index-krKJ1ndV.js 776 KB

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  1. (function(){const n=document.createElement("link").relList;if(n&&n.supports&&n.supports("modulepreload"))return;for(const i of document.querySelectorAll('link[rel="modulepreload"]'))t(i);new MutationObserver(i=>{for(const r of i)if(r.type==="childList")for(const o of r.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&t(o)}).observe(document,{childList:!0,subtree:!0});function e(i){const r={};return i.integrity&&(r.integrity=i.integrity),i.referrerPolicy&&(r.referrerPolicy=i.referrerPolicy),i.crossOrigin==="use-credentials"?r.credentials="include":i.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function t(i){if(i.ep)return;i.ep=!0;const r=e(i);fetch(i.href,r)}})();/**
  2. * @license
  3. * Copyright 2010-2024 Three.js Authors
  4. * SPDX-License-Identifier: MIT
  5. */const 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this.convert(n,this._workingColorSpace,e)},toWorkingColorSpace:function(n,e){return this.convert(n,e,this._workingColorSpace)},getPrimaries:function(n){return Ka[n].primaries},getTransfer:function(n){return n===Mn?Xa:Ka[n].transfer}};function Qr(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function Rl(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}let eo;class h_{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{eo===void 0&&(eo=Qo("canvas")),eo.width=e.width,eo.height=e.height;const i=eo.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=eo}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Qo("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const r=i.getImageData(0,0,e.width,e.height),o=r.data;for(let a=0;a<o.length;a++)o[a]=Qr(o[a]/255)*255;return i.putImageData(r,0,0),t}else if(e.data){const t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(Qr(t[i]/255)*255):t[i]=Qr(t[i]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let d_=0;class Kh{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:d_++}),this.uuid=ji(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let o;if(Array.isArray(r)){o=[];for(let a=0,s=r.length;a<s;a++)r[a].isDataTexture?o.push(Pl(r[a].image)):o.push(Pl(r[a]))}else o=Pl(r);i.url=o}return t||(e.images[this.uuid]=i),i}}function Pl(n){return typeof HTMLImageElement<"u"&&n instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&n instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&n instanceof ImageBitmap?h_.getDataURL(n):n.data?{data:Array.from(n.data),width:n.width,height:n.height,type:n.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let p_=0;class Vt extends fr{constructor(e=Vt.DEFAULT_IMAGE,t=Vt.DEFAULT_MAPPING,i=di,r=di,o=Ut,a=nn,s=Oi,c=Gn,u=Vt.DEFAULT_ANISOTROPY,p=Mn){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:p_++}),this.uuid=ji(),this.name="",this.source=new Kh(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=o,this.minFilter=a,this.anisotropy=u,this.format=s,this.internalFormat=null,this.type=c,this.offset=new je(0,0),this.repeat=new je(1,1),this.center=new je(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new lt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=p,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Qu)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case qr:e.x=e.x-Math.floor(e.x);break;case di:e.x=e.x<0?0:1;break;case Va:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case qr:e.y=e.y-Math.floor(e.y);break;case di:e.y=e.y<0?0:1;break;case Va:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Vt.DEFAULT_IMAGE=null,Vt.DEFAULT_MAPPING=Qu,Vt.DEFAULT_ANISOTROPY=1;class Mt{constructor(e=0,t=0,i=0,r=1){Mt.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,o=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*r+a[12]*o,this.y=a[1]*t+a[5]*i+a[9]*r+a[13]*o,this.z=a[2]*t+a[6]*i+a[10]*r+a[14]*o,this.w=a[3]*t+a[7]*i+a[11]*r+a[15]*o,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,o;const a=e.elements,s=a[0],c=a[4],u=a[8],p=a[1],l=a[5],h=a[9],d=a[2],m=a[6],_=a[10];if(Math.abs(c-p)<.01&&Math.abs(u-d)<.01&&Math.abs(h-m)<.01){if(Math.abs(c+p)<.1&&Math.abs(u+d)<.1&&Math.abs(h+m)<.1&&Math.abs(s+l+_-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const f=(s+1)/2,x=(l+1)/2,y=(_+1)/2,M=(c+p)/4,C=(u+d)/4,b=(h+m)/4;return f>x&&f>y?f<.01?(i=0,r=.707106781,o=.707106781):(i=Math.sqrt(f),r=M/i,o=C/i):x>y?x<.01?(i=.707106781,r=0,o=.707106781):(r=Math.sqrt(x),i=M/r,o=b/r):y<.01?(i=.707106781,r=.707106781,o=0):(o=Math.sqrt(y),i=C/o,r=b/o),this.set(i,r,o,t),this}let g=Math.sqrt((m-h)*(m-h)+(u-d)*(u-d)+(p-c)*(p-c));return Math.abs(g)<.001&&(g=1),this.x=(m-h)/g,this.y=(u-d)/g,this.z=(p-c)/g,this.w=Math.acos((s+l+_-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class f_ extends fr{constructor(e=1,t=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Mt(0,0,e,t),this.scissorTest=!1,this.viewport=new Mt(0,0,e,t);const r={width:e,height:t,depth:1};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Ut,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},i);const o=new Vt(r,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);o.flipY=!1,o.generateMipmaps=i.generateMipmaps,o.internalFormat=i.internalFormat,this.textures=[];const a=i.count;for(let s=0;s<a;s++)this.textures[s]=o.clone(),this.textures[s].isRenderTargetTexture=!0;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this.depthTexture=i.depthTexture,this.samples=i.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let r=0,o=this.textures.length;r<o;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=i;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let i=0,r=e.textures.length;i<r;i++)this.textures[i]=e.textures[i].clone(),this.textures[i].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Kh(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class mr extends f_{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}}class Zh extends Vt{constructor(e=null,t=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=ni,this.minFilter=ni,this.wrapR=di,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class m_ extends Vt{constructor(e=null,t=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=ni,this.minFilter=ni,this.wrapR=di,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class yi{constructor(e=0,t=0,i=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=r}static slerpFlat(e,t,i,r,o,a,s){let c=i[r+0],u=i[r+1],p=i[r+2],l=i[r+3];const h=o[a+0],d=o[a+1],m=o[a+2],_=o[a+3];if(s===0){e[t+0]=c,e[t+1]=u,e[t+2]=p,e[t+3]=l;return}if(s===1){e[t+0]=h,e[t+1]=d,e[t+2]=m,e[t+3]=_;return}if(l!==_||c!==h||u!==d||p!==m){let g=1-s;const f=c*h+u*d+p*m+l*_,x=f>=0?1:-1,y=1-f*f;if(y>Number.EPSILON){const C=Math.sqrt(y),b=Math.atan2(C,f*x);g=Math.sin(g*b)/C,s=Math.sin(s*b)/C}const M=s*x;if(c=c*g+h*M,u=u*g+d*M,p=p*g+m*M,l=l*g+_*M,g===1-s){const C=1/Math.sqrt(c*c+u*u+p*p+l*l);c*=C,u*=C,p*=C,l*=C}}e[t]=c,e[t+1]=u,e[t+2]=p,e[t+3]=l}static multiplyQuaternionsFlat(e,t,i,r,o,a){const s=i[r],c=i[r+1],u=i[r+2],p=i[r+3],l=o[a],h=o[a+1],d=o[a+2],m=o[a+3];return e[t]=s*m+p*l+c*d-u*h,e[t+1]=c*m+p*h+u*l-s*d,e[t+2]=u*m+p*d+s*h-c*l,e[t+3]=p*m-s*l-c*h-u*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,r){return this._x=e,this._y=t,this._z=i,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const i=e._x,r=e._y,o=e._z,a=e._order,s=Math.cos,c=Math.sin,u=s(i/2),p=s(r/2),l=s(o/2),h=c(i/2),d=c(r/2),m=c(o/2);switch(a){case"XYZ":this._x=h*p*l+u*d*m,this._y=u*d*l-h*p*m,this._z=u*p*m+h*d*l,this._w=u*p*l-h*d*m;break;case"YXZ":this._x=h*p*l+u*d*m,this._y=u*d*l-h*p*m,this._z=u*p*m-h*d*l,this._w=u*p*l+h*d*m;break;case"ZXY":this._x=h*p*l-u*d*m,this._y=u*d*l+h*p*m,this._z=u*p*m+h*d*l,this._w=u*p*l-h*d*m;break;case"ZYX":this._x=h*p*l-u*d*m,this._y=u*d*l+h*p*m,this._z=u*p*m-h*d*l,this._w=u*p*l+h*d*m;break;case"YZX":this._x=h*p*l+u*d*m,this._y=u*d*l+h*p*m,this._z=u*p*m-h*d*l,this._w=u*p*l-h*d*m;break;case"XZY":this._x=h*p*l-u*d*m,this._y=u*d*l-h*p*m,this._z=u*p*m+h*d*l,this._w=u*p*l+h*d*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const i=t/2,r=Math.sin(i);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,i=t[0],r=t[4],o=t[8],a=t[1],s=t[5],c=t[9],u=t[2],p=t[6],l=t[10],h=i+s+l;if(h>0){const d=.5/Math.sqrt(h+1);this._w=.25/d,this._x=(p-c)*d,this._y=(o-u)*d,this._z=(a-r)*d}else if(i>s&&i>l){const d=2*Math.sqrt(1+i-s-l);this._w=(p-c)/d,this._x=.25*d,this._y=(r+a)/d,this._z=(o+u)/d}else if(s>l){const d=2*Math.sqrt(1+s-i-l);this._w=(o-u)/d,this._x=(r+a)/d,this._y=.25*d,this._z=(c+p)/d}else{const d=2*Math.sqrt(1+l-i-s);this._w=(a-r)/d,this._x=(o+u)/d,this._y=(c+p)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Gt(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const r=Math.min(1,t/i);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,r=e._y,o=e._z,a=e._w,s=t._x,c=t._y,u=t._z,p=t._w;return this._x=i*p+a*s+r*u-o*c,this._y=r*p+a*c+o*s-i*u,this._z=o*p+a*u+i*c-r*s,this._w=a*p-i*s-r*c-o*u,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const i=this._x,r=this._y,o=this._z,a=this._w;let s=a*e._w+i*e._x+r*e._y+o*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=i,this._y=r,this._z=o,this;const c=1-s*s;if(c<=Number.EPSILON){const d=1-t;return this._w=d*a+t*this._w,this._x=d*i+t*this._x,this._y=d*r+t*this._y,this._z=d*o+t*this._z,this.normalize(),this}const u=Math.sqrt(c),p=Math.atan2(u,s),l=Math.sin((1-t)*p)/u,h=Math.sin(t*p)/u;return this._w=a*l+this._w*h,this._x=i*l+this._x*h,this._y=r*l+this._y*h,this._z=o*l+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),r=Math.sqrt(1-i),o=Math.sqrt(i);return this.set(r*Math.sin(e),r*Math.cos(e),o*Math.sin(t),o*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class D{constructor(e=0,t=0,i=0){D.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion($h.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion($h.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,r=this.z,o=e.elements;return this.x=o[0]*t+o[3]*i+o[6]*r,this.y=o[1]*t+o[4]*i+o[7]*r,this.z=o[2]*t+o[5]*i+o[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,r=this.z,o=e.elements,a=1/(o[3]*t+o[7]*i+o[11]*r+o[15]);return this.x=(o[0]*t+o[4]*i+o[8]*r+o[12])*a,this.y=(o[1]*t+o[5]*i+o[9]*r+o[13])*a,this.z=(o[2]*t+o[6]*i+o[10]*r+o[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,r=this.z,o=e.x,a=e.y,s=e.z,c=e.w,u=2*(a*r-s*i),p=2*(s*t-o*r),l=2*(o*i-a*t);return this.x=t+c*u+a*l-s*p,this.y=i+c*p+s*u-o*l,this.z=r+c*l+o*p-a*u,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,r=this.z,o=e.elements;return this.x=o[0]*t+o[4]*i+o[8]*r,this.y=o[1]*t+o[5]*i+o[9]*r,this.z=o[2]*t+o[6]*i+o[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,r=e.y,o=e.z,a=t.x,s=t.y,c=t.z;return this.x=r*c-o*s,this.y=o*a-i*c,this.z=i*s-r*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Cl.copy(this).projectOnVector(e),this.sub(Cl)}reflect(e){return this.sub(Cl.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Gt(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,r=this.z-e.z;return t*t+i*i+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const r=Math.sin(t)*e;return this.x=r*Math.sin(i),this.y=Math.cos(t)*e,this.z=r*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Cl=new D,$h=new yi;class Tn{constructor(e=new D(1/0,1/0,1/0),t=new D(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(Yi.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(Yi.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const i=Yi.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const i=e.geometry;if(i!==void 0){const o=i.getAttribute("position");if(t===!0&&o!==void 0&&e.isInstancedMesh!==!0)for(let a=0,s=o.count;a<s;a++)e.isMesh===!0?e.getVertexPosition(a,Yi):Yi.fromBufferAttribute(o,a),Yi.applyMatrix4(e.matrixWorld),this.expandByPoint(Yi);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Za.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),Za.copy(i.boundingBox)),Za.applyMatrix4(e.matrixWorld),this.union(Za)}const r=e.children;for(let o=0,a=r.length;o<a;o++)this.expandByObject(r[o],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Yi),Yi.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ea),$a.subVectors(this.max,ea),to.subVectors(e.a,ea),io.subVectors(e.b,ea),no.subVectors(e.c,ea),Wn.subVectors(io,to),Xn.subVectors(no,io),gr.subVectors(to,no);let t=[0,-Wn.z,Wn.y,0,-Xn.z,Xn.y,0,-gr.z,gr.y,Wn.z,0,-Wn.x,Xn.z,0,-Xn.x,gr.z,0,-gr.x,-Wn.y,Wn.x,0,-Xn.y,Xn.x,0,-gr.y,gr.x,0];return!Ll(t,to,io,no,$a)||(t=[1,0,0,0,1,0,0,0,1],!Ll(t,to,io,no,$a))?!1:(Ja.crossVectors(Wn,Xn),t=[Ja.x,Ja.y,Ja.z],Ll(t,to,io,no,$a))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Yi).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Yi).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Sn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Sn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Sn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Sn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Sn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Sn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Sn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Sn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Sn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Sn=[new D,new D,new D,new D,new D,new D,new D,new D],Yi=new D,Za=new Tn,to=new D,io=new D,no=new D,Wn=new D,Xn=new D,gr=new D,ea=new D,$a=new D,Ja=new D,_r=new D;function Ll(n,e,t,i,r){for(let o=0,a=n.length-3;o<=a;o+=3){_r.fromArray(n,o);const s=r.x*Math.abs(_r.x)+r.y*Math.abs(_r.y)+r.z*Math.abs(_r.z),c=e.dot(_r),u=t.dot(_r),p=i.dot(_r);if(Math.max(-Math.max(c,u,p),Math.min(c,u,p))>s)return!1}return!0}const g_=new Tn,ta=new D,Il=new D;class rn{constructor(e=new D,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const i=this.center;t!==void 0?i.copy(t):g_.setFromPoints(e).getCenter(i);let r=0;for(let o=0,a=e.length;o<a;o++)r=Math.max(r,i.distanceToSquared(e[o]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;ta.subVectors(e,this.center);const t=ta.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(ta,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Il.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(ta.copy(e.center).add(Il)),this.expandByPoint(ta.copy(e.center).sub(Il))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const wn=new D,Ul=new D,Qa=new D,jn=new D,Ol=new D,es=new D,Nl=new D;class ro{constructor(e=new D,t=new D(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,wn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=wn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(wn.copy(this.origin).addScaledVector(this.direction,t),wn.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){Ul.copy(e).add(t).multiplyScalar(.5),Qa.copy(t).sub(e).normalize(),jn.copy(this.origin).sub(Ul);const o=e.distanceTo(t)*.5,a=-this.direction.dot(Qa),s=jn.dot(this.direction),c=-jn.dot(Qa),u=jn.lengthSq(),p=Math.abs(1-a*a);let l,h,d,m;if(p>0)if(l=a*c-s,h=a*s-c,m=o*p,l>=0)if(h>=-m)if(h<=m){const _=1/p;l*=_,h*=_,d=l*(l+a*h+2*s)+h*(a*l+h+2*c)+u}else h=o,l=Math.max(0,-(a*h+s)),d=-l*l+h*(h+2*c)+u;else h=-o,l=Math.max(0,-(a*h+s)),d=-l*l+h*(h+2*c)+u;else h<=-m?(l=Math.max(0,-(-a*o+s)),h=l>0?-o:Math.min(Math.max(-o,-c),o),d=-l*l+h*(h+2*c)+u):h<=m?(l=0,h=Math.min(Math.max(-o,-c),o),d=h*(h+2*c)+u):(l=Math.max(0,-(a*o+s)),h=l>0?o:Math.min(Math.max(-o,-c),o),d=-l*l+h*(h+2*c)+u);else h=a>0?-o:o,l=Math.max(0,-(a*h+s)),d=-l*l+h*(h+2*c)+u;return i&&i.copy(this.origin).addScaledVector(this.direction,l),r&&r.copy(Ul).addScaledVector(Qa,h),d}intersectSphere(e,t){wn.subVectors(e.center,this.origin);const i=wn.dot(this.direction),r=wn.dot(wn)-i*i,o=e.radius*e.radius;if(r>o)return null;const a=Math.sqrt(o-r),s=i-a,c=i+a;return c<0?null:s<0?this.at(c,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,o,a,s,c;const u=1/this.direction.x,p=1/this.direction.y,l=1/this.direction.z,h=this.origin;return u>=0?(i=(e.min.x-h.x)*u,r=(e.max.x-h.x)*u):(i=(e.max.x-h.x)*u,r=(e.min.x-h.x)*u),p>=0?(o=(e.min.y-h.y)*p,a=(e.max.y-h.y)*p):(o=(e.max.y-h.y)*p,a=(e.min.y-h.y)*p),i>a||o>r||((o>i||isNaN(i))&&(i=o),(a<r||isNaN(r))&&(r=a),l>=0?(s=(e.min.z-h.z)*l,c=(e.max.z-h.z)*l):(s=(e.max.z-h.z)*l,c=(e.min.z-h.z)*l),i>c||s>r)||((s>i||i!==i)&&(i=s),(c<r||r!==r)&&(r=c),r<0)?null:this.at(i>=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,wn)!==null}intersectTriangle(e,t,i,r,o){Ol.subVectors(t,e),es.subVectors(i,e),Nl.crossVectors(Ol,es);let a=this.direction.dot(Nl),s;if(a>0){if(r)return null;s=1}else if(a<0)s=-1,a=-a;else return null;jn.subVectors(this.origin,e);const c=s*this.direction.dot(es.crossVectors(jn,es));if(c<0)return null;const u=s*this.direction.dot(Ol.cross(jn));if(u<0||c+u>a)return null;const p=-s*jn.dot(Nl);return p<0?null:this.at(p/a,o)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class et{constructor(e,t,i,r,o,a,s,c,u,p,l,h,d,m,_,g){et.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,i,r,o,a,s,c,u,p,l,h,d,m,_,g)}set(e,t,i,r,o,a,s,c,u,p,l,h,d,m,_,g){const f=this.elements;return f[0]=e,f[4]=t,f[8]=i,f[12]=r,f[1]=o,f[5]=a,f[9]=s,f[13]=c,f[2]=u,f[6]=p,f[10]=l,f[14]=h,f[3]=d,f[7]=m,f[11]=_,f[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new et().fromArray(this.elements)}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){const t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,i=e.elements,r=1/oo.setFromMatrixColumn(e,0).length(),o=1/oo.setFromMatrixColumn(e,1).length(),a=1/oo.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*o,t[5]=i[5]*o,t[6]=i[6]*o,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,i=e.x,r=e.y,o=e.z,a=Math.cos(i),s=Math.sin(i),c=Math.cos(r),u=Math.sin(r),p=Math.cos(o),l=Math.sin(o);if(e.order==="XYZ"){const h=a*p,d=a*l,m=s*p,_=s*l;t[0]=c*p,t[4]=-c*l,t[8]=u,t[1]=d+m*u,t[5]=h-_*u,t[9]=-s*c,t[2]=_-h*u,t[6]=m+d*u,t[10]=a*c}else if(e.order==="YXZ"){const h=c*p,d=c*l,m=u*p,_=u*l;t[0]=h+_*s,t[4]=m*s-d,t[8]=a*u,t[1]=a*l,t[5]=a*p,t[9]=-s,t[2]=d*s-m,t[6]=_+h*s,t[10]=a*c}else if(e.order==="ZXY"){const h=c*p,d=c*l,m=u*p,_=u*l;t[0]=h-_*s,t[4]=-a*l,t[8]=m+d*s,t[1]=d+m*s,t[5]=a*p,t[9]=_-h*s,t[2]=-a*u,t[6]=s,t[10]=a*c}else if(e.order==="ZYX"){const h=a*p,d=a*l,m=s*p,_=s*l;t[0]=c*p,t[4]=m*u-d,t[8]=h*u+_,t[1]=c*l,t[5]=_*u+h,t[9]=d*u-m,t[2]=-u,t[6]=s*c,t[10]=a*c}else if(e.order==="YZX"){const h=a*c,d=a*u,m=s*c,_=s*u;t[0]=c*p,t[4]=_-h*l,t[8]=m*l+d,t[1]=l,t[5]=a*p,t[9]=-s*p,t[2]=-u*p,t[6]=d*l+m,t[10]=h-_*l}else if(e.order==="XZY"){const h=a*c,d=a*u,m=s*c,_=s*u;t[0]=c*p,t[4]=-l,t[8]=u*p,t[1]=h*l+_,t[5]=a*p,t[9]=d*l-m,t[2]=m*l-d,t[6]=s*p,t[10]=_*l+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(__,e,v_)}lookAt(e,t,i){const r=this.elements;return xi.subVectors(e,t),xi.lengthSq()===0&&(xi.z=1),xi.normalize(),qn.crossVectors(i,xi),qn.lengthSq()===0&&(Math.abs(i.z)===1?xi.x+=1e-4:xi.z+=1e-4,xi.normalize(),qn.crossVectors(i,xi)),qn.normalize(),ts.crossVectors(xi,qn),r[0]=qn.x,r[4]=ts.x,r[8]=xi.x,r[1]=qn.y,r[5]=ts.y,r[9]=xi.y,r[2]=qn.z,r[6]=ts.z,r[10]=xi.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,r=t.elements,o=this.elements,a=i[0],s=i[4],c=i[8],u=i[12],p=i[1],l=i[5],h=i[9],d=i[13],m=i[2],_=i[6],g=i[10],f=i[14],x=i[3],y=i[7],M=i[11],C=i[15],b=r[0],E=r[4],L=r[8],T=r[12],S=r[1],B=r[5],X=r[9],k=r[13],Y=r[2],q=r[6],ie=r[10],ne=r[14],J=r[3],se=r[7],de=r[11],Ce=r[15];return o[0]=a*b+s*S+c*Y+u*J,o[4]=a*E+s*B+c*q+u*se,o[8]=a*L+s*X+c*ie+u*de,o[12]=a*T+s*k+c*ne+u*Ce,o[1]=p*b+l*S+h*Y+d*J,o[5]=p*E+l*B+h*q+d*se,o[9]=p*L+l*X+h*ie+d*de,o[13]=p*T+l*k+h*ne+d*Ce,o[2]=m*b+_*S+g*Y+f*J,o[6]=m*E+_*B+g*q+f*se,o[10]=m*L+_*X+g*ie+f*de,o[14]=m*T+_*k+g*ne+f*Ce,o[3]=x*b+y*S+M*Y+C*J,o[7]=x*E+y*B+M*q+C*se,o[11]=x*L+y*X+M*ie+C*de,o[15]=x*T+y*k+M*ne+C*Ce,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[4],r=e[8],o=e[12],a=e[1],s=e[5],c=e[9],u=e[13],p=e[2],l=e[6],h=e[10],d=e[14],m=e[3],_=e[7],g=e[11],f=e[15];return m*(+o*c*l-r*u*l-o*s*h+i*u*h+r*s*d-i*c*d)+_*(+t*c*d-t*u*h+o*a*h-r*a*d+r*u*p-o*c*p)+g*(+t*u*l-t*s*d-o*a*l+i*a*d+o*s*p-i*u*p)+f*(-r*s*p-t*c*l+t*s*h+r*a*l-i*a*h+i*c*p)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){const e=this.elements,t=e[0],i=e[1],r=e[2],o=e[3],a=e[4],s=e[5],c=e[6],u=e[7],p=e[8],l=e[9],h=e[10],d=e[11],m=e[12],_=e[13],g=e[14],f=e[15],x=l*g*u-_*h*u+_*c*d-s*g*d-l*c*f+s*h*f,y=m*h*u-p*g*u-m*c*d+a*g*d+p*c*f-a*h*f,M=p*_*u-m*l*u+m*s*d-a*_*d-p*s*f+a*l*f,C=m*l*c-p*_*c-m*s*h+a*_*h+p*s*g-a*l*g,b=t*x+i*y+r*M+o*C;if(b===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const E=1/b;return e[0]=x*E,e[1]=(_*h*o-l*g*o-_*r*d+i*g*d+l*r*f-i*h*f)*E,e[2]=(s*g*o-_*c*o+_*r*u-i*g*u-s*r*f+i*c*f)*E,e[3]=(l*c*o-s*h*o-l*r*u+i*h*u+s*r*d-i*c*d)*E,e[4]=y*E,e[5]=(p*g*o-m*h*o+m*r*d-t*g*d-p*r*f+t*h*f)*E,e[6]=(m*c*o-a*g*o-m*r*u+t*g*u+a*r*f-t*c*f)*E,e[7]=(a*h*o-p*c*o+p*r*u-t*h*u-a*r*d+t*c*d)*E,e[8]=M*E,e[9]=(m*l*o-p*_*o-m*i*d+t*_*d+p*i*f-t*l*f)*E,e[10]=(a*_*o-m*s*o+m*i*u-t*_*u-a*i*f+t*s*f)*E,e[11]=(p*s*o-a*l*o-p*i*u+t*l*u+a*i*d-t*s*d)*E,e[12]=C*E,e[13]=(p*_*r-m*l*r+m*i*h-t*_*h-p*i*g+t*l*g)*E,e[14]=(m*s*r-a*_*r-m*i*c+t*_*c+a*i*g-t*s*g)*E,e[15]=(a*l*r-p*s*r+p*i*c-t*l*c-a*i*h+t*s*h)*E,this}scale(e){const t=this.elements,i=e.x,r=e.y,o=e.z;return t[0]*=i,t[4]*=r,t[8]*=o,t[1]*=i,t[5]*=r,t[9]*=o,t[2]*=i,t[6]*=r,t[10]*=o,t[3]*=i,t[7]*=r,t[11]*=o,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const i=Math.cos(t),r=Math.sin(t),o=1-i,a=e.x,s=e.y,c=e.z,u=o*a,p=o*s;return this.set(u*a+i,u*s-r*c,u*c+r*s,0,u*s+r*c,p*s+i,p*c-r*a,0,u*c-r*s,p*c+r*a,o*c*c+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,o,a){return this.set(1,i,o,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){const r=this.elements,o=t._x,a=t._y,s=t._z,c=t._w,u=o+o,p=a+a,l=s+s,h=o*u,d=o*p,m=o*l,_=a*p,g=a*l,f=s*l,x=c*u,y=c*p,M=c*l,C=i.x,b=i.y,E=i.z;return r[0]=(1-(_+f))*C,r[1]=(d+M)*C,r[2]=(m-y)*C,r[3]=0,r[4]=(d-M)*b,r[5]=(1-(h+f))*b,r[6]=(g+x)*b,r[7]=0,r[8]=(m+y)*E,r[9]=(g-x)*E,r[10]=(1-(h+_))*E,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){const r=this.elements;let o=oo.set(r[0],r[1],r[2]).length();const a=oo.set(r[4],r[5],r[6]).length(),s=oo.set(r[8],r[9],r[10]).length();this.determinant()<0&&(o=-o),e.x=r[12],e.y=r[13],e.z=r[14],Ki.copy(this);const c=1/o,u=1/a,p=1/s;return Ki.elements[0]*=c,Ki.elements[1]*=c,Ki.elements[2]*=c,Ki.elements[4]*=u,Ki.elements[5]*=u,Ki.elements[6]*=u,Ki.elements[8]*=p,Ki.elements[9]*=p,Ki.elements[10]*=p,t.setFromRotationMatrix(Ki),i.x=o,i.y=a,i.z=s,this}makePerspective(e,t,i,r,o,a,s=bn){const c=this.elements,u=2*o/(t-e),p=2*o/(i-r),l=(t+e)/(t-e),h=(i+r)/(i-r);let d,m;if(s===bn)d=-(a+o)/(a-o),m=-2*a*o/(a-o);else if(s===Ya)d=-a/(a-o),m=-a*o/(a-o);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return c[0]=u,c[4]=0,c[8]=l,c[12]=0,c[1]=0,c[5]=p,c[9]=h,c[13]=0,c[2]=0,c[6]=0,c[10]=d,c[14]=m,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,r,o,a,s=bn){const c=this.elements,u=1/(t-e),p=1/(i-r),l=1/(a-o),h=(t+e)*u,d=(i+r)*p;let m,_;if(s===bn)m=(a+o)*l,_=-2*l;else if(s===Ya)m=o*l,_=-1*l;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return c[0]=2*u,c[4]=0,c[8]=0,c[12]=-h,c[1]=0,c[5]=2*p,c[9]=0,c[13]=-d,c[2]=0,c[6]=0,c[10]=_,c[14]=-m,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}const oo=new D,Ki=new et,__=new D(0,0,0),v_=new D(1,1,1),qn=new D,ts=new D,xi=new D,Jh=new et,Qh=new yi;class _n{constructor(e=0,t=0,i=0,r=_n.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){const r=e.elements,o=r[0],a=r[4],s=r[8],c=r[1],u=r[5],p=r[9],l=r[2],h=r[6],d=r[10];switch(t){case"XYZ":this._y=Math.asin(Gt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-p,d),this._z=Math.atan2(-a,o)):(this._x=Math.atan2(h,u),this._z=0);break;case"YXZ":this._x=Math.asin(-Gt(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(s,d),this._z=Math.atan2(c,u)):(this._y=Math.atan2(-l,o),this._z=0);break;case"ZXY":this._x=Math.asin(Gt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-l,d),this._z=Math.atan2(-a,u)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-Gt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-a,u));break;case"YZX":this._z=Math.asin(Gt(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-p,u),this._y=Math.atan2(-l,o)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-Gt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(h,u),this._y=Math.atan2(s,o)):(this._x=Math.atan2(-p,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return Jh.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Jh,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Qh.setFromEuler(this),this.setFromQuaternion(Qh,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}_n.DEFAULT_ORDER="XYZ";class Dl{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let y_=0;const ed=new D,ao=new yi,En=new et,is=new D,ia=new D,x_=new D,M_=new yi,td=new D(1,0,0),id=new D(0,1,0),nd=new D(0,0,1),rd={type:"added"},b_={type:"removed"},so={type:"childadded",child:null},kl={type:"childremoved",child:null};class ct extends fr{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:y_++}),this.uuid=ji(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ct.DEFAULT_UP.clone();const e=new D,t=new _n,i=new yi,r=new D(1,1,1);function o(){i.setFromEuler(t,!1)}function a(){t.setFromQuaternion(i,void 0,!1)}t._onChange(o),i._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new et},normalMatrix:{value:new lt}}),this.matrix=new et,this.matrixWorld=new et,this.matrixAutoUpdate=ct.