FjeAAB4nG3HMRKCMBBA0f0giiKi4DU8k0V2GWbIZDOh4PoWWvq6J5V8If9NVNQcaDhyouXMhY4rPTcG7jwYmXhKq8Wz+p762aNaeYXom2n3m2dLTVgsrCgFJ7OTmIkYbwIbC6vIB7WmFfAAAA==") format("woff");
  422. }`;function Uc(r){const e=document.createElement("style");e.innerHTML=r;const t=document.querySelector("head link[rel=stylesheet], head style");t?document.head.insertBefore(e,t):document.head.appendChild(e)}let wa=!1;class ea{constructor({parent:e,autoPlace:t=e===void 0,container:n,width:i,title:s="Controls",closeFolders:o=!1,injectStyles:l=!0,touchStyles:u=!0}={}){if(this.parent=e,this.root=e?e.root:this,this.children=[],this.controllers=[],this.folders=[],this._closed=!1,this._hidden=!1,this.domElement=document.createElement("div"),this.domElement.classList.add("lil-gui"),this.$title=document.createElement("div"),this.$title.classList.add("title"),this.$title.setAttribute("role","button"),this.$title.setAttribute("aria-expanded",!0),this.$title.setAttribute("tabindex",0),this.$title.addEventListener("click",()=>this.openAnimated(this._closed)),this.$title.addEventListener("keydown",h=>{(h.code==="Enter"||h.code==="Space")&&(h.preventDefault(),this.$title.click())}),this.$title.addEventListener("touchstart",()=>{},{passive:!0}),this.$children=document.createElement("div"),this.$children.classList.add("children"),this.domElement.appendChild(this.$title),this.domElement.appendChild(this.$children),this.title(s),this.parent){this.parent.children.push(this),this.parent.folders.push(this),this.parent.$children.appendChild(this.domElement);return}this.domElement.classList.add("root"),u&&this.domElement.classList.add("allow-touch-styles"),!wa&&l&&(Uc(Dc),wa=!0),n?n.appendChild(this.domElement):t&&(this.domElement.classList.add("autoPlace"),document.body.appendChild(this.domElement)),i&&this.domElement.style.setProperty("--width",i+"px"),this._closeFolders=o}add(e,t,n,i,s){if(Object(n)===n)return new Pc(this,e,t,n);const o=e[t];switch(typeof o){case"number":return new Lc(this,e,t,n,i,s);case"boolean":return new Ec(this,e,t);case"string":return new Ic(this,e,t);case"function":return new Zr(this,e,t)}console.error(`gui.add failed
  423. property:`,t,`
  424. object:`,e,`
  425. value:`,o)}addColor(e,t,n=1){return new Cc(this,e,t,n)}addFolder(e){const t=new ea({parent:this,title:e});return this.root._closeFolders&&t.close(),t}load(e,t=!0){return e.controllers&&this.controllers.forEach(n=>{n instanceof Zr||n._name in e.controllers&&n.load(e.controllers[n._name])}),t&&e.folders&&this.folders.forEach(n=>{n._title in e.folders&&n.load(e.folders[n._title])}),this}save(e=!0){const t={controllers:{},folders:{}};return this.controllers.forEach(n=>{if(!(n instanceof Zr)){if(n._name in t.controllers)throw new Error(`Cannot save GUI with duplicate property "${n._name}"`);t.controllers[n._name]=n.save()}}),e&&this.folders.forEach(n=>{if(n._title in t.folders)throw new Error(`Cannot save GUI with duplicate folder "${n._title}"`);t.folders[n._title]=n.save()}),t}open(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),this.domElement.classList.toggle("closed",this._closed),this}close(){return this.open(!1)}_setClosed(e){this._closed!==e&&(this._closed=e,this._callOnOpenClose(this))}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}openAnimated(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),requestAnimationFrame(()=>{const t=this.$children.clientHeight;this.$children.style.height=t+"px",this.domElement.classList.add("transition");const n=s=>{s.target===this.$children&&(this.$children.style.height="",this.domElement.classList.remove("transition"),this.$children.removeEventListener("transitionend",n))};this.$children.addEventListener("transitionend",n);const i=e?this.$children.scrollHeight:0;this.domElement.classList.toggle("closed",!e),requestAnimationFrame(()=>{this.$children.style.height=i+"px"})}),this}title(e){return this._title=e,this.$title.textContent=e,this}reset(e=!0){return(e?this.controllersRecursive():this.controllers).forEach(n=>n.reset()),this}onChange(e){return this._onChange=e,this}_callOnChange(e){this.parent&&this.parent._callOnChange(e),this._onChange!==void 0&&this._onChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(e){this.parent&&this.parent._callOnFinishChange(e),this._onFinishChange!==void 0&&this._onFinishChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onOpenClose(e){return this._onOpenClose=e,this}_callOnOpenClose(e){this.parent&&this.parent._callOnOpenClose(e),this._onOpenClose!==void 0&&this._onOpenClose.call(this,e)}destroy(){this.parent&&(this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.folders.splice(this.parent.folders.indexOf(this),1)),this.domElement.parentElement&&this.domElement.parentElement.removeChild(this.domElement),Array.from(this.children).forEach(e=>e.destroy())}controllersRecursive(){let e=Array.from(this.controllers);return this.folders.forEach(t=>{e=e.concat(t.controllersRecursive())}),e}foldersRecursive(){let e=Array.from(this.folders);return this.folders.forEach(t=>{e=e.concat(t.foldersRecursive())}),e}}const Nc=ea;/**
  426. * @license
  427. * Copyright 2010-2023 Three.js Authors
  428. * SPDX-License-Identifier: MIT
  429. */const ta="158",Zn={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},Jn={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},Oc=0,Ra=1,Fc=2,bl=1,Bc=2,cn=3,pn=0,wt=1,Nt=2,Tn=0,gi=1,Ca=2,La=3,Pa=4,Hc=5,kn=100,kc=101,Gc=102,Ia=103,Da=104,Vc=200,zc=201,Wc=202,Xc=203,Fs=204,Bs=205,Yc=206,qc=207,jc=208,$c=209,Kc=210,Zc=211,Jc=212,Qc=213,eu=214,tu=0,nu=1,iu=2,Nr=3,ru=4,su=5,au=6,ou=7,wl=0,lu=1,cu=2,bn=0,uu=1,hu=2,du=3,fu=4,pu=5,Ua="attached",mu="detached",Rl=300,yi=301,Mi=302,Hs=303,ks=304,Vr=306,Si=1e3,Ot=1001,Or=1002,ft=1003,Gs=1004,Dr=1005,bt=1006,Cl=1007,Yn=1008,wn=1009,_u=1010,gu=1011,na=1012,Ll=1013,An=1014,un=1015,$i=1016,Pl=1017,Il=1018,zn=1020,vu=1021,Ft=1023,xu=1024,yu=1025,Wn=1026,Ei=1027,Mu=1028,Dl=1029,Su=1030,Ul=1031,Nl=1033,Jr=33776,Qr=33777,es=33778,ts=33779,Na=35840,Oa=35841,Fa=35842,Ba=35843,Eu=36196,Ha=37492,ka=37496,Ga=37808,Va=37809,za=37810,Wa=37811,Xa=37812,Ya=37813,qa=37814,ja=37815,$a=37816,Ka=37817,Za=37818,Ja=37819,Qa=37820,eo=37821,ns=36492,to=36494,no=36495,Au=36283,io=36284,ro=36285,so=36286,Ki=2300,Ai=2301,is=2302,ao=2400,oo=2401,lo=2402,Tu=2500,bu=0,Ol=1,Vs=2,Fl=3e3,Xn=3001,wu=3200,Ru=3201,Bl=0,Cu=1,Bt="",et="srgb",_t="srgb-linear",ia="display-p3",zr="display-p3-linear",Fr="linear",Je="srgb",Br="rec709",Hr="p3",Qn=7680,co=519,Lu=512,Pu=513,Iu=514,Du=515,Uu=516,Nu=517,Ou=518,Fu=519,zs=35044,uo="300 es",Ws=1035,hn=2e3,kr=2001;class Kn{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});const n=this._listeners;n[e]===void 0&&(n[e]=[]),n[e].indexOf(t)===-1&&n[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;const n=this._listeners;return n[e]!==void 0&&n[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;const i=this._listeners[e];if(i!==void 0){const s=i.indexOf(t);s!==-1&&i.splice(s,1)}}dispatchEvent(e){if(this._listeners===void 0)return;const n=this._listeners[e.type];if(n!==void 0){e.target=this;const i=n.slice(0);for(let s=0,o=i.length;s<o;s++)i[s].call(this,e);e.target=null}}}const vt=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"];let ho=1234567;const Xi=Math.PI/180,Ti=180/Math.PI;function Wt(){const r=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,n=Math.random()*4294967295|0;return(vt[r&255]+vt[r>>8&255]+vt[r>>16&255]+vt[r>>24&255]+"-"+vt[e&255]+vt[e>>8&255]+"-"+vt[e>>16&15|64]+vt[e>>24&255]+"-"+vt[t&63|128]+vt[t>>8&255]+"-"+vt[t>>16&255]+vt[t>>24&255]+vt[n&255]+vt[n>>8&255]+vt[n>>16&255]+vt[n>>24&255]).toLowerCase()}function pt(r,e,t){return Math.max(e,Math.min(t,r))}function ra(r,e){return(r%e+e)%e}function Bu(r,e,t,n,i){return n+(r-e)*(i-n)/(t-e)}function Hu(r,e,t){return r!==e?(t-r)/(e-r):0}function Yi(r,e,t){return(1-t)*r+t*e}function ku(r,e,t,n){return Yi(r,e,1-Math.exp(-t*n))}function Gu(r,e=1){return e-Math.abs(ra(r,e*2)-e)}function Vu(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*(3-2*r))}function zu(r,e,t){return r<=e?0:r>=t?1:(r=(r-e)/(t-e),r*r*r*(r*(r*6-15)+10))}function Wu(r,e){return r+Math.floor(Math.random()*(e-r+1))}function Xu(r,e){return r+Math.random()*(e-r)}function Yu(r){return r*(.5-Math.random())}function qu(r){r!==void 0&&(ho=r);let e=ho+=1831565813;return e=Math.imul(e^e>>>15,e|1),e^=e+Math.imul(e^e>>>7,e|61),((e^e>>>14)>>>0)/4294967296}function ju(r){return r*Xi}function $u(r){return r*Ti}function Xs(r){return(r&r-1)===0&&r!==0}function Hl(r){return Math.pow(2,Math.ceil(Math.log(r)/Math.LN2))}function Gr(r){return Math.pow(2,Math.floor(Math.log(r)/Math.LN2))}function Ku(r,e,t,n,i){const s=Math.cos,o=Math.sin,l=s(t/2),u=o(t/2),h=s((e+n)/2),f=o((e+n)/2),a=s((e-n)/2),c=o((e-n)/2),d=s((n-e)/2),_=o((n-e)/2);switch(i){case"XYX":r.set(l*f,u*a,u*c,l*h);break;case"YZY":r.set(u*c,l*f,u*a,l*h);break;case"ZXZ":r.set(u*a,u*c,l*f,l*h);break;case"XZX":r.set(l*f,u*_,u*d,l*h);break;case"YXY":r.set(u*d,l*f,u*_,l*h);break;case"ZYZ":r.set(u*_,u*d,l*f,l*h);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+i)}}function jt(r,e){switch(e.constructor){case Float32Array:return r;case Uint32Array:return r/4294967295;case Uint16Array:return r/65535;case Uint8Array:return r/255;case Int32Array:return Math.max(r/2147483647,-1);case Int16Array:return Math.max(r/32767,-1);case Int8Array:return Math.max(r/127,-1);default:throw new Error("Invalid component type.")}}function je(r,e){switch(e.constructor){case Float32Array:return r;case Uint32Array:return Math.round(r*4294967295);case Uint16Array:return Math.round(r*65535);case Uint8Array:return Math.round(r*255);case Int32Array:return Math.round(r*2147483647);case Int16Array:return Math.round(r*32767);case Int8Array:return Math.round(r*127);default:throw new Error("Invalid component type.")}}const kl={DEG2RAD:Xi,RAD2DEG:Ti,generateUUID:Wt,clamp:pt,euclideanModulo:ra,mapLinear:Bu,inverseLerp:Hu,lerp:Yi,damp:ku,pingpong:Gu,smoothstep:Vu,smootherstep:zu,randInt:Wu,randFloat:Xu,randFloatSpread:Yu,seededRandom:qu,degToRad:ju,radToDeg:$u,isPowerOfTwo:Xs,ceilPowerOfTwo:Hl,floorPowerOfTwo:Gr,setQuaternionFromProperEuler:Ku,normalize:je,denormalize:jt};class Re{constructor(e=0,t=0){Re.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(pt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),s=this.x-e.x,o=this.y-e.y;return this.x=s*n-o*i+e.x,this.y=s*i+o*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Be{constructor(e,t,n,i,s,o,l,u,h){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,n,i,s,o,l,u,h)}set(e,t,n,i,s,o,l,u,h){const f=this.elements;return f[0]=e,f[1]=i,f[2]=l,f[3]=t,f[4]=s,f[5]=u,f[6]=n,f[7]=o,f[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],l=n[3],u=n[6],h=n[1],f=n[4],a=n[7],c=n[2],d=n[5],_=n[8],g=i[0],m=i[3],p=i[6],x=i[1],v=i[4],S=i[7],T=i[2],C=i[5],b=i[8];return s[0]=o*g+l*x+u*T,s[3]=o*m+l*v+u*C,s[6]=o*p+l*S+u*b,s[1]=h*g+f*x+a*T,s[4]=h*m+f*v+a*C,s[7]=h*p+f*S+a*b,s[2]=c*g+d*x+_*T,s[5]=c*m+d*v+_*C,s[8]=c*p+d*S+_*b,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],l=e[5],u=e[6],h=e[7],f=e[8];return t*o*f-t*l*h-n*s*f+n*l*u+i*s*h-i*o*u}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],l=e[5],u=e[6],h=e[7],f=e[8],a=f*o-l*h,c=l*u-f*s,d=h*s-o*u,_=t*a+n*c+i*d;if(_===0)return this.set(0,0,0,0,0,0,0,0,0);const g=1/_;return e[0]=a*g,e[1]=(i*h-f*n)*g,e[2]=(l*n-i*o)*g,e[3]=c*g,e[4]=(f*t-i*u)*g,e[5]=(i*s-l*t)*g,e[6]=d*g,e[7]=(n*u-h*t)*g,e[8]=(o*t-n*s)*g,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,s,o,l){const u=Math.cos(s),h=Math.sin(s);return this.set(n*u,n*h,-n*(u*o+h*l)+o+e,-i*h,i*u,-i*(-h*o+u*l)+l+t,0,0,1),this}scale(e,t){return this.premultiply(rs.makeScale(e,t)),this}rotate(e){return this.premultiply(rs.makeRotation(-e)),this}translate(e,t){return this.premultiply(rs.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const rs=new Be;function Gl(r){for(let e=r.length-1;e>=0;--e)if(r[e]>=65535)return!0;return!1}function Zi(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}function Zu(){const r=Zi("canvas");return r.style.display="block",r}const fo={};function qi(r){r in fo||(fo[r]=!0,console.warn(r))}const po=new Be().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),mo=new Be().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),rr={[_t]:{transfer:Fr,primaries:Br,toReference:r=>r,fromReference:r=>r},[et]:{transfer:Je,primaries:Br,toReference:r=>r.convertSRGBToLinear(),fromReference:r=>r.convertLinearToSRGB()},[zr]:{transfer:Fr,primaries:Hr,toReference:r=>r.applyMatrix3(mo),fromReference:r=>r.applyMatrix3(po)},[ia]:{transfer:Je,primaries:Hr,toReference:r=>r.convertSRGBToLinear().applyMatrix3(mo),fromReference:r=>r.applyMatrix3(po).convertLinearToSRGB()}},Ju=new Set([_t,zr]),Ye={enabled:!0,_workingColorSpace:_t,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(r){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!r},get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(r){if(!Ju.has(r))throw new Error(`Unsupported working color space, "${r}".`);this._workingColorSpace=r},convert:function(r,e,t){if(this.enabled===!1||e===t||!e||!t)return r;const n=rr[e].toReference,i=rr[t].fromReference;return i(n(r))},fromWorkingColorSpace:function(r,e){return this.convert(r,this._workingColorSpace,e)},toWorkingColorSpace:function(r,e){return this.convert(r,e,this._workingColorSpace)},getPrimaries:function(r){return rr[r].primaries},getTransfer:function(r){return r===Bt?Fr:rr[r].transfer}};function vi(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function ss(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}let ei;class Vl{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{ei===void 0&&(ei=Zi("canvas")),ei.width=e.width,ei.height=e.height;const n=ei.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=ei}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Zi("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),s=i.data;for(let o=0;o<s.length;o++)s[o]=vi(s[o]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(vi(t[n]/255)*255):t[n]=vi(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Qu=0;class zl{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Qu++}),this.uuid=Wt(),this.data=e,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let s;if(Array.isArray(i)){s=[];for(let o=0,l=i.length;o<l;o++)i[o].isDataTexture?s.push(as(i[o].image)):s.push(as(i[o]))}else s=as(i);n.url=s}return t||(e.images[this.uuid]=n),n}}function as(r){return typeof HTMLImageElement<"u"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&r instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&r instanceof ImageBitmap?Vl.getDataURL(r):r.data?{data:Array.from(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let eh=0;class mt extends Kn{constructor(e=mt.DEFAULT_IMAGE,t=mt.DEFAULT_MAPPING,n=Ot,i=Ot,s=bt,o=Yn,l=Ft,u=wn,h=mt.DEFAULT_ANISOTROPY,f=Bt){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:eh++}),this.uuid=Wt(),this.name="",this.source=new zl(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=h,this.format=l,this.internalFormat=null,this.type=u,this.offset=new Re(0,0),this.repeat=new Re(1,1),this.center=new Re(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Be,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,typeof f=="string"?this.colorSpace=f:(qi("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=f===Xn?et:Bt),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Rl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Si:e.x=e.x-Math.floor(e.x);break;case Ot:e.x=e.x<0?0:1;break;case Or:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Si:e.y=e.y-Math.floor(e.y);break;case Ot:e.y=e.y<0?0:1;break;case Or:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return qi("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===et?Xn:Fl}set encoding(e){qi("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=e===Xn?et:Bt}}mt.DEFAULT_IMAGE=null;mt.DEFAULT_MAPPING=Rl;mt.DEFAULT_ANISOTROPY=1;class $e{constructor(e=0,t=0,n=0,i=1){$e.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*s,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*s,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*s,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,s;const u=e.elements,h=u[0],f=u[4],a=u[8],c=u[1],d=u[5],_=u[9],g=u[2],m=u[6],p=u[10];if(Math.abs(f-c)<.01&&Math.abs(a-g)<.01&&Math.abs(_-m)<.01){if(Math.abs(f+c)<.1&&Math.abs(a+g)<.1&&Math.abs(_+m)<.1&&Math.abs(h+d+p-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const v=(h+1)/2,S=(d+1)/2,T=(p+1)/2,C=(f+c)/4,b=(a+g)/4,G=(_+m)/4;return v>S&&v>T?v<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(v),i=C/n,s=b/n):S>T?S<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(S),n=C/i,s=G/i):T<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(T),n=b/s,i=G/s),this.set(n,i,s,t),this}let x=Math.sqrt((m-_)*(m-_)+(a-g)*(a-g)+(c-f)*(c-f));return Math.abs(x)<.001&&(x=1),this.x=(m-_)/x,this.y=(a-g)/x,this.z=(c-f)/x,this.w=Math.acos((h+d+p-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class th extends Kn{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new $e(0,0,e,t),this.scissorTest=!1,this.viewport=new $e(0,0,e,t);const i={width:e,height:t,depth:1};n.encoding!==void 0&&(qi("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Xn?et:Bt),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:bt,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0},n),this.texture=new mt(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=n.generateMipmaps,this.texture.internalFormat=n.internalFormat,this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new zl(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class qn extends th{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Wl extends mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Ot,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class nh extends mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Ot,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Zt{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,s,o,l){let u=n[i+0],h=n[i+1],f=n[i+2],a=n[i+3];const c=s[o+0],d=s[o+1],_=s[o+2],g=s[o+3];if(l===0){e[t+0]=u,e[t+1]=h,e[t+2]=f,e[t+3]=a;return}if(l===1){e[t+0]=c,e[t+1]=d,e[t+2]=_,e[t+3]=g;return}if(a!==g||u!==c||h!==d||f!==_){let m=1-l;const p=u*c+h*d+f*_+a*g,x=p>=0?1:-1,v=1-p*p;if(v>Number.EPSILON){const T=Math.sqrt(v),C=Math.atan2(T,p*x);m=Math.sin(m*C)/T,l=Math.sin(l*C)/T}const S=l*x;if(u=u*m+c*S,h=h*m+d*S,f=f*m+_*S,a=a*m+g*S,m===1-l){const T=1/Math.sqrt(u*u+h*h+f*f+a*a);u*=T,h*=T,f*=T,a*=T}}e[t]=u,e[t+1]=h,e[t+2]=f,e[t+3]=a}static multiplyQuaternionsFlat(e,t,n,i,s,o){const l=n[i],u=n[i+1],h=n[i+2],f=n[i+3],a=s[o],c=s[o+1],d=s[o+2],_=s[o+3];return e[t]=l*_+f*a+u*d-h*c,e[t+1]=u*_+f*c+h*a-l*d,e[t+2]=h*_+f*d+l*c-u*a,e[t+3]=f*_-l*a-u*c-h*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){const n=e._x,i=e._y,s=e._z,o=e._order,l=Math.cos,u=Math.sin,h=l(n/2),f=l(i/2),a=l(s/2),c=u(n/2),d=u(i/2),_=u(s/2);switch(o){case"XYZ":this._x=c*f*a+h*d*_,this._y=h*d*a-c*f*_,this._z=h*f*_+c*d*a,this._w=h*f*a-c*d*_;break;case"YXZ":this._x=c*f*a+h*d*_,this._y=h*d*a-c*f*_,this._z=h*f*_-c*d*a,this._w=h*f*a+c*d*_;break;case"ZXY":this._x=c*f*a-h*d*_,this._y=h*d*a+c*f*_,this._z=h*f*_+c*d*a,this._w=h*f*a-c*d*_;break;case"ZYX":this._x=c*f*a-h*d*_,this._y=h*d*a+c*f*_,this._z=h*f*_-c*d*a,this._w=h*f*a+c*d*_;break;case"YZX":this._x=c*f*a+h*d*_,this._y=h*d*a+c*f*_,this._z=h*f*_-c*d*a,this._w=h*f*a-c*d*_;break;case"XZY":this._x=c*f*a-h*d*_,this._y=h*d*a-c*f*_,this._z=h*f*_+c*d*a,this._w=h*f*a+c*d*_;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],s=t[8],o=t[1],l=t[5],u=t[9],h=t[2],f=t[6],a=t[10],c=n+l+a;if(c>0){const d=.5/Math.sqrt(c+1);this._w=.25/d,this._x=(f-u)*d,this._y=(s-h)*d,this._z=(o-i)*d}else if(n>l&&n>a){const d=2*Math.sqrt(1+n-l-a);this._w=(f-u)/d,this._x=.25*d,this._y=(i+o)/d,this._z=(s+h)/d}else if(l>a){const d=2*Math.sqrt(1+l-n-a);this._w=(s-h)/d,this._x=(i+o)/d,this._y=.25*d,this._z=(u+f)/d}else{const d=2*Math.sqrt(1+a-n-l);this._w=(o-i)/d,this._x=(s+h)/d,this._y=(u+f)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(pt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,s=e._z,o=e._w,l=t._x,u=t._y,h=t._z,f=t._w;return this._x=n*f+o*l+i*h-s*u,this._y=i*f+o*u+s*l-n*h,this._z=s*f+o*h+n*u-i*l,this._w=o*f-n*l-i*u-s*h,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,s=this._z,o=this._w;let l=o*e._w+n*e._x+i*e._y+s*e._z;if(l<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,l=-l):this.copy(e),l>=1)return this._w=o,this._x=n,this._y=i,this._z=s,this;const u=1-l*l;if(u<=Number.EPSILON){const d=1-t;return this._w=d*o+t*this._w,this._x=d*n+t*this._x,this._y=d*i+t*this._y,this._z=d*s+t*this._z,this.normalize(),this._onChangeCallback(),this}const h=Math.sqrt(u),f=Math.atan2(h,l),a=Math.sin((1-t)*f)/h,c=Math.sin(t*f)/h;return this._w=o*a+this._w*c,this._x=n*a+this._x*c,this._y=i*a+this._y*c,this._z=s*a+this._z*c,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),s=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(s),n*Math.cos(s),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class P{constructor(e=0,t=0,n=0){P.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(_o.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(_o.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*i,this.y=s[1]*t+s[4]*n+s[7]*i,this.z=s[2]*t+s[5]*n+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,s=e.elements,o=1/(s[3]*t+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*i+s[12])*o,this.y=(s[1]*t+s[5]*n+s[9]*i+s[13])*o,this.z=(s[2]*t+s[6]*n+s[10]*i+s[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,s=e.x,o=e.y,l=e.z,u=e.w,h=2*(o*i-l*n),f=2*(l*t-s*i),a=2*(s*n-o*t);return this.x=t+u*h+o*a-l*f,this.y=n+u*f+l*h-s*a,this.z=i+u*a+s*f-o*h,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i,this.y=s[1]*t+s[5]*n+s[9]*i,this.z=s[2]*t+s[6]*n+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,s=e.z,o=t.x,l=t.y,u=t.z;return this.x=i*u-s*l,this.y=s*o-n*u,this.z=n*l-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return os.copy(this).projectOnVector(e),this.sub(os)}reflect(e){return this.sub(os.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(pt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const os=new P,_o=new Zt;class mn{constructor(e=new P(1/0,1/0,1/0),t=new P(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(kt.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(kt.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=kt.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const s=n.getAttribute("position");if(t===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let o=0,l=s.count;o<l;o++)e.isMesh===!0?e.getVertexPosition(o,kt):kt.fromBufferAttribute(s,o),kt.applyMatrix4(e.matrixWorld),this.expandByPoint(kt);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),sr.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),sr.copy(n.boundingBox)),sr.applyMatrix4(e.matrixWorld),this.union(sr)}const i=e.children;for(let s=0,o=i.length;s<o;s++)this.expandByObject(i[s],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,kt),kt.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Ni),ar.subVectors(this.max,Ni),ti.subVectors(e.a,Ni),ni.subVectors(e.b,Ni),ii.subVectors(e.c,Ni),_n.subVectors(ni,ti),gn.subVectors(ii,ni),Un.subVectors(ti,ii);let t=[0,-_n.z,_n.y,0,-gn.z,gn.y,0,-Un.z,Un.y,_n.z,0,-_n.x,gn.z,0,-gn.x,Un.z,0,-Un.x,-_n.y,_n.x,0,-gn.y,gn.x,0,-Un.y,Un.x,0];return!ls(t,ti,ni,ii,ar)||(t=[1,0,0,0,1,0,0,0,1],!ls(t,ti,ni,ii,ar))?!1:(or.crossVectors(_n,gn),t=[or.x,or.y,or.z],ls(t,ti,ni,ii,ar))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,kt).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(kt).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(nn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),nn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),nn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),nn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),nn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),nn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),nn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),nn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(nn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const nn=[new P,new P,new P,new P,new P,new P,new P,new P],kt=new P,sr=new mn,ti=new P,ni=new P,ii=new P,_n=new P,gn=new P,Un=new P,Ni=new P,ar=new P,or=new P,Nn=new P;function ls(r,e,t,n,i){for(let s=0,o=r.length-3;s<=o;s+=3){Nn.fromArray(r,s);const l=i.x*Math.abs(Nn.x)+i.y*Math.abs(Nn.y)+i.z*Math.abs(Nn.z),u=e.dot(Nn),h=t.dot(Nn),f=n.dot(Nn);if(Math.max(-Math.max(u,h,f),Math.min(u,h,f))>l)return!1}return!0}const ih=new mn,Oi=new P,cs=new P;class Jt{constructor(e=new P,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):ih.setFromPoints(e).getCenter(n);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Oi.subVectors(e,this.center);const t=Oi.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.addScaledVector(Oi,i/n),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(cs.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Oi.copy(e.center).add(cs)),this.expandByPoint(Oi.copy(e.center).sub(cs))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const rn=new P,us=new P,lr=new P,vn=new P,hs=new P,cr=new P,ds=new P;class Ji{constructor(e=new P,t=new P(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,rn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=rn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(rn.copy(this.origin).addScaledVector(this.direction,t),rn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){us.copy(e).add(t).multiplyScalar(.5),lr.copy(t).sub(e).normalize(),vn.copy(this.origin).sub(us);const s=e.distanceTo(t)*.5,o=-this.direction.dot(lr),l=vn.dot(this.direction),u=-vn.dot(lr),h=vn.lengthSq(),f=Math.abs(1-o*o);let a,c,d,_;if(f>0)if(a=o*u-l,c=o*l-u,_=s*f,a>=0)if(c>=-_)if(c<=_){const g=1/f;a*=g,c*=g,d=a*(a+o*c+2*l)+c*(o*a+c+2*u)+h}else c=s,a=Math.max(0,-(o*c+l)),d=-a*a+c*(c+2*u)+h;else c=-s,a=Math.max(0,-(o*c+l)),d=-a*a+c*(c+2*u)+h;else c<=-_?(a=Math.max(0,-(-o*s+l)),c=a>0?-s:Math.min(Math.max(-s,-u),s),d=-a*a+c*(c+2*u)+h):c<=_?(a=0,c=Math.min(Math.max(-s,-u),s),d=c*(c+2*u)+h):(a=Math.max(0,-(o*s+l)),c=a>0?s:Math.min(Math.max(-s,-u),s),d=-a*a+c*(c+2*u)+h);else c=o>0?-s:s,a=Math.max(0,-(o*c+l)),d=-a*a+c*(c+2*u)+h;return n&&n.copy(this.origin).addScaledVector(this.direction,a),i&&i.copy(us).addScaledVector(lr,c),d}intersectSphere(e,t){rn.subVectors(e.center,this.origin);const n=rn.dot(this.direction),i=rn.dot(rn)-n*n,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),l=n-o,u=n+o;return u<0?null:l<0?this.at(u,t):this.at(l,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,s,o,l,u;const h=1/this.direction.x,f=1/this.direction.y,a=1/this.direction.z,c=this.origin;return h>=0?(n=(e.min.x-c.x)*h,i=(e.max.x-c.x)*h):(n=(e.max.x-c.x)*h,i=(e.min.x-c.x)*h),f>=0?(s=(e.min.y-c.y)*f,o=(e.max.y-c.y)*f):(s=(e.max.y-c.y)*f,o=(e.min.y-c.y)*f),n>o||s>i||((s>n||isNaN(n))&&(n=s),(o<i||isNaN(i))&&(i=o),a>=0?(l=(e.min.z-c.z)*a,u=(e.max.z-c.z)*a):(l=(e.max.z-c.z)*a,u=(e.min.z-c.z)*a),n>u||l>i)||((l>n||n!==n)&&(n=l),(u<i||i!==i)&&(i=u),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,rn)!==null}intersectTriangle(e,t,n,i,s){hs.subVectors(t,e),cr.subVectors(n,e),ds.crossVectors(hs,cr);let o=this.direction.dot(ds),l;if(o>0){if(i)return null;l=1}else if(o<0)l=-1,o=-o;else return null;vn.subVectors(this.origin,e);const u=l*this.direction.dot(cr.crossVectors(vn,cr));if(u<0)return null;const h=l*this.direction.dot(hs.cross(vn));if(h<0||u+h>o)return null;const f=-l*vn.dot(ds);return f<0?null:this.at(f/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class He{constructor(e,t,n,i,s,o,l,u,h,f,a,c,d,_,g,m){He.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,i,s,o,l,u,h,f,a,c,d,_,g,m)}set(e,t,n,i,s,o,l,u,h,f,a,c,d,_,g,m){const p=this.elements;return p[0]=e,p[4]=t,p[8]=n,p[12]=i,p[1]=s,p[5]=o,p[9]=l,p[13]=u,p[2]=h,p[6]=f,p[10]=a,p[14]=c,p[3]=d,p[7]=_,p[11]=g,p[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new He().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/ri.setFromMatrixColumn(e,0).length(),s=1/ri.setFromMatrixColumn(e,1).length(),o=1/ri.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,s=e.z,o=Math.cos(n),l=Math.sin(n),u=Math.cos(i),h=Math.sin(i),f=Math.cos(s),a=Math.sin(s);if(e.order==="XYZ"){const c=o*f,d=o*a,_=l*f,g=l*a;t[0]=u*f,t[4]=-u*a,t[8]=h,t[1]=d+_*h,t[5]=c-g*h,t[9]=-l*u,t[2]=g-c*h,t[6]=_+d*h,t[10]=o*u}else if(e.order==="YXZ"){const c=u*f,d=u*a,_=h*f,g=h*a;t[0]=c+g*l,t[4]=_*l-d,t[8]=o*h,t[1]=o*a,t[5]=o*f,t[9]=-l,t[2]=d*l-_,t[6]=g+c*l,t[10]=o*u}else if(e.order==="ZXY"){const c=u*f,d=u*a,_=h*f,g=h*a;t[0]=c-g*l,t[4]=-o*a,t[8]=_+d*l,t[1]=d+_*l,t[5]=o*f,t[9]=g-c*l,t[2]=-o*h,t[6]=l,t[10]=o*u}else if(e.order==="ZYX"){const c=o*f,d=o*a,_=l*f,g=l*a;t[0]=u*f,t[4]=_*h-d,t[8]=c*h+g,t[1]=u*a,t[5]=g*h+c,t[9]=d*h-_,t[2]=-h,t[6]=l*u,t[10]=o*u}else if(e.order==="YZX"){const c=o*u,d=o*h,_=l*u,g=l*h;t[0]=u*f,t[4]=g-c*a,t[8]=_*a+d,t[1]=a,t[5]=o*f,t[9]=-l*f,t[2]=-h*f,t[6]=d*a+_,t[10]=c-g*a}else if(e.order==="XZY"){const c=o*u,d=o*h,_=l*u,g=l*h;t[0]=u*f,t[4]=-a,t[8]=h*f,t[1]=c*a+g,t[5]=o*f,t[9]=d*a-_,t[2]=_*a-d,t[6]=l*f,t[10]=g*a+c}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(rh,e,sh)}lookAt(e,t,n){const i=this.elements;return Lt.subVectors(e,t),Lt.lengthSq()===0&&(Lt.z=1),Lt.normalize(),xn.crossVectors(n,Lt),xn.lengthSq()===0&&(Math.abs(n.z)===1?Lt.x+=1e-4:Lt.z+=1e-4,Lt.normalize(),xn.crossVectors(n,Lt)),xn.normalize(),ur.crossVectors(Lt,xn),i[0]=xn.x,i[4]=ur.x,i[8]=Lt.x,i[1]=xn.y,i[5]=ur.y,i[9]=Lt.y,i[2]=xn.z,i[6]=ur.z,i[10]=Lt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,s=this.elements,o=n[0],l=n[4],u=n[8],h=n[12],f=n[1],a=n[5],c=n[9],d=n[13],_=n[2],g=n[6],m=n[10],p=n[14],x=n[3],v=n[7],S=n[11],T=n[15],C=i[0],b=i[4],G=i[8],M=i[12],w=i[1],X=i[5],$=i[9],Q=i[13],I=i[2],V=i[6],q=i[10],W=i[14],ie=i[3],K=i[7],j=i[11],D=i[15];return s[0]=o*C+l*w+u*I+h*ie,s[4]=o*b+l*X+u*V+h*K,s[8]=o*G+l*$+u*q+h*j,s[12]=o*M+l*Q+u*W+h*D,s[1]=f*C+a*w+c*I+d*ie,s[5]=f*b+a*X+c*V+d*K,s[9]=f*G+a*$+c*q+d*j,s[13]=f*M+a*Q+c*W+d*D,s[2]=_*C+g*w+m*I+p*ie,s[6]=_*b+g*X+m*V+p*K,s[10]=_*G+g*$+m*q+p*j,s[14]=_*M+g*Q+m*W+p*D,s[3]=x*C+v*w+S*I+T*ie,s[7]=x*b+v*X+S*V+T*K,s[11]=x*G+v*$+S*q+T*j,s[15]=x*M+v*Q+S*W+T*D,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],s=e[12],o=e[1],l=e[5],u=e[9],h=e[13],f=e[2],a=e[6],c=e[10],d=e[14],_=e[3],g=e[7],m=e[11],p=e[15];return _*(+s*u*a-i*h*a-s*l*c+n*h*c+i*l*d-n*u*d)+g*(+t*u*d-t*h*c+s*o*c-i*o*d+i*h*f-s*u*f)+m*(+t*h*a-t*l*d-s*o*a+n*o*d+s*l*f-n*h*f)+p*(-i*l*f-t*u*a+t*l*c+i*o*a-n*o*c+n*u*f)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],s=e[3],o=e[4],l=e[5],u=e[6],h=e[7],f=e[8],a=e[9],c=e[10],d=e[11],_=e[12],g=e[13],m=e[14],p=e[15],x=a*m*h-g*c*h+g*u*d-l*m*d-a*u*p+l*c*p,v=_*c*h-f*m*h-_*u*d+o*m*d+f*u*p-o*c*p,S=f*g*h-_*a*h+_*l*d-o*g*d-f*l*p+o*a*p,T=_*a*u-f*g*u-_*l*c+o*g*c+f*l*m-o*a*m,C=t*x+n*v+i*S+s*T;if(C===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/C;return e[0]=x*b,e[1]=(g*c*s-a*m*s-g*i*d+n*m*d+a*i*p-n*c*p)*b,e[2]=(l*m*s-g*u*s+g*i*h-n*m*h-l*i*p+n*u*p)*b,e[3]=(a*u*s-l*c*s-a*i*h+n*c*h+l*i*d-n*u*d)*b,e[4]=v*b,e[5]=(f*m*s-_*c*s+_*i*d-t*m*d-f*i*p+t*c*p)*b,e[6]=(_*u*s-o*m*s-_*i*h+t*m*h+o*i*p-t*u*p)*b,e[7]=(o*c*s-f*u*s+f*i*h-t*c*h-o*i*d+t*u*d)*b,e[8]=S*b,e[9]=(_*a*s-f*g*s-_*n*d+t*g*d+f*n*p-t*a*p)*b,e[10]=(o*g*s-_*l*s+_*n*h-t*g*h-o*n*p+t*l*p)*b,e[11]=(f*l*s-o*a*s-f*n*h+t*a*h+o*n*d-t*l*d)*b,e[12]=T*b,e[13]=(f*g*i-_*a*i+_*n*c-t*g*c-f*n*m+t*a*m)*b,e[14]=(_*l*i-o*g*i-_*n*u+t*g*u+o*n*m-t*l*m)*b,e[15]=(o*a*i-f*l*i+f*n*u-t*a*u-o*n*c+t*l*c)*b,this}scale(e){const t=this.elements,n=e.x,i=e.y,s=e.z;return t[0]*=n,t[4]*=i,t[8]*=s,t[1]*=n,t[5]*=i,t[9]*=s,t[2]*=n,t[6]*=i,t[10]*=s,t[3]*=n,t[7]*=i,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),s=1-n,o=e.x,l=e.y,u=e.z,h=s*o,f=s*l;return this.set(h*o+n,h*l-i*u,h*u+i*l,0,h*l+i*u,f*l+n,f*u-i*o,0,h*u-i*l,f*u+i*o,s*u*u+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,s,o){return this.set(1,n,s,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,s=t._x,o=t._y,l=t._z,u=t._w,h=s+s,f=o+o,a=l+l,c=s*h,d=s*f,_=s*a,g=o*f,m=o*a,p=l*a,x=u*h,v=u*f,S=u*a,T=n.x,C=n.y,b=n.z;return i[0]=(1-(g+p))*T,i[1]=(d+S)*T,i[2]=(_-v)*T,i[3]=0,i[4]=(d-S)*C,i[5]=(1-(c+p))*C,i[6]=(m+x)*C,i[7]=0,i[8]=(_+v)*b,i[9]=(m-x)*b,i[10]=(1-(c+g))*b,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let s=ri.set(i[0],i[1],i[2]).length();const o=ri.set(i[4],i[5],i[6]).length(),l=ri.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Gt.copy(this);const h=1/s,f=1/o,a=1/l;return Gt.elements[0]*=h,Gt.elements[1]*=h,Gt.elements[2]*=h,Gt.elements[4]*=f,Gt.elements[5]*=f,Gt.elements[6]*=f,Gt.elements[8]*=a,Gt.elements[9]*=a,Gt.elements[10]*=a,t.setFromRotationMatrix(Gt),n.x=s,n.y=o,n.z=l,this}makePerspective(e,t,n,i,s,o,l=hn){const u=this.elements,h=2*s/(t-e),f=2*s/(n-i),a=(t+e)/(t-e),c=(n+i)/(n-i);let d,_;if(l===hn)d=-(o+s)/(o-s),_=-2*o*s/(o-s);else if(l===kr)d=-o/(o-s),_=-o*s/(o-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+l);return u[0]=h,u[4]=0,u[8]=a,u[12]=0,u[1]=0,u[5]=f,u[9]=c,u[13]=0,u[2]=0,u[6]=0,u[10]=d,u[14]=_,u[3]=0,u[7]=0,u[11]=-1,u[15]=0,this}makeOrthographic(e,t,n,i,s,o,l=hn){const u=this.elements,h=1/(t-e),f=1/(n-i),a=1/(o-s),c=(t+e)*h,d=(n+i)*f;let _,g;if(l===hn)_=(o+s)*a,g=-2*a;else if(l===kr)_=s*a,g=-1*a;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+l);return u[0]=2*h,u[4]=0,u[8]=0,u[12]=-c,u[1]=0,u[5]=2*f,u[9]=0,u[13]=-d,u[2]=0,u[6]=0,u[10]=g,u[14]=-_,u[3]=0,u[7]=0,u[11]=0,u[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const ri=new P,Gt=new He,rh=new P(0,0,0),sh=new P(1,1,1),xn=new P,ur=new P,Lt=new P,go=new He,vo=new Zt;class Wr{constructor(e=0,t=0,n=0,i=Wr.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,s=i[0],o=i[4],l=i[8],u=i[1],h=i[5],f=i[9],a=i[2],c=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(pt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-f,d),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(c,h),this._z=0);break;case"YXZ":this._x=Math.asin(-pt(f,-1,1)),Math.abs(f)<.9999999?(this._y=Math.atan2(l,d),this._z=Math.atan2(u,h)):(this._y=Math.atan2(-a,s),this._z=0);break;case"ZXY":this._x=Math.asin(pt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(-a,d),this._z=Math.atan2(-o,h)):(this._y=0,this._z=Math.atan2(u,s));break;case"ZYX":this._y=Math.asin(-pt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(c,d),this._z=Math.atan2(u,s)):(this._x=0,this._z=Math.atan2(-o,h));break;case"YZX":this._z=Math.asin(pt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(-f,h),this._y=Math.atan2(-a,s)):(this._x=0,this._y=Math.atan2(l,d));break;case"XZY":this._z=Math.asin(-pt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(c,h),this._y=Math.atan2(l,s)):(this._x=Math.atan2(-f,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return go.makeRotationFromQuaternion(e),this.setFromRotationMatrix(go,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return vo.setFromEuler(this),this.setFromQuaternion(vo,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Wr.DEFAULT_ORDER="XYZ";class Xl{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let ah=0;const xo=new P,si=new Zt,sn=new He,hr=new P,Fi=new P,oh=new P,lh=new Zt,yo=new P(1,0,0),Mo=new P(0,1,0),So=new P(0,0,1),ch={type:"added"},uh={type:"removed"};class tt extends Kn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ah++}),this.uuid=Wt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=tt.DEFAULT_UP.clone();const e=new P,t=new Wr,n=new Zt,i=new P(1,1,1);function s(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new He},normalMatrix:{value:new Be}}),this.matrix=new He,this.matrixWorld=new He,this.matrixAutoUpdate=tt.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=tt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Xl,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return si.setFromAxisAngle(e,t),this.quaternion.multiply(si),this}rotateOnWorldAxis(e,t){return si.setFromAxisAngle(e,t),this.quaternion.premultiply(si),this}rotateX(e){return this.rotateOnAxis(yo,e)}rotateY(e){return this.rotateOnAxis(Mo,e)}rotateZ(e){return this.rotateOnAxis(So,e)}translateOnAxis(e,t){return xo.copy(e).applyQuaternion(this.quaternion),this.position.add(xo.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(yo,e)}translateY(e){return this.translateOnAxis(Mo,e)}translateZ(e){return this.translateOnAxis(So,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(sn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?hr.copy(e):hr.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Fi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?sn.lookAt(Fi,hr,this.up):sn.lookAt(hr,Fi,this.up),this.quaternion.setFromRotationMatrix(sn),i&&(sn.extractRotation(i.matrixWorld),si.setFromRotationMatrix(sn),this.quaternion.premultiply(si.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(ch)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(uh)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),sn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),sn.multiply(e.parent.matrixWorld)),e.applyMatrix4(sn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getObjectsByProperty(e,t){let n=[];this[e]===t&&n.push(this);for(let i=0,s=this.children.length;i<s;i++){const o=this.children[i].getObjectsByProperty(e,t);o.length>0&&(n=n.concat(o))}return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Fi,e,oh),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Fi,lh,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const s=t[n];(s.matrixWorldAutoUpdate===!0||e===!0)&&s.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.matrixWorldAutoUpdate===!0&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++){const l=i[s];l.matrixWorldAutoUpdate===!0&&l.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function s(l,u){return l[u.uuid]===void 0&&(l[u.uuid]=u.toJSON(e)),u.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const l=this.geometry.parameters;if(l!==void 0&&l.shapes!==void 0){const u=l.shapes;if(Array.isArray(u))for(let h=0,f=u.length;h<f;h++){const a=u[h];s(e.shapes,a)}else s(e.shapes,u)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const l=[];for(let u=0,h=this.material.length;u<h;u++)l.push(s(e.materials,this.material[u]));i.material=l}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let l=0;l<this.children.length;l++)i.children.push(this.children[l].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let l=0;l<this.animations.length;l++){const u=this.animations[l];i.animations.push(s(e.animations,u))}}if(t){const l=o(e.geometries),u=o(e.materials),h=o(e.textures),f=o(e.images),a=o(e.shapes),c=o(e.skeletons),d=o(e.animations),_=o(e.nodes);l.length>0&&(n.geometries=l),u.length>0&&(n.materials=u),h.length>0&&(n.textures=h),f.length>0&&(n.images=f),a.length>0&&(n.shapes=a),c.length>0&&(n.skeletons=c),d.length>0&&(n.animations=d),_.length>0&&(n.nodes=_)}return n.object=i,n;function o(l){const u=[];for(const h in l){const f=l[h];delete f.metadata,u.push(f)}return u}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}tt.DEFAULT_UP=new P(0,1,0);tt.DEFAULT_MATRIX_AUTO_UPDATE=!0;tt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Vt=new P,an=new P,fs=new P,on=new P,ai=new P,oi=new P,Eo=new P,ps=new P,ms=new P,_s=new P;let dr=!1;class zt{constructor(e=new P,t=new P,n=new P){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Vt.subVectors(e,t),i.cross(Vt);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,t,n,i,s){Vt.subVectors(i,t),an.subVectors(n,t),fs.subVectors(e,t);const o=Vt.dot(Vt),l=Vt.dot(an),u=Vt.dot(fs),h=an.dot(an),f=an.dot(fs),a=o*h-l*l;if(a===0)return s.set(-2,-1,-1);const c=1/a,d=(h*u-l*f)*c,_=(o*f-l*u)*c;return s.set(1-d-_,_,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,on),on.x>=0&&on.y>=0&&on.x+on.y<=1}static getUV(e,t,n,i,s,o,l,u){return dr===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),dr=!0),this.getInterpolation(e,t,n,i,s,o,l,u)}static getInterpolation(e,t,n,i,s,o,l,u){return this.getBarycoord(e,t,n,i,on),u.setScalar(0),u.addScaledVector(s,on.x),u.addScaledVector(o,on.y),u.addScaledVector(l,on.z),u}static isFrontFacing(e,t,n,i){return Vt.subVectors(n,t),an.subVectors(e,t),Vt.cross(an).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Vt.subVectors(this.c,this.b),an.subVectors(this.a,this.b),Vt.cross(an).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return zt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return zt.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,s){return dr===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),dr=!0),zt.getInterpolation(e,this.a,this.b,this.c,t,n,i,s)}getInterpolation(e,t,n,i,s){return zt.getInterpolation(e,this.a,this.b,this.c,t,n,i,s)}containsPoint(e){return zt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return zt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,s=this.c;let o,l;ai.subVectors(i,n),oi.subVectors(s,n),ps.subVectors(e,n);const u=ai.dot(ps),h=oi.dot(ps);if(u<=0&&h<=0)return t.copy(n);ms.subVectors(e,i);const f=ai.dot(ms),a=oi.dot(ms);if(f>=0&&a<=f)return t.copy(i);const c=u*a-f*h;if(c<=0&&u>=0&&f<=0)return o=u/(u-f),t.copy(n).addScaledVector(ai,o);_s.subVectors(e,s);const d=ai.dot(_s),_=oi.dot(_s);if(_>=0&&d<=_)return t.copy(s);const g=d*h-u*_;if(g<=0&&h>=0&&_<=0)return l=h/(h-_),t.copy(n).addScaledVector(oi,l);const m=f*_-d*a;if(m<=0&&a-f>=0&&d-_>=0)return Eo.subVectors(s,i),l=(a-f)/(a-f+(d-_)),t.copy(i).addScaledVector(Eo,l);const p=1/(m+g+c);return o=g*p,l=c*p,t.copy(n).addScaledVector(ai,o).addScaledVector(oi,l)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Yl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},yn={h:0,s:0,l:0},fr={h:0,s:0,l:0};function gs(r,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?r+(e-r)*6*t:t<1/2?e:t<2/3?r+(e-r)*6*(2/3-t):r}class Ce{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=et){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Ye.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Ye.workingColorSpace){return this.r=e,this.g=t,this.b=n,Ye.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Ye.workingColorSpace){if(e=ra(e,1),t=pt(t,0,1),n=pt(n,0,1),t===0)this.r=this.g=this.b=n;else{const s=n<=.5?n*(1+t):n+t-n*t,o=2*n-s;this.r=gs(o,s,e+1/3),this.g=gs(o,s,e),this.b=gs(o,s,e-1/3)}return Ye.toWorkingColorSpace(this,i),this}setStyle(e,t=et){function n(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const o=i[1],l=i[2];switch(o){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(l))return n(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(l))return n(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(l))return n(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=i[1],o=s.length;if(o===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(o===6)return this.setHex(parseInt(s,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=et){const n=Yl[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=vi(e.r),this.g=vi(e.g),this.b=vi(e.b),this}copyLinearToSRGB(e){return this.r=ss(e.r),this.g=ss(e.g),this.b=ss(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=et){return Ye.fromWorkingColorSpace(xt.copy(this),e),Math.round(pt(xt.r*255,0,255))*65536+Math.round(pt(xt.g*255,0,255))*256+Math.round(pt(xt.b*255,0,255))}getHexString(e=et){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Ye.workingColorSpace){Ye.fromWorkingColorSpace(xt.copy(this),t);const n=xt.r,i=xt.g,s=xt.b,o=Math.max(n,i,s),l=Math.min(n,i,s);let u,h;const f=(l+o)/2;if(l===o)u=0,h=0;else{const a=o-l;switch(h=f<=.5?a/(o+l):a/(2-o-l),o){case n:u=(i-s)/a+(i<s?6:0);break;case i:u=(s-n)/a+2;break;case s:u=(n-i)/a+4;break}u/=6}return e.h=u,e.s=h,e.l=f,e}getRGB(e,t=Ye.workingColorSpace){return Ye.fromWorkingColorSpace(xt.copy(this),t),e.r=xt.r,e.g=xt.g,e.b=xt.b,e}getStyle(e=et){Ye.fromWorkingColorSpace(xt.copy(this),e);const t=xt.r,n=xt.g,i=xt.b;return e!==et?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(e,t,n){return this.getHSL(yn),this.setHSL(yn.h+e,yn.s+t,yn.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(yn),e.getHSL(fr);const n=Yi(yn.h,fr.h,t),i=Yi(yn.s,fr.s,t),s=Yi(yn.l,fr.l,t);return this.setHSL(n,i,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,s=e.elements;return this.r=s[0]*t+s[3]*n+s[6]*i,this.g=s[1]*t+s[4]*n+s[7]*i,this.b=s[2]*t+s[5]*n+s[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const xt=new Ce;Ce.NAMES=Yl;let hh=0;class Kt extends Kn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:hh++}),this.uuid=Wt(),this.name="",this.type="Material",this.blending=gi,this.side=pn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Fs,this.blendDst=Bs,this.blendEquation=kn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ce(0,0,0),this.blendAlpha=0,this.depthFunc=Nr,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=co,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Qn,this.stencilZFail=Qn,this.stencilZPass=Qn,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==gi&&(n.blending=this.blending),this.side!==pn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==Fs&&(n.blendSrc=this.blendSrc),this.blendDst!==Bs&&(n.blendDst=this.blendDst),this.blendEquation!==kn&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Nr&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==co&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Qn&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Qn&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Qn&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(s){const o=[];for(const l in s){const u=s[l];delete u.metadata,o.push(u)}return o}if(t){const s=i(e.textures),o=i(e.images);s.length>0&&(n.textures=s),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let s=0;s!==i;++s)n[s]=t[s].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class dn extends Kt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=wl,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ot=new P,pr=new Re;class Tt{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=zs,this.updateRange={offset:0,count:-1},this.gpuType=un,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)pr.fromBufferAttribute(this,t),pr.applyMatrix3(e),this.setXY(t,pr.x,pr.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix3(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix4(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyNormalMatrix(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.transformDirection(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=jt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=je(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=jt(t,this.array)),t}setX(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=jt(t,this.array)),t}setY(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=jt(t,this.array)),t}setZ(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=jt(t,this.array)),t}setW(e,t){return this.normalized&&(t=je(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e*=this.itemSize,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array),s=je(s,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==zs&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}class ql extends Tt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class jl extends Tt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class fn extends Tt{constructor(e,t,n){super(new Float32Array(e),t,n)}}let dh=0;const Dt=new He,vs=new tt,li=new P,Pt=new mn,Bi=new mn,dt=new P;class Qt extends Kn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:dh++}),this.uuid=Wt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Gl(e)?jl:ql)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new Be().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Dt.makeRotationFromQuaternion(e),this.applyMatrix4(Dt),this}rotateX(e){return Dt.makeRotationX(e),this.applyMatrix4(Dt),this}rotateY(e){return Dt.makeRotationY(e),this.applyMatrix4(Dt),this}rotateZ(e){return Dt.makeRotationZ(e),this.applyMatrix4(Dt),this}translate(e,t,n){return Dt.makeTranslation(e,t,n),this.applyMatrix4(Dt),this}scale(e,t,n){return Dt.makeScale(e,t,n),this.applyMatrix4(Dt),this}lookAt(e){return vs.lookAt(e),vs.updateMatrix(),this.applyMatrix4(vs.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(li).negate(),this.translate(li.x,li.y,li.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new fn(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new mn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new P(-1/0,-1/0,-1/0),new P(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const s=t[n];Pt.setFromBufferAttribute(s),this.morphTargetsRelative?(dt.addVectors(this.boundingBox.min,Pt.min),this.boundingBox.expandByPoint(dt),dt.addVectors(this.boundingBox.max,Pt.max),this.boundingBox.expandByPoint(dt)):(this.boundingBox.expandByPoint(Pt.min),this.boundingBox.expandByPoint(Pt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Jt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new P,1/0);return}if(e){const n=this.boundingSphere.center;if(Pt.setFromBufferAttribute(e),t)for(let s=0,o=t.length;s<o;s++){const l=t[s];Bi.setFromBufferAttribute(l),this.morphTargetsRelative?(dt.addVectors(Pt.min,Bi.min),Pt.expandByPoint(dt),dt.addVectors(Pt.max,Bi.max),Pt.expandByPoint(dt)):(Pt.expandByPoint(Bi.min),Pt.expandByPoint(Bi.max))}Pt.getCenter(n);let i=0;for(let s=0,o=e.count;s<o;s++)dt.fromBufferAttribute(e,s),i=Math.max(i,n.distanceToSquared(dt));if(t)for(let s=0,o=t.length;s<o;s++){const l=t[s],u=this.morphTargetsRelative;for(let h=0,f=l.count;h<f;h++)dt.fromBufferAttribute(l,h),u&&(li.fromBufferAttribute(e,h),dt.add(li)),i=Math.max(i,n.distanceToSquared(dt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,s=t.normal.array,o=t.uv.array,l=i.length/3;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Tt(new Float32Array(4*l),4));const u=this.getAttribute("tangent").array,h=[],f=[];for(let w=0;w<l;w++)h[w]=new P,f[w]=new P;const a=new P,c=new P,d=new P,_=new Re,g=new Re,m=new Re,p=new P,x=new P;function v(w,X,$){a.fromArray(i,w*3),c.fromArray(i,X*3),d.fromArray(i,$*3),_.fromArray(o,w*2),g.fromArray(o,X*2),m.fromArray(o,$*2),c.sub(a),d.sub(a),g.sub(_),m.sub(_);const Q=1/(g.x*m.y-m.x*g.y);isFinite(Q)&&(p.copy(c).multiplyScalar(m.y).addScaledVector(d,-g.y).multiplyScalar(Q),x.copy(d).multiplyScalar(g.x).addScaledVector(c,-m.x).multiplyScalar(Q),h[w].add(p),h[X].add(p),h[$].add(p),f[w].add(x),f[X].add(x),f[$].add(x))}let S=this.groups;S.length===0&&(S=[{start:0,count:n.length}]);for(let w=0,X=S.length;w<X;++w){const $=S[w],Q=$.start,I=$.count;for(let V=Q,q=Q+I;V<q;V+=3)v(n[V+0],n[V+1],n[V+2])}const T=new P,C=new P,b=new P,G=new P;function M(w){b.fromArray(s,w*3),G.copy(b);const X=h[w];T.copy(X),T.sub(b.multiplyScalar(b.dot(X))).normalize(),C.crossVectors(G,X);const Q=C.dot(f[w])<0?-1:1;u[w*4]=T.x,u[w*4+1]=T.y,u[w*4+2]=T.z,u[w*4+3]=Q}for(let w=0,X=S.length;w<X;++w){const $=S[w],Q=$.start,I=$.count;for(let V=Q,q=Q+I;V<q;V+=3)M(n[V+0]),M(n[V+1]),M(n[V+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Tt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let c=0,d=n.count;c<d;c++)n.setXYZ(c,0,0,0);const i=new P,s=new P,o=new P,l=new P,u=new P,h=new P,f=new P,a=new P;if(e)for(let c=0,d=e.count;c<d;c+=3){const _=e.getX(c+0),g=e.getX(c+1),m=e.getX(c+2);i.fromBufferAttribute(t,_),s.fromBufferAttribute(t,g),o.fromBufferAttribute(t,m),f.subVectors(o,s),a.subVectors(i,s),f.cross(a),l.fromBufferAttribute(n,_),u.fromBufferAttribute(n,g),h.fromBufferAttribute(n,m),l.add(f),u.add(f),h.add(f),n.setXYZ(_,l.x,l.y,l.z),n.setXYZ(g,u.x,u.y,u.z),n.setXYZ(m,h.x,h.y,h.z)}else for(let c=0,d=t.count;c<d;c+=3)i.fromBufferAttribute(t,c+0),s.fromBufferAttribute(t,c+1),o.fromBufferAttribute(t,c+2),f.subVectors(o,s),a.subVectors(i,s),f.cross(a),n.setXYZ(c+0,f.x,f.y,f.z),n.setXYZ(c+1,f.x,f.y,f.z),n.setXYZ(c+2,f.x,f.y,f.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)dt.fromBufferAttribute(e,t),dt.normalize(),e.setXYZ(t,dt.x,dt.y,dt.z)}toNonIndexed(){function e(l,u){const h=l.array,f=l.itemSize,a=l.normalized,c=new h.constructor(u.length*f);let d=0,_=0;for(let g=0,m=u.length;g<m;g++){l.isInterleavedBufferAttribute?d=u[g]*l.data.stride+l.offset:d=u[g]*f;for(let p=0;p<f;p++)c[_++]=h[d++]}return new Tt(c,f,a)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Qt,n=this.index.array,i=this.attributes;for(const l in i){const u=i[l],h=e(u,n);t.setAttribute(l,h)}const s=this.morphAttributes;for(const l in s){const u=[],h=s[l];for(let f=0,a=h.length;f<a;f++){const c=h[f],d=e(c,n);u.push(d)}t.morphAttributes[l]=u}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let l=0,u=o.length;l<u;l++){const h=o[l];t.addGroup(h.start,h.count,h.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const u=this.parameters;for(const h in u)u[h]!==void 0&&(e[h]=u[h]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const u in n){const h=n[u];e.data.attributes[u]=h.toJSON(e.data)}const i={};let s=!1;for(const u in this.morphAttributes){const h=this.morphAttributes[u],f=[];for(let a=0,c=h.length;a<c;a++){const d=h[a];f.push(d.toJSON(e.data))}f.length>0&&(i[u]=f,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const l=this.boundingSphere;return l!==null&&(e.data.boundingSphere={center:l.center.toArray(),radius:l.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const h in i){const f=i[h];this.setAttribute(h,f.clone(t))}const s=e.morphAttributes;for(const h in s){const f=[],a=s[h];for(let c=0,d=a.length;c<d;c++)f.push(a[c].clone(t));this.morphAttributes[h]=f}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let h=0,f=o.length;h<f;h++){const a=o[h];this.addGroup(a.start,a.count,a.materialIndex)}const l=e.boundingBox;l!==null&&(this.boundingBox=l.clone());const u=e.boundingSphere;return u!==null&&(this.boundingSphere=u.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Ao=new He,On=new Ji,mr=new Jt,To=new P,ci=new P,ui=new P,hi=new P,xs=new P,_r=new P,gr=new Re,vr=new Re,xr=new Re,bo=new P,wo=new P,Ro=new P,yr=new P,Mr=new P;class Ht extends tt{constructor(e=new Qt,t=new dn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const l=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=s}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,s=n.morphAttributes.position,o=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const l=this.morphTargetInfluences;if(s&&l){_r.set(0,0,0);for(let u=0,h=s.length;u<h;u++){const f=l[u],a=s[u];f!==0&&(xs.fromBufferAttribute(a,e),o?_r.addScaledVector(xs,f):_r.addScaledVector(xs.sub(t),f))}t.add(_r)}return t}raycast(e,t){const n=this.geometry,i=this.material,s=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),mr.copy(n.boundingSphere),mr.applyMatrix4(s),On.copy(e.ray).recast(e.near),!(mr.containsPoint(On.origin)===!1&&(On.intersectSphere(mr,To)===null||On.origin.distanceToSquared(To)>(e.far-e.near)**2))&&(Ao.copy(s).invert(),On.copy(e.ray).applyMatrix4(Ao),!(n.boundingBox!==null&&On.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,On)))}_computeIntersections(e,t,n){let i;const s=this.geometry,o=this.material,l=s.index,u=s.attributes.position,h=s.attributes.uv,f=s.attributes.uv1,a=s.attributes.normal,c=s.groups,d=s.drawRange;if(l!==null)if(Array.isArray(o))for(let _=0,g=c.length;_<g;_++){const m=c[_],p=o[m.materialIndex],x=Math.max(m.start,d.start),v=Math.min(l.count,Math.min(m.start+m.count,d.start+d.count));for(let S=x,T=v;S<T;S+=3){const C=l.getX(S),b=l.getX(S+1),G=l.getX(S+2);i=Sr(this,p,e,n,h,f,a,C,b,G),i&&(i.faceIndex=Math.floor(S/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const _=Math.max(0,d.start),g=Math.min(l.count,d.start+d.count);for(let m=_,p=g;m<p;m+=3){const x=l.getX(m),v=l.getX(m+1),S=l.getX(m+2);i=Sr(this,o,e,n,h,f,a,x,v,S),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}else if(u!==void 0)if(Array.isArray(o))for(let _=0,g=c.length;_<g;_++){const m=c[_],p=o[m.materialIndex],x=Math.max(m.start,d.start),v=Math.min(u.count,Math.min(m.start+m.count,d.start+d.count));for(let S=x,T=v;S<T;S+=3){const C=S,b=S+1,G=S+2;i=Sr(this,p,e,n,h,f,a,C,b,G),i&&(i.faceIndex=Math.floor(S/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const _=Math.max(0,d.start),g=Math.min(u.count,d.start+d.count);for(let m=_,p=g;m<p;m+=3){const x=m,v=m+1,S=m+2;i=Sr(this,o,e,n,h,f,a,x,v,S),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}}}function fh(r,e,t,n,i,s,o,l){let u;if(e.side===wt?u=n.intersectTriangle(o,s,i,!0,l):u=n.intersectTriangle(i,s,o,e.side===pn,l),u===null)return null;Mr.copy(l),Mr.applyMatrix4(r.matrixWorld);const h=t.ray.origin.distanceTo(Mr);return h<t.near||h>t.far?null:{distance:h,point:Mr.clone(),object:r}}function Sr(r,e,t,n,i,s,o,l,u,h){r.getVertexPosition(l,ci),r.getVertexPosition(u,ui),r.getVertexPosition(h,hi);const f=fh(r,e,t,n,ci,ui,hi,yr);if(f){i&&(gr.fromBufferAttribute(i,l),vr.fromBufferAttribute(i,u),xr.fromBufferAttribute(i,h),f.uv=zt.getInterpolation(yr,ci,ui,hi,gr,vr,xr,new Re)),s&&(gr.fromBufferAttribute(s,l),vr.fromBufferAttribute(s,u),xr.fromBufferAttribute(s,h),f.uv1=zt.getInterpolation(yr,ci,ui,hi,gr,vr,xr,new Re),f.uv2=f.uv1),o&&(bo.fromBufferAttribute(o,l),wo.fromBufferAttribute(o,u),Ro.fromBufferAttribute(o,h),f.normal=zt.getInterpolation(yr,ci,ui,hi,bo,wo,Ro,new P),f.normal.dot(n.direction)>0&&f.normal.multiplyScalar(-1));const a={a:l,b:u,c:h,normal:new P,materialIndex:0};zt.getNormal(ci,ui,hi,a.normal),f.face=a}return f}class Qi extends Qt{constructor(e=1,t=1,n=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:s,depthSegments:o};const l=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const u=[],h=[],f=[],a=[];let c=0,d=0;_("z","y","x",-1,-1,n,t,e,o,s,0),_("z","y","x",1,-1,n,t,-e,o,s,1),_("x","z","y",1,1,e,n,t,i,o,2),_("x","z","y",1,-1,e,n,-t,i,o,3),_("x","y","z",1,-1,e,t,n,i,s,4),_("x","y","z",-1,-1,e,t,-n,i,s,5),this.setIndex(u),this.setAttribute("position",new fn(h,3)),this.setAttribute("normal",new fn(f,3)),this.setAttribute("uv",new fn(a,2));function _(g,m,p,x,v,S,T,C,b,G,M){const w=S/b,X=T/G,$=S/2,Q=T/2,I=C/2,V=b+1,q=G+1;let W=0,ie=0;const K=new P;for(let j=0;j<q;j++){const D=j*X-Q;for(let k=0;k<V;k++){const ce=k*w-$;K[g]=ce*x,K[m]=D*v,K[p]=I,h.push(K.x,K.y,K.z),K[g]=0,K[m]=0,K[p]=C>0?1:-1,f.push(K.x,K.y,K.z),a.push(k/b),a.push(1-j/G),W+=1}}for(let j=0;j<G;j++)for(let D=0;D<b;D++){const k=c+D+V*j,ce=c+D+V*(j+1),ue=c+(D+1)+V*(j+1),fe=c+(D+1)+V*j;u.push(k,ce,fe),u.push(ce,ue,fe),ie+=6}l.addGroup(d,ie,M),d+=ie,c+=W}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Qi(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function bi(r){const e={};for(const t in r){e[t]={};for(const n in r[t]){const i=r[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Et(r){const e={};for(let t=0;t<r.length;t++){const n=bi(r[t]);for(const i in n)e[i]=n[i]}return e}function ph(r){const e=[];for(let t=0;t<r.length;t++)e.push(r[t].clone());return e}function $l(r){return r.getRenderTarget()===null?r.outputColorSpace:Ye.workingColorSpace}const mh={clone:bi,merge:Et};var _h=`void main() {
  430. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  431. }`,gh=`void main() {
  432. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  433. }`;class Rn extends Kt{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=_h,this.fragmentShader=gh,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=bi(e.uniforms),this.uniformsGroups=ph(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Kl extends tt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new He,this.projectionMatrix=new He,this.projectionMatrixInverse=new He,this.coordinateSystem=hn}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class At extends Kl{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Ti*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Xi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ti*2*Math.atan(Math.tan(Xi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,s,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Xi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const u=o.fullWidth,h=o.fullHeight;s+=o.offsetX*i/u,t-=o.offsetY*n/h,i*=o.width/u,n*=o.height/h}const l=this.filmOffset;l!==0&&(s+=e*l/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const di=-90,fi=1;class vh extends tt{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new At(di,fi,e,t);i.layers=this.layers,this.add(i);const s=new At(di,fi,e,t);s.layers=this.layers,this.add(s);const o=new At(di,fi,e,t);o.layers=this.layers,this.add(o);const l=new At(di,fi,e,t);l.layers=this.layers,this.add(l);const u=new At(di,fi,e,t);u.layers=this.layers,this.add(u);const h=new At(di,fi,e,t);h.layers=this.layers,this.add(h)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,s,o,l,u]=t;for(const h of t)this.remove(h);if(e===hn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),l.up.set(0,1,0),l.lookAt(0,0,1),u.up.set(0,1,0),u.lookAt(0,0,-1);else if(e===kr)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),l.up.set(0,-1,0),l.lookAt(0,0,1),u.up.set(0,-1,0),u.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const h of t)this.add(h),h.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,o,l,u,h,f]=this.children,a=e.getRenderTarget(),c=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),_=e.xr.enabled;e.xr.enabled=!1;const g=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,s),e.setRenderTarget(n,1,i),e.render(t,o),e.setRenderTarget(n,2,i),e.render(t,l),e.setRenderTarget(n,3,i),e.render(t,u),e.setRenderTarget(n,4,i),e.render(t,h),n.texture.generateMipmaps=g,e.setRenderTarget(n,5,i),e.render(t,f),e.setRenderTarget(a,c,d),e.xr.enabled=_,n.texture.needsPMREMUpdate=!0}}class Zl extends mt{constructor(e,t,n,i,s,o,l,u,h,f){e=e!==void 0?e:[],t=t!==void 0?t:yi,super(e,t,n,i,s,o,l,u,h,f),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class xh extends qn{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];t.encoding!==void 0&&(qi("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),t.colorSpace=t.encoding===Xn?et:Bt),this.texture=new Zl(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:bt}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
  434. varying vec3 vWorldDirection;
  435. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  436. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  437. }
  438. void main() {
  439. vWorldDirection = transformDirection( position, modelMatrix );
  440. #include <begin_vertex>
  441. #include <project_vertex>
  442. }
  443. `,fragmentShader:`
  444. uniform sampler2D tEquirect;
  445. varying vec3 vWorldDirection;
  446. #include <common>
  447. void main() {
  448. vec3 direction = normalize( vWorldDirection );
  449. vec2 sampleUV = equirectUv( direction );
  450. gl_FragColor = texture2D( tEquirect, sampleUV );
  451. }
  452. `},i=new Qi(5,5,5),s=new Rn({name:"CubemapFromEquirect",uniforms:bi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:wt,blending:Tn});s.uniforms.tEquirect.value=t;const o=new Ht(i,s),l=t.minFilter;return t.minFilter===Yn&&(t.minFilter=bt),new vh(1,10,this).update(e,o),t.minFilter=l,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(s)}}const ys=new P,yh=new P,Mh=new Be;class Sn{constructor(e=new P(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=ys.subVectors(n,t).cross(yh.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(ys),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:t.copy(e.start).addScaledVector(n,s)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Mh.getNormalMatrix(e),i=this.coplanarPoint(ys).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Fn=new Jt,Er=new P;class sa{constructor(e=new Sn,t=new Sn,n=new Sn,i=new Sn,s=new Sn,o=new Sn){this.planes=[e,t,n,i,s,o]}set(e,t,n,i,s,o){const l=this.planes;return l[0].copy(e),l[1].copy(t),l[2].copy(n),l[3].copy(i),l[4].copy(s),l[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=hn){const n=this.planes,i=e.elements,s=i[0],o=i[1],l=i[2],u=i[3],h=i[4],f=i[5],a=i[6],c=i[7],d=i[8],_=i[9],g=i[10],m=i[11],p=i[12],x=i[13],v=i[14],S=i[15];if(n[0].setComponents(u-s,c-h,m-d,S-p).normalize(),n[1].setComponents(u+s,c+h,m+d,S+p).normalize(),n[2].setComponents(u+o,c+f,m+_,S+x).normalize(),n[3].setComponents(u-o,c-f,m-_,S-x).normalize(),n[4].setComponents(u-l,c-a,m-g,S-v).normalize(),t===hn)n[5].setComponents(u+l,c+a,m+g,S+v).normalize();else if(t===kr)n[5].setComponents(l,a,g,v).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Fn.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Fn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Fn)}intersectsSprite(e){return Fn.center.set(0,0,0),Fn.radius=.7071067811865476,Fn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Fn)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Er.x=i.normal.x>0?e.max.x:e.min.x,Er.y=i.normal.y>0?e.max.y:e.min.y,Er.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Er)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Jl(){let r=null,e=!1,t=null,n=null;function i(s,o){t(s,o),n=r.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=r.requestAnimationFrame(i),e=!0)},stop:function(){r.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){r=s}}}function Sh(r,e){const t=e.isWebGL2,n=new WeakMap;function i(h,f){const a=h.array,c=h.usage,d=r.createBuffer();r.bindBuffer(f,d),r.bufferData(f,a,c),h.onUploadCallback();let _;if(a instanceof Float32Array)_=r.FLOAT;else if(a instanceof Uint16Array)if(h.isFloat16BufferAttribute)if(t)_=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else _=r.UNSIGNED_SHORT;else if(a instanceof Int16Array)_=r.SHORT;else if(a instanceof Uint32Array)_=r.UNSIGNED_INT;else if(a instanceof Int32Array)_=r.INT;else if(a instanceof Int8Array)_=r.BYTE;else if(a instanceof Uint8Array)_=r.UNSIGNED_BYTE;else if(a instanceof Uint8ClampedArray)_=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+a);return{buffer:d,type:_,bytesPerElement:a.BYTES_PER_ELEMENT,version:h.version}}function s(h,f,a){const c=f.array,d=f.updateRange;r.bindBuffer(a,h),d.count===-1?r.bufferSubData(a,0,c):(t?r.bufferSubData(a,d.offset*c.BYTES_PER_ELEMENT,c,d.offset,d.count):r.bufferSubData(a,d.offset*c.BYTES_PER_ELEMENT,c.subarray(d.offset,d.offset+d.count)),d.count=-1),f.onUploadCallback()}function o(h){return h.isInterleavedBufferAttribute&&(h=h.data),n.get(h)}function l(h){h.isInterleavedBufferAttribute&&(h=h.data);const f=n.get(h);f&&(r.deleteBuffer(f.buffer),n.delete(h))}function u(h,f){if(h.isGLBufferAttribute){const c=n.get(h);(!c||c.version<h.version)&&n.set(h,{buffer:h.buffer,type:h.type,bytesPerElement:h.elementSize,version:h.version});return}h.isInterleavedBufferAttribute&&(h=h.data);const a=n.get(h);a===void 0?n.set(h,i(h,f)):a.version<h.version&&(s(a.buffer,h,f),a.version=h.version)}return{get:o,remove:l,update:u}}class aa extends Qt{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const s=e/2,o=t/2,l=Math.floor(n),u=Math.floor(i),h=l+1,f=u+1,a=e/l,c=t/u,d=[],_=[],g=[],m=[];for(let p=0;p<f;p++){const x=p*c-o;for(let v=0;v<h;v++){const S=v*a-s;_.push(S,-x,0),g.push(0,0,1),m.push(v/l),m.push(1-p/u)}}for(let p=0;p<u;p++)for(let x=0;x<l;x++){const v=x+h*p,S=x+h*(p+1),T=x+1+h*(p+1),C=x+1+h*p;d.push(v,S,C),d.push(S,T,C)}this.setIndex(d),this.setAttribute("position",new fn(_,3)),this.setAttribute("normal",new fn(g,3)),this.setAttribute("uv",new fn(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aa(e.width,e.height,e.widthSegments,e.heightSegments)}}var Eh=`#ifdef USE_ALPHAHASH
  453. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  454. #endif`,Ah=`#ifdef USE_ALPHAHASH
  455. const float ALPHA_HASH_SCALE = 0.05;
  456. float hash2D( vec2 value ) {
  457. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  458. }
  459. float hash3D( vec3 value ) {
  460. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  461. }
  462. float getAlphaHashThreshold( vec3 position ) {
  463. float maxDeriv = max(
  464. length( dFdx( position.xyz ) ),
  465. length( dFdy( position.xyz ) )
  466. );
  467. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  468. vec2 pixScales = vec2(
  469. exp2( floor( log2( pixScale ) ) ),
  470. exp2( ceil( log2( pixScale ) ) )
  471. );
  472. vec2 alpha = vec2(
  473. hash3D( floor( pixScales.x * position.xyz ) ),
  474. hash3D( floor( pixScales.y * position.xyz ) )
  475. );
  476. float lerpFactor = fract( log2( pixScale ) );
  477. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  478. float a = min( lerpFactor, 1.0 - lerpFactor );
  479. vec3 cases = vec3(
  480. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  481. ( x - 0.5 * a ) / ( 1.0 - a ),
  482. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  483. );
  484. float threshold = ( x < ( 1.0 - a ) )
  485. ? ( ( x < a ) ? cases.x : cases.y )
  486. : cases.z;
  487. return clamp( threshold , 1.0e-6, 1.0 );
  488. }
  489. #endif`,Th=`#ifdef USE_ALPHAMAP
  490. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  491. #endif`,bh=`#ifdef USE_ALPHAMAP
  492. uniform sampler2D alphaMap;
  493. #endif`,wh=`#ifdef USE_ALPHATEST
  494. if ( diffuseColor.a < alphaTest ) discard;
  495. #endif`,Rh=`#ifdef USE_ALPHATEST
  496. uniform float alphaTest;
  497. #endif`,Ch=`#ifdef USE_AOMAP
  498. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  499. reflectedLight.indirectDiffuse *= ambientOcclusion;
  500. #if defined( USE_CLEARCOAT )
  501. clearcoatSpecularIndirect *= ambientOcclusion;
  502. #endif
  503. #if defined( USE_SHEEN )
  504. sheenSpecularIndirect *= ambientOcclusion;
  505. #endif
  506. #if defined( USE_ENVMAP ) && defined( STANDARD )
  507. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  508. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  509. #endif
  510. #endif`,Lh=`#ifdef USE_AOMAP
  511. uniform sampler2D aoMap;
  512. uniform float aoMapIntensity;
  513. #endif`,Ph=`vec3 transformed = vec3( position );
  514. #ifdef USE_ALPHAHASH
  515. vPosition = vec3( position );
  516. #endif`,Ih=`vec3 objectNormal = vec3( normal );
  517. #ifdef USE_TANGENT
  518. vec3 objectTangent = vec3( tangent.xyz );
  519. #endif`,Dh=`float G_BlinnPhong_Implicit( ) {
  520. return 0.25;
  521. }
  522. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  523. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  524. }
  525. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  526. vec3 halfDir = normalize( lightDir + viewDir );
  527. float dotNH = saturate( dot( normal, halfDir ) );
  528. float dotVH = saturate( dot( viewDir, halfDir ) );
  529. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  530. float G = G_BlinnPhong_Implicit( );
  531. float D = D_BlinnPhong( shininess, dotNH );
  532. return F * ( G * D );
  533. } // validated`,Uh=`#ifdef USE_IRIDESCENCE
  534. const mat3 XYZ_TO_REC709 = mat3(
  535. 3.2404542, -0.9692660, 0.0556434,
  536. -1.5371385, 1.8760108, -0.2040259,
  537. -0.4985314, 0.0415560, 1.0572252
  538. );
  539. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  540. vec3 sqrtF0 = sqrt( fresnel0 );
  541. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  542. }
  543. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  544. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  545. }
  546. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  547. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  548. }
  549. vec3 evalSensitivity( float OPD, vec3 shift ) {
  550. float phase = 2.0 * PI * OPD * 1.0e-9;
  551. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  552. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  553. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  554. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  555. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  556. xyz /= 1.0685e-7;
  557. vec3 rgb = XYZ_TO_REC709 * xyz;
  558. return rgb;
  559. }
  560. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  561. vec3 I;
  562. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  563. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  564. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  565. if ( cosTheta2Sq < 0.0 ) {
  566. return vec3( 1.0 );
  567. }
  568. float cosTheta2 = sqrt( cosTheta2Sq );
  569. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  570. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  571. float T121 = 1.0 - R12;
  572. float phi12 = 0.0;
  573. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  574. float phi21 = PI - phi12;
  575. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  576. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  577. vec3 phi23 = vec3( 0.0 );
  578. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  579. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  580. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  581. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  582. vec3 phi = vec3( phi21 ) + phi23;
  583. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  584. vec3 r123 = sqrt( R123 );
  585. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  586. vec3 C0 = R12 + Rs;
  587. I = C0;
  588. vec3 Cm = Rs - T121;
  589. for ( int m = 1; m <= 2; ++ m ) {
  590. Cm *= r123;
  591. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  592. I += Cm * Sm;
  593. }
  594. return max( I, vec3( 0.0 ) );
  595. }
  596. #endif`,Nh=`#ifdef USE_BUMPMAP
  597. uniform sampler2D bumpMap;
  598. uniform float bumpScale;
  599. vec2 dHdxy_fwd() {
  600. vec2 dSTdx = dFdx( vBumpMapUv );
  601. vec2 dSTdy = dFdy( vBumpMapUv );
  602. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  603. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  604. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  605. return vec2( dBx, dBy );
  606. }
  607. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  608. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  609. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  610. vec3 vN = surf_norm;
  611. vec3 R1 = cross( vSigmaY, vN );
  612. vec3 R2 = cross( vN, vSigmaX );
  613. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  614. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  615. return normalize( abs( fDet ) * surf_norm - vGrad );
  616. }
  617. #endif`,Oh=`#if NUM_CLIPPING_PLANES > 0
  618. vec4 plane;
  619. #pragma unroll_loop_start
  620. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  621. plane = clippingPlanes[ i ];
  622. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  623. }
  624. #pragma unroll_loop_end
  625. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  626. bool clipped = true;
  627. #pragma unroll_loop_start
  628. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  629. plane = clippingPlanes[ i ];
  630. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  631. }
  632. #pragma unroll_loop_end
  633. if ( clipped ) discard;
  634. #endif
  635. #endif`,Fh=`#if NUM_CLIPPING_PLANES > 0
  636. varying vec3 vClipPosition;
  637. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  638. #endif`,Bh=`#if NUM_CLIPPING_PLANES > 0
  639. varying vec3 vClipPosition;
  640. #endif`,Hh=`#if NUM_CLIPPING_PLANES > 0
  641. vClipPosition = - mvPosition.xyz;
  642. #endif`,kh=`#if defined( USE_COLOR_ALPHA )
  643. diffuseColor *= vColor;
  644. #elif defined( USE_COLOR )
  645. diffuseColor.rgb *= vColor;
  646. #endif`,Gh=`#if defined( USE_COLOR_ALPHA )
  647. varying vec4 vColor;
  648. #elif defined( USE_COLOR )
  649. varying vec3 vColor;
  650. #endif`,Vh=`#if defined( USE_COLOR_ALPHA )
  651. varying vec4 vColor;
  652. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  653. varying vec3 vColor;
  654. #endif`,zh=`#if defined( USE_COLOR_ALPHA )
  655. vColor = vec4( 1.0 );
  656. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  657. vColor = vec3( 1.0 );
  658. #endif
  659. #ifdef USE_COLOR
  660. vColor *= color;
  661. #endif
  662. #ifdef USE_INSTANCING_COLOR
  663. vColor.xyz *= instanceColor.xyz;
  664. #endif`,Wh=`#define PI 3.141592653589793
  665. #define PI2 6.283185307179586
  666. #define PI_HALF 1.5707963267948966
  667. #define RECIPROCAL_PI 0.3183098861837907
  668. #define RECIPROCAL_PI2 0.15915494309189535
  669. #define EPSILON 1e-6
  670. #ifndef saturate
  671. #define saturate( a ) clamp( a, 0.0, 1.0 )
  672. #endif
  673. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  674. float pow2( const in float x ) { return x*x; }
  675. vec3 pow2( const in vec3 x ) { return x*x; }
  676. float pow3( const in float x ) { return x*x*x; }
  677. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  678. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  679. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  680. highp float rand( const in vec2 uv ) {
  681. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  682. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  683. return fract( sin( sn ) * c );
  684. }
  685. #ifdef HIGH_PRECISION
  686. float precisionSafeLength( vec3 v ) { return length( v ); }
  687. #else
  688. float precisionSafeLength( vec3 v ) {
  689. float maxComponent = max3( abs( v ) );
  690. return length( v / maxComponent ) * maxComponent;
  691. }
  692. #endif
  693. struct IncidentLight {
  694. vec3 color;
  695. vec3 direction;
  696. bool visible;
  697. };
  698. struct ReflectedLight {
  699. vec3 directDiffuse;
  700. vec3 directSpecular;
  701. vec3 indirectDiffuse;
  702. vec3 indirectSpecular;
  703. };
  704. #ifdef USE_ALPHAHASH
  705. varying vec3 vPosition;
  706. #endif
  707. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  708. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  709. }
  710. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  711. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  712. }
  713. mat3 transposeMat3( const in mat3 m ) {
  714. mat3 tmp;
  715. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  716. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  717. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  718. return tmp;
  719. }
  720. float luminance( const in vec3 rgb ) {
  721. const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
  722. return dot( weights, rgb );
  723. }
  724. bool isPerspectiveMatrix( mat4 m ) {
  725. return m[ 2 ][ 3 ] == - 1.0;
  726. }
  727. vec2 equirectUv( in vec3 dir ) {
  728. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  729. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  730. return vec2( u, v );
  731. }
  732. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  733. return RECIPROCAL_PI * diffuseColor;
  734. }
  735. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  736. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  737. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  738. }
  739. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  740. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  741. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  742. } // validated`,Xh=`#ifdef ENVMAP_TYPE_CUBE_UV
  743. #define cubeUV_minMipLevel 4.0
  744. #define cubeUV_minTileSize 16.0
  745. float getFace( vec3 direction ) {
  746. vec3 absDirection = abs( direction );
  747. float face = - 1.0;
  748. if ( absDirection.x > absDirection.z ) {
  749. if ( absDirection.x > absDirection.y )
  750. face = direction.x > 0.0 ? 0.0 : 3.0;
  751. else
  752. face = direction.y > 0.0 ? 1.0 : 4.0;
  753. } else {
  754. if ( absDirection.z > absDirection.y )
  755. face = direction.z > 0.0 ? 2.0 : 5.0;
  756. else
  757. face = direction.y > 0.0 ? 1.0 : 4.0;
  758. }
  759. return face;
  760. }
  761. vec2 getUV( vec3 direction, float face ) {
  762. vec2 uv;
  763. if ( face == 0.0 ) {
  764. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  765. } else if ( face == 1.0 ) {
  766. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  767. } else if ( face == 2.0 ) {
  768. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  769. } else if ( face == 3.0 ) {
  770. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  771. } else if ( face == 4.0 ) {
  772. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  773. } else {
  774. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  775. }
  776. return 0.5 * ( uv + 1.0 );
  777. }
  778. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  779. float face = getFace( direction );
  780. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  781. mipInt = max( mipInt, cubeUV_minMipLevel );
  782. float faceSize = exp2( mipInt );
  783. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  784. if ( face > 2.0 ) {
  785. uv.y += faceSize;
  786. face -= 3.0;
  787. }
  788. uv.x += face * faceSize;
  789. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  790. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  791. uv.x *= CUBEUV_TEXEL_WIDTH;
  792. uv.y *= CUBEUV_TEXEL_HEIGHT;
  793. #ifdef texture2DGradEXT
  794. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  795. #else
  796. return texture2D( envMap, uv ).rgb;
  797. #endif
  798. }
  799. #define cubeUV_r0 1.0
  800. #define cubeUV_v0 0.339
  801. #define cubeUV_m0 - 2.0
  802. #define cubeUV_r1 0.8
  803. #define cubeUV_v1 0.276
  804. #define cubeUV_m1 - 1.0
  805. #define cubeUV_r4 0.4
  806. #define cubeUV_v4 0.046
  807. #define cubeUV_m4 2.0
  808. #define cubeUV_r5 0.305
  809. #define cubeUV_v5 0.016
  810. #define cubeUV_m5 3.0
  811. #define cubeUV_r6 0.21
  812. #define cubeUV_v6 0.0038
  813. #define cubeUV_m6 4.0
  814. float roughnessToMip( float roughness ) {
  815. float mip = 0.0;
  816. if ( roughness >= cubeUV_r1 ) {
  817. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  818. } else if ( roughness >= cubeUV_r4 ) {
  819. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  820. } else if ( roughness >= cubeUV_r5 ) {
  821. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  822. } else if ( roughness >= cubeUV_r6 ) {
  823. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  824. } else {
  825. mip = - 2.0 * log2( 1.16 * roughness ); }
  826. return mip;
  827. }
  828. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  829. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  830. float mipF = fract( mip );
  831. float mipInt = floor( mip );
  832. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  833. if ( mipF == 0.0 ) {
  834. return vec4( color0, 1.0 );
  835. } else {
  836. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  837. return vec4( mix( color0, color1, mipF ), 1.0 );
  838. }
  839. }
  840. #endif`,Yh=`vec3 transformedNormal = objectNormal;
  841. #ifdef USE_INSTANCING
  842. mat3 m = mat3( instanceMatrix );
  843. transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
  844. transformedNormal = m * transformedNormal;
  845. #endif
  846. transformedNormal = normalMatrix * transformedNormal;
  847. #ifdef FLIP_SIDED
  848. transformedNormal = - transformedNormal;
  849. #endif
  850. #ifdef USE_TANGENT
  851. vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  852. #ifdef FLIP_SIDED
  853. transformedTangent = - transformedTangent;
  854. #endif
  855. #endif`,qh=`#ifdef USE_DISPLACEMENTMAP
  856. uniform sampler2D displacementMap;
  857. uniform float displacementScale;
  858. uniform float displacementBias;
  859. #endif`,jh=`#ifdef USE_DISPLACEMENTMAP
  860. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  861. #endif`,$h=`#ifdef USE_EMISSIVEMAP
  862. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  863. totalEmissiveRadiance *= emissiveColor.rgb;
  864. #endif`,Kh=`#ifdef USE_EMISSIVEMAP
  865. uniform sampler2D emissiveMap;
  866. #endif`,Zh="gl_FragColor = linearToOutputTexel( gl_FragColor );",Jh=`
  867. const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
  868. vec3( 0.8224621, 0.177538, 0.0 ),
  869. vec3( 0.0331941, 0.9668058, 0.0 ),
  870. vec3( 0.0170827, 0.0723974, 0.9105199 )
  871. );
  872. const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
  873. vec3( 1.2249401, - 0.2249404, 0.0 ),
  874. vec3( - 0.0420569, 1.0420571, 0.0 ),
  875. vec3( - 0.0196376, - 0.0786361, 1.0982735 )
  876. );
  877. vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
  878. return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
  879. }
  880. vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
  881. return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
  882. }
  883. vec4 LinearTransferOETF( in vec4 value ) {
  884. return value;
  885. }
  886. vec4 sRGBTransferOETF( in vec4 value ) {
  887. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  888. }
  889. vec4 LinearToLinear( in vec4 value ) {
  890. return value;
  891. }
  892. vec4 LinearTosRGB( in vec4 value ) {
  893. return sRGBTransferOETF( value );
  894. }`,Qh=`#ifdef USE_ENVMAP
  895. #ifdef ENV_WORLDPOS
  896. vec3 cameraToFrag;
  897. if ( isOrthographic ) {
  898. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  899. } else {
  900. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  901. }
  902. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  903. #ifdef ENVMAP_MODE_REFLECTION
  904. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  905. #else
  906. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  907. #endif
  908. #else
  909. vec3 reflectVec = vReflect;
  910. #endif
  911. #ifdef ENVMAP_TYPE_CUBE
  912. vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  913. #else
  914. vec4 envColor = vec4( 0.0 );
  915. #endif
  916. #ifdef ENVMAP_BLENDING_MULTIPLY
  917. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  918. #elif defined( ENVMAP_BLENDING_MIX )
  919. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  920. #elif defined( ENVMAP_BLENDING_ADD )
  921. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  922. #endif
  923. #endif`,ed=`#ifdef USE_ENVMAP
  924. uniform float envMapIntensity;
  925. uniform float flipEnvMap;
  926. #ifdef ENVMAP_TYPE_CUBE
  927. uniform samplerCube envMap;
  928. #else
  929. uniform sampler2D envMap;
  930. #endif
  931. #endif`,td=`#ifdef USE_ENVMAP
  932. uniform float reflectivity;
  933. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  934. #define ENV_WORLDPOS
  935. #endif
  936. #ifdef ENV_WORLDPOS
  937. varying vec3 vWorldPosition;
  938. uniform float refractionRatio;
  939. #else
  940. varying vec3 vReflect;
  941. #endif
  942. #endif`,nd=`#ifdef USE_ENVMAP
  943. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  944. #define ENV_WORLDPOS
  945. #endif
  946. #ifdef ENV_WORLDPOS
  947. varying vec3 vWorldPosition;
  948. #else
  949. varying vec3 vReflect;
  950. uniform float refractionRatio;
  951. #endif
  952. #endif`,id=`#ifdef USE_ENVMAP
  953. #ifdef ENV_WORLDPOS
  954. vWorldPosition = worldPosition.xyz;
  955. #else
  956. vec3 cameraToVertex;
  957. if ( isOrthographic ) {
  958. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  959. } else {
  960. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  961. }
  962. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  963. #ifdef ENVMAP_MODE_REFLECTION
  964. vReflect = reflect( cameraToVertex, worldNormal );
  965. #else
  966. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  967. #endif
  968. #endif
  969. #endif`,rd=`#ifdef USE_FOG
  970. vFogDepth = - mvPosition.z;
  971. #endif`,sd=`#ifdef USE_FOG
  972. varying float vFogDepth;
  973. #endif`,ad=`#ifdef USE_FOG
  974. #ifdef FOG_EXP2
  975. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  976. #else
  977. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  978. #endif
  979. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  980. #endif`,od=`#ifdef USE_FOG
  981. uniform vec3 fogColor;
  982. varying float vFogDepth;
  983. #ifdef FOG_EXP2
  984. uniform float fogDensity;
  985. #else
  986. uniform float fogNear;
  987. uniform float fogFar;
  988. #endif
  989. #endif`,ld=`#ifdef USE_GRADIENTMAP
  990. uniform sampler2D gradientMap;
  991. #endif
  992. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  993. float dotNL = dot( normal, lightDirection );
  994. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  995. #ifdef USE_GRADIENTMAP
  996. return vec3( texture2D( gradientMap, coord ).r );
  997. #else
  998. vec2 fw = fwidth( coord ) * 0.5;
  999. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  1000. #endif
  1001. }`,cd=`#ifdef USE_LIGHTMAP
  1002. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1003. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1004. reflectedLight.indirectDiffuse += lightMapIrradiance;
  1005. #endif`,ud=`#ifdef USE_LIGHTMAP
  1006. uniform sampler2D lightMap;
  1007. uniform float lightMapIntensity;
  1008. #endif`,hd=`LambertMaterial material;
  1009. material.diffuseColor = diffuseColor.rgb;
  1010. material.specularStrength = specularStrength;`,dd=`varying vec3 vViewPosition;
  1011. struct LambertMaterial {
  1012. vec3 diffuseColor;
  1013. float specularStrength;
  1014. };
  1015. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  1016. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1017. vec3 irradiance = dotNL * directLight.color;
  1018. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1019. }
  1020. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  1021. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1022. }
  1023. #define RE_Direct RE_Direct_Lambert
  1024. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,fd=`uniform bool receiveShadow;
  1025. uniform vec3 ambientLightColor;
  1026. #if defined( USE_LIGHT_PROBES )
  1027. uniform vec3 lightProbe[ 9 ];
  1028. #endif
  1029. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  1030. float x = normal.x, y = normal.y, z = normal.z;
  1031. vec3 result = shCoefficients[ 0 ] * 0.886227;
  1032. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  1033. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  1034. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  1035. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  1036. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  1037. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  1038. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  1039. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  1040. return result;
  1041. }
  1042. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  1043. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  1044. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  1045. return irradiance;
  1046. }
  1047. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  1048. vec3 irradiance = ambientLightColor;
  1049. return irradiance;
  1050. }
  1051. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  1052. #if defined ( LEGACY_LIGHTS )
  1053. if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
  1054. return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
  1055. }
  1056. return 1.0;
  1057. #else
  1058. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  1059. if ( cutoffDistance > 0.0 ) {
  1060. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  1061. }
  1062. return distanceFalloff;
  1063. #endif
  1064. }
  1065. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  1066. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  1067. }
  1068. #if NUM_DIR_LIGHTS > 0
  1069. struct DirectionalLight {
  1070. vec3 direction;
  1071. vec3 color;
  1072. };
  1073. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  1074. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  1075. light.color = directionalLight.color;
  1076. light.direction = directionalLight.direction;
  1077. light.visible = true;
  1078. }
  1079. #endif
  1080. #if NUM_POINT_LIGHTS > 0
  1081. struct PointLight {
  1082. vec3 position;
  1083. vec3 color;
  1084. float distance;
  1085. float decay;
  1086. };
  1087. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  1088. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  1089. vec3 lVector = pointLight.position - geometryPosition;
  1090. light.direction = normalize( lVector );
  1091. float lightDistance = length( lVector );
  1092. light.color = pointLight.color;
  1093. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  1094. light.visible = ( light.color != vec3( 0.0 ) );
  1095. }
  1096. #endif
  1097. #if NUM_SPOT_LIGHTS > 0
  1098. struct SpotLight {
  1099. vec3 position;
  1100. vec3 direction;
  1101. vec3 color;
  1102. float distance;
  1103. float decay;
  1104. float coneCos;
  1105. float penumbraCos;
  1106. };
  1107. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  1108. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  1109. vec3 lVector = spotLight.position - geometryPosition;
  1110. light.direction = normalize( lVector );
  1111. float angleCos = dot( light.direction, spotLight.direction );
  1112. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  1113. if ( spotAttenuation > 0.0 ) {
  1114. float lightDistance = length( lVector );
  1115. light.color = spotLight.color * spotAttenuation;
  1116. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  1117. light.visible = ( light.color != vec3( 0.0 ) );
  1118. } else {
  1119. light.color = vec3( 0.0 );
  1120. light.visible = false;
  1121. }
  1122. }
  1123. #endif
  1124. #if NUM_RECT_AREA_LIGHTS > 0
  1125. struct RectAreaLight {
  1126. vec3 color;
  1127. vec3 position;
  1128. vec3 halfWidth;
  1129. vec3 halfHeight;
  1130. };
  1131. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  1132. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  1133. #endif
  1134. #if NUM_HEMI_LIGHTS > 0
  1135. struct HemisphereLight {
  1136. vec3 direction;
  1137. vec3 skyColor;
  1138. vec3 groundColor;
  1139. };
  1140. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  1141. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  1142. float dotNL = dot( normal, hemiLight.direction );
  1143. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  1144. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  1145. return irradiance;
  1146. }
  1147. #endif`,pd=`#ifdef USE_ENVMAP
  1148. vec3 getIBLIrradiance( const in vec3 normal ) {
  1149. #ifdef ENVMAP_TYPE_CUBE_UV
  1150. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  1151. vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
  1152. return PI * envMapColor.rgb * envMapIntensity;
  1153. #else
  1154. return vec3( 0.0 );
  1155. #endif
  1156. }
  1157. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  1158. #ifdef ENVMAP_TYPE_CUBE_UV
  1159. vec3 reflectVec = reflect( - viewDir, normal );
  1160. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  1161. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  1162. vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
  1163. return envMapColor.rgb * envMapIntensity;
  1164. #else
  1165. return vec3( 0.0 );
  1166. #endif
  1167. }
  1168. #ifdef USE_ANISOTROPY
  1169. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  1170. #ifdef ENVMAP_TYPE_CUBE_UV
  1171. vec3 bentNormal = cross( bitangent, viewDir );
  1172. bentNormal = normalize( cross( bentNormal, bitangent ) );
  1173. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  1174. return getIBLRadiance( viewDir, bentNormal, roughness );
  1175. #else
  1176. return vec3( 0.0 );
  1177. #endif
  1178. }
  1179. #endif
  1180. #endif`,md=`ToonMaterial material;
  1181. material.diffuseColor = diffuseColor.rgb;`,_d=`varying vec3 vViewPosition;
  1182. struct ToonMaterial {
  1183. vec3 diffuseColor;
  1184. };
  1185. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  1186. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  1187. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1188. }
  1189. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  1190. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1191. }
  1192. #define RE_Direct RE_Direct_Toon
  1193. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,gd=`BlinnPhongMaterial material;
  1194. material.diffuseColor = diffuseColor.rgb;
  1195. material.specularColor = specular;
  1196. material.specularShininess = shininess;
  1197. material.specularStrength = specularStrength;`,vd=`varying vec3 vViewPosition;
  1198. struct BlinnPhongMaterial {
  1199. vec3 diffuseColor;
  1200. vec3 specularColor;
  1201. float specularShininess;
  1202. float specularStrength;
  1203. };
  1204. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  1205. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1206. vec3 irradiance = dotNL * directLight.color;
  1207. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1208. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  1209. }
  1210. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  1211. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1212. }
  1213. #define RE_Direct RE_Direct_BlinnPhong
  1214. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,xd=`PhysicalMaterial material;
  1215. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  1216. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  1217. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  1218. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  1219. material.roughness = min( material.roughness, 1.0 );
  1220. #ifdef IOR
  1221. material.ior = ior;
  1222. #ifdef USE_SPECULAR
  1223. float specularIntensityFactor = specularIntensity;
  1224. vec3 specularColorFactor = specularColor;
  1225. #ifdef USE_SPECULAR_COLORMAP
  1226. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  1227. #endif
  1228. #ifdef USE_SPECULAR_INTENSITYMAP
  1229. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  1230. #endif
  1231. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  1232. #else
  1233. float specularIntensityFactor = 1.0;
  1234. vec3 specularColorFactor = vec3( 1.0 );
  1235. material.specularF90 = 1.0;
  1236. #endif
  1237. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  1238. #else
  1239. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  1240. material.specularF90 = 1.0;
  1241. #endif
  1242. #ifdef USE_CLEARCOAT
  1243. material.clearcoat = clearcoat;
  1244. material.clearcoatRoughness = clearcoatRoughness;
  1245. material.clearcoatF0 = vec3( 0.04 );
  1246. material.clearcoatF90 = 1.0;
  1247. #ifdef USE_CLEARCOATMAP
  1248. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  1249. #endif
  1250. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1251. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  1252. #endif
  1253. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  1254. material.clearcoatRoughness += geometryRoughness;
  1255. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  1256. #endif
  1257. #ifdef USE_IRIDESCENCE
  1258. material.iridescence = iridescence;
  1259. material.iridescenceIOR = iridescenceIOR;
  1260. #ifdef USE_IRIDESCENCEMAP
  1261. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  1262. #endif
  1263. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1264. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  1265. #else
  1266. material.iridescenceThickness = iridescenceThicknessMaximum;
  1267. #endif
  1268. #endif
  1269. #ifdef USE_SHEEN
  1270. material.sheenColor = sheenColor;
  1271. #ifdef USE_SHEEN_COLORMAP
  1272. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  1273. #endif
  1274. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  1275. #ifdef USE_SHEEN_ROUGHNESSMAP
  1276. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  1277. #endif
  1278. #endif
  1279. #ifdef USE_ANISOTROPY
  1280. #ifdef USE_ANISOTROPYMAP
  1281. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  1282. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  1283. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  1284. #else
  1285. vec2 anisotropyV = anisotropyVector;
  1286. #endif
  1287. material.anisotropy = length( anisotropyV );
  1288. anisotropyV /= material.anisotropy;
  1289. material.anisotropy = saturate( material.anisotropy );
  1290. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  1291. material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;
  1292. material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;
  1293. #endif`,yd=`struct PhysicalMaterial {
  1294. vec3 diffuseColor;
  1295. float roughness;
  1296. vec3 specularColor;
  1297. float specularF90;
  1298. #ifdef USE_CLEARCOAT
  1299. float clearcoat;
  1300. float clearcoatRoughness;
  1301. vec3 clearcoatF0;
  1302. float clearcoatF90;
  1303. #endif
  1304. #ifdef USE_IRIDESCENCE
  1305. float iridescence;
  1306. float iridescenceIOR;
  1307. float iridescenceThickness;
  1308. vec3 iridescenceFresnel;
  1309. vec3 iridescenceF0;
  1310. #endif
  1311. #ifdef USE_SHEEN
  1312. vec3 sheenColor;
  1313. float sheenRoughness;
  1314. #endif
  1315. #ifdef IOR
  1316. float ior;
  1317. #endif
  1318. #ifdef USE_TRANSMISSION
  1319. float transmission;
  1320. float transmissionAlpha;
  1321. float thickness;
  1322. float attenuationDistance;
  1323. vec3 attenuationColor;
  1324. #endif
  1325. #ifdef USE_ANISOTROPY
  1326. float anisotropy;
  1327. float alphaT;
  1328. vec3 anisotropyT;
  1329. vec3 anisotropyB;
  1330. #endif
  1331. };
  1332. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  1333. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  1334. vec3 sheenSpecularDirect = vec3( 0.0 );
  1335. vec3 sheenSpecularIndirect = vec3(0.0 );
  1336. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  1337. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  1338. float x2 = x * x;
  1339. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  1340. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  1341. }
  1342. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  1343. float a2 = pow2( alpha );
  1344. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  1345. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  1346. return 0.5 / max( gv + gl, EPSILON );
  1347. }
  1348. float D_GGX( const in float alpha, const in float dotNH ) {
  1349. float a2 = pow2( alpha );
  1350. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  1351. return RECIPROCAL_PI * a2 / pow2( denom );
  1352. }
  1353. #ifdef USE_ANISOTROPY
  1354. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  1355. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  1356. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  1357. float v = 0.5 / ( gv + gl );
  1358. return saturate(v);
  1359. }
  1360. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  1361. float a2 = alphaT * alphaB;
  1362. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  1363. highp float v2 = dot( v, v );
  1364. float w2 = a2 / v2;
  1365. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1366. }
  1367. #endif
  1368. #ifdef USE_CLEARCOAT
  1369. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1370. vec3 f0 = material.clearcoatF0;
  1371. float f90 = material.clearcoatF90;
  1372. float roughness = material.clearcoatRoughness;
  1373. float alpha = pow2( roughness );
  1374. vec3 halfDir = normalize( lightDir + viewDir );
  1375. float dotNL = saturate( dot( normal, lightDir ) );
  1376. float dotNV = saturate( dot( normal, viewDir ) );
  1377. float dotNH = saturate( dot( normal, halfDir ) );
  1378. float dotVH = saturate( dot( viewDir, halfDir ) );
  1379. vec3 F = F_Schlick( f0, f90, dotVH );
  1380. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1381. float D = D_GGX( alpha, dotNH );
  1382. return F * ( V * D );
  1383. }
  1384. #endif
  1385. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1386. vec3 f0 = material.specularColor;
  1387. float f90 = material.specularF90;
  1388. float roughness = material.roughness;
  1389. float alpha = pow2( roughness );
  1390. vec3 halfDir = normalize( lightDir + viewDir );
  1391. float dotNL = saturate( dot( normal, lightDir ) );
  1392. float dotNV = saturate( dot( normal, viewDir ) );
  1393. float dotNH = saturate( dot( normal, halfDir ) );
  1394. float dotVH = saturate( dot( viewDir, halfDir ) );
  1395. vec3 F = F_Schlick( f0, f90, dotVH );
  1396. #ifdef USE_IRIDESCENCE
  1397. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1398. #endif
  1399. #ifdef USE_ANISOTROPY
  1400. float dotTL = dot( material.anisotropyT, lightDir );
  1401. float dotTV = dot( material.anisotropyT, viewDir );
  1402. float dotTH = dot( material.anisotropyT, halfDir );
  1403. float dotBL = dot( material.anisotropyB, lightDir );
  1404. float dotBV = dot( material.anisotropyB, viewDir );
  1405. float dotBH = dot( material.anisotropyB, halfDir );
  1406. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1407. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1408. #else
  1409. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1410. float D = D_GGX( alpha, dotNH );
  1411. #endif
  1412. return F * ( V * D );
  1413. }
  1414. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1415. const float LUT_SIZE = 64.0;
  1416. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1417. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1418. float dotNV = saturate( dot( N, V ) );
  1419. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1420. uv = uv * LUT_SCALE + LUT_BIAS;
  1421. return uv;
  1422. }
  1423. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1424. float l = length( f );
  1425. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1426. }
  1427. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1428. float x = dot( v1, v2 );
  1429. float y = abs( x );
  1430. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1431. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1432. float v = a / b;
  1433. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1434. return cross( v1, v2 ) * theta_sintheta;
  1435. }
  1436. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1437. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1438. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1439. vec3 lightNormal = cross( v1, v2 );
  1440. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1441. vec3 T1, T2;
  1442. T1 = normalize( V - N * dot( V, N ) );
  1443. T2 = - cross( N, T1 );
  1444. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  1445. vec3 coords[ 4 ];
  1446. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1447. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1448. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1449. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1450. coords[ 0 ] = normalize( coords[ 0 ] );
  1451. coords[ 1 ] = normalize( coords[ 1 ] );
  1452. coords[ 2 ] = normalize( coords[ 2 ] );
  1453. coords[ 3 ] = normalize( coords[ 3 ] );
  1454. vec3 vectorFormFactor = vec3( 0.0 );
  1455. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1456. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1457. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1458. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1459. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1460. return vec3( result );
  1461. }
  1462. #if defined( USE_SHEEN )
  1463. float D_Charlie( float roughness, float dotNH ) {
  1464. float alpha = pow2( roughness );
  1465. float invAlpha = 1.0 / alpha;
  1466. float cos2h = dotNH * dotNH;
  1467. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1468. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1469. }
  1470. float V_Neubelt( float dotNV, float dotNL ) {
  1471. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1472. }
  1473. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1474. vec3 halfDir = normalize( lightDir + viewDir );
  1475. float dotNL = saturate( dot( normal, lightDir ) );
  1476. float dotNV = saturate( dot( normal, viewDir ) );
  1477. float dotNH = saturate( dot( normal, halfDir ) );
  1478. float D = D_Charlie( sheenRoughness, dotNH );
  1479. float V = V_Neubelt( dotNV, dotNL );
  1480. return sheenColor * ( D * V );
  1481. }
  1482. #endif
  1483. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1484. float dotNV = saturate( dot( normal, viewDir ) );
  1485. float r2 = roughness * roughness;
  1486. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1487. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1488. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1489. return saturate( DG * RECIPROCAL_PI );
  1490. }
  1491. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1492. float dotNV = saturate( dot( normal, viewDir ) );
  1493. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  1494. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  1495. vec4 r = roughness * c0 + c1;
  1496. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  1497. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  1498. return fab;
  1499. }
  1500. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1501. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1502. return specularColor * fab.x + specularF90 * fab.y;
  1503. }
  1504. #ifdef USE_IRIDESCENCE
  1505. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1506. #else
  1507. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1508. #endif
  1509. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1510. #ifdef USE_IRIDESCENCE
  1511. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1512. #else
  1513. vec3 Fr = specularColor;
  1514. #endif
  1515. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1516. float Ess = fab.x + fab.y;
  1517. float Ems = 1.0 - Ess;
  1518. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1519. singleScatter += FssEss;
  1520. multiScatter += Fms * Ems;
  1521. }
  1522. #if NUM_RECT_AREA_LIGHTS > 0
  1523. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1524. vec3 normal = geometryNormal;
  1525. vec3 viewDir = geometryViewDir;
  1526. vec3 position = geometryPosition;
  1527. vec3 lightPos = rectAreaLight.position;
  1528. vec3 halfWidth = rectAreaLight.halfWidth;
  1529. vec3 halfHeight = rectAreaLight.halfHeight;
  1530. vec3 lightColor = rectAreaLight.color;
  1531. float roughness = material.roughness;
  1532. vec3 rectCoords[ 4 ];
  1533. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1534. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1535. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1536. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1537. vec4 t1 = texture2D( ltc_1, uv );
  1538. vec4 t2 = texture2D( ltc_2, uv );
  1539. mat3 mInv = mat3(
  1540. vec3( t1.x, 0, t1.y ),
  1541. vec3( 0, 1, 0 ),
  1542. vec3( t1.z, 0, t1.w )
  1543. );
  1544. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1545. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1546. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1547. }
  1548. #endif
  1549. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1550. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1551. vec3 irradiance = dotNL * directLight.color;
  1552. #ifdef USE_CLEARCOAT
  1553. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1554. vec3 ccIrradiance = dotNLcc * directLight.color;
  1555. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1556. #endif
  1557. #ifdef USE_SHEEN
  1558. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1559. #endif
  1560. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  1561. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1562. }
  1563. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1564. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1565. }
  1566. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1567. #ifdef USE_CLEARCOAT
  1568. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1569. #endif
  1570. #ifdef USE_SHEEN
  1571. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1572. #endif
  1573. vec3 singleScattering = vec3( 0.0 );
  1574. vec3 multiScattering = vec3( 0.0 );
  1575. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1576. #ifdef USE_IRIDESCENCE
  1577. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1578. #else
  1579. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1580. #endif
  1581. vec3 totalScattering = singleScattering + multiScattering;
  1582. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1583. reflectedLight.indirectSpecular += radiance * singleScattering;
  1584. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1585. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1586. }
  1587. #define RE_Direct RE_Direct_Physical
  1588. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1589. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1590. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1591. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1592. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1593. }`,Md=`
  1594. vec3 geometryPosition = - vViewPosition;
  1595. vec3 geometryNormal = normal;
  1596. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1597. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1598. #ifdef USE_CLEARCOAT
  1599. geometryClearcoatNormal = clearcoatNormal;
  1600. #endif
  1601. #ifdef USE_IRIDESCENCE
  1602. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1603. if ( material.iridescenceThickness == 0.0 ) {
  1604. material.iridescence = 0.0;
  1605. } else {
  1606. material.iridescence = saturate( material.iridescence );
  1607. }
  1608. if ( material.iridescence > 0.0 ) {
  1609. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1610. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1611. }
  1612. #endif
  1613. IncidentLight directLight;
  1614. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1615. PointLight pointLight;
  1616. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1617. PointLightShadow pointLightShadow;
  1618. #endif
  1619. #pragma unroll_loop_start
  1620. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1621. pointLight = pointLights[ i ];
  1622. getPointLightInfo( pointLight, geometryPosition, directLight );
  1623. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1624. pointLightShadow = pointLightShadows[ i ];
  1625. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1626. #endif
  1627. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1628. }
  1629. #pragma unroll_loop_end
  1630. #endif
  1631. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1632. SpotLight spotLight;
  1633. vec4 spotColor;
  1634. vec3 spotLightCoord;
  1635. bool inSpotLightMap;
  1636. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1637. SpotLightShadow spotLightShadow;
  1638. #endif
  1639. #pragma unroll_loop_start
  1640. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1641. spotLight = spotLights[ i ];
  1642. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1643. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1644. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1645. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1646. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1647. #else
  1648. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1649. #endif
  1650. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1651. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1652. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1653. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1654. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1655. #endif
  1656. #undef SPOT_LIGHT_MAP_INDEX
  1657. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1658. spotLightShadow = spotLightShadows[ i ];
  1659. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1660. #endif
  1661. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1662. }
  1663. #pragma unroll_loop_end
  1664. #endif
  1665. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1666. DirectionalLight directionalLight;
  1667. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1668. DirectionalLightShadow directionalLightShadow;
  1669. #endif
  1670. #pragma unroll_loop_start
  1671. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1672. directionalLight = directionalLights[ i ];
  1673. getDirectionalLightInfo( directionalLight, directLight );
  1674. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1675. directionalLightShadow = directionalLightShadows[ i ];
  1676. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1677. #endif
  1678. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1679. }
  1680. #pragma unroll_loop_end
  1681. #endif
  1682. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1683. RectAreaLight rectAreaLight;
  1684. #pragma unroll_loop_start
  1685. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1686. rectAreaLight = rectAreaLights[ i ];
  1687. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1688. }
  1689. #pragma unroll_loop_end
  1690. #endif
  1691. #if defined( RE_IndirectDiffuse )
  1692. vec3 iblIrradiance = vec3( 0.0 );
  1693. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1694. #if defined( USE_LIGHT_PROBES )
  1695. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1696. #endif
  1697. #if ( NUM_HEMI_LIGHTS > 0 )
  1698. #pragma unroll_loop_start
  1699. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1700. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1701. }
  1702. #pragma unroll_loop_end
  1703. #endif
  1704. #endif
  1705. #if defined( RE_IndirectSpecular )
  1706. vec3 radiance = vec3( 0.0 );
  1707. vec3 clearcoatRadiance = vec3( 0.0 );
  1708. #endif`,Sd=`#if defined( RE_IndirectDiffuse )
  1709. #ifdef USE_LIGHTMAP
  1710. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1711. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1712. irradiance += lightMapIrradiance;
  1713. #endif
  1714. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1715. iblIrradiance += getIBLIrradiance( geometryNormal );
  1716. #endif
  1717. #endif
  1718. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1719. #ifdef USE_ANISOTROPY
  1720. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1721. #else
  1722. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1723. #endif
  1724. #ifdef USE_CLEARCOAT
  1725. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1726. #endif
  1727. #endif`,Ed=`#if defined( RE_IndirectDiffuse )
  1728. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1729. #endif
  1730. #if defined( RE_IndirectSpecular )
  1731. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1732. #endif`,Ad=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  1733. gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1734. #endif`,Td=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  1735. uniform float logDepthBufFC;
  1736. varying float vFragDepth;
  1737. varying float vIsPerspective;
  1738. #endif`,bd=`#ifdef USE_LOGDEPTHBUF
  1739. #ifdef USE_LOGDEPTHBUF_EXT
  1740. varying float vFragDepth;
  1741. varying float vIsPerspective;
  1742. #else
  1743. uniform float logDepthBufFC;
  1744. #endif
  1745. #endif`,wd=`#ifdef USE_LOGDEPTHBUF
  1746. #ifdef USE_LOGDEPTHBUF_EXT
  1747. vFragDepth = 1.0 + gl_Position.w;
  1748. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1749. #else
  1750. if ( isPerspectiveMatrix( projectionMatrix ) ) {
  1751. gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
  1752. gl_Position.z *= gl_Position.w;
  1753. }
  1754. #endif
  1755. #endif`,Rd=`#ifdef USE_MAP
  1756. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1757. #ifdef DECODE_VIDEO_TEXTURE
  1758. sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
  1759. #endif
  1760. diffuseColor *= sampledDiffuseColor;
  1761. #endif`,Cd=`#ifdef USE_MAP
  1762. uniform sampler2D map;
  1763. #endif`,Ld=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1764. #if defined( USE_POINTS_UV )
  1765. vec2 uv = vUv;
  1766. #else
  1767. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1768. #endif
  1769. #endif
  1770. #ifdef USE_MAP
  1771. diffuseColor *= texture2D( map, uv );
  1772. #endif
  1773. #ifdef USE_ALPHAMAP
  1774. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1775. #endif`,Pd=`#if defined( USE_POINTS_UV )
  1776. varying vec2 vUv;
  1777. #else
  1778. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1779. uniform mat3 uvTransform;
  1780. #endif
  1781. #endif
  1782. #ifdef USE_MAP
  1783. uniform sampler2D map;
  1784. #endif
  1785. #ifdef USE_ALPHAMAP
  1786. uniform sampler2D alphaMap;
  1787. #endif`,Id=`float metalnessFactor = metalness;
  1788. #ifdef USE_METALNESSMAP
  1789. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1790. metalnessFactor *= texelMetalness.b;
  1791. #endif`,Dd=`#ifdef USE_METALNESSMAP
  1792. uniform sampler2D metalnessMap;
  1793. #endif`,Ud=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
  1794. vColor *= morphTargetBaseInfluence;
  1795. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1796. #if defined( USE_COLOR_ALPHA )
  1797. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1798. #elif defined( USE_COLOR )
  1799. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1800. #endif
  1801. }
  1802. #endif`,Nd=`#ifdef USE_MORPHNORMALS
  1803. objectNormal *= morphTargetBaseInfluence;
  1804. #ifdef MORPHTARGETS_TEXTURE
  1805. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1806. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1807. }
  1808. #else
  1809. objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
  1810. objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
  1811. objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
  1812. objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
  1813. #endif
  1814. #endif`,Od=`#ifdef USE_MORPHTARGETS
  1815. uniform float morphTargetBaseInfluence;
  1816. #ifdef MORPHTARGETS_TEXTURE
  1817. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1818. uniform sampler2DArray morphTargetsTexture;
  1819. uniform ivec2 morphTargetsTextureSize;
  1820. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1821. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1822. int y = texelIndex / morphTargetsTextureSize.x;
  1823. int x = texelIndex - y * morphTargetsTextureSize.x;
  1824. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1825. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1826. }
  1827. #else
  1828. #ifndef USE_MORPHNORMALS
  1829. uniform float morphTargetInfluences[ 8 ];
  1830. #else
  1831. uniform float morphTargetInfluences[ 4 ];
  1832. #endif
  1833. #endif
  1834. #endif`,Fd=`#ifdef USE_MORPHTARGETS
  1835. transformed *= morphTargetBaseInfluence;