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ct.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Dl,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ao.setFromAxisAngle(e,t),this.quaternion.multiply(ao),this}rotateOnWorldAxis(e,t){return ao.setFromAxisAngle(e,t),this.quaternion.premultiply(ao),this}rotateX(e){return this.rotateOnAxis(td,e)}rotateY(e){return this.rotateOnAxis(id,e)}rotateZ(e){return this.rotateOnAxis(nd,e)}translateOnAxis(e,t){return ed.copy(e).applyQuaternion(this.quaternion),this.position.add(ed.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(td,e)}translateY(e){return this.translateOnAxis(id,e)}translateZ(e){return this.translateOnAxis(nd,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(En.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?is.copy(e):is.set(e,t,i);const r=this.parent;this.updateWorldMatrix(!0,!1),ia.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?En.lookAt(ia,is,this.up):En.lookAt(is,ia,this.up),this.quaternion.setFromRotationMatrix(En),r&&(En.extractRotation(r.matrixWorld),ao.setFromRotationMatrix(En),this.quaternion.premultiply(ao.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(rd),so.child=e,this.dispatchEvent(so),so.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(b_),kl.child=e,this.dispatchEvent(kl),kl.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),En.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),En.multiply(e.parent.matrixWorld)),e.applyMatrix4(En),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(rd),so.child=e,this.dispatchEvent(so),so.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,r=this.children.length;i<r;i++){const o=this.children[i].getObjectByProperty(e,t);if(o!==void 0)return o}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);const r=this.children;for(let o=0,a=r.length;o<a;o++)r[o].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ia,e,x_),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ia,M_,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let i=0,r=t.length;i<r;i++)t[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let i=0,r=t.length;i<r;i++)t[i].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let i=0,r=t.length;i<r;i++){const o=t[i];(o.matrixWorldAutoUpdate===!0||e===!0)&&o.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const i=this.parent;if(e===!0&&i!==null&&i.matrixWorldAutoUpdate===!0&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const r=this.children;for(let o=0,a=r.length;o<a;o++){const s=r[o];s.matrixWorldAutoUpdate===!0&&s.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map(s=>({boxInitialized:s.boxInitialized,boxMin:s.box.min.toArray(),boxMax:s.box.max.toArray(),sphereInitialized:s.sphereInitialized,sphereRadius:s.sphere.radius,sphereCenter:s.sphere.center.toArray()})),r.maxGeometryCount=this._maxGeometryCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(e),this.boundingSphere!==null&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),this.boundingBox!==null&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()}));function o(s,c){return s[c.uuid]===void 0&&(s[c.uuid]=c.toJSON(e)),c.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=o(e.geometries,this.geometry);const s=this.geometry.parameters;if(s!==void 0&&s.shapes!==void 0){const c=s.shapes;if(Array.isArray(c))for(let u=0,p=c.length;u<p;u++){const l=c[u];o(e.shapes,l)}else o(e.shapes,c)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(o(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const s=[];for(let c=0,u=this.material.length;c<u;c++)s.push(o(e.materials,this.material[c]));r.material=s}else r.material=o(e.materials,this.material);if(this.children.length>0){r.children=[];for(let s=0;s<this.children.length;s++)r.children.push(this.children[s].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let s=0;s<this.animations.length;s++){const c=this.animations[s];r.animations.push(o(e.animations,c))}}if(t){const s=a(e.geometries),c=a(e.materials),u=a(e.textures),p=a(e.images),l=a(e.shapes),h=a(e.skeletons),d=a(e.animations),m=a(e.nodes);s.length>0&&(i.geometries=s),c.length>0&&(i.materials=c),u.length>0&&(i.textures=u),p.length>0&&(i.images=p),l.length>0&&(i.shapes=l),h.length>0&&(i.skeletons=h),d.length>0&&(i.animations=d),m.length>0&&(i.nodes=m)}return i.object=r,i;function a(s){const c=[];for(const u in s){const p=s[u];delete p.metadata,c.push(p)}return c}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){const r=e.children[i];this.add(r.clone())}return this}}ct.DEFAULT_UP=new D(0,1,0),ct.DEFAULT_MATRIX_AUTO_UPDATE=!0,ct.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Zi=new D,An=new D,Fl=new D,Rn=new D,lo=new D,co=new D,od=new D,Bl=new D,zl=new D,Hl=new D;class vn{constructor(e=new D,t=new D,i=new D){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,r){r.subVectors(i,t),Zi.subVectors(e,t),r.cross(Zi);const o=r.lengthSq();return o>0?r.multiplyScalar(1/Math.sqrt(o)):r.set(0,0,0)}static getBarycoord(e,t,i,r,o){Zi.subVectors(r,t),An.subVectors(i,t),Fl.subVectors(e,t);const a=Zi.dot(Zi),s=Zi.dot(An),c=Zi.dot(Fl),u=An.dot(An),p=An.dot(Fl),l=a*u-s*s;if(l===0)return o.set(0,0,0),null;const h=1/l,d=(u*c-s*p)*h,m=(a*p-s*c)*h;return o.set(1-d-m,m,d)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Rn)===null?!1:Rn.x>=0&&Rn.y>=0&&Rn.x+Rn.y<=1}static getInterpolation(e,t,i,r,o,a,s,c){return this.getBarycoord(e,t,i,r,Rn)===null?(c.x=0,c.y=0,"z"in c&&(c.z=0),"w"in c&&(c.w=0),null):(c.setScalar(0),c.addScaledVector(o,Rn.x),c.addScaledVector(a,Rn.y),c.addScaledVector(s,Rn.z),c)}static isFrontFacing(e,t,i,r){return Zi.subVectors(i,t),An.subVectors(e,t),Zi.cross(An).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,i,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Zi.subVectors(this.c,this.b),An.subVectors(this.a,this.b),Zi.cross(An).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return vn.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return vn.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,r,o){return vn.getInterpolation(e,this.a,this.b,this.c,t,i,r,o)}containsPoint(e){return vn.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return vn.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,r=this.b,o=this.c;let a,s;lo.subVectors(r,i),co.subVectors(o,i),Bl.subVectors(e,i);const c=lo.dot(Bl),u=co.dot(Bl);if(c<=0&&u<=0)return t.copy(i);zl.subVectors(e,r);const p=lo.dot(zl),l=co.dot(zl);if(p>=0&&l<=p)return t.copy(r);const h=c*l-p*u;if(h<=0&&c>=0&&p<=0)return a=c/(c-p),t.copy(i).addScaledVector(lo,a);Hl.subVectors(e,o);const d=lo.dot(Hl),m=co.dot(Hl);if(m>=0&&d<=m)return t.copy(o);const _=d*u-c*m;if(_<=0&&u>=0&&m<=0)return s=u/(u-m),t.copy(i).addScaledVector(co,s);const g=p*m-d*l;if(g<=0&&l-p>=0&&d-m>=0)return od.subVectors(o,r),s=(l-p)/(l-p+(d-m)),t.copy(r).addScaledVector(od,s);const f=1/(g+_+h);return a=_*f,s=h*f,t.copy(i).addScaledVector(lo,a).addScaledVector(co,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const ad={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Yn={h:0,s:0,l:0},ns={h:0,s:0,l:0};function Vl(n,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?n+(e-n)*6*t:t<1/2?e:t<2/3?n+(e-n)*6*(2/3-t):n}class qe{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=ri){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,gt.toWorkingColorSpace(this,t),this}setRGB(e,t,i,r=gt.workingColorSpace){return this.r=e,this.g=t,this.b=i,gt.toWorkingColorSpace(this,r),this}setHSL(e,t,i,r=gt.workingColorSpace){if(e=El(e,1),t=Gt(t,0,1),i=Gt(i,0,1),t===0)this.r=this.g=this.b=i;else{const o=i<=.5?i*(1+t):i+t-i*t,a=2*i-o;this.r=Vl(a,o,e+1/3),this.g=Vl(a,o,e),this.b=Vl(a,o,e-1/3)}return gt.toWorkingColorSpace(this,r),this}setStyle(e,t=ri){function i(o){o!==void 0&&parseFloat(o)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let o;const a=r[1],s=r[2];switch(a){case"rgb":case"rgba":if(o=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(o[4]),this.setRGB(Math.min(255,parseInt(o[1],10))/255,Math.min(255,parseInt(o[2],10))/255,Math.min(255,parseInt(o[3],10))/255,t);if(o=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(o[4]),this.setRGB(Math.min(100,parseInt(o[1],10))/100,Math.min(100,parseInt(o[2],10))/100,Math.min(100,parseInt(o[3],10))/100,t);break;case"hsl":case"hsla":if(o=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(o[4]),this.setHSL(parseFloat(o[1])/360,parseFloat(o[2])/100,parseFloat(o[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const o=r[1],a=o.length;if(a===3)return this.setRGB(parseInt(o.charAt(0),16)/15,parseInt(o.charAt(1),16)/15,parseInt(o.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(o,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=ri){const i=ad[e.toLowerCase()];return i!==void 0?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Qr(e.r),this.g=Qr(e.g),this.b=Qr(e.b),this}copyLinearToSRGB(e){return this.r=Rl(e.r),this.g=Rl(e.g),this.b=Rl(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ri){return gt.fromWorkingColorSpace($t.copy(this),e),Math.round(Gt($t.r*255,0,255))*65536+Math.round(Gt($t.g*255,0,255))*256+Math.round(Gt($t.b*255,0,255))}getHexString(e=ri){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=gt.workingColorSpace){gt.fromWorkingColorSpace($t.copy(this),t);const i=$t.r,r=$t.g,o=$t.b,a=Math.max(i,r,o),s=Math.min(i,r,o);let c,u;const p=(s+a)/2;if(s===a)c=0,u=0;else{const l=a-s;switch(u=p<=.5?l/(a+s):l/(2-a-s),a){case i:c=(r-o)/l+(r<o?6:0);break;case r:c=(o-i)/l+2;break;case o:c=(i-r)/l+4;break}c/=6}return e.h=c,e.s=u,e.l=p,e}getRGB(e,t=gt.workingColorSpace){return gt.fromWorkingColorSpace($t.copy(this),t),e.r=$t.r,e.g=$t.g,e.b=$t.b,e}getStyle(e=ri){gt.fromWorkingColorSpace($t.copy(this),e);const t=$t.r,i=$t.g,r=$t.b;return e!==ri?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(i*255)},${Math.round(r*255)})`}offsetHSL(e,t,i){return this.getHSL(Yn),this.setHSL(Yn.h+e,Yn.s+t,Yn.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(Yn),e.getHSL(ns);const i=Jo(Yn.h,ns.h,t),r=Jo(Yn.s,ns.s,t),o=Jo(Yn.l,ns.l,t);return this.setHSL(i,r,o),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,i=this.g,r=this.b,o=e.elements;return this.r=o[0]*t+o[3]*i+o[6]*r,this.g=o[1]*t+o[4]*i+o[7]*r,this.b=o[2]*t+o[5]*i+o[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const $t=new qe;qe.NAMES=ad;let T_=0;class on extends fr{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:T_++}),this.uuid=ji(),this.name="",this.type="Material",this.blending=Wr,this.side=xn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=pl,this.blendDst=fl,this.blendEquation=pr,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new qe(0,0,0),this.blendAlpha=0,this.depthFunc=Ba,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Bh,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$r,this.stencilZFail=$r,this.stencilZPass=$r,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Wr&&(i.blending=this.blending),this.side!==xn&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==pl&&(i.blendSrc=this.blendSrc),this.blendDst!==fl&&(i.blendDst=this.blendDst),this.blendEquation!==pr&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==Ba&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Bh&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==$r&&(i.stencilFail=this.stencilFail),this.stencilZFail!==$r&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==$r&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(o){const a=[];for(const s in o){const c=o[s];delete c.metadata,a.push(c)}return a}if(t){const o=r(e.textures),a=r(e.images);o.length>0&&(i.textures=o),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const r=t.length;i=new Array(r);for(let o=0;o!==r;++o)i[o]=t[o].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Pn extends on{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _n,this.combine=$u,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Cn=S_();function S_(){const n=new ArrayBuffer(4),e=new Float32Array(n),t=new Uint32Array(n),i=new Uint32Array(512),r=new Uint32Array(512);for(let c=0;c<256;++c){const u=c-127;u<-27?(i[c]=0,i[c|256]=32768,r[c]=24,r[c|256]=24):u<-14?(i[c]=1024>>-u-14,i[c|256]=1024>>-u-14|32768,r[c]=-u-1,r[c|256]=-u-1):u<=15?(i[c]=u+15<<10,i[c|256]=u+15<<10|32768,r[c]=13,r[c|256]=13):u<128?(i[c]=31744,i[c|256]=64512,r[c]=24,r[c|256]=24):(i[c]=31744,i[c|256]=64512,r[c]=13,r[c|256]=13)}const o=new Uint32Array(2048),a=new Uint32Array(64),s=new Uint32Array(64);for(let c=1;c<1024;++c){let u=c<<13,p=0;for(;!(u&8388608);)u<<=1,p-=8388608;u&=-8388609,p+=947912704,o[c]=u|p}for(let c=1024;c<2048;++c)o[c]=939524096+(c-1024<<13);for(let c=1;c<31;++c)a[c]=c<<23;a[31]=1199570944,a[32]=2147483648;for(let c=33;c<63;++c)a[c]=2147483648+(c-32<<23);a[63]=3347054592;for(let c=1;c<64;++c)c!==32&&(s[c]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:r,mantissaTable:o,exponentTable:a,offsetTable:s}}function w_(n){Math.abs(n)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),n=Gt(n,-65504,65504),Cn.floatView[0]=n;const e=Cn.uint32View[0],t=e>>23&511;return Cn.baseTable[t]+((e&8388607)>>Cn.shiftTable[t])}function E_(n){const e=n>>10;return Cn.uint32View[0]=Cn.mantissaTable[Cn.offsetTable[e]+(n&1023)]+Cn.exponentTable[e],Cn.floatView[0]}const uo={toHalfFloat:w_,fromHalfFloat:E_},kt=new D,rs=new je;class qt{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=wl,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=Kt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return jh("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let r=0,o=this.itemSize;r<o;r++)this.array[e+r]=t.array[i+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,i=this.count;t<i;t++)rs.fromBufferAttribute(this,t),rs.applyMatrix3(e),this.setXY(t,rs.x,rs.y);else if(this.itemSize===3)for(let t=0,i=this.count;t<i;t++)kt.fromBufferAttribute(this,t),kt.applyMatrix3(e),this.setXYZ(t,kt.x,kt.y,kt.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)kt.fromBufferAttribute(this,t),kt.applyMatrix4(e),this.setXYZ(t,kt.x,kt.y,kt.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)kt.fromBufferAttribute(this,t),kt.applyNormalMatrix(e),this.setXYZ(t,kt.x,kt.y,kt.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)kt.fromBufferAttribute(this,t),kt.transformDirection(e),this.setXYZ(t,kt.x,kt.y,kt.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=qi(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=_t(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=qi(t,this.array)),t}setX(e,t){return this.normalized&&(t=_t(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=qi(t,this.array)),t}setY(e,t){return this.normalized&&(t=_t(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=qi(t,this.array)),t}setZ(e,t){return this.normalized&&(t=_t(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=qi(t,this.array)),t}setW(e,t){return this.normalized&&(t=_t(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,r){return e*=this.itemSize,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array),r=_t(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,t,i,r,o){return e*=this.itemSize,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array),r=_t(r,this.array),o=_t(o,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=o,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==wl&&(e.usage=this.usage),e}}class sd extends qt{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class ld extends qt{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class Ni extends qt{constructor(e,t,i){super(new Float32Array(e),t,i)}}let A_=0;const Di=new et,Gl=new ct,ho=new D,Mi=new Tn,na=new Tn,Wt=new D;class Xi extends fr{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:A_++}),this.uuid=ji(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Wh(e)?ld:sd)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const o=new lt().getNormalMatrix(e);i.applyNormalMatrix(o),i.needsUpdate=!0}const r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Di.makeRotationFromQuaternion(e),this.applyMatrix4(Di),this}rotateX(e){return Di.makeRotationX(e),this.applyMatrix4(Di),this}rotateY(e){return Di.makeRotationY(e),this.applyMatrix4(Di),this}rotateZ(e){return Di.makeRotationZ(e),this.applyMatrix4(Di),this}translate(e,t,i){return Di.makeTranslation(e,t,i),this.applyMatrix4(Di),this}scale(e,t,i){return Di.makeScale(e,t,i),this.applyMatrix4(Di),this}lookAt(e){return Gl.lookAt(e),Gl.updateMatrix(),this.applyMatrix4(Gl.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ho).negate(),this.translate(ho.x,ho.y,ho.z),this}setFromPoints(e){const t=[];for(let i=0,r=e.length;i<r;i++){const o=e[i];t.push(o.x,o.y,o.z||0)}return this.setAttribute("position",new Ni(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Tn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new D(-1/0,-1/0,-1/0),new D(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,r=t.length;i<r;i++){const o=t[i];Mi.setFromBufferAttribute(o),this.morphTargetsRelative?(Wt.addVectors(this.boundingBox.min,Mi.min),this.boundingBox.expandByPoint(Wt),Wt.addVectors(this.boundingBox.max,Mi.max),this.boundingBox.expandByPoint(Wt)):(this.boundingBox.expandByPoint(Mi.min),this.boundingBox.expandByPoint(Mi.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new rn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new D,1/0);return}if(e){const i=this.boundingSphere.center;if(Mi.setFromBufferAttribute(e),t)for(let o=0,a=t.length;o<a;o++){const s=t[o];na.setFromBufferAttribute(s),this.morphTargetsRelative?(Wt.addVectors(Mi.min,na.min),Mi.expandByPoint(Wt),Wt.addVectors(Mi.max,na.max),Mi.expandByPoint(Wt)):(Mi.expandByPoint(na.min),Mi.expandByPoint(na.max))}Mi.getCenter(i);let r=0;for(let o=0,a=e.count;o<a;o++)Wt.fromBufferAttribute(e,o),r=Math.max(r,i.distanceToSquared(Wt));if(t)for(let o=0,a=t.length;o<a;o++){const s=t[o],c=this.morphTargetsRelative;for(let u=0,p=s.count;u<p;u++)Wt.fromBufferAttribute(s,u),c&&(ho.fromBufferAttribute(e,u),Wt.add(ho)),r=Math.max(r,i.distanceToSquared(Wt))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const i=t.position,r=t.normal,o=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new qt(new Float32Array(4*i.count),4));const a=this.getAttribute("tangent"),s=[],c=[];for(let L=0;L<i.count;L++)s[L]=new D,c[L]=new D;const u=new D,p=new D,l=new D,h=new je,d=new je,m=new je,_=new D,g=new D;function f(L,T,S){u.fromBufferAttribute(i,L),p.fromBufferAttribute(i,T),l.fromBufferAttribute(i,S),h.fromBufferAttribute(o,L),d.fromBufferAttribute(o,T),m.fromBufferAttribute(o,S),p.sub(u),l.sub(u),d.sub(h),m.sub(h);const B=1/(d.x*m.y-m.x*d.y);isFinite(B)&&(_.copy(p).multiplyScalar(m.y).addScaledVector(l,-d.y).multiplyScalar(B),g.copy(l).multiplyScalar(d.x).addScaledVector(p,-m.x).multiplyScalar(B),s[L].add(_),s[T].add(_),s[S].add(_),c[L].add(g),c[T].add(g),c[S].add(g))}let x=this.groups;x.length===0&&(x=[{start:0,count:e.count}]);for(let L=0,T=x.length;L<T;++L){const S=x[L],B=S.start,X=S.count;for(let k=B,Y=B+X;k<Y;k+=3)f(e.getX(k+0),e.getX(k+1),e.getX(k+2))}const y=new D,M=new D,C=new D,b=new D;function E(L){C.fromBufferAttribute(r,L),b.copy(C);const T=s[L];y.copy(T),y.sub(C.multiplyScalar(C.dot(T))).normalize(),M.crossVectors(b,T);const S=M.dot(c[L])<0?-1:1;a.setXYZW(L,y.x,y.y,y.z,S)}for(let L=0,T=x.length;L<T;++L){const S=x[L],B=S.start,X=S.count;for(let k=B,Y=B+X;k<Y;k+=3)E(e.getX(k+0)),E(e.getX(k+1)),E(e.getX(k+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new qt(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,d=i.count;h<d;h++)i.setXYZ(h,0,0,0);const r=new D,o=new D,a=new D,s=new D,c=new D,u=new D,p=new D,l=new D;if(e)for(let h=0,d=e.count;h<d;h+=3){const m=e.getX(h+0),_=e.getX(h+1),g=e.getX(h+2);r.fromBufferAttribute(t,m),o.fromBufferAttribute(t,_),a.fromBufferAttribute(t,g),p.subVectors(a,o),l.subVectors(r,o),p.cross(l),s.fromBufferAttribute(i,m),c.fromBufferAttribute(i,_),u.fromBufferAttribute(i,g),s.add(p),c.add(p),u.add(p),i.setXYZ(m,s.x,s.y,s.z),i.setXYZ(_,c.x,c.y,c.z),i.setXYZ(g,u.x,u.y,u.z)}else for(let h=0,d=t.count;h<d;h+=3)r.fromBufferAttribute(t,h+0),o.fromBufferAttribute(t,h+1),a.fromBufferAttribute(t,h+2),p.subVectors(a,o),l.subVectors(r,o),p.cross(l),i.setXYZ(h+0,p.x,p.y,p.z),i.setXYZ(h+1,p.x,p.y,p.z),i.setXYZ(h+2,p.x,p.y,p.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)Wt.fromBufferAttribute(e,t),Wt.normalize(),e.setXYZ(t,Wt.x,Wt.y,Wt.z)}toNonIndexed(){function e(s,c){const u=s.array,p=s.itemSize,l=s.normalized,h=new u.constructor(c.length*p);let d=0,m=0;for(let _=0,g=c.length;_<g;_++){s.isInterleavedBufferAttribute?d=c[_]*s.data.stride+s.offset:d=c[_]*p;for(let f=0;f<p;f++)h[m++]=u[d++]}return new qt(h,p,l)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Xi,i=this.index.array,r=this.attributes;for(const s in r){const c=r[s],u=e(c,i);t.setAttribute(s,u)}const o=this.morphAttributes;for(const s in o){const c=[],u=o[s];for(let p=0,l=u.length;p<l;p++){const h=u[p],d=e(h,i);c.push(d)}t.morphAttributes[s]=c}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let s=0,c=a.length;s<c;s++){const u=a[s];t.addGroup(u.start,u.count,u.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const c=this.parameters;for(const u in c)c[u]!==void 0&&(e[u]=c[u]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const c in i){const u=i[c];e.data.attributes[c]=u.toJSON(e.data)}const r={};let o=!1;for(const c in this.morphAttributes){const u=this.morphAttributes[c],p=[];for(let l=0,h=u.length;l<h;l++){const d=u[l];p.push(d.toJSON(e.data))}p.length>0&&(r[c]=p,o=!0)}o&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const s=this.boundingSphere;return s!==null&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone(t));const r=e.attributes;for(const u in r){const p=r[u];this.setAttribute(u,p.clone(t))}const o=e.morphAttributes;for(const u in o){const p=[],l=o[u];for(let h=0,d=l.length;h<d;h++)p.push(l[h].clone(t));this.morphAttributes[u]=p}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let u=0,p=a.length;u<p;u++){const l=a[u];this.addGroup(l.start,l.count,l.materialIndex)}const s=e.boundingBox;s!==null&&(this.boundingBox=s.clone());const c=e.boundingSphere;return c!==null&&(this.boundingSphere=c.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const cd=new et,vr=new ro,os=new rn,ud=new D,po=new D,fo=new D,mo=new D,Wl=new D,as=new D,ss=new je,ls=new je,cs=new je,hd=new D,dd=new D,pd=new D,us=new D,hs=new D;class Jt extends ct{constructor(e=new Xi,t=new Pn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}getVertexPosition(e,t){const i=this.geometry,r=i.attributes.position,o=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(r,e);const s=this.morphTargetInfluences;if(o&&s){as.set(0,0,0);for(let c=0,u=o.length;c<u;c++){const p=s[c],l=o[c];p!==0&&(Wl.fromBufferAttribute(l,e),a?as.addScaledVector(Wl,p):as.addScaledVector(Wl.sub(t),p))}t.add(as)}return t}raycast(e,t){const i=this.geometry,r=this.material,o=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),os.copy(i.boundingSphere),os.applyMatrix4(o),vr.copy(e.ray).recast(e.near),!(os.containsPoint(vr.origin)===!1&&(vr.intersectSphere(os,ud)===null||vr.origin.distanceToSquared(ud)>(e.far-e.near)**2))&&(cd.copy(o).invert(),vr.copy(e.ray).applyMatrix4(cd),!(i.boundingBox!==null&&vr.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,vr)))}_computeIntersections(e,t,i){let r;const o=this.geometry,a=this.material,s=o.index,c=o.attributes.position,u=o.attributes.uv,p=o.attributes.uv1,l=o.attributes.normal,h=o.groups,d=o.drawRange;if(s!==null)if(Array.isArray(a))for(let m=0,_=h.length;m<_;m++){const g=h[m],f=a[g.materialIndex],x=Math.max(g.start,d.start),y=Math.min(s.count,Math.min(g.start+g.count,d.start+d.count));for(let M=x,C=y;M<C;M+=3){const b=s.getX(M),E=s.getX(M+1),L=s.getX(M+2);r=ds(this,f,e,i,u,p,l,b,E,L),r&&(r.faceIndex=Math.floor(M/3),r.face.materialIndex=g.materialIndex,t.push(r))}}else{const m=Math.max(0,d.start),_=Math.min(s.count,d.start+d.count);for(let g=m,f=_;g<f;g+=3){const x=s.getX(g),y=s.getX(g+1),M=s.getX(g+2);r=ds(this,a,e,i,u,p,l,x,y,M),r&&(r.faceIndex=Math.floor(g/3),t.push(r))}}else if(c!==void 0)if(Array.isArray(a))for(let m=0,_=h.length;m<_;m++){const g=h[m],f=a[g.materialIndex],x=Math.max(g.start,d.start),y=Math.min(c.count,Math.min(g.start+g.count,d.start+d.count));for(let M=x,C=y;M<C;M+=3){const b=M,E=M+1,L=M+2;r=ds(this,f,e,i,u,p,l,b,E,L),r&&(r.faceIndex=Math.floor(M/3),r.face.materialIndex=g.materialIndex,t.push(r))}}else{const m=Math.max(0,d.start),_=Math.min(c.count,d.start+d.count);for(let g=m,f=_;g<f;g+=3){const x=g,y=g+1,M=g+2;r=ds(this,a,e,i,u,p,l,x,y,M),r&&(r.faceIndex=Math.floor(g/3),t.push(r))}}}}function R_(n,e,t,i,r,o,a,s){let c;if(e.side===ui?c=i.intersectTriangle(a,o,r,!0,s):c=i.intersectTriangle(r,o,a,e.side===xn,s),c===null)return null;hs.copy(s),hs.applyMatrix4(n.matrixWorld);const u=t.ray.origin.distanceTo(hs);return u<t.near||u>t.far?null:{distance:u,point:hs.clone(),object:n}}function ds(n,e,t,i,r,o,a,s,c,u){n.getVertexPosition(s,po),n.getVertexPosition(c,fo),n.getVertexPosition(u,mo);const p=R_(n,e,t,i,po,fo,mo,us);if(p){r&&(ss.fromBufferAttribute(r,s),ls.fromBufferAttribute(r,c),cs.fromBufferAttribute(r,u),p.uv=vn.getInterpolation(us,po,fo,mo,ss,ls,cs,new je)),o&&(ss.fromBufferAttribute(o,s),ls.fromBufferAttribute(o,c),cs.fromBufferAttribute(o,u),p.uv1=vn.getInterpolation(us,po,fo,mo,ss,ls,cs,new je)),a&&(hd.fromBufferAttribute(a,s),dd.fromBufferAttribute(a,c),pd.fromBufferAttribute(a,u),p.normal=vn.getInterpolation(us,po,fo,mo,hd,dd,pd,new D),p.normal.dot(i.direction)>0&&p.normal.multiplyScalar(-1));const l={a:s,b:c,c:u,normal:new D,materialIndex:0};vn.getNormal(po,fo,mo,l.normal),p.face=l}return p}class Fa extends Xi{constructor(e=1,t=1,i=1,r=1,o=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:o,depthSegments:a};const s=this;r=Math.floor(r),o=Math.floor(o),a=Math.floor(a);const c=[],u=[],p=[],l=[];let h=0,d=0;m("z","y","x",-1,-1,i,t,e,a,o,0),m("z","y","x",1,-1,i,t,-e,a,o,1),m("x","z","y",1,1,e,i,t,r,a,2),m("x","z","y",1,-1,e,i,-t,r,a,3),m("x","y","z",1,-1,e,t,i,r,o,4),m("x","y","z",-1,-1,e,t,-i,r,o,5),this.setIndex(c),this.setAttribute("position",new Ni(u,3)),this.setAttribute("normal",new Ni(p,3)),this.setAttribute("uv",new Ni(l,2));function m(_,g,f,x,y,M,C,b,E,L,T){const S=M/E,B=C/L,X=M/2,k=C/2,Y=b/2,q=E+1,ie=L+1;let ne=0,J=0;const se=new D;for(let de=0;de<ie;de++){const Ce=de*B-k;for(let Ge=0;Ge<q;Ge++){const ke=Ge*S-X;se[_]=ke*x,se[g]=Ce*y,se[f]=Y,u.push(se.x,se.y,se.z),se[_]=0,se[g]=0,se[f]=b>0?1:-1,p.push(se.x,se.y,se.z),l.push(Ge/E),l.push(1-de/L),ne+=1}}for(let de=0;de<L;de++)for(let Ce=0;Ce<E;Ce++){const Ge=h+Ce+q*de,ke=h+Ce+q*(de+1),te=h+(Ce+1)+q*(de+1),pe=h+(Ce+1)+q*de;c.push(Ge,ke,pe),c.push(ke,te,pe),J+=6}s.addGroup(d,J,T),d+=J,h+=ne}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Fa(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function go(n){const e={};for(const t in n){e[t]={};for(const i in n[t]){const r=n[t][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][i]=null):e[t][i]=r.clone():Array.isArray(r)?e[t][i]=r.slice():e[t][i]=r}}return e}function oi(n){const e={};for(let t=0;t<n.length;t++){const i=go(n[t]);for(const r in i)e[r]=i[r]}return e}function P_(n){const e=[];for(let t=0;t<n.length;t++)e.push(n[t].clone());return e}function fd(n){const e=n.getRenderTarget();return e===null?n.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:gt.workingColorSpace}const C_={clone:go,merge:oi};var L_=`void main() {