  1836. #ifdef MORPHTARGETS_TEXTURE
  1837. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1838. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1839. }
  1840. #else
  1841. transformed += morphTarget0 * morphTargetInfluences[ 0 ];
  1842. transformed += morphTarget1 * morphTargetInfluences[ 1 ];
  1843. transformed += morphTarget2 * morphTargetInfluences[ 2 ];
  1844. transformed += morphTarget3 * morphTargetInfluences[ 3 ];
  1845. #ifndef USE_MORPHNORMALS
  1846. transformed += morphTarget4 * morphTargetInfluences[ 4 ];
  1847. transformed += morphTarget5 * morphTargetInfluences[ 5 ];
  1848. transformed += morphTarget6 * morphTargetInfluences[ 6 ];
  1849. transformed += morphTarget7 * morphTargetInfluences[ 7 ];
  1850. #endif
  1851. #endif
  1852. #endif`,Bd=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1853. #ifdef FLAT_SHADED
  1854. vec3 fdx = dFdx( vViewPosition );
  1855. vec3 fdy = dFdy( vViewPosition );
  1856. vec3 normal = normalize( cross( fdx, fdy ) );
  1857. #else
  1858. vec3 normal = normalize( vNormal );
  1859. #ifdef DOUBLE_SIDED
  1860. normal *= faceDirection;
  1861. #endif
  1862. #endif
  1863. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1864. #ifdef USE_TANGENT
  1865. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1866. #else
  1867. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1868. #if defined( USE_NORMALMAP )
  1869. vNormalMapUv
  1870. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1871. vClearcoatNormalMapUv
  1872. #else
  1873. vUv
  1874. #endif
  1875. );
  1876. #endif
  1877. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1878. tbn[0] *= faceDirection;
  1879. tbn[1] *= faceDirection;
  1880. #endif
  1881. #endif
  1882. #ifdef USE_CLEARCOAT_NORMALMAP
  1883. #ifdef USE_TANGENT
  1884. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1885. #else
  1886. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1887. #endif
  1888. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1889. tbn2[0] *= faceDirection;
  1890. tbn2[1] *= faceDirection;
  1891. #endif
  1892. #endif
  1893. vec3 nonPerturbedNormal = normal;`,Hd=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1894. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1895. #ifdef FLIP_SIDED
  1896. normal = - normal;
  1897. #endif
  1898. #ifdef DOUBLE_SIDED
  1899. normal = normal * faceDirection;
  1900. #endif
  1901. normal = normalize( normalMatrix * normal );
  1902. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1903. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1904. mapN.xy *= normalScale;
  1905. normal = normalize( tbn * mapN );
  1906. #elif defined( USE_BUMPMAP )
  1907. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1908. #endif`,kd=`#ifndef FLAT_SHADED
  1909. varying vec3 vNormal;
  1910. #ifdef USE_TANGENT
  1911. varying vec3 vTangent;
  1912. varying vec3 vBitangent;
  1913. #endif
  1914. #endif`,Gd=`#ifndef FLAT_SHADED
  1915. varying vec3 vNormal;
  1916. #ifdef USE_TANGENT
  1917. varying vec3 vTangent;
  1918. varying vec3 vBitangent;
  1919. #endif
  1920. #endif`,Vd=`#ifndef FLAT_SHADED
  1921. vNormal = normalize( transformedNormal );
  1922. #ifdef USE_TANGENT
  1923. vTangent = normalize( transformedTangent );
  1924. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1925. #endif
  1926. #endif`,zd=`#ifdef USE_NORMALMAP
  1927. uniform sampler2D normalMap;
  1928. uniform vec2 normalScale;
  1929. #endif
  1930. #ifdef USE_NORMALMAP_OBJECTSPACE
  1931. uniform mat3 normalMatrix;
  1932. #endif
  1933. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1934. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1935. vec3 q0 = dFdx( eye_pos.xyz );
  1936. vec3 q1 = dFdy( eye_pos.xyz );
  1937. vec2 st0 = dFdx( uv.st );
  1938. vec2 st1 = dFdy( uv.st );
  1939. vec3 N = surf_norm;
  1940. vec3 q1perp = cross( q1, N );
  1941. vec3 q0perp = cross( N, q0 );
  1942. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1943. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1944. float det = max( dot( T, T ), dot( B, B ) );
  1945. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1946. return mat3( T * scale, B * scale, N );
  1947. }
  1948. #endif`,Wd=`#ifdef USE_CLEARCOAT
  1949. vec3 clearcoatNormal = nonPerturbedNormal;
  1950. #endif`,Xd=`#ifdef USE_CLEARCOAT_NORMALMAP
  1951. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1952. clearcoatMapN.xy *= clearcoatNormalScale;
  1953. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1954. #endif`,Yd=`#ifdef USE_CLEARCOATMAP
  1955. uniform sampler2D clearcoatMap;
  1956. #endif
  1957. #ifdef USE_CLEARCOAT_NORMALMAP
  1958. uniform sampler2D clearcoatNormalMap;
  1959. uniform vec2 clearcoatNormalScale;
  1960. #endif
  1961. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1962. uniform sampler2D clearcoatRoughnessMap;
  1963. #endif`,qd=`#ifdef USE_IRIDESCENCEMAP
  1964. uniform sampler2D iridescenceMap;
  1965. #endif
  1966. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1967. uniform sampler2D iridescenceThicknessMap;
  1968. #endif`,jd=`#ifdef OPAQUE
  1969. diffuseColor.a = 1.0;
  1970. #endif
  1971. #ifdef USE_TRANSMISSION
  1972. diffuseColor.a *= material.transmissionAlpha;
  1973. #endif
  1974. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$d=`vec3 packNormalToRGB( const in vec3 normal ) {
  1975. return normalize( normal ) * 0.5 + 0.5;
  1976. }
  1977. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1978. return 2.0 * rgb.xyz - 1.0;
  1979. }
  1980. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
  1981. const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
  1982. const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
  1983. const float ShiftRight8 = 1. / 256.;
  1984. vec4 packDepthToRGBA( const in float v ) {
  1985. vec4 r = vec4( fract( v * PackFactors ), v );
  1986. r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
  1987. }
  1988. float unpackRGBAToDepth( const in vec4 v ) {
  1989. return dot( v, UnpackFactors );
  1990. }
  1991. vec2 packDepthToRG( in highp float v ) {
  1992. return packDepthToRGBA( v ).yx;
  1993. }
  1994. float unpackRGToDepth( const in highp vec2 v ) {
  1995. return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
  1996. }
  1997. vec4 pack2HalfToRGBA( vec2 v ) {
  1998. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1999. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  2000. }
  2001. vec2 unpackRGBATo2Half( vec4 v ) {
  2002. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  2003. }
  2004. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  2005. return ( viewZ + near ) / ( near - far );
  2006. }
  2007. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  2008. return depth * ( near - far ) - near;
  2009. }
  2010. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  2011. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  2012. }
  2013. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  2014. return ( near * far ) / ( ( far - near ) * depth - far );
  2015. }`,Kd=`#ifdef PREMULTIPLIED_ALPHA
  2016. gl_FragColor.rgb *= gl_FragColor.a;
  2017. #endif`,Zd=`vec4 mvPosition = vec4( transformed, 1.0 );
  2018. #ifdef USE_INSTANCING
  2019. mvPosition = instanceMatrix * mvPosition;
  2020. #endif
  2021. mvPosition = modelViewMatrix * mvPosition;
  2022. gl_Position = projectionMatrix * mvPosition;`,Jd=`#ifdef DITHERING
  2023. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  2024. #endif`,Qd=`#ifdef DITHERING
  2025. vec3 dithering( vec3 color ) {
  2026. float grid_position = rand( gl_FragCoord.xy );
  2027. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  2028. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  2029. return color + dither_shift_RGB;
  2030. }
  2031. #endif`,ef=`float roughnessFactor = roughness;
  2032. #ifdef USE_ROUGHNESSMAP
  2033. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  2034. roughnessFactor *= texelRoughness.g;
  2035. #endif`,tf=`#ifdef USE_ROUGHNESSMAP
  2036. uniform sampler2D roughnessMap;
  2037. #endif`,nf=`#if NUM_SPOT_LIGHT_COORDS > 0
  2038. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  2039. #endif
  2040. #if NUM_SPOT_LIGHT_MAPS > 0
  2041. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  2042. #endif
  2043. #ifdef USE_SHADOWMAP
  2044. #if NUM_DIR_LIGHT_SHADOWS > 0
  2045. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  2046. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  2047. struct DirectionalLightShadow {
  2048. float shadowBias;
  2049. float shadowNormalBias;
  2050. float shadowRadius;
  2051. vec2 shadowMapSize;
  2052. };
  2053. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  2054. #endif
  2055. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2056. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  2057. struct SpotLightShadow {
  2058. float shadowBias;
  2059. float shadowNormalBias;
  2060. float shadowRadius;
  2061. vec2 shadowMapSize;
  2062. };
  2063. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  2064. #endif
  2065. #if NUM_POINT_LIGHT_SHADOWS > 0
  2066. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  2067. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  2068. struct PointLightShadow {
  2069. float shadowBias;
  2070. float shadowNormalBias;
  2071. float shadowRadius;
  2072. vec2 shadowMapSize;
  2073. float shadowCameraNear;
  2074. float shadowCameraFar;
  2075. };
  2076. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  2077. #endif
  2078. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  2079. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  2080. }
  2081. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  2082. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  2083. }
  2084. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  2085. float occlusion = 1.0;
  2086. vec2 distribution = texture2DDistribution( shadow, uv );
  2087. float hard_shadow = step( compare , distribution.x );
  2088. if (hard_shadow != 1.0 ) {
  2089. float distance = compare - distribution.x ;
  2090. float variance = max( 0.00000, distribution.y * distribution.y );
  2091. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  2092. }
  2093. return occlusion;
  2094. }
  2095. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  2096. float shadow = 1.0;
  2097. shadowCoord.xyz /= shadowCoord.w;
  2098. shadowCoord.z += shadowBias;
  2099. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  2100. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  2101. if ( frustumTest ) {
  2102. #if defined( SHADOWMAP_TYPE_PCF )
  2103. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  2104. float dx0 = - texelSize.x * shadowRadius;
  2105. float dy0 = - texelSize.y * shadowRadius;
  2106. float dx1 = + texelSize.x * shadowRadius;
  2107. float dy1 = + texelSize.y * shadowRadius;
  2108. float dx2 = dx0 / 2.0;
  2109. float dy2 = dy0 / 2.0;
  2110. float dx3 = dx1 / 2.0;
  2111. float dy3 = dy1 / 2.0;
  2112. shadow = (
  2113. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  2114. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  2115. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  2116. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  2117. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  2118. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  2119. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  2120. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  2121. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  2122. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  2123. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  2124. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  2125. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  2126. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  2127. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  2128. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  2129. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  2130. ) * ( 1.0 / 17.0 );
  2131. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  2132. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  2133. float dx = texelSize.x;
  2134. float dy = texelSize.y;
  2135. vec2 uv = shadowCoord.xy;
  2136. vec2 f = fract( uv * shadowMapSize + 0.5 );
  2137. uv -= f * texelSize;
  2138. shadow = (
  2139. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  2140. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  2141. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  2142. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  2143. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  2144. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  2145. f.x ) +
  2146. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  2147. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  2148. f.x ) +
  2149. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  2150. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  2151. f.y ) +
  2152. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  2153. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  2154. f.y ) +
  2155. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  2156. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  2157. f.x ),
  2158. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  2159. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  2160. f.x ),
  2161. f.y )
  2162. ) * ( 1.0 / 9.0 );
  2163. #elif defined( SHADOWMAP_TYPE_VSM )
  2164. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  2165. #else
  2166. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  2167. #endif
  2168. }
  2169. return shadow;
  2170. }
  2171. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  2172. vec3 absV = abs( v );
  2173. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  2174. absV *= scaleToCube;
  2175. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  2176. vec2 planar = v.xy;
  2177. float almostATexel = 1.5 * texelSizeY;
  2178. float almostOne = 1.0 - almostATexel;
  2179. if ( absV.z >= almostOne ) {
  2180. if ( v.z > 0.0 )
  2181. planar.x = 4.0 - v.x;
  2182. } else if ( absV.x >= almostOne ) {
  2183. float signX = sign( v.x );
  2184. planar.x = v.z * signX + 2.0 * signX;
  2185. } else if ( absV.y >= almostOne ) {
  2186. float signY = sign( v.y );
  2187. planar.x = v.x + 2.0 * signY + 2.0;
  2188. planar.y = v.z * signY - 2.0;
  2189. }
  2190. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  2191. }
  2192. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  2193. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  2194. vec3 lightToPosition = shadowCoord.xyz;
  2195. float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  2196. vec3 bd3D = normalize( lightToPosition );
  2197. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  2198. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  2199. return (
  2200. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  2201. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  2202. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  2203. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  2204. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  2205. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  2206. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  2207. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  2208. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  2209. ) * ( 1.0 / 9.0 );
  2210. #else
  2211. return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  2212. #endif
  2213. }
  2214. #endif`,rf=`#if NUM_SPOT_LIGHT_COORDS > 0
  2215. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  2216. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  2217. #endif
  2218. #ifdef USE_SHADOWMAP
  2219. #if NUM_DIR_LIGHT_SHADOWS > 0
  2220. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  2221. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  2222. struct DirectionalLightShadow {
  2223. float shadowBias;
  2224. float shadowNormalBias;
  2225. float shadowRadius;
  2226. vec2 shadowMapSize;
  2227. };
  2228. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  2229. #endif
  2230. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2231. struct SpotLightShadow {
  2232. float shadowBias;
  2233. float shadowNormalBias;
  2234. float shadowRadius;
  2235. vec2 shadowMapSize;
  2236. };
  2237. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  2238. #endif
  2239. #if NUM_POINT_LIGHT_SHADOWS > 0
  2240. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  2241. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  2242. struct PointLightShadow {
  2243. float shadowBias;
  2244. float shadowNormalBias;
  2245. float shadowRadius;
  2246. vec2 shadowMapSize;
  2247. float shadowCameraNear;
  2248. float shadowCameraFar;
  2249. };
  2250. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  2251. #endif
  2252. #endif`,sf=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  2253. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  2254. vec4 shadowWorldPosition;
  2255. #endif
  2256. #if defined( USE_SHADOWMAP )
  2257. #if NUM_DIR_LIGHT_SHADOWS > 0
  2258. #pragma unroll_loop_start
  2259. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  2260. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  2261. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  2262. }
  2263. #pragma unroll_loop_end
  2264. #endif
  2265. #if NUM_POINT_LIGHT_SHADOWS > 0
  2266. #pragma unroll_loop_start
  2267. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  2268. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  2269. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  2270. }
  2271. #pragma unroll_loop_end
  2272. #endif
  2273. #endif
  2274. #if NUM_SPOT_LIGHT_COORDS > 0
  2275. #pragma unroll_loop_start
  2276. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  2277. shadowWorldPosition = worldPosition;
  2278. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  2279. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  2280. #endif
  2281. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  2282. }
  2283. #pragma unroll_loop_end
  2284. #endif`,af=`float getShadowMask() {
  2285. float shadow = 1.0;
  2286. #ifdef USE_SHADOWMAP
  2287. #if NUM_DIR_LIGHT_SHADOWS > 0
  2288. DirectionalLightShadow directionalLight;
  2289. #pragma unroll_loop_start
  2290. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  2291. directionalLight = directionalLightShadows[ i ];
  2292. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  2293. }
  2294. #pragma unroll_loop_end
  2295. #endif
  2296. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2297. SpotLightShadow spotLight;
  2298. #pragma unroll_loop_start
  2299. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  2300. spotLight = spotLightShadows[ i ];
  2301. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  2302. }
  2303. #pragma unroll_loop_end
  2304. #endif
  2305. #if NUM_POINT_LIGHT_SHADOWS > 0
  2306. PointLightShadow pointLight;
  2307. #pragma unroll_loop_start
  2308. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  2309. pointLight = pointLightShadows[ i ];
  2310. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  2311. }
  2312. #pragma unroll_loop_end
  2313. #endif
  2314. #endif
  2315. return shadow;
  2316. }`,of=`#ifdef USE_SKINNING
  2317. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  2318. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  2319. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  2320. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  2321. #endif`,lf=`#ifdef USE_SKINNING
  2322. uniform mat4 bindMatrix;
  2323. uniform mat4 bindMatrixInverse;
  2324. uniform highp sampler2D boneTexture;
  2325. uniform int boneTextureSize;
  2326. mat4 getBoneMatrix( const in float i ) {
  2327. float j = i * 4.0;
  2328. float x = mod( j, float( boneTextureSize ) );
  2329. float y = floor( j / float( boneTextureSize ) );
  2330. float dx = 1.0 / float( boneTextureSize );
  2331. float dy = 1.0 / float( boneTextureSize );
  2332. y = dy * ( y + 0.5 );
  2333. vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
  2334. vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
  2335. vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
  2336. vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
  2337. mat4 bone = mat4( v1, v2, v3, v4 );
  2338. return bone;
  2339. }
  2340. #endif`,cf=`#ifdef USE_SKINNING
  2341. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  2342. vec4 skinned = vec4( 0.0 );
  2343. skinned += boneMatX * skinVertex * skinWeight.x;
  2344. skinned += boneMatY * skinVertex * skinWeight.y;
  2345. skinned += boneMatZ * skinVertex * skinWeight.z;
  2346. skinned += boneMatW * skinVertex * skinWeight.w;
  2347. transformed = ( bindMatrixInverse * skinned ).xyz;
  2348. #endif`,uf=`#ifdef USE_SKINNING
  2349. mat4 skinMatrix = mat4( 0.0 );
  2350. skinMatrix += skinWeight.x * boneMatX;
  2351. skinMatrix += skinWeight.y * boneMatY;
  2352. skinMatrix += skinWeight.z * boneMatZ;
  2353. skinMatrix += skinWeight.w * boneMatW;
  2354. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  2355. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  2356. #ifdef USE_TANGENT
  2357. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2358. #endif
  2359. #endif`,hf=`float specularStrength;
  2360. #ifdef USE_SPECULARMAP
  2361. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2362. specularStrength = texelSpecular.r;
  2363. #else
  2364. specularStrength = 1.0;
  2365. #endif`,df=`#ifdef USE_SPECULARMAP
  2366. uniform sampler2D specularMap;
  2367. #endif`,ff=`#if defined( TONE_MAPPING )
  2368. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2369. #endif`,pf=`#ifndef saturate
  2370. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2371. #endif
  2372. uniform float toneMappingExposure;
  2373. vec3 LinearToneMapping( vec3 color ) {
  2374. return saturate( toneMappingExposure * color );
  2375. }
  2376. vec3 ReinhardToneMapping( vec3 color ) {
  2377. color *= toneMappingExposure;
  2378. return saturate( color / ( vec3( 1.0 ) + color ) );
  2379. }
  2380. vec3 OptimizedCineonToneMapping( vec3 color ) {
  2381. color *= toneMappingExposure;
  2382. color = max( vec3( 0.0 ), color - 0.004 );
  2383. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2384. }
  2385. vec3 RRTAndODTFit( vec3 v ) {
  2386. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2387. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2388. return a / b;
  2389. }
  2390. vec3 ACESFilmicToneMapping( vec3 color ) {
  2391. const mat3 ACESInputMat = mat3(
  2392. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2393. vec3( 0.04823, 0.01566, 0.83777 )
  2394. );
  2395. const mat3 ACESOutputMat = mat3(
  2396. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2397. vec3( -0.07367, -0.00605, 1.07602 )
  2398. );
  2399. color *= toneMappingExposure / 0.6;
  2400. color = ACESInputMat * color;
  2401. color = RRTAndODTFit( color );
  2402. color = ACESOutputMat * color;
  2403. return saturate( color );
  2404. }
  2405. vec3 CustomToneMapping( vec3 color ) { return color; }`,mf=`#ifdef USE_TRANSMISSION
  2406. material.transmission = transmission;
  2407. material.transmissionAlpha = 1.0;
  2408. material.thickness = thickness;
  2409. material.attenuationDistance = attenuationDistance;
  2410. material.attenuationColor = attenuationColor;
  2411. #ifdef USE_TRANSMISSIONMAP
  2412. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2413. #endif
  2414. #ifdef USE_THICKNESSMAP
  2415. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2416. #endif
  2417. vec3 pos = vWorldPosition;
  2418. vec3 v = normalize( cameraPosition - pos );
  2419. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2420. vec4 transmitted = getIBLVolumeRefraction(
  2421. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2422. pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
  2423. material.attenuationColor, material.attenuationDistance );
  2424. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2425. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2426. #endif`,_f=`#ifdef USE_TRANSMISSION
  2427. uniform float transmission;
  2428. uniform float thickness;
  2429. uniform float attenuationDistance;
  2430. uniform vec3 attenuationColor;
  2431. #ifdef USE_TRANSMISSIONMAP
  2432. uniform sampler2D transmissionMap;
  2433. #endif
  2434. #ifdef USE_THICKNESSMAP
  2435. uniform sampler2D thicknessMap;
  2436. #endif
  2437. uniform vec2 transmissionSamplerSize;
  2438. uniform sampler2D transmissionSamplerMap;
  2439. uniform mat4 modelMatrix;
  2440. uniform mat4 projectionMatrix;
  2441. varying vec3 vWorldPosition;
  2442. float w0( float a ) {
  2443. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2444. }
  2445. float w1( float a ) {
  2446. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2447. }
  2448. float w2( float a ){
  2449. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2450. }
  2451. float w3( float a ) {
  2452. return ( 1.0 / 6.0 ) * ( a * a * a );
  2453. }
  2454. float g0( float a ) {
  2455. return w0( a ) + w1( a );
  2456. }
  2457. float g1( float a ) {
  2458. return w2( a ) + w3( a );
  2459. }
  2460. float h0( float a ) {
  2461. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2462. }
  2463. float h1( float a ) {
  2464. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2465. }
  2466. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2467. uv = uv * texelSize.zw + 0.5;
  2468. vec2 iuv = floor( uv );
  2469. vec2 fuv = fract( uv );
  2470. float g0x = g0( fuv.x );
  2471. float g1x = g1( fuv.x );
  2472. float h0x = h0( fuv.x );
  2473. float h1x = h1( fuv.x );
  2474. float h0y = h0( fuv.y );
  2475. float h1y = h1( fuv.y );
  2476. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2477. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2478. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2479. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2480. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2481. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2482. }
  2483. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2484. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2485. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2486. vec2 fLodSizeInv = 1.0 / fLodSize;
  2487. vec2 cLodSizeInv = 1.0 / cLodSize;
  2488. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2489. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2490. return mix( fSample, cSample, fract( lod ) );
  2491. }
  2492. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2493. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2494. vec3 modelScale;
  2495. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2496. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2497. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2498. return normalize( refractionVector ) * thickness * modelScale;
  2499. }
  2500. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2501. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2502. }
  2503. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2504. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2505. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2506. }
  2507. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2508. if ( isinf( attenuationDistance ) ) {
  2509. return vec3( 1.0 );
  2510. } else {
  2511. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2512. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2513. }
  2514. }
  2515. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2516. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2517. const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
  2518. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2519. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2520. vec3 refractedRayExit = position + transmissionRay;
  2521. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2522. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2523. refractionCoords += 1.0;
  2524. refractionCoords /= 2.0;
  2525. vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2526. vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2527. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2528. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2529. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2530. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2531. }
  2532. #endif`,gf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2533. varying vec2 vUv;
  2534. #endif
  2535. #ifdef USE_MAP
  2536. varying vec2 vMapUv;
  2537. #endif
  2538. #ifdef USE_ALPHAMAP
  2539. varying vec2 vAlphaMapUv;
  2540. #endif
  2541. #ifdef USE_LIGHTMAP
  2542. varying vec2 vLightMapUv;
  2543. #endif
  2544. #ifdef USE_AOMAP
  2545. varying vec2 vAoMapUv;
  2546. #endif
  2547. #ifdef USE_BUMPMAP
  2548. varying vec2 vBumpMapUv;
  2549. #endif
  2550. #ifdef USE_NORMALMAP
  2551. varying vec2 vNormalMapUv;
  2552. #endif
  2553. #ifdef USE_EMISSIVEMAP
  2554. varying vec2 vEmissiveMapUv;
  2555. #endif
  2556. #ifdef USE_METALNESSMAP
  2557. varying vec2 vMetalnessMapUv;
  2558. #endif
  2559. #ifdef USE_ROUGHNESSMAP
  2560. varying vec2 vRoughnessMapUv;
  2561. #endif
  2562. #ifdef USE_ANISOTROPYMAP
  2563. varying vec2 vAnisotropyMapUv;
  2564. #endif
  2565. #ifdef USE_CLEARCOATMAP
  2566. varying vec2 vClearcoatMapUv;
  2567. #endif
  2568. #ifdef USE_CLEARCOAT_NORMALMAP
  2569. varying vec2 vClearcoatNormalMapUv;
  2570. #endif
  2571. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2572. varying vec2 vClearcoatRoughnessMapUv;
  2573. #endif
  2574. #ifdef USE_IRIDESCENCEMAP
  2575. varying vec2 vIridescenceMapUv;
  2576. #endif
  2577. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2578. varying vec2 vIridescenceThicknessMapUv;
  2579. #endif
  2580. #ifdef USE_SHEEN_COLORMAP
  2581. varying vec2 vSheenColorMapUv;
  2582. #endif
  2583. #ifdef USE_SHEEN_ROUGHNESSMAP
  2584. varying vec2 vSheenRoughnessMapUv;
  2585. #endif
  2586. #ifdef USE_SPECULARMAP
  2587. varying vec2 vSpecularMapUv;
  2588. #endif
  2589. #ifdef USE_SPECULAR_COLORMAP
  2590. varying vec2 vSpecularColorMapUv;
  2591. #endif
  2592. #ifdef USE_SPECULAR_INTENSITYMAP
  2593. varying vec2 vSpecularIntensityMapUv;
  2594. #endif
  2595. #ifdef USE_TRANSMISSIONMAP
  2596. uniform mat3 transmissionMapTransform;
  2597. varying vec2 vTransmissionMapUv;
  2598. #endif
  2599. #ifdef USE_THICKNESSMAP
  2600. uniform mat3 thicknessMapTransform;
  2601. varying vec2 vThicknessMapUv;
  2602. #endif`,vf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2603. varying vec2 vUv;
  2604. #endif
  2605. #ifdef USE_MAP
  2606. uniform mat3 mapTransform;
  2607. varying vec2 vMapUv;
  2608. #endif
  2609. #ifdef USE_ALPHAMAP
  2610. uniform mat3 alphaMapTransform;
  2611. varying vec2 vAlphaMapUv;
  2612. #endif
  2613. #ifdef USE_LIGHTMAP
  2614. uniform mat3 lightMapTransform;
  2615. varying vec2 vLightMapUv;
  2616. #endif
  2617. #ifdef USE_AOMAP
  2618. uniform mat3 aoMapTransform;
  2619. varying vec2 vAoMapUv;
  2620. #endif
  2621. #ifdef USE_BUMPMAP
  2622. uniform mat3 bumpMapTransform;
  2623. varying vec2 vBumpMapUv;
  2624. #endif
  2625. #ifdef USE_NORMALMAP
  2626. uniform mat3 normalMapTransform;
  2627. varying vec2 vNormalMapUv;
  2628. #endif
  2629. #ifdef USE_DISPLACEMENTMAP
  2630. uniform mat3 displacementMapTransform;
  2631. varying vec2 vDisplacementMapUv;
  2632. #endif
  2633. #ifdef USE_EMISSIVEMAP
  2634. uniform mat3 emissiveMapTransform;
  2635. varying vec2 vEmissiveMapUv;
  2636. #endif
  2637. #ifdef USE_METALNESSMAP
  2638. uniform mat3 metalnessMapTransform;
  2639. varying vec2 vMetalnessMapUv;
  2640. #endif
  2641. #ifdef USE_ROUGHNESSMAP
  2642. uniform mat3 roughnessMapTransform;
  2643. varying vec2 vRoughnessMapUv;
  2644. #endif
  2645. #ifdef USE_ANISOTROPYMAP
  2646. uniform mat3 anisotropyMapTransform;
  2647. varying vec2 vAnisotropyMapUv;
  2648. #endif
  2649. #ifdef USE_CLEARCOATMAP
  2650. uniform mat3 clearcoatMapTransform;
  2651. varying vec2 vClearcoatMapUv;
  2652. #endif
  2653. #ifdef USE_CLEARCOAT_NORMALMAP
  2654. uniform mat3 clearcoatNormalMapTransform;
  2655. varying vec2 vClearcoatNormalMapUv;
  2656. #endif
  2657. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2658. uniform mat3 clearcoatRoughnessMapTransform;
  2659. varying vec2 vClearcoatRoughnessMapUv;
  2660. #endif
  2661. #ifdef USE_SHEEN_COLORMAP
  2662. uniform mat3 sheenColorMapTransform;
  2663. varying vec2 vSheenColorMapUv;
  2664. #endif
  2665. #ifdef USE_SHEEN_ROUGHNESSMAP
  2666. uniform mat3 sheenRoughnessMapTransform;
  2667. varying vec2 vSheenRoughnessMapUv;
  2668. #endif
  2669. #ifdef USE_IRIDESCENCEMAP
  2670. uniform mat3 iridescenceMapTransform;
  2671. varying vec2 vIridescenceMapUv;
  2672. #endif
  2673. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2674. uniform mat3 iridescenceThicknessMapTransform;
  2675. varying vec2 vIridescenceThicknessMapUv;
  2676. #endif
  2677. #ifdef USE_SPECULARMAP
  2678. uniform mat3 specularMapTransform;
  2679. varying vec2 vSpecularMapUv;
  2680. #endif
  2681. #ifdef USE_SPECULAR_COLORMAP
  2682. uniform mat3 specularColorMapTransform;
  2683. varying vec2 vSpecularColorMapUv;
  2684. #endif
  2685. #ifdef USE_SPECULAR_INTENSITYMAP
  2686. uniform mat3 specularIntensityMapTransform;
  2687. varying vec2 vSpecularIntensityMapUv;
  2688. #endif
  2689. #ifdef USE_TRANSMISSIONMAP
  2690. uniform mat3 transmissionMapTransform;
  2691. varying vec2 vTransmissionMapUv;
  2692. #endif
  2693. #ifdef USE_THICKNESSMAP
  2694. uniform mat3 thicknessMapTransform;
  2695. varying vec2 vThicknessMapUv;
  2696. #endif`,xf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2697. vUv = vec3( uv, 1 ).xy;
  2698. #endif
  2699. #ifdef USE_MAP
  2700. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2701. #endif
  2702. #ifdef USE_ALPHAMAP
  2703. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2704. #endif
  2705. #ifdef USE_LIGHTMAP
  2706. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2707. #endif
  2708. #ifdef USE_AOMAP
  2709. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2710. #endif
  2711. #ifdef USE_BUMPMAP
  2712. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2713. #endif
  2714. #ifdef USE_NORMALMAP
  2715. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2716. #endif
  2717. #ifdef USE_DISPLACEMENTMAP
  2718. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2719. #endif
  2720. #ifdef USE_EMISSIVEMAP
  2721. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2722. #endif
  2723. #ifdef USE_METALNESSMAP
  2724. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2725. #endif
  2726. #ifdef USE_ROUGHNESSMAP
  2727. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2728. #endif
  2729. #ifdef USE_ANISOTROPYMAP
  2730. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2731. #endif
  2732. #ifdef USE_CLEARCOATMAP
  2733. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2734. #endif
  2735. #ifdef USE_CLEARCOAT_NORMALMAP
  2736. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2737. #endif
  2738. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2739. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2740. #endif
  2741. #ifdef USE_IRIDESCENCEMAP
  2742. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2743. #endif
  2744. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2745. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2746. #endif
  2747. #ifdef USE_SHEEN_COLORMAP
  2748. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2749. #endif
  2750. #ifdef USE_SHEEN_ROUGHNESSMAP
  2751. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2752. #endif
  2753. #ifdef USE_SPECULARMAP
  2754. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2755. #endif
  2756. #ifdef USE_SPECULAR_COLORMAP
  2757. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2758. #endif
  2759. #ifdef USE_SPECULAR_INTENSITYMAP
  2760. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2761. #endif
  2762. #ifdef USE_TRANSMISSIONMAP
  2763. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2764. #endif
  2765. #ifdef USE_THICKNESSMAP
  2766. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2767. #endif`,yf=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2768. vec4 worldPosition = vec4( transformed, 1.0 );
  2769. #ifdef USE_INSTANCING
  2770. worldPosition = instanceMatrix * worldPosition;
  2771. #endif
  2772. worldPosition = modelMatrix * worldPosition;
  2773. #endif`;const Mf=`varying vec2 vUv;
  2774. uniform mat3 uvTransform;
  2775. void main() {
  2776. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2777. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2778. }`,Sf=`uniform sampler2D t2D;
  2779. uniform float backgroundIntensity;
  2780. varying vec2 vUv;
  2781. void main() {
  2782. vec4 texColor = texture2D( t2D, vUv );
  2783. #ifdef DECODE_VIDEO_TEXTURE
  2784. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2785. #endif
  2786. texColor.rgb *= backgroundIntensity;
  2787. gl_FragColor = texColor;
  2788. #include <tonemapping_fragment>
  2789. #include <colorspace_fragment>
  2790. }`,Ef=`varying vec3 vWorldDirection;
  2791. #include <common>
  2792. void main() {
  2793. vWorldDirection = transformDirection( position, modelMatrix );
  2794. #include <begin_vertex>
  2795. #include <project_vertex>
  2796. gl_Position.z = gl_Position.w;
  2797. }`,Af=`#ifdef ENVMAP_TYPE_CUBE
  2798. uniform samplerCube envMap;
  2799. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2800. uniform sampler2D envMap;
  2801. #endif
  2802. uniform float flipEnvMap;
  2803. uniform float backgroundBlurriness;
  2804. uniform float backgroundIntensity;
  2805. varying vec3 vWorldDirection;
  2806. #include <cube_uv_reflection_fragment>
  2807. void main() {
  2808. #ifdef ENVMAP_TYPE_CUBE
  2809. vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2810. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2811. vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
  2812. #else
  2813. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2814. #endif
  2815. texColor.rgb *= backgroundIntensity;
  2816. gl_FragColor = texColor;
  2817. #include <tonemapping_fragment>
  2818. #include <colorspace_fragment>
  2819. }`,Tf=`varying vec3 vWorldDirection;
  2820. #include <common>
  2821. void main() {
  2822. vWorldDirection = transformDirection( position, modelMatrix );
  2823. #include <begin_vertex>
  2824. #include <project_vertex>
  2825. gl_Position.z = gl_Position.w;
  2826. }`,bf=`uniform samplerCube tCube;
  2827. uniform float tFlip;
  2828. uniform float opacity;
  2829. varying vec3 vWorldDirection;
  2830. void main() {
  2831. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2832. gl_FragColor = texColor;
  2833. gl_FragColor.a *= opacity;
  2834. #include <tonemapping_fragment>
  2835. #include <colorspace_fragment>
  2836. }`,wf=`#include <common>
  2837. #include <uv_pars_vertex>
  2838. #include <displacementmap_pars_vertex>
  2839. #include <morphtarget_pars_vertex>
  2840. #include <skinning_pars_vertex>
  2841. #include <logdepthbuf_pars_vertex>
  2842. #include <clipping_planes_pars_vertex>
  2843. varying vec2 vHighPrecisionZW;
  2844. void main() {
  2845. #include <uv_vertex>
  2846. #include <skinbase_vertex>
  2847. #ifdef USE_DISPLACEMENTMAP
  2848. #include <beginnormal_vertex>
  2849. #include <morphnormal_vertex>
  2850. #include <skinnormal_vertex>
  2851. #endif
  2852. #include <begin_vertex>
  2853. #include <morphtarget_vertex>
  2854. #include <skinning_vertex>
  2855. #include <displacementmap_vertex>
  2856. #include <project_vertex>
  2857. #include <logdepthbuf_vertex>
  2858. #include <clipping_planes_vertex>
  2859. vHighPrecisionZW = gl_Position.zw;
  2860. }`,Rf=`#if DEPTH_PACKING == 3200
  2861. uniform float opacity;
  2862. #endif
  2863. #include <common>
  2864. #include <packing>
  2865. #include <uv_pars_fragment>
  2866. #include <map_pars_fragment>
  2867. #include <alphamap_pars_fragment>
  2868. #include <alphatest_pars_fragment>
  2869. #include <alphahash_pars_fragment>
  2870. #include <logdepthbuf_pars_fragment>
  2871. #include <clipping_planes_pars_fragment>
  2872. varying vec2 vHighPrecisionZW;
  2873. void main() {
  2874. #include <clipping_planes_fragment>
  2875. vec4 diffuseColor = vec4( 1.0 );
  2876. #if DEPTH_PACKING == 3200
  2877. diffuseColor.a = opacity;
  2878. #endif
  2879. #include <map_fragment>
  2880. #include <alphamap_fragment>
  2881. #include <alphatest_fragment>
  2882. #include <alphahash_fragment>
  2883. #include <logdepthbuf_fragment>
  2884. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  2885. #if DEPTH_PACKING == 3200
  2886. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2887. #elif DEPTH_PACKING == 3201
  2888. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2889. #endif
  2890. }`,Cf=`#define DISTANCE
  2891. varying vec3 vWorldPosition;
  2892. #include <common>
  2893. #include <uv_pars_vertex>
  2894. #include <displacementmap_pars_vertex>
  2895. #include <morphtarget_pars_vertex>
  2896. #include <skinning_pars_vertex>
  2897. #include <clipping_planes_pars_vertex>
  2898. void main() {
  2899. #include <uv_vertex>
  2900. #include <skinbase_vertex>
  2901. #ifdef USE_DISPLACEMENTMAP
  2902. #include <beginnormal_vertex>
  2903. #include <morphnormal_vertex>
  2904. #include <skinnormal_vertex>
  2905. #endif
  2906. #include <begin_vertex>
  2907. #include <morphtarget_vertex>
  2908. #include <skinning_vertex>
  2909. #include <displacementmap_vertex>
  2910. #include <project_vertex>
  2911. #include <worldpos_vertex>
  2912. #include <clipping_planes_vertex>
  2913. vWorldPosition = worldPosition.xyz;
  2914. }`,Lf=`#define DISTANCE
  2915. uniform vec3 referencePosition;
  2916. uniform float nearDistance;
  2917. uniform float farDistance;
  2918. varying vec3 vWorldPosition;
  2919. #include <common>
  2920. #include <packing>
  2921. #include <uv_pars_fragment>
  2922. #include <map_pars_fragment>
  2923. #include <alphamap_pars_fragment>
  2924. #include <alphatest_pars_fragment>
  2925. #include <alphahash_pars_fragment>
  2926. #include <clipping_planes_pars_fragment>
  2927. void main () {
  2928. #include <clipping_planes_fragment>
  2929. vec4 diffuseColor = vec4( 1.0 );
  2930. #include <map_fragment>
  2931. #include <alphamap_fragment>
  2932. #include <alphatest_fragment>
  2933. #include <alphahash_fragment>
  2934. float dist = length( vWorldPosition - referencePosition );
  2935. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2936. dist = saturate( dist );
  2937. gl_FragColor = packDepthToRGBA( dist );
  2938. }`,Pf=`varying vec3 vWorldDirection;
  2939. #include <common>
  2940. void main() {
  2941. vWorldDirection = transformDirection( position, modelMatrix );
  2942. #include <begin_vertex>
  2943. #include <project_vertex>
  2944. }`,If=`uniform sampler2D tEquirect;
  2945. varying vec3 vWorldDirection;
  2946. #include <common>
  2947. void main() {
  2948. vec3 direction = normalize( vWorldDirection );
  2949. vec2 sampleUV = equirectUv( direction );
  2950. gl_FragColor = texture2D( tEquirect, sampleUV );
  2951. #include <tonemapping_fragment>
  2952. #include <colorspace_fragment>
  2953. }`,Df=`uniform float scale;
  2954. attribute float lineDistance;
  2955. varying float vLineDistance;
  2956. #include <common>
  2957. #include <uv_pars_vertex>
  2958. #include <color_pars_vertex>
  2959. #include <fog_pars_vertex>
  2960. #include <morphtarget_pars_vertex>
  2961. #include <logdepthbuf_pars_vertex>
  2962. #include <clipping_planes_pars_vertex>
  2963. void main() {
  2964. vLineDistance = scale * lineDistance;
  2965. #include <uv_vertex>
  2966. #include <color_vertex>
  2967. #include <morphcolor_vertex>
  2968. #include <begin_vertex>
  2969. #include <morphtarget_vertex>
  2970. #include <project_vertex>
  2971. #include <logdepthbuf_vertex>
  2972. #include <clipping_planes_vertex>
  2973. #include <fog_vertex>
  2974. }`,Uf=`uniform vec3 diffuse;
  2975. uniform float opacity;
  2976. uniform float dashSize;
  2977. uniform float totalSize;
  2978. varying float vLineDistance;
  2979. #include <common>
  2980. #include <color_pars_fragment>
  2981. #include <uv_pars_fragment>
  2982. #include <map_pars_fragment>
  2983. #include <fog_pars_fragment>
  2984. #include <logdepthbuf_pars_fragment>
  2985. #include <clipping_planes_pars_fragment>
  2986. void main() {
  2987. #include <clipping_planes_fragment>
  2988. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2989. discard;
  2990. }
  2991. vec3 outgoingLight = vec3( 0.0 );
  2992. vec4 diffuseColor = vec4( diffuse, opacity );
  2993. #include <logdepthbuf_fragment>
  2994. #include <map_fragment>
  2995. #include <color_fragment>
  2996. outgoingLight = diffuseColor.rgb;
  2997. #include <opaque_fragment>
  2998. #include <tonemapping_fragment>
  2999. #include <colorspace_fragment>
  3000. #include <fog_fragment>
  3001. #include <premultiplied_alpha_fragment>
  3002. }`,Nf=`#include <common>
  3003. #include <uv_pars_vertex>
  3004. #include <envmap_pars_vertex>
  3005. #include <color_pars_vertex>
  3006. #include <fog_pars_vertex>
  3007. #include <morphtarget_pars_vertex>
  3008. #include <skinning_pars_vertex>
  3009. #include <logdepthbuf_pars_vertex>
  3010. #include <clipping_planes_pars_vertex>
  3011. void main() {
  3012. #include <uv_vertex>
  3013. #include <color_vertex>
  3014. #include <morphcolor_vertex>
  3015. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  3016. #include <beginnormal_vertex>
  3017. #include <morphnormal_vertex>
  3018. #include <skinbase_vertex>
  3019. #include <skinnormal_vertex>
  3020. #include <defaultnormal_vertex>
  3021. #endif
  3022. #include <begin_vertex>
  3023. #include <morphtarget_vertex>
  3024. #include <skinning_vertex>
  3025. #include <project_vertex>
  3026. #include <logdepthbuf_vertex>
  3027. #include <clipping_planes_vertex>
  3028. #include <worldpos_vertex>
  3029. #include <envmap_vertex>
  3030. #include <fog_vertex>
  3031. }`,Of=`uniform vec3 diffuse;
  3032. uniform float opacity;
  3033. #ifndef FLAT_SHADED
  3034. varying vec3 vNormal;
  3035. #endif
  3036. #include <common>
  3037. #include <dithering_pars_fragment>
  3038. #include <color_pars_fragment>
  3039. #include <uv_pars_fragment>
  3040. #include <map_pars_fragment>
  3041. #include <alphamap_pars_fragment>
  3042. #include <alphatest_pars_fragment>
  3043. #include <alphahash_pars_fragment>
  3044. #include <aomap_pars_fragment>
  3045. #include <lightmap_pars_fragment>
  3046. #include <envmap_common_pars_fragment>
  3047. #include <envmap_pars_fragment>
  3048. #include <fog_pars_fragment>
  3049. #include <specularmap_pars_fragment>
  3050. #include <logdepthbuf_pars_fragment>
  3051. #include <clipping_planes_pars_fragment>
  3052. void main() {
  3053. #include <clipping_planes_fragment>
  3054. vec4 diffuseColor = vec4( diffuse, opacity );
  3055. #include <logdepthbuf_fragment>
  3056. #include <map_fragment>
  3057. #include <color_fragment>
  3058. #include <alphamap_fragment>
  3059. #include <alphatest_fragment>
  3060. #include <alphahash_fragment>
  3061. #include <specularmap_fragment>
  3062. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3063. #ifdef USE_LIGHTMAP
  3064. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  3065. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  3066. #else
  3067. reflectedLight.indirectDiffuse += vec3( 1.0 );
  3068. #endif
  3069. #include <aomap_fragment>
  3070. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  3071. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  3072. #include <envmap_fragment>
  3073. #include <opaque_fragment>
  3074. #include <tonemapping_fragment>
  3075. #include <colorspace_fragment>
  3076. #include <fog_fragment>
  3077. #include <premultiplied_alpha_fragment>
  3078. #include <dithering_fragment>
  3079. }`,Ff=`#define LAMBERT
  3080. varying vec3 vViewPosition;
  3081. #include <common>
  3082. #include <uv_pars_vertex>
  3083. #include <displacementmap_pars_vertex>
  3084. #include <envmap_pars_vertex>
  3085. #include <color_pars_vertex>
  3086. #include <fog_pars_vertex>
  3087. #include <normal_pars_vertex>
  3088. #include <morphtarget_pars_vertex>
  3089. #include <skinning_pars_vertex>
  3090. #include <shadowmap_pars_vertex>
  3091. #include <logdepthbuf_pars_vertex>
  3092. #include <clipping_planes_pars_vertex>
  3093. void main() {
  3094. #include <uv_vertex>
  3095. #include <color_vertex>
  3096. #include <morphcolor_vertex>
  3097. #include <beginnormal_vertex>
  3098. #include <morphnormal_vertex>
  3099. #include <skinbase_vertex>
  3100. #include <skinnormal_vertex>
  3101. #include <defaultnormal_vertex>
  3102. #include <normal_vertex>
  3103. #include <begin_vertex>
  3104. #include <morphtarget_vertex>
  3105. #include <skinning_vertex>
  3106. #include <displacementmap_vertex>
  3107. #include <project_vertex>
  3108. #include <logdepthbuf_vertex>
  3109. #include <clipping_planes_vertex>
  3110. vViewPosition = - mvPosition.xyz;
  3111. #include <worldpos_vertex>
  3112. #include <envmap_vertex>
  3113. #include <shadowmap_vertex>
  3114. #include <fog_vertex>
  3115. }`,Bf=`#define LAMBERT
  3116. uniform vec3 diffuse;
  3117. uniform vec3 emissive;
  3118. uniform float opacity;
  3119. #include <common>
  3120. #include <packing>
  3121. #include <dithering_pars_fragment>
  3122. #include <color_pars_fragment>
  3123. #include <uv_pars_fragment>
  3124. #include <map_pars_fragment>
  3125. #include <alphamap_pars_fragment>
  3126. #include <alphatest_pars_fragment>
  3127. #include <alphahash_pars_fragment>
  3128. #include <aomap_pars_fragment>
  3129. #include <lightmap_pars_fragment>
  3130. #include <emissivemap_pars_fragment>
  3131. #include <envmap_common_pars_fragment>
  3132. #include <envmap_pars_fragment>
  3133. #include <fog_pars_fragment>
  3134. #include <bsdfs>
  3135. #include <lights_pars_begin>
  3136. #include <normal_pars_fragment>
  3137. #include <lights_lambert_pars_fragment>
  3138. #include <shadowmap_pars_fragment>
  3139. #include <bumpmap_pars_fragment>
  3140. #include <normalmap_pars_fragment>
  3141. #include <specularmap_pars_fragment>
  3142. #include <logdepthbuf_pars_fragment>
  3143. #include <clipping_planes_pars_fragment>
  3144. void main() {
  3145. #include <clipping_planes_fragment>
  3146. vec4 diffuseColor = vec4( diffuse, opacity );
  3147. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3148. vec3 totalEmissiveRadiance = emissive;
  3149. #include <logdepthbuf_fragment>
  3150. #include <map_fragment>
  3151. #include <color_fragment>
  3152. #include <alphamap_fragment>
  3153. #include <alphatest_fragment>
  3154. #include <alphahash_fragment>
  3155. #include <specularmap_fragment>
  3156. #include <normal_fragment_begin>
  3157. #include <normal_fragment_maps>
  3158. #include <emissivemap_fragment>
  3159. #include <lights_lambert_fragment>
  3160. #include <lights_fragment_begin>
  3161. #include <lights_fragment_maps>
  3162. #include <lights_fragment_end>
  3163. #include <aomap_fragment>
  3164. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3165. #include <envmap_fragment>
  3166. #include <opaque_fragment>
  3167. #include <tonemapping_fragment>
  3168. #include <colorspace_fragment>
  3169. #include <fog_fragment>
  3170. #include <premultiplied_alpha_fragment>
  3171. #include <dithering_fragment>
  3172. }`,Hf=`#define MATCAP
  3173. varying vec3 vViewPosition;
  3174. #include <common>
  3175. #include <uv_pars_vertex>
  3176. #include <color_pars_vertex>
  3177. #include <displacementmap_pars_vertex>
  3178. #include <fog_pars_vertex>
  3179. #include <normal_pars_vertex>
  3180. #include <morphtarget_pars_vertex>
  3181. #include <skinning_pars_vertex>
  3182. #include <logdepthbuf_pars_vertex>
  3183. #include <clipping_planes_pars_vertex>
  3184. void main() {
  3185. #include <uv_vertex>
  3186. #include <color_vertex>
  3187. #include <morphcolor_vertex>
  3188. #include <beginnormal_vertex>
  3189. #include <morphnormal_vertex>
  3190. #include <skinbase_vertex>
  3191. #include <skinnormal_vertex>
  3192. #include <defaultnormal_vertex>
  3193. #include <normal_vertex>
  3194. #include <begin_vertex>
  3195. #include <morphtarget_vertex>
  3196. #include <skinning_vertex>
  3197. #include <displacementmap_vertex>
  3198. #include <project_vertex>
  3199. #include <logdepthbuf_vertex>
  3200. #include <clipping_planes_vertex>
  3201. #include <fog_vertex>
  3202. vViewPosition = - mvPosition.xyz;
  3203. }`,kf=`#define MATCAP
  3204. uniform vec3 diffuse;
  3205. uniform float opacity;
  3206. uniform sampler2D matcap;
  3207. varying vec3 vViewPosition;
  3208. #include <common>
  3209. #include <dithering_pars_fragment>
  3210. #include <color_pars_fragment>
  3211. #include <uv_pars_fragment>
  3212. #include <map_pars_fragment>
  3213. #include <alphamap_pars_fragment>
  3214. #include <alphatest_pars_fragment>
  3215. #include <alphahash_pars_fragment>
  3216. #include <fog_pars_fragment>
  3217. #include <normal_pars_fragment>
  3218. #include <bumpmap_pars_fragment>
  3219. #include <normalmap_pars_fragment>
  3220. #include <logdepthbuf_pars_fragment>
  3221. #include <clipping_planes_pars_fragment>
  3222. void main() {
  3223. #include <clipping_planes_fragment>
  3224. vec4 diffuseColor = vec4( diffuse, opacity );
  3225. #include <logdepthbuf_fragment>
  3226. #include <map_fragment>
  3227. #include <color_fragment>
  3228. #include <alphamap_fragment>
  3229. #include <alphatest_fragment>
  3230. #include <alphahash_fragment>
  3231. #include <normal_fragment_begin>
  3232. #include <normal_fragment_maps>
  3233. vec3 viewDir = normalize( vViewPosition );
  3234. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  3235. vec3 y = cross( viewDir, x );
  3236. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  3237. #ifdef USE_MATCAP
  3238. vec4 matcapColor = texture2D( matcap, uv );
  3239. #else
  3240. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  3241. #endif
  3242. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  3243. #include <opaque_fragment>
  3244. #include <tonemapping_fragment>
  3245. #include <colorspace_fragment>
  3246. #include <fog_fragment>
  3247. #include <premultiplied_alpha_fragment>
  3248. #include <dithering_fragment>
  3249. }`,Gf=`#define NORMAL
  3250. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3251. varying vec3 vViewPosition;
  3252. #endif
  3253. #include <common>
  3254. #include <uv_pars_vertex>
  3255. #include <displacementmap_pars_vertex>
  3256. #include <normal_pars_vertex>
  3257. #include <morphtarget_pars_vertex>
  3258. #include <skinning_pars_vertex>
  3259. #include <logdepthbuf_pars_vertex>
  3260. #include <clipping_planes_pars_vertex>
  3261. void main() {
  3262. #include <uv_vertex>
  3263. #include <beginnormal_vertex>
  3264. #include <morphnormal_vertex>
  3265. #include <skinbase_vertex>
  3266. #include <skinnormal_vertex>
  3267. #include <defaultnormal_vertex>
  3268. #include <normal_vertex>
  3269. #include <begin_vertex>
  3270. #include <morphtarget_vertex>
  3271. #include <skinning_vertex>
  3272. #include <displacementmap_vertex>
  3273. #include <project_vertex>
  3274. #include <logdepthbuf_vertex>
  3275. #include <clipping_planes_vertex>
  3276. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3277. vViewPosition = - mvPosition.xyz;
  3278. #endif
  3279. }`,Vf=`#define NORMAL
  3280. uniform float opacity;
  3281. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3282. varying vec3 vViewPosition;
  3283. #endif
  3284. #include <packing>
  3285. #include <uv_pars_fragment>
  3286. #include <normal_pars_fragment>
  3287. #include <bumpmap_pars_fragment>
  3288. #include <normalmap_pars_fragment>
  3289. #include <logdepthbuf_pars_fragment>
  3290. #include <clipping_planes_pars_fragment>
  3291. void main() {
  3292. #include <clipping_planes_fragment>
  3293. #include <logdepthbuf_fragment>
  3294. #include <normal_fragment_begin>
  3295. #include <normal_fragment_maps>
  3296. gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
  3297. #ifdef OPAQUE
  3298. gl_FragColor.a = 1.0;
  3299. #endif
  3300. }`,zf=`#define PHONG
  3301. varying vec3 vViewPosition;
  3302. #include <common>
  3303. #include <uv_pars_vertex>
  3304. #include <displacementmap_pars_vertex>
  3305. #include <envmap_pars_vertex>
  3306. #include <color_pars_vertex>
  3307. #include <fog_pars_vertex>
  3308. #include <normal_pars_vertex>
  3309. #include <morphtarget_pars_vertex>
  3310. #include <skinning_pars_vertex>
  3311. #include <shadowmap_pars_vertex>
  3312. #include <logdepthbuf_pars_vertex>
  3313. #include <clipping_planes_pars_vertex>
  3314. void main() {
  3315. #include <uv_vertex>
  3316. #include <color_vertex>
  3317. #include <morphcolor_vertex>
  3318. #include <beginnormal_vertex>
  3319. #include <morphnormal_vertex>
  3320. #include <skinbase_vertex>
  3321. #include <skinnormal_vertex>
  3322. #include <defaultnormal_vertex>
  3323. #include <normal_vertex>
  3324. #include <begin_vertex>
  3325. #include <morphtarget_vertex>
  3326. #include <skinning_vertex>
  3327. #include <displacementmap_vertex>
  3328. #include <project_vertex>
  3329. #include <logdepthbuf_vertex>
  3330. #include <clipping_planes_vertex>
  3331. vViewPosition = - mvPosition.xyz;
  3332. #include <worldpos_vertex>
  3333. #include <envmap_vertex>
  3334. #include <shadowmap_vertex>
  3335. #include <fog_vertex>
  3336. }`,Wf=`#define PHONG
  3337. uniform vec3 diffuse;
  3338. uniform vec3 emissive;
  3339. uniform vec3 specular;
  3340. uniform float shininess;
  3341. uniform float opacity;
  3342. #include <common>
  3343. #include <packing>
  3344. #include <dithering_pars_fragment>
  3345. #include <color_pars_fragment>
  3346. #include <uv_pars_fragment>
  3347. #include <map_pars_fragment>
  3348. #include <alphamap_pars_fragment>
  3349. #include <alphatest_pars_fragment>
  3350. #include <alphahash_pars_fragment>
  3351. #include <aomap_pars_fragment>
  3352. #include <lightmap_pars_fragment>
  3353. #include <emissivemap_pars_fragment>
  3354. #include <envmap_common_pars_fragment>
  3355. #include <envmap_pars_fragment>
  3356. #include <fog_pars_fragment>
  3357. #include <bsdfs>
  3358. #include <lights_pars_begin>
  3359. #include <normal_pars_fragment>
  3360. #include <lights_phong_pars_fragment>
  3361. #include <shadowmap_pars_fragment>
  3362. #include <bumpmap_pars_fragment>
  3363. #include <normalmap_pars_fragment>
  3364. #include <specularmap_pars_fragment>
  3365. #include <logdepthbuf_pars_fragment>
  3366. #include <clipping_planes_pars_fragment>
  3367. void main() {
  3368. #include <clipping_planes_fragment>
  3369. vec4 diffuseColor = vec4( diffuse, opacity );
  3370. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3371. vec3 totalEmissiveRadiance = emissive;
  3372. #include <logdepthbuf_fragment>
  3373. #include <map_fragment>
  3374. #include <color_fragment>
  3375. #include <alphamap_fragment>
  3376. #include <alphatest_fragment>
  3377. #include <alphahash_fragment>
  3378. #include <specularmap_fragment>
  3379. #include <normal_fragment_begin>
  3380. #include <normal_fragment_maps>
  3381. #include <emissivemap_fragment>
  3382. #include <lights_phong_fragment>
  3383. #include <lights_fragment_begin>
  3384. #include <lights_fragment_maps>
  3385. #include <lights_fragment_end>
  3386. #include <aomap_fragment>
  3387. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3388. #include <envmap_fragment>
  3389. #include <opaque_fragment>
  3390. #include <tonemapping_fragment>
  3391. #include <colorspace_fragment>
  3392. #include <fog_fragment>
  3393. #include <premultiplied_alpha_fragment>
  3394. #include <dithering_fragment>
  3395. }`,Xf=`#define STANDARD
  3396. varying vec3 vViewPosition;
  3397. #ifdef USE_TRANSMISSION
  3398. varying vec3 vWorldPosition;
  3399. #endif
  3400. #include <common>
  3401. #include <uv_pars_vertex>
  3402. #include <displacementmap_pars_vertex>
  3403. #include <color_pars_vertex>
  3404. #include <fog_pars_vertex>
  3405. #include <normal_pars_vertex>
  3406. #include <morphtarget_pars_vertex>
  3407. #include <skinning_pars_vertex>
  3408. #include <shadowmap_pars_vertex>
  3409. #include <logdepthbuf_pars_vertex>
  3410. #include <clipping_planes_pars_vertex>
  3411. void main() {
  3412. #include <uv_vertex>
  3413. #include <color_vertex>
  3414. #include <morphcolor_vertex>
  3415. #include <beginnormal_vertex>
  3416. #include <morphnormal_vertex>
  3417. #include <skinbase_vertex>
  3418. #include <skinnormal_vertex>
  3419. #include <defaultnormal_vertex>
  3420. #include <normal_vertex>
  3421. #include <begin_vertex>
  3422. #include <morphtarget_vertex>
  3423. #include <skinning_vertex>
  3424. #include <displacementmap_vertex>
  3425. #include <project_vertex>
  3426. #include <logdepthbuf_vertex>
  3427. #include <clipping_planes_vertex>
  3428. vViewPosition = - mvPosition.xyz;
  3429. #include <worldpos_vertex>
  3430. #include <shadowmap_vertex>
  3431. #include <fog_vertex>
  3432. #ifdef USE_TRANSMISSION
  3433. vWorldPosition = worldPosition.xyz;
  3434. #endif
  3435. }`,Yf=`#define STANDARD
  3436. #ifdef PHYSICAL
  3437. #define IOR
  3438. #define USE_SPECULAR
  3439. #endif
  3440. uniform vec3 diffuse;
  3441. uniform vec3 emissive;
  3442. uniform float roughness;
  3443. uniform float metalness;
  3444. uniform float opacity;
  3445. #ifdef IOR
  3446. uniform float ior;
  3447. #endif
  3448. #ifdef USE_SPECULAR
  3449. uniform float specularIntensity;
  3450. uniform vec3 specularColor;
  3451. #ifdef USE_SPECULAR_COLORMAP
  3452. uniform sampler2D specularColorMap;
  3453. #endif
  3454. #ifdef USE_SPECULAR_INTENSITYMAP
  3455. uniform sampler2D specularIntensityMap;
  3456. #endif
  3457. #endif
  3458. #ifdef USE_CLEARCOAT
  3459. uniform float clearcoat;
  3460. uniform float clearcoatRoughness;
  3461. #endif
  3462. #ifdef USE_IRIDESCENCE
  3463. uniform float iridescence;
  3464. uniform float iridescenceIOR;
  3465. uniform float iridescenceThicknessMinimum;
  3466. uniform float iridescenceThicknessMaximum;
  3467. #endif
  3468. #ifdef USE_SHEEN
  3469. uniform vec3 sheenColor;
  3470. uniform float sheenRoughness;
  3471. #ifdef USE_SHEEN_COLORMAP
  3472. uniform sampler2D sheenColorMap;
  3473. #endif
  3474. #ifdef USE_SHEEN_ROUGHNESSMAP
  3475. uniform sampler2D sheenRoughnessMap;
  3476. #endif
  3477. #endif
  3478. #ifdef USE_ANISOTROPY
  3479. uniform vec2 anisotropyVector;
  3480. #ifdef USE_ANISOTROPYMAP
  3481. uniform sampler2D anisotropyMap;
  3482. #endif
  3483. #endif
  3484. varying vec3 vViewPosition;
  3485. #include <common>
  3486. #include <packing>
  3487. #include <dithering_pars_fragment>
  3488. #include <color_pars_fragment>
  3489. #include <uv_pars_fragment>
  3490. #include <map_pars_fragment>
  3491. #include <alphamap_pars_fragment>
  3492. #include <alphatest_pars_fragment>
  3493. #include <alphahash_pars_fragment>
  3494. #include <aomap_pars_fragment>
  3495. #include <lightmap_pars_fragment>
  3496. #include <emissivemap_pars_fragment>
  3497. #include <iridescence_fragment>
  3498. #include <cube_uv_reflection_fragment>
  3499. #include <envmap_common_pars_fragment>
  3500. #include <envmap_physical_pars_fragment>
  3501. #include <fog_pars_fragment>
  3502. #include <lights_pars_begin>
  3503. #include <normal_pars_fragment>
  3504. #include <lights_physical_pars_fragment>
  3505. #include <transmission_pars_fragment>
  3506. #include <shadowmap_pars_fragment>
  3507. #include <bumpmap_pars_fragment>
  3508. #include <normalmap_pars_fragment>
  3509. #include <clearcoat_pars_fragment>
  3510. #include <iridescence_pars_fragment>
  3511. #include <roughnessmap_pars_fragment>
  3512. #include <metalnessmap_pars_fragment>
  3513. #include <logdepthbuf_pars_fragment>
  3514. #include <clipping_planes_pars_fragment>
  3515. void main() {
  3516. #include <clipping_planes_fragment>
  3517. vec4 diffuseColor = vec4( diffuse, opacity );
  3518. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3519. vec3 totalEmissiveRadiance = emissive;
  3520. #include <logdepthbuf_fragment>
  3521. #include <map_fragment>
  3522. #include <color_fragment>
  3523. #include <alphamap_fragment>
  3524. #include <alphatest_fragment>
  3525. #include <alphahash_fragment>
  3526. #include <roughnessmap_fragment>
  3527. #include <metalnessmap_fragment>
  3528. #include <normal_fragment_begin>
  3529. #include <normal_fragment_maps>
  3530. #include <clearcoat_normal_fragment_begin>
  3531. #include <clearcoat_normal_fragment_maps>
  3532. #include <emissivemap_fragment>
  3533. #include <lights_physical_fragment>
  3534. #include <lights_fragment_begin>
  3535. #include <lights_fragment_maps>
  3536. #include <lights_fragment_end>
  3537. #include <aomap_fragment>
  3538. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3539. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3540. #include <transmission_fragment>
  3541. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3542. #ifdef USE_SHEEN
  3543. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3544. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3545. #endif
  3546. #ifdef USE_CLEARCOAT
  3547. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3548. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3549. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3550. #endif
  3551. #include <opaque_fragment>
  3552. #include <tonemapping_fragment>
  3553. #include <colorspace_fragment>
  3554. #include <fog_fragment>
  3555. #include <premultiplied_alpha_fragment>
  3556. #include <dithering_fragment>
  3557. }`,qf=`#define TOON
  3558. varying vec3 vViewPosition;
  3559. #include <common>
  3560. #include <uv_pars_vertex>
  3561. #include <displacementmap_pars_vertex>
  3562. #include <color_pars_vertex>
  3563. #include <fog_pars_vertex>
  3564. #include <normal_pars_vertex>
  3565. #include <morphtarget_pars_vertex>
  3566. #include <skinning_pars_vertex>
  3567. #include <shadowmap_pars_vertex>
  3568. #include <logdepthbuf_pars_vertex>
  3569. #include <clipping_planes_pars_vertex>
  3570. void main() {
  3571. #include <uv_vertex>
  3572. #include <color_vertex>
  3573. #include <morphcolor_vertex>
  3574. #include <beginnormal_vertex>
  3575. #include <morphnormal_vertex>
  3576. #include <skinbase_vertex>
  3577. #include <skinnormal_vertex>
  3578. #include <defaultnormal_vertex>
  3579. #include <normal_vertex>
  3580. #include <begin_vertex>
  3581. #include <morphtarget_vertex>
  3582. #include <skinning_vertex>
  3583. #include <displacementmap_vertex>
  3584. #include <project_vertex>
  3585. #include <logdepthbuf_vertex>
  3586. #include <clipping_planes_vertex>
  3587. vViewPosition = - mvPosition.xyz;
  3588. #include <worldpos_vertex>
  3589. #include <shadowmap_vertex>
  3590. #include <fog_vertex>
  3591. }`,jf=`#define TOON
  3592. uniform vec3 diffuse;
  3593. uniform vec3 emissive;
  3594. uniform float opacity;
  3595. #include <common>
  3596. #include <packing>
  3597. #include <dithering_pars_fragment>
  3598. #include <color_pars_fragment>
  3599. #include <uv_pars_fragment>
  3600. #include <map_pars_fragment>
  3601. #include <alphamap_pars_fragment>
  3602. #include <alphatest_pars_fragment>
  3603. #include <alphahash_pars_fragment>
  3604. #include <aomap_pars_fragment>
  3605. #include <lightmap_pars_fragment>
  3606. #include <emissivemap_pars_fragment>
  3607. #include <gradientmap_pars_fragment>
  3608. #include <fog_pars_fragment>
  3609. #include <bsdfs>
  3610. #include <lights_pars_begin>
  3611. #include <normal_pars_fragment>
  3612. #include <lights_toon_pars_fragment>
  3613. #include <shadowmap_pars_fragment>
  3614. #include <bumpmap_pars_fragment>
  3615. #include <normalmap_pars_fragment>
  3616. #include <logdepthbuf_pars_fragment>
  3617. #include <clipping_planes_pars_fragment>
  3618. void main() {
  3619. #include <clipping_planes_fragment>
  3620. vec4 diffuseColor = vec4( diffuse, opacity );
  3621. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3622. vec3 totalEmissiveRadiance = emissive;
  3623. #include <logdepthbuf_fragment>
  3624. #include <map_fragment>
  3625. #include <color_fragment>
  3626. #include <alphamap_fragment>
  3627. #include <alphatest_fragment>
  3628. #include <alphahash_fragment>
  3629. #include <normal_fragment_begin>
  3630. #include <normal_fragment_maps>
  3631. #include <emissivemap_fragment>
  3632. #include <lights_toon_fragment>
  3633. #include <lights_fragment_begin>
  3634. #include <lights_fragment_maps>
  3635. #include <lights_fragment_end>
  3636. #include <aomap_fragment>
  3637. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3638. #include <opaque_fragment>
  3639. #include <tonemapping_fragment>
  3640. #include <colorspace_fragment>
  3641. #include <fog_fragment>
  3642. #include <premultiplied_alpha_fragment>
  3643. #include <dithering_fragment>
  3644. }`,$f=`uniform float size;
  3645. uniform float scale;
  3646. #include <common>
  3647. #include <color_pars_vertex>
  3648. #include <fog_pars_vertex>
  3649. #include <morphtarget_pars_vertex>
  3650. #include <logdepthbuf_pars_vertex>
  3651. #include <clipping_planes_pars_vertex>
  3652. #ifdef USE_POINTS_UV
  3653. varying vec2 vUv;
  3654. uniform mat3 uvTransform;
  3655. #endif
  3656. void main() {
  3657. #ifdef USE_POINTS_UV
  3658. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3659. #endif
  3660. #include <color_vertex>
  3661. #include <morphcolor_vertex>
  3662. #include <begin_vertex>
  3663. #include <morphtarget_vertex>
  3664. #include <project_vertex>
  3665. gl_PointSize = size;
  3666. #ifdef USE_SIZEATTENUATION
  3667. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3668. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3669. #endif
  3670. #include <logdepthbuf_vertex>
  3671. #include <clipping_planes_vertex>
  3672. #include <worldpos_vertex>
  3673. #include <fog_vertex>
  3674. }`,Kf=`uniform vec3 diffuse;
  3675. uniform float opacity;
  3676. #include <common>
  3677. #include <color_pars_fragment>
  3678. #include <map_particle_pars_fragment>
  3679. #include <alphatest_pars_fragment>
  3680. #include <alphahash_pars_fragment>
  3681. #include <fog_pars_fragment>
  3682. #include <logdepthbuf_pars_fragment>
  3683. #include <clipping_planes_pars_fragment>
  3684. void main() {
  3685. #include <clipping_planes_fragment>
  3686. vec3 outgoingLight = vec3( 0.0 );
  3687. vec4 diffuseColor = vec4( diffuse, opacity );
  3688. #include <logdepthbuf_fragment>
  3689. #include <map_particle_fragment>
  3690. #include <color_fragment>
  3691. #include <alphatest_fragment>
  3692. #include <alphahash_fragment>
  3693. outgoingLight = diffuseColor.rgb;
  3694. #include <opaque_fragment>
  3695. #include <tonemapping_fragment>
  3696. #include <colorspace_fragment>
  3697. #include <fog_fragment>
  3698. #include <premultiplied_alpha_fragment>
  3699. }`,Zf=`#include <common>
  3700. #include <fog_pars_vertex>
  3701. #include <morphtarget_pars_vertex>
  3702. #include <skinning_pars_vertex>
  3703. #include <logdepthbuf_pars_vertex>
  3704. #include <shadowmap_pars_vertex>
  3705. void main() {
  3706. #include <beginnormal_vertex>
  3707. #include <morphnormal_vertex>
  3708. #include <skinbase_vertex>
  3709. #include <skinnormal_vertex>
  3710. #include <defaultnormal_vertex>
  3711. #include <begin_vertex>
  3712. #include <morphtarget_vertex>
  3713. #include <skinning_vertex>
  3714. #include <project_vertex>
  3715. #include <logdepthbuf_vertex>
  3716. #include <worldpos_vertex>
  3717. #include <shadowmap_vertex>
  3718. #include <fog_vertex>
  3719. }`,Jf=`uniform vec3 color;
  3720. uniform float opacity;
  3721. #include <common>
  3722. #include <packing>
  3723. #include <fog_pars_fragment>
  3724. #include <bsdfs>
  3725. #include <lights_pars_begin>
  3726. #include <logdepthbuf_pars_fragment>
  3727. #include <shadowmap_pars_fragment>
  3728. #include <shadowmask_pars_fragment>
  3729. void main() {
  3730. #include <logdepthbuf_fragment>
  3731. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3732. #include <tonemapping_fragment>
  3733. #include <colorspace_fragment>
  3734. #include <fog_fragment>
  3735. }`,Qf=`uniform float rotation;
  3736. uniform vec2 center;
  3737. #include <common>
  3738. #include <uv_pars_vertex>
  3739. #include <fog_pars_vertex>
  3740. #include <logdepthbuf_pars_vertex>
  3741. #include <clipping_planes_pars_vertex>
  3742. void main() {
  3743. #include <uv_vertex>
  3744. vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
  3745. vec2 scale;
  3746. scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
  3747. scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
  3748. #ifndef USE_SIZEATTENUATION
  3749. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3750. if ( isPerspective ) scale *= - mvPosition.z;
  3751. #endif
  3752. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3753. vec2 rotatedPosition;
  3754. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3755. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3756. mvPosition.xy += rotatedPosition;
  3757. gl_Position = projectionMatrix * mvPosition;
  3758. #include <logdepthbuf_vertex>
  3759. #include <clipping_planes_vertex>
  3760. #include <fog_vertex>
  3761. }`,ep=`uniform vec3 diffuse;
  3762. uniform float opacity;
  3763. #include <common>
  3764. #include <uv_pars_fragment>
  3765. #include <map_pars_fragment>
  3766. #include <alphamap_pars_fragment>
  3767. #include <alphatest_pars_fragment>
  3768. #include <alphahash_pars_fragment>
  3769. #include <fog_pars_fragment>
  3770. #include <logdepthbuf_pars_fragment>
  3771. #include <clipping_planes_pars_fragment>
  3772. void main() {
  3773. #include <clipping_planes_fragment>
  3774. vec3 outgoingLight = vec3( 0.0 );
  3775. vec4 diffuseColor = vec4( diffuse, opacity );
  3776. #include <logdepthbuf_fragment>
  3777. #include <map_fragment>
  3778. #include <alphamap_fragment>
  3779. #include <alphatest_fragment>
  3780. #include <alphahash_fragment>
  3781. outgoingLight = diffuseColor.rgb;
  3782. #include <opaque_fragment>
  3783. #include <tonemapping_fragment>
  3784. #include <colorspace_fragment>
  3785. #include <fog_fragment>
  3786. }`,Oe={alphahash_fragment:Eh,alphahash_pars_fragment:Ah,alphamap_fragment:Th,alphamap_pars_fragment:bh,alphatest_fragment:wh,alphatest_pars_fragment:Rh,aomap_fragment:Ch,aomap_pars_fragment:Lh,begin_vertex:Ph,beginnormal_vertex:Ih,bsdfs:Dh,iridescence_fragment:Uh,bumpmap_pars_fragment:Nh,clipping_planes_fragment:Oh,clipping_planes_pars_fragment:Fh,clipping_planes_pars_vertex:Bh,clipping_planes_vertex:Hh,color_fragment:kh,color_pars_fragment:Gh,color_pars_vertex:Vh,color_vertex:zh,common:Wh,cube_uv_reflection_fragment:Xh,defaultnormal_vertex:Yh,displacementmap_pars_vertex:qh,displacementmap_vertex:jh,emissivemap_fragment:$h,emissivemap_pars_fragment:Kh,colorspace_fragment:Zh,colorspace_pars_fragment:Jh,envmap_fragment:Qh,envmap_common_pars_fragment:ed,envmap_pars_fragment:td,envmap_pars_vertex:nd,envmap_physical_pars_fragment:pd,envmap_vertex:id,fog_vertex:rd,fog_pars_vertex:sd,fog_fragment:ad,fog_pars_fragment:od,gradientmap_pars_fragment:ld,lightmap_fragment:cd,lightmap_pars_fragment:ud,lights_lambert_fragment:hd,lights_lambert_pars_fragment:dd,lights_pars_begin:fd,lights_toon_fragment:md,lights_toon_pars_fragment:_d,lights_phong_fragment:gd,lights_phong_pars_fragment:vd,lights_physical_fragment:xd,lights_physical_pars_fragment:yd,lights_fragment_begin:Md,lights_fragment_maps:Sd,lights_fragment_end:Ed,logdepthbuf_fragment:Ad,logdepthbuf_pars_fragment:Td,logdepthbuf_pars_vertex:bd,logdepthbuf_vertex:wd,map_fragment:Rd,map_pars_fragment:Cd,map_particle_fragment:Ld,map_particle_pars_fragment:Pd,metalnessmap_fragment:Id,metalnessmap_pars_fragment:Dd,morphcolor_vertex:Ud,morphnormal_vertex:Nd,morphtarget_pars_vertex:Od,morphtarget_vertex:Fd,normal_fragment_begin:Bd,normal_fragment_maps:Hd,normal_pars_fragment:kd,normal_pars_vertex:Gd,normal_vertex:Vd,normalmap_pars_fragment:zd,clearcoat_normal_fragment_begin:Wd,clearcoat_normal_fragment_maps:Xd,clearcoat_pars_fragment:Yd,iridescence_pars_fragment:qd,opaque_fragment:jd,packing:$d,premultiplied_alpha_fragment:Kd,project_vertex:Zd,dithering_fragment:Jd,dithering_pars_fragment:Qd,roughnessmap_fragment:ef,roughnessmap_pars_fragment:tf,shadowmap_pars_fragment:nf,shadowmap_pars_vertex:rf,shadowmap_vertex:sf,shadowmask_pars_fragment:af,skinbase_vertex:of,skinning_pars_vertex:lf,skinning_vertex:cf,skinnormal_vertex:uf,specularmap_fragment:hf,specularmap_pars_fragment:df,tonemapping_fragment:ff,tonemapping_pars_fragment:pf,transmission_fragment:mf,transmission_pars_fragment:_f,uv_pars_fragment:gf,uv_pars_vertex:vf,uv_vertex:xf,worldpos_vertex:yf,background_vert:Mf,background_frag:Sf,backgroundCube_vert:Ef,backgroundCube_frag:Af,cube_vert:Tf,cube_frag:bf,depth_vert:wf,depth_frag:Rf,distanceRGBA_vert:Cf,distanceRGBA_frag:Lf,equirect_vert:Pf,equirect_frag:If,linedashed_vert:Df,linedashed_frag:Uf,meshbasic_vert:Nf,meshbasic_frag:Of,meshlambert_vert:Ff,meshlambert_frag:Bf,meshmatcap_vert:Hf,meshmatcap_frag:kf,meshnormal_vert:Gf,meshnormal_frag:Vf,meshphong_vert:zf,meshphong_frag:Wf,meshphysical_vert:Xf,meshphysical_frag:Yf,meshtoon_vert:qf,meshtoon_frag:jf,points_vert:$f,points_frag:Kf,shadow_vert:Zf,shadow_frag:Jf,sprite_vert:Qf,sprite_frag:ep},oe={common:{diffuse:{value:new Ce(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Be}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Be}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Be}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Be},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Be},normalScale:{value:new Re(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Be},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Be}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Be}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Be}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ce(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ce(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0},uvTransform:{value:new Be}},sprite:{diffuse:{value:new Ce(16777215)},opacity:{value:1},center:{value:new Re(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}}},Yt={basic:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.fog]),vertexShader:Oe.meshbasic_vert,fragmentShader:Oe.meshbasic_frag},lambert:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)}}]),vertexShader:Oe.meshlambert_vert,fragmentShader:Oe.meshlambert_frag},phong:{uniforms:Et([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)},specular:{value:new Ce(1118481)},shininess:{value:30}}]),vertexShader:Oe.meshphong_vert,fragmentShader:Oe.meshphong_frag},standard:{uniforms:Et([oe.common,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.roughnessmap,oe.metalnessmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Oe.meshphysical_vert,fragmentShader:Oe.meshphysical_frag},toon:{uniforms:Et([oe.common,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.gradientmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)}}]),vertexShader:Oe.meshtoon_vert,fragmentShader:Oe.meshtoon_frag},matcap:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,{matcap:{value:null}}]),vertexShader:Oe.meshmatcap_vert,fragmentShader:Oe.meshmatcap_frag},points:{uniforms:Et([oe.points,oe.fog]),vertexShader:Oe.points_vert,fragmentShader:Oe.points_frag},dashed:{uniforms:Et([oe.common,oe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Oe.linedashed_vert,fragmentShader:Oe.linedashed_frag},depth:{uniforms:Et([oe.common,oe.displacementmap]),vertexShader:Oe.depth_vert,fragmentShader:Oe.depth_frag},normal:{uniforms:Et([oe.common,oe.bumpmap,oe.normalmap,oe.displacementmap,{opacity:{value:1}}]),vertexShader:Oe.meshnormal_vert,fragmentShader:Oe.meshnormal_frag},sprite:{uniforms:Et([oe.sprite,oe.fog]),vertexShader:Oe.sprite_vert,fragmentShader:Oe.sprite_frag},background:{uniforms:{uvTransform:{value:new Be},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Oe.background_vert,fragmentShader:Oe.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:Oe.backgroundCube_vert,fragmentShader:Oe.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Oe.cube_vert,fragmentShader:Oe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Oe.equirect_vert,fragmentShader:Oe.equirect_frag},distanceRGBA:{uniforms:Et([oe.common,oe.displacementmap,{referencePosition:{value:new P},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Oe.distanceRGBA_vert,fragmentShader:Oe.distanceRGBA_frag},shadow:{uniforms:Et([oe.lights,oe.fog,{color:{value:new Ce(0)},opacity:{value:1}}]),vertexShader:Oe.shadow_vert,fragmentShader:Oe.shadow_frag}};Yt.physical={uniforms:Et([Yt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Be},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Be},clearcoatNormalScale:{value:new Re(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Be},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Be},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Be},sheen:{value:0},sheenColor:{value:new Ce(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Be},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Be},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Be},transmissionSamplerSize:{value:new Re},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Be},attenuationDistance:{value:0},attenuationColor:{value:new Ce(0)},specularColor:{value:new Ce(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Be},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Be},anisotropyVector:{value:new Re},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Be}}]),vertexShader:Oe.meshphysical_vert,fragmentShader:Oe.meshphysical_frag};const Ar={r:0,b:0,g:0};function tp(r,e,t,n,i,s,o){const l=new Ce(0);let u=s===!0?0:1,h,f,a=null,c=0,d=null;function _(m,p){let x=!1,v=p.isScene===!0?p.background:null;v&&v.isTexture&&(v=(p.backgroundBlurriness>0?t:e).get(v)),v===null?g(l,u):v&&v.isColor&&(g(v,1),x=!0);const S=r.xr.getEnvironmentBlendMode();S==="additive"?n.buffers.color.setClear(0,0,0,1,o):S==="alpha-blend"&&n.buffers.color.setClear(0,0,0,0,o),(r.autoClear||x)&&r.clear(r.autoClearColor,r.autoClearDepth,r.autoClearStencil),v&&(v.isCubeTexture||v.mapping===Vr)?(f===void 0&&(f=new Ht(new Qi(1,1,1),new Rn({name:"BackgroundCubeMaterial",uniforms:bi(Yt.backgroundCube.uniforms),vertexShader:Yt.backgroundCube.vertexShader,fragmentShader:Yt.backgroundCube.fragmentShader,side:wt,depthTest:!1,depthWrite:!1,fog:!1})),f.geometry.deleteAttribute("normal"),f.geometry.deleteAttribute("uv"),f.onBeforeRender=function(T,C,b){this.matrixWorld.copyPosition(b.matrixWorld)},Object.defineProperty(f.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(f)),f.material.uniforms.envMap.value=v,f.material.uniforms.flipEnvMap.value=v.isCubeTexture&&v.isRenderTargetTexture===!1?-1:1,f.material.uniforms.backgroundBlurriness.value=p.backgroundBlurriness,f.material.uniforms.backgroundIntensity.value=p.backgroundIntensity,f.material.toneMapped=Ye.getTransfer(v.colorSpace)!==Je,(a!==v||c!==v.version||d!==r.toneMapping)&&(f.material.needsUpdate=!0,a=v,c=v.version,d=r.toneMapping),f.layers.enableAll(),m.unshift(f,f.geometry,f.material,0,0,null)):v&&v.isTexture&&(h===void 0&&(h=new Ht(new aa(2,2),new Rn({name:"BackgroundMaterial",uniforms:bi(Yt.background.uniforms),vertexShader:Yt.background.vertexShader,fragmentShader:Yt.background.fragmentShader,side:pn,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(h)),h.material.uniforms.t2D.value=v,h.material.uniforms.backgroundIntensity.value=p.backgroundIntensity,h.material.toneMapped=Ye.getTransfer(v.colorSpace)!==Je,v.matrixAutoUpdate===!0&&v.updateMatrix(),h.material.uniforms.uvTransform.value.copy(v.matrix),(a!==v||c!==v.version||d!==r.toneMapping)&&(h.material.needsUpdate=!0,a=v,c=v.version,d=r.toneMapping),h.layers.enableAll(),m.unshift(h,h.geometry,h.material,0,0,null))}function g(m,p){m.getRGB(Ar,$l(r)),n.buffers.color.setClear(Ar.r,Ar.g,Ar.b,p,o)}return{getClearColor:function(){return l},setClearColor:function(m,p=1){l.set(m),u=p,g(l,u)},getClearAlpha:function(){return u},setClearAlpha:function(m){u=m,g(l,u)},render:_}}function np(r,e,t,n){const i=r.getParameter(r.MAX_VERTEX_ATTRIBS),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),o=n.isWebGL2||s!==null,l={},u=m(null);let h=u,f=!1;function a(I,V,q,W,ie){let K=!1;if(o){const j=g(W,q,V);h!==j&&(h=j,d(h.object)),K=p(I,W,q,ie),K&&x(I,W,q,ie)}else{const j=V.wireframe===!0;(h.geometry!==W.id||h.program!==q.id||h.wireframe!==j)&&(h.geometry=W.id,h.program=q.id,h.wireframe=j,K=!0)}ie!==null&&t.update(ie,r.ELEMENT_ARRAY_BUFFER),(K||f)&&(f=!1,G(I,V,q,W),ie!==null&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t.get(ie).buffer))}function c(){return n.isWebGL2?r.createVertexArray():s.createVertexArrayOES()}function d(I){return n.isWebGL2?r.bindVertexArray(I):s.bindVertexArrayOES(I)}function _(I){return n.isWebGL2?r.deleteVertexArray(I):s.deleteVertexArrayOES(I)}function g(I,V,q){const W=q.wireframe===!0;let ie=l[I.id];ie===void 0&&(ie={},l[I.id]=ie);let K=ie[V.id];K===void 0&&(K={},ie[V.id]=K);let j=K[W];return j===void 0&&(j=m(c()),K[W]=j),j}function m(I){const V=[],q=[],W=[];for(let ie=0;ie<i;ie++)V[ie]=0,q[ie]=0,W[ie]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:V,enabledAttributes:q,attributeDivisors:W,object:I,attributes:{},index:null}}function p(I,V,q,W){const ie=h.attributes,K=V.attributes;let j=0;const D=q.getAttributes();for(const k in D)if(D[k].location>=0){const ue=ie[k];let fe=K[k];if(fe===void 0&&(k==="instanceMatrix"&&I.instanceMatrix&&(fe=I.instanceMatrix),k==="instanceColor"&&I.instanceColor&&(fe=I.instanceColor)),ue===void 0||ue.attribute!==fe||fe&&ue.data!==fe.data)return!0;j++}return h.attributesNum!==j||h.index!==W}function x(I,V,q,W){const ie={},K=V.attributes;let j=0;const D=q.getAttributes();for(const k in D)if(D[k].location>=0){let ue=K[k];ue===void 0&&(k==="instanceMatrix"&&I.instanceMatrix&&(ue=I.instanceMatrix),k==="instanceColor"&&I.instanceColor&&(ue=I.instanceColor));const fe={};fe.attribute=ue,ue&&ue.data&&(fe.data=ue.data),ie[k]=fe,j++}h.attributes=ie,h.attributesNum=j,h.index=W}function v(){const I=h.newAttributes;for(let V=0,q=I.length;V<q;V++)I[V]=0}function S(I){T(I,0)}function T(I,V){const q=h.newAttributes,W=h.enabledAttributes,ie=h.attributeDivisors;q[I]=1,W[I]===0&&(r.enableVertexAttribArray(I),W[I]=1),ie[I]!==V&&((n.isWebGL2?r:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](I,V),ie[I]=V)}function C(){const I=h.newAttributes,V=h.enabledAttributes;for(let q=0,W=V.length;q<W;q++)V[q]!==I[q]&&(r.disableVertexAttribArray(q),V[q]=0)}function b(I,V,q,W,ie,K,j){j===!0?r.vertexAttribIPointer(I,V,q,ie,K):r.vertexAttribPointer(I,V,q,W,ie,K)}function G(I,V,q,W){if(n.isWebGL2===!1&&(I.isInstancedMesh||W.isInstancedBufferGeometry)&&e.get("ANGLE_instanced_arrays")===null)return;v();const ie=W.attributes,K=q.getAttributes(),j=V.defaultAttributeValues;for(const D in K){const k=K[D];if(k.location>=0){let ce=ie[D];if(ce===void 0&&(D==="instanceMatrix"&&I.instanceMatrix&&(ce=I.instanceMatrix),D==="instanceColor"&&I.instanceColor&&(ce=I.instanceColor)),ce!==void 0){const ue=ce.normalized,fe=ce.itemSize,Ee=t.get(ce);if(Ee===void 0)continue;const ke=Ee.buffer,Ae=Ee.type,Le=Ee.bytesPerElement,Ze=n.isWebGL2===!0&&(Ae===r.INT||Ae===r.UNSIGNED_INT||ce.gpuType===Ll);if(ce.isInterleavedBufferAttribute){const Ne=ce.data,N=Ne.stride,gt=ce.offset;if(Ne.isInstancedInterleavedBuffer){for(let xe=0;xe<k.locationSize;xe++)T(k.location+xe,Ne.meshPerAttribute);I.isInstancedMesh!==!0&&W._maxInstanceCount===void 0&&(W._maxInstanceCount=Ne.meshPerAttribute*Ne.count)}else for(let xe=0;xe<k.locationSize;xe++)S(k.location+xe);r.bindBuffer(r.ARRAY_BUFFER,ke);for(let xe=0;xe<k.locationSize;xe++)b(k.location+xe,fe/k.locationSize,Ae,ue,N*Le,(gt+fe/k.locationSize*xe)*Le,Ze)}else{if(ce.isInstancedBufferAttribute){for(let Ne=0;Ne<k.locationSize;Ne++)T(k.location+Ne,ce.meshPerAttribute);I.isInstancedMesh!==!0&&W._maxInstanceCount===void 0&&(W._maxInstanceCount=ce.meshPerAttribute*ce.count)}else for(let Ne=0;Ne<k.locationSize;Ne++)S(k.location+Ne);r.bindBuffer(r.ARRAY_BUFFER,ke);for(let Ne=0;Ne<k.locationSize;Ne++)b(k.location+Ne,fe/k.locationSize,Ae,ue,fe*Le,fe/k.locationSize*Ne*Le,Ze)}}else if(j!==void 0){const ue=j[D];if(ue!==void 0)switch(ue.length){case 2:r.vertexAttrib2fv(k.location,ue);break;case 3:r.vertexAttrib3fv(k.location,ue);break;case 4:r.vertexAttrib4fv(k.location,ue);break;default:r.vertexAttrib1fv(k.location,ue)}}}}C()}function M(){$();for(const I in l){const V=l[I];for(const q in V){const W=V[q];for(const ie in W)_(W[ie].object),delete W[ie];delete V[q]}delete l[I]}}function w(I){if(l[I.id]===void 0)return;const V=l[I.id];for(const q in V){const W=V[q];for(const ie in W)_(W[ie].object),delete W[ie];delete V[q]}delete l[I.id]}function X(I){for(const V in l){const q=l[V];if(q[I.id]===void 0)continue;const W=q[I.id];for(const ie in W)_(W[ie].object),delete W[ie];delete q[I.id]}}function $(){Q(),f=!0,h!==u&&(h=u,d(h.object))}function Q(){u.geometry=null,u.program=null,u.wireframe=!1}return{setup:a,reset:$,resetDefaultState:Q,dispose:M,releaseStatesOfGeometry:w,releaseStatesOfProgram:X,initAttributes:v,enableAttribute:S,disableUnusedAttributes:C}}function ip(r,e,t,n){const i=n.isWebGL2;let s;function o(h){s=h}function l(h,f){r.drawArrays(s,h,f),t.update(f,s,1)}function u(h,f,a){if(a===0)return;let c,d;if(i)c=r,d="drawArraysInstanced";else if(c=e.get("ANGLE_instanced_arrays"),d="drawArraysInstancedANGLE",c===null){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}c[d](s,h,f,a),t.update(f,s,a)}this.setMode=o,this.render=l,this.renderInstances=u}function rp(r,e,t){let n;function i(){if(n!==void 0)return n;if(e.has("EXT_texture_filter_anisotropic")===!0){const b=e.get("EXT_texture_filter_anisotropic");n=r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n}function s(b){if(b==="highp"){if(r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT).precision>0)return"highp";b="mediump"}return b==="mediump"&&r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT).precision>0&&r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}const o=typeof WebGL2RenderingContext<"u"&&r.constructor.name==="WebGL2RenderingContext";let l=t.precision!==void 0?t.precision:"highp";const u=s(l);u!==l&&(console.warn("THREE.WebGLRenderer:",l,"not supported, using",u,"instead."),l=u);const h=o||e.has("WEBGL_draw_buffers"),f=t.logarithmicDepthBuffer===!0,a=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),c=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),d=r.getParameter(r.MAX_TEXTURE_SIZE),_=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),g=r.getParameter(r.MAX_VERTEX_ATTRIBS),m=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),p=r.getParameter(r.MAX_VARYING_VECTORS),x=r.getParameter(r.MAX_FRAGMENT_UNIFORM_VECTORS),v=c>0,S=o||e.has("OES_texture_float"),T=v&&S,C=o?r.getParameter(r.MAX_SAMPLES):0;return{isWebGL2:o,drawBuffers:h,getMaxAnisotropy:i,getMaxPrecision:s,precision:l,logarithmicDepthBuffer:f,maxTextures:a,maxVertexTextures:c,maxTextureSize:d,maxCubemapSize:_,maxAttributes:g,maxVertexUniforms:m,maxVaryings:p,maxFragmentUniforms:x,vertexTextures:v,floatFragmentTextures:S,floatVertexTextures:T,maxSamples:C}}function sp(r){const e=this;let t=null,n=0,i=!1,s=!1;const o=new Sn,l=new Be,u={value:null,needsUpdate:!1};this.uniform=u,this.numPlanes=0,this.numIntersection=0,this.init=function(a,c){const d=a.length!==0||c||n!==0||i;return i=c,n=a.length,d},this.beginShadows=function(){s=!0,f(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(a,c){t=f(a,c,0)},this.setState=function(a,c,d){const _=a.clippingPlanes,g=a.clipIntersection,m=a.clipShadows,p=r.get(a);if(!i||_===null||_.length===0||s&&!m)s?f(null):h();else{const x=s?0:n,v=x*4;let S=p.clippingState||null;u.value=S,S=f(_,c,v,d);for(let T=0;T!==v;++T)S[T]=t[T];p.clippingState=S,this.numIntersection=g?this.numPlanes:0,this.numPlanes+=x}};function h(){u.value!==t&&(u.value=t,u.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function f(a,c,d,_){const g=a!==null?a.length:0;let m=null;if(g!==0){if(m=u.value,_!==!0||m===null){const p=d+g*4,x=c.matrixWorldInverse;l.getNormalMatrix(x),(m===null||m.length<p)&&(m=new Float32Array(p));for(let v=0,S=d;v!==g;++v,S+=4)o.copy(a[v]).applyMatrix4(x,l),o.normal.toArray(m,S),m[S+3]=o.constant}u.value=m,u.needsUpdate=!0}return e.numPlanes=g,e.numIntersection=0,m}}function ap(r){let e=new WeakMap;function t(o,l){return l===Hs?o.mapping=yi:l===ks&&(o.mapping=Mi),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const l=o.mapping;if(l===Hs||l===ks)if(e.has(o)){const u=e.get(o).texture;return t(u,o.mapping)}else{const u=o.image;if(u&&u.height>0){const h=new xh(u.height/2);return h.fromEquirectangularTexture(r,o),e.set(o,h),o.addEventListener("dispose",i),t(h.texture,o.mapping)}else return null}}return o}function i(o){const l=o.target;l.removeEventListener("dispose",i);const u=e.get(l);u!==void 0&&(e.delete(l),u.dispose())}function s(){e=new WeakMap}return{get:n,dispose:s}}class oa extends Kl{constructor(e=-1,t=1,n=1,i=-1,s=.1,o=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=s,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,s,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=n-e,o=n+e,l=i+t,u=i-t;if(this.view!==null&&this.view.enabled){const h=(this.right-this.left)/this.view.fullWidth/this.zoom,f=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=h*this.view.offsetX,o=s+h*this.view.width,l-=f*this.view.offsetY,u=l-f*this.view.height}this.projectionMatrix.makeOrthographic(s,o,l,u,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}const _i=4,Co=[.125,.215,.35,.446,.526,.582],Gn=20,Ms=new oa,Lo=new Ce;let Ss=null,Es=0,As=0;const Hn=(1+Math.sqrt(5))/2,pi=1/Hn,Po=[new P(1,1,1),new P(-1,1,1),new P(1,1,-1),new P(-1,1,-1),new P(0,Hn,pi),new P(0,Hn,-pi),new P(pi,0,Hn),new P(-pi,0,Hn),new P(Hn,pi,0),new P(-Hn,pi,0)];class Io{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Ss=this._renderer.getRenderTarget(),Es=this._renderer.getActiveCubeFace(),As=this._renderer.getActiveMipmapLevel(),this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,i,s),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=No(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Uo(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Ss,Es,As),e.scissorTest=!1,Tr(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===yi||e.mapping===Mi?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Ss=this._renderer.getRenderTarget(),Es=this._renderer.getActiveCubeFace(),As=this._renderer.getActiveMipmapLevel();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:bt,minFilter:bt,generateMipmaps:!1,type:$i,format:Ft,colorSpace:_t,depthBuffer:!1},i=Do(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Do(e,t,n);const{_lodMax:s}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=op(s)),this._blurMaterial=lp(s,e,t)}return i}_compileMaterial(e){const t=new Ht(this._lodPlanes[0],e);this._renderer.compile(t,Ms)}_sceneToCubeUV(e,t,n,i){const l=new At(90,1,t,n),u=[1,-1,1,1,1,1],h=[1,1,1,-1,-1,-1],f=this._renderer,a=f.autoClear,c=f.toneMapping;f.getClearColor(Lo),f.toneMapping=bn,f.autoClear=!1;const d=new dn({name:"PMREM.Background",side:wt,depthWrite:!1,depthTest:!1}),_=new Ht(new Qi,d);let g=!1;const m=e.background;m?m.isColor&&(d.color.copy(m),e.background=null,g=!0):(d.color.copy(Lo),g=!0);for(let p=0;p<6;p++){const x=p%3;x===0?(l.up.set(0,u[p],0),l.lookAt(h[p],0,0)):x===1?(l.up.set(0,0,u[p]),l.lookAt(0,h[p],0)):(l.up.set(0,u[p],0),l.lookAt(0,0,h[p]));const v=this._cubeSize;Tr(i,x*v,p>2?v:0,v,v),f.setRenderTarget(i),g&&f.render(_,l),f.render(e,l)}_.geometry.dispose(),_.material.dispose(),f.toneMapping=c,f.autoClear=a,e.background=m}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===yi||e.mapping===Mi;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=No()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Uo());const s=i?this._cubemapMaterial:this._equirectMaterial,o=new Ht(this._lodPlanes[0],s),l=s.uniforms;l.envMap.value=e;const u=this._cubeSize;Tr(t,0,0,3*u,2*u),n.setRenderTarget(t),n.render(o,Ms)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<this._lodPlanes.length;i++){const s=Math.sqrt(this._sigmas[i]*this._sigmas[i]-this._sigmas[i-1]*this._sigmas[i-1]),o=Po[(i-1)%Po.length];this._blur(e,i-1,i,s,o)}t.autoClear=n}_blur(e,t,n,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",s),this._halfBlur(o,e,n,n,i,"longitudinal",s)}_halfBlur(e,t,n,i,s,o,l){const u=this._renderer,h=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const f=3,a=new Ht(this._lodPlanes[i],h),c=h.uniforms,d=this._sizeLods[n]-1,_=isFinite(s)?Math.PI/(2*d):2*Math.PI/(2*Gn-1),g=s/_,m=isFinite(s)?1+Math.floor(f*g):Gn;m>Gn&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Gn}`);const p=[];let x=0;for(let b=0;b<Gn;++b){const G=b/g,M=Math.exp(-G*G/2);p.push(M),b===0?x+=M:b<m&&(x+=2*M)}for(let b=0;b<p.length;b++)p[b]=p[b]/x;c.envMap.value=e.texture,c.samples.value=m,c.weights.value=p,c.latitudinal.value=o==="latitudinal",l&&(c.poleAxis.value=l);const{_lodMax:v}=this;c.dTheta.value=_,c.mipInt.value=v-n;const S=this._sizeLods[i],T=3*S*(i>v-_i?i-v+_i:0),C=4*(this._cubeSize-S);Tr(t,T,C,3*S,2*S),u.setRenderTarget(t),u.render(a,Ms)}}function op(r){const e=[],t=[],n=[];let i=r;const s=r-_i+1+Co.length;for(let o=0;o<s;o++){const l=Math.pow(2,i);t.push(l);let u=1/l;o>r-_i?u=Co[o-r+_i-1]:o===0&&(u=0),n.push(u);const h=1/(l-2),f=-h,a=1+h,c=[f,f,a,f,a,a,f,f,a,a,f,a],d=6,_=6,g=3,m=2,p=1,x=new Float32Array(g*_*d),v=new Float32Array(m*_*d),S=new Float32Array(p*_*d);for(let C=0;C<d;C++){const b=C%3*2/3-1,G=C>2?0:-1,M=[b,G,0,b+2/3,G,0,b+2/3,G+1,0,b,G,0,b+2/3,G+1,0,b,G+1,0];x.set(M,g*_*C),v.set(c,m*_*C);const w=[C,C,C,C,C,C];S.set(w,p*_*C)}const T=new Qt;T.setAttribute("position",new Tt(x,g)),T.setAttribute("uv",new Tt(v,m)),T.setAttribute("faceIndex",new Tt(S,p)),e.push(T),i>_i&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function Do(r,e,t){const n=new qn(r,e,t);return n.texture.mapping=Vr,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function Tr(r,e,t,n,i){r.viewport.set(e,t,n,i),r.scissor.set(e,t,n,i)}function lp(r,e,t){const n=new Float32Array(Gn),i=new P(0,1,0);return new Rn({name:"SphericalGaussianBlur",defines:{n:Gn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:la(),fragmentShader:`
  3787. precision mediump float;
  3788. precision mediump int;
  3789. varying vec3 vOutputDirection;
  3790. uniform sampler2D envMap;
  3791. uniform int samples;
  3792. uniform float weights[ n ];
  3793. uniform bool latitudinal;
  3794. uniform float dTheta;
  3795. uniform float mipInt;
  3796. uniform vec3 poleAxis;
  3797. #define ENVMAP_TYPE_CUBE_UV
  3798. #include <cube_uv_reflection_fragment>
  3799. vec3 getSample( float theta, vec3 axis ) {
  3800. float cosTheta = cos( theta );
  3801. // Rodrigues' axis-angle rotation
  3802. vec3 sampleDirection = vOutputDirection * cosTheta
  3803. + cross( axis, vOutputDirection ) * sin( theta )
  3804. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3805. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3806. }
  3807. void main() {
  3808. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3809. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3810. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3811. }
  3812. axis = normalize( axis );
  3813. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3814. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3815. for ( int i = 1; i < n; i++ ) {
  3816. if ( i >= samples ) {
  3817. break;
  3818. }
  3819. float theta = dTheta * float( i );
  3820. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3821. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3822. }
  3823. }
  3824. `,blending:Tn,depthTest:!1,depthWrite:!1})}function Uo(){return new Rn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:la(),fragmentShader:`
  3825. precision mediump float;
  3826. precision mediump int;
  3827. varying vec3 vOutputDirection;
  3828. uniform sampler2D envMap;
  3829. #include <common>
  3830. void main() {
  3831. vec3 outputDirection = normalize( vOutputDirection );
  3832. vec2 uv = equirectUv( outputDirection );
  3833. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3834. }
  3835. `,blending:Tn,depthTest:!1,depthWrite:!1})}function No(){return new Rn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:la(),fragmentShader:`
  3836. precision mediump float;
  3837. precision mediump int;
  3838. uniform float flipEnvMap;
  3839. varying vec3 vOutputDirection;
  3840. uniform samplerCube envMap;
  3841. void main() {
  3842. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3843. }
  3844. `,blending:Tn,depthTest:!1,depthWrite:!1})}function la(){return`
  3845. precision mediump float;
  3846. precision mediump int;
  3847. attribute float faceIndex;
  3848. varying vec3 vOutputDirection;
  3849. // RH coordinate system; PMREM face-indexing convention
  3850. vec3 getDirection( vec2 uv, float face ) {
  3851. uv = 2.0 * uv - 1.0;
  3852. vec3 direction = vec3( uv, 1.0 );
  3853. if ( face == 0.0 ) {
  3854. direction = direction.zyx; // ( 1, v, u ) pos x
  3855. } else if ( face == 1.0 ) {
  3856. direction = direction.xzy;
  3857. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3858. } else if ( face == 2.0 ) {
  3859. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3860. } else if ( face == 3.0 ) {
  3861. direction = direction.zyx;
  3862. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3863. } else if ( face == 4.0 ) {
  3864. direction = direction.xzy;
  3865. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3866. } else if ( face == 5.0 ) {
  3867. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3868. }
  3869. return direction;
  3870. }
  3871. void main() {
  3872. vOutputDirection = getDirection( uv, faceIndex );
  3873. gl_Position = vec4( position, 1.0 );
  3874. }
  3875. `}function cp(r){let e=new WeakMap,t=null;function n(l){if(l&&l.isTexture){const u=l.mapping,h=u===Hs||u===ks,f=u===yi||u===Mi;if(h||f)if(l.isRenderTargetTexture&&l.needsPMREMUpdate===!0){l.needsPMREMUpdate=!1;let a=e.get(l);return t===null&&(t=new Io(r)),a=h?t.fromEquirectangular(l,a):t.fromCubemap(l,a),e.set(l,a),a.texture}else{if(e.has(l))return e.get(l).texture;{const a=l.image;if(h&&a&&a.height>0||f&&a&&i(a)){t===null&&(t=new Io(r));const c=h?t.fromEquirectangular(l):t.fromCubemap(l);return e.set(l,c),l.addEventListener("dispose",s),c.texture}else return null}}}return l}function i(l){let u=0;const h=6;for(let f=0;f<h;f++)l[f]!==void 0&&u++;return u===h}function s(l){const u=l.target;u.removeEventListener("dispose",s);const h=e.get(u);h!==void 0&&(e.delete(u),h.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function up(r){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=r.getExtension("WEBGL_depth_texture")||r.getExtension("MOZ_WEBGL_depth_texture")||r.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=r.getExtension("EXT_texture_filter_anisotropic")||r.getExtension("MOZ_EXT_texture_filter_anisotropic")||r.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=r.getExtension("WEBGL_compressed_texture_s3tc")||r.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=r.getExtension("WEBGL_compressed_texture_pvrtc")||r.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=r.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function hp(r,e,t,n){const i={},s=new WeakMap;function o(a){const c=a.target;c.index!==null&&e.remove(c.index);for(const _ in c.attributes)e.remove(c.attributes[_]);for(const _ in c.morphAttributes){const g=c.morphAttributes[_];for(let m=0,p=g.length;m<p;m++)e.remove(g[m])}c.removeEventListener("dispose",o),delete i[c.id];const d=s.get(c);d&&(e.remove(d),s.delete(c)),n.releaseStatesOfGeometry(c),c.isInstancedBufferGeometry===!0&&delete c._maxInstanceCount,t.memory.geometries--}function l(a,c){return i[c.id]===!0||(c.addEventListener("dispose",o),i[c.id]=!0,t.memory.geometries++),c}function u(a){const c=a.attributes;for(const _ in c)e.update(c[_],r.ARRAY_BUFFER);const d=a.morphAttributes;for(const _ in d){const g=d[_];for(let m=0,p=g.length;m<p;m++)e.update(g[m],r.ARRAY_BUFFER)}}function h(a){const c=[],d=a.index,_=a.attributes.position;let g=0;if(d!==null){const x=d.array;g=d.version;for(let v=0,S=x.length;v<S;v+=3){const T=x[v+0],C=x[v+1],b=x[v+2];c.push(T,C,C,b,b,T)}}else if(_!==void 0){const x=_.array;g=_.version;for(let v=0,S=x.length/3-1;v<S;v+=3){const T=v+0,C=v+1,b=v+2;c.push(T,C,C,b,b,T)}}else return;const m=new(Gl(c)?jl:ql)(c,1);m.version=g;const p=s.get(a);p&&e.remove(p),s.set(a,m)}function f(a){const c=s.get(a);if(c){const d=a.index;d!==null&&c.version<d.version&&h(a)}else h(a);return s.get(a)}return{get:l,update:u,getWireframeAttribute:f}}function dp(r,e,t,n){const i=n.isWebGL2;let s;function o(c){s=c}let l,u;function h(c){l=c.type,u=c.bytesPerElement}function f(c,d){r.drawElements(s,d,l,c*u),t.update(d,s,1)}function a(c,d,_){if(_===0)return;let g,m;if(i)g=r,m="drawElementsInstanced";else if(g=e.get("ANGLE_instanced_arrays"),m="drawElementsInstancedANGLE",g===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}g[m](s,d,l,c*u,_),t.update(d,s,_)}this.setMode=o,this.setIndex=h,this.render=f,this.renderInstances=a}function fp(r){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(s,o,l){switch(t.calls++,o){case r.TRIANGLES:t.triangles+=l*(s/3);break;case r.LINES:t.lines+=l*(s/2);break;case r.LINE_STRIP:t.lines+=l*(s-1);break;case r.LINE_LOOP:t.lines+=l*s;break;case r.POINTS:t.points+=l*s;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}function pp(r,e){return r[0]-e[0]}function mp(r,e){return Math.abs(e[1])-Math.abs(r[1])}function _p(r,e,t){const n={},i=new Float32Array(8),s=new WeakMap,o=new $e,l=[];for(let h=0;h<8;h++)l[h]=[h,0];function u(h,f,a){const c=h.morphTargetInfluences;if(e.isWebGL2===!0){const _=f.morphAttributes.position||f.morphAttributes.normal||f.morphAttributes.color,g=_!==void 0?_.length:0;let m=s.get(f);if(m===void 0||m.count!==g){let V=function(){Q.dispose(),s.delete(f),f.removeEventListener("dispose",V)};var d=V;m!==void 0&&m.texture.dispose();const v=f.morphAttributes.position!==void 0,S=f.morphAttributes.normal!==void 0,T=f.morphAttributes.color!==void 0,C=f.morphAttributes.position||[],b=f.morphAttributes.normal||[],G=f.morphAttributes.color||[];let M=0;v===!0&&(M=1),S===!0&&(M=2),T===!0&&(M=3);let w=f.attributes.position.count*M,X=1;w>e.maxTextureSize&&(X=Math.ceil(w/e.maxTextureSize),w=e.maxTextureSize);const $=new Float32Array(w*X*4*g),Q=new Wl($,w,X,g);Q.type=un,Q.needsUpdate=!0;const I=M*4;for(let q=0;q<g;q++){const W=C[q],ie=b[q],K=G[q],j=w*X*4*q;for(let D=0;D<W.count;D++){const k=D*I;v===!0&&(o.fromBufferAttribute(W,D),$[j+k+0]=o.x,$[j+k+1]=o.y,$[j+k+2]=o.z,$[j+k+3]=0),S===!0&&(o.fromBufferAttribute(ie,D),$[j+k+4]=o.x,$[j+k+5]=o.y,$[j+k+6]=o.z,$[j+k+7]=0),T===!0&&(o.fromBufferAttribute(K,D),$[j+k+8]=o.x,$[j+k+9]=o.y,$[j+k+10]=o.z,$[j+k+11]=K.itemSize===4?o.w:1)}}m={count:g,texture:Q,size:new Re(w,X)},s.set(f,m),f.addEventListener("dispose",V)}let p=0;for(let v=0;v<c.length;v++)p+=c[v];const x=f.morphTargetsRelative?1:1-p;a.getUniforms().setValue(r,"morphTargetBaseInfluence",x),a.getUniforms().setValue(r,"morphTargetInfluences",c),a.getUniforms().setValue(r,"morphTargetsTexture",m.texture,t),a.getUniforms().setValue(r,"morphTargetsTextureSize",m.size)}else{const _=c===void 0?0:c.length;let g=n[f.id];if(g===void 0||g.length!==_){g=[];for(let S=0;S<_;S++)g[S]=[S,0];n[f.id]=g}for(let S=0;S<_;S++){const T=g[S];T[0]=S,T[1]=c[S]}g.sort(mp);for(let S=0;S<8;S++)S<_&&g[S][1]?(l[S][0]=g[S][0],l[S][1]=g[S][1]):(l[S][0]=Number.MAX_SAFE_INTEGER,l[S][1]=0);l.sort(pp);const m=f.morphAttributes.position,p=f.morphAttributes.normal;let x=0;for(let S=0;S<8;S++){const T=l[S],C=T[0],b=T[1];C!==Number.MAX_SAFE_INTEGER&&b?(m&&f.getAttribute("morphTarget"+S)!==m[C]&&f.setAttribute("morphTarget"+S,m[C]),p&&f.getAttribute("morphNormal"+S)!==p[C]&&f.setAttribute("morphNormal"+S,p[C]),i[S]=b,x+=b):(m&&f.hasAttribute("morphTarget"+S)===!0&&f.deleteAttribute("morphTarget"+S),p&&f.hasAttribute("morphNormal"+S)===!0&&f.deleteAttribute("morphNormal"+S),i[S]=0)}const v=f.morphTargetsRelative?1:1-x;a.getUniforms().setValue(r,"morphTargetBaseInfluence",v),a.getUniforms().setValue(r,"morphTargetInfluences",i)}}return{update:u}}function gp(r,e,t,n){let i=new WeakMap;function s(u){const h=n.render.frame,f=u.geometry,a=e.get(u,f);if(i.get(a)!==h&&(e.update(a),i.set(a,h)),u.isInstancedMesh&&(u.hasEventListener("dispose",l)===!1&&u.addEventListener("dispose",l),i.get(u)!==h&&(t.update(u.instanceMatrix,r.ARRAY_BUFFER),u.instanceColor!==null&&t.update(u.instanceColor,r.ARRAY_BUFFER),i.set(u,h))),u.isSkinnedMesh){const c=u.skeleton;i.get(c)!==h&&(c.update(),i.set(c,h))}return a}function o(){i=new WeakMap}function l(u){const h=u.target;h.removeEventListener("dispose",l),t.remove(h.instanceMatrix),h.instanceColor!==null&&t.remove(h.instanceColor)}return{update:s,dispose:o}}const Ql=new mt,ec=new Wl,tc=new nh,nc=new Zl,Oo=[],Fo=[],Bo=new Float32Array(16),Ho=new Float32Array(9),ko=new Float32Array(4);function Li(r,e,t){const n=r[0];if(n<=0||n>0)return r;const i=e*t;let s=Oo[i];if(s===void 0&&(s=new Float32Array(i),Oo[i]=s),e!==0){n.toArray(s,0);for(let o=1,l=0;o!==e;++o)l+=t,r[o].toArray(s,l)}return s}function lt(r,e){if(r.length!==e.length)return!1;for(let t=0,n=r.length;t<n;t++)if(r[t]!==e[t])return!1;return!0}function ct(r,e){for(let t=0,n=e.length;t<n;t++)r[t]=e[t]}function Xr(r,e){let t=Fo[e];t===void 0&&(t=new Int32Array(e),Fo[e]=t);for(let n=0;n!==e;++n)t[n]=r.allocateTextureUnit();return t}function vp(r,e){const t=this.cache;t[0]!==e&&(r.uniform1f(this.addr,e),t[0]=e)}function xp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;r.uniform2fv(this.addr,e),ct(t,e)}}function yp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(r.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(lt(t,e))return;r.uniform3fv(this.addr,e),ct(t,e)}}function Mp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;r.uniform4fv(this.addr,e),ct(t,e)}}function Sp(r,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;r.uniformMatrix2fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;ko.set(n),r.uniformMatrix2fv(this.addr,!1,ko),ct(t,n)}}function Ep(r,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;r.uniformMatrix3fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;Ho.set(n),r.uniformMatrix3fv(this.addr,!1,Ho),ct(t,n)}}function Ap(r,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;r.uniformMatrix4fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;Bo.set(n),r.uniformMatrix4fv(this.addr,!1,Bo),ct(t,n)}}function Tp(r,e){const t=this.cache;t[0]!==e&&(r.uniform1i(this.addr,e),t[0]=e)}function bp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;r.uniform2iv(this.addr,e),ct(t,e)}}function wp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(lt(t,e))return;r.uniform3iv(this.addr,e),ct(t,e)}}function Rp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;r.uniform4iv(this.addr,e),ct(t,e)}}function Cp(r,e){const t=this.cache;t[0]!==e&&(r.uniform1ui(this.addr,e),t[0]=e)}function Lp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(r.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;r.uniform2uiv(this.addr,e),ct(t,e)}}function Pp(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(r.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(lt(t,e))return;r.uniform3uiv(this.addr,e),ct(t,e)}}function Ip(r,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(r.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;r.uniform4uiv(this.addr,e),ct(t,e)}}function Dp(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTexture2D(e||Ql,i)}function Up(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||tc,i)}function Np(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTextureCube(e||nc,i)}function Op(r,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(r.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||ec,i)}function Fp(r){switch(r){case 5126:return vp;case 35664:return xp;case 35665:return yp;case 35666:return Mp;case 35674:return Sp;case 35675:return Ep;case 35676:return Ap;case 5124:case 35670:return Tp;case 35667:case 35671:return bp;case 35668:case 35672:return wp;case 35669:case 35673:return Rp;case 5125:return Cp;case 36294:return Lp;case 36295:return Pp;case 36296:return Ip;case 35678:case 36198:case 36298:case 36306:case 35682:return Dp;case 35679:case 36299:case 36307:return Up;case 35680:case 36300:case 36308:case 36293:return Np;case 36289:case 36303:case 36311:case 36292:return Op}}function Bp(r,e){r.uniform1fv(this.addr,e)}function Hp(r,e){const t=Li(e,this.size,2);r.uniform2fv(this.addr,t)}function kp(r,e){const t=Li(e,this.size,3);r.uniform3fv(this.addr,t)}function Gp(r,e){const t=Li(e,this.size,4);r.uniform4fv(this.addr,t)}function Vp(r,e){const t=Li(e,this.size,4);r.uniformMatrix2fv(this.addr,!1,t)}function zp(r,e){const t=Li(e,this.size,9);r.uniformMatrix3fv(this.addr,!1,t)}function Wp(r,e){const t=Li(e,this.size,16);r.uniformMatrix4fv(this.addr,!1,t)}function Xp(r,e){r.uniform1iv(this.addr,e)}function Yp(r,e){r.uniform2iv(this.addr,e)}function qp(r,e){r.uniform3iv(this.addr,e)}function jp(r,e){r.uniform4iv(this.addr,e)}function $p(r,e){r.uniform1uiv(this.addr,e)}function Kp(r,e){r.uniform2uiv(this.addr,e)}function Zp(r,e){r.uniform3uiv(this.addr,e)}function Jp(r,e){r.uniform4uiv(this.addr,e)}function Qp(r,e,t){const n=this.cache,i=e.length,s=Xr(t,i);lt(n,s)||(r.uniform1iv(this.addr,s),ct(n,s));for(let o=0;o!==i;++o)t.setTexture2D(e[o]||Ql,s[o])}function em(r,e,t){const n=this.cache,i=e.length,s=Xr(t,i);lt(n,s)||(r.uniform1iv(this.addr,s),ct(n,s));for(let o=0;o!==i;++o)t.setTexture3D(e[o]||tc,s[o])}function tm(r,e,t){const n=this.cache,i=e.length,s=Xr(t,i);lt(n,s)||(r.uniform1iv(this.addr,s),ct(n,s));for(let o=0;o!==i;++o)t.setTextureCube(e[o]||nc,s[o])}function nm(r,e,t){const n=this.cache,i=e.length,s=Xr(t,i);lt(n,s)||(r.uniform1iv(this.addr,s),ct(n,s));for(let o=0;o!==i;++o)t.setTexture2DArray(e[o]||ec,s[o])}function im(r){switch(r){case 5126:return Bp;case 35664:return Hp;case 35665:return kp;case 35666:return Gp;case 35674:return Vp;case 35675:return zp;case 35676:return Wp;case 5124:case 35670:return Xp;case 35667:case 35671:return Yp;case 35668:case 35672:return qp;case 35669:case 35673:return jp;case 5125:return $p;case 36294:return Kp;case 36295:return Zp;case 36296:return Jp;case 35678:case 36198:case 36298:case 36306:case 35682:return Qp;case 35679:case 36299:case 36307:return em;case 35680:case 36300:case 36308:case 36293:return tm;case 36289:case 36303:case 36311:case 36292:return nm}}class rm{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.setValue=Fp(t.type)}}class sm{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.size=t.size,this.setValue=im(t.type)}}class am{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const i=this.seq;for(let s=0,o=i.length;s!==o;++s){const l=i[s];l.setValue(e,t[l.id],n)}}}const Ts=/(\w+)(\])?(\[|\.)?/g;function Go(r,e){r.seq.push(e),r.map[e.id]=e}function om(r,e,t){const n=r.name,i=n.length;for(Ts.lastIndex=0;;){const s=Ts.exec(n),o=Ts.lastIndex;let l=s[1];const u=s[2]==="]",h=s[3];if(u&&(l=l|0),h===void 0||h==="["&&o+2===i){Go(t,h===void 0?new rm(l,r,e):new sm(l,r,e));break}else{let a=t.map[l];a===void 0&&(a=new am(l),Go(t,a)),t=a}}}class Ur{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const s=e.getActiveUniform(t,i),o=e.getUniformLocation(t,s.name);om(s,o,this)}}setValue(e,t,n,i){const s=this.map[t];s!==void 0&&s.setValue(e,n,i)}setOptional(e,t,n){const i=t[n];i!==void 0&&this.setValue(e,n,i)}static upload(e,t,n,i){for(let s=0,o=t.length;s!==o;++s){const l=t[s],u=n[l.id];u.needsUpdate!==!1&&l.setValue(e,u.value,i)}}static seqWithValue(e,t){const n=[];for(let i=0,s=e.length;i!==s;++i){const o=e[i];o.id in t&&n.push(o)}return n}}function Vo(r,e,t){const n=r.createShader(e);return r.shaderSource(n,t),r.compileShader(n),n}const lm=37297;let cm=0;function um(r,e){const t=r.split(`
  3876. `),n=[],i=Math.max(e-6,0),s=Math.min(e+6,t.length);for(let o=i;o<s;o++){const l=o+1;n.push(`${l===e?">":" "} ${l}: ${t[o]}`)}return n.join(`
  3877. `)}function hm(r){const e=Ye.getPrimaries(Ye.workingColorSpace),t=Ye.getPrimaries(r);let n;switch(e===t?n="":e===Hr&&t===Br?n="LinearDisplayP3ToLinearSRGB":e===Br&&t===Hr&&(n="LinearSRGBToLinearDisplayP3"),r){case _t:case zr:return[n,"LinearTransferOETF"];case et:case ia:return[n,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",r),[n,"LinearTransferOETF"]}}function zo(r,e,t){const n=r.getShaderParameter(e,r.COMPILE_STATUS),i=r.getShaderInfoLog(e).trim();if(n&&i==="")return"";const s=/ERROR: 0:(\d+)/.exec(i);if(s){const o=parseInt(s[1]);return t.toUpperCase()+`
  3878. `+i+`
  3879. `+um(r.getShaderSource(e),o)}else return i}function dm(r,e){const t=hm(e);return`vec4 ${r}( vec4 value ) { return ${t[0]}( ${t[1]}( value ) ); }`}function fm(r,e){let t;switch(e){case uu:t="Linear";break;case hu:t="Reinhard";break;case du:t="OptimizedCineon";break;case fu:t="ACESFilmic";break;case pu:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+r+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function pm(r){return[r.extensionDerivatives||r.envMapCubeUVHeight||r.bumpMap||r.normalMapTangentSpace||r.clearcoatNormalMap||r.flatShading||r.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(r.extensionFragDepth||r.logarithmicDepthBuffer)&&r.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",r.extensionDrawBuffers&&r.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(r.extensionShaderTextureLOD||r.envMap||r.transmission)&&r.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Wi).join(`
  3880. `)}function mm(r){const e=[];for(const t in r){const n=r[t];n!==!1&&e.push("#define "+t+" "+n)}return e.join(`
  3881. `)}function _m(r,e){const t={},n=r.getProgramParameter(e,r.ACTIVE_ATTRIBUTES);for(let i=0;i<n;i++){const s=r.getActiveAttrib(e,i),o=s.name;let l=1;s.type===r.FLOAT_MAT2&&(l=2),s.type===r.FLOAT_MAT3&&(l=3),s.type===r.FLOAT_MAT4&&(l=4),t[o]={type:s.type,location:r.getAttribLocation(e,o),locationSize:l}}return t}function Wi(r){return r!==""}function Wo(r,e){const t=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return r.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,t).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Xo(r,e){return r.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const gm=/^[ \t]*#include +<([\w\d./]+)>/gm;function Ys(r){return r.replace(gm,xm)}const vm=new Map([["encodings_fragment","colorspace_fragment"],["encodings_pars_fragment","colorspace_pars_fragment"],["output_fragment","opaque_fragment"]]);function xm(r,e){let t=Oe[e];if(t===void 0){const n=vm.get(e);if(n!==void 0)t=Oe[n],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,n);else throw new Error("Can not resolve #include <"+e+">")}return Ys(t)}const ym=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Yo(r){return r.replace(ym,Mm)}function Mm(r,e,t,n){let i="";for(let s=parseInt(e);s<parseInt(t);s++)i+=n.replace(/\[\s*i\s*\]/g,"[ "+s+" ]").replace(/UNROLLED_LOOP_INDEX/g,s);return i}function qo(r){let e="precision "+r.precision+` float;
  3882. precision `+r.precision+" int;";return r.precision==="highp"?e+=`
  3883. #define HIGH_PRECISION`:r.precision==="mediump"?e+=`
  3884. #define MEDIUM_PRECISION`:r.precision==="lowp"&&(e+=`
  3885. #define LOW_PRECISION`),e}function Sm(r){let e="SHADOWMAP_TYPE_BASIC";return r.shadowMapType===bl?e="SHADOWMAP_TYPE_PCF":r.shadowMapType===Bc?e="SHADOWMAP_TYPE_PCF_SOFT":r.shadowMapType===cn&&(e="SHADOWMAP_TYPE_VSM"),e}function Em(r){let e="ENVMAP_TYPE_CUBE";if(r.envMap)switch(r.envMapMode){case yi:case Mi:e="ENVMAP_TYPE_CUBE";break;case Vr:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Am(r){let e="ENVMAP_MODE_REFLECTION";if(r.envMap)switch(r.envMapMode){case Mi:e="ENVMAP_MODE_REFRACTION";break}return e}function Tm(r){let e="ENVMAP_BLENDING_NONE";if(r.envMap)switch(r.combine){case wl:e="ENVMAP_BLENDING_MULTIPLY";break;case lu:e="ENVMAP_BLENDING_MIX";break;case cu:e="ENVMAP_BLENDING_ADD";break}return e}function bm(r){const e=r.envMapCubeUVHeight;if(e===null)return null;const t=Math.log2(e)-2,n=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),7*16)),texelHeight:n,maxMip:t}}function wm(r,e,t,n){const i=r.getContext(),s=t.defines;let o=t.vertexShader,l=t.fragmentShader;const u=Sm(t),h=Em(t),f=Am(t),a=Tm(t),c=bm(t),d=t.isWebGL2?"":pm(t),_=mm(s),g=i.createProgram();let m,p,x=t.glslVersion?"#version "+t.glslVersion+`
  3886. `:"";t.isRawShaderMaterial?(m=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,_].filter(Wi).join(`
  3887. `),m.length>0&&(m+=`
  3888. `),p=[d,"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,_].filter(Wi).join(`
  3889. `),p.length>0&&(p+=`
  3890. `)):(m=[qo(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,_,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+f:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors&&t.isWebGL2?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+u:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3891. `].filter(Wi).join(`