  6. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  7. }`,I_=`void main() {
  8. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  9. }`;class $i extends on{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=L_,this.fragmentShader=I_,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=go(e.uniforms),this.uniformsGroups=P_(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const r in this.uniforms){const o=this.uniforms[r].value;o&&o.isTexture?t.uniforms[r]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[r]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[r]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[r]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[r]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[r]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[r]={type:"m4",value:o.toArray()}:t.uniforms[r]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class md extends ct{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new et,this.projectionMatrix=new et,this.projectionMatrixInverse=new et,this.coordinateSystem=bn}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Kn=new D,gd=new je,_d=new je;class ai extends md{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Jr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan($o*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Jr*2*Math.atan(Math.tan($o*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Kn.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Kn.x,Kn.y).multiplyScalar(-e/Kn.z),Kn.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Kn.x,Kn.y).multiplyScalar(-e/Kn.z)}getViewSize(e,t){return this.getViewBounds(e,gd,_d),t.subVectors(_d,gd)}setViewOffset(e,t,i,r,o,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=o,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan($o*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,o=-.5*r;const a=this.view;if(this.view!==null&&this.view.enabled){const c=a.fullWidth,u=a.fullHeight;o+=a.offsetX*r/c,t-=a.offsetY*i/u,r*=a.width/c,i*=a.height/u}const s=this.filmOffset;s!==0&&(o+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(o,o+r,t,t-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const _o=-90,vo=1;class U_ extends ct{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new ai(_o,vo,e,t);r.layers=this.layers,this.add(r);const o=new ai(_o,vo,e,t);o.layers=this.layers,this.add(o);const a=new ai(_o,vo,e,t);a.layers=this.layers,this.add(a);const s=new ai(_o,vo,e,t);s.layers=this.layers,this.add(s);const c=new ai(_o,vo,e,t);c.layers=this.layers,this.add(c);const u=new ai(_o,vo,e,t);u.layers=this.layers,this.add(u)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,r,o,a,s,c]=t;for(const u of t)this.remove(u);if(e===bn)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),o.up.set(0,0,-1),o.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),c.up.set(0,1,0),c.lookAt(0,0,-1);else if(e===Ya)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),o.up.set(0,0,1),o.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),c.up.set(0,-1,0),c.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const u of t)this.add(u),u.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[o,a,s,c,u,p]=this.children,l=e.getRenderTarget(),h=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),m=e.xr.enabled;e.xr.enabled=!1;const _=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,r),e.render(t,o),e.setRenderTarget(i,1,r),e.render(t,a),e.setRenderTarget(i,2,r),e.render(t,s),e.setRenderTarget(i,3,r),e.render(t,c),e.setRenderTarget(i,4,r),e.render(t,u),i.texture.generateMipmaps=_,e.setRenderTarget(i,5,r),e.render(t,p),e.setRenderTarget(l,h,d),e.xr.enabled=m,i.texture.needsPMREMUpdate=!0}}class vd extends Vt{constructor(e,t,i,r,o,a,s,c,u,p){e=e!==void 0?e:[],t=t!==void 0?t:Xr,super(e,t,i,r,o,a,s,c,u,p),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class O_ extends mr{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},r=[i,i,i,i,i,i];this.texture=new vd(r,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ut}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:`
  10. varying vec3 vWorldDirection;
  11. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  12. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  13. }
  14. void main() {
  15. vWorldDirection = transformDirection( position, modelMatrix );
  16. #include <begin_vertex>
  17. #include <project_vertex>
  18. }
  19. `,fragmentShader:`
  20. uniform sampler2D tEquirect;
  21. varying vec3 vWorldDirection;
  22. #include <common>
  23. void main() {
  24. vec3 direction = normalize( vWorldDirection );
  25. vec2 sampleUV = equirectUv( direction );
  26. gl_FragColor = texture2D( tEquirect, sampleUV );
  27. }
  28. `},r=new Fa(5,5,5),o=new $i({name:"CubemapFromEquirect",uniforms:go(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:ui,blending:Hn});o.uniforms.tEquirect.value=t;const a=new Jt(r,o),s=t.minFilter;return t.minFilter===nn&&(t.minFilter=Ut),new U_(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,r){const o=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,r);e.setRenderTarget(o)}}const Xl=new D,N_=new D,D_=new lt;class Zn{constructor(e=new D(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,r){return this.normal.set(e,t,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){const r=Xl.subVectors(i,t).cross(N_.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const i=e.delta(Xl),r=this.normal.dot(i);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const o=-(e.start.dot(this.normal)+this.constant)/r;return o<0||o>1?null:t.copy(e.start).addScaledVector(i,o)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||D_.getNormalMatrix(e),r=this.coplanarPoint(Xl).applyMatrix4(e),o=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(o),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const yr=new rn,ps=new D;class jl{constructor(e=new Zn,t=new Zn,i=new Zn,r=new Zn,o=new Zn,a=new Zn){this.planes=[e,t,i,r,o,a]}set(e,t,i,r,o,a){const s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(r),s[4].copy(o),s[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=bn){const i=this.planes,r=e.elements,o=r[0],a=r[1],s=r[2],c=r[3],u=r[4],p=r[5],l=r[6],h=r[7],d=r[8],m=r[9],_=r[10],g=r[11],f=r[12],x=r[13],y=r[14],M=r[15];if(i[0].setComponents(c-o,h-u,g-d,M-f).normalize(),i[1].setComponents(c+o,h+u,g+d,M+f).normalize(),i[2].setComponents(c+a,h+p,g+m,M+x).normalize(),i[3].setComponents(c-a,h-p,g-m,M-x).normalize(),i[4].setComponents(c-s,h-l,g-_,M-y).normalize(),t===bn)i[5].setComponents(c+s,h+l,g+_,M+y).normalize();else if(t===Ya)i[5].setComponents(s,l,_,y).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),yr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),yr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(yr)}intersectsSprite(e){return yr.center.set(0,0,0),yr.radius=.7071067811865476,yr.applyMatrix4(e.matrixWorld),this.intersectsSphere(yr)}intersectsSphere(e){const t=this.planes,i=e.center,r=-e.radius;for(let o=0;o<6;o++)if(t[o].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){const t=this.planes;for(let i=0;i<6;i++){const r=t[i];if(ps.x=r.normal.x>0?e.max.x:e.min.x,ps.y=r.normal.y>0?e.max.y:e.min.y,ps.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(ps)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function yd(){let n=null,e=!1,t=null,i=null;function r(o,a){t(o,a),i=n.requestAnimationFrame(r)}return{start:function(){e!==!0&&t!==null&&(i=n.requestAnimationFrame(r),e=!0)},stop:function(){n.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(o){t=o},setContext:function(o){n=o}}}function k_(n){const e=new WeakMap;function t(s,c){const u=s.array,p=s.usage,l=u.byteLength,h=n.createBuffer();n.bindBuffer(c,h),n.bufferData(c,u,p),s.onUploadCallback();let d;if(u instanceof Float32Array)d=n.FLOAT;else if(u instanceof Uint16Array)s.isFloat16BufferAttribute?d=n.HALF_FLOAT:d=n.UNSIGNED_SHORT;else if(u instanceof Int16Array)d=n.SHORT;else if(u instanceof Uint32Array)d=n.UNSIGNED_INT;else if(u instanceof Int32Array)d=n.INT;else if(u instanceof Int8Array)d=n.BYTE;else if(u instanceof Uint8Array)d=n.UNSIGNED_BYTE;else if(u instanceof Uint8ClampedArray)d=n.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:h,type:d,bytesPerElement:u.BYTES_PER_ELEMENT,version:s.version,size:l}}function i(s,c,u){const p=c.array,l=c._updateRange,h=c.updateRanges;if(n.bindBuffer(u,s),l.count===-1&&h.length===0&&n.bufferSubData(u,0,p),h.length!==0){for(let d=0,m=h.length;d<m;d++){const _=h[d];n.bufferSubData(u,_.start*p.BYTES_PER_ELEMENT,p,_.start,_.count)}c.clearUpdateRanges()}l.count!==-1&&(n.bufferSubData(u,l.offset*p.BYTES_PER_ELEMENT,p,l.offset,l.count),l.count=-1),c.onUploadCallback()}function r(s){return s.isInterleavedBufferAttribute&&(s=s.data),e.get(s)}function o(s){s.isInterleavedBufferAttribute&&(s=s.data);const c=e.get(s);c&&(n.deleteBuffer(c.buffer),e.delete(s))}function a(s,c){if(s.isGLBufferAttribute){const p=e.get(s);(!p||p.version<s.version)&&e.set(s,{buffer:s.buffer,type:s.type,bytesPerElement:s.elementSize,version:s.version});return}s.isInterleavedBufferAttribute&&(s=s.data);const u=e.get(s);if(u===void 0)e.set(s,t(s,c));else if(u.version<s.version){if(u.size!==s.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");i(u.buffer,s,c),u.version=s.version}}return{get:r,remove:o,update:a}}class Xo extends Xi{constructor(e=1,t=1,i=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:r};const o=e/2,a=t/2,s=Math.floor(i),c=Math.floor(r),u=s+1,p=c+1,l=e/s,h=t/c,d=[],m=[],_=[],g=[];for(let f=0;f<p;f++){const x=f*h-a;for(let y=0;y<u;y++){const M=y*l-o;m.push(M,-x,0),_.push(0,0,1),g.push(y/s),g.push(1-f/c)}}for(let f=0;f<c;f++)for(let x=0;x<s;x++){const y=x+u*f,M=x+u*(f+1),C=x+1+u*(f+1),b=x+1+u*f;d.push(y,M,b),d.push(M,C,b)}this.setIndex(d),this.setAttribute("position",new Ni(m,3)),this.setAttribute("normal",new Ni(_,3)),this.setAttribute("uv",new Ni(g,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Xo(e.width,e.height,e.widthSegments,e.heightSegments)}}var F_=`#ifdef USE_ALPHAHASH
  29. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  30. #endif`,B_=`#ifdef USE_ALPHAHASH
  31. const float ALPHA_HASH_SCALE = 0.05;
  32. float hash2D( vec2 value ) {
  33. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  34. }
  35. float hash3D( vec3 value ) {
  36. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  37. }
  38. float getAlphaHashThreshold( vec3 position ) {
  39. float maxDeriv = max(
  40. length( dFdx( position.xyz ) ),
  41. length( dFdy( position.xyz ) )
  42. );
  43. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  44. vec2 pixScales = vec2(
  45. exp2( floor( log2( pixScale ) ) ),
  46. exp2( ceil( log2( pixScale ) ) )
  47. );
  48. vec2 alpha = vec2(
  49. hash3D( floor( pixScales.x * position.xyz ) ),
  50. hash3D( floor( pixScales.y * position.xyz ) )
  51. );
  52. float lerpFactor = fract( log2( pixScale ) );
  53. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  54. float a = min( lerpFactor, 1.0 - lerpFactor );
  55. vec3 cases = vec3(
  56. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  57. ( x - 0.5 * a ) / ( 1.0 - a ),
  58. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  59. );
  60. float threshold = ( x < ( 1.0 - a ) )
  61. ? ( ( x < a ) ? cases.x : cases.y )
  62. : cases.z;
  63. return clamp( threshold , 1.0e-6, 1.0 );
  64. }
  65. #endif`,z_=`#ifdef USE_ALPHAMAP
  66. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  67. #endif`,H_=`#ifdef USE_ALPHAMAP
  68. uniform sampler2D alphaMap;
  69. #endif`,V_=`#ifdef USE_ALPHATEST
  70. #ifdef ALPHA_TO_COVERAGE
  71. diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
  72. if ( diffuseColor.a == 0.0 ) discard;
  73. #else
  74. if ( diffuseColor.a < alphaTest ) discard;
  75. #endif
  76. #endif`,G_=`#ifdef USE_ALPHATEST
  77. uniform float alphaTest;
  78. #endif`,W_=`#ifdef USE_AOMAP
  79. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  80. reflectedLight.indirectDiffuse *= ambientOcclusion;
  81. #if defined( USE_CLEARCOAT )
  82. clearcoatSpecularIndirect *= ambientOcclusion;
  83. #endif
  84. #if defined( USE_SHEEN )
  85. sheenSpecularIndirect *= ambientOcclusion;
  86. #endif
  87. #if defined( USE_ENVMAP ) && defined( STANDARD )
  88. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  89. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  90. #endif
  91. #endif`,X_=`#ifdef USE_AOMAP
  92. uniform sampler2D aoMap;
  93. uniform float aoMapIntensity;
  94. #endif`,j_=`#ifdef USE_BATCHING
  95. attribute float batchId;
  96. uniform highp sampler2D batchingTexture;
  97. mat4 getBatchingMatrix( const in float i ) {
  98. int size = textureSize( batchingTexture, 0 ).x;
  99. int j = int( i ) * 4;
  100. int x = j % size;
  101. int y = j / size;
  102. vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
  103. vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
  104. vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
  105. vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
  106. return mat4( v1, v2, v3, v4 );
  107. }
  108. #endif`,q_=`#ifdef USE_BATCHING
  109. mat4 batchingMatrix = getBatchingMatrix( batchId );
  110. #endif`,Y_=`vec3 transformed = vec3( position );
  111. #ifdef USE_ALPHAHASH
  112. vPosition = vec3( position );
  113. #endif`,K_=`vec3 objectNormal = vec3( normal );
  114. #ifdef USE_TANGENT
  115. vec3 objectTangent = vec3( tangent.xyz );
  116. #endif`,Z_=`float G_BlinnPhong_Implicit( ) {
  117. return 0.25;
  118. }
  119. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  120. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  121. }
  122. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  123. vec3 halfDir = normalize( lightDir + viewDir );
  124. float dotNH = saturate( dot( normal, halfDir ) );
  125. float dotVH = saturate( dot( viewDir, halfDir ) );
  126. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  127. float G = G_BlinnPhong_Implicit( );
  128. float D = D_BlinnPhong( shininess, dotNH );
  129. return F * ( G * D );
  130. } // validated`,$_=`#ifdef USE_IRIDESCENCE
  131. const mat3 XYZ_TO_REC709 = mat3(
  132. 3.2404542, -0.9692660, 0.0556434,
  133. -1.5371385, 1.8760108, -0.2040259,
  134. -0.4985314, 0.0415560, 1.0572252
  135. );
  136. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  137. vec3 sqrtF0 = sqrt( fresnel0 );
  138. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  139. }
  140. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  141. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  142. }
  143. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  144. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  145. }
  146. vec3 evalSensitivity( float OPD, vec3 shift ) {
  147. float phase = 2.0 * PI * OPD * 1.0e-9;
  148. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  149. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  150. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  151. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  152. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  153. xyz /= 1.0685e-7;
  154. vec3 rgb = XYZ_TO_REC709 * xyz;
  155. return rgb;
  156. }
  157. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  158. vec3 I;
  159. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  160. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  161. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  162. if ( cosTheta2Sq < 0.0 ) {
  163. return vec3( 1.0 );
  164. }
  165. float cosTheta2 = sqrt( cosTheta2Sq );
  166. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  167. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  168. float T121 = 1.0 - R12;
  169. float phi12 = 0.0;
  170. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  171. float phi21 = PI - phi12;
  172. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  173. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  174. vec3 phi23 = vec3( 0.0 );
  175. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  176. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  177. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  178. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  179. vec3 phi = vec3( phi21 ) + phi23;
  180. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  181. vec3 r123 = sqrt( R123 );
  182. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  183. vec3 C0 = R12 + Rs;
  184. I = C0;
  185. vec3 Cm = Rs - T121;
  186. for ( int m = 1; m <= 2; ++ m ) {
  187. Cm *= r123;
  188. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  189. I += Cm * Sm;
  190. }
  191. return max( I, vec3( 0.0 ) );
  192. }
  193. #endif`,J_=`#ifdef USE_BUMPMAP
  194. uniform sampler2D bumpMap;
  195. uniform float bumpScale;
  196. vec2 dHdxy_fwd() {
  197. vec2 dSTdx = dFdx( vBumpMapUv );
  198. vec2 dSTdy = dFdy( vBumpMapUv );
  199. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  200. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  201. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  202. return vec2( dBx, dBy );
  203. }
  204. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  205. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  206. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  207. vec3 vN = surf_norm;
  208. vec3 R1 = cross( vSigmaY, vN );
  209. vec3 R2 = cross( vN, vSigmaX );
  210. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  211. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  212. return normalize( abs( fDet ) * surf_norm - vGrad );
  213. }
  214. #endif`,Q_=`#if NUM_CLIPPING_PLANES > 0
  215. vec4 plane;
  216. #ifdef ALPHA_TO_COVERAGE
  217. float distanceToPlane, distanceGradient;
  218. float clipOpacity = 1.0;
  219. #pragma unroll_loop_start
  220. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  221. plane = clippingPlanes[ i ];
  222. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  223. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  224. clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  225. if ( clipOpacity == 0.0 ) discard;
  226. }
  227. #pragma unroll_loop_end
  228. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  229. float unionClipOpacity = 1.0;
  230. #pragma unroll_loop_start
  231. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  232. plane = clippingPlanes[ i ];
  233. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  234. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  235. unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  236. }
  237. #pragma unroll_loop_end
  238. clipOpacity *= 1.0 - unionClipOpacity;
  239. #endif
  240. diffuseColor.a *= clipOpacity;
  241. if ( diffuseColor.a == 0.0 ) discard;
  242. #else
  243. #pragma unroll_loop_start
  244. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  245. plane = clippingPlanes[ i ];
  246. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  247. }
  248. #pragma unroll_loop_end
  249. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  250. bool clipped = true;
  251. #pragma unroll_loop_start
  252. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  253. plane = clippingPlanes[ i ];
  254. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  255. }
  256. #pragma unroll_loop_end
  257. if ( clipped ) discard;
  258. #endif
  259. #endif
  260. #endif`,e0=`#if NUM_CLIPPING_PLANES > 0
  261. varying vec3 vClipPosition;
  262. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  263. #endif`,t0=`#if NUM_CLIPPING_PLANES > 0
  264. varying vec3 vClipPosition;
  265. #endif`,i0=`#if NUM_CLIPPING_PLANES > 0
  266. vClipPosition = - mvPosition.xyz;
  267. #endif`,n0=`#if defined( USE_COLOR_ALPHA )
  268. diffuseColor *= vColor;
  269. #elif defined( USE_COLOR )
  270. diffuseColor.rgb *= vColor;
  271. #endif`,r0=`#if defined( USE_COLOR_ALPHA )
  272. varying vec4 vColor;
  273. #elif defined( USE_COLOR )
  274. varying vec3 vColor;
  275. #endif`,o0=`#if defined( USE_COLOR_ALPHA )
  276. varying vec4 vColor;
  277. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  278. varying vec3 vColor;
  279. #endif`,a0=`#if defined( USE_COLOR_ALPHA )
  280. vColor = vec4( 1.0 );
  281. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  282. vColor = vec3( 1.0 );
  283. #endif
  284. #ifdef USE_COLOR
  285. vColor *= color;
  286. #endif
  287. #ifdef USE_INSTANCING_COLOR
  288. vColor.xyz *= instanceColor.xyz;
  289. #endif`,s0=`#define PI 3.141592653589793
  290. #define PI2 6.283185307179586
  291. #define PI_HALF 1.5707963267948966
  292. #define RECIPROCAL_PI 0.3183098861837907
  293. #define RECIPROCAL_PI2 0.15915494309189535
  294. #define EPSILON 1e-6
  295. #ifndef saturate
  296. #define saturate( a ) clamp( a, 0.0, 1.0 )
  297. #endif
  298. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  299. float pow2( const in float x ) { return x*x; }
  300. vec3 pow2( const in vec3 x ) { return x*x; }
  301. float pow3( const in float x ) { return x*x*x; }
  302. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  303. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  304. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  305. highp float rand( const in vec2 uv ) {
  306. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  307. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  308. return fract( sin( sn ) * c );
  309. }
  310. #ifdef HIGH_PRECISION
  311. float precisionSafeLength( vec3 v ) { return length( v ); }
  312. #else
  313. float precisionSafeLength( vec3 v ) {
  314. float maxComponent = max3( abs( v ) );
  315. return length( v / maxComponent ) * maxComponent;
  316. }
  317. #endif
  318. struct IncidentLight {
  319. vec3 color;
  320. vec3 direction;
  321. bool visible;
  322. };
  323. struct ReflectedLight {
  324. vec3 directDiffuse;
  325. vec3 directSpecular;
  326. vec3 indirectDiffuse;
  327. vec3 indirectSpecular;
  328. };
  329. #ifdef USE_ALPHAHASH
  330. varying vec3 vPosition;
  331. #endif