  3892. `),p=[d,qo(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,_,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.envMap?"#define "+f:"",t.envMap?"#define "+a:"",c?"#define CUBEUV_TEXEL_WIDTH "+c.texelWidth:"",c?"#define CUBEUV_TEXEL_HEIGHT "+c.texelHeight:"",c?"#define CUBEUV_MAX_MIP "+c.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+u:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==bn?"#define TONE_MAPPING":"",t.toneMapping!==bn?Oe.tonemapping_pars_fragment:"",t.toneMapping!==bn?fm("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Oe.colorspace_pars_fragment,dm("linearToOutputTexel",t.outputColorSpace),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
  3893. `].filter(Wi).join(`
  3894. `)),o=Ys(o),o=Wo(o,t),o=Xo(o,t),l=Ys(l),l=Wo(l,t),l=Xo(l,t),o=Yo(o),l=Yo(l),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(x=`#version 300 es
  3895. `,m=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
  3896. `)+`
  3897. `+m,p=["precision mediump sampler2DArray;","#define varying in",t.glslVersion===uo?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===uo?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3898. `)+`
  3899. `+p);const v=x+m+o,S=x+p+l,T=Vo(i,i.VERTEX_SHADER,v),C=Vo(i,i.FRAGMENT_SHADER,S);i.attachShader(g,T),i.attachShader(g,C),t.index0AttributeName!==void 0?i.bindAttribLocation(g,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(g,0,"position"),i.linkProgram(g);function b(X){if(r.debug.checkShaderErrors){const $=i.getProgramInfoLog(g).trim(),Q=i.getShaderInfoLog(T).trim(),I=i.getShaderInfoLog(C).trim();let V=!0,q=!0;if(i.getProgramParameter(g,i.LINK_STATUS)===!1)if(V=!1,typeof r.debug.onShaderError=="function")r.debug.onShaderError(i,g,T,C);else{const W=zo(i,T,"vertex"),ie=zo(i,C,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(g,i.VALIDATE_STATUS)+`
  3900. Program Info Log: `+$+`
  3901. `+W+`
  3902. `+ie)}else $!==""?console.warn("THREE.WebGLProgram: Program Info Log:",$):(Q===""||I==="")&&(q=!1);q&&(X.diagnostics={runnable:V,programLog:$,vertexShader:{log:Q,prefix:m},fragmentShader:{log:I,prefix:p}})}i.deleteShader(T),i.deleteShader(C),G=new Ur(i,g),M=_m(i,g)}let G;this.getUniforms=function(){return G===void 0&&b(this),G};let M;this.getAttributes=function(){return M===void 0&&b(this),M};let w=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return w===!1&&(w=i.getProgramParameter(g,lm)),w},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(g),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=cm++,this.cacheKey=e,this.usedTimes=1,this.program=g,this.vertexShader=T,this.fragmentShader=C,this}let Rm=0;class Cm{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),s=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(s)===!1&&(o.add(s),s.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return n===void 0&&(n=new Lm(e),t.set(e,n)),n}}class Lm{constructor(e){this.id=Rm++,this.code=e,this.usedTimes=0}}function Pm(r,e,t,n,i,s,o){const l=new Xl,u=new Cm,h=[],f=i.isWebGL2,a=i.logarithmicDepthBuffer,c=i.vertexTextures;let d=i.precision;const _={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function g(M){return M===0?"uv":`uv${M}`}function m(M,w,X,$,Q){const I=$.fog,V=Q.geometry,q=M.isMeshStandardMaterial?$.environment:null,W=(M.isMeshStandardMaterial?t:e).get(M.envMap||q),ie=W&&W.mapping===Vr?W.image.height:null,K=_[M.type];M.precision!==null&&(d=i.getMaxPrecision(M.precision),d!==M.precision&&console.warn("THREE.WebGLProgram.getParameters:",M.precision,"not supported, using",d,"instead."));const j=V.morphAttributes.position||V.morphAttributes.normal||V.morphAttributes.color,D=j!==void 0?j.length:0;let k=0;V.morphAttributes.position!==void 0&&(k=1),V.morphAttributes.normal!==void 0&&(k=2),V.morphAttributes.color!==void 0&&(k=3);let ce,ue,fe,Ee;if(K){const st=Yt[K];ce=st.vertexShader,ue=st.fragmentShader}else ce=M.vertexShader,ue=M.fragmentShader,u.update(M),fe=u.getVertexShaderID(M),Ee=u.getFragmentShaderID(M);const ke=r.getRenderTarget(),Ae=Q.isInstancedMesh===!0,Le=!!M.map,Ze=!!M.matcap,Ne=!!W,N=!!M.aoMap,gt=!!M.lightMap,xe=!!M.bumpMap,Te=!!M.normalMap,be=!!M.displacementMap,Qe=!!M.emissiveMap,De=!!M.metalnessMap,Pe=!!M.roughnessMap,Xe=M.anisotropy>0,rt=M.clearcoat>0,ut=M.iridescence>0,A=M.sheen>0,y=M.transmission>0,O=Xe&&!!M.anisotropyMap,ee=rt&&!!M.clearcoatMap,Z=rt&&!!M.clearcoatNormalMap,te=rt&&!!M.clearcoatRoughnessMap,me=ut&&!!M.iridescenceMap,se=ut&&!!M.iridescenceThicknessMap,le=A&&!!M.sheenColorMap,R=A&&!!M.sheenRoughnessMap,re=!!M.specularMap,Y=!!M.specularColorMap,Me=!!M.specularIntensityMap,_e=y&&!!M.transmissionMap,ye=y&&!!M.thicknessMap,pe=!!M.gradientMap,de=!!M.alphaMap,Ge=M.alphaTest>0,L=!!M.alphaHash,ae=!!M.extensions,J=!!V.attributes.uv1,z=!!V.attributes.uv2,ne=!!V.attributes.uv3;let ve=bn;return M.toneMapped&&(ke===null||ke.isXRRenderTarget===!0)&&(ve=r.toneMapping),{isWebGL2:f,shaderID:K,shaderType:M.type,shaderName:M.name,vertexShader:ce,fragmentShader:ue,defines:M.defines,customVertexShaderID:fe,customFragmentShaderID:Ee,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:d,instancing:Ae,instancingColor:Ae&&Q.instanceColor!==null,supportsVertexTextures:c,outputColorSpace:ke===null?r.outputColorSpace:ke.isXRRenderTarget===!0?ke.texture.colorSpace:_t,map:Le,matcap:Ze,envMap:Ne,envMapMode:Ne&&W.mapping,envMapCubeUVHeight:ie,aoMap:N,lightMap:gt,bumpMap:xe,normalMap:Te,displacementMap:c&&be,emissiveMap:Qe,normalMapObjectSpace:Te&&M.normalMapType===Cu,normalMapTangentSpace:Te&&M.normalMapType===Bl,metalnessMap:De,roughnessMap:Pe,anisotropy:Xe,anisotropyMap:O,clearcoat:rt,clearcoatMap:ee,clearcoatNormalMap:Z,clearcoatRoughnessMap:te,iridescence:ut,iridescenceMap:me,iridescenceThicknessMap:se,sheen:A,sheenColorMap:le,sheenRoughnessMap:R,specularMap:re,specularColorMap:Y,specularIntensityMap:Me,transmission:y,transmissionMap:_e,thicknessMap:ye,gradientMap:pe,opaque:M.transparent===!1&&M.blending===gi,alphaMap:de,alphaTest:Ge,alphaHash:L,combine:M.combine,mapUv:Le&&g(M.map.channel),aoMapUv:N&&g(M.aoMap.channel),lightMapUv:gt&&g(M.lightMap.channel),bumpMapUv:xe&&g(M.bumpMap.channel),normalMapUv:Te&&g(M.normalMap.channel),displacementMapUv:be&&g(M.displacementMap.channel),emissiveMapUv:Qe&&g(M.emissiveMap.channel),metalnessMapUv:De&&g(M.metalnessMap.channel),roughnessMapUv:Pe&&g(M.roughnessMap.channel),anisotropyMapUv:O&&g(M.anisotropyMap.channel),clearcoatMapUv:ee&&g(M.clearcoatMap.channel),clearcoatNormalMapUv:Z&&g(M.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&g(M.clearcoatRoughnessMap.channel),iridescenceMapUv:me&&g(M.iridescenceMap.channel),iridescenceThicknessMapUv:se&&g(M.iridescenceThicknessMap.channel),sheenColorMapUv:le&&g(M.sheenColorMap.channel),sheenRoughnessMapUv:R&&g(M.sheenRoughnessMap.channel),specularMapUv:re&&g(M.specularMap.channel),specularColorMapUv:Y&&g(M.specularColorMap.channel),specularIntensityMapUv:Me&&g(M.specularIntensityMap.channel),transmissionMapUv:_e&&g(M.transmissionMap.channel),thicknessMapUv:ye&&g(M.thicknessMap.channel),alphaMapUv:de&&g(M.alphaMap.channel),vertexTangents:!!V.attributes.tangent&&(Te||Xe),vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!V.attributes.color&&V.attributes.color.itemSize===4,vertexUv1s:J,vertexUv2s:z,vertexUv3s:ne,pointsUvs:Q.isPoints===!0&&!!V.attributes.uv&&(Le||de),fog:!!I,useFog:M.fog===!0,fogExp2:I&&I.isFogExp2,flatShading:M.flatShading===!0,sizeAttenuation:M.sizeAttenuation===!0,logarithmicDepthBuffer:a,skinning:Q.isSkinnedMesh===!0,morphTargets:V.morphAttributes.position!==void 0,morphNormals:V.morphAttributes.normal!==void 0,morphColors:V.morphAttributes.color!==void 0,morphTargetsCount:D,morphTextureStride:k,numDirLights:w.directional.length,numPointLights:w.point.length,numSpotLights:w.spot.length,numSpotLightMaps:w.spotLightMap.length,numRectAreaLights:w.rectArea.length,numHemiLights:w.hemi.length,numDirLightShadows:w.directionalShadowMap.length,numPointLightShadows:w.pointShadowMap.length,numSpotLightShadows:w.spotShadowMap.length,numSpotLightShadowsWithMaps:w.numSpotLightShadowsWithMaps,numLightProbes:w.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:M.dithering,shadowMapEnabled:r.shadowMap.enabled&&X.length>0,shadowMapType:r.shadowMap.type,toneMapping:ve,useLegacyLights:r._useLegacyLights,decodeVideoTexture:Le&&M.map.isVideoTexture===!0&&Ye.getTransfer(M.map.colorSpace)===Je,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===Nt,flipSided:M.side===wt,useDepthPacking:M.depthPacking>=0,depthPacking:M.depthPacking||0,index0AttributeName:M.index0AttributeName,extensionDerivatives:ae&&M.extensions.derivatives===!0,extensionFragDepth:ae&&M.extensions.fragDepth===!0,extensionDrawBuffers:ae&&M.extensions.drawBuffers===!0,extensionShaderTextureLOD:ae&&M.extensions.shaderTextureLOD===!0,rendererExtensionFragDepth:f||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:f||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:f||n.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:M.customProgramCacheKey()}}function p(M){const w=[];if(M.shaderID?w.push(M.shaderID):(w.push(M.customVertexShaderID),w.push(M.customFragmentShaderID)),M.defines!==void 0)for(const X in M.defines)w.push(X),w.push(M.defines[X]);return M.isRawShaderMaterial===!1&&(x(w,M),v(w,M),w.push(r.outputColorSpace)),w.push(M.customProgramCacheKey),w.join()}function x(M,w){M.push(w.precision),M.push(w.outputColorSpace),M.push(w.envMapMode),M.push(w.envMapCubeUVHeight),M.push(w.mapUv),M.push(w.alphaMapUv),M.push(w.lightMapUv),M.push(w.aoMapUv),M.push(w.bumpMapUv),M.push(w.normalMapUv),M.push(w.displacementMapUv),M.push(w.emissiveMapUv),M.push(w.metalnessMapUv),M.push(w.roughnessMapUv),M.push(w.anisotropyMapUv),M.push(w.clearcoatMapUv),M.push(w.clearcoatNormalMapUv),M.push(w.clearcoatRoughnessMapUv),M.push(w.iridescenceMapUv),M.push(w.iridescenceThicknessMapUv),M.push(w.sheenColorMapUv),M.push(w.sheenRoughnessMapUv),M.push(w.specularMapUv),M.push(w.specularColorMapUv),M.push(w.specularIntensityMapUv),M.push(w.transmissionMapUv),M.push(w.thicknessMapUv),M.push(w.combine),M.push(w.fogExp2),M.push(w.sizeAttenuation),M.push(w.morphTargetsCount),M.push(w.morphAttributeCount),M.push(w.numDirLights),M.push(w.numPointLights),M.push(w.numSpotLights),M.push(w.numSpotLightMaps),M.push(w.numHemiLights),M.push(w.numRectAreaLights),M.push(w.numDirLightShadows),M.push(w.numPointLightShadows),M.push(w.numSpotLightShadows),M.push(w.numSpotLightShadowsWithMaps),M.push(w.numLightProbes),M.push(w.shadowMapType),M.push(w.toneMapping),M.push(w.numClippingPlanes),M.push(w.numClipIntersection),M.push(w.depthPacking)}function v(M,w){l.disableAll(),w.isWebGL2&&l.enable(0),w.supportsVertexTextures&&l.enable(1),w.instancing&&l.enable(2),w.instancingColor&&l.enable(3),w.matcap&&l.enable(4),w.envMap&&l.enable(5),w.normalMapObjectSpace&&l.enable(6),w.normalMapTangentSpace&&l.enable(7),w.clearcoat&&l.enable(8),w.iridescence&&l.enable(9),w.alphaTest&&l.enable(10),w.vertexColors&&l.enable(11),w.vertexAlphas&&l.enable(12),w.vertexUv1s&&l.enable(13),w.vertexUv2s&&l.enable(14),w.vertexUv3s&&l.enable(15),w.vertexTangents&&l.enable(16),w.anisotropy&&l.enable(17),w.alphaHash&&l.enable(18),M.push(l.mask),l.disableAll(),w.fog&&l.enable(0),w.useFog&&l.enable(1),w.flatShading&&l.enable(2),w.logarithmicDepthBuffer&&l.enable(3),w.skinning&&l.enable(4),w.morphTargets&&l.enable(5),w.morphNormals&&l.enable(6),w.morphColors&&l.enable(7),w.premultipliedAlpha&&l.enable(8),w.shadowMapEnabled&&l.enable(9),w.useLegacyLights&&l.enable(10),w.doubleSided&&l.enable(11),w.flipSided&&l.enable(12),w.useDepthPacking&&l.enable(13),w.dithering&&l.enable(14),w.transmission&&l.enable(15),w.sheen&&l.enable(16),w.opaque&&l.enable(17),w.pointsUvs&&l.enable(18),w.decodeVideoTexture&&l.enable(19),M.push(l.mask)}function S(M){const w=_[M.type];let X;if(w){const $=Yt[w];X=mh.clone($.uniforms)}else X=M.uniforms;return X}function T(M,w){let X;for(let $=0,Q=h.length;$<Q;$++){const I=h[$];if(I.cacheKey===w){X=I,++X.usedTimes;break}}return X===void 0&&(X=new wm(r,w,M,s),h.push(X)),X}function C(M){if(--M.usedTimes===0){const w=h.indexOf(M);h[w]=h[h.length-1],h.pop(),M.destroy()}}function b(M){u.remove(M)}function G(){u.dispose()}return{getParameters:m,getProgramCacheKey:p,getUniforms:S,acquireProgram:T,releaseProgram:C,releaseShaderCache:b,programs:h,dispose:G}}function Im(){let r=new WeakMap;function e(s){let o=r.get(s);return o===void 0&&(o={},r.set(s,o)),o}function t(s){r.delete(s)}function n(s,o,l){r.get(s)[o]=l}function i(){r=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Dm(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.material.id!==e.material.id?r.material.id-e.material.id:r.z!==e.z?r.z-e.z:r.id-e.id}function jo(r,e){return r.groupOrder!==e.groupOrder?r.groupOrder-e.groupOrder:r.renderOrder!==e.renderOrder?r.renderOrder-e.renderOrder:r.z!==e.z?e.z-r.z:r.id-e.id}function $o(){const r=[];let e=0;const t=[],n=[],i=[];function s(){e=0,t.length=0,n.length=0,i.length=0}function o(a,c,d,_,g,m){let p=r[e];return p===void 0?(p={id:a.id,object:a,geometry:c,material:d,groupOrder:_,renderOrder:a.renderOrder,z:g,group:m},r[e]=p):(p.id=a.id,p.object=a,p.geometry=c,p.material=d,p.groupOrder=_,p.renderOrder=a.renderOrder,p.z=g,p.group=m),e++,p}function l(a,c,d,_,g,m){const p=o(a,c,d,_,g,m);d.transmission>0?n.push(p):d.transparent===!0?i.push(p):t.push(p)}function u(a,c,d,_,g,m){const p=o(a,c,d,_,g,m);d.transmission>0?n.unshift(p):d.transparent===!0?i.unshift(p):t.unshift(p)}function h(a,c){t.length>1&&t.sort(a||Dm),n.length>1&&n.sort(c||jo),i.length>1&&i.sort(c||jo)}function f(){for(let a=e,c=r.length;a<c;a++){const d=r[a];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:n,transparent:i,init:s,push:l,unshift:u,finish:f,sort:h}}function Um(){let r=new WeakMap;function e(n,i){const s=r.get(n);let o;return s===void 0?(o=new $o,r.set(n,[o])):i>=s.length?(o=new $o,s.push(o)):o=s[i],o}function t(){r=new WeakMap}return{get:e,dispose:t}}function Nm(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new P,color:new Ce};break;case"SpotLight":t={position:new P,direction:new P,color:new Ce,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new P,color:new Ce,distance:0,decay:0};break;case"HemisphereLight":t={direction:new P,skyColor:new Ce,groundColor:new Ce};break;case"RectAreaLight":t={color:new Ce,position:new P,halfWidth:new P,halfHeight:new P};break}return r[e.id]=t,t}}}function Om(){const r={};return{get:function(e){if(r[e.id]!==void 0)return r[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re,shadowCameraNear:1,shadowCameraFar:1e3};break}return r[e.id]=t,t}}}let Fm=0;function Bm(r,e){return(e.castShadow?2:0)-(r.castShadow?2:0)+(e.map?1:0)-(r.map?1:0)}function Hm(r,e){const t=new Nm,n=Om(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let f=0;f<9;f++)i.probe.push(new P);const s=new P,o=new He,l=new He;function u(f,a){let c=0,d=0,_=0;for(let $=0;$<9;$++)i.probe[$].set(0,0,0);let g=0,m=0,p=0,x=0,v=0,S=0,T=0,C=0,b=0,G=0,M=0;f.sort(Bm);const w=a===!0?Math.PI:1;for(let $=0,Q=f.length;$<Q;$++){const I=f[$],V=I.color,q=I.intensity,W=I.distance,ie=I.shadow&&I.shadow.map?I.shadow.map.texture:null;if(I.isAmbientLight)c+=V.r*q*w,d+=V.g*q*w,_+=V.b*q*w;else if(I.isLightProbe){for(let K=0;K<9;K++)i.probe[K].addScaledVector(I.sh.coefficients[K],q);M++}else if(I.isDirectionalLight){const K=t.get(I);if(K.color.copy(I.color).multiplyScalar(I.intensity*w),I.castShadow){const j=I.shadow,D=n.get(I);D.shadowBias=j.bias,D.shadowNormalBias=j.normalBias,D.shadowRadius=j.radius,D.shadowMapSize=j.mapSize,i.directionalShadow[g]=D,i.directionalShadowMap[g]=ie,i.directionalShadowMatrix[g]=I.shadow.matrix,S++}i.directional[g]=K,g++}else if(I.isSpotLight){const K=t.get(I);K.position.setFromMatrixPosition(I.matrixWorld),K.color.copy(V).multiplyScalar(q*w),K.distance=W,K.coneCos=Math.cos(I.angle),K.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),K.decay=I.decay,i.spot[p]=K;const j=I.shadow;if(I.map&&(i.spotLightMap[b]=I.map,b++,j.updateMatrices(I),I.castShadow&&G++),i.spotLightMatrix[p]=j.matrix,I.castShadow){const D=n.get(I);D.shadowBias=j.bias,D.shadowNormalBias=j.normalBias,D.shadowRadius=j.radius,D.shadowMapSize=j.mapSize,i.spotShadow[p]=D,i.spotShadowMap[p]=ie,C++}p++}else if(I.isRectAreaLight){const K=t.get(I);K.color.copy(V).multiplyScalar(q),K.halfWidth.set(I.width*.5,0,0),K.halfHeight.set(0,I.height*.5,0),i.rectArea[x]=K,x++}else if(I.isPointLight){const K=t.get(I);if(K.color.copy(I.color).multiplyScalar(I.intensity*w),K.distance=I.distance,K.decay=I.decay,I.castShadow){const j=I.shadow,D=n.get(I);D.shadowBias=j.bias,D.shadowNormalBias=j.normalBias,D.shadowRadius=j.radius,D.shadowMapSize=j.mapSize,D.shadowCameraNear=j.camera.near,D.shadowCameraFar=j.camera.far,i.pointShadow[m]=D,i.pointShadowMap[m]=ie,i.pointShadowMatrix[m]=I.shadow.matrix,T++}i.point[m]=K,m++}else if(I.isHemisphereLight){const K=t.get(I);K.skyColor.copy(I.color).multiplyScalar(q*w),K.groundColor.copy(I.groundColor).multiplyScalar(q*w),i.hemi[v]=K,v++}}x>0&&(e.isWebGL2||r.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_FLOAT_1,i.rectAreaLTC2=oe.LTC_FLOAT_2):r.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_HALF_1,i.rectAreaLTC2=oe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=c,i.ambient[1]=d,i.ambient[2]=_;const X=i.hash;(X.directionalLength!==g||X.pointLength!==m||X.spotLength!==p||X.rectAreaLength!==x||X.hemiLength!==v||X.numDirectionalShadows!==S||X.numPointShadows!==T||X.numSpotShadows!==C||X.numSpotMaps!==b||X.numLightProbes!==M)&&(i.directional.length=g,i.spot.length=p,i.rectArea.length=x,i.point.length=m,i.hemi.length=v,i.directionalShadow.length=S,i.directionalShadowMap.length=S,i.pointShadow.length=T,i.pointShadowMap.length=T,i.spotShadow.length=C,i.spotShadowMap.length=C,i.directionalShadowMatrix.length=S,i.pointShadowMatrix.length=T,i.spotLightMatrix.length=C+b-G,i.spotLightMap.length=b,i.numSpotLightShadowsWithMaps=G,i.numLightProbes=M,X.directionalLength=g,X.pointLength=m,X.spotLength=p,X.rectAreaLength=x,X.hemiLength=v,X.numDirectionalShadows=S,X.numPointShadows=T,X.numSpotShadows=C,X.numSpotMaps=b,X.numLightProbes=M,i.version=Fm++)}function h(f,a){let c=0,d=0,_=0,g=0,m=0;const p=a.matrixWorldInverse;for(let x=0,v=f.length;x<v;x++){const S=f[x];if(S.isDirectionalLight){const T=i.directional[c];T.direction.setFromMatrixPosition(S.matrixWorld),s.setFromMatrixPosition(S.target.matrixWorld),T.direction.sub(s),T.direction.transformDirection(p),c++}else if(S.isSpotLight){const T=i.spot[_];T.position.setFromMatrixPosition(S.matrixWorld),T.position.applyMatrix4(p),T.direction.setFromMatrixPosition(S.matrixWorld),s.setFromMatrixPosition(S.target.matrixWorld),T.direction.sub(s),T.direction.transformDirection(p),_++}else if(S.isRectAreaLight){const T=i.rectArea[g];T.position.setFromMatrixPosition(S.matrixWorld),T.position.applyMatrix4(p),l.identity(),o.copy(S.matrixWorld),o.premultiply(p),l.extractRotation(o),T.halfWidth.set(S.width*.5,0,0),T.halfHeight.set(0,S.height*.5,0),T.halfWidth.applyMatrix4(l),T.halfHeight.applyMatrix4(l),g++}else if(S.isPointLight){const T=i.point[d];T.position.setFromMatrixPosition(S.matrixWorld),T.position.applyMatrix4(p),d++}else if(S.isHemisphereLight){const T=i.hemi[m];T.direction.setFromMatrixPosition(S.matrixWorld),T.direction.transformDirection(p),m++}}}return{setup:u,setupView:h,state:i}}function Ko(r,e){const t=new Hm(r,e),n=[],i=[];function s(){n.length=0,i.length=0}function o(a){n.push(a)}function l(a){i.push(a)}function u(a){t.setup(n,a)}function h(a){t.setupView(n,a)}return{init:s,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:u,setupLightsView:h,pushLight:o,pushShadow:l}}function km(r,e){let t=new WeakMap;function n(s,o=0){const l=t.get(s);let u;return l===void 0?(u=new Ko(r,e),t.set(s,[u])):o>=l.length?(u=new Ko(r,e),l.push(u)):u=l[o],u}function i(){t=new WeakMap}return{get:n,dispose:i}}class Gm extends Kt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=wu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Vm extends Kt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const zm=`void main() {
  3903. gl_Position = vec4( position, 1.0 );
  3904. }`,Wm=`uniform sampler2D shadow_pass;
  3905. uniform vec2 resolution;
  3906. uniform float radius;
  3907. #include <packing>
  3908. void main() {
  3909. const float samples = float( VSM_SAMPLES );
  3910. float mean = 0.0;
  3911. float squared_mean = 0.0;
  3912. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3913. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3914. for ( float i = 0.0; i < samples; i ++ ) {
  3915. float uvOffset = uvStart + i * uvStride;
  3916. #ifdef HORIZONTAL_PASS
  3917. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3918. mean += distribution.x;
  3919. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3920. #else
  3921. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3922. mean += depth;
  3923. squared_mean += depth * depth;
  3924. #endif
  3925. }
  3926. mean = mean / samples;
  3927. squared_mean = squared_mean / samples;
  3928. float std_dev = sqrt( squared_mean - mean * mean );
  3929. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  3930. }`;function Xm(r,e,t){let n=new sa;const i=new Re,s=new Re,o=new $e,l=new Gm({depthPacking:Ru}),u=new Vm,h={},f=t.maxTextureSize,a={[pn]:wt,[wt]:pn,[Nt]:Nt},c=new Rn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Re},radius:{value:4}},vertexShader:zm,fragmentShader:Wm}),d=c.clone();d.defines.HORIZONTAL_PASS=1;const _=new Qt;_.setAttribute("position",new Tt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new Ht(_,c),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=bl;let p=this.type;this.render=function(T,C,b){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||T.length===0)return;const G=r.getRenderTarget(),M=r.getActiveCubeFace(),w=r.getActiveMipmapLevel(),X=r.state;X.setBlending(Tn),X.buffers.color.setClear(1,1,1,1),X.buffers.depth.setTest(!0),X.setScissorTest(!1);const $=p!==cn&&this.type===cn,Q=p===cn&&this.type!==cn;for(let I=0,V=T.length;I<V;I++){const q=T[I],W=q.shadow;if(W===void 0){console.warn("THREE.WebGLShadowMap:",q,"has no shadow.");continue}if(W.autoUpdate===!1&&W.needsUpdate===!1)continue;i.copy(W.mapSize);const ie=W.getFrameExtents();if(i.multiply(ie),s.copy(W.mapSize),(i.x>f||i.y>f)&&(i.x>f&&(s.x=Math.floor(f/ie.x),i.x=s.x*ie.x,W.mapSize.x=s.x),i.y>f&&(s.y=Math.floor(f/ie.y),i.y=s.y*ie.y,W.mapSize.y=s.y)),W.map===null||$===!0||Q===!0){const j=this.type!==cn?{minFilter:ft,magFilter:ft}:{};W.map!==null&&W.map.dispose(),W.map=new qn(i.x,i.y,j),W.map.texture.name=q.name+".shadowMap",W.camera.updateProjectionMatrix()}r.setRenderTarget(W.map),r.clear();const K=W.getViewportCount();for(let j=0;j<K;j++){const D=W.getViewport(j);o.set(s.x*D.x,s.y*D.y,s.x*D.z,s.y*D.w),X.viewport(o),W.updateMatrices(q,j),n=W.getFrustum(),S(C,b,W.camera,q,this.type)}W.isPointLightShadow!==!0&&this.type===cn&&x(W,b),W.needsUpdate=!1}p=this.type,m.needsUpdate=!1,r.setRenderTarget(G,M,w)};function x(T,C){const b=e.update(g);c.defines.VSM_SAMPLES!==T.blurSamples&&(c.defines.VSM_SAMPLES=T.blurSamples,d.defines.VSM_SAMPLES=T.blurSamples,c.needsUpdate=!0,d.needsUpdate=!0),T.mapPass===null&&(T.mapPass=new qn(i.x,i.y)),c.uniforms.shadow_pass.value=T.map.texture,c.uniforms.resolution.value=T.mapSize,c.uniforms.radius.value=T.radius,r.setRenderTarget(T.mapPass),r.clear(),r.renderBufferDirect(C,null,b,c,g,null),d.uniforms.shadow_pass.value=T.mapPass.texture,d.uniforms.resolution.value=T.mapSize,d.uniforms.radius.value=T.radius,r.setRenderTarget(T.map),r.clear(),r.renderBufferDirect(C,null,b,d,g,null)}function v(T,C,b,G){let M=null;const w=b.isPointLight===!0?T.customDistanceMaterial:T.customDepthMaterial;if(w!==void 0)M=w;else if(M=b.isPointLight===!0?u:l,r.localClippingEnabled&&C.clipShadows===!0&&Array.isArray(C.clippingPlanes)&&C.clippingPlanes.length!==0||C.displacementMap&&C.displacementScale!==0||C.alphaMap&&C.alphaTest>0||C.map&&C.alphaTest>0){const X=M.uuid,$=C.uuid;let Q=h[X];Q===void 0&&(Q={},h[X]=Q);let I=Q[$];I===void 0&&(I=M.clone(),Q[$]=I),M=I}if(M.visible=C.visible,M.wireframe=C.wireframe,G===cn?M.side=C.shadowSide!==null?C.shadowSide:C.side:M.side=C.shadowSide!==null?C.shadowSide:a[C.side],M.alphaMap=C.alphaMap,M.alphaTest=C.alphaTest,M.map=C.map,M.clipShadows=C.clipShadows,M.clippingPlanes=C.clippingPlanes,M.clipIntersection=C.clipIntersection,M.displacementMap=C.displacementMap,M.displacementScale=C.displacementScale,M.displacementBias=C.displacementBias,M.wireframeLinewidth=C.wireframeLinewidth,M.linewidth=C.linewidth,b.isPointLight===!0&&M.isMeshDistanceMaterial===!0){const X=r.properties.get(M);X.light=b}return M}function S(T,C,b,G,M){if(T.visible===!1)return;if(T.layers.test(C.layers)&&(T.isMesh||T.isLine||T.isPoints)&&(T.castShadow||T.receiveShadow&&M===cn)&&(!T.frustumCulled||n.intersectsObject(T))){T.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,T.matrixWorld);const $=e.update(T),Q=T.material;if(Array.isArray(Q)){const I=$.groups;for(let V=0,q=I.length;V<q;V++){const W=I[V],ie=Q[W.materialIndex];if(ie&&ie.visible){const K=v(T,ie,G,M);r.renderBufferDirect(b,null,$,K,T,W)}}}else if(Q.visible){const I=v(T,Q,G,M);r.renderBufferDirect(b,null,$,I,T,null)}}const X=T.children;for(let $=0,Q=X.length;$<Q;$++)S(X[$],C,b,G,M)}}function Ym(r,e,t){const n=t.isWebGL2;function i(){let L=!1;const ae=new $e;let J=null;const z=new $e(0,0,0,0);return{setMask:function(ne){J!==ne&&!L&&(r.colorMask(ne,ne,ne,ne),J=ne)},setLocked:function(ne){L=ne},setClear:function(ne,ve,Ve,st,It){It===!0&&(ne*=st,ve*=st,Ve*=st),ae.set(ne,ve,Ve,st),z.equals(ae)===!1&&(r.clearColor(ne,ve,Ve,st),z.copy(ae))},reset:function(){L=!1,J=null,z.set(-1,0,0,0)}}}function s(){let L=!1,ae=null,J=null,z=null;return{setTest:function(ne){ne?Le(r.DEPTH_TEST):Ze(r.DEPTH_TEST)},setMask:function(ne){ae!==ne&&!L&&(r.depthMask(ne),ae=ne)},setFunc:function(ne){if(J!==ne){switch(ne){case tu:r.depthFunc(r.NEVER);break;case nu:r.depthFunc(r.ALWAYS);break;case iu:r.depthFunc(r.LESS);break;case Nr:r.depthFunc(r.LEQUAL);break;case ru:r.depthFunc(r.EQUAL);break;case su:r.depthFunc(r.GEQUAL);break;case au:r.depthFunc(r.GREATER);break;case ou:r.depthFunc(r.NOTEQUAL);break;default:r.depthFunc(r.LEQUAL)}J=ne}},setLocked:function(ne){L=ne},setClear:function(ne){z!==ne&&(r.clearDepth(ne),z=ne)},reset:function(){L=!1,ae=null,J=null,z=null}}}function o(){let L=!1,ae=null,J=null,z=null,ne=null,ve=null,Ve=null,st=null,It=null;return{setTest:function(Ke){L||(Ke?Le(r.STENCIL_TEST):Ze(r.STENCIL_TEST))},setMask:function(Ke){ae!==Ke&&!L&&(r.stencilMask(Ke),ae=Ke)},setFunc:function(Ke,yt,Xt){(J!==Ke||z!==yt||ne!==Xt)&&(r.stencilFunc(Ke,yt,Xt),J=Ke,z=yt,ne=Xt)},setOp:function(Ke,yt,Xt){(ve!==Ke||Ve!==yt||st!==Xt)&&(r.stencilOp(Ke,yt,Xt),ve=Ke,Ve=yt,st=Xt)},setLocked:function(Ke){L=Ke},setClear:function(Ke){It!==Ke&&(r.clearStencil(Ke),It=Ke)},reset:function(){L=!1,ae=null,J=null,z=null,ne=null,ve=null,Ve=null,st=null,It=null}}}const l=new i,u=new s,h=new o,f=new WeakMap,a=new WeakMap;let c={},d={},_=new WeakMap,g=[],m=null,p=!1,x=null,v=null,S=null,T=null,C=null,b=null,G=null,M=new Ce(0,0,0),w=0,X=!1,$=null,Q=null,I=null,V=null,q=null;const W=r.getParameter(r.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let ie=!1,K=0;const j=r.getParameter(r.VERSION);j.indexOf("WebGL")!==-1?(K=parseFloat(/^WebGL (\d)/.exec(j)[1]),ie=K>=1):j.indexOf("OpenGL ES")!==-1&&(K=parseFloat(/^OpenGL ES (\d)/.exec(j)[1]),ie=K>=2);let D=null,k={};const ce=r.getParameter(r.SCISSOR_BOX),ue=r.getParameter(r.VIEWPORT),fe=new $e().fromArray(ce),Ee=new $e().fromArray(ue);function ke(L,ae,J,z){const ne=new Uint8Array(4),ve=r.createTexture();r.bindTexture(L,ve),r.texParameteri(L,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(L,r.TEXTURE_MAG_FILTER,r.NEAREST);for(let Ve=0;Ve<J;Ve++)n&&(L===r.TEXTURE_3D||L===r.TEXTURE_2D_ARRAY)?r.texImage3D(ae,0,r.RGBA,1,1,z,0,r.RGBA,r.UNSIGNED_BYTE,ne):r.texImage2D(ae+Ve,0,r.RGBA,1,1,0,r.RGBA,r.UNSIGNED_BYTE,ne);return ve}const Ae={};Ae[r.TEXTURE_2D]=ke(r.TEXTURE_2D,r.TEXTURE_2D,1),Ae[r.TEXTURE_CUBE_MAP]=ke(r.TEXTURE_CUBE_MAP,r.TEXTURE_CUBE_MAP_POSITIVE_X,6),n&&(Ae[r.TEXTURE_2D_ARRAY]=ke(r.TEXTURE_2D_ARRAY,r.TEXTURE_2D_ARRAY,1,1),Ae[r.TEXTURE_3D]=ke(r.TEXTURE_3D,r.TEXTURE_3D,1,1)),l.setClear(0,0,0,1),u.setClear(1),h.setClear(0),Le(r.DEPTH_TEST),u.setFunc(Nr),De(!1),Pe(Ra),Le(r.CULL_FACE),be(Tn);function Le(L){c[L]!==!0&&(r.enable(L),c[L]=!0)}function Ze(L){c[L]!==!1&&(r.disable(L),c[L]=!1)}function Ne(L,ae){return d[L]!==ae?(r.bindFramebuffer(L,ae),d[L]=ae,n&&(L===r.DRAW_FRAMEBUFFER&&(d[r.FRAMEBUFFER]=ae),L===r.FRAMEBUFFER&&(d[r.DRAW_FRAMEBUFFER]=ae)),!0):!1}function N(L,ae){let J=g,z=!1;if(L)if(J=_.get(ae),J===void 0&&(J=[],_.set(ae,J)),L.isWebGLMultipleRenderTargets){const ne=L.texture;if(J.length!==ne.length||J[0]!==r.COLOR_ATTACHMENT0){for(let ve=0,Ve=ne.length;ve<Ve;ve++)J[ve]=r.COLOR_ATTACHMENT0+ve;J.length=ne.length,z=!0}}else J[0]!==r.COLOR_ATTACHMENT0&&(J[0]=r.COLOR_ATTACHMENT0,z=!0);else J[0]!==r.BACK&&(J[0]=r.BACK,z=!0);z&&(t.isWebGL2?r.drawBuffers(J):e.get("WEBGL_draw_buffers").drawBuffersWEBGL(J))}function gt(L){return m!==L?(r.useProgram(L),m=L,!0):!1}const xe={[kn]:r.FUNC_ADD,[kc]:r.FUNC_SUBTRACT,[Gc]:r.FUNC_REVERSE_SUBTRACT};if(n)xe[Ia]=r.MIN,xe[Da]=r.MAX;else{const L=e.get("EXT_blend_minmax");L!==null&&(xe[Ia]=L.MIN_EXT,xe[Da]=L.MAX_EXT)}const Te={[Vc]:r.ZERO,[zc]:r.ONE,[Wc]:r.SRC_COLOR,[Fs]:r.SRC_ALPHA,[Kc]:r.SRC_ALPHA_SATURATE,[jc]:r.DST_COLOR,[Yc]:r.DST_ALPHA,[Xc]:r.ONE_MINUS_SRC_COLOR,[Bs]:r.ONE_MINUS_SRC_ALPHA,[$c]:r.ONE_MINUS_DST_COLOR,[qc]:r.ONE_MINUS_DST_ALPHA,[Zc]:r.CONSTANT_COLOR,[Jc]:r.ONE_MINUS_CONSTANT_COLOR,[Qc]:r.CONSTANT_ALPHA,[eu]:r.ONE_MINUS_CONSTANT_ALPHA};function be(L,ae,J,z,ne,ve,Ve,st,It,Ke){if(L===Tn){p===!0&&(Ze(r.BLEND),p=!1);return}if(p===!1&&(Le(r.BLEND),p=!0),L!==Hc){if(L!==x||Ke!==X){if((v!==kn||C!==kn)&&(r.blendEquation(r.FUNC_ADD),v=kn,C=kn),Ke)switch(L){case gi:r.blendFuncSeparate(r.ONE,r.ONE_MINUS_SRC_ALPHA,r.ONE,r.ONE_MINUS_SRC_ALPHA);break;case Ca:r.blendFunc(r.ONE,r.ONE);break;case La:r.blendFuncSeparate(r.ZERO,r.ONE_MINUS_SRC_COLOR,r.ZERO,r.ONE);break;case Pa:r.blendFuncSeparate(r.ZERO,r.SRC_COLOR,r.ZERO,r.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: ",L);break}else switch(L){case gi:r.blendFuncSeparate(r.SRC_ALPHA,r.ONE_MINUS_SRC_ALPHA,r.ONE,r.ONE_MINUS_SRC_ALPHA);break;case Ca:r.blendFunc(r.SRC_ALPHA,r.ONE);break;case La:r.blendFuncSeparate(r.ZERO,r.ONE_MINUS_SRC_COLOR,r.ZERO,r.ONE);break;case Pa:r.blendFunc(r.ZERO,r.SRC_COLOR);break;default:console.error("THREE.WebGLState: Invalid blending: ",L);break}S=null,T=null,b=null,G=null,M.set(0,0,0),w=0,x=L,X=Ke}return}ne=ne||ae,ve=ve||J,Ve=Ve||z,(ae!==v||ne!==C)&&(r.blendEquationSeparate(xe[ae],xe[ne]),v=ae,C=ne),(J!==S||z!==T||ve!==b||Ve!==G)&&(r.blendFuncSeparate(Te[J],Te[z],Te[ve],Te[Ve]),S=J,T=z,b=ve,G=Ve),(st.equals(M)===!1||It!==w)&&(r.blendColor(st.r,st.g,st.b,It),M.copy(st),w=It),x=L,X=!1}function Qe(L,ae){L.side===Nt?Ze(r.CULL_FACE):Le(r.CULL_FACE);let J=L.side===wt;ae&&(J=!J),De(J),L.blending===gi&&L.transparent===!1?be(Tn):be(L.blending,L.blendEquation,L.blendSrc,L.blendDst,L.blendEquationAlpha,L.blendSrcAlpha,L.blendDstAlpha,L.blendColor,L.blendAlpha,L.premultipliedAlpha),u.setFunc(L.depthFunc),u.setTest(L.depthTest),u.setMask(L.depthWrite),l.setMask(L.colorWrite);const z=L.stencilWrite;h.setTest(z),z&&(h.setMask(L.stencilWriteMask),h.setFunc(L.stencilFunc,L.stencilRef,L.stencilFuncMask),h.setOp(L.stencilFail,L.stencilZFail,L.stencilZPass)),rt(L.polygonOffset,L.polygonOffsetFactor,L.polygonOffsetUnits),L.alphaToCoverage===!0?Le(r.SAMPLE_ALPHA_TO_COVERAGE):Ze(r.SAMPLE_ALPHA_TO_COVERAGE)}function De(L){$!==L&&(L?r.frontFace(r.CW):r.frontFace(r.CCW),$=L)}function Pe(L){L!==Oc?(Le(r.CULL_FACE),L!==Q&&(L===Ra?r.cullFace(r.BACK):L===Fc?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK))):Ze(r.CULL_FACE),Q=L}function Xe(L){L!==I&&(ie&&r.lineWidth(L),I=L)}function rt(L,ae,J){L?(Le(r.POLYGON_OFFSET_FILL),(V!==ae||q!==J)&&(r.polygonOffset(ae,J),V=ae,q=J)):Ze(r.POLYGON_OFFSET_FILL)}function ut(L){L?Le(r.SCISSOR_TEST):Ze(r.SCISSOR_TEST)}function A(L){L===void 0&&(L=r.TEXTURE0+W-1),D!==L&&(r.activeTexture(L),D=L)}function y(L,ae,J){J===void 0&&(D===null?J=r.TEXTURE0+W-1:J=D);let z=k[J];z===void 0&&(z={type:void 0,texture:void 0},k[J]=z),(z.type!==L||z.texture!==ae)&&(D!==J&&(r.activeTexture(J),D=J),r.bindTexture(L,ae||Ae[L]),z.type=L,z.texture=ae)}function O(){const L=k[D];L!==void 0&&L.type!==void 0&&(r.bindTexture(L.type,null),L.type=void 0,L.texture=void 0)}function ee(){try{r.compressedTexImage2D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function Z(){try{r.compressedTexImage3D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function te(){try{r.texSubImage2D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function me(){try{r.texSubImage3D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function se(){try{r.compressedTexSubImage2D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function le(){try{r.compressedTexSubImage3D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function R(){try{r.texStorage2D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function re(){try{r.texStorage3D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function Y(){try{r.texImage2D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function Me(){try{r.texImage3D.apply(r,arguments)}catch(L){console.error("THREE.WebGLState:",L)}}function _e(L){fe.equals(L)===!1&&(r.scissor(L.x,L.y,L.z,L.w),fe.copy(L))}function ye(L){Ee.equals(L)===!1&&(r.viewport(L.x,L.y,L.z,L.w),Ee.copy(L))}function pe(L,ae){let J=a.get(ae);J===void 0&&(J=new WeakMap,a.set(ae,J));let z=J.get(L);z===void 0&&(z=r.getUniformBlockIndex(ae,L.name),J.set(L,z))}function de(L,ae){const z=a.get(ae).get(L);f.get(ae)!==z&&(r.uniformBlockBinding(ae,z,L.__bindingPointIndex),f.set(ae,z))}function Ge(){r.disable(r.BLEND),r.disable(r.CULL_FACE),r.disable(r.DEPTH_TEST),r.disable(r.POLYGON_OFFSET_FILL),r.disable(r.SCISSOR_TEST),r.disable(r.STENCIL_TEST),r.disable(r.SAMPLE_ALPHA_TO_COVERAGE),r.blendEquation(r.FUNC_ADD),r.blendFunc(r.ONE,r.ZERO),r.blendFuncSeparate(r.ONE,r.ZERO,r.ONE,r.ZERO),r.blendColor(0,0,0,0),r.colorMask(!0,!0,!0,!0),r.clearColor(0,0,0,0),r.depthMask(!0),r.depthFunc(r.LESS),r.clearDepth(1),r.stencilMask(4294967295),r.stencilFunc(r.ALWAYS,0,4294967295),r.stencilOp(r.KEEP,r.KEEP,r.KEEP),r.clearStencil(0),r.cullFace(r.BACK),r.frontFace(r.CCW),r.polygonOffset(0,0),r.activeTexture(r.TEXTURE0),r.bindFramebuffer(r.FRAMEBUFFER,null),n===!0&&(r.bindFramebuffer(r.DRAW_FRAMEBUFFER,null),r.bindFramebuffer(r.READ_FRAMEBUFFER,null)),r.useProgram(null),r.lineWidth(1),r.scissor(0,0,r.canvas.width,r.canvas.height),r.viewport(0,0,r.canvas.width,r.canvas.height),c={},D=null,k={},d={},_=new WeakMap,g=[],m=null,p=!1,x=null,v=null,S=null,T=null,C=null,b=null,G=null,M=new Ce(0,0,0),w=0,X=!1,$=null,Q=null,I=null,V=null,q=null,fe.set(0,0,r.canvas.width,r.canvas.height),Ee.set(0,0,r.canvas.width,r.canvas.height),l.reset(),u.reset(),h.reset()}return{buffers:{color:l,depth:u,stencil:h},enable:Le,disable:Ze,bindFramebuffer:Ne,drawBuffers:N,useProgram:gt,setBlending:be,setMaterial:Qe,setFlipSided:De,setCullFace:Pe,setLineWidth:Xe,setPolygonOffset:rt,setScissorTest:ut,activeTexture:A,bindTexture:y,unbindTexture:O,compressedTexImage2D:ee,compressedTexImage3D:Z,texImage2D:Y,texImage3D:Me,updateUBOMapping:pe,uniformBlockBinding:de,texStorage2D:R,texStorage3D:re,texSubImage2D:te,texSubImage3D:me,compressedTexSubImage2D:se,compressedTexSubImage3D:le,scissor:_e,viewport:ye,reset:Ge}}function qm(r,e,t,n,i,s,o){const l=i.isWebGL2,u=i.maxTextures,h=i.maxCubemapSize,f=i.maxTextureSize,a=i.maxSamples,c=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):null,d=typeof navigator>"u"?!1:/OculusBrowser/g.test(navigator.userAgent),_=new WeakMap;let g;const m=new WeakMap;let p=!1;try{p=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function x(A,y){return p?new OffscreenCanvas(A,y):Zi("canvas")}function v(A,y,O,ee){let Z=1;if((A.width>ee||A.height>ee)&&(Z=ee/Math.max(A.width,A.height)),Z<1||y===!0)if(typeof HTMLImageElement<"u"&&A instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&A instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&A instanceof ImageBitmap){const te=y?Gr:Math.floor,me=te(Z*A.width),se=te(Z*A.height);g===void 0&&(g=x(me,se));const le=O?x(me,se):g;return le.width=me,le.height=se,le.getContext("2d").drawImage(A,0,0,me,se),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+A.width+"x"+A.height+") to ("+me+"x"+se+")."),le}else return"data"in A&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+A.width+"x"+A.height+")."),A;return A}function S(A){return Xs(A.width)&&Xs(A.height)}function T(A){return l?!1:A.wrapS!==Ot||A.wrapT!==Ot||A.minFilter!==ft&&A.minFilter!==bt}function C(A,y){return A.generateMipmaps&&y&&A.minFilter!==ft&&A.minFilter!==bt}function b(A){r.generateMipmap(A)}function G(A,y,O,ee,Z=!1){if(l===!1)return y;if(A!==null){if(r[A]!==void 0)return r[A];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+A+"'")}let te=y;if(y===r.RED&&(O===r.FLOAT&&(te=r.R32F),O===r.HALF_FLOAT&&(te=r.R16F),O===r.UNSIGNED_BYTE&&(te=r.R8)),y===r.RED_INTEGER&&(O===r.UNSIGNED_BYTE&&(te=r.R8UI),O===r.UNSIGNED_SHORT&&(te=r.R16UI),O===r.UNSIGNED_INT&&(te=r.R32UI),O===r.BYTE&&(te=r.R8I),O===r.SHORT&&(te=r.R16I),O===r.INT&&(te=r.R32I)),y===r.RG&&(O===r.FLOAT&&(te=r.RG32F),O===r.HALF_FLOAT&&(te=r.RG16F),O===r.UNSIGNED_BYTE&&(te=r.RG8)),y===r.RGBA){const me=Z?Fr:Ye.getTransfer(ee);O===r.FLOAT&&(te=r.RGBA32F),O===r.HALF_FLOAT&&(te=r.RGBA16F),O===r.UNSIGNED_BYTE&&(te=me===Je?r.SRGB8_ALPHA8:r.RGBA8),O===r.UNSIGNED_SHORT_4_4_4_4&&(te=r.RGBA4),O===r.UNSIGNED_SHORT_5_5_5_1&&(te=r.RGB5_A1)}return(te===r.R16F||te===r.R32F||te===r.RG16F||te===r.RG32F||te===r.RGBA16F||te===r.RGBA32F)&&e.get("EXT_color_buffer_float"),te}function M(A,y,O){return C(A,O)===!0||A.isFramebufferTexture&&A.minFilter!==ft&&A.minFilter!==bt?Math.log2(Math.max(y.width,y.height))+1:A.mipmaps!==void 0&&A.mipmaps.length>0?A.mipmaps.length:A.isCompressedTexture&&Array.isArray(A.image)?y.mipmaps.length:1}function w(A){return A===ft||A===Gs||A===Dr?r.NEAREST:r.LINEAR}function X(A){const y=A.target;y.removeEventListener("dispose",X),Q(y),y.isVideoTexture&&_.delete(y)}function $(A){const y=A.target;y.removeEventListener("dispose",$),V(y)}function Q(A){const y=n.get(A);if(y.__webglInit===void 0)return;const O=A.source,ee=m.get(O);if(ee){const Z=ee[y.__cacheKey];Z.usedTimes--,Z.usedTimes===0&&I(A),Object.keys(ee).length===0&&m.delete(O)}n.remove(A)}function I(A){const y=n.get(A);r.deleteTexture(y.__webglTexture);const O=A.source,ee=m.get(O);delete ee[y.__cacheKey],o.memory.textures--}function V(A){const y=A.texture,O=n.get(A),ee=n.get(y);if(ee.__webglTexture!==void 0&&(r.deleteTexture(ee.__webglTexture),o.memory.textures--),A.depthTexture&&A.depthTexture.dispose(),A.isWebGLCubeRenderTarget)for(let Z=0;Z<6;Z++){if(Array.isArray(O.__webglFramebuffer[Z]))for(let te=0;te<O.__webglFramebuffer[Z].length;te++)r.deleteFramebuffer(O.__webglFramebuffer[Z][te]);else r.deleteFramebuffer(O.__webglFramebuffer[Z]);O.__webglDepthbuffer&&r.deleteRenderbuffer(O.__webglDepthbuffer[Z])}else{if(Array.isArray(O.__webglFramebuffer))for(let Z=0;Z<O.__webglFramebuffer.length;Z++)r.deleteFramebuffer(O.__webglFramebuffer[Z]);else r.deleteFramebuffer(O.__webglFramebuffer);if(O.__webglDepthbuffer&&r.deleteRenderbuffer(O.__webglDepthbuffer),O.__webglMultisampledFramebuffer&&r.deleteFramebuffer(O.__webglMultisampledFramebuffer),O.__webglColorRenderbuffer)for(let Z=0;Z<O.__webglColorRenderbuffer.length;Z++)O.__webglColorRenderbuffer[Z]&&r.deleteRenderbuffer(O.__webglColorRenderbuffer[Z]);O.__webglDepthRenderbuffer&&r.deleteRenderbuffer(O.__webglDepthRenderbuffer)}if(A.isWebGLMultipleRenderTargets)for(let Z=0,te=y.length;Z<te;Z++){const me=n.get(y[Z]);me.__webglTexture&&(r.deleteTexture(me.__webglTexture),o.memory.textures--),n.remove(y[Z])}n.remove(y),n.remove(A)}let q=0;function W(){q=0}function ie(){const A=q;return A>=u&&console.warn("THREE.WebGLTextures: Trying to use "+A+" texture units while this GPU supports only "+u),q+=1,A}function K(A){const y=[];return y.push(A.wrapS),y.push(A.wrapT),y.push(A.wrapR||0),y.push(A.magFilter),y.push(A.minFilter),y.push(A.anisotropy),y.push(A.internalFormat),y.push(A.format),y.push(A.type),y.push(A.generateMipmaps),y.push(A.premultiplyAlpha),y.push(A.flipY),y.push(A.unpackAlignment),y.push(A.colorSpace),y.join()}function j(A,y){const O=n.get(A);if(A.isVideoTexture&&rt(A),A.isRenderTargetTexture===!1&&A.version>0&&O.__version!==A.version){const ee=A.image;if(ee===null)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else if(ee.complete===!1)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{Le(O,A,y);return}}t.bindTexture(r.TEXTURE_2D,O.__webglTexture,r.TEXTURE0+y)}function D(A,y){const O=n.get(A);if(A.version>0&&O.__version!==A.version){Le(O,A,y);return}t.bindTexture(r.TEXTURE_2D_ARRAY,O.__webglTexture,r.TEXTURE0+y)}function k(A,y){const O=n.get(A);if(A.version>0&&O.__version!==A.version){Le(O,A,y);return}t.bindTexture(r.TEXTURE_3D,O.__webglTexture,r.TEXTURE0+y)}function ce(A,y){const O=n.get(A);if(A.version>0&&O.__version!==A.version){Ze(O,A,y);return}t.bindTexture(r.TEXTURE_CUBE_MAP,O.__webglTexture,r.TEXTURE0+y)}const ue={[Si]:r.REPEAT,[Ot]:r.CLAMP_TO_EDGE,[Or]:r.MIRRORED_REPEAT},fe={[ft]:r.NEAREST,[Gs]:r.NEAREST_MIPMAP_NEAREST,[Dr]:r.NEAREST_MIPMAP_LINEAR,[bt]:r.LINEAR,[Cl]:r.LINEAR_MIPMAP_NEAREST,[Yn]:r.LINEAR_MIPMAP_LINEAR},Ee={[Lu]:r.NEVER,[Fu]:r.ALWAYS,[Pu]:r.LESS,[Du]:r.LEQUAL,[Iu]:r.EQUAL,[Ou]:r.GEQUAL,[Uu]:r.GREATER,[Nu]:r.NOTEQUAL};function ke(A,y,O){if(O?(r.texParameteri(A,r.TEXTURE_WRAP_S,ue[y.wrapS]),r.texParameteri(A,r.TEXTURE_WRAP_T,ue[y.wrapT]),(A===r.TEXTURE_3D||A===r.TEXTURE_2D_ARRAY)&&r.texParameteri(A,r.TEXTURE_WRAP_R,ue[y.wrapR]),r.texParameteri(A,r.TEXTURE_MAG_FILTER,fe[y.magFilter]),r.texParameteri(A,r.TEXTURE_MIN_FILTER,fe[y.minFilter])):(r.texParameteri(A,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(A,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),(A===r.TEXTURE_3D||A===r.TEXTURE_2D_ARRAY)&&r.texParameteri(A,r.TEXTURE_WRAP_R,r.CLAMP_TO_EDGE),(y.wrapS!==Ot||y.wrapT!==Ot)&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),r.texParameteri(A,r.TEXTURE_MAG_FILTER,w(y.magFilter)),r.texParameteri(A,r.TEXTURE_MIN_FILTER,w(y.minFilter)),y.minFilter!==ft&&y.minFilter!==bt&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),y.compareFunction&&(r.texParameteri(A,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(A,r.TEXTURE_COMPARE_FUNC,Ee[y.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){const ee=e.get("EXT_texture_filter_anisotropic");if(y.magFilter===ft||y.minFilter!==Dr&&y.minFilter!==Yn||y.type===un&&e.has("OES_texture_float_linear")===!1||l===!1&&y.type===$i&&e.has("OES_texture_half_float_linear")===!1)return;(y.anisotropy>1||n.get(y).__currentAnisotropy)&&(r.texParameterf(A,ee.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(y.anisotropy,i.getMaxAnisotropy())),n.get(y).__currentAnisotropy=y.anisotropy)}}function Ae(A,y){let O=!1;A.__webglInit===void 0&&(A.__webglInit=!0,y.addEventListener("dispose",X));const ee=y.source;let Z=m.get(ee);Z===void 0&&(Z={},m.set(ee,Z));const te=K(y);if(te!==A.__cacheKey){Z[te]===void 0&&(Z[te]={texture:r.createTexture(),usedTimes:0},o.memory.textures++,O=!0),Z[te].usedTimes++;const me=Z[A.__cacheKey];me!==void 0&&(Z[A.__cacheKey].usedTimes--,me.usedTimes===0&&I(y)),A.__cacheKey=te,A.__webglTexture=Z[te].texture}return O}function Le(A,y,O){let ee=r.TEXTURE_2D;(y.isDataArrayTexture||y.isCompressedArrayTexture)&&(ee=r.TEXTURE_2D_ARRAY),y.isData3DTexture&&(ee=r.TEXTURE_3D);const Z=Ae(A,y),te=y.source;t.bindTexture(ee,A.__webglTexture,r.TEXTURE0+O);const me=n.get(te);if(te.version!==me.__version||Z===!0){t.activeTexture(r.TEXTURE0+O);const se=Ye.getPrimaries(Ye.workingColorSpace),le=y.colorSpace===Bt?null:Ye.getPrimaries(y.colorSpace),R=y.colorSpace===Bt||se===le?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,y.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,y.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,y.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,R);const re=T(y)&&S(y.image)===!1;let Y=v(y.image,re,!1,f);Y=ut(y,Y);const Me=S(Y)||l,_e=s.convert(y.format,y.colorSpace);let ye=s.convert(y.type),pe=G(y.internalFormat,_e,ye,y.colorSpace,y.isVideoTexture);ke(ee,y,Me);let de;const Ge=y.mipmaps,L=l&&y.isVideoTexture!==!0,ae=me.__version===void 0||Z===!0,J=M(y,Y,Me);if(y.isDepthTexture)pe=r.DEPTH_COMPONENT,l?y.type===un?pe=r.DEPTH_COMPONENT32F:y.type===An?pe=r.DEPTH_COMPONENT24:y.type===zn?pe=r.DEPTH24_STENCIL8:pe=r.DEPTH_COMPONENT16:y.type===un&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),y.format===Wn&&pe===r.DEPTH_COMPONENT&&y.type!==na&&y.type!==An&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),y.type=An,ye=s.convert(y.type)),y.format===Ei&&pe===r.DEPTH_COMPONENT&&(pe=r.DEPTH_STENCIL,y.type!==zn&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),y.type=zn,ye=s.convert(y.type))),ae&&(L?t.texStorage2D(r.TEXTURE_2D,1,pe,Y.width,Y.height):t.texImage2D(r.TEXTURE_2D,0,pe,Y.width,Y.height,0,_e,ye,null));else if(y.isDataTexture)if(Ge.length>0&&Me){L&&ae&&t.texStorage2D(r.TEXTURE_2D,J,pe,Ge[0].width,Ge[0].height);for(let z=0,ne=Ge.length;z<ne;z++)de=Ge[z],L?t.texSubImage2D(r.TEXTURE_2D,z,0,0,de.width,de.height,_e,ye,de.data):t.texImage2D(r.TEXTURE_2D,z,pe,de.width,de.height,0,_e,ye,de.data);y.generateMipmaps=!1}else L?(ae&&t.texStorage2D(r.TEXTURE_2D,J,pe,Y.width,Y.height),t.texSubImage2D(r.TEXTURE_2D,0,0,0,Y.width,Y.height,_e,ye,Y.data)):t.texImage2D(r.TEXTURE_2D,0,pe,Y.width,Y.height,0,_e,ye,Y.data);else if(y.isCompressedTexture)if(y.isCompressedArrayTexture){L&&ae&&t.texStorage3D(r.TEXTURE_2D_ARRAY,J,pe,Ge[0].width,Ge[0].height,Y.depth);for(let z=0,ne=Ge.length;z<ne;z++)de=Ge[z],y.format!==Ft?_e!==null?L?t.compressedTexSubImage3D(r.TEXTURE_2D_ARRAY,z,0,0,0,de.width,de.height,Y.depth,_e,de.data,0,0):t.compressedTexImage3D(r.TEXTURE_2D_ARRAY,z,pe,de.width,de.height,Y.depth,0,de.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):L?t.texSubImage3D(r.TEXTURE_2D_ARRAY,z,0,0,0,de.width,de.height,Y.depth,_e,ye,de.data):t.texImage3D(r.TEXTURE_2D_ARRAY,z,pe,de.width,de.height,Y.depth,0,_e,ye,de.data)}else{L&&ae&&t.texStorage2D(r.TEXTURE_2D,J,pe,Ge[0].width,Ge[0].height);for(let z=0,ne=Ge.length;z<ne;z++)de=Ge[z],y.format!==Ft?_e!==null?L?t.compressedTexSubImage2D(r.TEXTURE_2D,z,0,0,de.width,de.height,_e,de.data):t.compressedTexImage2D(r.TEXTURE_2D,z,pe,de.width,de.height,0,de.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):L?t.texSubImage2D(r.TEXTURE_2D,z,0,0,de.width,de.height,_e,ye,de.data):t.texImage2D(r.TEXTURE_2D,z,pe,de.width,de.height,0,_e,ye,de.data)}else if(y.isDataArrayTexture)L?(ae&&t.texStorage3D(r.TEXTURE_2D_ARRAY,J,pe,Y.width,Y.height,Y.depth),t.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,Y.width,Y.height,Y.depth,_e,ye,Y.data)):t.texImage3D(r.TEXTURE_2D_ARRAY,0,pe,Y.width,Y.height,Y.depth,0,_e,ye,Y.data);else if(y.isData3DTexture)L?(ae&&t.texStorage3D(r.TEXTURE_3D,J,pe,Y.width,Y.height,Y.depth),t.texSubImage3D(r.TEXTURE_3D,0,0,0,0,Y.width,Y.height,Y.depth,_e,ye,Y.data)):t.texImage3D(r.TEXTURE_3D,0,pe,Y.width,Y.height,Y.depth,0,_e,ye,Y.data);else if(y.isFramebufferTexture){if(ae)if(L)t.texStorage2D(r.TEXTURE_2D,J,pe,Y.width,Y.height);else{let z=Y.width,ne=Y.height;for(let ve=0;ve<J;ve++)t.texImage2D(r.TEXTURE_2D,ve,pe,z,ne,0,_e,ye,null),z>>=1,ne>>=1}}else if(Ge.length>0&&Me){L&&ae&&t.texStorage2D(r.TEXTURE_2D,J,pe,Ge[0].width,Ge[0].height);for(let z=0,ne=Ge.length;z<ne;z++)de=Ge[z],L?t.texSubImage2D(r.TEXTURE_2D,z,0,0,_e,ye,de):t.texImage2D(r.TEXTURE_2D,z,pe,_e,ye,de);y.generateMipmaps=!1}else L?(ae&&t.texStorage2D(r.TEXTURE_2D,J,pe,Y.width,Y.height),t.texSubImage2D(r.TEXTURE_2D,0,0,0,_e,ye,Y)):t.texImage2D(r.TEXTURE_2D,0,pe,_e,ye,Y);C(y,Me)&&b(ee),me.__version=te.version,y.onUpdate&&y.onUpdate(y)}A.__version=y.version}function Ze(A,y,O){if(y.image.length!==6)return;const ee=Ae(A,y),Z=y.source;t.bindTexture(r.TEXTURE_CUBE_MAP,A.__webglTexture,r.TEXTURE0+O);const te=n.get(Z);if(Z.version!==te.__version||ee===!0){t.activeTexture(r.TEXTURE0+O);const me=Ye.getPrimaries(Ye.workingColorSpace),se=y.colorSpace===Bt?null:Ye.getPrimaries(y.colorSpace),le=y.colorSpace===Bt||me===se?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,y.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,y.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,y.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,le);const R=y.isCompressedTexture||y.image[0].isCompressedTexture,re=y.image[0]&&y.image[0].isDataTexture,Y=[];for(let z=0;z<6;z++)!R&&!re?Y[z]=v(y.image[z],!1,!0,h):Y[z]=re?y.image[z].image:y.image[z],Y[z]=ut(y,Y[z]);const Me=Y[0],_e=S(Me)||l,ye=s.convert(y.format,y.colorSpace),pe=s.convert(y.type),de=G(y.internalFormat,ye,pe,y.colorSpace),Ge=l&&y.isVideoTexture!==!0,L=te.__version===void 0||ee===!0;let ae=M(y,Me,_e);ke(r.TEXTURE_CUBE_MAP,y,_e);let J;if(R){Ge&&L&&t.texStorage2D(r.TEXTURE_CUBE_MAP,ae,de,Me.width,Me.height);for(let z=0;z<6;z++){J=Y[z].mipmaps;for(let ne=0;ne<J.length;ne++){const ve=J[ne];y.format!==Ft?ye!==null?Ge?t.compressedTexSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne,0,0,ve.width,ve.height,ye,ve.data):t.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne,de,ve.width,ve.height,0,ve.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):Ge?t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne,0,0,ve.width,ve.height,ye,pe,ve.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne,de,ve.width,ve.height,0,ye,pe,ve.data)}}}else{J=y.mipmaps,Ge&&L&&(J.length>0&&ae++,t.texStorage2D(r.TEXTURE_CUBE_MAP,ae,de,Y[0].width,Y[0].height));for(let z=0;z<6;z++)if(re){Ge?t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,0,0,0,Y[z].width,Y[z].height,ye,pe,Y[z].data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,0,de,Y[z].width,Y[z].height,0,ye,pe,Y[z].data);for(let ne=0;ne<J.length;ne++){const Ve=J[ne].image[z].image;Ge?t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne+1,0,0,Ve.width,Ve.height,ye,pe,Ve.data):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne+1,de,Ve.width,Ve.height,0,ye,pe,Ve.data)}}else{Ge?t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,0,0,0,ye,pe,Y[z]):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,0,de,ye,pe,Y[z]);for(let ne=0;ne<J.length;ne++){const ve=J[ne];Ge?t.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne+1,0,0,ye,pe,ve.image[z]):t.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+z,ne+1,de,ye,pe,ve.image[z])}}}C(y,_e)&&b(r.TEXTURE_CUBE_MAP),te.__version=Z.version,y.onUpdate&&y.onUpdate(y)}A.__version=y.version}function Ne(A,y,O,ee,Z,te){const me=s.convert(O.format,O.colorSpace),se=s.convert(O.type),le=G(O.internalFormat,me,se,O.colorSpace);if(!n.get(y).__hasExternalTextures){const re=Math.max(1,y.width>>te),Y=Math.max(1,y.height>>te);Z===r.TEXTURE_3D||Z===r.TEXTURE_2D_ARRAY?t.texImage3D(Z,te,le,re,Y,y.depth,0,me,se,null):t.texImage2D(Z,te,le,re,Y,0,me,se,null)}t.bindFramebuffer(r.FRAMEBUFFER,A),Xe(y)?c.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,ee,Z,n.get(O).__webglTexture,0,Pe(y)):(Z===r.TEXTURE_2D||Z>=r.TEXTURE_CUBE_MAP_POSITIVE_X&&Z<=r.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&r.framebufferTexture2D(r.FRAMEBUFFER,ee,Z,n.get(O).__webglTexture,te),t.bindFramebuffer(r.FRAMEBUFFER,null)}function N(A,y,O){if(r.bindRenderbuffer(r.RENDERBUFFER,A),y.depthBuffer&&!y.stencilBuffer){let ee=l===!0?r.DEPTH_COMPONENT24:r.DEPTH_COMPONENT16;if(O||Xe(y)){const Z=y.depthTexture;Z&&Z.isDepthTexture&&(Z.type===un?ee=r.DEPTH_COMPONENT32F:Z.type===An&&(ee=r.DEPTH_COMPONENT24));const te=Pe(y);Xe(y)?c.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,te,ee,y.width,y.height):r.renderbufferStorageMultisample(r.RENDERBUFFER,te,ee,y.width,y.height)}else r.renderbufferStorage(r.RENDERBUFFER,ee,y.width,y.height);r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,A)}else if(y.depthBuffer&&y.stencilBuffer){const ee=Pe(y);O&&Xe(y)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,ee,r.DEPTH24_STENCIL8,y.width,y.height):Xe(y)?c.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,ee,r.DEPTH24_STENCIL8,y.width,y.height):r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,y.width,y.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,A)}else{const ee=y.isWebGLMultipleRenderTargets===!0?y.texture:[y.texture];for(let Z=0;Z<ee.length;Z++){const te=ee[Z],me=s.convert(te.format,te.colorSpace),se=s.convert(te.type),le=G(te.internalFormat,me,se,te.colorSpace),R=Pe(y);O&&Xe(y)===!1?r.renderbufferStorageMultisample(r.RENDERBUFFER,R,le,y.width,y.height):Xe(y)?c.renderbufferStorageMultisampleEXT(r.RENDERBUFFER,R,le,y.width,y.height):r.renderbufferStorage(r.RENDERBUFFER,le,y.width,y.height)}}r.bindRenderbuffer(r.RENDERBUFFER,null)}function gt(A,y){if(y&&y.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(r.FRAMEBUFFER,A),!(y.depthTexture&&y.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(y.depthTexture).__webglTexture||y.depthTexture.image.width!==y.width||y.depthTexture.image.height!==y.height)&&(y.depthTexture.image.width=y.width,y.depthTexture.image.height=y.height,y.depthTexture.needsUpdate=!0),j(y.depthTexture,0);const ee=n.get(y.depthTexture).__webglTexture,Z=Pe(y);if(y.depthTexture.format===Wn)Xe(y)?c.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,ee,0,Z):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.TEXTURE_2D,ee,0);else if(y.depthTexture.format===Ei)Xe(y)?c.framebufferTexture2DMultisampleEXT(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,ee,0,Z):r.framebufferTexture2D(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.TEXTURE_2D,ee,0);else throw new Error("Unknown depthTexture format")}function xe(A){const y=n.get(A),O=A.isWebGLCubeRenderTarget===!0;if(A.depthTexture&&!y.__autoAllocateDepthBuffer){if(O)throw new Error("target.depthTexture not supported in Cube render targets");gt(y.__webglFramebuffer,A)}else if(O){y.__webglDepthbuffer=[];for(let ee=0;ee<6;ee++)t.bindFramebuffer(r.FRAMEBUFFER,y.__webglFramebuffer[ee]),y.__webglDepthbuffer[ee]=r.createRenderbuffer(),N(y.__webglDepthbuffer[ee],A,!1)}else t.bindFramebuffer(r.FRAMEBUFFER,y.__webglFramebuffer),y.__webglDepthbuffer=r.createRenderbuffer(),N(y.__webglDepthbuffer,A,!1);t.bindFramebuffer(r.FRAMEBUFFER,null)}function Te(A,y,O){const ee=n.get(A);y!==void 0&&Ne(ee.__webglFramebuffer,A,A.texture,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,0),O!==void 0&&xe(A)}function be(A){const y=A.texture,O=n.get(A),ee=n.get(y);A.addEventListener("dispose",$),A.isWebGLMultipleRenderTargets!==!0&&(ee.__webglTexture===void 0&&(ee.__webglTexture=r.createTexture()),ee.__version=y.version,o.memory.textures++);const Z=A.isWebGLCubeRenderTarget===!0,te=A.isWebGLMultipleRenderTargets===!0,me=S(A)||l;if(Z){O.__webglFramebuffer=[];for(let se=0;se<6;se++)if(l&&y.mipmaps&&y.mipmaps.length>0){O.__webglFramebuffer[se]=[];for(let le=0;le<y.mipmaps.length;le++)O.__webglFramebuffer[se][le]=r.createFramebuffer()}else O.__webglFramebuffer[se]=r.createFramebuffer()}else{if(l&&y.mipmaps&&y.mipmaps.length>0){O.__webglFramebuffer=[];for(let se=0;se<y.mipmaps.length;se++)O.__webglFramebuffer[se]=r.createFramebuffer()}else O.__webglFramebuffer=r.createFramebuffer();if(te)if(i.drawBuffers){const se=A.texture;for(let le=0,R=se.length;le<R;le++){const re=n.get(se[le]);re.__webglTexture===void 0&&(re.__webglTexture=r.createTexture(),o.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(l&&A.samples>0&&Xe(A)===!1){const se=te?y:[y];O.__webglMultisampledFramebuffer=r.createFramebuffer(),O.__webglColorRenderbuffer=[],t.bindFramebuffer(r.FRAMEBUFFER,O.__webglMultisampledFramebuffer);for(let le=0;le<se.length;le++){const R=se[le];O.__webglColorRenderbuffer[le]=r.createRenderbuffer(),r.bindRenderbuffer(r.RENDERBUFFER,O.__webglColorRenderbuffer[le]);const re=s.convert(R.format,R.colorSpace),Y=s.convert(R.type),Me=G(R.internalFormat,re,Y,R.colorSpace,A.isXRRenderTarget===!0),_e=Pe(A);r.renderbufferStorageMultisample(r.RENDERBUFFER,_e,Me,A.width,A.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+le,r.RENDERBUFFER,O.__webglColorRenderbuffer[le])}r.bindRenderbuffer(r.RENDERBUFFER,null),A.depthBuffer&&(O.__webglDepthRenderbuffer=r.createRenderbuffer(),N(O.__webglDepthRenderbuffer,A,!0)),t.bindFramebuffer(r.FRAMEBUFFER,null)}}if(Z){t.bindTexture(r.TEXTURE_CUBE_MAP,ee.__webglTexture),ke(r.TEXTURE_CUBE_MAP,y,me);for(let se=0;se<6;se++)if(l&&y.mipmaps&&y.mipmaps.length>0)for(let le=0;le<y.mipmaps.length;le++)Ne(O.__webglFramebuffer[se][le],A,y,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+se,le);else Ne(O.__webglFramebuffer[se],A,y,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+se,0);C(y,me)&&b(r.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(te){const se=A.texture;for(let le=0,R=se.length;le<R;le++){const re=se[le],Y=n.get(re);t.bindTexture(r.TEXTURE_2D,Y.__webglTexture),ke(r.TEXTURE_2D,re,me),Ne(O.__webglFramebuffer,A,re,r.COLOR_ATTACHMENT0+le,r.TEXTURE_2D,0),C(re,me)&&b(r.TEXTURE_2D)}t.unbindTexture()}else{let se=r.TEXTURE_2D;if((A.isWebGL3DRenderTarget||A.isWebGLArrayRenderTarget)&&(l?se=A.isWebGL3DRenderTarget?r.TEXTURE_3D:r.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),t.bindTexture(se,ee.__webglTexture),ke(se,y,me),l&&y.mipmaps&&y.mipmaps.length>0)for(let le=0;le<y.mipmaps.length;le++)Ne(O.__webglFramebuffer[le],A,y,r.COLOR_ATTACHMENT0,se,le);else Ne(O.__webglFramebuffer,A,y,r.COLOR_ATTACHMENT0,se,0);C(y,me)&&b(se),t.unbindTexture()}A.depthBuffer&&xe(A)}function Qe(A){const y=S(A)||l,O=A.isWebGLMultipleRenderTargets===!0?A.texture:[A.texture];for(let ee=0,Z=O.length;ee<Z;ee++){const te=O[ee];if(C(te,y)){const me=A.isWebGLCubeRenderTarget?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,se=n.get(te).__webglTexture;t.bindTexture(me,se),b(me),t.unbindTexture()}}}function De(A){if(l&&A.samples>0&&Xe(A)===!1){const y=A.isWebGLMultipleRenderTargets?A.texture:[A.texture],O=A.width,ee=A.height;let Z=r.COLOR_BUFFER_BIT;const te=[],me=A.stencilBuffer?r.DEPTH_STENCIL_ATTACHMENT:r.DEPTH_ATTACHMENT,se=n.get(A),le=A.isWebGLMultipleRenderTargets===!0;if(le)for(let R=0;R<y.length;R++)t.bindFramebuffer(r.FRAMEBUFFER,se.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+R,r.RENDERBUFFER,null),t.bindFramebuffer(r.FRAMEBUFFER,se.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+R,r.TEXTURE_2D,null,0);t.bindFramebuffer(r.READ_FRAMEBUFFER,se.__webglMultisampledFramebuffer),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,se.__webglFramebuffer);for(let R=0;R<y.length;R++){te.push(r.COLOR_ATTACHMENT0+R),A.depthBuffer&&te.push(me);const re=se.__ignoreDepthValues!==void 0?se.__ignoreDepthValues:!1;if(re===!1&&(A.depthBuffer&&(Z|=r.DEPTH_BUFFER_BIT),A.stencilBuffer&&(Z|=r.STENCIL_BUFFER_BIT)),le&&r.framebufferRenderbuffer(r.READ_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.RENDERBUFFER,se.__webglColorRenderbuffer[R]),re===!0&&(r.invalidateFramebuffer(r.READ_FRAMEBUFFER,[me]),r.invalidateFramebuffer(r.DRAW_FRAMEBUFFER,[me])),le){const Y=n.get(y[R]).__webglTexture;r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_2D,Y,0)}r.blitFramebuffer(0,0,O,ee,0,0,O,ee,Z,r.NEAREST),d&&r.invalidateFramebuffer(r.READ_FRAMEBUFFER,te)}if(t.bindFramebuffer(r.READ_FRAMEBUFFER,null),t.bindFramebuffer(r.DRAW_FRAMEBUFFER,null),le)for(let R=0;R<y.length;R++){t.bindFramebuffer(r.FRAMEBUFFER,se.__webglMultisampledFramebuffer),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0+R,r.RENDERBUFFER,se.__webglColorRenderbuffer[R]);const re=n.get(y[R]).__webglTexture;t.bindFramebuffer(r.FRAMEBUFFER,se.__webglFramebuffer),r.framebufferTexture2D(r.DRAW_FRAMEBUFFER,r.COLOR_ATTACHMENT0+R,r.TEXTURE_2D,re,0)}t.bindFramebuffer(r.DRAW_FRAMEBUFFER,se.__webglMultisampledFramebuffer)}}function Pe(A){return Math.min(a,A.samples)}function Xe(A){const y=n.get(A);return l&&A.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&y.__useRenderToTexture!==!1}function rt(A){const y=o.render.frame;_.get(A)!==y&&(_.set(A,y),A.update())}function ut(A,y){const O=A.colorSpace,ee=A.format,Z=A.type;return A.isCompressedTexture===!0||A.isVideoTexture===!0||A.format===Ws||O!==_t&&O!==Bt&&(Ye.getTransfer(O)===Je?l===!1?e.has("EXT_sRGB")===!0&&ee===Ft?(A.format=Ws,A.minFilter=bt,A.generateMipmaps=!1):y=Vl.sRGBToLinear(y):(ee!==Ft||Z!==wn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",O)),y}this.allocateTextureUnit=ie,this.resetTextureUnits=W,this.setTexture2D=j,this.setTexture2DArray=D,this.setTexture3D=k,this.setTextureCube=ce,this.rebindTextures=Te,this.setupRenderTarget=be,this.updateRenderTargetMipmap=Qe,this.updateMultisampleRenderTarget=De,this.setupDepthRenderbuffer=xe,this.setupFrameBufferTexture=Ne,this.useMultisampledRTT=Xe}function jm(r,e,t){const n=t.isWebGL2;function i(s,o=Bt){let l;const u=Ye.getTransfer(o);if(s===wn)return r.UNSIGNED_BYTE;if(s===Pl)return r.UNSIGNED_SHORT_4_4_4_4;if(s===Il)return r.UNSIGNED_SHORT_5_5_5_1;if(s===_u)return r.BYTE;if(s===gu)return r.SHORT;if(s===na)return r.UNSIGNED_SHORT;if(s===Ll)return r.INT;if(s===An)return r.UNSIGNED_INT;if(s===un)return r.FLOAT;if(s===$i)return n?r.HALF_FLOAT:(l=e.get("OES_texture_half_float"),l!==null?l.HALF_FLOAT_OES:null);if(s===vu)return r.ALPHA;if(s===Ft)return r.RGBA;if(s===xu)return r.LUMINANCE;if(s===yu)return r.LUMINANCE_ALPHA;if(s===Wn)return r.DEPTH_COMPONENT;if(s===Ei)return r.DEPTH_STENCIL;if(s===Ws)return l=e.get("EXT_sRGB"),l!==null?l.SRGB_ALPHA_EXT:null;if(s===Mu)return r.RED;if(s===Dl)return r.RED_INTEGER;if(s===Su)return r.RG;if(s===Ul)return r.RG_INTEGER;if(s===Nl)return r.RGBA_INTEGER;if(s===Jr||s===Qr||s===es||s===ts)if(u===Je)if(l=e.get("WEBGL_compressed_texture_s3tc_srgb"),l!==null){if(s===Jr)return l.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(s===Qr)return l.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(s===es)return l.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(s===ts)return l.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(l=e.get("WEBGL_compressed_texture_s3tc"),l!==null){if(s===Jr)return l.COMPRESSED_RGB_S3TC_DXT1_EXT;if(s===Qr)return l.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(s===es)return l.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(s===ts)return l.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(s===Na||s===Oa||s===Fa||s===Ba)if(l=e.get("WEBGL_compressed_texture_pvrtc"),l!==null){if(s===Na)return l.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(s===Oa)return l.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(s===Fa)return l.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(s===Ba)return l.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(s===Eu)return l=e.get("WEBGL_compressed_texture_etc1"),l!==null?l.COMPRESSED_RGB_ETC1_WEBGL:null;if(s===Ha||s===ka)if(l=e.get("WEBGL_compressed_texture_etc"),l!==null){if(s===Ha)return u===Je?l.COMPRESSED_SRGB8_ETC2:l.COMPRESSED_RGB8_ETC2;if(s===ka)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:l.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(s===Ga||s===Va||s===za||s===Wa||s===Xa||s===Ya||s===qa||s===ja||s===$a||s===Ka||s===Za||s===Ja||s===Qa||s===eo)if(l=e.get("WEBGL_compressed_texture_astc"),l!==null){if(s===Ga)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:l.COMPRESSED_RGBA_ASTC_4x4_KHR;if(s===Va)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:l.COMPRESSED_RGBA_ASTC_5x4_KHR;if(s===za)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:l.COMPRESSED_RGBA_ASTC_5x5_KHR;if(s===Wa)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:l.COMPRESSED_RGBA_ASTC_6x5_KHR;if(s===Xa)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:l.COMPRESSED_RGBA_ASTC_6x6_KHR;if(s===Ya)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:l.COMPRESSED_RGBA_ASTC_8x5_KHR;if(s===qa)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:l.COMPRESSED_RGBA_ASTC_8x6_KHR;if(s===ja)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:l.COMPRESSED_RGBA_ASTC_8x8_KHR;if(s===$a)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:l.COMPRESSED_RGBA_ASTC_10x5_KHR;if(s===Ka)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:l.COMPRESSED_RGBA_ASTC_10x6_KHR;if(s===Za)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:l.COMPRESSED_RGBA_ASTC_10x8_KHR;if(s===Ja)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:l.COMPRESSED_RGBA_ASTC_10x10_KHR;if(s===Qa)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:l.COMPRESSED_RGBA_ASTC_12x10_KHR;if(s===eo)return u===Je?l.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:l.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(s===ns||s===to||s===no)if(l=e.get("EXT_texture_compression_bptc"),l!==null){if(s===ns)return u===Je?l.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:l.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(s===to)return l.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(s===no)return l.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(s===Au||s===io||s===ro||s===so)if(l=e.get("EXT_texture_compression_rgtc"),l!==null){if(s===ns)return l.COMPRESSED_RED_RGTC1_EXT;if(s===io)return l.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(s===ro)return l.COMPRESSED_RED_GREEN_RGTC2_EXT;if(s===so)return l.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return s===zn?n?r.UNSIGNED_INT_24_8:(l=e.get("WEBGL_depth_texture"),l!==null?l.UNSIGNED_INT_24_8_WEBGL:null):r[s]!==void 0?r[s]:null}return{convert:i}}class $m extends At{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Vn extends tt{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Km={type:"move"};class bs{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Vn,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Vn,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new P,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new P),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Vn,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new P,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new P),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,s=null,o=null;const l=this._targetRay,u=this._grip,h=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(h&&e.hand){o=!0;for(const g of e.hand.values()){const m=t.getJointPose(g,n),p=this._getHandJoint(h,g);m!==null&&(p.matrix.fromArray(m.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=m.radius),p.visible=m!==null}const f=h.joints["index-finger-tip"],a=h.joints["thumb-tip"],c=f.position.distanceTo(a.position),d=.02,_=.005;h.inputState.pinching&&c>d+_?(h.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!h.inputState.pinching&&c<=d-_&&(h.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else u!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(u.matrix.fromArray(s.transform.matrix),u.matrix.decompose(u.position,u.rotation,u.scale),u.matrixWorldNeedsUpdate=!0,s.linearVelocity?(u.hasLinearVelocity=!0,u.linearVelocity.copy(s.linearVelocity)):u.hasLinearVelocity=!1,s.angularVelocity?(u.hasAngularVelocity=!0,u.angularVelocity.copy(s.angularVelocity)):u.hasAngularVelocity=!1));l!==null&&(i=t.getPose(e.targetRaySpace,n),i===null&&s!==null&&(i=s),i!==null&&(l.matrix.fromArray(i.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,i.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(i.linearVelocity)):l.hasLinearVelocity=!1,i.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(i.angularVelocity)):l.hasAngularVelocity=!1,this.dispatchEvent(Km)))}return l!==null&&(l.visible=i!==null),u!==null&&(u.visible=s!==null),h!==null&&(h.visible=o!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new Vn;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Zm extends mt{constructor(e,t,n,i,s,o,l,u,h,f){if(f=f!==void 0?f:Wn,f!==Wn&&f!==Ei)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&f===Wn&&(n=An),n===void 0&&f===Ei&&(n=zn),super(null,i,s,o,l,u,f,n,h),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=l!==void 0?l:ft,this.minFilter=u!==void 0?u:ft,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class Jm extends Kn{constructor(e,t){super();const n=this;let i=null,s=1,o=null,l="local-floor",u=1,h=null,f=null,a=null,c=null,d=null,_=null;const g=t.getContextAttributes();let m=null,p=null;const x=[],v=[],S=new At;S.layers.enable(1),S.viewport=new $e;const T=new At;T.layers.enable(2),T.viewport=new $e;const C=[S,T],b=new $m;b.layers.enable(1),b.layers.enable(2);let G=null,M=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(D){let k=x[D];return k===void 0&&(k=new bs,x[D]=k),k.getTargetRaySpace()},this.getControllerGrip=function(D){let k=x[D];return k===void 0&&(k=new bs,x[D]=k),k.getGripSpace()},this.getHand=function(D){let k=x[D];return k===void 0&&(k=new bs,x[D]=k),k.getHandSpace()};function w(D){const k=v.indexOf(D.inputSource);if(k===-1)return;const ce=x[k];ce!==void 0&&(ce.update(D.inputSource,D.frame,h||o),ce.dispatchEvent({type:D.type,data:D.inputSource}))}function X(){i.removeEventListener("select",w),i.removeEventListener("selectstart",w),i.removeEventListener("selectend",w),i.removeEventListener("squeeze",w),i.removeEventListener("squeezestart",w),i.removeEventListener("squeezeend",w),i.removeEventListener("end",X),i.removeEventListener("inputsourceschange",$);for(let D=0;D<x.length;D++){const k=v[D];k!==null&&(v[D]=null,x[D].disconnect(k))}G=null,M=null,e.setRenderTarget(m),d=null,c=null,a=null,i=null,p=null,j.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(D){s=D,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(D){l=D,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return h||o},this.setReferenceSpace=function(D){h=D},this.getBaseLayer=function(){return c!==null?c:d},this.getBinding=function(){return a},this.getFrame=function(){return _},this.getSession=function(){return i},this.setSession=async function(D){if(i=D,i!==null){if(m=e.getRenderTarget(),i.addEventListener("select",w),i.addEventListener("selectstart",w),i.addEventListener("selectend",w),i.addEventListener("squeeze",w),i.addEventListener("squeezestart",w),i.addEventListener("squeezeend",w),i.addEventListener("end",X),i.addEventListener("inputsourceschange",$),g.xrCompatible!==!0&&await t.makeXRCompatible(),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const k={antialias:i.renderState.layers===void 0?g.antialias:!0,alpha:!0,depth:g.depth,stencil:g.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(i,t,k),i.updateRenderState({baseLayer:d}),p=new qn(d.framebufferWidth,d.framebufferHeight,{format:Ft,type:wn,colorSpace:e.outputColorSpace,stencilBuffer:g.stencil})}else{let k=null,ce=null,ue=null;g.depth&&(ue=g.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,k=g.stencil?Ei:Wn,ce=g.stencil?zn:An);const fe={colorFormat:t.RGBA8,depthFormat:ue,scaleFactor:s};a=new XRWebGLBinding(i,t),c=a.createProjectionLayer(fe),i.updateRenderState({layers:[c]}),p=new qn(c.textureWidth,c.textureHeight,{format:Ft,type:wn,depthTexture:new Zm(c.textureWidth,c.textureHeight,ce,void 0,void 0,void 0,void 0,void 0,void 0,k),stencilBuffer:g.stencil,colorSpace:e.outputColorSpace,samples:g.antialias?4:0});const Ee=e.properties.get(p);Ee.__ignoreDepthValues=c.ignoreDepthValues}p.isXRRenderTarget=!0,this.setFoveation(u),h=null,o=await i.requestReferenceSpace(l),j.setContext(i),j.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode};function $(D){for(let k=0;k<D.removed.length;k++){const ce=D.removed[k],ue=v.indexOf(ce);ue>=0&&(v[ue]=null,x[ue].disconnect(ce))}for(let k=0;k<D.added.length;k++){const ce=D.added[k];let ue=v.indexOf(ce);if(ue===-1){for(let Ee=0;Ee<x.length;Ee++)if(Ee>=v.length){v.push(ce),ue=Ee;break}else if(v[Ee]===null){v[Ee]=ce,ue=Ee;break}if(ue===-1)break}const fe=x[ue];fe&&fe.connect(ce)}}const Q=new P,I=new P;function V(D,k,ce){Q.setFromMatrixPosition(k.matrixWorld),I.setFromMatrixPosition(ce.matrixWorld);const ue=Q.distanceTo(I),fe=k.projectionMatrix.elements,Ee=ce.projectionMatrix.elements,ke=fe[14]/(fe[10]-1),Ae=fe[14]/(fe[10]+1),Le=(fe[9]+1)/fe[5],Ze=(fe[9]-1)/fe[5],Ne=(fe[8]-1)/fe[0],N=(Ee[8]+1)/Ee[0],gt=ke*Ne,xe=ke*N,Te=ue/(-Ne+N),be=Te*-Ne;k.matrixWorld.decompose(D.position,D.quaternion,D.scale),D.translateX(be),D.translateZ(Te),D.matrixWorld.compose(D.position,D.quaternion,D.scale),D.matrixWorldInverse.copy(D.matrixWorld).invert();const Qe=ke+Te,De=Ae+Te,Pe=gt-be,Xe=xe+(ue-be),rt=Le*Ae/De*Qe,ut=Ze*Ae/De*Qe;D.projectionMatrix.makePerspective(Pe,Xe,rt,ut,Qe,De),D.projectionMatrixInverse.copy(D.projectionMatrix).invert()}function q(D,k){k===null?D.matrixWorld.copy(D.matrix):D.matrixWorld.multiplyMatrices(k.matrixWorld,D.matrix),D.matrixWorldInverse.copy(D.matrixWorld).invert()}this.updateCamera=function(D){if(i===null)return;b.near=T.near=S.near=D.near,b.far=T.far=S.far=D.far,(G!==b.near||M!==b.far)&&(i.updateRenderState({depthNear:b.near,depthFar:b.far}),G=b.near,M=b.far);const k=D.parent,ce=b.cameras;q(b,k);for(let ue=0;ue<ce.length;ue++)q(ce[ue],k);ce.length===2?V(b,S,T):b.projectionMatrix.copy(S.projectionMatrix),W(D,b,k)};function W(D,k,ce){ce===null?D.matrix.copy(k.matrixWorld):(D.matrix.copy(ce.matrixWorld),D.matrix.invert(),D.matrix.multiply(k.matrixWorld)),D.matrix.decompose(D.position,D.quaternion,D.scale),D.updateMatrixWorld(!0),D.projectionMatrix.copy(k.projectionMatrix),D.projectionMatrixInverse.copy(k.projectionMatrixInverse),D.isPerspectiveCamera&&(D.fov=Ti*2*Math.atan(1/D.projectionMatrix.elements[5]),D.zoom=1)}this.getCamera=function(){return b},this.getFoveation=function(){if(!(c===null&&d===null))return u},this.setFoveation=function(D){u=D,c!==null&&(c.fixedFoveation=D),d!==null&&d.fixedFoveation!==void 0&&(d.fixedFoveation=D)};let ie=null;function K(D,k){if(f=k.getViewerPose(h||o),_=k,f!==null){const ce=f.views;d!==null&&(e.setRenderTargetFramebuffer(p,d.framebuffer),e.setRenderTarget(p));let ue=!1;ce.length!==b.cameras.length&&(b.cameras.length=0,ue=!0);for(let fe=0;fe<ce.length;fe++){const Ee=ce[fe];let ke=null;if(d!==null)ke=d.getViewport(Ee);else{const Le=a.getViewSubImage(c,Ee);ke=Le.viewport,fe===0&&(e.setRenderTargetTextures(p,Le.colorTexture,c.ignoreDepthValues?void 0:Le.depthStencilTexture),e.setRenderTarget(p))}let Ae=C[fe];Ae===void 0&&(Ae=new At,Ae.layers.enable(fe),Ae.viewport=new $e,C[fe]=Ae),Ae.matrix.fromArray(Ee.transform.matrix),Ae.matrix.decompose(Ae.position,Ae.quaternion,Ae.scale),Ae.projectionMatrix.fromArray(Ee.projectionMatrix),Ae.projectionMatrixInverse.copy(Ae.projectionMatrix).invert(),Ae.viewport.set(ke.x,ke.y,ke.width,ke.height),fe===0&&(b.matrix.copy(Ae.matrix),b.matrix.decompose(b.position,b.quaternion,b.scale)),ue===!0&&b.cameras.push(Ae)}}for(let ce=0;ce<x.length;ce++){const ue=v[ce],fe=x[ce];ue!==null&&fe!==void 0&&fe.update(ue,k,h||o)}ie&&ie(D,k),k.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:k}),_=null}const j=new Jl;j.setAnimationLoop(K),this.setAnimationLoop=function(D){ie=D},this.dispose=function(){}}}function Qm(r,e){function t(m,p){m.matrixAutoUpdate===!0&&m.updateMatrix(),p.value.copy(m.matrix)}function n(m,p){p.color.getRGB(m.fogColor.value,$l(r)),p.isFog?(m.fogNear.value=p.near,m.fogFar.value=p.far):p.isFogExp2&&(m.fogDensity.value=p.density)}function i(m,p,x,v,S){p.isMeshBasicMaterial||p.isMeshLambertMaterial?s(m,p):p.isMeshToonMaterial?(s(m,p),a(m,p)):p.isMeshPhongMaterial?(s(m,p),f(m,p)):p.isMeshStandardMaterial?(s(m,p),c(m,p),p.isMeshPhysicalMaterial&&d(m,p,S)):p.isMeshMatcapMaterial?(s(m,p),_(m,p)):p.isMeshDepthMaterial?s(m,p):p.isMeshDistanceMaterial?(s(m,p),g(m,p)):p.isMeshNormalMaterial?s(m,p):p.isLineBasicMaterial?(o(m,p),p.isLineDashedMaterial&&l(m,p)):p.isPointsMaterial?u(m,p,x,v):p.isSpriteMaterial?h(m,p):p.isShadowMaterial?(m.color.value.copy(p.color),m.opacity.value=p.opacity):p.isShaderMaterial&&(p.uniformsNeedUpdate=!1)}function s(m,p){m.opacity.value=p.opacity,p.color&&m.diffuse.value.copy(p.color),p.emissive&&m.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity),p.map&&(m.map.value=p.map,t(p.map,m.mapTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.bumpMap&&(m.bumpMap.value=p.bumpMap,t(p.bumpMap,m.bumpMapTransform),m.bumpScale.value=p.bumpScale,p.side===wt&&(m.bumpScale.value*=-1)),p.normalMap&&(m.normalMap.value=p.normalMap,t(p.normalMap,m.normalMapTransform),m.normalScale.value.copy(p.normalScale),p.side===wt&&m.normalScale.value.negate()),p.displacementMap&&(m.displacementMap.value=p.displacementMap,t(p.displacementMap,m.displacementMapTransform),m.displacementScale.value=p.displacementScale,m.displacementBias.value=p.displacementBias),p.emissiveMap&&(m.emissiveMap.value=p.emissiveMap,t(p.emissiveMap,m.emissiveMapTransform)),p.specularMap&&(m.specularMap.value=p.specularMap,t(p.specularMap,m.specularMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest);const x=e.get(p).envMap;if(x&&(m.envMap.value=x,m.flipEnvMap.value=x.isCubeTexture&&x.isRenderTargetTexture===!1?-1:1,m.reflectivity.value=p.reflectivity,m.ior.value=p.ior,m.refractionRatio.value=p.refractionRatio),p.lightMap){m.lightMap.value=p.lightMap;const v=r._useLegacyLights===!0?Math.PI:1;m.lightMapIntensity.value=p.lightMapIntensity*v,t(p.lightMap,m.lightMapTransform)}p.aoMap&&(m.aoMap.value=p.aoMap,m.aoMapIntensity.value=p.aoMapIntensity,t(p.aoMap,m.aoMapTransform))}function o(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform))}function l(m,p){m.dashSize.value=p.dashSize,m.totalSize.value=p.dashSize+p.gapSize,m.scale.value=p.scale}function u(m,p,x,v){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.size.value=p.size*x,m.scale.value=v*.5,p.map&&(m.map.value=p.map,t(p.map,m.uvTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function h(m,p){m.diffuse.value.copy(p.color),m.opacity.value=p.opacity,m.rotation.value=p.rotation,p.map&&(m.map.value=p.map,t(p.map,m.mapTransform)),p.alphaMap&&(m.alphaMap.value=p.alphaMap,t(p.alphaMap,m.alphaMapTransform)),p.alphaTest>0&&(m.alphaTest.value=p.alphaTest)}function f(m,p){m.specular.value.copy(p.specular),m.shininess.value=Math.max(p.shininess,1e-4)}function a(m,p){p.gradientMap&&(m.gradientMap.value=p.gradientMap)}function c(m,p){m.metalness.value=p.metalness,p.metalnessMap&&(m.metalnessMap.value=p.metalnessMap,t(p.metalnessMap,m.metalnessMapTransform)),m.roughness.value=p.roughness,p.roughnessMap&&(m.roughnessMap.value=p.roughnessMap,t(p.roughnessMap,m.roughnessMapTransform)),e.get(p).envMap&&(m.envMapIntensity.value=p.envMapIntensity)}function d(m,p,x){m.ior.value=p.ior,p.sheen>0&&(m.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),m.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(m.sheenColorMap.value=p.sheenColorMap,t(p.sheenColorMap,m.sheenColorMapTransform)),p.sheenRoughnessMap&&(m.sheenRoughnessMap.value=p.sheenRoughnessMap,t(p.sheenRoughnessMap,m.sheenRoughnessMapTransform))),p.clearcoat>0&&(m.clearcoat.value=p.clearcoat,m.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(m.clearcoatMap.value=p.clearcoatMap,t(p.clearcoatMap,m.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,t(p.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(m.clearcoatNormalMap.value=p.clearcoatNormalMap,t(p.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===wt&&m.clearcoatNormalScale.value.negate())),p.iridescence>0&&(m.iridescence.value=p.iridescence,m.iridescenceIOR.value=p.iridescenceIOR,m.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(m.iridescenceMap.value=p.iridescenceMap,t(p.iridescenceMap,m.iridescenceMapTransform)),p.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=p.iridescenceThicknessMap,t(p.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),p.transmission>0&&(m.transmission.value=p.transmission,m.transmissionSamplerMap.value=x.texture,m.transmissionSamplerSize.value.set(x.width,x.height),p.transmissionMap&&(m.transmissionMap.value=p.transmissionMap,t(p.transmissionMap,m.transmissionMapTransform)),m.thickness.value=p.thickness,p.thicknessMap&&(m.thicknessMap.value=p.thicknessMap,t(p.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=p.attenuationDistance,m.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(m.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(m.anisotropyMap.value=p.anisotropyMap,t(p.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=p.specularIntensity,m.specularColor.value.copy(p.specularColor),p.specularColorMap&&(m.specularColorMap.value=p.specularColorMap,t(p.specularColorMap,m.specularColorMapTransform)),p.specularIntensityMap&&(m.specularIntensityMap.value=p.specularIntensityMap,t(p.specularIntensityMap,m.specularIntensityMapTransform))}function _(m,p){p.matcap&&(m.matcap.value=p.matcap)}function g(m,p){const x=e.get(p).light;m.referencePosition.value.setFromMatrixPosition(x.matrixWorld),m.nearDistance.value=x.shadow.camera.near,m.farDistance.value=x.shadow.camera.far}return{refreshFogUniforms:n,refreshMaterialUniforms:i}}function e_(r,e,t,n){let i={},s={},o=[];const l=t.isWebGL2?r.getParameter(r.MAX_UNIFORM_BUFFER_BINDINGS):0;function u(x,v){const S=v.program;n.uniformBlockBinding(x,S)}function h(x,v){let S=i[x.id];S===void 0&&(_(x),S=f(x),i[x.id]=S,x.addEventListener("dispose",m));const T=v.program;n.updateUBOMapping(x,T);const C=e.render.frame;s[x.id]!==C&&(c(x),s[x.id]=C)}function f(x){const v=a();x.__bindingPointIndex=v;const S=r.createBuffer(),T=x.__size,C=x.usage;return r.bindBuffer(r.UNIFORM_BUFFER,S),r.bufferData(r.UNIFORM_BUFFER,T,C),r.bindBuffer(r.UNIFORM_BUFFER,null),r.bindBufferBase(r.UNIFORM_BUFFER,v,S),S}function a(){for(let x=0;x<l;x++)if(o.indexOf(x)===-1)return o.push(x),x;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function c(x){const v=i[x.id],S=x.uniforms,T=x.__cache;r.bindBuffer(r.UNIFORM_BUFFER,v);for(let C=0,b=S.length;C<b;C++){const G=S[C];if(d(G,C,T)===!0){const M=G.__offset,w=Array.isArray(G.value)?G.value:[G.value];let X=0;for(let $=0;$<w.length;$++){const Q=w[$],I=g(Q);typeof Q=="number"?(G.__data[0]=Q,r.bufferSubData(r.UNIFORM_BUFFER,M+X,G.__data)):Q.isMatrix3?(G.__data[0]=Q.elements[0],G.__data[1]=Q.elements[1],G.__data[2]=Q.elements[2],G.__data[3]=Q.elements[0],G.__data[4]=Q.elements[3],G.__data[5]=Q.elements[4],G.__data[6]=Q.elements[5],G.__data[7]=Q.elements[0],G.__data[8]=Q.elements[6],G.__data[9]=Q.elements[7],G.__data[10]=Q.elements[8],G.__data[11]=Q.elements[0]):(Q.toArray(G.__data,X),X+=I.storage/Float32Array.BYTES_PER_ELEMENT)}r.bufferSubData(r.UNIFORM_BUFFER,M,G.__data)}}r.bindBuffer(r.UNIFORM_BUFFER,null)}function d(x,v,S){const T=x.value;if(S[v]===void 0){if(typeof T=="number")S[v]=T;else{const C=Array.isArray(T)?T:[T],b=[];for(let G=0;G<C.length;G++)b.push(C[G].clone());S[v]=b}return!0}else if(typeof T=="number"){if(S[v]!==T)return S[v]=T,!0}else{const C=Array.isArray(S[v])?S[v]:[S[v]],b=Array.isArray(T)?T:[T];for(let G=0;G<C.length;G++){const M=C[G];if(M.equals(b[G])===!1)return M.copy(b[G]),!0}}return!1}function _(x){const v=x.uniforms;let S=0;const T=16;let C=0;for(let b=0,G=v.length;b<G;b++){const M=v[b],w={boundary:0,storage:0},X=Array.isArray(M.value)?M.value:[M.value];for(let $=0,Q=X.length;$<Q;$++){const I=X[$],V=g(I);w.boundary+=V.boundary,w.storage+=V.storage}if(M.__data=new Float32Array(w.storage/Float32Array.BYTES_PER_ELEMENT),M.__offset=S,b>0){C=S%T;const $=T-C;C!==0&&$-w.boundary<0&&(S+=T-C,M.__offset=S)}S+=w.storage}return C=S%T,C>0&&(S+=T-C),x.__size=S,x.__cache={},this}function g(x){const v={boundary:0,storage:0};return typeof x=="number"?(v.boundary=4,v.storage=4):x.isVector2?(v.boundary=8,v.storage=8):x.isVector3||x.isColor?(v.boundary=16,v.storage=12):x.isVector4?(v.boundary=16,v.storage=16):x.isMatrix3?(v.boundary=48,v.storage=48):x.isMatrix4?(v.boundary=64,v.storage=64):x.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",x),v}function m(x){const v=x.target;v.removeEventListener("dispose",m);const S=o.indexOf(v.__bindingPointIndex);o.splice(S,1),r.deleteBuffer(i[v.id]),delete i[v.id],delete s[v.id]}function p(){for(const x in i)r.deleteBuffer(i[x]);o=[],i={},s={}}return{bind:u,update:h,dispose:p}}class ic{constructor(e={}){const{canvas:t=Zu(),context:n=null,depth:i=!0,stencil:s=!0,alpha:o=!1,antialias:l=!1,premultipliedAlpha:u=!0,preserveDrawingBuffer:h=!1,powerPreference:f="default",failIfMajorPerformanceCaveat:a=!1}=e;this.isWebGLRenderer=!0;let c;n!==null?c=n.getContextAttributes().alpha:c=o;const d=new Uint32Array(4),_=new Int32Array(4);let g=null,m=null;const p=[],x=[];this.domElement=t,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this._outputColorSpace=et,this._useLegacyLights=!1,this.toneMapping=bn,this.toneMappingExposure=1;const v=this;let S=!1,T=0,C=0,b=null,G=-1,M=null;const w=new $e,X=new $e;let $=null;const Q=new Ce(0);let I=0,V=t.width,q=t.height,W=1,ie=null,K=null;const j=new $e(0,0,V,q),D=new $e(0,0,V,q);let k=!1;const ce=new sa;let ue=!1,fe=!1,Ee=null;const ke=new He,Ae=new Re,Le=new P,Ze={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Ne(){return b===null?W:1}let N=n;function gt(E,U){for(let F=0;F<E.length;F++){const B=E[F],H=t.getContext(B,U);if(H!==null)return H}return null}try{const E={alpha:!0,depth:i,stencil:s,antialias:l,premultipliedAlpha:u,preserveDrawingBuffer:h,powerPreference:f,failIfMajorPerformanceCaveat:a};if("setAttribute"in t&&t.setAttribute("data-engine",`three.js r${ta}`),t.addEventListener("webglcontextlost",Ge,!1),t.addEventListener("webglcontextrestored",L,!1),t.addEventListener("webglcontextcreationerror",ae,!1),N===null){const U=["webgl2","webgl","experimental-webgl"];if(v.isWebGL1Renderer===!0&&U.shift(),N=gt(U,E),N===null)throw gt(U)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}typeof WebGLRenderingContext<"u"&&N instanceof WebGLRenderingContext&&console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."),N.getShaderPrecisionFormat===void 0&&(N.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(E){throw console.error("THREE.WebGLRenderer: "+E.message),E}let xe,Te,be,Qe,De,Pe,Xe,rt,ut,A,y,O,ee,Z,te,me,se,le,R,re,Y,Me,_e,ye;function pe(){xe=new up(N),Te=new rp(N,xe,e),xe.init(Te),Me=new jm(N,xe,Te),be=new Ym(N,xe,Te),Qe=new fp(N),De=new Im,Pe=new qm(N,xe,be,De,Te,Me,Qe),Xe=new ap(v),rt=new cp(v),ut=new Sh(N,Te),_e=new np(N,xe,ut,Te),A=new hp(N,ut,Qe,_e),y=new gp(N,A,ut,Qe),R=new _p(N,Te,Pe),me=new sp(De),O=new Pm(v,Xe,rt,xe,Te,_e,me),ee=new Qm(v,De),Z=new Um,te=new km(xe,Te),le=new tp(v,Xe,rt,be,y,c,u),se=new Xm(v,y,Te),ye=new e_(N,Qe,Te,be),re=new ip(N,xe,Qe,Te),Y=new dp(N,xe,Qe,Te),Qe.programs=O.programs,v.capabilities=Te,v.extensions=xe,v.properties=De,v.renderLists=Z,v.shadowMap=se,v.state=be,v.info=Qe}pe();const de=new Jm(v,N);this.xr=de,this.getContext=function(){return N},this.getContextAttributes=function(){return N.getContextAttributes()},this.forceContextLoss=function(){const E=xe.get("WEBGL_lose_context");E&&E.loseContext()},this.forceContextRestore=function(){const E=xe.get("WEBGL_lose_context");E&&E.restoreContext()},this.getPixelRatio=function(){return W},this.setPixelRatio=function(E){E!==void 0&&(W=E,this.setSize(V,q,!1))},this.getSize=function(E){return E.set(V,q)},this.setSize=function(E,U,F=!0){if(de.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}V=E,q=U,t.width=Math.floor(E*W),t.height=Math.floor(U*W),F===!0&&(t.style.width=E+"px",t.style.height=U+"px"),this.setViewport(0,0,E,U)},this.getDrawingBufferSize=function(E){return E.set(V*W,q*W).floor()},this.setDrawingBufferSize=function(E,U,F){V=E,q=U,W=F,t.width=Math.floor(E*F),t.height=Math.floor(U*F),this.setViewport(0,0,E,U)},this.getCurrentViewport=function(E){return E.copy(w)},this.getViewport=function(E){return E.copy(j)},this.setViewport=function(E,U,F,B){E.isVector4?j.set(E.x,E.y,E.z,E.w):j.set(E,U,F,B),be.viewport(w.copy(j).multiplyScalar(W).floor())},this.getScissor=function(E){return E.copy(D)},this.setScissor=function(E,U,F,B){E.isVector4?D.set(E.x,E.y,E.z,E.w):D.set(E,U,F,B),be.scissor(X.copy(D).multiplyScalar(W).floor())},this.getScissorTest=function(){return k},this.setScissorTest=function(E){be.setScissorTest(k=E)},this.setOpaqueSort=function(E){ie=E},this.setTransparentSort=function(E){K=E},this.getClearColor=function(E){return E.copy(le.getClearColor())},this.setClearColor=function(){le.setClearColor.apply(le,arguments)},this.getClearAlpha=function(){return le.getClearAlpha()},this.setClearAlpha=function(){le.setClearAlpha.apply(le,arguments)},this.clear=function(E=!0,U=!0,F=!0){let B=0;if(E){let H=!1;if(b!==null){const he=b.texture.format;H=he===Nl||he===Ul||he===Dl}if(H){const he=b.texture.type,ge=he===wn||he===An||he===na||he===zn||he===Pl||he===Il,Se=le.getClearColor(),we=le.getClearAlpha(),Fe=Se.r,Ie=Se.g,Ue=Se.b;ge?(d[0]=Fe,d[1]=Ie,d[2]=Ue,d[3]=we,N.clearBufferuiv(N.COLOR,0,d)):(_[0]=Fe,_[1]=Ie,_[2]=Ue,_[3]=we,N.clearBufferiv(N.COLOR,0,_))}else B|=N.COLOR_BUFFER_BIT}U&&(B|=N.DEPTH_BUFFER_BIT),F&&(B|=N.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),N.clear(B)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",Ge,!1),t.removeEventListener("webglcontextrestored",L,!1),t.removeEventListener("webglcontextcreationerror",ae,!1),Z.dispose(),te.dispose(),De.dispose(),Xe.dispose(),rt.dispose(),y.dispose(),_e.dispose(),ye.dispose(),O.dispose(),de.dispose(),de.removeEventListener("sessionstart",It),de.removeEventListener("sessionend",Ke),Ee&&(Ee.dispose(),Ee=null),yt.stop()};function Ge(E){E.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),S=!0}function L(){console.log("THREE.WebGLRenderer: Context Restored."),S=!1;const E=Qe.autoReset,U=se.enabled,F=se.autoUpdate,B=se.needsUpdate,H=se.type;pe(),Qe.autoReset=E,se.enabled=U,se.autoUpdate=F,se.needsUpdate=B,se.type=H}function ae(E){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",E.statusMessage)}function J(E){const U=E.target;U.removeEventListener("dispose",J),z(U)}function z(E){ne(E),De.remove(E)}function ne(E){const U=De.get(E).programs;U!==void 0&&(U.forEach(function(F){O.releaseProgram(F)}),E.isShaderMaterial&&O.releaseShaderCache(E))}this.renderBufferDirect=function(E,U,F,B,H,he){U===null&&(U=Ze);const ge=H.isMesh&&H.matrixWorld.determinant()<0,Se=xc(E,U,F,B,H);be.setMaterial(B,ge);let we=F.index,Fe=1;if(B.wireframe===!0){if(we=A.getWireframeAttribute(F),we===void 0)return;Fe=2}const Ie=F.drawRange,Ue=F.attributes.position;let it=Ie.start*Fe,Rt=(Ie.start+Ie.count)*Fe;he!==null&&(it=Math.max(it,he.start*Fe),Rt=Math.min(Rt,(he.start+he.count)*Fe)),we!==null?(it=Math.max(it,0),Rt=Math.min(Rt,we.count)):Ue!=null&&(it=Math.max(it,0),Rt=Math.min(Rt,Ue.count));const ht=Rt-it;if(ht<0||ht===1/0)return;_e.setup(H,B,Se,F,we);let tn,nt=re;if(we!==null&&(tn=ut.get(we),nt=Y,nt.setIndex(tn)),H.isMesh)B.wireframe===!0?(be.setLineWidth(B.wireframeLinewidth*Ne()),nt.setMode(N.LINES)):nt.setMode(N.TRIANGLES);else if(H.isLine){let ze=B.linewidth;ze===void 0&&(ze=1),be.setLineWidth(ze*Ne()),H.isLineSegments?nt.setMode(N.LINES):H.isLineLoop?nt.setMode(N.LINE_LOOP):nt.setMode(N.LINE_STRIP)}else H.isPoints?nt.setMode(N.POINTS):H.isSprite&&nt.setMode(N.TRIANGLES);if(H.isInstancedMesh)nt.renderInstances(it,ht,H.count);else if(F.isInstancedBufferGeometry){const ze=F._maxInstanceCount!==void 0?F._maxInstanceCount:1/0,qr=Math.min(F.instanceCount,ze);nt.renderInstances(it,ht,qr)}else nt.render(it,ht)};function ve(E,U,F){E.transparent===!0&&E.side===Nt&&E.forceSinglePass===!1?(E.side=wt,E.needsUpdate=!0,ir(E,U,F),E.side=pn,E.needsUpdate=!0,ir(E,U,F),E.side=Nt):ir(E,U,F)}this.compile=function(E,U,F=null){F===null&&(F=E),m=te.get(F),m.init(),x.push(m),F.traverseVisible(function(H){H.isLight&&H.layers.test(U.layers)&&(m.pushLight(H),H.castShadow&&m.pushShadow(H))}),E!==F&&E.traverseVisible(function(H){H.isLight&&H.layers.test(U.layers)&&(m.pushLight(H),H.castShadow&&m.pushShadow(H))}),m.setupLights(v._useLegacyLights);const B=new Set;return E.traverse(function(H){const he=H.material;if(he)if(Array.isArray(he))for(let ge=0;ge<he.length;ge++){const Se=he[ge];ve(Se,F,H),B.add(Se)}else ve(he,F,H),B.add(he)}),x.pop(),m=null,B},this.compileAsync=function(E,U,F=null){const B=this.compile(E,U,F);return new Promise(H=>{function he(){if(B.forEach(function(ge){De.get(ge).currentProgram.isReady()&&B.delete(ge)}),B.size===0){H(E);return}setTimeout(he,10)}xe.get("KHR_parallel_shader_compile")!==null?he():setTimeout(he,10)})};let Ve=null;function st(E){Ve&&Ve(E)}function It(){yt.stop()}function Ke(){yt.start()}const yt=new Jl;yt.setAnimationLoop(st),typeof self<"u"&&yt.setContext(self),this.setAnimationLoop=function(E){Ve=E,de.setAnimationLoop(E),E===null?yt.stop():yt.start()},de.addEventListener("sessionstart",It),de.addEventListener("sessionend",Ke),this.render=function(E,U){if(U!==void 0&&U.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(S===!0)return;E.matrixWorldAutoUpdate===!0&&E.updateMatrixWorld(),U.parent===null&&U.matrixWorldAutoUpdate===!0&&U.updateMatrixWorld(),de.enabled===!0&&de.isPresenting===!0&&(de.cameraAutoUpdate===!0&&de.updateCamera(U),U=de.getCamera()),E.isScene===!0&&E.onBeforeRender(v,E,U,b),m=te.get(E,x.length),m.init(),x.push(m),ke.multiplyMatrices(U.projectionMatrix,U.matrixWorldInverse),ce.setFromProjectionMatrix(ke),fe=this.localClippingEnabled,ue=me.init(this.clippingPlanes,fe),g=Z.get(E,p.length),g.init(),p.push(g),Xt(E,U,0,v.sortObjects),g.finish(),v.sortObjects===!0&&g.sort(ie,K),this.info.render.frame++,ue===!0&&me.beginShadows();const F=m.state.shadowsArray;if(se.render(F,E,U),ue===!0&&me.endShadows(),this.info.autoReset===!0&&this.info.reset(),le.render(g,E),m.setupLights(v._useLegacyLights),U.isArrayCamera){const B=U.cameras;for(let H=0,he=B.length;H<he;H++){const ge=B[H];Ma(g,E,ge,ge.viewport)}}else Ma(g,E,U);b!==null&&(Pe.updateMultisampleRenderTarget(b),Pe.updateRenderTargetMipmap(b)),E.isScene===!0&&E.onAfterRender(v,E,U),_e.resetDefaultState(),G=-1,M=null,x.pop(),x.length>0?m=x[x.length-1]:m=null,p.pop(),p.length>0?g=p[p.length-1]:g=null};function Xt(E,U,F,B){if(E.visible===!1)return;if(E.layers.test(U.layers)){if(E.isGroup)F=E.renderOrder;else if(E.isLOD)E.autoUpdate===!0&&E.update(U);else if(E.isLight)m.pushLight(E),E.castShadow&&m.pushShadow(E);else if(E.isSprite){if(!E.frustumCulled||ce.intersectsSprite(E)){B&&Le.setFromMatrixPosition(E.matrixWorld).applyMatrix4(ke);const ge=y.update(E),Se=E.material;Se.visible&&g.push(E,ge,Se,F,Le.z,null)}}else if((E.isMesh||E.isLine||E.isPoints)&&(!E.frustumCulled||ce.intersectsObject(E))){const ge=y.update(E),Se=E.material;if(B&&(E.boundingSphere!==void 0?(E.boundingSphere===null&&E.computeBoundingSphere(),Le.copy(E.boundingSphere.center)):(ge.boundingSphere===null&&ge.computeBoundingSphere(),Le.copy(ge.boundingSphere.center)),Le.applyMatrix4(E.matrixWorld).applyMatrix4(ke)),Array.isArray(Se)){const we=ge.groups;for(let Fe=0,Ie=we.length;Fe<Ie;Fe++){const Ue=we[Fe],it=Se[Ue.materialIndex];it&&it.visible&&g.push(E,ge,it,F,Le.z,Ue)}}else Se.visible&&g.push(E,ge,Se,F,Le.z,null)}}const he=E.children;for(let ge=0,Se=he.length;ge<Se;ge++)Xt(he[ge],U,F,B)}function Ma(E,U,F,B){const H=E.opaque,he=E.transmissive,ge=E.transparent;m.setupLightsView(F),ue===!0&&me.setGlobalState(v.clippingPlanes,F),he.length>0&&vc(H,he,U,F),B&&be.viewport(w.copy(B)),H.length>0&&nr(H,U,F),he.length>0&&nr(he,U,F),ge.length>0&&nr(ge,U,F),be.buffers.depth.setTest(!0),be.buffers.depth.setMask(!0),be.buffers.color.setMask(!0),be.setPolygonOffset(!1)}function vc(E,U,F,B){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;const he=Te.isWebGL2;Ee===null&&(Ee=new qn(1,1,{generateMipmaps:!0,type:xe.has("EXT_color_buffer_half_float")?$i:wn,minFilter:Yn,samples:he?4:0})),v.getDrawingBufferSize(Ae),he?Ee.setSize(Ae.x,Ae.y):Ee.setSize(Gr(Ae.x),Gr(Ae.y));const ge=v.getRenderTarget();v.setRenderTarget(Ee),v.getClearColor(Q),I=v.getClearAlpha(),I<1&&v.setClearColor(16777215,.5),v.clear();const Se=v.toneMapping;v.toneMapping=bn,nr(E,F,B),Pe.updateMultisampleRenderTarget(Ee),Pe.updateRenderTargetMipmap(Ee);let we=!1;for(let Fe=0,Ie=U.length;Fe<Ie;Fe++){const Ue=U[Fe],it=Ue.object,Rt=Ue.geometry,ht=Ue.material,tn=Ue.group;if(ht.side===Nt&&it.layers.test(B.layers)){const nt=ht.side;ht.side=wt,ht.needsUpdate=!0,Sa(it,F,B,Rt,ht,tn),ht.side=nt,ht.needsUpdate=!0,we=!0}}we===!0&&(Pe.updateMultisampleRenderTarget(Ee),Pe.updateRenderTargetMipmap(Ee)),v.setRenderTarget(ge),v.setClearColor(Q,I),v.toneMapping=Se}function nr(E,U,F){const B=U.isScene===!0?U.overrideMaterial:null;for(let H=0,he=E.length;H<he;H++){const ge=E[H],Se=ge.object,we=ge.geometry,Fe=B===null?ge.material:B,Ie=ge.group;Se.layers.test(F.layers)&&Sa(Se,U,F,we,Fe,Ie)}}function Sa(E,U,F,B,H,he){E.onBeforeRender(v,U,F,B,H,he),E.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,E.matrixWorld),E.normalMatrix.getNormalMatrix(E.modelViewMatrix),H.onBeforeRender(v,U,F,B,E,he),H.transparent===!0&&H.side===Nt&&H.forceSinglePass===!1?(H.side=wt,H.needsUpdate=!0,v.renderBufferDirect(F,U,B,H,E,he),H.side=pn,H.needsUpdate=!0,v.renderBufferDirect(F,U,B,H,E,he),H.side=Nt):v.renderBufferDirect(F,U,B,H,E,he),E.onAfterRender(v,U,F,B,H,he)}function ir(E,U,F){U.isScene!==!0&&(U=Ze);const B=De.get(E),H=m.state.lights,he=m.state.shadowsArray,ge=H.state.version,Se=O.getParameters(E,H.state,he,U,F),we=O.getProgramCacheKey(Se);let Fe=B.programs;B.environment=E.isMeshStandardMaterial?U.environment:null,B.fog=U.fog,B.envMap=(E.isMeshStandardMaterial?rt:Xe).get(E.envMap||B.environment),Fe===void 0&&(E.addEventListener("dispose",J),Fe=new Map,B.programs=Fe);let Ie=Fe.get(we);if(Ie!==void 0){if(B.currentProgram===Ie&&B.lightsStateVersion===ge)return Aa(E,Se),Ie}else Se.uniforms=O.getUniforms(E),E.onBuild(F,Se,v),E.onBeforeCompile(Se,v),Ie=O.acquireProgram(Se,we),Fe.set(we,Ie),B.uniforms=Se.uniforms;const Ue=B.uniforms;return(!E.isShaderMaterial&&!E.isRawShaderMaterial||E.clipping===!0)&&(Ue.clippingPlanes=me.uniform),Aa(E,Se),B.needsLights=Mc(E),B.lightsStateVersion=ge,B.needsLights&&(Ue.ambientLightColor.value=H.state.ambient,Ue.lightProbe.value=H.state.probe,Ue.directionalLights.value=H.state.directional,Ue.directionalLightShadows.value=H.state.directionalShadow,Ue.spotLights.value=H.state.spot,Ue.spotLightShadows.value=H.state.spotShadow,Ue.rectAreaLights.value=H.state.rectArea,Ue.ltc_1.value=H.state.rectAreaLTC1,Ue.ltc_2.value=H.state.rectAreaLTC2,Ue.pointLights.value=H.state.point,Ue.pointLightShadows.value=H.state.pointShadow,Ue.hemisphereLights.value=H.state.hemi,Ue.directionalShadowMap.value=H.state.directionalShadowMap,Ue.directionalShadowMatrix.value=H.state.directionalShadowMatrix,Ue.spotShadowMap.value=H.state.spotShadowMap,Ue.spotLightMatrix.value=H.state.spotLightMatrix,Ue.spotLightMap.value=H.state.spotLightMap,Ue.pointShadowMap.value=H.state.pointShadowMap,Ue.pointShadowMatrix.value=H.state.pointShadowMatrix),B.currentProgram=Ie,B.uniformsList=null,Ie}function Ea(E){if(E.uniformsList===null){const U=E.currentProgram.getUniforms();E.uniformsList=Ur.seqWithValue(U.seq,E.uniforms)}return E.uniformsList}function Aa(E,U){const F=De.get(E);F.outputColorSpace=U.outputColorSpace,F.instancing=U.instancing,F.instancingColor=U.instancingColor,F.skinning=U.skinning,F.morphTargets=U.morphTargets,F.morphNormals=U.morphNormals,F.morphColors=U.morphColors,F.morphTargetsCount=U.morphTargetsCount,F.numClippingPlanes=U.numClippingPlanes,F.numIntersection=U.numClipIntersection,F.vertexAlphas=U.vertexAlphas,F.vertexTangents=U.vertexTangents,F.toneMapping=U.toneMapping}function xc(E,U,F,B,H){U.isScene!==!0&&(U=Ze),Pe.resetTextureUnits();const he=U.fog,ge=B.isMeshStandardMaterial?U.environment:null,Se=b===null?v.outputColorSpace:b.isXRRenderTarget===!0?b.texture.colorSpace:_t,we=(B.isMeshStandardMaterial?rt:Xe).get(B.envMap||ge),Fe=B.vertexColors===!0&&!!F.attributes.color&&F.attributes.color.itemSize===4,Ie=!!F.attributes.tangent&&(!!B.normalMap||B.anisotropy>0),Ue=!!F.morphAttributes.position,it=!!F.morphAttributes.normal,Rt=!!F.morphAttributes.color;let ht=bn;B.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(ht=v.toneMapping);const tn=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,nt=tn!==void 0?tn.length:0,ze=De.get(B),qr=m.state.lights;if(ue===!0&&(fe===!0||E!==M)){const Ct=E===M&&B.id===G;me.setState(B,E,Ct)}let at=!1;B.version===ze.__version?(ze.needsLights&&ze.lightsStateVersion!==qr.state.version||ze.outputColorSpace!==Se||H.isInstancedMesh&&ze.instancing===!1||!H.isInstancedMesh&&ze.instancing===!0||H.isSkinnedMesh&&ze.skinning===!1||!H.isSkinnedMesh&&ze.skinning===!0||H.isInstancedMesh&&ze.instancingColor===!0&&H.instanceColor===null||H.isInstancedMesh&&ze.instancingColor===!1&&H.instanceColor!==null||ze.envMap!==we||B.fog===!0&&ze.fog!==he||ze.numClippingPlanes!==void 0&&(ze.numClippingPlanes!==me.numPlanes||ze.numIntersection!==me.numIntersection)||ze.vertexAlphas!==Fe||ze.vertexTangents!==Ie||ze.morphTargets!==Ue||ze.morphNormals!==it||ze.morphColors!==Rt||ze.toneMapping!==ht||Te.isWebGL2===!0&&ze.morphTargetsCount!==nt)&&(at=!0):(at=!0,ze.__version=B.version);let In=ze.currentProgram;at===!0&&(In=ir(B,U,H));let Ta=!1,Ui=!1,jr=!1;const Mt=In.getUniforms(),Dn=ze.uniforms;if(be.useProgram(In.program)&&(Ta=!0,Ui=!0,jr=!0),B.id!==G&&(G=B.id,Ui=!0),Ta||M!==E){Mt.setValue(N,"projectionMatrix",E.projectionMatrix),Mt.setValue(N,"viewMatrix",E.matrixWorldInverse);const Ct=Mt.map.cameraPosition;Ct!==void 0&&Ct.setValue(N,Le.setFromMatrixPosition(E.matrixWorld)),Te.logarithmicDepthBuffer&&Mt.setValue(N,"logDepthBufFC",2/(Math.log(E.far+1)/Math.LN2)),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&Mt.setValue(N,"isOrthographic",E.isOrthographicCamera===!0),M!==E&&(M=E,Ui=!0,jr=!0)}if(H.isSkinnedMesh){Mt.setOptional(N,H,"bindMatrix"),Mt.setOptional(N,H,"bindMatrixInverse");const Ct=H.skeleton;Ct&&(Te.floatVertexTextures?(Ct.boneTexture===null&&Ct.computeBoneTexture(),Mt.setValue(N,"boneTexture",Ct.boneTexture,Pe),Mt.setValue(N,"boneTextureSize",Ct.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}const $r=F.morphAttributes;if(($r.position!==void 0||$r.normal!==void 0||$r.color!==void 0&&Te.isWebGL2===!0)&&R.update(H,F,In),(Ui||ze.receiveShadow!==H.receiveShadow)&&(ze.receiveShadow=H.receiveShadow,Mt.setValue(N,"receiveShadow",H.receiveShadow)),B.isMeshGouraudMaterial&&B.envMap!==null&&(Dn.envMap.value=we,Dn.flipEnvMap.value=we.isCubeTexture&&we.isRenderTargetTexture===!1?-1:1),Ui&&(Mt.setValue(N,"toneMappingExposure",v.toneMappingExposure),ze.needsLights&&yc(Dn,jr),he&&B.fog===!0&&ee.refreshFogUniforms(Dn,he),ee.refreshMaterialUniforms(Dn,B,W,q,Ee),Ur.upload(N,Ea(ze),Dn,Pe)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(Ur.upload(N,Ea(ze),Dn,Pe),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&Mt.setValue(N,"center",H.center),Mt.setValue(N,"modelViewMatrix",H.modelViewMatrix),Mt.setValue(N,"normalMatrix",H.normalMatrix),Mt.setValue(N,"modelMatrix",H.matrixWorld),B.isShaderMaterial||B.isRawShaderMaterial){const Ct=B.uniformsGroups;for(let Kr=0,Sc=Ct.length;Kr<Sc;Kr++)if(Te.isWebGL2){const ba=Ct[Kr];ye.update(ba,In),ye.bind(ba,In)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return In}function yc(E,U){E.ambientLightColor.needsUpdate=U,E.lightProbe.needsUpdate=U,E.directionalLights.needsUpdate=U,E.directionalLightShadows.needsUpdate=U,E.pointLights.needsUpdate=U,E.pointLightShadows.needsUpdate=U,E.spotLights.needsUpdate=U,E.spotLightShadows.needsUpdate=U,E.rectAreaLights.needsUpdate=U,E.hemisphereLights.needsUpdate=U}function Mc(E){return E.isMeshLambertMaterial||E.isMeshToonMaterial||E.isMeshPhongMaterial||E.isMeshStandardMaterial||E.isShadowMaterial||E.isShaderMaterial&&E.lights===!0}this.getActiveCubeFace=function(){return T},this.getActiveMipmapLevel=function(){return C},this.getRenderTarget=function(){return b},this.setRenderTargetTextures=function(E,U,F){De.get(E.texture).__webglTexture=U,De.get(E.depthTexture).__webglTexture=F;const B=De.get(E);B.__hasExternalTextures=!0,B.__hasExternalTextures&&(B.__autoAllocateDepthBuffer=F===void 0,B.__autoAllocateDepthBuffer||xe.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),B.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(E,U){const F=De.get(E);F.__webglFramebuffer=U,F.__useDefaultFramebuffer=U===void 0},this.setRenderTarget=function(E,U=0,F=0){b=E,T=U,C=F;let B=!0,H=null,he=!1,ge=!1;if(E){const we=De.get(E);we.__useDefaultFramebuffer!==void 0?(be.bindFramebuffer(N.FRAMEBUFFER,null),B=!1):we.__webglFramebuffer===void 0?Pe.setupRenderTarget(E):we.__hasExternalTextures&&Pe.rebindTextures(E,De.get(E.texture).__webglTexture,De.get(E.depthTexture).__webglTexture);const Fe=E.texture;(Fe.isData3DTexture||Fe.isDataArrayTexture||Fe.isCompressedArrayTexture)&&(ge=!0);const Ie=De.get(E).__webglFramebuffer;E.isWebGLCubeRenderTarget?(Array.isArray(Ie[U])?H=Ie[U][F]:H=Ie[U],he=!0):Te.isWebGL2&&E.samples>0&&Pe.useMultisampledRTT(E)===!1?H=De.get(E).__webglMultisampledFramebuffer:Array.isArray(Ie)?H=Ie[F]:H=Ie,w.copy(E.viewport),X.copy(E.scissor),$=E.scissorTest}else w.copy(j).multiplyScalar(W).floor(),X.copy(D).multiplyScalar(W).floor(),$=k;if(be.bindFramebuffer(N.FRAMEBUFFER,H)&&Te.drawBuffers&&B&&be.drawBuffers(E,H),be.viewport(w),be.scissor(X),be.setScissorTest($),he){const we=De.get(E.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+U,we.__webglTexture,F)}else if(ge){const we=De.get(E.texture),Fe=U||0;N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,we.__webglTexture,F||0,Fe)}G=-1},this.readRenderTargetPixels=function(E,U,F,B,H,he,ge){if(!(E&&E.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Se=De.get(E).__webglFramebuffer;if(E.isWebGLCubeRenderTarget&&ge!==void 0&&(Se=Se[ge]),Se){be.bindFramebuffer(N.FRAMEBUFFER,Se);try{const we=E.texture,Fe=we.format,Ie=we.type;if(Fe!==Ft&&Me.convert(Fe)!==N.getParameter(N.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ue=Ie===$i&&(xe.has("EXT_color_buffer_half_float")||Te.isWebGL2&&xe.has("EXT_color_buffer_float"));if(Ie!==wn&&Me.convert(Ie)!==N.getParameter(N.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Ie===un&&(Te.isWebGL2||xe.has("OES_texture_float")||xe.has("WEBGL_color_buffer_float")))&&!Ue){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}U>=0&&U<=E.width-B&&F>=0&&F<=E.height-H&&N.readPixels(U,F,B,H,Me.convert(Fe),Me.convert(Ie),he)}finally{const we=b!==null?De.get(b).__webglFramebuffer:null;be.bindFramebuffer(N.FRAMEBUFFER,we)}}},this.copyFramebufferToTexture=function(E,U,F=0){const B=Math.pow(2,-F),H=Math.floor(U.image.width*B),he=Math.floor(U.image.height*B);Pe.setTexture2D(U,0),N.copyTexSubImage2D(N.TEXTURE_2D,F,0,0,E.x,E.y,H,he),be.unbindTexture()},this.copyTextureToTexture=function(E,U,F,B=0){const H=U.image.width,he=U.image.height,ge=Me.convert(F.format),Se=Me.convert(F.type);Pe.setTexture2D(F,0),N.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,F.flipY),N.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,F.premultiplyAlpha),N.pixelStorei(N.UNPACK_ALIGNMENT,F.unpackAlignment),U.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,B,E.x,E.y,H,he,ge,Se,U.image.data):U.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,B,E.x,E.y,U.mipmaps[0].width,U.mipmaps[0].height,ge,U.mipmaps[0].data):N.texSubImage2D(N.TEXTURE_2D,B,E.x,E.y,ge,Se,U.image),B===0&&F.generateMipmaps&&N.generateMipmap(N.TEXTURE_2D),be.unbindTexture()},this.copyTextureToTexture3D=function(E,U,F,B,H=0){if(v.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const he=E.max.x-E.min.x+1,ge=E.max.y-E.min.y+1,Se=E.max.z-E.min.z+1,we=Me.convert(B.format),Fe=Me.convert(B.type);let Ie;if(B.isData3DTexture)Pe.setTexture3D(B,0),Ie=N.TEXTURE_3D;else if(B.isDataArrayTexture)Pe.setTexture2DArray(B,0),Ie=N.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}N.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,B.flipY),N.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,B.premultiplyAlpha),N.pixelStorei(N.UNPACK_ALIGNMENT,B.unpackAlignment);const Ue=N.getParameter(N.UNPACK_ROW_LENGTH),it=N.getParameter(N.UNPACK_IMAGE_HEIGHT),Rt=N.getParameter(N.UNPACK_SKIP_PIXELS),ht=N.getParameter(N.UNPACK_SKIP_ROWS),tn=N.getParameter(N.UNPACK_SKIP_IMAGES),nt=F.isCompressedTexture?F.mipmaps[0]:F.image;N.pixelStorei(N.UNPACK_ROW_LENGTH,nt.width),N.pixelStorei(N.UNPACK_IMAGE_HEIGHT,nt.height),N.pixelStorei(N.UNPACK_SKIP_PIXELS,E.min.x),N.pixelStorei(N.UNPACK_SKIP_ROWS,E.min.y),N.pixelStorei(N.UNPACK_SKIP_IMAGES,E.min.z),F.isDataTexture||F.isData3DTexture?N.texSubImage3D(Ie,H,U.x,U.y,U.z,he,ge,Se,we,Fe,nt.data):F.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),N.compressedTexSubImage3D(Ie,H,U.x,U.y,U.z,he,ge,Se,we,nt.data)):N.texSubImage3D(Ie,H,U.x,U.y,U.z,he,ge,Se,we,Fe,nt),N.pixelStorei(N.UNPACK_ROW_LENGTH,Ue),N.pixelStorei(N.UNPACK_IMAGE_HEIGHT,it),N.pixelStorei(N.UNPACK_SKIP_PIXELS,Rt),N.pixelStorei(N.UNPACK_SKIP_ROWS,ht),N.pixelStorei(N.UNPACK_SKIP_IMAGES,tn),H===0&&B.generateMipmaps&&N.generateMipmap(Ie),be.unbindTexture()},this.initTexture=function(E){E.isCubeTexture?Pe.setTextureCube(E,0):E.isData3DTexture?Pe.setTexture3D(E,0):E.isDataArrayTexture||E.isCompressedArrayTexture?Pe.setTexture2DArray(E,0):Pe.setTexture2D(E,0),be.unbindTexture()},this.resetState=function(){T=0,C=0,b=null,be.reset(),_e.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return hn}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===ia?"display-p3":"srgb",t.unpackColorSpace=Ye.workingColorSpace===zr?"display-p3":"srgb"}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(e){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!e}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===et?Xn:Fl}set outputEncoding(e){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=e===Xn?et:_t}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}}class t_ extends ic{}t_.prototype.isWebGL1Renderer=!0;class n_ extends tt{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t}}class i_{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=zs,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Wt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const St=new P;class ca{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)St.fromBufferAttribute(this,t),St.applyMatrix4(e),this.setXYZ(t,St.x,St.y,St.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)St.fromBufferAttribute(this,t),St.applyNormalMatrix(e),this.setXYZ(t,St.x,St.y,St.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)St.fromBufferAttribute(this,t),St.transformDirection(e),this.setXYZ(t,St.x,St.y,St.z);return this}setX(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=je(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=jt(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=jt(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=jt(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=jt(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=je(t,this.array),n=je(n,this.array),i=je(i,this.array),s=je(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return new Tt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new ca(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)t.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const Zo=new P,Jo=new $e,Qo=new $e,r_=new P,el=new He,br=new P,ws=new Jt,tl=new He,Rs=new Ji;class s_ extends Ht{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Ua,this.bindMatrix=new He,this.bindMatrixInverse=new He,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new mn),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,br),this.boundingBox.expandByPoint(br)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Jt),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,br),this.boundingSphere.expandByPoint(br)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),ws.copy(this.boundingSphere),ws.applyMatrix4(i),e.ray.intersectsSphere(ws)!==!1&&(tl.copy(i).invert(),Rs.copy(e.ray).applyMatrix4(tl),!(this.boundingBox!==null&&Rs.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,Rs)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new $e,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Ua?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===mu?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;Jo.fromBufferAttribute(i.attributes.skinIndex,e),Qo.fromBufferAttribute(i.attributes.skinWeight,e),Zo.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let s=0;s<4;s++){const o=Qo.getComponent(s);if(o!==0){const l=Jo.getComponent(s);el.multiplyMatrices(n.bones[l].matrixWorld,n.boneInverses[l]),t.addScaledVector(r_.copy(Zo).applyMatrix4(el),o)}}return t.applyMatrix4(this.bindMatrixInverse)}boneTransform(e,t){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(e,t)}}class rc extends tt{constructor(){super(),this.isBone=!0,this.type="Bone"}}class a_ extends mt{constructor(e=null,t=1,n=1,i,s,o,l,u,h=ft,f=ft,a,c){super(null,o,l,u,h,f,i,s,a,c),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const nl=new He,o_=new He;class ua{constructor(e=[],t=[]){this.uuid=Wt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new He)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new He;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const l=e[s]?e[s].matrixWorld:o_;nl.multiplyMatrices(l,t[s]),nl.toArray(n,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new ua(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Hl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new a_(t,e,e,Ft,un);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const s=e.bones[n];let o=t[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new rc),this.bones.push(o),this.boneInverses.push(new He().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,s=t.length;i<s;i++){const o=t[i];e.bones.push(o.uuid);const l=n[i];e.boneInverses.push(l.toArray())}return e}}class qs extends Tt{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const mi=new He,il=new He,wr=[],rl=new mn,l_=new He,Hi=new Ht,ki=new Jt;class c_ extends Ht{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new qs(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,l_)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new mn),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,mi),rl.copy(e.boundingBox).applyMatrix4(mi),this.boundingBox.union(rl)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new Jt),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,mi),ki.copy(e.boundingSphere).applyMatrix4(mi),this.boundingSphere.union(ki)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Hi.geometry=this.geometry,Hi.material=this.material,Hi.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),ki.copy(this.boundingSphere),ki.applyMatrix4(n),e.ray.intersectsSphere(ki)!==!1))for(let s=0;s<i;s++){this.getMatrixAt(s,mi),il.multiplyMatrices(n,mi),Hi.matrixWorld=il,Hi.raycast(e,wr);for(let o=0,l=wr.length;o<l;o++){const u=wr[o];u.instanceId=s,u.object=this,t.push(u)}wr.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new qs(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class sc extends Kt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ce(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const sl=new P,al=new P,ol=new He,Cs=new Ji,Rr=new Jt;class ha extends tt{constructor(e=new Qt,t=new sc){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,s=t.count;i<s;i++)sl.fromBufferAttribute(t,i-1),al.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=sl.distanceTo(al);e.setAttribute("lineDistance",new fn(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Rr.copy(n.boundingSphere),Rr.applyMatrix4(i),Rr.radius+=s,e.ray.intersectsSphere(Rr)===!1)return;ol.copy(i).invert(),Cs.copy(e.ray).applyMatrix4(ol);const l=s/((this.scale.x+this.scale.y+this.scale.z)/3),u=l*l,h=new P,f=new P,a=new P,c=new P,d=this.isLineSegments?2:1,_=n.index,m=n.attributes.position;if(_!==null){const p=Math.max(0,o.start),x=Math.min(_.count,o.start+o.count);for(let v=p,S=x-1;v<S;v+=d){const T=_.getX(v),C=_.getX(v+1);if(h.fromBufferAttribute(m,T),f.fromBufferAttribute(m,C),Cs.distanceSqToSegment(h,f,c,a)>u)continue;c.applyMatrix4(this.matrixWorld);const G=e.ray.origin.distanceTo(c);G<e.near||G>e.far||t.push({distance:G,point:a.clone().applyMatrix4(this.matrixWorld),index:v,face:null,faceIndex:null,object:this})}}else{const p=Math.max(0,o.start),x=Math.min(m.count,o.start+o.count);for(let v=p,S=x-1;v<S;v+=d){if(h.fromBufferAttribute(m,v),f.fromBufferAttribute(m,v+1),Cs.distanceSqToSegment(h,f,c,a)>u)continue;c.applyMatrix4(this.matrixWorld);const C=e.ray.origin.distanceTo(c);C<e.near||C>e.far||t.push({distance:C,point:a.clone().applyMatrix4(this.matrixWorld),index:v,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const l=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=s}}}}}const ll=new P,cl=new P;class u_ extends ha{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,s=t.count;i<s;i+=2)ll.fromBufferAttribute(t,i),cl.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+ll.distanceTo(cl);e.setAttribute("lineDistance",new fn(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class h_ extends ha{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class ac extends Kt{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Ce(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const ul=new He,js=new Ji,Cr=new Jt,Lr=new P;class d_ extends tt{constructor(e=new Qt,t=new ac){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Cr.copy(n.boundingSphere),Cr.applyMatrix4(i),Cr.radius+=s,e.ray.intersectsSphere(Cr)===!1)return;ul.copy(i).invert(),js.copy(e.ray).applyMatrix4(ul);const l=s/((this.scale.x+this.scale.y+this.scale.z)/3),u=l*l,h=n.index,a=n.attributes.position;if(h!==null){const c=Math.max(0,o.start),d=Math.min(h.count,o.start+o.count);for(let _=c,g=d;_<g;_++){const m=h.getX(_);Lr.fromBufferAttribute(a,m),hl(Lr,m,u,i,e,t,this)}}else{const c=Math.max(0,o.start),d=Math.min(a.count,o.start+o.count);for(let _=c,g=d;_<g;_++)Lr.fromBufferAttribute(a,_),hl(Lr,_,u,i,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const l=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=s}}}}}function hl(r,e,t,n,i,s,o){const l=js.distanceSqToPoint(r);if(l<t){const u=new P;js.closestPointToPoint(r,u),u.applyMatrix4(n);const h=i.ray.origin.distanceTo(u);if(h<i.near||h>i.far)return;s.push({distance:h,distanceToRay:Math.sqrt(l),point:u,index:e,face:null,object:o})}}class da extends Kt{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Ce(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Bl,this.normalScale=new Re(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Pn extends da{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Re(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return pt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Ce(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Ce(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ce(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}function Pr(r,e,t){return!r||!t&&r.constructor===e?r:typeof e.BYTES_PER_ELEMENT=="number"?new e(r):Array.prototype.slice.call(r)}function f_(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function p_(r){function e(i,s){return r[i]-r[s]}const t=r.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n}function dl(r,e,t){const n=r.length,i=new r.constructor(n);for(let s=0,o=0;o!==n;++s){const l=t[s]*e;for(let u=0;u!==e;++u)i[o++]=r[l+u]}return i}function oc(r,e,t,n){let i=1,s=r[0];for(;s!==void 0&&s[n]===void 0;)s=r[i++];if(s===void 0)return;let o=s[n];if(o!==void 0)if(Array.isArray(o))do o=s[n],o!==void 0&&(e.push(s.time),t.push.apply(t,o)),s=r[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[n],o!==void 0&&(e.push(s.time),o.toArray(t,t.length)),s=r[i++];while(s!==void 0);else do o=s[n],o!==void 0&&(e.push(s.time),t.push(o)),s=r[i++];while(s!==void 0)}class er{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],s=t[n-1];n:{e:{let o;t:{i:if(!(e<i)){for(let l=n+2;;){if(i===void 0){if(e<s)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===l)break;if(s=i,i=t[++n],e<i)break e}o=t.length;break t}if(!(e>=s)){const l=t[1];e<l&&(n=2,s=l);for(let u=n-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===u)break;if(i=s,s=t[--n-1],e>=s)break e}o=n,n=0;break t}break n}for(;n<o;){const l=n+o>>>1;e<t[l]?o=l:n=l+1}if(i=t[n],s=t[n-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)t[o]=n[s+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class m_ extends er{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ao,endingEnd:ao}}intervalChanged_(e,t,n){const i=this.parameterPositions;let s=e-2,o=e+1,l=i[s],u=i[o];if(l===void 0)switch(this.getSettings_().endingStart){case oo:s=e,l=2*t-n;break;case lo:s=i.length-2,l=t+i[s]-i[s+1];break;default:s=e,l=n}if(u===void 0)switch(this.getSettings_().endingEnd){case oo:o=e,u=2*n-t;break;case lo:o=1,u=n+i[1]-i[0];break;default:o=e-1,u=t}const h=(n-t)*.5,f=this.valueSize;this._weightPrev=h/(t-l),this._weightNext=h/(u-n),this._offsetPrev=s*f,this._offsetNext=o*f}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,l=this.valueSize,u=e*l,h=u-l,f=this._offsetPrev,a=this._offsetNext,c=this._weightPrev,d=this._weightNext,_=(n-t)/(i-t),g=_*_,m=g*_,p=-c*m+2*c*g-c*_,x=(1+c)*m+(-1.5-2*c)*g+(-.5+c)*_+1,v=(-1-d)*m+(1.5+d)*g+.5*_,S=d*m-d*g;for(let T=0;T!==l;++T)s[T]=p*o[f+T]+x*o[h+T]+v*o[u+T]+S*o[a+T];return s}}class __ extends er{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,l=this.valueSize,u=e*l,h=u-l,f=(n-t)/(i-t),a=1-f;for(let c=0;c!==l;++c)s[c]=o[h+c]*a+o[u+c]*f;return s}}class g_ extends er{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class en{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Pr(t,this.TimeBufferType),this.values=Pr(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Pr(e.times,Array),values:Pr(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new g_(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new __(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new m_(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Ki:t=this.InterpolantFactoryMethodDiscrete;break;case Ai:t=this.InterpolantFactoryMethodLinear;break;case is:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Ki;case this.InterpolantFactoryMethodLinear:return Ai;case this.InterpolantFactoryMethodSmooth:return is}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let s=0,o=i-1;for(;s!==i&&n[s]<e;)++s;for(;o!==-1&&n[o]>t;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const l=this.getValueSize();this.times=n.slice(s,o),this.values=this.values.slice(s*l,o*l)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,s=n.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let l=0;l!==s;l++){const u=n[l];if(typeof u=="number"&&isNaN(u)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,l,u),e=!1;break}if(o!==null&&o>u){console.error("THREE.KeyframeTrack: Out of order keys.",this,l,u,o),e=!1;break}o=u}if(i!