  332. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  333. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  334. }
  335. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  336. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  337. }
  338. mat3 transposeMat3( const in mat3 m ) {
  339. mat3 tmp;
  340. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  341. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  342. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  343. return tmp;
  344. }
  345. float luminance( const in vec3 rgb ) {
  346. const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
  347. return dot( weights, rgb );
  348. }
  349. bool isPerspectiveMatrix( mat4 m ) {
  350. return m[ 2 ][ 3 ] == - 1.0;
  351. }
  352. vec2 equirectUv( in vec3 dir ) {
  353. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  354. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  355. return vec2( u, v );
  356. }
  357. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  358. return RECIPROCAL_PI * diffuseColor;
  359. }
  360. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  361. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  362. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  363. }
  364. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  365. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  366. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  367. } // validated`,l0=`#ifdef ENVMAP_TYPE_CUBE_UV
  368. #define cubeUV_minMipLevel 4.0
  369. #define cubeUV_minTileSize 16.0
  370. float getFace( vec3 direction ) {
  371. vec3 absDirection = abs( direction );
  372. float face = - 1.0;
  373. if ( absDirection.x > absDirection.z ) {
  374. if ( absDirection.x > absDirection.y )
  375. face = direction.x > 0.0 ? 0.0 : 3.0;
  376. else
  377. face = direction.y > 0.0 ? 1.0 : 4.0;
  378. } else {
  379. if ( absDirection.z > absDirection.y )
  380. face = direction.z > 0.0 ? 2.0 : 5.0;
  381. else
  382. face = direction.y > 0.0 ? 1.0 : 4.0;
  383. }
  384. return face;
  385. }
  386. vec2 getUV( vec3 direction, float face ) {
  387. vec2 uv;
  388. if ( face == 0.0 ) {
  389. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  390. } else if ( face == 1.0 ) {
  391. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  392. } else if ( face == 2.0 ) {
  393. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  394. } else if ( face == 3.0 ) {
  395. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  396. } else if ( face == 4.0 ) {
  397. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  398. } else {
  399. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  400. }
  401. return 0.5 * ( uv + 1.0 );
  402. }
  403. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  404. float face = getFace( direction );
  405. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  406. mipInt = max( mipInt, cubeUV_minMipLevel );
  407. float faceSize = exp2( mipInt );
  408. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  409. if ( face > 2.0 ) {
  410. uv.y += faceSize;
  411. face -= 3.0;
  412. }
  413. uv.x += face * faceSize;
  414. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  415. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  416. uv.x *= CUBEUV_TEXEL_WIDTH;
  417. uv.y *= CUBEUV_TEXEL_HEIGHT;
  418. #ifdef texture2DGradEXT
  419. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  420. #else
  421. return texture2D( envMap, uv ).rgb;
  422. #endif
  423. }
  424. #define cubeUV_r0 1.0
  425. #define cubeUV_m0 - 2.0
  426. #define cubeUV_r1 0.8
  427. #define cubeUV_m1 - 1.0
  428. #define cubeUV_r4 0.4
  429. #define cubeUV_m4 2.0
  430. #define cubeUV_r5 0.305
  431. #define cubeUV_m5 3.0
  432. #define cubeUV_r6 0.21
  433. #define cubeUV_m6 4.0
  434. float roughnessToMip( float roughness ) {
  435. float mip = 0.0;
  436. if ( roughness >= cubeUV_r1 ) {
  437. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  438. } else if ( roughness >= cubeUV_r4 ) {
  439. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  440. } else if ( roughness >= cubeUV_r5 ) {
  441. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  442. } else if ( roughness >= cubeUV_r6 ) {
  443. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  444. } else {
  445. mip = - 2.0 * log2( 1.16 * roughness ); }
  446. return mip;
  447. }
  448. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  449. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  450. float mipF = fract( mip );
  451. float mipInt = floor( mip );
  452. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  453. if ( mipF == 0.0 ) {
  454. return vec4( color0, 1.0 );
  455. } else {
  456. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  457. return vec4( mix( color0, color1, mipF ), 1.0 );
  458. }
  459. }
  460. #endif`,c0=`vec3 transformedNormal = objectNormal;
  461. #ifdef USE_TANGENT
  462. vec3 transformedTangent = objectTangent;
  463. #endif
  464. #ifdef USE_BATCHING
  465. mat3 bm = mat3( batchingMatrix );
  466. transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
  467. transformedNormal = bm * transformedNormal;
  468. #ifdef USE_TANGENT
  469. transformedTangent = bm * transformedTangent;
  470. #endif
  471. #endif
  472. #ifdef USE_INSTANCING
  473. mat3 im = mat3( instanceMatrix );
  474. transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
  475. transformedNormal = im * transformedNormal;
  476. #ifdef USE_TANGENT
  477. transformedTangent = im * transformedTangent;
  478. #endif
  479. #endif
  480. transformedNormal = normalMatrix * transformedNormal;
  481. #ifdef FLIP_SIDED
  482. transformedNormal = - transformedNormal;
  483. #endif
  484. #ifdef USE_TANGENT
  485. transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
  486. #ifdef FLIP_SIDED
  487. transformedTangent = - transformedTangent;
  488. #endif
  489. #endif`,u0=`#ifdef USE_DISPLACEMENTMAP
  490. uniform sampler2D displacementMap;
  491. uniform float displacementScale;
  492. uniform float displacementBias;
  493. #endif`,h0=`#ifdef USE_DISPLACEMENTMAP
  494. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  495. #endif`,d0=`#ifdef USE_EMISSIVEMAP
  496. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  497. totalEmissiveRadiance *= emissiveColor.rgb;
  498. #endif`,p0=`#ifdef USE_EMISSIVEMAP
  499. uniform sampler2D emissiveMap;
  500. #endif`,f0="gl_FragColor = linearToOutputTexel( gl_FragColor );",m0=`
  501. const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
  502. vec3( 0.8224621, 0.177538, 0.0 ),
  503. vec3( 0.0331941, 0.9668058, 0.0 ),
  504. vec3( 0.0170827, 0.0723974, 0.9105199 )
  505. );
  506. const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
  507. vec3( 1.2249401, - 0.2249404, 0.0 ),
  508. vec3( - 0.0420569, 1.0420571, 0.0 ),
  509. vec3( - 0.0196376, - 0.0786361, 1.0982735 )
  510. );
  511. vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
  512. return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
  513. }
  514. vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
  515. return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
  516. }
  517. vec4 LinearTransferOETF( in vec4 value ) {
  518. return value;
  519. }
  520. vec4 sRGBTransferOETF( in vec4 value ) {
  521. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  522. }
  523. vec4 LinearToLinear( in vec4 value ) {
  524. return value;
  525. }
  526. vec4 LinearTosRGB( in vec4 value ) {
  527. return sRGBTransferOETF( value );
  528. }`,g0=`#ifdef USE_ENVMAP
  529. #ifdef ENV_WORLDPOS
  530. vec3 cameraToFrag;
  531. if ( isOrthographic ) {
  532. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  533. } else {
  534. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  535. }
  536. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  537. #ifdef ENVMAP_MODE_REFLECTION
  538. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  539. #else
  540. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  541. #endif
  542. #else
  543. vec3 reflectVec = vReflect;
  544. #endif
  545. #ifdef ENVMAP_TYPE_CUBE
  546. vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  547. #else
  548. vec4 envColor = vec4( 0.0 );
  549. #endif
  550. #ifdef ENVMAP_BLENDING_MULTIPLY
  551. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  552. #elif defined( ENVMAP_BLENDING_MIX )
  553. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  554. #elif defined( ENVMAP_BLENDING_ADD )
  555. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  556. #endif
  557. #endif`,_0=`#ifdef USE_ENVMAP
  558. uniform float envMapIntensity;
  559. uniform float flipEnvMap;
  560. uniform mat3 envMapRotation;
  561. #ifdef ENVMAP_TYPE_CUBE
  562. uniform samplerCube envMap;
  563. #else
  564. uniform sampler2D envMap;
  565. #endif
  566. #endif`,v0=`#ifdef USE_ENVMAP
  567. uniform float reflectivity;
  568. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  569. #define ENV_WORLDPOS
  570. #endif
  571. #ifdef ENV_WORLDPOS
  572. varying vec3 vWorldPosition;
  573. uniform float refractionRatio;
  574. #else
  575. varying vec3 vReflect;
  576. #endif
  577. #endif`,y0=`#ifdef USE_ENVMAP
  578. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  579. #define ENV_WORLDPOS
  580. #endif
  581. #ifdef ENV_WORLDPOS
  582. varying vec3 vWorldPosition;
  583. #else
  584. varying vec3 vReflect;
  585. uniform float refractionRatio;
  586. #endif
  587. #endif`,x0=`#ifdef USE_ENVMAP
  588. #ifdef ENV_WORLDPOS
  589. vWorldPosition = worldPosition.xyz;
  590. #else
  591. vec3 cameraToVertex;
  592. if ( isOrthographic ) {
  593. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  594. } else {
  595. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  596. }
  597. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  598. #ifdef ENVMAP_MODE_REFLECTION
  599. vReflect = reflect( cameraToVertex, worldNormal );
  600. #else
  601. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  602. #endif
  603. #endif
  604. #endif`,M0=`#ifdef USE_FOG
  605. vFogDepth = - mvPosition.z;
  606. #endif`,b0=`#ifdef USE_FOG
  607. varying float vFogDepth;
  608. #endif`,T0=`#ifdef USE_FOG
  609. #ifdef FOG_EXP2
  610. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  611. #else
  612. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  613. #endif
  614. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  615. #endif`,S0=`#ifdef USE_FOG
  616. uniform vec3 fogColor;
  617. varying float vFogDepth;
  618. #ifdef FOG_EXP2
  619. uniform float fogDensity;
  620. #else
  621. uniform float fogNear;
  622. uniform float fogFar;
  623. #endif
  624. #endif`,w0=`#ifdef USE_GRADIENTMAP
  625. uniform sampler2D gradientMap;
  626. #endif
  627. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  628. float dotNL = dot( normal, lightDirection );
  629. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  630. #ifdef USE_GRADIENTMAP
  631. return vec3( texture2D( gradientMap, coord ).r );
  632. #else
  633. vec2 fw = fwidth( coord ) * 0.5;
  634. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  635. #endif
  636. }`,E0=`#ifdef USE_LIGHTMAP
  637. uniform sampler2D lightMap;
  638. uniform float lightMapIntensity;
  639. #endif`,A0=`LambertMaterial material;
  640. material.diffuseColor = diffuseColor.rgb;
  641. material.specularStrength = specularStrength;`,R0=`varying vec3 vViewPosition;
  642. struct LambertMaterial {
  643. vec3 diffuseColor;
  644. float specularStrength;
  645. };
  646. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  647. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  648. vec3 irradiance = dotNL * directLight.color;
  649. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  650. }
  651. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  652. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  653. }
  654. #define RE_Direct RE_Direct_Lambert
  655. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,P0=`uniform bool receiveShadow;
  656. uniform vec3 ambientLightColor;
  657. #if defined( USE_LIGHT_PROBES )
  658. uniform vec3 lightProbe[ 9 ];
  659. #endif
  660. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  661. float x = normal.x, y = normal.y, z = normal.z;
  662. vec3 result = shCoefficients[ 0 ] * 0.886227;
  663. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  664. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  665. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  666. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  667. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  668. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  669. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  670. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  671. return result;
  672. }
  673. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  674. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  675. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  676. return irradiance;
  677. }
  678. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  679. vec3 irradiance = ambientLightColor;
  680. return irradiance;
  681. }
  682. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  683. #if defined ( LEGACY_LIGHTS )
  684. if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
  685. return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
  686. }
  687. return 1.0;
  688. #else
  689. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  690. if ( cutoffDistance > 0.0 ) {
  691. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  692. }
  693. return distanceFalloff;
  694. #endif
  695. }
  696. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  697. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  698. }
  699. #if NUM_DIR_LIGHTS > 0
  700. struct DirectionalLight {
  701. vec3 direction;
  702. vec3 color;
  703. };
  704. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  705. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  706. light.color = directionalLight.color;
  707. light.direction = directionalLight.direction;
  708. light.visible = true;
  709. }
  710. #endif
  711. #if NUM_POINT_LIGHTS > 0
  712. struct PointLight {
  713. vec3 position;
  714. vec3 color;
  715. float distance;
  716. float decay;
  717. };
  718. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  719. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  720. vec3 lVector = pointLight.position - geometryPosition;
  721. light.direction = normalize( lVector );
  722. float lightDistance = length( lVector );
  723. light.color = pointLight.color;
  724. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  725. light.visible = ( light.color != vec3( 0.0 ) );
  726. }
  727. #endif
  728. #if NUM_SPOT_LIGHTS > 0
  729. struct SpotLight {
  730. vec3 position;
  731. vec3 direction;
  732. vec3 color;
  733. float distance;
  734. float decay;
  735. float coneCos;
  736. float penumbraCos;
  737. };
  738. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  739. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  740. vec3 lVector = spotLight.position - geometryPosition;
  741. light.direction = normalize( lVector );
  742. float angleCos = dot( light.direction, spotLight.direction );
  743. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  744. if ( spotAttenuation > 0.0 ) {
  745. float lightDistance = length( lVector );
  746. light.color = spotLight.color * spotAttenuation;
  747. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  748. light.visible = ( light.color != vec3( 0.0 ) );
  749. } else {
  750. light.color = vec3( 0.0 );
  751. light.visible = false;
  752. }
  753. }
  754. #endif
  755. #if NUM_RECT_AREA_LIGHTS > 0
  756. struct RectAreaLight {
  757. vec3 color;
  758. vec3 position;
  759. vec3 halfWidth;
  760. vec3 halfHeight;
  761. };
  762. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  763. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  764. #endif
  765. #if NUM_HEMI_LIGHTS > 0
  766. struct HemisphereLight {
  767. vec3 direction;
  768. vec3 skyColor;
  769. vec3 groundColor;
  770. };
  771. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  772. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  773. float dotNL = dot( normal, hemiLight.direction );
  774. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  775. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  776. return irradiance;
  777. }
  778. #endif`,C0=`#ifdef USE_ENVMAP
  779. vec3 getIBLIrradiance( const in vec3 normal ) {
  780. #ifdef ENVMAP_TYPE_CUBE_UV
  781. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  782. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
  783. return PI * envMapColor.rgb * envMapIntensity;
  784. #else
  785. return vec3( 0.0 );
  786. #endif
  787. }
  788. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  789. #ifdef ENVMAP_TYPE_CUBE_UV
  790. vec3 reflectVec = reflect( - viewDir, normal );
  791. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  792. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  793. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
  794. return envMapColor.rgb * envMapIntensity;
  795. #else
  796. return vec3( 0.0 );
  797. #endif
  798. }
  799. #ifdef USE_ANISOTROPY
  800. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  801. #ifdef ENVMAP_TYPE_CUBE_UV
  802. vec3 bentNormal = cross( bitangent, viewDir );
  803. bentNormal = normalize( cross( bentNormal, bitangent ) );
  804. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  805. return getIBLRadiance( viewDir, bentNormal, roughness );
  806. #else
  807. return vec3( 0.0 );
  808. #endif
  809. }
  810. #endif
  811. #endif`,L0=`ToonMaterial material;
  812. material.diffuseColor = diffuseColor.rgb;`,I0=`varying vec3 vViewPosition;
  813. struct ToonMaterial {
  814. vec3 diffuseColor;
  815. };
  816. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  817. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  818. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  819. }
  820. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  821. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  822. }
  823. #define RE_Direct RE_Direct_Toon
  824. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,U0=`BlinnPhongMaterial material;
  825. material.diffuseColor = diffuseColor.rgb;
  826. material.specularColor = specular;
  827. material.specularShininess = shininess;
  828. material.specularStrength = specularStrength;`,O0=`varying vec3 vViewPosition;
  829. struct BlinnPhongMaterial {
  830. vec3 diffuseColor;
  831. vec3 specularColor;
  832. float specularShininess;
  833. float specularStrength;
  834. };
  835. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  836. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  837. vec3 irradiance = dotNL * directLight.color;
  838. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  839. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  840. }
  841. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  842. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  843. }
  844. #define RE_Direct RE_Direct_BlinnPhong
  845. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,N0=`PhysicalMaterial material;
  846. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  847. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  848. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  849. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  850. material.roughness = min( material.roughness, 1.0 );
  851. #ifdef IOR
  852. material.ior = ior;
  853. #ifdef USE_SPECULAR
  854. float specularIntensityFactor = specularIntensity;
  855. vec3 specularColorFactor = specularColor;
  856. #ifdef USE_SPECULAR_COLORMAP
  857. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  858. #endif
  859. #ifdef USE_SPECULAR_INTENSITYMAP
  860. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  861. #endif
  862. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  863. #else
  864. float specularIntensityFactor = 1.0;
  865. vec3 specularColorFactor = vec3( 1.0 );
  866. material.specularF90 = 1.0;
  867. #endif
  868. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  869. #else
  870. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  871. material.specularF90 = 1.0;
  872. #endif
  873. #ifdef USE_CLEARCOAT
  874. material.clearcoat = clearcoat;
  875. material.clearcoatRoughness = clearcoatRoughness;
  876. material.clearcoatF0 = vec3( 0.04 );
  877. material.clearcoatF90 = 1.0;
  878. #ifdef USE_CLEARCOATMAP
  879. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  880. #endif
  881. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  882. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  883. #endif
  884. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  885. material.clearcoatRoughness += geometryRoughness;
  886. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  887. #endif
  888. #ifdef USE_DISPERSION
  889. material.dispersion = dispersion;
  890. #endif
  891. #ifdef USE_IRIDESCENCE
  892. material.iridescence = iridescence;
  893. material.iridescenceIOR = iridescenceIOR;
  894. #ifdef USE_IRIDESCENCEMAP
  895. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  896. #endif
  897. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  898. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  899. #else
  900. material.iridescenceThickness = iridescenceThicknessMaximum;
  901. #endif
  902. #endif
  903. #ifdef USE_SHEEN
  904. material.sheenColor = sheenColor;
  905. #ifdef USE_SHEEN_COLORMAP
  906. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  907. #endif
  908. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  909. #ifdef USE_SHEEN_ROUGHNESSMAP
  910. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  911. #endif
  912. #endif
  913. #ifdef USE_ANISOTROPY
  914. #ifdef USE_ANISOTROPYMAP
  915. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  916. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  917. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  918. #else
  919. vec2 anisotropyV = anisotropyVector;
  920. #endif
  921. material.anisotropy = length( anisotropyV );
  922. if( material.anisotropy == 0.0 ) {
  923. anisotropyV = vec2( 1.0, 0.0 );
  924. } else {
  925. anisotropyV /= material.anisotropy;
  926. material.anisotropy = saturate( material.anisotropy );
  927. }
  928. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  929. material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
  930. material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
  931. #endif`,D0=`struct PhysicalMaterial {
  932. vec3 diffuseColor;
  933. float roughness;
  934. vec3 specularColor;
  935. float specularF90;
  936. float dispersion;
  937. #ifdef USE_CLEARCOAT
  938. float clearcoat;
  939. float clearcoatRoughness;
  940. vec3 clearcoatF0;
  941. float clearcoatF90;
  942. #endif
  943. #ifdef USE_IRIDESCENCE
  944. float iridescence;
  945. float iridescenceIOR;
  946. float iridescenceThickness;
  947. vec3 iridescenceFresnel;
  948. vec3 iridescenceF0;
  949. #endif
  950. #ifdef USE_SHEEN
  951. vec3 sheenColor;
  952. float sheenRoughness;
  953. #endif
  954. #ifdef IOR
  955. float ior;
  956. #endif
  957. #ifdef USE_TRANSMISSION
  958. float transmission;
  959. float transmissionAlpha;
  960. float thickness;
  961. float attenuationDistance;
  962. vec3 attenuationColor;
  963. #endif
  964. #ifdef USE_ANISOTROPY
  965. float anisotropy;
  966. float alphaT;
  967. vec3 anisotropyT;
  968. vec3 anisotropyB;
  969. #endif
  970. };
  971. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  972. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  973. vec3 sheenSpecularDirect = vec3( 0.0 );
  974. vec3 sheenSpecularIndirect = vec3(0.0 );
  975. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  976. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  977. float x2 = x * x;
  978. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  979. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  980. }
  981. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  982. float a2 = pow2( alpha );
  983. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  984. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  985. return 0.5 / max( gv + gl, EPSILON );
  986. }
  987. float D_GGX( const in float alpha, const in float dotNH ) {
  988. float a2 = pow2( alpha );
  989. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  990. return RECIPROCAL_PI * a2 / pow2( denom );
  991. }
  992. #ifdef USE_ANISOTROPY
  993. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  994. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  995. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  996. float v = 0.5 / ( gv + gl );
  997. return saturate(v);
  998. }
  999. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  1000. float a2 = alphaT * alphaB;
  1001. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  1002. highp float v2 = dot( v, v );
  1003. float w2 = a2 / v2;
  1004. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1005. }
  1006. #endif
  1007. #ifdef USE_CLEARCOAT
  1008. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1009. vec3 f0 = material.clearcoatF0;
  1010. float f90 = material.clearcoatF90;
  1011. float roughness = material.clearcoatRoughness;
  1012. float alpha = pow2( roughness );
  1013. vec3 halfDir = normalize( lightDir + viewDir );
  1014. float dotNL = saturate( dot( normal, lightDir ) );
  1015. float dotNV = saturate( dot( normal, viewDir ) );
  1016. float dotNH = saturate( dot( normal, halfDir ) );
  1017. float dotVH = saturate( dot( viewDir, halfDir ) );
  1018. vec3 F = F_Schlick( f0, f90, dotVH );
  1019. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1020. float D = D_GGX( alpha, dotNH );
  1021. return F * ( V * D );
  1022. }
  1023. #endif
  1024. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1025. vec3 f0 = material.specularColor;
  1026. float f90 = material.specularF90;
  1027. float roughness = material.roughness;
  1028. float alpha = pow2( roughness );
  1029. vec3 halfDir = normalize( lightDir + viewDir );
  1030. float dotNL = saturate( dot( normal, lightDir ) );
  1031. float dotNV = saturate( dot( normal, viewDir ) );
  1032. float dotNH = saturate( dot( normal, halfDir ) );
  1033. float dotVH = saturate( dot( viewDir, halfDir ) );
  1034. vec3 F = F_Schlick( f0, f90, dotVH );
  1035. #ifdef USE_IRIDESCENCE
  1036. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1037. #endif
  1038. #ifdef USE_ANISOTROPY
  1039. float dotTL = dot( material.anisotropyT, lightDir );
  1040. float dotTV = dot( material.anisotropyT, viewDir );
  1041. float dotTH = dot( material.anisotropyT, halfDir );
  1042. float dotBL = dot( material.anisotropyB, lightDir );
  1043. float dotBV = dot( material.anisotropyB, viewDir );
  1044. float dotBH = dot( material.anisotropyB, halfDir );
  1045. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1046. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1047. #else
  1048. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1049. float D = D_GGX( alpha, dotNH );
  1050. #endif
  1051. return F * ( V * D );
  1052. }
  1053. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1054. const float LUT_SIZE = 64.0;
  1055. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1056. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1057. float dotNV = saturate( dot( N, V ) );
  1058. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1059. uv = uv * LUT_SCALE + LUT_BIAS;
  1060. return uv;
  1061. }
  1062. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1063. float l = length( f );
  1064. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1065. }
  1066. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1067. float x = dot( v1, v2 );
  1068. float y = abs( x );
  1069. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1070. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1071. float v = a / b;
  1072. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1073. return cross( v1, v2 ) * theta_sintheta;
  1074. }
  1075. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1076. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1077. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1078. vec3 lightNormal = cross( v1, v2 );
  1079. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1080. vec3 T1, T2;
  1081. T1 = normalize( V - N * dot( V, N ) );
  1082. T2 = - cross( N, T1 );
  1083. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  1084. vec3 coords[ 4 ];
  1085. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1086. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1087. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1088. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1089. coords[ 0 ] = normalize( coords[ 0 ] );
  1090. coords[ 1 ] = normalize( coords[ 1 ] );
  1091. coords[ 2 ] = normalize( coords[ 2 ] );
  1092. coords[ 3 ] = normalize( coords[ 3 ] );
  1093. vec3 vectorFormFactor = vec3( 0.0 );
  1094. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1095. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1096. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1097. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1098. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1099. return vec3( result );
  1100. }
  1101. #if defined( USE_SHEEN )
  1102. float D_Charlie( float roughness, float dotNH ) {
  1103. float alpha = pow2( roughness );
  1104. float invAlpha = 1.0 / alpha;
  1105. float cos2h = dotNH * dotNH;
  1106. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1107. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1108. }
  1109. float V_Neubelt( float dotNV, float dotNL ) {
  1110. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1111. }
  1112. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1113. vec3 halfDir = normalize( lightDir + viewDir );
  1114. float dotNL = saturate( dot( normal, lightDir ) );
  1115. float dotNV = saturate( dot( normal, viewDir ) );
  1116. float dotNH = saturate( dot( normal, halfDir ) );
  1117. float D = D_Charlie( sheenRoughness, dotNH );
  1118. float V = V_Neubelt( dotNV, dotNL );
  1119. return sheenColor * ( D * V );
  1120. }
  1121. #endif
  1122. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1123. float dotNV = saturate( dot( normal, viewDir ) );
  1124. float r2 = roughness * roughness;
  1125. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1126. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1127. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1128. return saturate( DG * RECIPROCAL_PI );
  1129. }
  1130. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1131. float dotNV = saturate( dot( normal, viewDir ) );
  1132. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  1133. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  1134. vec4 r = roughness * c0 + c1;
  1135. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  1136. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  1137. return fab;
  1138. }
  1139. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1140. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1141. return specularColor * fab.x + specularF90 * fab.y;
  1142. }
  1143. #ifdef USE_IRIDESCENCE
  1144. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1145. #else
  1146. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1147. #endif
  1148. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1149. #ifdef USE_IRIDESCENCE
  1150. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1151. #else
  1152. vec3 Fr = specularColor;
  1153. #endif
  1154. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1155. float Ess = fab.x + fab.y;
  1156. float Ems = 1.0 - Ess;
  1157. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1158. singleScatter += FssEss;
  1159. multiScatter += Fms * Ems;
  1160. }
  1161. #if NUM_RECT_AREA_LIGHTS > 0
  1162. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1163. vec3 normal = geometryNormal;
  1164. vec3 viewDir = geometryViewDir;
  1165. vec3 position = geometryPosition;
  1166. vec3 lightPos = rectAreaLight.position;
  1167. vec3 halfWidth = rectAreaLight.halfWidth;
  1168. vec3 halfHeight = rectAreaLight.halfHeight;
  1169. vec3 lightColor = rectAreaLight.color;
  1170. float roughness = material.roughness;
  1171. vec3 rectCoords[ 4 ];
  1172. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1173. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1174. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1175. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1176. vec4 t1 = texture2D( ltc_1, uv );
  1177. vec4 t2 = texture2D( ltc_2, uv );
  1178. mat3 mInv = mat3(
  1179. vec3( t1.x, 0, t1.y ),
  1180. vec3( 0, 1, 0 ),
  1181. vec3( t1.z, 0, t1.w )
  1182. );
  1183. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1184. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1185. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1186. }
  1187. #endif
  1188. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1189. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1190. vec3 irradiance = dotNL * directLight.color;
  1191. #ifdef USE_CLEARCOAT
  1192. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1193. vec3 ccIrradiance = dotNLcc * directLight.color;
  1194. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1195. #endif
  1196. #ifdef USE_SHEEN
  1197. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1198. #endif
  1199. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  1200. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1201. }
  1202. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1203. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1204. }
  1205. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1206. #ifdef USE_CLEARCOAT
  1207. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1208. #endif
  1209. #ifdef USE_SHEEN
  1210. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1211. #endif
  1212. vec3 singleScattering = vec3( 0.0 );
  1213. vec3 multiScattering = vec3( 0.0 );
  1214. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1215. #ifdef USE_IRIDESCENCE
  1216. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1217. #else
  1218. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1219. #endif
  1220. vec3 totalScattering = singleScattering + multiScattering;
  1221. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1222. reflectedLight.indirectSpecular += radiance * singleScattering;
  1223. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1224. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1225. }
  1226. #define RE_Direct RE_Direct_Physical
  1227. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1228. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1229. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1230. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1231. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1232. }`,k0=`
  1233. vec3 geometryPosition = - vViewPosition;
  1234. vec3 geometryNormal = normal;
  1235. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1236. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1237. #ifdef USE_CLEARCOAT
  1238. geometryClearcoatNormal = clearcoatNormal;
  1239. #endif
  1240. #ifdef USE_IRIDESCENCE
  1241. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1242. if ( material.iridescenceThickness == 0.0 ) {
  1243. material.iridescence = 0.0;
  1244. } else {
  1245. material.iridescence = saturate( material.iridescence );
  1246. }
  1247. if ( material.iridescence > 0.0 ) {
  1248. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1249. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1250. }
  1251. #endif
  1252. IncidentLight directLight;
  1253. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1254. PointLight pointLight;
  1255. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1256. PointLightShadow pointLightShadow;
  1257. #endif
  1258. #pragma unroll_loop_start
  1259. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1260. pointLight = pointLights[ i ];
  1261. getPointLightInfo( pointLight, geometryPosition, directLight );
  1262. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1263. pointLightShadow = pointLightShadows[ i ];
  1264. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1265. #endif
  1266. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1267. }
  1268. #pragma unroll_loop_end
  1269. #endif
  1270. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1271. SpotLight spotLight;
  1272. vec4 spotColor;
  1273. vec3 spotLightCoord;
  1274. bool inSpotLightMap;
  1275. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1276. SpotLightShadow spotLightShadow;
  1277. #endif
  1278. #pragma unroll_loop_start
  1279. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1280. spotLight = spotLights[ i ];
  1281. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1282. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1283. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1284. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1285. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1286. #else
  1287. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1288. #endif
  1289. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1290. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1291. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1292. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1293. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1294. #endif
  1295. #undef SPOT_LIGHT_MAP_INDEX
  1296. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1297. spotLightShadow = spotLightShadows[ i ];
  1298. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1299. #endif
  1300. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1301. }
  1302. #pragma unroll_loop_end
  1303. #endif
  1304. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1305. DirectionalLight directionalLight;
  1306. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1307. DirectionalLightShadow directionalLightShadow;
  1308. #endif
  1309. #pragma unroll_loop_start
  1310. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1311. directionalLight = directionalLights[ i ];
  1312. getDirectionalLightInfo( directionalLight, directLight );
  1313. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1314. directionalLightShadow = directionalLightShadows[ i ];
  1315. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1316. #endif
  1317. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1318. }
  1319. #pragma unroll_loop_end
  1320. #endif
  1321. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1322. RectAreaLight rectAreaLight;
  1323. #pragma unroll_loop_start
  1324. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1325. rectAreaLight = rectAreaLights[ i ];
  1326. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1327. }
  1328. #pragma unroll_loop_end
  1329. #endif
  1330. #if defined( RE_IndirectDiffuse )
  1331. vec3 iblIrradiance = vec3( 0.0 );
  1332. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1333. #if defined( USE_LIGHT_PROBES )
  1334. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1335. #endif
  1336. #if ( NUM_HEMI_LIGHTS > 0 )
  1337. #pragma unroll_loop_start
  1338. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1339. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1340. }
  1341. #pragma unroll_loop_end
  1342. #endif
  1343. #endif
  1344. #if defined( RE_IndirectSpecular )
  1345. vec3 radiance = vec3( 0.0 );
  1346. vec3 clearcoatRadiance = vec3( 0.0 );
  1347. #endif`,F0=`#if defined( RE_IndirectDiffuse )
  1348. #ifdef USE_LIGHTMAP
  1349. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1350. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1351. irradiance += lightMapIrradiance;
  1352. #endif
  1353. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1354. iblIrradiance += getIBLIrradiance( geometryNormal );
  1355. #endif
  1356. #endif
  1357. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1358. #ifdef USE_ANISOTROPY
  1359. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1360. #else
  1361. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1362. #endif
  1363. #ifdef USE_CLEARCOAT
  1364. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1365. #endif
  1366. #endif`,B0=`#if defined( RE_IndirectDiffuse )
  1367. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1368. #endif
  1369. #if defined( RE_IndirectSpecular )
  1370. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1371. #endif`,z0=`#if defined( USE_LOGDEPTHBUF )
  1372. gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1373. #endif`,H0=`#if defined( USE_LOGDEPTHBUF )
  1374. uniform float logDepthBufFC;
  1375. varying float vFragDepth;
  1376. varying float vIsPerspective;
  1377. #endif`,V0=`#ifdef USE_LOGDEPTHBUF
  1378. varying float vFragDepth;
  1379. varying float vIsPerspective;
  1380. #endif`,G0=`#ifdef USE_LOGDEPTHBUF
  1381. vFragDepth = 1.0 + gl_Position.w;
  1382. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1383. #endif`,W0=`#ifdef USE_MAP
  1384. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1385. #ifdef DECODE_VIDEO_TEXTURE
  1386. sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
  1387. #endif
  1388. diffuseColor *= sampledDiffuseColor;
  1389. #endif`,X0=`#ifdef USE_MAP
  1390. uniform sampler2D map;
  1391. #endif`,j0=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1392. #if defined( USE_POINTS_UV )
  1393. vec2 uv = vUv;
  1394. #else
  1395. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1396. #endif
  1397. #endif
  1398. #ifdef USE_MAP
  1399. diffuseColor *= texture2D( map, uv );
  1400. #endif
  1401. #ifdef USE_ALPHAMAP
  1402. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1403. #endif`,q0=`#if defined( USE_POINTS_UV )
  1404. varying vec2 vUv;
  1405. #else
  1406. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1407. uniform mat3 uvTransform;
  1408. #endif
  1409. #endif
  1410. #ifdef USE_MAP
  1411. uniform sampler2D map;
  1412. #endif
  1413. #ifdef USE_ALPHAMAP
  1414. uniform sampler2D alphaMap;
  1415. #endif`,Y0=`float metalnessFactor = metalness;
  1416. #ifdef USE_METALNESSMAP
  1417. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1418. metalnessFactor *= texelMetalness.b;
  1419. #endif`,K0=`#ifdef USE_METALNESSMAP
  1420. uniform sampler2D metalnessMap;
  1421. #endif`,Z0=`#ifdef USE_INSTANCING_MORPH
  1422. float morphTargetInfluences[MORPHTARGETS_COUNT];
  1423. float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
  1424. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1425. morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
  1426. }
  1427. #endif`,$0=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
  1428. vColor *= morphTargetBaseInfluence;
  1429. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1430. #if defined( USE_COLOR_ALPHA )
  1431. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1432. #elif defined( USE_COLOR )
  1433. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1434. #endif
  1435. }
  1436. #endif`,J0=`#ifdef USE_MORPHNORMALS
  1437. objectNormal *= morphTargetBaseInfluence;
  1438. #ifdef MORPHTARGETS_TEXTURE
  1439. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1440. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1441. }
  1442. #else
  1443. objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
  1444. objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
  1445. objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
  1446. objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
  1447. #endif
  1448. #endif`,Q0=`#ifdef USE_MORPHTARGETS
  1449. #ifndef USE_INSTANCING_MORPH
  1450. uniform float morphTargetBaseInfluence;
  1451. #endif
  1452. #ifdef MORPHTARGETS_TEXTURE
  1453. #ifndef USE_INSTANCING_MORPH
  1454. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1455. #endif
  1456. uniform sampler2DArray morphTargetsTexture;
  1457. uniform ivec2 morphTargetsTextureSize;
  1458. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1459. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1460. int y = texelIndex / morphTargetsTextureSize.x;
  1461. int x = texelIndex - y * morphTargetsTextureSize.x;
  1462. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1463. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1464. }
  1465. #else
  1466. #ifndef USE_MORPHNORMALS
  1467. uniform float morphTargetInfluences[ 8 ];
  1468. #else
  1469. uniform float morphTargetInfluences[ 4 ];
  1470. #endif
  1471. #endif
  1472. #endif`,ev=`#ifdef USE_MORPHTARGETS
  1473. transformed *= morphTargetBaseInfluence;
  1474. #ifdef MORPHTARGETS_TEXTURE
  1475. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1476. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1477. }
  1478. #else
  1479. transformed += morphTarget0 * morphTargetInfluences[ 0 ];
  1480. transformed += morphTarget1 * morphTargetInfluences[ 1 ];
  1481. transformed += morphTarget2 * morphTargetInfluences[ 2 ];
  1482. transformed += morphTarget3 * morphTargetInfluences[ 3 ];
  1483. #ifndef USE_MORPHNORMALS
  1484. transformed += morphTarget4 * morphTargetInfluences[ 4 ];
  1485. transformed += morphTarget5 * morphTargetInfluences[ 5 ];
  1486. transformed += morphTarget6 * morphTargetInfluences[ 6 ];
  1487. transformed += morphTarget7 * morphTargetInfluences[ 7 ];
  1488. #endif
  1489. #endif
  1490. #endif`,tv=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1491. #ifdef FLAT_SHADED
  1492. vec3 fdx = dFdx( vViewPosition );
  1493. vec3 fdy = dFdy( vViewPosition );
  1494. vec3 normal = normalize( cross( fdx, fdy ) );
  1495. #else
  1496. vec3 normal = normalize( vNormal );
  1497. #ifdef DOUBLE_SIDED
  1498. normal *= faceDirection;
  1499. #endif
  1500. #endif
  1501. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1502. #ifdef USE_TANGENT
  1503. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1504. #else
  1505. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1506. #if defined( USE_NORMALMAP )
  1507. vNormalMapUv
  1508. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1509. vClearcoatNormalMapUv
  1510. #else
  1511. vUv
  1512. #endif
  1513. );
  1514. #endif
  1515. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1516. tbn[0] *= faceDirection;
  1517. tbn[1] *= faceDirection;
  1518. #endif
  1519. #endif
  1520. #ifdef USE_CLEARCOAT_NORMALMAP
  1521. #ifdef USE_TANGENT
  1522. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1523. #else
  1524. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1525. #endif
  1526. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1527. tbn2[0] *= faceDirection;
  1528. tbn2[1] *= faceDirection;
  1529. #endif
  1530. #endif
  1531. vec3 nonPerturbedNormal = normal;`,iv=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1532. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1533. #ifdef FLIP_SIDED
  1534. normal = - normal;
  1535. #endif
  1536. #ifdef DOUBLE_SIDED
  1537. normal = normal * faceDirection;
  1538. #endif
  1539. normal = normalize( normalMatrix * normal );
  1540. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1541. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1542. mapN.xy *= normalScale;
  1543. normal = normalize( tbn * mapN );
  1544. #elif defined( USE_BUMPMAP )
  1545. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1546. #endif`,nv=`#ifndef FLAT_SHADED
  1547. varying vec3 vNormal;
  1548. #ifdef USE_TANGENT
  1549. varying vec3 vTangent;
  1550. varying vec3 vBitangent;
  1551. #endif
  1552. #endif`,rv=`#ifndef FLAT_SHADED
  1553. varying vec3 vNormal;
  1554. #ifdef USE_TANGENT
  1555. varying vec3 vTangent;
  1556. varying vec3 vBitangent;
  1557. #endif
  1558. #endif`,ov=`#ifndef FLAT_SHADED
  1559. vNormal = normalize( transformedNormal );
  1560. #ifdef USE_TANGENT
  1561. vTangent = normalize( transformedTangent );
  1562. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1563. #endif
  1564. #endif`,av=`#ifdef USE_NORMALMAP
  1565. uniform sampler2D normalMap;
  1566. uniform vec2 normalScale;
  1567. #endif
  1568. #ifdef USE_NORMALMAP_OBJECTSPACE
  1569. uniform mat3 normalMatrix;
  1570. #endif
  1571. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1572. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1573. vec3 q0 = dFdx( eye_pos.xyz );
  1574. vec3 q1 = dFdy( eye_pos.xyz );
  1575. vec2 st0 = dFdx( uv.st );
  1576. vec2 st1 = dFdy( uv.st );
  1577. vec3 N = surf_norm;
  1578. vec3 q1perp = cross( q1, N );
  1579. vec3 q0perp = cross( N, q0 );
  1580. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1581. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1582. float det = max( dot( T, T ), dot( B, B ) );
  1583. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1584. return mat3( T * scale, B * scale, N );
  1585. }
  1586. #endif`,sv=`#ifdef USE_CLEARCOAT
  1587. vec3 clearcoatNormal = nonPerturbedNormal;
  1588. #endif`,lv=`#ifdef USE_CLEARCOAT_NORMALMAP
  1589. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1590. clearcoatMapN.xy *= clearcoatNormalScale;
  1591. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1592. #endif`,cv=`#ifdef USE_CLEARCOATMAP
  1593. uniform sampler2D clearcoatMap;