==void 0&&f_(i))for(let l=0,u=i.length;l!==u;++l){const h=i[l];if(isNaN(h)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,l,h),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===is,s=e.length-1;let o=1;for(let l=1;l<s;++l){let u=!1;const h=e[l],f=e[l+1];if(h!==f&&(l!==1||h!==e[0]))if(i)u=!0;else{const a=l*n,c=a-n,d=a+n;for(let _=0;_!==n;++_){const g=t[a+_];if(g!==t[c+_]||g!==t[d+_]){u=!0;break}}}if(u){if(l!==o){e[o]=e[l];const a=l*n,c=o*n;for(let d=0;d!==n;++d)t[c+d]=t[a+d]}++o}}if(s>0){e[o]=e[s];for(let l=s*n,u=o*n,h=0;h!==n;++h)t[u+h]=t[l+h];++o}return o!==e.length?(this.times=e.slice(0,o),this.values=t.slice(0,o*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}en.prototype.TimeBufferType=Float32Array;en.prototype.ValueBufferType=Float32Array;en.prototype.DefaultInterpolation=Ai;class Pi extends en{}Pi.prototype.ValueTypeName="bool";Pi.prototype.ValueBufferType=Array;Pi.prototype.DefaultInterpolation=Ki;Pi.prototype.InterpolantFactoryMethodLinear=void 0;Pi.prototype.InterpolantFactoryMethodSmooth=void 0;class lc extends en{}lc.prototype.ValueTypeName="color";class wi extends en{}wi.prototype.ValueTypeName="number";class v_ extends er{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,l=this.valueSize,u=(n-t)/(i-t);let h=e*l;for(let f=h+l;h!==f;h+=4)Zt.slerpFlat(s,0,o,h-l,o,h,u);return s}}class jn extends en{InterpolantFactoryMethodLinear(e){return new v_(this.times,this.values,this.getValueSize(),e)}}jn.prototype.ValueTypeName="quaternion";jn.prototype.DefaultInterpolation=Ai;jn.prototype.InterpolantFactoryMethodSmooth=void 0;class Ii extends en{}Ii.prototype.ValueTypeName="string";Ii.prototype.ValueBufferType=Array;Ii.prototype.DefaultInterpolation=Ki;Ii.prototype.InterpolantFactoryMethodLinear=void 0;Ii.prototype.InterpolantFactoryMethodSmooth=void 0;class Ri extends en{}Ri.prototype.ValueTypeName="vector";class x_{constructor(e,t=-1,n,i=Tu){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Wt(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,l=n.length;o!==l;++o)t.push(M_(n[o]).scale(i));const s=new this(e.name,e.duration,t,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,o=n.length;s!==o;++s)t.push(en.toJSON(n[s]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const s=t.length,o=[];for(let l=0;l<s;l++){let u=[],h=[];u.push((l+s-1)%s,l,(l+1)%s),h.push(0,1,0);const f=p_(u);u=dl(u,1,f),h=dl(h,1,f),!i&&u[0]===0&&(u.push(s),h.push(h[0])),o.push(new wi(".morphTargetInfluences["+t[l].name+"]",u,h).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},s=/^([\w-]*?)([\d]+)$/;for(let l=0,u=e.length;l<u;l++){const h=e[l],f=h.name.match(s);if(f&&f.length>1){const a=f[1];let c=i[a];c||(i[a]=c=[]),c.push(h)}}const o=[];for(const l in i)o.push(this.CreateFromMorphTargetSequence(l,i[l],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(a,c,d,_,g){if(d.length!==0){const m=[],p=[];oc(d,m,p,_),m.length!==0&&g.push(new a(c,m,p))}},i=[],s=e.name||"default",o=e.fps||30,l=e.blendMode;let u=e.length||-1;const h=e.hierarchy||[];for(let a=0;a<h.length;a++){const c=h[a].keys;if(!(!c||c.length===0))if(c[0].morphTargets){const d={};let _;for(_=0;_<c.length;_++)if(c[_].morphTargets)for(let g=0;g<c[_].morphTargets.length;g++)d[c[_].morphTargets[g]]=-1;for(const g in d){const m=[],p=[];for(let x=0;x!==c[_].morphTargets.length;++x){const v=c[_];m.push(v.time),p.push(v.morphTarget===g?1:0)}i.push(new wi(".morphTargetInfluence["+g+"]",m,p))}u=d.length*o}else{const d=".bones["+t[a].name+"]";n(Ri,d+".position",c,"pos",i),n(jn,d+".quaternion",c,"rot",i),n(Ri,d+".scale",c,"scl",i)}}return i.length===0?null:new this(s,u,i,l)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const s=this.tracks[n];t=Math.max(t,s.times[s.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function y_(r){switch(r.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return wi;case"vector":case"vector2":case"vector3":case"vector4":return Ri;case"color":return lc;case"quaternion":return jn;case"bool":case"boolean":return Pi;case"string":return Ii}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+r)}function M_(r){if(r.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=y_(r.type);if(r.times===void 0){const t=[],n=[];oc(r.keys,t,n,"value"),r.times=t,r.values=n}return e.parse!==void 0?e.parse(r):new e(r.name,r.times,r.values,r.interpolation)}const Ci={enabled:!1,files:{},add:function(r,e){this.enabled!==!1&&(this.files[r]=e)},get:function(r){if(this.enabled!==!1)return this.files[r]},remove:function(r){delete this.files[r]},clear:function(){this.files={}}};class S_{constructor(e,t,n){const i=this;let s=!1,o=0,l=0,u;const h=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(f){l++,s===!1&&i.onStart!==void 0&&i.onStart(f,o,l),s=!0},this.itemEnd=function(f){o++,i.onProgress!==void 0&&i.onProgress(f,o,l),o===l&&(s=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(f){i.onError!==void 0&&i.onError(f)},this.resolveURL=function(f){return u?u(f):f},this.setURLModifier=function(f){return u=f,this},this.addHandler=function(f,a){return h.push(f,a),this},this.removeHandler=function(f){const a=h.indexOf(f);return a!==-1&&h.splice(a,2),this},this.getHandler=function(f){for(let a=0,c=h.length;a<c;a+=2){const d=h[a],_=h[a+1];if(d.global&&(d.lastIndex=0),d.test(f))return _}return null}}}const E_=new S_;class Di{constructor(e){this.manager=e!==void 0?e:E_,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,s){n.load(e,i,t,s)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}Di.DEFAULT_MATERIAL_NAME="__DEFAULT";const ln={};class A_ extends Error{constructor(e,t){super(e),this.response=t}}class cc extends Di{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=Ci.get(e);if(s!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(s),this.manager.itemEnd(e)},0),s;if(ln[e]!==void 0){ln[e].push({onLoad:t,onProgress:n,onError:i});return}ln[e]=[],ln[e].push({onLoad:t,onProgress:n,onError:i});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),l=this.mimeType,u=this.responseType;fetch(o).then(h=>{if(h.status===200||h.status===0){if(h.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||h.body===void 0||h.body.getReader===void 0)return h;const f=ln[e],a=h.body.getReader(),c=h.headers.get("Content-Length")||h.headers.get("X-File-Size"),d=c?parseInt(c):0,_=d!==0;let g=0;const m=new ReadableStream({start(p){x();function x(){a.read().then(({done:v,value:S})=>{if(v)p.close();else{g+=S.byteLength;const T=new ProgressEvent("progress",{lengthComputable:_,loaded:g,total:d});for(let C=0,b=f.length;C<b;C++){const G=f[C];G.onProgress&&G.onProgress(T)}p.enqueue(S),x()}})}}});return new Response(m)}else throw new A_(`fetch for "${h.url}" responded with ${h.status}: ${h.statusText}`,h)}).then(h=>{switch(u){case"arraybuffer":return h.arrayBuffer();case"blob":return h.blob();case"document":return h.text().then(f=>new DOMParser().parseFromString(f,l));case"json":return h.json();default:if(l===void 0)return h.text();{const a=/charset="?([^;"\s]*)"?/i.exec(l),c=a&&a[1]?a[1].toLowerCase():void 0,d=new TextDecoder(c);return h.arrayBuffer().then(_=>d.decode(_))}}}).then(h=>{Ci.add(e,h);const f=ln[e];delete ln[e];for(let a=0,c=f.length;a<c;a++){const d=f[a];d.onLoad&&d.onLoad(h)}}).catch(h=>{const f=ln[e];if(f===void 0)throw this.manager.itemError(e),h;delete ln[e];for(let a=0,c=f.length;a<c;a++){const d=f[a];d.onError&&d.onError(h)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class T_ extends Di{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Ci.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(o),s.manager.itemEnd(e)},0),o;const l=Zi("img");function u(){f(),Ci.add(e,this),t&&t(this),s.manager.itemEnd(e)}function h(a){f(),i&&i(a),s.manager.itemError(e),s.manager.itemEnd(e)}function f(){l.removeEventListener("load",u,!1),l.removeEventListener("error",h,!1)}return l.addEventListener("load",u,!1),l.addEventListener("error",h,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(l.crossOrigin=this.crossOrigin),s.manager.itemStart(e),l.src=e,l}}class uc extends Di{constructor(e){super(e)}load(e,t,n,i){const s=new mt,o=new T_(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(l){s.image=l,s.needsUpdate=!0,t!==void 0&&t(s)},n,i),s}}class fa extends tt{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Ce(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}const Ls=new He,fl=new P,pl=new P;class pa{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Re(512,512),this.map=null,this.mapPass=null,this.matrix=new He,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new sa,this._frameExtents=new Re(1,1),this._viewportCount=1,this._viewports=[new $e(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;fl.setFromMatrixPosition(e.matrixWorld),t.position.copy(fl),pl.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(pl),t.updateMatrixWorld(),Ls.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ls),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Ls)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class b_ extends pa{constructor(){super(new At(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=Ti*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||t.far;(n!==t.fov||i!==t.aspect||s!==t.far)&&(t.fov=n,t.aspect=i,t.far=s,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class w_ extends fa{constructor(e,t,n=0,i=Math.PI/3,s=0,o=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(tt.DEFAULT_UP),this.updateMatrix(),this.target=new tt,this.distance=n,this.angle=i,this.penumbra=s,this.decay=o,this.map=null,this.shadow=new b_}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const ml=new He,Gi=new P,Ps=new P;class R_ extends pa{constructor(){super(new At(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Re(4,2),this._viewportCount=6,this._viewports=[new $e(2,1,1,1),new $e(0,1,1,1),new $e(3,1,1,1),new $e(1,1,1,1),new $e(3,0,1,1),new $e(1,0,1,1)],this._cubeDirections=[new P(1,0,0),new P(-1,0,0),new P(0,0,1),new P(0,0,-1),new P(0,1,0),new P(0,-1,0)],this._cubeUps=[new P(0,1,0),new P(0,1,0),new P(0,1,0),new P(0,1,0),new P(0,0,1),new P(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,s=e.distance||n.far;s!==n.far&&(n.far=s,n.updateProjectionMatrix()),Gi.setFromMatrixPosition(e.matrixWorld),n.position.copy(Gi),Ps.copy(n.position),Ps.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Ps),n.updateMatrixWorld(),i.makeTranslation(-Gi.x,-Gi.y,-Gi.z),ml.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(ml)}}class C_ extends fa{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new R_}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class L_ extends pa{constructor(){super(new oa(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class P_ extends fa{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(tt.DEFAULT_UP),this.updateMatrix(),this.target=new tt,this.shadow=new L_}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class $s{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class I_ extends Di{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Ci.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){t&&t(o),s.manager.itemEnd(e)},0),o;const l={};l.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",l.headers=this.requestHeader,fetch(e,l).then(function(u){return u.blob()}).then(function(u){return createImageBitmap(u,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(u){Ci.add(e,u),t&&t(u),s.manager.itemEnd(e)}).catch(function(u){i&&i(u),s.manager.itemError(e),s.manager.itemEnd(e)}),s.manager.itemStart(e)}}class D_{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=_l(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=_l();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function _l(){return(typeof performance>"u"?Date:performance).now()}const ma="\\[\\]\\.:\\/",U_=new RegExp("["+ma+"]","g"),_a="[^"+ma+"]",N_="[^"+ma.replace("\\.","")+"]",O_=/((?:WC+[\/:])*)/.source.replace("WC",_a),F_=/(WCOD+)?/.source.replace("WCOD",N_),B_=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",_a),H_=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",_a),k_=new RegExp("^"+O_+F_+B_+H_+"$"),G_=["material","materials","bones","map"];class V_{constructor(e,t,n){const i=n||qe.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class qe{constructor(e,t,n){this.path=t,this.parsedPath=n||qe.parseTrackName(t),this.node=qe.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new qe.Composite(e,t,n):new qe(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(U_,"")}static parseTrackName(e){const t=k_.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=n.nodeName.substring(i+1);G_.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(s){for(let o=0;o<s.length;o++){const l=s[o];if(l.name===t||l.uuid===t)return l;const u=n(l.children);if(u)return u}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let s=t.propertyIndex;if(e||(e=qe.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let h=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let f=0;f<e.length;f++)if(e[f].name===h){h=f;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(h!==void 0){if(e[h]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[h]}}const o=e[i];if(o===void 0){const h=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+h+"."+i+" but it wasn't found.",e);return}let l=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?l=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(l=this.Versioning.MatrixWorldNeedsUpdate);let u=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}u=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(u=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(u=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[u],this.setValue=this.SetterByBindingTypeAndVersioning[u][l]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}qe.Composite=V_;qe.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};qe.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};qe.prototype.GetterByBindingType=[qe.prototype._getValue_direct,qe.prototype._getValue_array,qe.prototype._getValue_arrayElement,qe.prototype._getValue_toArray];qe.prototype.SetterByBindingTypeAndVersioning=[[qe.prototype._setValue_direct,qe.prototype._setValue_direct_setNeedsUpdate,qe.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_array,qe.prototype._setValue_array_setNeedsUpdate,qe.prototype._setValue_array_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_arrayElement,qe.prototype._setValue_arrayElement_setNeedsUpdate,qe.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[qe.prototype._setValue_fromArray,qe.prototype._setValue_fromArray_setNeedsUpdate,qe.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class gl{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(pt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:ta}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=ta);const vl={type:"change"},Is={type:"start"},xl={type:"end"},Ir=new Ji,yl=new Sn,z_=Math.cos(70*kl.DEG2RAD);class W_ extends Kn{constructor(e,t){super(),this.object=e,this.domElement=t,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new P,this.cursor=new P,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Zn.ROTATE,MIDDLE:Zn.DOLLY,RIGHT:Zn.PAN},this.touches={ONE:Jn.ROTATE,TWO:Jn.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return l.phi},this.getAzimuthalAngle=function(){return l.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(R){R.addEventListener("keydown",y),this._domElementKeyEvents=R},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",y),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(vl),n.update(),s=i.NONE},this.update=function(){const R=new P,re=new Zt().setFromUnitVectors(e.up,new P(0,1,0)),Y=re.clone().invert(),Me=new P,_e=new Zt,ye=new P,pe=2*Math.PI;return function(Ge=null){const L=n.object.position;R.copy(L).sub(n.target),R.applyQuaternion(re),l.setFromVector3(R),n.autoRotate&&s===i.NONE&&X(M(Ge)),n.enableDamping?(l.theta+=u.theta*n.dampingFactor,l.phi+=u.phi*n.dampingFactor):(l.theta+=u.theta,l.phi+=u.phi);let ae=n.minAzimuthAngle,J=n.maxAzimuthAngle;isFinite(ae)&&isFinite(J)&&(ae<-Math.PI?ae+=pe:ae>Math.PI&&(ae-=pe),J<-Math.PI?J+=pe:J>Math.PI&&(J-=pe),ae<=J?l.theta=Math.max(ae,Math.min(J,l.theta)):l.theta=l.theta>(ae+J)/2?Math.max(ae,l.theta):Math.min(J,l.theta)),l.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,l.phi)),l.makeSafe(),n.enableDamping===!0?n.target.addScaledVector(f,n.dampingFactor):n.target.add(f),n.target.sub(n.cursor),n.target.clampLength(n.minTargetRadius,n.maxTargetRadius),n.target.add(n.cursor),n.zoomToCursor&&C||n.object.isOrthographicCamera?l.radius=K(l.radius):l.radius=K(l.radius*h),R.setFromSpherical(l),R.applyQuaternion(Y),L.copy(n.target).add(R),n.object.lookAt(n.target),n.enableDamping===!0?(u.theta*=1-n.dampingFactor,u.phi*=1-n.dampingFactor,f.multiplyScalar(1-n.dampingFactor)):(u.set(0,0,0),f.set(0,0,0));let z=!1;if(n.zoomToCursor&&C){let ne=null;if(n.object.isPerspectiveCamera){const ve=R.length();ne=K(ve*h);const Ve=ve-ne;n.object.position.addScaledVector(S,Ve),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){const ve=new P(T.x,T.y,0);ve.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/h)),n.object.updateProjectionMatrix(),z=!0;const Ve=new P(T.x,T.y,0);Ve.unproject(n.object),n.object.position.sub(Ve).add(ve),n.object.updateMatrixWorld(),ne=R.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;ne!==null&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(ne).add(n.object.position):(Ir.origin.copy(n.object.position),Ir.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Ir.direction))<z_?e.lookAt(n.target):(yl.setFromNormalAndCoplanarPoint(n.object.up,n.target),Ir.intersectPlane(yl,n.target))))}else n.object.isOrthographicCamera&&(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/h)),n.object.updateProjectionMatrix(),z=!0);return h=1,C=!1,z||Me.distanceToSquared(n.object.position)>o||8*(1-_e.dot(n.object.quaternion))>o||ye.distanceToSquared(n.target)>0?(n.dispatchEvent(vl),Me.copy(n.object.position),_e.copy(n.object.quaternion),ye.copy(n.target),z=!1,!0):!1}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",Z),n.domElement.removeEventListener("pointerdown",De),n.domElement.removeEventListener("pointercancel",Xe),n.domElement.removeEventListener("wheel",A),n.domElement.removeEventListener("pointermove",Pe),n.domElement.removeEventListener("pointerup",Xe),n._domElementKeyEvents!==null&&(n._domElementKeyEvents.removeEventListener("keydown",y),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let s=i.NONE;const o=1e-6,l=new gl,u=new gl;let h=1;const f=new P,a=new Re,c=new Re,d=new Re,_=new Re,g=new Re,m=new Re,p=new Re,x=new Re,v=new Re,S=new P,T=new Re;let C=!1;const b=[],G={};function M(R){return R!==null?2*Math.PI/60*n.autoRotateSpeed*R:2*Math.PI/60/60*n.autoRotateSpeed}function w(){return Math.pow(.95,n.zoomSpeed)}function X(R){u.theta-=R}function $(R){u.phi-=R}const Q=function(){const R=new P;return function(Y,Me){R.setFromMatrixColumn(Me,0),R.multiplyScalar(-Y),f.add(R)}}(),I=function(){const R=new P;return function(Y,Me){n.screenSpacePanning===!0?R.setFromMatrixColumn(Me,1):(R.setFromMatrixColumn(Me,0),R.crossVectors(n.object.up,R)),R.multiplyScalar(Y),f.add(R)}}(),V=function(){const R=new P;return function(Y,Me){const _e=n.domElement;if(n.object.isPerspectiveCamera){const ye=n.object.position;R.copy(ye).sub(n.target);let pe=R.length();pe*=Math.tan(n.object.fov/2*Math.PI/180),Q(2*Y*pe/_e.clientHeight,n.object.matrix),I(2*Me*pe/_e.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(Q(Y*(n.object.right-n.object.left)/n.object.zoom/_e.clientWidth,n.object.matrix),I(Me*(n.object.top-n.object.bottom)/n.object.zoom/_e.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function q(R){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?h/=R:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function W(R){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?h*=R:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function ie(R){if(!n.zoomToCursor)return;C=!0;const re=n.domElement.getBoundingClientRect(),Y=R.clientX-re.left,Me=R.clientY-re.top,_e=re.width,ye=re.height;T.x=Y/_e*2-1,T.y=-(Me/ye)*2+1,S.set(T.x,T.y,1).unproject(n.object).sub(n.object.position).normalize()}function K(R){return Math.max(n.minDistance,Math.min(n.maxDistance,R))}function j(R){a.set(R.clientX,R.clientY)}function D(R){ie(R),p.set(R.clientX,R.clientY)}function k(R){_.set(R.clientX,R.clientY)}function ce(R){c.set(R.clientX,R.clientY),d.subVectors(c,a).multiplyScalar(n.rotateSpeed);const re=n.domElement;X(2*Math.PI*d.x/re.clientHeight),$(2*Math.PI*d.y/re.clientHeight),a.copy(c),n.update()}function ue(R){x.set(R.clientX,R.clientY),v.subVectors(x,p),v.y>0?q(w()):v.y<0&&W(w()),p.copy(x),n.update()}function fe(R){g.set(R.clientX,R.clientY),m.subVectors(g,_).multiplyScalar(n.panSpeed),V(m.x,m.y),_.copy(g),n.update()}function Ee(R){ie(R),R.deltaY<0?W(w()):R.deltaY>0&&q(w()),n.update()}function ke(R){let re=!1;switch(R.code){case n.keys.UP:R.ctrlKey||R.metaKey||R.shiftKey?$(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):V(0,n.keyPanSpeed),re=!0;break;case n.keys.BOTTOM:R.ctrlKey||R.metaKey||R.shiftKey?$(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):V(0,-n.keyPanSpeed),re=!0;break;case n.keys.LEFT:R.ctrlKey||R.metaKey||R.shiftKey?X(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):V(n.keyPanSpeed,0),re=!0;break;case n.keys.RIGHT:R.ctrlKey||R.metaKey||R.shiftKey?X(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):V(-n.keyPanSpeed,0),re=!0;break}re&&(R.preventDefault(),n.update())}function Ae(){if(b.length===1)a.set(b[0].pageX,b[0].pageY);else{const R=.5*(b[0].pageX+b[1].pageX),re=.5*(b[0].pageY+b[1].pageY);a.set(R,re)}}function Le(){if(b.length===1)_.set(b[0].pageX,b[0].pageY);else{const R=.5*(b[0].pageX+b[1].pageX),re=.5*(b[0].pageY+b[1].pageY);_.set(R,re)}}function Ze(){const R=b[0].pageX-b[1].pageX,re=b[0].pageY-b[1].pageY,Y=Math.sqrt(R*R+re*re);p.set(0,Y)}function Ne(){n.enableZoom&&Ze(),n.enablePan&&Le()}function N(){n.enableZoom&&Ze(),n.enableRotate&&Ae()}function gt(R){if(b.length==1)c.set(R.pageX,R.pageY);else{const Y=le(R),Me=.5*(R.pageX+Y.x),_e=.5*(R.pageY+Y.y);c.set(Me,_e)}d.subVectors(c,a).multiplyScalar(n.rotateSpeed);const re=n.domElement;X(2*Math.PI*d.x/re.clientHeight),$(2*Math.PI*d.y/re.clientHeight),a.copy(c)}function xe(R){if(b.length===1)g.set(R.pageX,R.pageY);else{const re=le(R),Y=.5*(R.pageX+re.x),Me=.5*(R.pageY+re.y);g.set(Y,Me)}m.subVectors(g,_).multiplyScalar(n.panSpeed),V(m.x,m.y),_.copy(g)}function Te(R){const re=le(R),Y=R.pageX-re.x,Me=R.pageY-re.y,_e=Math.sqrt(Y*Y+Me*Me);x.set(0,_e),v.set(0,Math.pow(x.y/p.y,n.zoomSpeed)),q(v.y),p.copy(x)}function be(R){n.enableZoom&&Te(R),n.enablePan&&xe(R)}function Qe(R){n.enableZoom&&Te(R),n.enableRotate&&gt(R)}function De(R){n.enabled!==!1&&(b.length===0&&(n.domElement.setPointerCapture(R.pointerId),n.domElement.addEventListener("pointermove",Pe),n.domElement.addEventListener("pointerup",Xe)),te(R),R.pointerType==="touch"?O(R):rt(R))}function Pe(R){n.enabled!==!1&&(R.pointerType==="touch"?ee(R):ut(R))}function Xe(R){me(R),b.length===0&&(n.domElement.releasePointerCapture(R.pointerId),n.domElement.removeEventListener("pointermove",Pe),n.domElement.removeEventListener("pointerup",Xe)),n.dispatchEvent(xl),s=i.NONE}function rt(R){let re;switch(R.button){case 0:re=n.mouseButtons.LEFT;break;case 1:re=n.mouseButtons.MIDDLE;break;case 2:re=n.mouseButtons.RIGHT;break;default:re=-1}switch(re){case Zn.DOLLY:if(n.enableZoom===!1)return;D(R),s=i.DOLLY;break;case Zn.ROTATE:if(R.ctrlKey||R.metaKey||R.shiftKey){if(n.enablePan===!1)return;k(R),s=i.PAN}else{if(n.enableRotate===!1)return;j(R),s=i.ROTATE}break;case Zn.PAN:if(R.ctrlKey||R.metaKey||R.shiftKey){if(n.enableRotate===!1)return;j(R),s=i.ROTATE}else{if(n.enablePan===!1)return;k(R),s=i.PAN}break;default:s=i.NONE}s!==i.NONE&&n.dispatchEvent(Is)}function ut(R){switch(s){case i.ROTATE:if(n.enableRotate===!1)return;ce(R);break;case i.DOLLY:if(n.enableZoom===!1)return;ue(R);break;case i.PAN:if(n.enablePan===!1)return;fe(R);break}}function A(R){n.enabled===!1||n.enableZoom===!1||s!==i.NONE||(R.preventDefault(),n.dispatchEvent(Is),Ee(R),n.dispatchEvent(xl))}function y(R){n.enabled===!1||n.enablePan===!1||ke(R)}function O(R){switch(se(R),b.length){case 1:switch(n.touches.ONE){case Jn.ROTATE:if(n.enableRotate===!1)return;Ae(),s=i.TOUCH_ROTATE;break;case Jn.PAN:if(n.enablePan===!1)return;Le(),s=i.TOUCH_PAN;break;default:s=i.NONE}break;case 2:switch(n.touches.TWO){case Jn.DOLLY_PAN:if(n.enableZoom===!1&&n.enablePan===!1)return;Ne(),s=i.TOUCH_DOLLY_PAN;break;case Jn.DOLLY_ROTATE:if(n.enableZoom===!1&&n.enableRotate===!1)return;N(),s=i.TOUCH_DOLLY_ROTATE;break;default:s=i.NONE}break;default:s=i.NONE}s!==i.NONE&&n.dispatchEvent(Is)}function ee(R){switch(se(R),s){case i.TOUCH_ROTATE:if(n.enableRotate===!1)return;gt(R),n.update();break;case i.TOUCH_PAN:if(n.enablePan===!1)return;xe(R),n.update();break;case i.TOUCH_DOLLY_PAN:if(n.enableZoom===!1&&n.enablePan===!1)return;be(R),n.update();break;case i.TOUCH_DOLLY_ROTATE:if(n.enableZoom===!1&&n.enableRotate===!1)return;Qe(R),n.update();break;default:s=i.NONE}}function Z(R){n.enabled!==!1&&R.preventDefault()}function te(R){b.push(R)}function me(R){delete G[R.pointerId];for(let re=0;re<b.length;re++)if(b[re].pointerId==R.pointerId){b.splice(re,1);return}}function se(R){let re=G[R.pointerId];re===void 0&&(re=new Re,G[R.pointerId]=re),re.set(R.pageX,R.pageY)}function le(R){const re=R.pointerId===b[0].pointerId?b[1]:b[0];return G[re.pointerId]}n.domElement.addEventListener("contextmenu",Z),n.domElement.addEventListener("pointerdown",De),n.domElement.addEventListener("pointercancel",Xe),n.domElement.addEventListener("wheel",A,{passive:!1}),this.update()}}function Ml(r,e){if(e===bu)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),r;if(e===Vs||e===Ol){let t=r.getIndex();if(t===null){const o=[],l=r.getAttribute("position");if(l!==void 0){for(let u=0;u<l.count;u++)o.push(u);r.setIndex(o),t=r.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),r}const n=t.count-2,i=[];if(e===Vs)for(let o=1;o<=n;o++)i.push(t.getX(0)),i.push(t.getX(o)),i.push(t.getX(o+1));else for(let o=0;o<n;o++)o%2===0?(i.push(t.getX(o)),i.push(t.getX(o+1)),i.push(t.getX(o+2))):(i.push(t.getX(o+2)),i.push(t.getX(o+1)),i.push(t.getX(o)));i.length/3!==n&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const s=r.clone();return s.setIndex(i),s.clearGroups(),s}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),r}class X_ extends Di{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new K_(t)}),this.register(function(t){return new rg(t)}),this.register(function(t){return new sg(t)}),this.register(function(t){return new ag(t)}),this.register(function(t){return new J_(t)}),this.register(function(t){return new Q_(t)}),this.register(function(t){return new eg(t)}),this.register(function(t){return new tg(t)}),this.register(function(t){return new $_(t)}),this.register(function(t){return new ng(t)}),this.register(function(t){return new Z_(t)}),this.register(function(t){return new ig(t)}),this.register(function(t){return new q_(t)}),this.register(function(t){return new og(t)}),this.register(function(t){return new lg(t)})}load(e,t,n,i){const s=this;let o;this.resourcePath!==""?o=this.resourcePath:this.path!==""?o=this.path:o=$s.extractUrlBase(e),this.manager.itemStart(e);const l=function(h){i?i(h):console.error(h),s.manager.itemError(e),s.manager.itemEnd(e)},u=new cc(this.manager);u.setPath(this.path),u.setResponseType("arraybuffer"),u.setRequestHeader(this.requestHeader),u.setWithCredentials(this.withCredentials),u.load(e,function(h){try{s.parse(h,o,function(f){t(f),s.manager.itemEnd(e)},l)}catch(f){l(f)}},n,l)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let s;const o={},l={},u=new TextDecoder;if(typeof e=="string")s=JSON.parse(e);else if(e instanceof ArrayBuffer)if(u.decode(new Uint8Array(e,0,4))===hc){try{o[We.KHR_BINARY_GLTF]=new cg(e)}catch(a){i&&i(a);return}s=JSON.parse(o[We.KHR_BINARY_GLTF].content)}else s=JSON.parse(u.decode(e));else s=e;if(s.asset===void 0||s.asset.version[0]<2){i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const h=new Sg(s,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});h.fileLoader.setRequestHeader(this.requestHeader);for(let f=0;f<this.pluginCallbacks.length;f++){const a=this.pluginCallbacks[f](h);a.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),l[a.name]=a,o[a.name]=!0}if(s.extensionsUsed)for(let f=0;f<s.extensionsUsed.length;++f){const a=s.extensionsUsed[f],c=s.extensionsRequired||[];switch(a){case We.KHR_MATERIALS_UNLIT:o[a]=new j_;break;case We.KHR_DRACO_MESH_COMPRESSION:o[a]=new ug(s,this.dracoLoader);break;case We.KHR_TEXTURE_TRANSFORM:o[a]=new hg;break;case We.KHR_MESH_QUANTIZATION:o[a]=new dg;break;default:c.indexOf(a)>=0&&l[a]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+a+'".')}}h.setExtensions(o),h.setPlugins(l),h.parse(n,i)}parseAsync(e,t){const n=this;return new Promise(function(i,s){n.parse(e,t,i,s)})}}function Y_(){let r={};return{get:function(e){return r[e]},add:function(e,t){r[e]=t},remove:function(e){delete r[e]},removeAll:function(){r={}}}}const We={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class q_{constructor(e){this.parser=e,this.name=We.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const s=t[n];s.extensions&&s.extensions[this.name]&&s.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,s.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const s=t.json,u=((s.extensions&&s.extensions[this.name]||{}).lights||[])[e];let h;const f=new Ce(16777215);u.color!==void 0&&f.setRGB(u.color[0],u.color[1],u.color[2],_t);const a=u.range!==void 0?u.range:0;switch(u.type){case"directional":h=new P_(f),h.target.position.set(0,0,-1),h.add(h.target);break;case"point":h=new C_(f),h.distance=a;break;case"spot":h=new w_(f),h.distance=a,u.spot=u.spot||{},u.spot.innerConeAngle=u.spot.innerConeAngle!==void 0?u.spot.innerConeAngle:0,u.spot.outerConeAngle=u.spot.outerConeAngle!==void 0?u.spot.outerConeAngle:Math.PI/4,h.angle=u.spot.outerConeAngle,h.penumbra=1-u.spot.innerConeAngle/u.spot.outerConeAngle,h.target.position.set(0,0,-1),h.add(h.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+u.type)}return h.position.set(0,0,0),h.decay=2,En(h,u),u.intensity!==void 0&&(h.intensity=u.intensity),h.name=t.createUniqueName(u.name||"light_"+e),i=Promise.resolve(h),t.cache.add(n,i),i}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,s=n.json.nodes[e],l=(s.extensions&&s.extensions[this.name]||{}).light;return l===void 0?null:this._loadLight(l).then(function(u){return n._getNodeRef(t.cache,l,u)})}}class j_{constructor(){this.name=We.KHR_MATERIALS_UNLIT}getMaterialType(){return dn}extendParams(e,t,n){const i=[];e.color=new Ce(1,1,1),e.opacity=1;const s=t.pbrMetallicRoughness;if(s){if(Array.isArray(s.baseColorFactor)){const o=s.baseColorFactor;e.color.setRGB(o[0],o[1],o[2],_t),e.opacity=o[3]}s.baseColorTexture!==void 0&&i.push(n.assignTexture(e,"map",s.baseColorTexture,et))}return Promise.all(i)}}class $_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name].emissiveStrength;return s!==void 0&&(t.emissiveIntensity=s),Promise.resolve()}}class K_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];if(o.clearcoatFactor!==void 0&&(t.clearcoat=o.clearcoatFactor),o.clearcoatTexture!==void 0&&s.push(n.assignTexture(t,"clearcoatMap",o.clearcoatTexture)),o.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=o.clearcoatRoughnessFactor),o.clearcoatRoughnessTexture!==void 0&&s.push(n.assignTexture(t,"clearcoatRoughnessMap",o.clearcoatRoughnessTexture)),o.clearcoatNormalTexture!==void 0&&(s.push(n.assignTexture(t,"clearcoatNormalMap",o.clearcoatNormalTexture)),o.clearcoatNormalTexture.scale!==void 0)){const l=o.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Re(l,l)}return Promise.all(s)}}class Z_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.iridescenceFactor!==void 0&&(t.iridescence=o.iridescenceFactor),o.iridescenceTexture!==void 0&&s.push(n.assignTexture(t,"iridescenceMap",o.iridescenceTexture)),o.iridescenceIor!==void 0&&(t.iridescenceIOR=o.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),o.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=o.iridescenceThicknessMinimum),o.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=o.iridescenceThicknessMaximum),o.iridescenceThicknessTexture!==void 0&&s.push(n.assignTexture(t,"iridescenceThicknessMap",o.iridescenceThicknessTexture)),Promise.all(s)}}class J_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_SHEEN}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[];t.sheenColor=new Ce(0,0,0),t.sheenRoughness=0,t.sheen=1;const o=i.extensions[this.name];if(o.sheenColorFactor!==void 0){const l=o.sheenColorFactor;t.sheenColor.setRGB(l[0],l[1],l[2],_t)}return o.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=o.sheenRoughnessFactor),o.sheenColorTexture!==void 0&&s.push(n.assignTexture(t,"sheenColorMap",o.sheenColorTexture,et)),o.sheenRoughnessTexture!==void 0&&s.push(n.assignTexture(t,"sheenRoughnessMap",o.sheenRoughnessTexture)),Promise.all(s)}}class Q_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.transmissionFactor!==void 0&&(t.transmission=o.transmissionFactor),o.transmissionTexture!==void 0&&s.push(n.assignTexture(t,"transmissionMap",o.transmissionTexture)),Promise.all(s)}}class eg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_VOLUME}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];t.thickness=o.thicknessFactor!==void 0?o.thicknessFactor:0,o.thicknessTexture!==void 0&&s.push(n.assignTexture(t,"thicknessMap",o.thicknessTexture)),t.attenuationDistance=o.attenuationDistance||1/0;const l=o.attenuationColor||[1,1,1];return t.attenuationColor=new Ce().setRGB(l[0],l[1],l[2],_t),Promise.all(s)}}class tg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_IOR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name];return t.ior=s.ior!==void 0?s.ior:1.5,Promise.resolve()}}class ng{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_SPECULAR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];t.specularIntensity=o.specularFactor!==void 0?o.specularFactor:1,o.specularTexture!==void 0&&s.push(n.assignTexture(t,"specularIntensityMap",o.specularTexture));const l=o.specularColorFactor||[1,1,1];return t.specularColor=new Ce().setRGB(l[0],l[1],l[2],_t),o.specularColorTexture!==void 0&&s.push(n.assignTexture(t,"specularColorMap",o.specularColorTexture,et)),Promise.all(s)}}class ig{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Pn}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.anisotropyStrength!==void 0&&(t.anisotropy=o.anisotropyStrength),o.anisotropyRotation!==void 0&&(t.anisotropyRotation=o.anisotropyRotation),o.anisotropyTexture!==void 0&&s.push(n.assignTexture(t,"anisotropyMap",o.anisotropyTexture)),Promise.all(s)}}class rg{constructor(e){this.parser=e,this.name=We.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const s=i.extensions[this.name],o=t.options.ktx2Loader;if(!o){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,s.source,o)}}class sg{constructor(e){this.parser=e,this.name=We.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,s=i.textures[e];if(!s.extensions||!s.extensions[t])return null;const o=s.extensions[t],l=i.images[o.source];let u=n.textureLoader;if(l.uri){const h=n.options.manager.getHandler(l.uri);h!==null&&(u=h)}return this.detectSupport().then(function(h){if(h)return n.loadTextureImage(e,o.source,u);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class ag{constructor(e){this.parser=e,this.name=We.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,s=i.textures[e];if(!s.extensions||!s.extensions[t])return null;const o=s.extensions[t],l=i.images[o.source];let u=n.textureLoader;if(l.uri){const h=n.options.manager.getHandler(l.uri);h!==null&&(u=h)}return this.detectSupport().then(function(h){if(h)return n.loadTextureImage(e,o.source,u);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class og{constructor(e){this.name=We.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const i=n.extensions[this.name],s=this.parser.getDependency("buffer",i.buffer),o=this.parser.options.meshoptDecoder;if(!o||!o.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(l){const u=i.byteOffset||0,h=i.byteLength||0,f=i.count,a=i.byteStride,c=new Uint8Array(l,u,h);return o.decodeGltfBufferAsync?o.decodeGltfBufferAsync(f,a,c,i.mode,i.filter).then(function(d){return d.buffer}):o.ready.then(function(){const d=new ArrayBuffer(f*a);return o.decodeGltfBuffer(new Uint8Array(d),f,a,c,i.mode,i.filter),d})})}else return null}}class lg{constructor(e){this.name=We.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;const i=t.meshes[n.mesh];for(const h of i.primitives)if(h.mode!==Ut.TRIANGLES&&h.mode!==Ut.TRIANGLE_STRIP&&h.mode!==Ut.TRIANGLE_FAN&&h.mode!==void 0)return null;const o=n.extensions[this.name].attributes,l=[],u={};for(const h in o)l.push(this.parser.getDependency("accessor",o[h]).then(f=>(u[h]=f,u[h])));return l.length<1?null:(l.push(this.parser.createNodeMesh(e)),Promise.all(l).then(h=>{const f=h.pop(),a=f.isGroup?f.children:[f],c=h[0].count,d=[];for(const _ of a){const g=new He,m=new P,p=new Zt,x=new P(1,1,1),v=new c_(_.geometry,_.material,c);for(let S=0;S<c;S++)u.TRANSLATION&&m.fromBufferAttribute(u.TRANSLATION,S),u.ROTATION&&p.fromBufferAttribute(u.ROTATION,S),u.SCALE&&x.fromBufferAttribute(u.SCALE,S),v.setMatrixAt(S,g.compose(m,p,x));for(const S in u)if(S==="_COLOR_0"){const T=u[S];v.instanceColor=new qs(T.array,T.itemSize,T.normalized)}else S!=="TRANSLATION"&&S!=="ROTATION"&&S!=="SCALE"&&_.geometry.setAttribute(S,u[S]);tt.prototype.copy.call(v,_),this.parser.assignFinalMaterial(v),d.push(v)}return f.isGroup?(f.clear(),f.add(...d),f):d[0]}))}}const hc="glTF",Vi=12,Sl={JSON:1313821514,BIN:5130562};class cg{constructor(e){this.name=We.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,Vi),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==hc)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-Vi,s=new DataView(e,Vi);let o=0;for(;o<i;){const l=s.getUint32(o,!0);o+=4;const u=s.getUint32(o,!0);if(o+=4,u===Sl.JSON){const h=new Uint8Array(e,Vi+o,l);this.content=n.decode(h)}else if(u===Sl.BIN){const h=Vi+o;this.body=e.slice(h,h+l)}o+=l}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class ug{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=We.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,s=e.extensions[this.name].bufferView,o=e.extensions[this.name].attributes,l={},u={},h={};for(const f in o){const a=Ks[f]||f.toLowerCase();l[a]=o[f]}for(const f in e.attributes){const a=Ks[f]||f.toLowerCase();if(o[f]!==void 0){const c=n.accessors[e.attributes[f]],d=xi[c.componentType];h[a]=d.name,u[a]=c.normalized===!0}}return t.getDependency("bufferView",s).then(function(f){return new Promise(function(a){i.decodeDracoFile(f,function(c){for(const d in c.attributes){const _=c.attributes[d],g=u[d];g!==void 0&&(_.normalized=g)}a(c)},l,h)})})}}class hg{constructor(){this.name=We.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class dg{constructor(){this.name=We.KHR_MESH_QUANTIZATION}}class dc extends er{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=e*i*3+i;for(let o=0;o!==i;o++)t[o]=n[s+o];return t}interpolate_(e,t,n,i){const s=this.resultBuffer,o=this.sampleValues,l=this.valueSize,u=l*2,h=l*3,f=i-t,a=(n-t)/f,c=a*a,d=c*a,_=e*h,g=_-h,m=-2*d+3*c,p=d-c,x=1-m,v=p-c+a;for(let S=0;S!==l;S++){const T=o[g+S+l],C=o[g+S+u]*f,b=o[_+S+l],G=o[_+S]*f;s[S]=x*T+v*C+m*b+p*G}return s}}const fg=new Zt;class pg extends dc{interpolate_(e,t,n,i){const s=super.interpolate_(e,t,n,i);return fg.fromArray(s).normalize().toArray(s),s}}const Ut={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},xi={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},El={9728:ft,9729:bt,9984:Gs,9985:Cl,9986:Dr,9987:Yn},Al={33071:Ot,33648:Or,10497:Si},Ds={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Ks={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Mn={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},mg={CUBICSPLINE:void 0,LINEAR:Ai,STEP:Ki},Us={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function _g(r){return r.DefaultMaterial===void 0&&(r.DefaultMaterial=new da({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:pn})),r.DefaultMaterial}function Bn(r,e,t){for(const n in t.extensions)r[n]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[n]=t.extensions[n])}function En(r,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(r.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function gg(r,e,t){let n=!1,i=!1,s=!1;for(let h=0,f=e.length;h<f;h++){const a=e[h];if(a.POSITION!==void 0&&(n=!0),a.NORMAL!==void 0&&(i=!0),a.COLOR_0!==void 0&&(s=!0),n&&i&&s)break}if(!n&&!i&&!s)return Promise.resolve(r);const o=[],l=[],u=[];for(let h=0,f=e.length;h<f;h++){const a=e[h];if(n){const c=a.POSITION!==void 0?t.getDependency("accessor",a.POSITION):r.attributes.position;o.push(c)}if(i){const c=a.NORMAL!==void 0?t.getDependency("accessor",a.NORMAL):r.attributes.normal;l.push(c)}if(s){const c=a.COLOR_0!==void 0?t.getDependency("accessor",a.COLOR_0):r.attributes.color;u.push(c)}}return Promise.all([Promise.all(o),Promise.all(l),Promise.all(u)]).then(function(h){const f=h[0],a=h[1],c=h[2];return n&&(r.morphAttributes.position=f),i&&(r.morphAttributes.normal=a),s&&(r.morphAttributes.color=c),r.morphTargetsRelative=!0,r})}function vg(r,e){if(r.updateMorphTargets(),e.weights!==void 0)for(let t=0,n=e.weights.length;t<n;t++)r.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(r.morphTargetInfluences.length===t.length){r.morphTargetDictionary={};for(let n=0,i=t.length;n<i;n++)r.morphTargetDictionary[t[n]]=n}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function xg(r){let e;const t=r.extensions&&r.extensions[We.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+Ns(t.attributes):e=r.indices+":"+Ns(r.attributes)+":"+r.mode,r.targets!==void 0)for(let n=0,i=r.targets.length;n<i;n++)e+=":"+Ns(r.targets[n]);return e}function Ns(r){let e="";const t=Object.keys(r).sort();for(let n=0,i=t.length;n<i;n++)e+=t[n]+":"+r[t[n]]+";";return e}function Zs(r){switch(r){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function yg(r){return r.search(/\.jpe?g($|\?)/i)>0||r.search(/^data\:image\/jpeg/)===0?"image/jpeg":r.search(/\.webp($|\?)/i)>0||r.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const Mg=new He;class Sg{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Y_,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=!1,s=-1;typeof navigator<"u"&&(n=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)===!0,i=navigator.userAgent.indexOf("Firefox")>-1,s=i?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),typeof createImageBitmap>"u"||n||i&&s<98?this.textureLoader=new uc(this.options.manager):this.textureLoader=new I_(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new cc(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(o){return o._markDefs&&o._markDefs()}),Promise.all(this._invokeAll(function(o){return o.beforeRoot&&o.beforeRoot()})).then(function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])}).then(function(o){const l={scene:o[0][i.scene||0],scenes:o[0],animations:o[1],cameras:o[2],asset:i.asset,parser:n,userData:{}};return Bn(s,l,i),En(l,i),Promise.all(n._invokeAll(function(u){return u.afterRoot&&u.afterRoot(l)})).then(function(){e(l)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let i=0,s=t.length;i<s;i++){const o=t[i].joints;for(let l=0,u=o.length;l<u;l++)e[o[l]].isBone=!0}for(let i=0,s=e.length;i<s;i++){const o=e[i];o.mesh!==void 0&&(this._addNodeRef(this.meshCache,o.mesh),o.skin!==void 0&&(n[o.mesh].isSkinnedMesh=!0)),o.camera!==void 0&&this._addNodeRef(this.cameraCache,o.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),s=(o,l)=>{const u=this.associations.get(o);u!=null&&this.associations.set(l,u);for(const[h,f]of o.children.entries())s(f,l.children[h])};return s(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const s=e(t[i]);s&&n.push(s)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne(function(s){return s.loadNode&&s.loadNode(t)});break;case"mesh":i=this._invokeOne(function(s){return s.loadMesh&&s.loadMesh(t)});break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne(function(s){return s.loadBufferView&&s.loadBufferView(t)});break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne(function(s){return s.loadMaterial&&s.loadMaterial(t)});break;case"texture":i=this._invokeOne(function(s){return s.loadTexture&&s.loadTexture(t)});break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne(function(s){return s.loadAnimation&&s.loadAnimation(t)});break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne(function(s){return s!=this&&s.getDependency&&s.getDependency(e,t)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(i.map(function(s,o){return n.getDependency(e,o)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[We.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(s,o){n.load($s.resolveURL(t.uri,i.path),s,void 0,function(){o(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(n){const i=t.byteLength||0,s=t.byteOffset||0;return n.slice(s,s+i)})}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const o=Ds[i.type],l=xi[i.componentType],u=i.normalized===!0,h=new l(i.count*o);return Promise.resolve(new Tt(h,o,u))}const s=[];return i.bufferView!==void 0?s.push(this.getDependency("bufferView",i.bufferView)):s.push(null),i.sparse!==void 0&&(s.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),s.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(s).then(function(o){const l=o[0],u=Ds[i.type],h=xi[i.componentType],f=h.BYTES_PER_ELEMENT,a=f*u,c=i.byteOffset||0,d=i.bufferView!==void 0?n.bufferViews[i.bufferView].byteStride:void 0,_=i.normalized===!0;let g,m;if(d&&d!==a){const p=Math.floor(c/d),x="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+p+":"+i.count;let v=t.cache.get(x);v||(g=new h(l,p*d,i.count*d/f),v=new i_(g,d/f),t.cache.add(x,v)),m=new ca(v,u,c%d/f,_)}else l===null?g=new h(i.count*u):g=new h(l,c,i.count*u),m=new Tt(g,u,_);if(i.sparse!==void 0){const p=Ds.SCALAR,x=xi[i.sparse.indices.componentType],v=i.sparse.indices.byteOffset||0,S=i.sparse.values.byteOffset||0,T=new x(o[1],v,i.sparse.count*p),C=new h(o[2],S,i.sparse.count*u);l!==null&&(m=new Tt(m.array.slice(),m.itemSize,m.normalized));for(let b=0,G=T.length;b<G;b++){const M=T[b];if(m.setX(M,C[b*u]),u>=2&&m.setY(M,C[b*u+1]),u>=3&&m.setZ(M,C[b*u+2]),u>=4&&m.setW(M,C[b*u+3]),u>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return m})}loadTexture(e){const t=this.json,n=this.options,s=t.textures[e].source,o=t.images[s];let l=this.textureLoader;if(o.uri){const u=n.manager.getHandler(o.uri);u!==null&&(l=u)}return this.loadTextureImage(e,s,l)}loadTextureImage(e,t,n){const i=this,s=this.json,o=s.textures[e],l=s.images[t],u=(l.uri||l.bufferView)+":"+o.sampler;if(this.textureCache[u])return this.textureCache[u];const h=this.loadImageSource(t,n).then(function(f){f.flipY=!1,f.name=o.name||l.name||"",f.name===""&&typeof l.uri=="string"&&l.uri.startsWith("data:image/")===!1&&(f.name=l.uri);const c=(s.samplers||{})[o.sampler]||{};return f.magFilter=El[c.magFilter]||bt,f.minFilter=El[c.minFilter]||Yn,f.wrapS=Al[c.wrapS]||Si,f.wrapT=Al[c.wrapT]||Si,i.associations.set(f,{textures:e}),f}).catch(function(){return null});return this.textureCache[u]=h,h}loadImageSource(e,t){const n=this,i=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(a=>a.clone());const o=i.images[e],l=self.URL||self.webkitURL;let u=o.uri||"",h=!1;if(o.bufferView!==void 0)u=n.getDependency("bufferView",o.bufferView).then(function(a){h=!0;const c=new Blob([a],{type:o.mimeType});return u=l.createObjectURL(c),u});else if(o.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const f=Promise.resolve(u).then(function(a){return new Promise(function(c,d){let _=c;t.isImageBitmapLoader===!0&&(_=function(g){const m=new mt(g);m.needsUpdate=!0,c(m)}),t.load($s.resolveURL(a,s.path),_,void 0,d)})}).then(function(a){return h===!0&&l.revokeObjectURL(u),a.userData.mimeType=o.mimeType||yg(o.uri),a}).catch(function(a){throw console.error("THREE.GLTFLoader: Couldn't load texture",u),a});return this.sourceCache[e]=f,f}assignTexture(e,t,n,i){const s=this;return this.getDependency("texture",n.index).then(function(o){if(!o)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(o=o.clone(),o.channel=n.texCoord),s.extensions[We.KHR_TEXTURE_TRANSFORM]){const l=n.extensions!==void 0?n.extensions[We.KHR_TEXTURE_TRANSFORM]:void 0;if(l){const u=s.associations.get(o);o=s.extensions[We.KHR_TEXTURE_TRANSFORM].extendTexture(o,l),s.associations.set(o,u)}}return i!==void 0&&(o.colorSpace=i),e[t]=o,o})}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=t.attributes.tangent===void 0,s=t.attributes.color!==void 0,o=t.attributes.normal===void 0;if(e.isPoints){const l="PointsMaterial:"+n.uuid;let u=this.cache.get(l);u||(u=new ac,Kt.prototype.copy.call(u,n),u.color.copy(n.color),u.map=n.map,u.sizeAttenuation=!1,this.cache.add(l,u)),n=u}else if(e.isLine){const l="LineBasicMaterial:"+n.uuid;let u=this.cache.get(l);u||(u=new sc,Kt.prototype.copy.call(u,n),u.color.copy(n.color),u.map=n.map,this.cache.add(l,u)),n=u}if(i||s||o){let l="ClonedMaterial:"+n.uuid+":";i&&(l+="derivative-tangents:"),s&&(l+="vertex-colors:"),o&&(l+="flat-shading:");let u=this.cache.get(l);u||(u=n.clone(),s&&(u.vertexColors=!0),o&&(u.flatShading=!0),i&&(u.normalScale&&(u.normalScale.y*=-1),u.clearcoatNormalScale&&(u.clearcoatNormalScale.y*=-1)),this.cache.add(l,u),this.associations.set(u,this.associations.get(n))),n=u}e.material=n}getMaterialType(){return da}loadMaterial(e){const t=this,n=this.json,i=this.extensions,s=n.materials[e];let o;const l={},u=s.extensions||{},h=[];if(u[We.KHR_MATERIALS_UNLIT]){const a=i[We.KHR_MATERIALS_UNLIT];o=a.getMaterialType(),h.push(a.extendParams(l,s,t))}else{const a=s.pbrMetallicRoughness||{};if(l.color=new Ce(1,1,1),l.opacity=1,Array.isArray(a.baseColorFactor)){const c=a.baseColorFactor;l.color.setRGB(c[0],c[1],c[2],_t),l.opacity=c[3]}a.baseColorTexture!==void 0&&h.push(t.assignTexture(l,"map",a.baseColorTexture,et)),l.metalness=a.metallicFactor!==void 0?a.metallicFactor:1,l.roughness=a.roughnessFactor!==void 0?a.roughnessFactor:1,a.metallicRoughnessTexture!==void 0&&(h.push(t.assignTexture(l,"metalnessMap",a.metallicRoughnessTexture)),h.push(t.assignTexture(l,"roughnessMap",a.metallicRoughnessTexture))),o=this._invokeOne(function(c){return c.getMaterialType&&c.getMaterialType(e)}),h.push(Promise.all(this._invokeAll(function(c){return c.extendMaterialParams&&c.extendMaterialParams(e,l)})))}s.doubleSided===!0&&(l.side=Nt);const f=s.alphaMode||Us.OPAQUE;if(f===Us.BLEND?(l.transparent=!0,l.depthWrite=!1):(l.transparent=!1,f===Us.MASK&&(l.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&o!==dn&&(h.push(t.assignTexture(l,"normalMap",s.normalTexture)),l.normalScale=new Re(1,1),s.normalTexture.scale!==void 0)){const a=s.normalTexture.scale;l.normalScale.set(a,a)}if(s.occlusionTexture!==void 0&&o!==dn&&(h.push(t.assignTexture(l,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(l.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&o!==dn){const a=s.emissiveFactor;l.emissive=new Ce().setRGB(a[0],a[1],a[2],_t)}return s.emissiveTexture!==void 0&&o!==dn&&h.push(t.assignTexture(l,"emissiveMap",s.emissiveTexture,et)),Promise.all(h).then(function(){const a=new o(l);return s.name&&(a.name=s.name),En(a,s),t.associations.set(a,{materials:e}),s.extensions&&Bn(i,a,s),a})}createUniqueName(e){const t=qe.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function s(l){return n[We.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(l,t).then(function(u){return Tl(u,l,t)})}const o=[];for(let l=0,u=e.length;l<u;l++){const h=e[l],f=xg(h),a=i[f];if(a)o.push(a.promise);else{let c;h.extensions&&h.extensions[We.KHR_DRACO_MESH_COMPRESSION]?c=s(h):c=Tl(new Qt,h,t),i[f]={primitive:h,promise:c},o.push(c)}}return Promise.all(o)}loadMesh(e){const t=this,n=this.json,i=this.extensions,s=n.meshes[e],o=s.primitives,l=[];for(let u=0,h=o.length;u<h;u++){const f=o[u].material===void 0?_g(this.cache):this.getDependency("material",o[u].material);l.push(f)}return l.push(t.loadGeometries(o)),Promise.all(l).then(function(u){const h=u.slice(0,u.length-1),f=u[u.length-1],a=[];for(let d=0,_=f.length;d<_;d++){const g=f[d],m=o[d];let p;const x=h[d];if(m.mode===Ut.TRIANGLES||m.mode===Ut.TRIANGLE_STRIP||m.mode===Ut.TRIANGLE_FAN||m.mode===void 0)p=s.isSkinnedMesh===!0?new s_(g,x):new Ht(g,x),p.isSkinnedMesh===!0&&p.normalizeSkinWeights(),m.mode===Ut.TRIANGLE_STRIP?p.geometry=Ml(p.geometry,Ol):m.mode===Ut.TRIANGLE_FAN&&(p.geometry=Ml(p.geometry,Vs));else if(m.mode===Ut.LINES)p=new u_(g,x);else if(m.mode===Ut.LINE_STRIP)p=new ha(g,x);else if(m.mode===Ut.LINE_LOOP)p=new h_(g,x);else if(m.mode===Ut.POINTS)p=new d_(g,x);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+m.mode);Object.keys(p.geometry.morphAttributes).length>0&&vg(p,s),p.name=t.createUniqueName(s.name||"mesh_"+e),En(p,s),m.extensions&&Bn(i,p,m),t.assignFinalMaterial(p),a.push(p)}for(let d=0,_=a.length;d<_;d++)t.associations.set(a[d],{meshes:e,primitives:d});if(a.length===1)return s.extensions&&Bn(i,a[0],s),a[0];const c=new Vn;s.extensions&&Bn(i,c,s),t.associations.set(c,{meshes:e});for(let d=0,_=a.length;d<_;d++)c.add(a[d]);return c})}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return n.type==="perspective"?t=new At(kl.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):n.type==="orthographic"&&(t=new oa(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),En(t,n),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],n=[];for(let i=0,s=t.joints.length;i<s;i++)n.push(this._loadNodeShallow(t.joints[i]));return t.inverseBindMatrices!==void 0?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then(function(i){const s=i.pop(),o=i,l=[],u=[];for(let h=0,f=o.length;h<f;h++){const a=o[h];if(a){l.push(a);const c=new He;s!==null&&c.fromArray(s.array,h*16),u.push(c)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[h])}return new ua(l,u)})}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],s=i.name?i.name:"animation_"+e,o=[],l=[],u=[],h=[],f=[];for(let a=0,c=i.channels.length;a<c;a++){const d=i.channels[a],_=i.samplers[d.sampler],g=d.target,m=g.node,p=i.parameters!==void 0?i.parameters[_.input]:_.input,x=i.parameters!==void 0?i.parameters[_.output]:_.output;g.node!==void 0&&(o.push(this.getDependency("node",m)),l.push(this.getDependency("accessor",p)),u.push(this.getDependency("accessor",x)),h.push(_),f.push(g))}return Promise.all([Promise.all(o),Promise.all(l),Promise.all(u),Promise.all(h),Promise.all(f)]).then(function(a){const c=a[0],d=a[1],_=a[2],g=a[3],m=a[4],p=[];for(let x=0,v=c.length;x<v;x++){const S=c[x],T=d[x],C=_[x],b=g[x],G=m[x];if(S===void 0)continue;S.updateMatrix&&S.updateMatrix();const M=n._createAnimationTracks(S,T,C,b,G);if(M)for(let w=0;w<M.length;w++)p.push(M[w])}return new x_(s,void 0,p)})}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return i.mesh===void 0?null:n.getDependency("mesh",i.mesh).then(function(s){const o=n._getNodeRef(n.meshCache,i.mesh,s);return i.weights!==void 0&&o.traverse(function(l){if(l.isMesh)for(let u=0,h=i.weights.length;u<h;u++)l.morphTargetInfluences[u]=i.weights[u]}),o})}loadNode(e){const t=this.json,n=this,i=t.nodes[e],s=n._loadNodeShallow(e),o=[],l=i.children||[];for(let h=0,f=l.length;h<f;h++)o.push(n.getDependency("node",l[h]));const u=i.skin===void 0?Promise.resolve(null):n.getDependency("skin",i.skin);return Promise.all([s,Promise.all(o),u]).then(function(h){const f=h[0],a=h[1],c=h[2];c!==null&&f.traverse(function(d){d.isSkinnedMesh&&d.bind(c,Mg)});for(let d=0,_=a.length;d<_;d++)f.add(a[d]);return f})}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const s=t.nodes[e],o=s.name?i.createUniqueName(s.name):"",l=[],u=i._invokeOne(function(h){return h.createNodeMesh&&h.createNodeMesh(e)});return u&&l.push(u),s.camera!==void 0&&l.push(i.getDependency("camera",s.camera).then(function(h){return i._getNodeRef(i.cameraCache,s.camera,h)})),i._invokeAll(function(h){return h.createNodeAttachment&&h.createNodeAttachment(e)}).forEach(function(h){l.push(h)}),this.nodeCache[e]=Promise.all(l).then(function(h){let f;if(s.isBone===!0?f=new rc:h.length>1?f=new Vn:h.length===1?f=h[0]:f=new tt,f!==h[0])for(let a=0,c=h.length;a<c;a++)f.add(h[a]);if(s.name&&(f.userData.name=s.name,f.name=o),En(f,s),s.extensions&&Bn(n,f,s),s.matrix!==void 0){const a=new He;a.fromArray(s.matrix),f.applyMatrix4(a)}else s.translation!==void 0&&f.position.fromArray(s.translation),s.rotation!==void 0&&f.quaternion.fromArray(s.rotation),s.scale!==void 0&&f.scale.fromArray(s.scale);return i.associations.has(f)||i.associations.set(f,{}),i.associations.get(f).nodes=e,f}),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,s=new Vn;n.name&&(s.name=i.createUniqueName(n.name)),En(s,n),n.extensions&&Bn(t,s,n);const o=n.nodes||[],l=[];for(let u=0,h=o.length;u<h;u++)l.push(i.getDependency("node",o[u]));return Promise.all(l).then(function(u){for(let f=0,a=u.length;f<a;f++)s.add(u[f]);const h=f=>{const a=new Map;for(const[c,d]of i.associations)(c instanceof Kt||c instanceof mt)&&a.set(c,d);return f.traverse(c=>{const d=i.associations.get(c);d!=null&&a.set(c,d)}),a};return i.associations=h(s),s})}_createAnimationTracks(e,t,n,i,s){const o=[],l=e.name?e.name:e.uuid,u=[];Mn[s.path]===Mn.weights?e.traverse(function(c){c.morphTargetInfluences&&u.push(c.name?c.name:c.uuid)}):u.push(l);let h;switch(Mn[s.path]){case Mn.weights:h=wi;break;case Mn.rotation:h=jn;break;case Mn.position:case Mn.scale:h=Ri;break;default:switch(n.itemSize){case 1:h=wi;break;case 2:case 3:default:h=Ri;break}break}const f=i.interpolation!==void 0?mg[i.interpolation]:Ai,a=this._getArrayFromAccessor(n);for(let c=0,d=u.length;c<d;c++){const _=new h(u[c]+"."+Mn[s.path],t.array,a,f);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(_),o.push(_)}return o}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const n=Zs(t.constructor),i=new Float32Array(t.length);for(let s=0,o=t.length;s<o;s++)i[s]=t[s]*n;t=i}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(n){const i=this instanceof jn?pg:dc;return new i(this.times,this.values,this.getValueSize()/3,n)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function Eg(r,e,t){const n=e.attributes,i=new mn;if(n.POSITION!==void 0){const l=t.json.accessors[n.POSITION],u=l.min,h=l.max;if(u!==void 0&&h!==void 0){if(i.set(new P(u[0],u[1],u[2]),new P(h[0],h[1],h[2])),l.normalized){const f=Zs(xi[l.componentType]);i.min.multiplyScalar(f),i.max.multiplyScalar(f)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const s=e.targets;if(s!==void 0){const l=new P,u=new P;for(let h=0,f=s.length;h<f;h++){const a=s[h];if(a.POSITION!==void 0){const c=t.json.accessors[a.POSITION],d=c.min,_=c.max;if(d!==void 0&&_!==void 0){if(u.setX(Math.max(Math.abs(d[0]),Math.abs(_[0]))),u.setY(Math.max(Math.abs(d[1]),Math.abs(_[1]))),u.setZ(Math.max(Math.abs(d[2]),Math.abs(_[2]))),c.normalized){const g=Zs(xi[c.componentType]);u.multiplyScalar(g)}l.max(u)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(l)}r.boundingBox=i;const o=new Jt;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,r.boundingSphere=o}function Tl(r,e,t){const n=e.attributes,i=[];function s(o,l){return t.getDependency("accessor",o).then(function(u){r.setAttribute(l,u)})}for(const o in n){const l=Ks[o]||o.toLowerCase();l in r.attributes||i.push(s(n[o],l))}if(e.indices!==void 0&&!r.index){const o=t.getDependency("accessor",e.indices).then(function(l){r.setIndex(l)});i.push(o)}return Ye.workingColorSpace!==_t&&"COLOR_0"in n&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Ye.workingColorSpace}" not supported.`),En(r,e),Eg(r,e,t),Promise.all(i).then(function(){return e.targets!==void 0?gg(r,e.targets,t):r})}var Ag=`uniform float uTime;\r
  3931. uniform sampler2D uPerlinTexture;
  3932. varying vec2 vUv;
  3933. void main()\r
  3934. {\r
  3935. vec2 perlinUv = uv;\r
  3936. vec4 perlin = texture(uPerlinTexture, perlinUv);
  3937. vec4 modelPosition = modelMatrix * vec4(position, 1.0);\r
  3938. float distanceFromEdge = distance(uv, vec2(1.0, uv.y));\r
  3939. modelPosition.y += 0.03 * sin(0.5 * uTime) + 0.02;\r
  3940. vec4 viewPosition = viewMatrix * modelPosition;\r
  3941. vec4 projectionPosition = projectionMatrix * viewPosition;
  3942. gl_Position = projectionPosition;
  3943. vUv = uv;\r
  3944. }`,Tg=`uniform float uTime;
  3945. uniform sampler2D uPerlinTexture;
  3946. uniform vec3 uWaterColor;\r
  3947. uniform float uWaterOpacity;\r
  3948. varying vec2 vUv;
  3949. void main()\r
  3950. {\r
  3951. vec2 perlinUv = vUv;\r
  3952. perlinUv.x += 0.02 * cos(uTime);\r
  3953. perlinUv.y += 0.02 * sin(uTime);\r
  3954. vec4 perlin = texture(uPerlinTexture, perlinUv);
  3955. \r
  3956. \r
  3957. gl_FragColor = vec4(uWaterColor, uWaterOpacity + (0.5 * perlin.x));
  3958. #include <tonemapping_fragment>\r
  3959. #include <colorspace_fragment>\r
  3960. }`,zi=typeof globalThis<"u"?globalThis:typeof window<"u"?window:typeof global<"u"?global:typeof self<"u"?self:{},ga={};/*!