  1594. #endif
  1595. #ifdef USE_CLEARCOAT_NORMALMAP
  1596. uniform sampler2D clearcoatNormalMap;
  1597. uniform vec2 clearcoatNormalScale;
  1598. #endif
  1599. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1600. uniform sampler2D clearcoatRoughnessMap;
  1601. #endif`,uv=`#ifdef USE_IRIDESCENCEMAP
  1602. uniform sampler2D iridescenceMap;
  1603. #endif
  1604. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1605. uniform sampler2D iridescenceThicknessMap;
  1606. #endif`,hv=`#ifdef OPAQUE
  1607. diffuseColor.a = 1.0;
  1608. #endif
  1609. #ifdef USE_TRANSMISSION
  1610. diffuseColor.a *= material.transmissionAlpha;
  1611. #endif
  1612. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,dv=`vec3 packNormalToRGB( const in vec3 normal ) {
  1613. return normalize( normal ) * 0.5 + 0.5;
  1614. }
  1615. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1616. return 2.0 * rgb.xyz - 1.0;
  1617. }
  1618. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
  1619. const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
  1620. const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
  1621. const float ShiftRight8 = 1. / 256.;
  1622. vec4 packDepthToRGBA( const in float v ) {
  1623. vec4 r = vec4( fract( v * PackFactors ), v );
  1624. r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
  1625. }
  1626. float unpackRGBAToDepth( const in vec4 v ) {
  1627. return dot( v, UnpackFactors );
  1628. }
  1629. vec2 packDepthToRG( in highp float v ) {
  1630. return packDepthToRGBA( v ).yx;
  1631. }
  1632. float unpackRGToDepth( const in highp vec2 v ) {
  1633. return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
  1634. }
  1635. vec4 pack2HalfToRGBA( vec2 v ) {
  1636. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1637. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  1638. }
  1639. vec2 unpackRGBATo2Half( vec4 v ) {
  1640. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  1641. }
  1642. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  1643. return ( viewZ + near ) / ( near - far );
  1644. }
  1645. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1646. return depth * ( near - far ) - near;
  1647. }
  1648. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  1649. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  1650. }
  1651. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1652. return ( near * far ) / ( ( far - near ) * depth - far );
  1653. }`,pv=`#ifdef PREMULTIPLIED_ALPHA
  1654. gl_FragColor.rgb *= gl_FragColor.a;
  1655. #endif`,fv=`vec4 mvPosition = vec4( transformed, 1.0 );
  1656. #ifdef USE_BATCHING
  1657. mvPosition = batchingMatrix * mvPosition;
  1658. #endif
  1659. #ifdef USE_INSTANCING
  1660. mvPosition = instanceMatrix * mvPosition;
  1661. #endif
  1662. mvPosition = modelViewMatrix * mvPosition;
  1663. gl_Position = projectionMatrix * mvPosition;`,mv=`#ifdef DITHERING
  1664. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  1665. #endif`,gv=`#ifdef DITHERING
  1666. vec3 dithering( vec3 color ) {
  1667. float grid_position = rand( gl_FragCoord.xy );
  1668. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  1669. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  1670. return color + dither_shift_RGB;
  1671. }
  1672. #endif`,_v=`float roughnessFactor = roughness;
  1673. #ifdef USE_ROUGHNESSMAP
  1674. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  1675. roughnessFactor *= texelRoughness.g;
  1676. #endif`,vv=`#ifdef USE_ROUGHNESSMAP
  1677. uniform sampler2D roughnessMap;
  1678. #endif`,yv=`#if NUM_SPOT_LIGHT_COORDS > 0
  1679. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1680. #endif
  1681. #if NUM_SPOT_LIGHT_MAPS > 0
  1682. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  1683. #endif
  1684. #ifdef USE_SHADOWMAP
  1685. #if NUM_DIR_LIGHT_SHADOWS > 0
  1686. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  1687. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1688. struct DirectionalLightShadow {
  1689. float shadowBias;
  1690. float shadowNormalBias;
  1691. float shadowRadius;
  1692. vec2 shadowMapSize;
  1693. };
  1694. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1695. #endif
  1696. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1697. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  1698. struct SpotLightShadow {
  1699. float shadowBias;
  1700. float shadowNormalBias;
  1701. float shadowRadius;
  1702. vec2 shadowMapSize;
  1703. };
  1704. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1705. #endif
  1706. #if NUM_POINT_LIGHT_SHADOWS > 0
  1707. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  1708. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1709. struct PointLightShadow {
  1710. float shadowBias;
  1711. float shadowNormalBias;
  1712. float shadowRadius;
  1713. vec2 shadowMapSize;
  1714. float shadowCameraNear;
  1715. float shadowCameraFar;
  1716. };
  1717. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1718. #endif
  1719. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  1720. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  1721. }
  1722. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  1723. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  1724. }
  1725. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  1726. float occlusion = 1.0;
  1727. vec2 distribution = texture2DDistribution( shadow, uv );
  1728. float hard_shadow = step( compare , distribution.x );
  1729. if (hard_shadow != 1.0 ) {
  1730. float distance = compare - distribution.x ;
  1731. float variance = max( 0.00000, distribution.y * distribution.y );
  1732. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  1733. }
  1734. return occlusion;
  1735. }
  1736. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  1737. float shadow = 1.0;
  1738. shadowCoord.xyz /= shadowCoord.w;
  1739. shadowCoord.z += shadowBias;
  1740. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  1741. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  1742. if ( frustumTest ) {
  1743. #if defined( SHADOWMAP_TYPE_PCF )
  1744. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1745. float dx0 = - texelSize.x * shadowRadius;
  1746. float dy0 = - texelSize.y * shadowRadius;
  1747. float dx1 = + texelSize.x * shadowRadius;
  1748. float dy1 = + texelSize.y * shadowRadius;
  1749. float dx2 = dx0 / 2.0;
  1750. float dy2 = dy0 / 2.0;
  1751. float dx3 = dx1 / 2.0;
  1752. float dy3 = dy1 / 2.0;
  1753. shadow = (
  1754. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  1755. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  1756. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  1757. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  1758. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  1759. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  1760. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  1761. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  1762. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  1763. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  1764. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  1765. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  1766. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  1767. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  1768. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  1769. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  1770. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  1771. ) * ( 1.0 / 17.0 );
  1772. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  1773. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1774. float dx = texelSize.x;
  1775. float dy = texelSize.y;
  1776. vec2 uv = shadowCoord.xy;
  1777. vec2 f = fract( uv * shadowMapSize + 0.5 );
  1778. uv -= f * texelSize;
  1779. shadow = (
  1780. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  1781. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  1782. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  1783. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  1784. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  1785. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  1786. f.x ) +
  1787. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  1788. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  1789. f.x ) +
  1790. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  1791. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  1792. f.y ) +
  1793. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  1794. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  1795. f.y ) +
  1796. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  1797. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  1798. f.x ),
  1799. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  1800. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  1801. f.x ),
  1802. f.y )
  1803. ) * ( 1.0 / 9.0 );
  1804. #elif defined( SHADOWMAP_TYPE_VSM )
  1805. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  1806. #else
  1807. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  1808. #endif
  1809. }
  1810. return shadow;
  1811. }
  1812. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  1813. vec3 absV = abs( v );
  1814. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  1815. absV *= scaleToCube;
  1816. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  1817. vec2 planar = v.xy;
  1818. float almostATexel = 1.5 * texelSizeY;
  1819. float almostOne = 1.0 - almostATexel;
  1820. if ( absV.z >= almostOne ) {
  1821. if ( v.z > 0.0 )
  1822. planar.x = 4.0 - v.x;
  1823. } else if ( absV.x >= almostOne ) {
  1824. float signX = sign( v.x );
  1825. planar.x = v.z * signX + 2.0 * signX;
  1826. } else if ( absV.y >= almostOne ) {
  1827. float signY = sign( v.y );
  1828. planar.x = v.x + 2.0 * signY + 2.0;
  1829. planar.y = v.z * signY - 2.0;
  1830. }
  1831. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  1832. }
  1833. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  1834. float shadow = 1.0;
  1835. vec3 lightToPosition = shadowCoord.xyz;
  1836. float lightToPositionLength = length( lightToPosition );
  1837. if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
  1838. float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  1839. vec3 bd3D = normalize( lightToPosition );
  1840. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  1841. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  1842. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  1843. shadow = (
  1844. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  1845. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  1846. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  1847. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  1848. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  1849. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  1850. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  1851. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  1852. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  1853. ) * ( 1.0 / 9.0 );
  1854. #else
  1855. shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  1856. #endif
  1857. }
  1858. return shadow;
  1859. }
  1860. #endif`,xv=`#if NUM_SPOT_LIGHT_COORDS > 0
  1861. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  1862. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1863. #endif
  1864. #ifdef USE_SHADOWMAP
  1865. #if NUM_DIR_LIGHT_SHADOWS > 0
  1866. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  1867. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1868. struct DirectionalLightShadow {
  1869. float shadowBias;
  1870. float shadowNormalBias;
  1871. float shadowRadius;
  1872. vec2 shadowMapSize;
  1873. };
  1874. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1875. #endif
  1876. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1877. struct SpotLightShadow {
  1878. float shadowBias;
  1879. float shadowNormalBias;
  1880. float shadowRadius;
  1881. vec2 shadowMapSize;
  1882. };
  1883. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1884. #endif
  1885. #if NUM_POINT_LIGHT_SHADOWS > 0
  1886. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  1887. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1888. struct PointLightShadow {
  1889. float shadowBias;
  1890. float shadowNormalBias;
  1891. float shadowRadius;
  1892. vec2 shadowMapSize;
  1893. float shadowCameraNear;
  1894. float shadowCameraFar;
  1895. };
  1896. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1897. #endif
  1898. #endif`,Mv=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  1899. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  1900. vec4 shadowWorldPosition;
  1901. #endif
  1902. #if defined( USE_SHADOWMAP )
  1903. #if NUM_DIR_LIGHT_SHADOWS > 0
  1904. #pragma unroll_loop_start
  1905. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1906. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  1907. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  1908. }
  1909. #pragma unroll_loop_end
  1910. #endif
  1911. #if NUM_POINT_LIGHT_SHADOWS > 0
  1912. #pragma unroll_loop_start
  1913. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1914. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  1915. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  1916. }
  1917. #pragma unroll_loop_end
  1918. #endif
  1919. #endif
  1920. #if NUM_SPOT_LIGHT_COORDS > 0
  1921. #pragma unroll_loop_start
  1922. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  1923. shadowWorldPosition = worldPosition;
  1924. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1925. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  1926. #endif
  1927. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  1928. }
  1929. #pragma unroll_loop_end
  1930. #endif`,bv=`float getShadowMask() {
  1931. float shadow = 1.0;
  1932. #ifdef USE_SHADOWMAP
  1933. #if NUM_DIR_LIGHT_SHADOWS > 0
  1934. DirectionalLightShadow directionalLight;
  1935. #pragma unroll_loop_start
  1936. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1937. directionalLight = directionalLightShadows[ i ];
  1938. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1939. }
  1940. #pragma unroll_loop_end
  1941. #endif
  1942. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1943. SpotLightShadow spotLight;
  1944. #pragma unroll_loop_start
  1945. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  1946. spotLight = spotLightShadows[ i ];
  1947. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1948. }
  1949. #pragma unroll_loop_end
  1950. #endif
  1951. #if NUM_POINT_LIGHT_SHADOWS > 0
  1952. PointLightShadow pointLight;
  1953. #pragma unroll_loop_start
  1954. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1955. pointLight = pointLightShadows[ i ];
  1956. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  1957. }
  1958. #pragma unroll_loop_end
  1959. #endif
  1960. #endif
  1961. return shadow;
  1962. }`,Tv=`#ifdef USE_SKINNING
  1963. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  1964. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  1965. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  1966. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  1967. #endif`,Sv=`#ifdef USE_SKINNING
  1968. uniform mat4 bindMatrix;
  1969. uniform mat4 bindMatrixInverse;
  1970. uniform highp sampler2D boneTexture;
  1971. mat4 getBoneMatrix( const in float i ) {
  1972. int size = textureSize( boneTexture, 0 ).x;
  1973. int j = int( i ) * 4;
  1974. int x = j % size;
  1975. int y = j / size;
  1976. vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
  1977. vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
  1978. vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
  1979. vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
  1980. return mat4( v1, v2, v3, v4 );
  1981. }
  1982. #endif`,wv=`#ifdef USE_SKINNING
  1983. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  1984. vec4 skinned = vec4( 0.0 );
  1985. skinned += boneMatX * skinVertex * skinWeight.x;
  1986. skinned += boneMatY * skinVertex * skinWeight.y;
  1987. skinned += boneMatZ * skinVertex * skinWeight.z;
  1988. skinned += boneMatW * skinVertex * skinWeight.w;
  1989. transformed = ( bindMatrixInverse * skinned ).xyz;
  1990. #endif`,Ev=`#ifdef USE_SKINNING
  1991. mat4 skinMatrix = mat4( 0.0 );
  1992. skinMatrix += skinWeight.x * boneMatX;
  1993. skinMatrix += skinWeight.y * boneMatY;
  1994. skinMatrix += skinWeight.z * boneMatZ;
  1995. skinMatrix += skinWeight.w * boneMatW;
  1996. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  1997. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  1998. #ifdef USE_TANGENT
  1999. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2000. #endif
  2001. #endif`,Av=`float specularStrength;
  2002. #ifdef USE_SPECULARMAP
  2003. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2004. specularStrength = texelSpecular.r;
  2005. #else
  2006. specularStrength = 1.0;
  2007. #endif`,Rv=`#ifdef USE_SPECULARMAP
  2008. uniform sampler2D specularMap;
  2009. #endif`,Pv=`#if defined( TONE_MAPPING )
  2010. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2011. #endif`,Cv=`#ifndef saturate
  2012. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2013. #endif
  2014. uniform float toneMappingExposure;
  2015. vec3 LinearToneMapping( vec3 color ) {
  2016. return saturate( toneMappingExposure * color );
  2017. }
  2018. vec3 ReinhardToneMapping( vec3 color ) {
  2019. color *= toneMappingExposure;
  2020. return saturate( color / ( vec3( 1.0 ) + color ) );
  2021. }
  2022. vec3 OptimizedCineonToneMapping( vec3 color ) {
  2023. color *= toneMappingExposure;
  2024. color = max( vec3( 0.0 ), color - 0.004 );
  2025. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2026. }
  2027. vec3 RRTAndODTFit( vec3 v ) {
  2028. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2029. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2030. return a / b;
  2031. }
  2032. vec3 ACESFilmicToneMapping( vec3 color ) {
  2033. const mat3 ACESInputMat = mat3(
  2034. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2035. vec3( 0.04823, 0.01566, 0.83777 )
  2036. );
  2037. const mat3 ACESOutputMat = mat3(
  2038. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2039. vec3( -0.07367, -0.00605, 1.07602 )
  2040. );
  2041. color *= toneMappingExposure / 0.6;
  2042. color = ACESInputMat * color;
  2043. color = RRTAndODTFit( color );
  2044. color = ACESOutputMat * color;
  2045. return saturate( color );
  2046. }
  2047. const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
  2048. vec3( 1.6605, - 0.1246, - 0.0182 ),
  2049. vec3( - 0.5876, 1.1329, - 0.1006 ),
  2050. vec3( - 0.0728, - 0.0083, 1.1187 )
  2051. );
  2052. const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
  2053. vec3( 0.6274, 0.0691, 0.0164 ),
  2054. vec3( 0.3293, 0.9195, 0.0880 ),
  2055. vec3( 0.0433, 0.0113, 0.8956 )
  2056. );
  2057. vec3 agxDefaultContrastApprox( vec3 x ) {
  2058. vec3 x2 = x * x;
  2059. vec3 x4 = x2 * x2;
  2060. return + 15.5 * x4 * x2
  2061. - 40.14 * x4 * x
  2062. + 31.96 * x4
  2063. - 6.868 * x2 * x
  2064. + 0.4298 * x2
  2065. + 0.1191 * x
  2066. - 0.00232;
  2067. }
  2068. vec3 AgXToneMapping( vec3 color ) {
  2069. const mat3 AgXInsetMatrix = mat3(
  2070. vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
  2071. vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
  2072. vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
  2073. );
  2074. const mat3 AgXOutsetMatrix = mat3(
  2075. vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
  2076. vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
  2077. vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
  2078. );
  2079. const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
  2080. color *= toneMappingExposure;
  2081. color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
  2082. color = AgXInsetMatrix * color;
  2083. color = max( color, 1e-10 ); color = log2( color );
  2084. color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
  2085. color = clamp( color, 0.0, 1.0 );
  2086. color = agxDefaultContrastApprox( color );
  2087. color = AgXOutsetMatrix * color;
  2088. color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
  2089. color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
  2090. color = clamp( color, 0.0, 1.0 );
  2091. return color;
  2092. }
  2093. vec3 NeutralToneMapping( vec3 color ) {
  2094. const float StartCompression = 0.8 - 0.04;
  2095. const float Desaturation = 0.15;
  2096. color *= toneMappingExposure;
  2097. float x = min( color.r, min( color.g, color.b ) );
  2098. float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
  2099. color -= offset;
  2100. float peak = max( color.r, max( color.g, color.b ) );
  2101. if ( peak < StartCompression ) return color;
  2102. float d = 1. - StartCompression;
  2103. float newPeak = 1. - d * d / ( peak + d - StartCompression );
  2104. color *= newPeak / peak;
  2105. float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
  2106. return mix( color, vec3( newPeak ), g );
  2107. }
  2108. vec3 CustomToneMapping( vec3 color ) { return color; }`,Lv=`#ifdef USE_TRANSMISSION
  2109. material.transmission = transmission;
  2110. material.transmissionAlpha = 1.0;
  2111. material.thickness = thickness;
  2112. material.attenuationDistance = attenuationDistance;
  2113. material.attenuationColor = attenuationColor;
  2114. #ifdef USE_TRANSMISSIONMAP
  2115. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2116. #endif
  2117. #ifdef USE_THICKNESSMAP
  2118. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2119. #endif
  2120. vec3 pos = vWorldPosition;
  2121. vec3 v = normalize( cameraPosition - pos );
  2122. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2123. vec4 transmitted = getIBLVolumeRefraction(
  2124. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2125. pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
  2126. material.attenuationColor, material.attenuationDistance );
  2127. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2128. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2129. #endif`,Iv=`#ifdef USE_TRANSMISSION
  2130. uniform float transmission;
  2131. uniform float thickness;
  2132. uniform float attenuationDistance;
  2133. uniform vec3 attenuationColor;
  2134. #ifdef USE_TRANSMISSIONMAP
  2135. uniform sampler2D transmissionMap;
  2136. #endif
  2137. #ifdef USE_THICKNESSMAP
  2138. uniform sampler2D thicknessMap;
  2139. #endif
  2140. uniform vec2 transmissionSamplerSize;
  2141. uniform sampler2D transmissionSamplerMap;
  2142. uniform mat4 modelMatrix;
  2143. uniform mat4 projectionMatrix;
  2144. varying vec3 vWorldPosition;
  2145. float w0( float a ) {
  2146. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2147. }
  2148. float w1( float a ) {
  2149. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2150. }
  2151. float w2( float a ){
  2152. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2153. }
  2154. float w3( float a ) {
  2155. return ( 1.0 / 6.0 ) * ( a * a * a );
  2156. }
  2157. float g0( float a ) {
  2158. return w0( a ) + w1( a );
  2159. }
  2160. float g1( float a ) {
  2161. return w2( a ) + w3( a );
  2162. }
  2163. float h0( float a ) {
  2164. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2165. }
  2166. float h1( float a ) {
  2167. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2168. }
  2169. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2170. uv = uv * texelSize.zw + 0.5;
  2171. vec2 iuv = floor( uv );
  2172. vec2 fuv = fract( uv );
  2173. float g0x = g0( fuv.x );
  2174. float g1x = g1( fuv.x );
  2175. float h0x = h0( fuv.x );
  2176. float h1x = h1( fuv.x );
  2177. float h0y = h0( fuv.y );
  2178. float h1y = h1( fuv.y );
  2179. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2180. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2181. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2182. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2183. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2184. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2185. }
  2186. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2187. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2188. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2189. vec2 fLodSizeInv = 1.0 / fLodSize;
  2190. vec2 cLodSizeInv = 1.0 / cLodSize;
  2191. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2192. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2193. return mix( fSample, cSample, fract( lod ) );
  2194. }
  2195. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2196. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2197. vec3 modelScale;
  2198. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2199. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2200. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2201. return normalize( refractionVector ) * thickness * modelScale;
  2202. }
  2203. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2204. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2205. }
  2206. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2207. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2208. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2209. }
  2210. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2211. if ( isinf( attenuationDistance ) ) {
  2212. return vec3( 1.0 );
  2213. } else {
  2214. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2215. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2216. }
  2217. }
  2218. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2219. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2220. const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
  2221. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2222. vec4 transmittedLight;
  2223. vec3 transmittance;
  2224. #ifdef USE_DISPERSION
  2225. float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
  2226. vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
  2227. for ( int i = 0; i < 3; i ++ ) {
  2228. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
  2229. vec3 refractedRayExit = position + transmissionRay;
  2230. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2231. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2232. refractionCoords += 1.0;
  2233. refractionCoords /= 2.0;
  2234. vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
  2235. transmittedLight[ i ] = transmissionSample[ i ];
  2236. transmittedLight.a += transmissionSample.a;
  2237. transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
  2238. }
  2239. transmittedLight.a /= 3.0;
  2240. #else
  2241. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2242. vec3 refractedRayExit = position + transmissionRay;
  2243. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2244. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2245. refractionCoords += 1.0;
  2246. refractionCoords /= 2.0;
  2247. transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2248. transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2249. #endif
  2250. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2251. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2252. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2253. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2254. }
  2255. #endif`,Uv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2256. varying vec2 vUv;
  2257. #endif
  2258. #ifdef USE_MAP
  2259. varying vec2 vMapUv;
  2260. #endif
  2261. #ifdef USE_ALPHAMAP
  2262. varying vec2 vAlphaMapUv;
  2263. #endif
  2264. #ifdef USE_LIGHTMAP
  2265. varying vec2 vLightMapUv;
  2266. #endif
  2267. #ifdef USE_AOMAP
  2268. varying vec2 vAoMapUv;
  2269. #endif
  2270. #ifdef USE_BUMPMAP
  2271. varying vec2 vBumpMapUv;
  2272. #endif
  2273. #ifdef USE_NORMALMAP
  2274. varying vec2 vNormalMapUv;
  2275. #endif
  2276. #ifdef USE_EMISSIVEMAP
  2277. varying vec2 vEmissiveMapUv;
  2278. #endif
  2279. #ifdef USE_METALNESSMAP
  2280. varying vec2 vMetalnessMapUv;
  2281. #endif
  2282. #ifdef USE_ROUGHNESSMAP
  2283. varying vec2 vRoughnessMapUv;
  2284. #endif
  2285. #ifdef USE_ANISOTROPYMAP
  2286. varying vec2 vAnisotropyMapUv;
  2287. #endif
  2288. #ifdef USE_CLEARCOATMAP
  2289. varying vec2 vClearcoatMapUv;
  2290. #endif
  2291. #ifdef USE_CLEARCOAT_NORMALMAP
  2292. varying vec2 vClearcoatNormalMapUv;
  2293. #endif
  2294. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2295. varying vec2 vClearcoatRoughnessMapUv;
  2296. #endif
  2297. #ifdef USE_IRIDESCENCEMAP
  2298. varying vec2 vIridescenceMapUv;
  2299. #endif
  2300. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2301. varying vec2 vIridescenceThicknessMapUv;
  2302. #endif
  2303. #ifdef USE_SHEEN_COLORMAP
  2304. varying vec2 vSheenColorMapUv;
  2305. #endif
  2306. #ifdef USE_SHEEN_ROUGHNESSMAP
  2307. varying vec2 vSheenRoughnessMapUv;
  2308. #endif
  2309. #ifdef USE_SPECULARMAP
  2310. varying vec2 vSpecularMapUv;
  2311. #endif
  2312. #ifdef USE_SPECULAR_COLORMAP
  2313. varying vec2 vSpecularColorMapUv;
  2314. #endif
  2315. #ifdef USE_SPECULAR_INTENSITYMAP
  2316. varying vec2 vSpecularIntensityMapUv;
  2317. #endif
  2318. #ifdef USE_TRANSMISSIONMAP
  2319. uniform mat3 transmissionMapTransform;
  2320. varying vec2 vTransmissionMapUv;
  2321. #endif
  2322. #ifdef USE_THICKNESSMAP
  2323. uniform mat3 thicknessMapTransform;
  2324. varying vec2 vThicknessMapUv;
  2325. #endif`,Ov=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2326. varying vec2 vUv;
  2327. #endif
  2328. #ifdef USE_MAP
  2329. uniform mat3 mapTransform;
  2330. varying vec2 vMapUv;
  2331. #endif
  2332. #ifdef USE_ALPHAMAP
  2333. uniform mat3 alphaMapTransform;
  2334. varying vec2 vAlphaMapUv;
  2335. #endif
  2336. #ifdef USE_LIGHTMAP
  2337. uniform mat3 lightMapTransform;
  2338. varying vec2 vLightMapUv;
  2339. #endif
  2340. #ifdef USE_AOMAP
  2341. uniform mat3 aoMapTransform;
  2342. varying vec2 vAoMapUv;
  2343. #endif
  2344. #ifdef USE_BUMPMAP
  2345. uniform mat3 bumpMapTransform;
  2346. varying vec2 vBumpMapUv;
  2347. #endif
  2348. #ifdef USE_NORMALMAP
  2349. uniform mat3 normalMapTransform;
  2350. varying vec2 vNormalMapUv;
  2351. #endif
  2352. #ifdef USE_DISPLACEMENTMAP
  2353. uniform mat3 displacementMapTransform;
  2354. varying vec2 vDisplacementMapUv;
  2355. #endif
  2356. #ifdef USE_EMISSIVEMAP
  2357. uniform mat3 emissiveMapTransform;
  2358. varying vec2 vEmissiveMapUv;
  2359. #endif
  2360. #ifdef USE_METALNESSMAP
  2361. uniform mat3 metalnessMapTransform;
  2362. varying vec2 vMetalnessMapUv;
  2363. #endif
  2364. #ifdef USE_ROUGHNESSMAP
  2365. uniform mat3 roughnessMapTransform;
  2366. varying vec2 vRoughnessMapUv;
  2367. #endif
  2368. #ifdef USE_ANISOTROPYMAP
  2369. uniform mat3 anisotropyMapTransform;
  2370. varying vec2 vAnisotropyMapUv;
  2371. #endif
  2372. #ifdef USE_CLEARCOATMAP
  2373. uniform mat3 clearcoatMapTransform;
  2374. varying vec2 vClearcoatMapUv;
  2375. #endif
  2376. #ifdef USE_CLEARCOAT_NORMALMAP
  2377. uniform mat3 clearcoatNormalMapTransform;
  2378. varying vec2 vClearcoatNormalMapUv;
  2379. #endif
  2380. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2381. uniform mat3 clearcoatRoughnessMapTransform;
  2382. varying vec2 vClearcoatRoughnessMapUv;
  2383. #endif
  2384. #ifdef USE_SHEEN_COLORMAP
  2385. uniform mat3 sheenColorMapTransform;
  2386. varying vec2 vSheenColorMapUv;
  2387. #endif
  2388. #ifdef USE_SHEEN_ROUGHNESSMAP
  2389. uniform mat3 sheenRoughnessMapTransform;
  2390. varying vec2 vSheenRoughnessMapUv;
  2391. #endif
  2392. #ifdef USE_IRIDESCENCEMAP
  2393. uniform mat3 iridescenceMapTransform;
  2394. varying vec2 vIridescenceMapUv;
  2395. #endif
  2396. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2397. uniform mat3 iridescenceThicknessMapTransform;
  2398. varying vec2 vIridescenceThicknessMapUv;
  2399. #endif
  2400. #ifdef USE_SPECULARMAP
  2401. uniform mat3 specularMapTransform;
  2402. varying vec2 vSpecularMapUv;
  2403. #endif
  2404. #ifdef USE_SPECULAR_COLORMAP
  2405. uniform mat3 specularColorMapTransform;
  2406. varying vec2 vSpecularColorMapUv;
  2407. #endif
  2408. #ifdef USE_SPECULAR_INTENSITYMAP
  2409. uniform mat3 specularIntensityMapTransform;
  2410. varying vec2 vSpecularIntensityMapUv;
  2411. #endif
  2412. #ifdef USE_TRANSMISSIONMAP
  2413. uniform mat3 transmissionMapTransform;
  2414. varying vec2 vTransmissionMapUv;
  2415. #endif
  2416. #ifdef USE_THICKNESSMAP
  2417. uniform mat3 thicknessMapTransform;
  2418. varying vec2 vThicknessMapUv;
  2419. #endif`,Nv=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2420. vUv = vec3( uv, 1 ).xy;
  2421. #endif
  2422. #ifdef USE_MAP
  2423. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2424. #endif
  2425. #ifdef USE_ALPHAMAP
  2426. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2427. #endif
  2428. #ifdef USE_LIGHTMAP
  2429. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2430. #endif
  2431. #ifdef USE_AOMAP
  2432. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2433. #endif
  2434. #ifdef USE_BUMPMAP
  2435. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2436. #endif
  2437. #ifdef USE_NORMALMAP
  2438. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2439. #endif
  2440. #ifdef USE_DISPLACEMENTMAP
  2441. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2442. #endif
  2443. #ifdef USE_EMISSIVEMAP
  2444. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2445. #endif
  2446. #ifdef USE_METALNESSMAP
  2447. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2448. #endif
  2449. #ifdef USE_ROUGHNESSMAP
  2450. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2451. #endif
  2452. #ifdef USE_ANISOTROPYMAP
  2453. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2454. #endif
  2455. #ifdef USE_CLEARCOATMAP
  2456. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2457. #endif
  2458. #ifdef USE_CLEARCOAT_NORMALMAP
  2459. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2460. #endif
  2461. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2462. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2463. #endif
  2464. #ifdef USE_IRIDESCENCEMAP
  2465. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2466. #endif
  2467. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2468. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2469. #endif
  2470. #ifdef USE_SHEEN_COLORMAP
  2471. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2472. #endif
  2473. #ifdef USE_SHEEN_ROUGHNESSMAP
  2474. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2475. #endif
  2476. #ifdef USE_SPECULARMAP
  2477. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2478. #endif
  2479. #ifdef USE_SPECULAR_COLORMAP
  2480. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2481. #endif
  2482. #ifdef USE_SPECULAR_INTENSITYMAP
  2483. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2484. #endif
  2485. #ifdef USE_TRANSMISSIONMAP
  2486. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2487. #endif
  2488. #ifdef USE_THICKNESSMAP
  2489. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2490. #endif`,Dv=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2491. vec4 worldPosition = vec4( transformed, 1.0 );
  2492. #ifdef USE_BATCHING
  2493. worldPosition = batchingMatrix * worldPosition;
  2494. #endif
  2495. #ifdef USE_INSTANCING
  2496. worldPosition = instanceMatrix * worldPosition;
  2497. #endif
  2498. worldPosition = modelMatrix * worldPosition;
  2499. #endif`;const kv=`varying vec2 vUv;
  2500. uniform mat3 uvTransform;
  2501. void main() {
  2502. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2503. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2504. }`,Fv=`uniform sampler2D t2D;
  2505. uniform float backgroundIntensity;
  2506. varying vec2 vUv;
  2507. void main() {
  2508. vec4 texColor = texture2D( t2D, vUv );
  2509. #ifdef DECODE_VIDEO_TEXTURE
  2510. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2511. #endif
  2512. texColor.rgb *= backgroundIntensity;
  2513. gl_FragColor = texColor;
  2514. #include <tonemapping_fragment>
  2515. #include <colorspace_fragment>
  2516. }`,Bv=`varying vec3 vWorldDirection;
  2517. #include <common>
  2518. void main() {
  2519. vWorldDirection = transformDirection( position, modelMatrix );
  2520. #include <begin_vertex>
  2521. #include <project_vertex>
  2522. gl_Position.z = gl_Position.w;
  2523. }`,zv=`#ifdef ENVMAP_TYPE_CUBE
  2524. uniform samplerCube envMap;
  2525. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2526. uniform sampler2D envMap;
  2527. #endif
  2528. uniform float flipEnvMap;
  2529. uniform float backgroundBlurriness;
  2530. uniform float backgroundIntensity;
  2531. uniform mat3 backgroundRotation;
  2532. varying vec3 vWorldDirection;
  2533. #include <cube_uv_reflection_fragment>
  2534. void main() {
  2535. #ifdef ENVMAP_TYPE_CUBE
  2536. vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2537. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2538. vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
  2539. #else
  2540. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2541. #endif
  2542. texColor.rgb *= backgroundIntensity;
  2543. gl_FragColor = texColor;
  2544. #include <tonemapping_fragment>
  2545. #include <colorspace_fragment>
  2546. }`,Hv=`varying vec3 vWorldDirection;
  2547. #include <common>
  2548. void main() {
  2549. vWorldDirection = transformDirection( position, modelMatrix );
  2550. #include <begin_vertex>
  2551. #include <project_vertex>
  2552. gl_Position.z = gl_Position.w;
  2553. }`,Vv=`uniform samplerCube tCube;
  2554. uniform float tFlip;
  2555. uniform float opacity;
  2556. varying vec3 vWorldDirection;
  2557. void main() {
  2558. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2559. gl_FragColor = texColor;
  2560. gl_FragColor.a *= opacity;
  2561. #include <tonemapping_fragment>
  2562. #include <colorspace_fragment>
  2563. }`,Gv=`#include <common>
  2564. #include <batching_pars_vertex>
  2565. #include <uv_pars_vertex>
  2566. #include <displacementmap_pars_vertex>
  2567. #include <morphtarget_pars_vertex>
  2568. #include <skinning_pars_vertex>
  2569. #include <logdepthbuf_pars_vertex>
  2570. #include <clipping_planes_pars_vertex>
  2571. varying vec2 vHighPrecisionZW;
  2572. void main() {
  2573. #include <uv_vertex>
  2574. #include <batching_vertex>
  2575. #include <skinbase_vertex>
  2576. #include <morphinstance_vertex>
  2577. #ifdef USE_DISPLACEMENTMAP
  2578. #include <beginnormal_vertex>
  2579. #include <morphnormal_vertex>
  2580. #include <skinnormal_vertex>
  2581. #endif
  2582. #include <begin_vertex>
  2583. #include <morphtarget_vertex>
  2584. #include <skinning_vertex>
  2585. #include <displacementmap_vertex>
  2586. #include <project_vertex>
  2587. #include <logdepthbuf_vertex>
  2588. #include <clipping_planes_vertex>
  2589. vHighPrecisionZW = gl_Position.zw;
  2590. }`,Wv=`#if DEPTH_PACKING == 3200
  2591. uniform float opacity;
  2592. #endif
  2593. #include <common>
  2594. #include <packing>
  2595. #include <uv_pars_fragment>
  2596. #include <map_pars_fragment>
  2597. #include <alphamap_pars_fragment>
  2598. #include <alphatest_pars_fragment>
  2599. #include <alphahash_pars_fragment>
  2600. #include <logdepthbuf_pars_fragment>
  2601. #include <clipping_planes_pars_fragment>
  2602. varying vec2 vHighPrecisionZW;
  2603. void main() {
  2604. vec4 diffuseColor = vec4( 1.0 );
  2605. #include <clipping_planes_fragment>
  2606. #if DEPTH_PACKING == 3200
  2607. diffuseColor.a = opacity;
  2608. #endif
  2609. #include <map_fragment>
  2610. #include <alphamap_fragment>
  2611. #include <alphatest_fragment>
  2612. #include <alphahash_fragment>
  2613. #include <logdepthbuf_fragment>
  2614. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  2615. #if DEPTH_PACKING == 3200
  2616. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2617. #elif DEPTH_PACKING == 3201
  2618. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2619. #endif
  2620. }`,Xv=`#define DISTANCE
  2621. varying vec3 vWorldPosition;
  2622. #include <common>
  2623. #include <batching_pars_vertex>
  2624. #include <uv_pars_vertex>
  2625. #include <displacementmap_pars_vertex>
  2626. #include <morphtarget_pars_vertex>
  2627. #include <skinning_pars_vertex>
  2628. #include <clipping_planes_pars_vertex>
  2629. void main() {
  2630. #include <uv_vertex>
  2631. #include <batching_vertex>
  2632. #include <skinbase_vertex>
  2633. #include <morphinstance_vertex>
  2634. #ifdef USE_DISPLACEMENTMAP
  2635. #include <beginnormal_vertex>
  2636. #include <morphnormal_vertex>
  2637. #include <skinnormal_vertex>
  2638. #endif
  2639. #include <begin_vertex>
  2640. #include <morphtarget_vertex>
  2641. #include <skinning_vertex>
  2642. #include <displacementmap_vertex>
  2643. #include <project_vertex>
  2644. #include <worldpos_vertex>
  2645. #include <clipping_planes_vertex>
  2646. vWorldPosition = worldPosition.xyz;
  2647. }`,jv=`#define DISTANCE
  2648. uniform vec3 referencePosition;
  2649. uniform float nearDistance;
  2650. uniform float farDistance;
  2651. varying vec3 vWorldPosition;
  2652. #include <common>
  2653. #include <packing>
  2654. #include <uv_pars_fragment>
  2655. #include <map_pars_fragment>
  2656. #include <alphamap_pars_fragment>
  2657. #include <alphatest_pars_fragment>
  2658. #include <alphahash_pars_fragment>
  2659. #include <clipping_planes_pars_fragment>
  2660. void main () {
  2661. vec4 diffuseColor = vec4( 1.0 );
  2662. #include <clipping_planes_fragment>
  2663. #include <map_fragment>
  2664. #include <alphamap_fragment>
  2665. #include <alphatest_fragment>
  2666. #include <alphahash_fragment>
  2667. float dist = length( vWorldPosition - referencePosition );
  2668. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2669. dist = saturate( dist );
  2670. gl_FragColor = packDepthToRGBA( dist );
  2671. }`,qv=`varying vec3 vWorldDirection;
  2672. #include <common>
  2673. void main() {
  2674. vWorldDirection = transformDirection( position, modelMatrix );
  2675. #include <begin_vertex>
  2676. #include <project_vertex>
  2677. }`,Yv=`uniform sampler2D tEquirect;
  2678. varying vec3 vWorldDirection;
  2679. #include <common>
  2680. void main() {
  2681. vec3 direction = normalize( vWorldDirection );
  2682. vec2 sampleUV = equirectUv( direction );
  2683. gl_FragColor = texture2D( tEquirect, sampleUV );
  2684. #include <tonemapping_fragment>
  2685. #include <colorspace_fragment>
  2686. }`,Kv=`uniform float scale;
  2687. attribute float lineDistance;
  2688. varying float vLineDistance;
  2689. #include <common>
  2690. #include <uv_pars_vertex>
  2691. #include <color_pars_vertex>
  2692. #include <fog_pars_vertex>
  2693. #include <morphtarget_pars_vertex>
  2694. #include <logdepthbuf_pars_vertex>
  2695. #include <clipping_planes_pars_vertex>
  2696. void main() {
  2697. vLineDistance = scale * lineDistance;
  2698. #include <uv_vertex>
  2699. #include <color_vertex>
  2700. #include <morphinstance_vertex>
  2701. #include <morphcolor_vertex>
  2702. #include <begin_vertex>
  2703. #include <morphtarget_vertex>
  2704. #include <project_vertex>
  2705. #include <logdepthbuf_vertex>
  2706. #include <clipping_planes_vertex>
  2707. #include <fog_vertex>
  2708. }`,Zv=`uniform vec3 diffuse;
  2709. uniform float opacity;
  2710. uniform float dashSize;
  2711. uniform float totalSize;
  2712. varying float vLineDistance;
  2713. #include <common>
  2714. #include <color_pars_fragment>
  2715. #include <uv_pars_fragment>
  2716. #include <map_pars_fragment>
  2717. #include <fog_pars_fragment>
  2718. #include <logdepthbuf_pars_fragment>
  2719. #include <clipping_planes_pars_fragment>
  2720. void main() {
  2721. vec4 diffuseColor = vec4( diffuse, opacity );
  2722. #include <clipping_planes_fragment>
  2723. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2724. discard;
  2725. }
  2726. vec3 outgoingLight = vec3( 0.0 );
  2727. #include <logdepthbuf_fragment>
  2728. #include <map_fragment>
  2729. #include <color_fragment>
  2730. outgoingLight = diffuseColor.rgb;
  2731. #include <opaque_fragment>
  2732. #include <tonemapping_fragment>
  2733. #include <colorspace_fragment>
  2734. #include <fog_fragment>
  2735. #include <premultiplied_alpha_fragment>
  2736. }`,$v=`#include <common>
  2737. #include <batching_pars_vertex>
  2738. #include <uv_pars_vertex>
  2739. #include <envmap_pars_vertex>
  2740. #include <color_pars_vertex>
  2741. #include <fog_pars_vertex>
  2742. #include <morphtarget_pars_vertex>
  2743. #include <skinning_pars_vertex>
  2744. #include <logdepthbuf_pars_vertex>
  2745. #include <clipping_planes_pars_vertex>
  2746. void main() {
  2747. #include <uv_vertex>
  2748. #include <color_vertex>
  2749. #include <morphinstance_vertex>
  2750. #include <morphcolor_vertex>
  2751. #include <batching_vertex>
  2752. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  2753. #include <beginnormal_vertex>
  2754. #include <morphnormal_vertex>
  2755. #include <skinbase_vertex>
  2756. #include <skinnormal_vertex>
  2757. #include <defaultnormal_vertex>
  2758. #endif
  2759. #include <begin_vertex>
  2760. #include <morphtarget_vertex>
  2761. #include <skinning_vertex>
  2762. #include <project_vertex>
  2763. #include <logdepthbuf_vertex>
  2764. #include <clipping_planes_vertex>
  2765. #include <worldpos_vertex>
  2766. #include <envmap_vertex>
  2767. #include <fog_vertex>
  2768. }`,Jv=`uniform vec3 diffuse;
  2769. uniform float opacity;
  2770. #ifndef FLAT_SHADED
  2771. varying vec3 vNormal;
  2772. #endif
  2773. #include <common>
  2774. #include <dithering_pars_fragment>
  2775. #include <color_pars_fragment>
  2776. #include <uv_pars_fragment>
  2777. #include <map_pars_fragment>
  2778. #include <alphamap_pars_fragment>
  2779. #include <alphatest_pars_fragment>
  2780. #include <alphahash_pars_fragment>
  2781. #include <aomap_pars_fragment>
  2782. #include <lightmap_pars_fragment>
  2783. #include <envmap_common_pars_fragment>
  2784. #include <envmap_pars_fragment>
  2785. #include <fog_pars_fragment>
  2786. #include <specularmap_pars_fragment>
  2787. #include <logdepthbuf_pars_fragment>
  2788. #include <clipping_planes_pars_fragment>
  2789. void main() {
  2790. vec4 diffuseColor = vec4( diffuse, opacity );
  2791. #include <clipping_planes_fragment>
  2792. #include <logdepthbuf_fragment>
  2793. #include <map_fragment>
  2794. #include <color_fragment>
  2795. #include <alphamap_fragment>
  2796. #include <alphatest_fragment>
  2797. #include <alphahash_fragment>
  2798. #include <specularmap_fragment>
  2799. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2800. #ifdef USE_LIGHTMAP
  2801. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  2802. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  2803. #else
  2804. reflectedLight.indirectDiffuse += vec3( 1.0 );
  2805. #endif
  2806. #include <aomap_fragment>
  2807. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  2808. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  2809. #include <envmap_fragment>
  2810. #include <opaque_fragment>
  2811. #include <tonemapping_fragment>
  2812. #include <colorspace_fragment>
  2813. #include <fog_fragment>
  2814. #include <premultiplied_alpha_fragment>
  2815. #include <dithering_fragment>
  2816. }`,Qv=`#define LAMBERT
  2817. varying vec3 vViewPosition;
  2818. #include <common>
  2819. #include <batching_pars_vertex>
  2820. #include <uv_pars_vertex>
  2821. #include <displacementmap_pars_vertex>
  2822. #include <envmap_pars_vertex>
  2823. #include <color_pars_vertex>
  2824. #include <fog_pars_vertex>
  2825. #include <normal_pars_vertex>
  2826. #include <morphtarget_pars_vertex>
  2827. #include <skinning_pars_vertex>
  2828. #include <shadowmap_pars_vertex>
  2829. #include <logdepthbuf_pars_vertex>
  2830. #include <clipping_planes_pars_vertex>
  2831. void main() {
  2832. #include <uv_vertex>
  2833. #include <color_vertex>
  2834. #include <morphinstance_vertex>
  2835. #include <morphcolor_vertex>
  2836. #include <batching_vertex>
  2837. #include <beginnormal_vertex>
  2838. #include <morphnormal_vertex>
  2839. #include <skinbase_vertex>
  2840. #include <skinnormal_vertex>
  2841. #include <defaultnormal_vertex>
  2842. #include <normal_vertex>
  2843. #include <begin_vertex>
  2844. #include <morphtarget_vertex>
  2845. #include <skinning_vertex>
  2846. #include <displacementmap_vertex>
  2847. #include <project_vertex>
  2848. #include <logdepthbuf_vertex>
  2849. #include <clipping_planes_vertex>
  2850. vViewPosition = - mvPosition.xyz;
  2851. #include <worldpos_vertex>
  2852. #include <envmap_vertex>
  2853. #include <shadowmap_vertex>
  2854. #include <fog_vertex>
  2855. }`,ey=`#define LAMBERT
  2856. uniform vec3 diffuse;
  2857. uniform vec3 emissive;
  2858. uniform float opacity;
  2859. #include <common>
  2860. #include <packing>
  2861. #include <dithering_pars_fragment>
  2862. #include <color_pars_fragment>
  2863. #include <uv_pars_fragment>
  2864. #include <map_pars_fragment>