  3961. * howler.js v2.2.4
  3962. * howlerjs.com
  3963. *
  3964. * (c) 2013-2020, James Simpson of GoldFire Studios
  3965. * goldfirestudios.com
  3966. *
  3967. * MIT License
  3968. */(function(r){(function(){var e=function(){this.init()};e.prototype={init:function(){var a=this||t;return a._counter=1e3,a._html5AudioPool=[],a.html5PoolSize=10,a._codecs={},a._howls=[],a._muted=!1,a._volume=1,a._canPlayEvent="canplaythrough",a._navigator=typeof window<"u"&&window.navigator?window.navigator:null,a.masterGain=null,a.noAudio=!1,a.usingWebAudio=!0,a.autoSuspend=!0,a.ctx=null,a.autoUnlock=!0,a._setup(),a},volume:function(a){var c=this||t;if(a=parseFloat(a),c.ctx||f(),typeof a<"u"&&a>=0&&a<=1){if(c._volume=a,c._muted)return c;c.usingWebAudio&&c.masterGain.gain.setValueAtTime(a,t.ctx.currentTime);for(var d=0;d<c._howls.length;d++)if(!c._howls[d]._webAudio)for(var _=c._howls[d]._getSoundIds(),g=0;g<_.length;g++){var m=c._howls[d]._soundById(_[g]);m&&m._node&&(m._node.volume=m._volume*a)}return c}return c._volume},mute:function(a){var c=this||t;c.ctx||f(),c._muted=a,c.usingWebAudio&&c.masterGain.gain.setValueAtTime(a?0:c._volume,t.ctx.currentTime);for(var d=0;d<c._howls.length;d++)if(!c._howls[d]._webAudio)for(var _=c._howls[d]._getSoundIds(),g=0;g<_.length;g++){var m=c._howls[d]._soundById(_[g]);m&&m._node&&(m._node.muted=a?!0:m._muted)}return c},stop:function(){for(var a=this||t,c=0;c<a._howls.length;c++)a._howls[c].stop();return a},unload:function(){for(var a=this||t,c=a._howls.length-1;c>=0;c--)a._howls[c].unload();return a.usingWebAudio&&a.ctx&&typeof a.ctx.close<"u"&&(a.ctx.close(),a.ctx=null,f()),a},codecs:function(a){return(this||t)._codecs[a.replace(/^x-/,"")]},_setup:function(){var a=this||t;if(a.state=a.ctx&&a.ctx.state||"suspended",a._autoSuspend(),!a.usingWebAudio)if(typeof Audio<"u")try{var c=new Audio;typeof c.oncanplaythrough>"u"&&(a._canPlayEvent="canplay")}catch{a.noAudio=!0}else a.noAudio=!0;try{var c=new Audio;c.muted&&(a.noAudio=!0)}catch{}return a.noAudio||a._setupCodecs(),a},_setupCodecs:function(){var a=this||t,c=null;try{c=typeof Audio<"u"?new Audio:null}catch{return a}if(!c||typeof c.canPlayType!="function")return a;var d=c.canPlayType("audio/mpeg;").replace(/^no$/,""),_=a._navigator?a._navigator.userAgent:"",g=_.match(/OPR\/(\d+)/g),m=g&&parseInt(g[0].split("/")[1],10)<33,p=_.indexOf("Safari")!==-1&&_.indexOf("Chrome")===-1,x=_.match(/Version\/(.*?) /),v=p&&x&&parseInt(x[1],10)<15;return a._codecs={mp3:!!(!m&&(d||c.canPlayType("audio/mp3;").replace(/^no$/,""))),mpeg:!!d,opus:!!c.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/,""),ogg:!!c.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/,""),oga:!!c.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/,""),wav:!!(c.canPlayType('audio/wav; codecs="1"')||c.canPlayType("audio/wav")).replace(/^no$/,""),aac:!!c.canPlayType("audio/aac;").replace(/^no$/,""),caf:!!c.canPlayType("audio/x-caf;").replace(/^no$/,""),m4a:!!(c.canPlayType("audio/x-m4a;")||c.canPlayType("audio/m4a;")||c.canPlayType("audio/aac;")).replace(/^no$/,""),m4b:!!(c.canPlayType("audio/x-m4b;")||c.canPlayType("audio/m4b;")||c.canPlayType("audio/aac;")).replace(/^no$/,""),mp4:!!(c.canPlayType("audio/x-mp4;")||c.canPlayType("audio/mp4;")||c.canPlayType("audio/aac;")).replace(/^no$/,""),weba:!!(!v&&c.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/,"")),webm:!!(!v&&c.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/,"")),dolby:!!c.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/,""),flac:!!(c.canPlayType("audio/x-flac;")||c.canPlayType("audio/flac;")).replace(/^no$/,"")},a},_unlockAudio:function(){var a=this||t;if(!(a._audioUnlocked||!a.ctx)){a._audioUnlocked=!1,a.autoUnlock=!1,!a._mobileUnloaded&&a.ctx.sampleRate!==44100&&(a._mobileUnloaded=!0,a.unload()),a._scratchBuffer=a.ctx.createBuffer(1,1,22050);var c=function(d){for(;a._html5AudioPool.length<a.html5PoolSize;)try{var _=new Audio;_._unlocked=!0,a._releaseHtml5Audio(_)}catch{a.noAudio=!0;break}for(var g=0;g<a._howls.length;g++)if(!a._howls[g]._webAudio)for(var m=a._howls[g]._getSoundIds(),p=0;p<m.length;p++){var x=a._howls[g]._soundById(m[p]);x&&x._node&&!x._node._unlocked&&(x._node._unlocked=!0,x._node.load())}a._autoResume();var v=a.ctx.createBufferSource();v.buffer=a._scratchBuffer,v.connect(a.ctx.destination),typeof v.start>"u"?v.noteOn(0):v.start(0),typeof a.ctx.resume=="function"&&a.ctx.resume(),v.onended=function(){v.disconnect(0),a._audioUnlocked=!0,document.removeEventListener("touchstart",c,!0),document.removeEventListener("touchend",c,!0),document.removeEventListener("click",c,!0),document.removeEventListener("keydown",c,!0);for(var S=0;S<a._howls.length;S++)a._howls[S]._emit("unlock")}};return document.addEventListener("touchstart",c,!0),document.addEventListener("touchend",c,!0),document.addEventListener("click",c,!0),document.addEventListener("keydown",c,!0),a}},_obtainHtml5Audio:function(){var a=this||t;if(a._html5AudioPool.length)return a._html5AudioPool.pop();var c=new Audio().play();return c&&typeof Promise<"u"&&(c instanceof Promise||typeof c.then=="function")&&c.catch(function(){console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.")}),new Audio},_releaseHtml5Audio:function(a){var c=this||t;return a._unlocked&&c._html5AudioPool.push(a),c},_autoSuspend:function(){var a=this;if(!(!a.autoSuspend||!a.ctx||typeof a.ctx.suspend>"u"||!t.usingWebAudio)){for(var c=0;c<a._howls.length;c++)if(a._howls[c]._webAudio){for(var d=0;d<a._howls[c]._sounds.length;d++)if(!a._howls[c]._sounds[d]._paused)return a}return a._suspendTimer&&clearTimeout(a._suspendTimer),a._suspendTimer=setTimeout(function(){if(a.autoSuspend){a._suspendTimer=null,a.state="suspending";var _=function(){a.state="suspended",a._resumeAfterSuspend&&(delete a._resumeAfterSuspend,a._autoResume())};a.ctx.suspend().then(_,_)}},3e4),a}},_autoResume:function(){var a=this;if(!(!a.ctx||typeof a.ctx.resume>"u"||!t.usingWebAudio))return a.state==="running"&&a.ctx.state!=="interrupted"&&a._suspendTimer?(clearTimeout(a._suspendTimer),a._suspendTimer=null):a.state==="suspended"||a.state==="running"&&a.ctx.state==="interrupted"?(a.ctx.resume().then(function(){a.state="running";for(var c=0;c<a._howls.length;c++)a._howls[c]._emit("resume")}),a._suspendTimer&&(clearTimeout(a._suspendTimer),a._suspendTimer=null)):a.state==="suspending"&&(a._resumeAfterSuspend=!0),a}};var t=new e,n=function(a){var c=this;if(!a.src||a.src.length===0){console.error("An array of source files must be passed with any new Howl.");return}c.init(a)};n.prototype={init:function(a){var c=this;return t.ctx||f(),c._autoplay=a.autoplay||!1,c._format=typeof a.format!="string"?a.format:[a.format],c._html5=a.html5||!1,c._muted=a.mute||!1,c._loop=a.loop||!1,c._pool=a.pool||5,c._preload=typeof a.preload=="boolean"||a.preload==="metadata"?a.preload:!0,c._rate=a.rate||1,c._sprite=a.sprite||{},c._src=typeof a.src!="string"?a.src:[a.src],c._volume=a.volume!==void 0?a.volume:1,c._xhr={method:a.xhr&&a.xhr.method?a.xhr.method:"GET",headers:a.xhr&&a.xhr.headers?a.xhr.headers:null,withCredentials:a.xhr&&a.xhr.withCredentials?a.xhr.withCredentials:!1},c._duration=0,c._state="unloaded",c._sounds=[],c._endTimers={},c._queue=[],c._playLock=!1,c._onend=a.onend?[{fn:a.onend}]:[],c._onfade=a.onfade?[{fn:a.onfade}]:[],c._onload=a.onload?[{fn:a.onload}]:[],c._onloaderror=a.onloaderror?[{fn:a.onloaderror}]:[],c._onplayerror=a.onplayerror?[{fn:a.onplayerror}]:[],c._onpause=a.onpause?[{fn:a.onpause}]:[],c._onplay=a.onplay?[{fn:a.onplay}]:[],c._onstop=a.onstop?[{fn:a.onstop}]:[],c._onmute=a.onmute?[{fn:a.onmute}]:[],c._onvolume=a.onvolume?[{fn:a.onvolume}]:[],c._onrate=a.onrate?[{fn:a.onrate}]:[],c._onseek=a.onseek?[{fn:a.onseek}]:[],c._onunlock=a.onunlock?[{fn:a.onunlock}]:[],c._onresume=[],c._webAudio=t.usingWebAudio&&!c._html5,typeof t.ctx<"u"&&t.ctx&&t.autoUnlock&&t._unlockAudio(),t._howls.push(c),c._autoplay&&c._queue.push({event:"play",action:function(){c.play()}}),c._preload&&c._preload!=="none"&&c.load(),c},load:function(){var a=this,c=null;if(t.noAudio){a._emit("loaderror",null,"No audio support.");return}typeof a._src=="string"&&(a._src=[a._src]);for(var d=0;d<a._src.length;d++){var _,g;if(a._format&&a._format[d])_=a._format[d];else{if(g=a._src[d],typeof g!="string"){a._emit("loaderror",null,"Non-string found in selected audio sources - ignoring.");continue}_=/^data:audio\/([^;,]+);/i.exec(g),_||(_=/\.([^.]+)$/.exec(g.split("?",1)[0])),_&&(_=_[1].toLowerCase())}if(_||console.warn('No file extension was found. Consider using the "format" property or specify an extension.'),_&&t.codecs(_)){c=a._src[d];break}}if(!c){a._emit("loaderror",null,"No codec support for selected audio sources.");return}return a._src=c,a._state="loading",window.location.protocol==="https:"&&c.slice(0,5)==="http:"&&(a._html5=!0,a._webAudio=!1),new i(a),a._webAudio&&o(a),a},play:function(a,c){var d=this,_=null;if(typeof a=="number")_=a,a=null;else{if(typeof a=="string"&&d._state==="loaded"&&!d._sprite[a])return null;if(typeof a>"u"&&(a="__default",!d._playLock)){for(var g=0,m=0;m<d._sounds.length;m++)d._sounds[m]._paused&&!d._sounds[m]._ended&&(g++,_=d._sounds[m]._id);g===1?a=null:_=null}}var p=_?d._soundById(_):d._inactiveSound();if(!p)return null;if(_&&!a&&(a=p._sprite||"__default"),d._state!=="loaded"){p._sprite=a,p._ended=!1;var x=p._id;return d._queue.push({event:"play",action:function(){d.play(x)}}),x}if(_&&!p._paused)return c||d._loadQueue("play"),p._id;d._webAudio&&t._autoResume();var v=Math.max(0,p._seek>0?p._seek:d._sprite[a][0]/1e3),S=Math.max(0,(d._sprite[a][0]+d._sprite[a][1])/1e3-v),T=S*1e3/Math.abs(p._rate),C=d._sprite[a][0]/1e3,b=(d._sprite[a][0]+d._sprite[a][1])/1e3;p._sprite=a,p._ended=!1;var G=function(){p._paused=!1,p._seek=v,p._start=C,p._stop=b,p._loop=!!(p._loop||d._sprite[a][2])};if(v>=b){d._ended(p);return}var M=p._node;if(d._webAudio){var w=function(){d._playLock=!1,G(),d._refreshBuffer(p);var I=p._muted||d._muted?0:p._volume;M.gain.setValueAtTime(I,t.ctx.currentTime),p._playStart=t.ctx.currentTime,typeof M.bufferSource.start>"u"?p._loop?M.bufferSource.noteGrainOn(0,v,86400):M.bufferSource.noteGrainOn(0,v,S):p._loop?M.bufferSource.start(0,v,86400):M.bufferSource.start(0,v,S),T!==1/0&&(d._endTimers[p._id]=setTimeout(d._ended.bind(d,p),T)),c||setTimeout(function(){d._emit("play",p._id),d._loadQueue()},0)};t.state==="running"&&t.ctx.state!=="interrupted"?w():(d._playLock=!0,d.once("resume",w),d._clearTimer(p._id))}else{var X=function(){M.currentTime=v,M.muted=p._muted||d._muted||t._muted||M.muted,M.volume=p._volume*t.volume(),M.playbackRate=p._rate;try{var I=M.play();if(I&&typeof Promise<"u"&&(I instanceof Promise||typeof I.then=="function")?(d._playLock=!0,G(),I.then(function(){d._playLock=!1,M._unlocked=!0,c?d._loadQueue():d._emit("play",p._id)}).catch(function(){d._playLock=!1,d._emit("playerror",p._id,"Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction."),p._ended=!0,p._paused=!0})):c||(d._playLock=!1,G(),d._emit("play",p._id)),M.playbackRate=p._rate,M.paused){d._emit("playerror",p._id,"Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");return}a!=="__default"||p._loop?d._endTimers[p._id]=setTimeout(d._ended.bind(d,p),T):(d._endTimers[p._id]=function(){d._ended(p),M.removeEventListener("ended",d._endTimers[p._id],!1)},M.addEventListener("ended",d._endTimers[p._id],!1))}catch(V){d._emit("playerror",p._id,V)}};M.src==="data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"&&(M.src=d._src,M.load());var $=window&&window.ejecta||!M.readyState&&t._navigator.isCocoonJS;if(M.readyState>=3||$)X();else{d._playLock=!0,d._state="loading";var Q=function(){d._state="loaded",X(),M.removeEventListener(t._canPlayEvent,Q,!1)};M.addEventListener(t._canPlayEvent,Q,!1),d._clearTimer(p._id)}}return p._id},pause:function(a){var c=this;if(c._state!=="loaded"||c._playLock)return c._queue.push({event:"pause",action:function(){c.pause(a)}}),c;for(var d=c._getSoundIds(a),_=0;_<d.length;_++){c._clearTimer(d[_]);var g=c._soundById(d[_]);if(g&&!g._paused&&(g._seek=c.seek(d[_]),g._rateSeek=0,g._paused=!0,c._stopFade(d[_]),g._node))if(c._webAudio){if(!g._node.bufferSource)continue;typeof g._node.bufferSource.stop>"u"?g._node.bufferSource.noteOff(0):g._node.bufferSource.stop(0),c._cleanBuffer(g._node)}else(!isNaN(g._node.duration)||g._node.duration===1/0)&&g._node.pause();arguments[1]||c._emit("pause",g?g._id:null)}return c},stop:function(a,c){var d=this;if(d._state!=="loaded"||d._playLock)return d._queue.push({event:"stop",action:function(){d.stop(a)}}),d;for(var _=d._getSoundIds(a),g=0;g<_.length;g++){d._clearTimer(_[g]);var m=d._soundById(_[g]);m&&(m._seek=m._start||0,m._rateSeek=0,m._paused=!0,m._ended=!0,d._stopFade(_[g]),m._node&&(d._webAudio?m._node.bufferSource&&(typeof m._node.bufferSource.stop>"u"?m._node.bufferSource.noteOff(0):m._node.bufferSource.stop(0),d._cleanBuffer(m._node)):(!isNaN(m._node.duration)||m._node.duration===1/0)&&(m._node.currentTime=m._start||0,m._node.pause(),m._node.duration===1/0&&d._clearSound(m._node))),c||d._emit("stop",m._id))}return d},mute:function(a,c){var d=this;if(d._state!=="loaded"||d._playLock)return d._queue.push({event:"mute",action:function(){d.mute(a,c)}}),d;if(typeof c>"u")if(typeof a=="boolean")d._muted=a;else return d._muted;for(var _=d._getSoundIds(c),g=0;g<_.length;g++){var m=d._soundById(_[g]);m&&(m._muted=a,m._interval&&d._stopFade(m._id),d._webAudio&&m._node?m._node.gain.setValueAtTime(a?0:m._volume,t.ctx.currentTime):m._node&&(m._node.muted=t._muted?!0:a),d._emit("mute",m._id))}return d},volume:function(){var a=this,c=arguments,d,_;if(c.length===0)return a._volume;if(c.length===1||c.length===2&&typeof c[1]>"u"){var g=a._getSoundIds(),m=g.indexOf(c[0]);m>=0?_=parseInt(c[0],10):d=parseFloat(c[0])}else c.length>=2&&(d=parseFloat(c[0]),_=parseInt(c[1],10));var p;if(typeof d<"u"&&d>=0&&d<=1){if(a._state!=="loaded"||a._playLock)return a._queue.push({event:"volume",action:function(){a.volume.apply(a,c)}}),a;typeof _>"u"&&(a._volume=d),_=a._getSoundIds(_);for(var x=0;x<_.length;x++)p=a._soundById(_[x]),p&&(p._volume=d,c[2]||a._stopFade(_[x]),a._webAudio&&p._node&&!p._muted?p._node.gain.setValueAtTime(d,t.ctx.currentTime):p._node&&!p._muted&&(p._node.volume=d*t.volume()),a._emit("volume",p._id))}else return p=_?a._soundById(_):a._sounds[0],p?p._volume:0;return a},fade:function(a,c,d,_){var g=this;if(g._state!=="loaded"||g._playLock)return g._queue.push({event:"fade",action:function(){g.fade(a,c,d,_)}}),g;a=Math.min(Math.max(0,parseFloat(a)),1),c=Math.min(Math.max(0,parseFloat(c)),1),d=parseFloat(d),g.volume(a,_);for(var m=g._getSoundIds(_),p=0;p<m.length;p++){var x=g._soundById(m[p]);if(x){if(_||g._stopFade(m[p]),g._webAudio&&!x._muted){var v=t.ctx.currentTime,S=v+d/1e3;x._volume=a,x._node.gain.setValueAtTime(a,v),x._node.gain.linearRampToValueAtTime(c,S)}g._startFadeInterval(x,a,c,d,m[p],typeof _>"u")}}return g},_startFadeInterval:function(a,c,d,_,g,m){var p=this,x=c,v=d-c,S=Math.abs(v/.01),T=Math.max(4,S>0?_/S:_),C=Date.now();a._fadeTo=d,a._interval=setInterval(function(){var b=(Date.now()-C)/_;C=Date.now(),x+=v*b,x=Math.round(x*100)/100,v<0?x=Math.max(d,x):x=Math.min(d,x),p._webAudio?a._volume=x:p.volume(x,a._id,!0),m&&(p._volume=x),(d<c&&x<=d||d>c&&x>=d)&&(clearInterval(a._interval),a._interval=null,a._fadeTo=null,p.volume(d,a._id),p._emit("fade",a._id))},T)},_stopFade:function(a){var c=this,d=c._soundById(a);return d&&d._interval&&(c._webAudio&&d._node.gain.cancelScheduledValues(t.ctx.currentTime),clearInterval(d._interval),d._interval=null,c.volume(d._fadeTo,a),d._fadeTo=null,c._emit("fade",a)),c},loop:function(){var a=this,c=arguments,d,_,g;if(c.length===0)return a._loop;if(c.length===1)if(typeof c[0]=="boolean")d=c[0],a._loop=d;else return g=a._soundById(parseInt(c[0],10)),g?g._loop:!1;else c.length===2&&(d=c[0],_=parseInt(c[1],10));for(var m=a._getSoundIds(_),p=0;p<m.length;p++)g=a._soundById(m[p]),g&&(g._loop=d,a._webAudio&&g._node&&g._node.bufferSource&&(g._node.bufferSource.loop=d,d&&(g._node.bufferSource.loopStart=g._start||0,g._node.bufferSource.loopEnd=g._stop,a.playing(m[p])&&(a.pause(m[p],!0),a.play(m[p],!0)))));return a},rate:function(){var a=this,c=arguments,d,_;if(c.length===0)_=a._sounds[0]._id;else if(c.length===1){var g=a._getSoundIds(),m=g.indexOf(c[0]);m>=0?_=parseInt(c[0],10):d=parseFloat(c[0])}else c.length===2&&(d=parseFloat(c[0]),_=parseInt(c[1],10));var p;if(typeof d=="number"){if(a._state!=="loaded"||a._playLock)return a._queue.push({event:"rate",action:function(){a.rate.apply(a,c)}}),a;typeof _>"u"&&(a._rate=d),_=a._getSoundIds(_);for(var x=0;x<_.length;x++)if(p=a._soundById(_[x]),p){a.playing(_[x])&&(p._rateSeek=a.seek(_[x]),p._playStart=a._webAudio?t.ctx.currentTime:p._playStart),p._rate=d,a._webAudio&&p._node&&p._node.bufferSource?p._node.bufferSource.playbackRate.setValueAtTime(d,t.ctx.currentTime):p._node&&(p._node.playbackRate=d);var v=a.seek(_[x]),S=(a._sprite[p._sprite][0]+a._sprite[p._sprite][1])/1e3-v,T=S*1e3/Math.abs(p._rate);(a._endTimers[_[x]]||!p._paused)&&(a._clearTimer(_[x]),a._endTimers[_[x]]=setTimeout(a._ended.bind(a,p),T)),a._emit("rate",p._id)}}else return p=a._soundById(_),p?p._rate:a._rate;return a},seek:function(){var a=this,c=arguments,d,_;if(c.length===0)a._sounds.length&&(_=a._sounds[0]._id);else if(c.length===1){var g=a._getSoundIds(),m=g.indexOf(c[0]);m>=0?_=parseInt(c[0],10):a._sounds.length&&(_=a._sounds[0]._id,d=parseFloat(c[0]))}else c.length===2&&(d=parseFloat(c[0]),_=parseInt(c[1],10));if(typeof _>"u")return 0;if(typeof d=="number"&&(a._state!=="loaded"||a._playLock))return a._queue.push({event:"seek",action:function(){a.seek.apply(a,c)}}),a;var p=a._soundById(_);if(p)if(typeof d=="number"&&d>=0){var x=a.playing(_);x&&a.pause(_,!0),p._seek=d,p._ended=!1,a._clearTimer(_),!a._webAudio&&p._node&&!isNaN(p._node.duration)&&(p._node.currentTime=d);var v=function(){x&&a.play(_,!0),a._emit("seek",_)};if(x&&!a._webAudio){var S=function(){a._playLock?setTimeout(S,0):v()};setTimeout(S,0)}else v()}else if(a._webAudio){var T=a.playing(_)?t.ctx.currentTime-p._playStart:0,C=p._rateSeek?p._rateSeek-p._seek:0;return p._seek+(C+T*Math.abs(p._rate))}else return p._node.currentTime;return a},playing:function(a){var c=this;if(typeof a=="number"){var d=c._soundById(a);return d?!d._paused:!1}for(var _=0;_<c._sounds.length;_++)if(!c._sounds[_]._paused)return!0;return!1},duration:function(a){var c=this,d=c._duration,_=c._soundById(a);return _&&(d=c._sprite[_._sprite][1]/1e3),d},state:function(){return this._state},unload:function(){for(var a=this,c=a._sounds,d=0;d<c.length;d++)c[d]._paused||a.stop(c[d]._id),a._webAudio||(a._clearSound(c[d]._node),c[d]._node.removeEventListener("error",c[d]._errorFn,!1),c[d]._node.removeEventListener(t._canPlayEvent,c[d]._loadFn,!1),c[d]._node.removeEventListener("ended",c[d]._endFn,!1),t._releaseHtml5Audio(c[d]._node)),delete c[d]._node,a._clearTimer(c[d]._id);var _=t._howls.indexOf(a);_>=0&&t._howls.splice(_,1);var g=!0;for(d=0;d<t._howls.length;d++)if(t._howls[d]._src===a._src||a._src.indexOf(t._howls[d]._src)>=0){g=!1;break}return s&&g&&delete s[a._src],t.noAudio=!1,a._state="unloaded",a._sounds=[],a=null,null},on:function(a,c,d,_){var g=this,m=g["_on"+a];return typeof c=="function"&&m.push(_?{id:d,fn:c,once:_}:{id:d,fn:c}),g},off:function(a,c,d){var _=this,g=_["_on"+a],m=0;if(typeof c=="number"&&(d=c,c=null),c||d)for(m=0;m<g.length;m++){var p=d===g[m].id;if(c===g[m].fn&&p||!c&&p){g.splice(m,1);break}}else if(a)_["_on"+a]=[];else{var x=Object.keys(_);for(m=0;m<x.length;m++)x[m].indexOf("_on")===0&&Array.isArray(_[x[m]])&&(_[x[m]]=[])}return _},once:function(a,c,d){var _=this;return _.on(a,c,d,1),_},_emit:function(a,c,d){for(var _=this,g=_["_on"+a],m=g.length-1;m>=0;m--)(!g[m].id||g[m].id===c||a==="load")&&(setTimeout((function(p){p.call(this,c,d)}).bind(_,g[m].fn),0),g[m].once&&_.off(a,g[m].fn,g[m].id));return _._loadQueue(a),_},_loadQueue:function(a){var c=this;if(c._queue.length>0){var d=c._queue[0];d.event===a&&(c._queue.shift(),c._loadQueue()),a||d.action()}return c},_ended:function(a){var c=this,d=a._sprite;if(!c._webAudio&&a._node&&!a._node.paused&&!a._node.ended&&a._node.currentTime<a._stop)return setTimeout(c._ended.bind(c,a),100),c;var _=!!(a._loop||c._sprite[d][2]);if(c._emit("end",a._id),!c._webAudio&&_&&c.stop(a._id,!0).play(a._id),c._webAudio&&_){c._emit("play",a._id),a._seek=a._start||0,a._rateSeek=0,a._playStart=t.ctx.currentTime;var g=(a._stop-a._start)*1e3/Math.abs(a._rate);c._endTimers[a._id]=setTimeout(c._ended.bind(c,a),g)}return c._webAudio&&!_&&(a._paused=!0,a._ended=!0,a._seek=a._start||0,a._rateSeek=0,c._clearTimer(a._id),c._cleanBuffer(a._node),t._autoSuspend()),!c._webAudio&&!_&&c.stop(a._id,!0),c},_clearTimer:function(a){var c=this;if(c._endTimers[a]){if(typeof c._endTimers[a]!="function")clearTimeout(c._endTimers[a]);else{var d=c._soundById(a);d&&d._node&&d._node.removeEventListener("ended",c._endTimers[a],!1)}delete c._endTimers[a]}return c},_soundById:function(a){for(var c=this,d=0;d<c._sounds.length;d++)if(a===c._sounds[d]._id)return c._sounds[d];return null},_inactiveSound:function(){var a=this;a._drain();for(var c=0;c<a._sounds.length;c++)if(a._sounds[c]._ended)return a._sounds[c].reset();return new i(a)},_drain:function(){var a=this,c=a._pool,d=0,_=0;if(!(a._sounds.length<c)){for(_=0;_<a._sounds.length;_++)a._sounds[_]._ended&&d++;for(_=a._sounds.length-1;_>=0;_--){if(d<=c)return;a._sounds[_]._ended&&(a._webAudio&&a._sounds[_]._node&&a._sounds[_]._node.disconnect(0),a._sounds.splice(_,1),d--)}}},_getSoundIds:function(a){var c=this;if(typeof a>"u"){for(var d=[],_=0;_<c._sounds.length;_++)d.push(c._sounds[_]._id);return d}else return[a]},_refreshBuffer:function(a){var c=this;return a._node.bufferSource=t.ctx.createBufferSource(),a._node.bufferSource.buffer=s[c._src],a._panner?a._node.bufferSource.connect(a._panner):a._node.bufferSource.connect(a._node),a._node.bufferSource.loop=a._loop,a._loop&&(a._node.bufferSource.loopStart=a._start||0,a._node.bufferSource.loopEnd=a._stop||0),a._node.bufferSource.playbackRate.setValueAtTime(a._rate,t.ctx.currentTime),c},_cleanBuffer:function(a){var c=this,d=t._navigator&&t._navigator.vendor.indexOf("Apple")>=0;if(!a.bufferSource)return c;if(t._scratchBuffer&&a.bufferSource&&(a.bufferSource.onended=null,a.bufferSource.disconnect(0),d))try{a.bufferSource.buffer=t._scratchBuffer}catch{}return a.bufferSource=null,c},_clearSound:function(a){var c=/MSIE |Trident\//.test(t._navigator&&t._navigator.userAgent);c||(a.src="data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA")}};var i=function(a){this._parent=a,this.init()};i.prototype={init:function(){var a=this,c=a._parent;return a._muted=c._muted,a._loop=c._loop,a._volume=c._volume,a._rate=c._rate,a._seek=0,a._paused=!0,a._ended=!0,a._sprite="__default",a._id=++t._counter,c._sounds.push(a),a.create(),a},create:function(){var a=this,c=a._parent,d=t._muted||a._muted||a._parent._muted?0:a._volume;return c._webAudio?(a._node=typeof t.ctx.createGain>"u"?t.ctx.createGainNode():t.ctx.createGain(),a._node.gain.setValueAtTime(d,t.ctx.currentTime),a._node.paused=!0,a._node.connect(t.masterGain)):t.noAudio||(a._node=t._obtainHtml5Audio(),a._errorFn=a._errorListener.bind(a),a._node.addEventListener("error",a._errorFn,!1),a._loadFn=a._loadListener.bind(a),a._node.addEventListener(t._canPlayEvent,a._loadFn,!1),a._endFn=a._endListener.bind(a),a._node.addEventListener("ended",a._endFn,!1),a._node.src=c._src,a._node.preload=c._preload===!0?"auto":c._preload,a._node.volume=d*t.volume(),a._node.load()),a},reset:function(){var a=this,c=a._parent;return a._muted=c._muted,a._loop=c._loop,a._volume=c._volume,a._rate=c._rate,a._seek=0,a._rateSeek=0,a._paused=!0,a._ended=!0,a._sprite="__default",a._id=++t._counter,a},_errorListener:function(){var a=this;a._parent._emit("loaderror",a._id,a._node.error?a._node.error.code:0),a._node.removeEventListener("error",a._errorFn,!1)},_loadListener:function(){var a=this,c=a._parent;c._duration=Math.ceil(a._node.duration*10)/10,Object.keys(c._sprite).length===0&&(c._sprite={__default:[0,c._duration*1e3]}),c._state!=="loaded"&&(c._state="loaded",c._emit("load"),c._loadQueue()),a._node.removeEventListener(t._canPlayEvent,a._loadFn,!1)},_endListener:function(){var a=this,c=a._parent;c._duration===1/0&&(c._duration=Math.ceil(a._node.duration*10)/10,c._sprite.__default[1]===1/0&&(c._sprite.__default[1]=c._duration*1e3),c._ended(a)),a._node.removeEventListener("ended",a._endFn,!1)}};var s={},o=function(a){var c=a._src;if(s[c]){a._duration=s[c].duration,h(a);return}if(/^data:[^;]+;base64,/.test(c)){for(var d=atob(c.split(",")[1]),_=new Uint8Array(d.length),g=0;g<d.length;++g)_[g]=d.charCodeAt(g);u(_.buffer,a)}else{var m=new XMLHttpRequest;m.open(a._xhr.method,c,!0),m.withCredentials=a._xhr.withCredentials,m.responseType="arraybuffer",a._xhr.headers&&Object.keys(a._xhr.headers).forEach(function(p){m.setRequestHeader(p,a._xhr.headers[p])}),m.onload=function(){var p=(m.status+"")[0];if(p!=="0"&&p!=="2"&&p!=="3"){a._emit("loaderror",null,"Failed loading audio file with status: "+m.status+".");return}u(m.response,a)},m.onerror=function(){a._webAudio&&(a._html5=!0,a._webAudio=!1,a._sounds=[],delete s[c],a.load())},l(m)}},l=function(a){try{a.send()}catch{a.onerror()}},u=function(a,c){var d=function(){c._emit("loaderror",null,"Decoding audio data failed.")},_=function(g){g&&c._sounds.length>0?(s[c._src]=g,h(c,g)):d()};typeof Promise<"u"&&t.ctx.decodeAudioData.length===1?t.ctx.decodeAudioData(a).then(_).catch(d):t.ctx.decodeAudioData(a,_,d)},h=function(a,c){c&&!a._duration&&(a._duration=c.duration),Object.keys(a._sprite).length===0&&(a._sprite={__default:[0,a._duration*1e3]}),a._state!=="loaded"&&(a._state="loaded",a._emit("load"),a._loadQueue())},f=function(){if(t.usingWebAudio){try{typeof AudioContext<"u"?t.ctx=new AudioContext:typeof webkitAudioContext<"u"?t.ctx=new webkitAudioContext:t.usingWebAudio=!1}catch{t.usingWebAudio=!1}t.ctx||(t.usingWebAudio=!1);var a=/iP(hone|od|ad)/.test(t._navigator&&t._navigator.platform),c=t._navigator&&t._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/),d=c?parseInt(c[1],10):null;if(a&&d&&d<9){var _=/safari/.test(t._navigator&&t._navigator.userAgent.toLowerCase());t._navigator&&!_&&(t.usingWebAudio=!1)}t.usingWebAudio&&(t.masterGain=typeof t.ctx.createGain>"u"?t.ctx.createGainNode():t.ctx.createGain(),t.masterGain.gain.setValueAtTime(t._muted?0:t._volume,t.ctx.currentTime),t.masterGain.connect(t.ctx.destination)),t._setup()}};r.Howler=t,r.Howl=n,typeof zi<"u"?(zi.HowlerGlobal=e,zi.Howler=t,zi.Howl=n,zi.Sound=i):typeof window<"u"&&(window.HowlerGlobal=e,window.Howler=t,window.Howl=n,window.Sound=i)})();/*!
  3969. * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
  3970. *
  3971. * howler.js v2.2.4
  3972. * howlerjs.com
  3973. *
  3974. * (c) 2013-2020, James Simpson of GoldFire Studios
  3975. * goldfirestudios.com
  3976. *
  3977. * MIT License
  3978. */(function(){HowlerGlobal.prototype._pos=[0,0,0],HowlerGlobal.prototype._orientation=[0,0,-1,0,1,0],HowlerGlobal.prototype.stereo=function(t){var n=this;if(!n.ctx||!n.ctx.listener)return n;for(var i=n._howls.length-1;i>=0;i--)n._howls[i].stereo(t);return n},HowlerGlobal.prototype.pos=function(t,n,i){var s=this;if(!s.ctx||!s.ctx.listener)return s;if(n=typeof n!="number"?s._pos[1]:n,i=typeof i!="number"?s._pos[2]:i,typeof t=="number")s._pos=[t,n,i],typeof s.ctx.listener.positionX<"u"?(s.ctx.listener.positionX.setTargetAtTime(s._pos[0],Howler.ctx.currentTime,.1),s.ctx.listener.positionY.setTargetAtTime(s._pos[1],Howler.ctx.currentTime,.1),s.ctx.listener.positionZ.setTargetAtTime(s._pos[2],Howler.ctx.currentTime,.1)):s.ctx.listener.setPosition(s._pos[0],s._pos[1],s._pos[2]);else return s._pos;return s},HowlerGlobal.prototype.orientation=function(t,n,i,s,o,l){var u=this;if(!u.ctx||!u.ctx.listener)return u;var h=u._orientation;if(n=typeof n!="number"?h[1]:n,i=typeof i!="number"?h[2]:i,s=typeof s!="number"?h[3]:s,o=typeof o!="number"?h[4]:o,l=typeof l!="number"?h[5]:l,typeof t=="number")u._orientation=[t,n,i,s,o,l],typeof u.ctx.listener.forwardX<"u"?(u.ctx.listener.forwardX.setTargetAtTime(t,Howler.ctx.currentTime,.1),u.ctx.listener.forwardY.setTargetAtTime(n,Howler.ctx.currentTime,.1),u.ctx.listener.forwardZ.setTargetAtTime(i,Howler.ctx.currentTime,.1),u.ctx.listener.upX.setTargetAtTime(s,Howler.ctx.currentTime,.1),u.ctx.listener.upY.setTargetAtTime(o,Howler.ctx.currentTime,.1),u.ctx.listener.upZ.setTargetAtTime(l,Howler.ctx.currentTime,.1)):u.ctx.listener.setOrientation(t,n,i,s,o,l);else return h;return u},Howl.prototype.init=function(t){return function(n){var i=this;return i._orientation=n.orientation||[1,0,0],i._stereo=n.stereo||null,i._pos=n.pos||null,i._pannerAttr={coneInnerAngle:typeof n.coneInnerAngle<"u"?n.coneInnerAngle:360,coneOuterAngle:typeof n.coneOuterAngle<"u"?n.coneOuterAngle:360,coneOuterGain:typeof n.coneOuterGain<"u"?n.coneOuterGain:0,distanceModel:typeof n.distanceModel<"u"?n.distanceModel:"inverse",maxDistance:typeof n.maxDistance<"u"?n.maxDistance:1e4,panningModel:typeof n.panningModel<"u"?n.panningModel:"HRTF",refDistance:typeof n.refDistance<"u"?n.refDistance:1,rolloffFactor:typeof n.rolloffFactor<"u"?n.rolloffFactor:1},i._onstereo=n.onstereo?[{fn:n.onstereo}]:[],i._onpos=n.onpos?[{fn:n.onpos}]:[],i._onorientation=n.onorientation?[{fn:n.onorientation}]:[],t.call(this,n)}}(Howl.prototype.init),Howl.prototype.stereo=function(t,n){var i=this;if(!i._webAudio)return i;if(i._state!=="loaded")return i._queue.push({event:"stereo",action:function(){i.stereo(t,n)}}),i;var s=typeof Howler.ctx.createStereoPanner>"u"?"spatial":"stereo";if(typeof n>"u")if(typeof t=="number")i._stereo=t,i._pos=[t,0,0];else return i._stereo;for(var o=i._getSoundIds(n),l=0;l<o.length;l++){var u=i._soundById(o[l]);if(u)if(typeof t=="number")u._stereo=t,u._pos=[t,0,0],u._node&&(u._pannerAttr.panningModel="equalpower",(!u._panner||!u._panner.pan)&&e(u,s),s==="spatial"?typeof u._panner.positionX<"u"?(u._panner.positionX.setValueAtTime(t,Howler.ctx.currentTime),u._panner.positionY.setValueAtTime(0,Howler.ctx.currentTime),u._panner.positionZ.setValueAtTime(0,Howler.ctx.currentTime)):u._panner.setPosition(t,0,0):u._panner.pan.setValueAtTime(t,Howler.ctx.currentTime)),i._emit("stereo",u._id);else return u._stereo}return i},Howl.prototype.pos=function(t,n,i,s){var o=this;if(!o._webAudio)return o;if(o._state!=="loaded")return o._queue.push({event:"pos",action:function(){o.pos(t,n,i,s)}}),o;if(n=typeof n!="number"?0:n,i=typeof i!="number"?-.5:i,typeof s>"u")if(typeof t=="number")o._pos=[t,n,i];else return o._pos;for(var l=o._getSoundIds(s),u=0;u<l.length;u++){var h=o._soundById(l[u]);if(h)if(typeof t=="number")h._pos=[t,n,i],h._node&&((!h._panner||h._panner.pan)&&e(h,"spatial"),typeof h._panner.positionX<"u"?(h._panner.positionX.setValueAtTime(t,Howler.ctx.currentTime),h._panner.positionY.setValueAtTime(n,Howler.ctx.currentTime),h._panner.positionZ.setValueAtTime(i,Howler.ctx.currentTime)):h._panner.setPosition(t,n,i)),o._emit("pos",h._id);else return h._pos}return o},Howl.prototype.orientation=function(t,n,i,s){var o=this;if(!o._webAudio)return o;if(o._state!=="loaded")return o._queue.push({event:"orientation",action:function(){o.orientation(t,n,i,s)}}),o;if(n=typeof n!="number"?o._orientation[1]:n,i=typeof i!="number"?o._orientation[2]:i,typeof s>"u")if(typeof t=="number")o._orientation=[t,n,i];else return o._orientation;for(var l=o._getSoundIds(s),u=0;u<l.length;u++){var h=o._soundById(l[u]);if(h)if(typeof t=="number")h._orientation=[t,n,i],h._node&&(h._panner||(h._pos||(h._pos=o._pos||[0,0,-.5]),e(h,"spatial")),typeof h._panner.orientationX<"u"?(h._panner.orientationX.setValueAtTime(t,Howler.ctx.currentTime),h._panner.orientationY.setValueAtTime(n,Howler.ctx.currentTime),h._panner.orientationZ.setValueAtTime(i,Howler.ctx.currentTime)):h._panner.setOrientation(t,n,i)),o._emit("orientation",h._id);else return h._orientation}return o},Howl.prototype.pannerAttr=function(){var t=this,n=arguments,i,s,o;if(!t._webAudio)return t;if(n.length===0)return t._pannerAttr;if(n.length===1)if(typeof n[0]=="object")i=n[0],typeof s>"u"&&(i.pannerAttr||(i.pannerAttr={coneInnerAngle:i.coneInnerAngle,coneOuterAngle:i.coneOuterAngle,coneOuterGain:i.coneOuterGain,distanceModel:i.distanceModel,maxDistance:i.maxDistance,refDistance:i.refDistance,rolloffFactor:i.rolloffFactor,panningModel:i.panningModel}),t._pannerAttr={coneInnerAngle:typeof i.pannerAttr.coneInnerAngle<"u"?i.pannerAttr.coneInnerAngle:t._coneInnerAngle,coneOuterAngle:typeof i.pannerAttr.coneOuterAngle<"u"?i.pannerAttr.coneOuterAngle:t._coneOuterAngle,coneOuterGain:typeof i.pannerAttr.coneOuterGain<"u"?i.pannerAttr.coneOuterGain:t._coneOuterGain,distanceModel:typeof i.pannerAttr.distanceModel<"u"?i.pannerAttr.distanceModel:t._distanceModel,maxDistance:typeof i.pannerAttr.maxDistance<"u"?i.pannerAttr.maxDistance:t._maxDistance,refDistance:typeof i.pannerAttr.refDistance<"u"?i.pannerAttr.refDistance:t._refDistance,rolloffFactor:typeof i.pannerAttr.rolloffFactor<"u"?i.pannerAttr.rolloffFactor:t._rolloffFactor,panningModel:typeof i.pannerAttr.panningModel<"u"?i.pannerAttr.panningModel:t._panningModel});else return o=t._soundById(parseInt(n[0],10)),o?o._pannerAttr:t._pannerAttr;else n.length===2&&(i=n[0],s=parseInt(n[1],10));for(var l=t._getSoundIds(s),u=0;u<l.length;u++)if(o=t._soundById(l[u]),o){var h=o._pannerAttr;h={coneInnerAngle:typeof i.coneInnerAngle<"u"?i.coneInnerAngle:h.coneInnerAngle,coneOuterAngle:typeof i.coneOuterAngle<"u"?i.coneOuterAngle:h.coneOuterAngle,coneOuterGain:typeof i.coneOuterGain<"u"?i.coneOuterGain:h.coneOuterGain,distanceModel:typeof i.distanceModel<"u"?i.distanceModel:h.distanceModel,maxDistance:typeof i.maxDistance<"u"?i.maxDistance:h.maxDistance,refDistance:typeof i.refDistance<"u"?i.refDistance:h.refDistance,rolloffFactor:typeof i.rolloffFactor<"u"?i.rolloffFactor:h.rolloffFactor,panningModel:typeof i.panningModel<"u"?i.panningModel:h.panningModel};var f=o._panner;f||(o._pos||(o._pos=t._pos||[0,0,-.5]),e(o,"spatial"),f=o._panner),f.coneInnerAngle=h.coneInnerAngle,f.coneOuterAngle=h.coneOuterAngle,f.coneOuterGain=h.coneOuterGain,f.distanceModel=h.distanceModel,f.maxDistance=h.maxDistance,f.refDistance=h.refDistance,f.rolloffFactor=h.rolloffFactor,f.panningModel=h.panningModel}return t},Sound.prototype.init=function(t){return function(){var n=this,i=n._parent;n._orientation=i._orientation,n._stereo=i._stereo,n._pos=i._pos,n._pannerAttr=i._pannerAttr,t.call(this),n._stereo?i.stereo(n._stereo):n._pos&&i.pos(n._pos[0],n._pos[1],n._pos[2],n._id)}}(Sound.prototype.init),Sound.prototype.reset=function(t){return function(){var n=this,i=n._parent;return n._orientation=i._orientation,n._stereo=i._stereo,n._pos=i._pos,n._pannerAttr=i._pannerAttr,n._stereo?i.stereo(n._stereo):n._pos?i.pos(n._pos[0],n._pos[1],n._pos[2],n._id):n._panner&&(n._panner.disconnect(0),n._panner=void 0,i._refreshBuffer(n)),t.call(this)}}(Sound.prototype.reset);var e=function(t,n){n=n||"spatial",n==="spatial"?(t._panner=Howler.ctx.createPanner(),t._panner.coneInnerAngle=t._pannerAttr.coneInnerAngle,t._panner.coneOuterAngle=t._pannerAttr.coneOuterAngle,t._panner.coneOuterGain=t._pannerAttr.coneOuterGain,t._panner.distanceModel=t._pannerAttr.distanceModel,t._panner.maxDistance=t._pannerAttr.maxDistance,t._panner.refDistance=t._pannerAttr.refDistance,t._panner.rolloffFactor=t._pannerAttr.rolloffFactor,t._panner.panningModel=t._pannerAttr.panningModel,typeof t._panner.positionX<"u"?(t._panner.positionX.setValueAtTime(t._pos[0],Howler.ctx.currentTime),t._panner.positionY.setValueAtTime(t._pos[1],Howler.ctx.currentTime),t._panner.positionZ.setValueAtTime(t._pos[2],Howler.ctx.currentTime)):t._panner.setPosition(t._pos[0],t._pos[1],t._pos[2]),typeof t._panner.orientationX<"u"?(t._panner.orientationX.setValueAtTime(t._orientation[0],Howler.ctx.currentTime),t._panner.orientationY.setValueAtTime(t._orientation[1],Howler.ctx.currentTime),t._panner.orientationZ.setValueAtTime(t._orientation[2],Howler.ctx.currentTime)):t._panner.setOrientation(t._orientation[0],t._orientation[1],t._orientation[2])):(t._panner=Howler.ctx.createStereoPanner(),t._panner.pan.setValueAtTime(t._stereo,Howler.ctx.currentTime)),t._panner.connect(t._node),t._paused||t._parent.pause(t._id,!0).play(t._id,!0)}})()})(ga);const Js={clearColor:new Ce(13812115)},Yr=new Nc({}),fc=document.querySelector("canvas.webgl"),va=new n_,Qs=[],bg=["./sounds/Seagull Ambient 1.mp3","./sounds/Seagull Ambient 2.mp3","./sounds/Seagull Ambient 3.mp3","./sounds/Seagull Ambient 4.mp3","./sounds/Seagull Ambient 5.mp3","./sounds/Seagull Ambient 6.mp3","./sounds/Seagull Ambient 7.mp3"];bg.forEach(r=>{Qs.push(new ga.Howl({src:[r]}))});function pc(){Qs[Math.floor(Math.random()*Qs.length)].play(),setTimeout(pc,25e3*Math.random()+5e3)}pc();const wg=new ga.Howl({src:["./sounds/18363__jasinski__alkaibeach.mp3"],autoplay:!0,loop:!0});wg.play();const mc=new uc,xa=mc.load("./beach_baked.png"),ya=mc.load("./perlin.png");ya.wrapS=!0;ya.wrapT=!0;const Rg=new dn({map:xa});xa.flipY=!1;xa.colorSpace=et;const Cn={uTime:{value:0},uWaterColor:{value:new Ce(3302579)},uWaterOpacity:{value:.5},uPerlinTexture:{value:ya}},_c=new dn({transparent:!0,color:Cn.uWaterColor.value,opacity:Cn.uWaterOpacity.value,side:Nt}),Cg=new Rn({vertexShader:Ag,fragmentShader:Tg,uniforms:Cn,transparent:!0,depthWrite:!1,side:Nt}),Lg=new X_;Lg.loadAsync("./beach.glb").then(r=>{r.scene.traverse(t=>{(t.type="Mesh")&&(t.material=Rg)}),va.add(r.scene);const e=r.scene.children.find(t=>t.name=="waterCube");e.material=Cg});const qt={width:window.innerWidth,height:window.innerHeight};Yr.addColor(Js,"clearColor").onChange(r=>{$n.setClearColor(Js.clearColor)});Yr.addColor(Cn.uWaterColor,"value").name("water color").onChange(r=>{Cn.uWaterColor.value=r,_c.color=r});Yr.add(Cn.uWaterOpacity,"value").name("water opacity").min(0).max(1).step(.01).onChange(()=>{_c.opacity=Cn.uWaterOpacity.value});Yr.close();window.addEventListener("resize",()=>{qt.width=window.innerWidth,qt.height=window.innerHeight,Ln.aspect=qt.width/qt.height,Ln.updateProjectionMatrix(),$n.setSize(qt.width,qt.height),$n.setPixelRatio(Math.min(window.devicePixelRatio,2))});const Ln=new At(45,qt.width/qt.height,.1,100);Ln.position.x=-3.5;Ln.position.y=2.5;Ln.position.z=-3.5;va.add(Ln);const tr=new W_(Ln,fc);tr.enableDamping=!0;tr.maxPolarAngle=Math.PI/2;tr.minDistance=1;tr.maxDistance=10;const $n=new ic({canvas:fc,antialias:!0});$n.setSize(qt.width,qt.height);$n.setPixelRatio(Math.min(window.devicePixelRatio,2));$n.setClearColor(Js.clearColor);const Pg=new D_,gc=()=>{const r=Pg.getElapsedTime();Cn.uTime.value=r,tr.update(),$n.render(va,Ln),window.requestAnimationFrame(gc)};gc();
  3979. //# sourceMappingURL=index-00279b99.js.map