  2865. #include <alphamap_pars_fragment>
  2866. #include <alphatest_pars_fragment>
  2867. #include <alphahash_pars_fragment>
  2868. #include <aomap_pars_fragment>
  2869. #include <lightmap_pars_fragment>
  2870. #include <emissivemap_pars_fragment>
  2871. #include <envmap_common_pars_fragment>
  2872. #include <envmap_pars_fragment>
  2873. #include <fog_pars_fragment>
  2874. #include <bsdfs>
  2875. #include <lights_pars_begin>
  2876. #include <normal_pars_fragment>
  2877. #include <lights_lambert_pars_fragment>
  2878. #include <shadowmap_pars_fragment>
  2879. #include <bumpmap_pars_fragment>
  2880. #include <normalmap_pars_fragment>
  2881. #include <specularmap_pars_fragment>
  2882. #include <logdepthbuf_pars_fragment>
  2883. #include <clipping_planes_pars_fragment>
  2884. void main() {
  2885. vec4 diffuseColor = vec4( diffuse, opacity );
  2886. #include <clipping_planes_fragment>
  2887. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2888. vec3 totalEmissiveRadiance = emissive;
  2889. #include <logdepthbuf_fragment>
  2890. #include <map_fragment>
  2891. #include <color_fragment>
  2892. #include <alphamap_fragment>
  2893. #include <alphatest_fragment>
  2894. #include <alphahash_fragment>
  2895. #include <specularmap_fragment>
  2896. #include <normal_fragment_begin>
  2897. #include <normal_fragment_maps>
  2898. #include <emissivemap_fragment>
  2899. #include <lights_lambert_fragment>
  2900. #include <lights_fragment_begin>
  2901. #include <lights_fragment_maps>
  2902. #include <lights_fragment_end>
  2903. #include <aomap_fragment>
  2904. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  2905. #include <envmap_fragment>
  2906. #include <opaque_fragment>
  2907. #include <tonemapping_fragment>
  2908. #include <colorspace_fragment>
  2909. #include <fog_fragment>
  2910. #include <premultiplied_alpha_fragment>
  2911. #include <dithering_fragment>
  2912. }`,ty=`#define MATCAP
  2913. varying vec3 vViewPosition;
  2914. #include <common>
  2915. #include <batching_pars_vertex>
  2916. #include <uv_pars_vertex>
  2917. #include <color_pars_vertex>
  2918. #include <displacementmap_pars_vertex>
  2919. #include <fog_pars_vertex>
  2920. #include <normal_pars_vertex>
  2921. #include <morphtarget_pars_vertex>
  2922. #include <skinning_pars_vertex>
  2923. #include <logdepthbuf_pars_vertex>
  2924. #include <clipping_planes_pars_vertex>
  2925. void main() {
  2926. #include <uv_vertex>
  2927. #include <color_vertex>
  2928. #include <morphinstance_vertex>
  2929. #include <morphcolor_vertex>
  2930. #include <batching_vertex>
  2931. #include <beginnormal_vertex>
  2932. #include <morphnormal_vertex>
  2933. #include <skinbase_vertex>
  2934. #include <skinnormal_vertex>
  2935. #include <defaultnormal_vertex>
  2936. #include <normal_vertex>
  2937. #include <begin_vertex>
  2938. #include <morphtarget_vertex>
  2939. #include <skinning_vertex>
  2940. #include <displacementmap_vertex>
  2941. #include <project_vertex>
  2942. #include <logdepthbuf_vertex>
  2943. #include <clipping_planes_vertex>
  2944. #include <fog_vertex>
  2945. vViewPosition = - mvPosition.xyz;
  2946. }`,iy=`#define MATCAP
  2947. uniform vec3 diffuse;
  2948. uniform float opacity;
  2949. uniform sampler2D matcap;
  2950. varying vec3 vViewPosition;
  2951. #include <common>
  2952. #include <dithering_pars_fragment>
  2953. #include <color_pars_fragment>
  2954. #include <uv_pars_fragment>
  2955. #include <map_pars_fragment>
  2956. #include <alphamap_pars_fragment>
  2957. #include <alphatest_pars_fragment>
  2958. #include <alphahash_pars_fragment>
  2959. #include <fog_pars_fragment>
  2960. #include <normal_pars_fragment>
  2961. #include <bumpmap_pars_fragment>
  2962. #include <normalmap_pars_fragment>
  2963. #include <logdepthbuf_pars_fragment>
  2964. #include <clipping_planes_pars_fragment>
  2965. void main() {
  2966. vec4 diffuseColor = vec4( diffuse, opacity );
  2967. #include <clipping_planes_fragment>
  2968. #include <logdepthbuf_fragment>
  2969. #include <map_fragment>
  2970. #include <color_fragment>
  2971. #include <alphamap_fragment>
  2972. #include <alphatest_fragment>
  2973. #include <alphahash_fragment>
  2974. #include <normal_fragment_begin>
  2975. #include <normal_fragment_maps>
  2976. vec3 viewDir = normalize( vViewPosition );
  2977. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  2978. vec3 y = cross( viewDir, x );
  2979. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  2980. #ifdef USE_MATCAP
  2981. vec4 matcapColor = texture2D( matcap, uv );
  2982. #else
  2983. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  2984. #endif
  2985. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  2986. #include <opaque_fragment>
  2987. #include <tonemapping_fragment>
  2988. #include <colorspace_fragment>
  2989. #include <fog_fragment>
  2990. #include <premultiplied_alpha_fragment>
  2991. #include <dithering_fragment>
  2992. }`,ny=`#define NORMAL
  2993. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  2994. varying vec3 vViewPosition;
  2995. #endif
  2996. #include <common>
  2997. #include <batching_pars_vertex>
  2998. #include <uv_pars_vertex>
  2999. #include <displacementmap_pars_vertex>
  3000. #include <normal_pars_vertex>
  3001. #include <morphtarget_pars_vertex>
  3002. #include <skinning_pars_vertex>
  3003. #include <logdepthbuf_pars_vertex>
  3004. #include <clipping_planes_pars_vertex>
  3005. void main() {
  3006. #include <uv_vertex>
  3007. #include <batching_vertex>
  3008. #include <beginnormal_vertex>
  3009. #include <morphinstance_vertex>
  3010. #include <morphnormal_vertex>
  3011. #include <skinbase_vertex>
  3012. #include <skinnormal_vertex>
  3013. #include <defaultnormal_vertex>
  3014. #include <normal_vertex>
  3015. #include <begin_vertex>
  3016. #include <morphtarget_vertex>
  3017. #include <skinning_vertex>
  3018. #include <displacementmap_vertex>
  3019. #include <project_vertex>
  3020. #include <logdepthbuf_vertex>
  3021. #include <clipping_planes_vertex>
  3022. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3023. vViewPosition = - mvPosition.xyz;
  3024. #endif
  3025. }`,ry=`#define NORMAL
  3026. uniform float opacity;
  3027. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3028. varying vec3 vViewPosition;
  3029. #endif
  3030. #include <packing>
  3031. #include <uv_pars_fragment>
  3032. #include <normal_pars_fragment>
  3033. #include <bumpmap_pars_fragment>
  3034. #include <normalmap_pars_fragment>
  3035. #include <logdepthbuf_pars_fragment>
  3036. #include <clipping_planes_pars_fragment>
  3037. void main() {
  3038. vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
  3039. #include <clipping_planes_fragment>
  3040. #include <logdepthbuf_fragment>
  3041. #include <normal_fragment_begin>
  3042. #include <normal_fragment_maps>
  3043. gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
  3044. #ifdef OPAQUE
  3045. gl_FragColor.a = 1.0;
  3046. #endif
  3047. }`,oy=`#define PHONG
  3048. varying vec3 vViewPosition;
  3049. #include <common>
  3050. #include <batching_pars_vertex>
  3051. #include <uv_pars_vertex>
  3052. #include <displacementmap_pars_vertex>
  3053. #include <envmap_pars_vertex>
  3054. #include <color_pars_vertex>
  3055. #include <fog_pars_vertex>
  3056. #include <normal_pars_vertex>
  3057. #include <morphtarget_pars_vertex>
  3058. #include <skinning_pars_vertex>
  3059. #include <shadowmap_pars_vertex>
  3060. #include <logdepthbuf_pars_vertex>
  3061. #include <clipping_planes_pars_vertex>
  3062. void main() {
  3063. #include <uv_vertex>
  3064. #include <color_vertex>
  3065. #include <morphcolor_vertex>
  3066. #include <batching_vertex>
  3067. #include <beginnormal_vertex>
  3068. #include <morphinstance_vertex>
  3069. #include <morphnormal_vertex>
  3070. #include <skinbase_vertex>
  3071. #include <skinnormal_vertex>
  3072. #include <defaultnormal_vertex>
  3073. #include <normal_vertex>
  3074. #include <begin_vertex>
  3075. #include <morphtarget_vertex>
  3076. #include <skinning_vertex>
  3077. #include <displacementmap_vertex>
  3078. #include <project_vertex>
  3079. #include <logdepthbuf_vertex>
  3080. #include <clipping_planes_vertex>
  3081. vViewPosition = - mvPosition.xyz;
  3082. #include <worldpos_vertex>
  3083. #include <envmap_vertex>
  3084. #include <shadowmap_vertex>
  3085. #include <fog_vertex>
  3086. }`,ay=`#define PHONG
  3087. uniform vec3 diffuse;
  3088. uniform vec3 emissive;
  3089. uniform vec3 specular;
  3090. uniform float shininess;
  3091. uniform float opacity;
  3092. #include <common>
  3093. #include <packing>
  3094. #include <dithering_pars_fragment>
  3095. #include <color_pars_fragment>
  3096. #include <uv_pars_fragment>
  3097. #include <map_pars_fragment>
  3098. #include <alphamap_pars_fragment>
  3099. #include <alphatest_pars_fragment>
  3100. #include <alphahash_pars_fragment>
  3101. #include <aomap_pars_fragment>
  3102. #include <lightmap_pars_fragment>
  3103. #include <emissivemap_pars_fragment>
  3104. #include <envmap_common_pars_fragment>
  3105. #include <envmap_pars_fragment>
  3106. #include <fog_pars_fragment>
  3107. #include <bsdfs>
  3108. #include <lights_pars_begin>
  3109. #include <normal_pars_fragment>
  3110. #include <lights_phong_pars_fragment>
  3111. #include <shadowmap_pars_fragment>
  3112. #include <bumpmap_pars_fragment>
  3113. #include <normalmap_pars_fragment>
  3114. #include <specularmap_pars_fragment>
  3115. #include <logdepthbuf_pars_fragment>
  3116. #include <clipping_planes_pars_fragment>
  3117. void main() {
  3118. vec4 diffuseColor = vec4( diffuse, opacity );
  3119. #include <clipping_planes_fragment>
  3120. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3121. vec3 totalEmissiveRadiance = emissive;
  3122. #include <logdepthbuf_fragment>
  3123. #include <map_fragment>
  3124. #include <color_fragment>
  3125. #include <alphamap_fragment>
  3126. #include <alphatest_fragment>
  3127. #include <alphahash_fragment>
  3128. #include <specularmap_fragment>
  3129. #include <normal_fragment_begin>
  3130. #include <normal_fragment_maps>
  3131. #include <emissivemap_fragment>
  3132. #include <lights_phong_fragment>
  3133. #include <lights_fragment_begin>
  3134. #include <lights_fragment_maps>
  3135. #include <lights_fragment_end>
  3136. #include <aomap_fragment>
  3137. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3138. #include <envmap_fragment>
  3139. #include <opaque_fragment>
  3140. #include <tonemapping_fragment>
  3141. #include <colorspace_fragment>
  3142. #include <fog_fragment>
  3143. #include <premultiplied_alpha_fragment>
  3144. #include <dithering_fragment>
  3145. }`,sy=`#define STANDARD
  3146. varying vec3 vViewPosition;
  3147. #ifdef USE_TRANSMISSION
  3148. varying vec3 vWorldPosition;
  3149. #endif
  3150. #include <common>
  3151. #include <batching_pars_vertex>
  3152. #include <uv_pars_vertex>
  3153. #include <displacementmap_pars_vertex>
  3154. #include <color_pars_vertex>
  3155. #include <fog_pars_vertex>
  3156. #include <normal_pars_vertex>
  3157. #include <morphtarget_pars_vertex>
  3158. #include <skinning_pars_vertex>
  3159. #include <shadowmap_pars_vertex>
  3160. #include <logdepthbuf_pars_vertex>
  3161. #include <clipping_planes_pars_vertex>
  3162. void main() {
  3163. #include <uv_vertex>
  3164. #include <color_vertex>
  3165. #include <morphinstance_vertex>
  3166. #include <morphcolor_vertex>
  3167. #include <batching_vertex>
  3168. #include <beginnormal_vertex>
  3169. #include <morphnormal_vertex>
  3170. #include <skinbase_vertex>
  3171. #include <skinnormal_vertex>
  3172. #include <defaultnormal_vertex>
  3173. #include <normal_vertex>
  3174. #include <begin_vertex>
  3175. #include <morphtarget_vertex>
  3176. #include <skinning_vertex>
  3177. #include <displacementmap_vertex>
  3178. #include <project_vertex>
  3179. #include <logdepthbuf_vertex>
  3180. #include <clipping_planes_vertex>
  3181. vViewPosition = - mvPosition.xyz;
  3182. #include <worldpos_vertex>
  3183. #include <shadowmap_vertex>
  3184. #include <fog_vertex>
  3185. #ifdef USE_TRANSMISSION
  3186. vWorldPosition = worldPosition.xyz;
  3187. #endif
  3188. }`,ly=`#define STANDARD
  3189. #ifdef PHYSICAL
  3190. #define IOR
  3191. #define USE_SPECULAR
  3192. #endif
  3193. uniform vec3 diffuse;
  3194. uniform vec3 emissive;
  3195. uniform float roughness;
  3196. uniform float metalness;
  3197. uniform float opacity;
  3198. #ifdef IOR
  3199. uniform float ior;
  3200. #endif
  3201. #ifdef USE_SPECULAR
  3202. uniform float specularIntensity;
  3203. uniform vec3 specularColor;
  3204. #ifdef USE_SPECULAR_COLORMAP
  3205. uniform sampler2D specularColorMap;
  3206. #endif
  3207. #ifdef USE_SPECULAR_INTENSITYMAP
  3208. uniform sampler2D specularIntensityMap;
  3209. #endif
  3210. #endif
  3211. #ifdef USE_CLEARCOAT
  3212. uniform float clearcoat;
  3213. uniform float clearcoatRoughness;
  3214. #endif
  3215. #ifdef USE_DISPERSION
  3216. uniform float dispersion;
  3217. #endif
  3218. #ifdef USE_IRIDESCENCE
  3219. uniform float iridescence;
  3220. uniform float iridescenceIOR;
  3221. uniform float iridescenceThicknessMinimum;
  3222. uniform float iridescenceThicknessMaximum;
  3223. #endif
  3224. #ifdef USE_SHEEN
  3225. uniform vec3 sheenColor;
  3226. uniform float sheenRoughness;
  3227. #ifdef USE_SHEEN_COLORMAP
  3228. uniform sampler2D sheenColorMap;
  3229. #endif
  3230. #ifdef USE_SHEEN_ROUGHNESSMAP
  3231. uniform sampler2D sheenRoughnessMap;
  3232. #endif
  3233. #endif
  3234. #ifdef USE_ANISOTROPY
  3235. uniform vec2 anisotropyVector;
  3236. #ifdef USE_ANISOTROPYMAP
  3237. uniform sampler2D anisotropyMap;
  3238. #endif
  3239. #endif
  3240. varying vec3 vViewPosition;
  3241. #include <common>
  3242. #include <packing>
  3243. #include <dithering_pars_fragment>
  3244. #include <color_pars_fragment>
  3245. #include <uv_pars_fragment>
  3246. #include <map_pars_fragment>
  3247. #include <alphamap_pars_fragment>
  3248. #include <alphatest_pars_fragment>
  3249. #include <alphahash_pars_fragment>
  3250. #include <aomap_pars_fragment>
  3251. #include <lightmap_pars_fragment>
  3252. #include <emissivemap_pars_fragment>
  3253. #include <iridescence_fragment>
  3254. #include <cube_uv_reflection_fragment>
  3255. #include <envmap_common_pars_fragment>
  3256. #include <envmap_physical_pars_fragment>
  3257. #include <fog_pars_fragment>
  3258. #include <lights_pars_begin>
  3259. #include <normal_pars_fragment>
  3260. #include <lights_physical_pars_fragment>
  3261. #include <transmission_pars_fragment>
  3262. #include <shadowmap_pars_fragment>
  3263. #include <bumpmap_pars_fragment>
  3264. #include <normalmap_pars_fragment>
  3265. #include <clearcoat_pars_fragment>
  3266. #include <iridescence_pars_fragment>
  3267. #include <roughnessmap_pars_fragment>
  3268. #include <metalnessmap_pars_fragment>
  3269. #include <logdepthbuf_pars_fragment>
  3270. #include <clipping_planes_pars_fragment>
  3271. void main() {
  3272. vec4 diffuseColor = vec4( diffuse, opacity );
  3273. #include <clipping_planes_fragment>
  3274. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3275. vec3 totalEmissiveRadiance = emissive;
  3276. #include <logdepthbuf_fragment>
  3277. #include <map_fragment>
  3278. #include <color_fragment>
  3279. #include <alphamap_fragment>
  3280. #include <alphatest_fragment>
  3281. #include <alphahash_fragment>
  3282. #include <roughnessmap_fragment>
  3283. #include <metalnessmap_fragment>
  3284. #include <normal_fragment_begin>
  3285. #include <normal_fragment_maps>
  3286. #include <clearcoat_normal_fragment_begin>
  3287. #include <clearcoat_normal_fragment_maps>
  3288. #include <emissivemap_fragment>
  3289. #include <lights_physical_fragment>
  3290. #include <lights_fragment_begin>
  3291. #include <lights_fragment_maps>
  3292. #include <lights_fragment_end>
  3293. #include <aomap_fragment>
  3294. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3295. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3296. #include <transmission_fragment>
  3297. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3298. #ifdef USE_SHEEN
  3299. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3300. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3301. #endif
  3302. #ifdef USE_CLEARCOAT
  3303. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3304. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3305. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3306. #endif
  3307. #include <opaque_fragment>
  3308. #include <tonemapping_fragment>
  3309. #include <colorspace_fragment>
  3310. #include <fog_fragment>
  3311. #include <premultiplied_alpha_fragment>
  3312. #include <dithering_fragment>
  3313. }`,cy=`#define TOON
  3314. varying vec3 vViewPosition;
  3315. #include <common>
  3316. #include <batching_pars_vertex>
  3317. #include <uv_pars_vertex>
  3318. #include <displacementmap_pars_vertex>
  3319. #include <color_pars_vertex>
  3320. #include <fog_pars_vertex>
  3321. #include <normal_pars_vertex>
  3322. #include <morphtarget_pars_vertex>
  3323. #include <skinning_pars_vertex>
  3324. #include <shadowmap_pars_vertex>
  3325. #include <logdepthbuf_pars_vertex>
  3326. #include <clipping_planes_pars_vertex>
  3327. void main() {
  3328. #include <uv_vertex>
  3329. #include <color_vertex>
  3330. #include <morphinstance_vertex>
  3331. #include <morphcolor_vertex>
  3332. #include <batching_vertex>
  3333. #include <beginnormal_vertex>
  3334. #include <morphnormal_vertex>
  3335. #include <skinbase_vertex>
  3336. #include <skinnormal_vertex>
  3337. #include <defaultnormal_vertex>
  3338. #include <normal_vertex>
  3339. #include <begin_vertex>
  3340. #include <morphtarget_vertex>
  3341. #include <skinning_vertex>
  3342. #include <displacementmap_vertex>
  3343. #include <project_vertex>
  3344. #include <logdepthbuf_vertex>
  3345. #include <clipping_planes_vertex>
  3346. vViewPosition = - mvPosition.xyz;
  3347. #include <worldpos_vertex>
  3348. #include <shadowmap_vertex>
  3349. #include <fog_vertex>
  3350. }`,uy=`#define TOON
  3351. uniform vec3 diffuse;
  3352. uniform vec3 emissive;
  3353. uniform float opacity;
  3354. #include <common>
  3355. #include <packing>
  3356. #include <dithering_pars_fragment>
  3357. #include <color_pars_fragment>
  3358. #include <uv_pars_fragment>
  3359. #include <map_pars_fragment>
  3360. #include <alphamap_pars_fragment>
  3361. #include <alphatest_pars_fragment>
  3362. #include <alphahash_pars_fragment>
  3363. #include <aomap_pars_fragment>
  3364. #include <lightmap_pars_fragment>
  3365. #include <emissivemap_pars_fragment>
  3366. #include <gradientmap_pars_fragment>
  3367. #include <fog_pars_fragment>
  3368. #include <bsdfs>
  3369. #include <lights_pars_begin>
  3370. #include <normal_pars_fragment>
  3371. #include <lights_toon_pars_fragment>
  3372. #include <shadowmap_pars_fragment>
  3373. #include <bumpmap_pars_fragment>
  3374. #include <normalmap_pars_fragment>
  3375. #include <logdepthbuf_pars_fragment>
  3376. #include <clipping_planes_pars_fragment>
  3377. void main() {
  3378. vec4 diffuseColor = vec4( diffuse, opacity );
  3379. #include <clipping_planes_fragment>
  3380. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3381. vec3 totalEmissiveRadiance = emissive;
  3382. #include <logdepthbuf_fragment>
  3383. #include <map_fragment>
  3384. #include <color_fragment>
  3385. #include <alphamap_fragment>
  3386. #include <alphatest_fragment>
  3387. #include <alphahash_fragment>
  3388. #include <normal_fragment_begin>
  3389. #include <normal_fragment_maps>
  3390. #include <emissivemap_fragment>
  3391. #include <lights_toon_fragment>
  3392. #include <lights_fragment_begin>
  3393. #include <lights_fragment_maps>
  3394. #include <lights_fragment_end>
  3395. #include <aomap_fragment>
  3396. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3397. #include <opaque_fragment>
  3398. #include <tonemapping_fragment>
  3399. #include <colorspace_fragment>
  3400. #include <fog_fragment>
  3401. #include <premultiplied_alpha_fragment>
  3402. #include <dithering_fragment>
  3403. }`,hy=`uniform float size;
  3404. uniform float scale;
  3405. #include <common>
  3406. #include <color_pars_vertex>
  3407. #include <fog_pars_vertex>
  3408. #include <morphtarget_pars_vertex>
  3409. #include <logdepthbuf_pars_vertex>
  3410. #include <clipping_planes_pars_vertex>
  3411. #ifdef USE_POINTS_UV
  3412. varying vec2 vUv;
  3413. uniform mat3 uvTransform;
  3414. #endif
  3415. void main() {
  3416. #ifdef USE_POINTS_UV
  3417. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3418. #endif
  3419. #include <color_vertex>
  3420. #include <morphinstance_vertex>
  3421. #include <morphcolor_vertex>
  3422. #include <begin_vertex>
  3423. #include <morphtarget_vertex>
  3424. #include <project_vertex>
  3425. gl_PointSize = size;
  3426. #ifdef USE_SIZEATTENUATION
  3427. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3428. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3429. #endif
  3430. #include <logdepthbuf_vertex>
  3431. #include <clipping_planes_vertex>
  3432. #include <worldpos_vertex>
  3433. #include <fog_vertex>
  3434. }`,dy=`uniform vec3 diffuse;
  3435. uniform float opacity;
  3436. #include <common>
  3437. #include <color_pars_fragment>
  3438. #include <map_particle_pars_fragment>
  3439. #include <alphatest_pars_fragment>
  3440. #include <alphahash_pars_fragment>
  3441. #include <fog_pars_fragment>
  3442. #include <logdepthbuf_pars_fragment>
  3443. #include <clipping_planes_pars_fragment>
  3444. void main() {
  3445. vec4 diffuseColor = vec4( diffuse, opacity );
  3446. #include <clipping_planes_fragment>
  3447. vec3 outgoingLight = vec3( 0.0 );
  3448. #include <logdepthbuf_fragment>
  3449. #include <map_particle_fragment>
  3450. #include <color_fragment>
  3451. #include <alphatest_fragment>
  3452. #include <alphahash_fragment>
  3453. outgoingLight = diffuseColor.rgb;
  3454. #include <opaque_fragment>
  3455. #include <tonemapping_fragment>
  3456. #include <colorspace_fragment>
  3457. #include <fog_fragment>
  3458. #include <premultiplied_alpha_fragment>
  3459. }`,py=`#include <common>
  3460. #include <batching_pars_vertex>
  3461. #include <fog_pars_vertex>
  3462. #include <morphtarget_pars_vertex>
  3463. #include <skinning_pars_vertex>
  3464. #include <logdepthbuf_pars_vertex>
  3465. #include <shadowmap_pars_vertex>
  3466. void main() {
  3467. #include <batching_vertex>
  3468. #include <beginnormal_vertex>
  3469. #include <morphinstance_vertex>
  3470. #include <morphnormal_vertex>
  3471. #include <skinbase_vertex>
  3472. #include <skinnormal_vertex>
  3473. #include <defaultnormal_vertex>
  3474. #include <begin_vertex>
  3475. #include <morphtarget_vertex>
  3476. #include <skinning_vertex>
  3477. #include <project_vertex>
  3478. #include <logdepthbuf_vertex>
  3479. #include <worldpos_vertex>
  3480. #include <shadowmap_vertex>
  3481. #include <fog_vertex>
  3482. }`,fy=`uniform vec3 color;
  3483. uniform float opacity;
  3484. #include <common>
  3485. #include <packing>
  3486. #include <fog_pars_fragment>
  3487. #include <bsdfs>
  3488. #include <lights_pars_begin>
  3489. #include <logdepthbuf_pars_fragment>
  3490. #include <shadowmap_pars_fragment>
  3491. #include <shadowmask_pars_fragment>
  3492. void main() {
  3493. #include <logdepthbuf_fragment>
  3494. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3495. #include <tonemapping_fragment>
  3496. #include <colorspace_fragment>
  3497. #include <fog_fragment>
  3498. }`,my=`uniform float rotation;
  3499. uniform vec2 center;
  3500. #include <common>
  3501. #include <uv_pars_vertex>
  3502. #include <fog_pars_vertex>
  3503. #include <logdepthbuf_pars_vertex>
  3504. #include <clipping_planes_pars_vertex>
  3505. void main() {
  3506. #include <uv_vertex>
  3507. vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
  3508. vec2 scale;
  3509. scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
  3510. scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
  3511. #ifndef USE_SIZEATTENUATION
  3512. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3513. if ( isPerspective ) scale *= - mvPosition.z;
  3514. #endif
  3515. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3516. vec2 rotatedPosition;
  3517. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3518. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3519. mvPosition.xy += rotatedPosition;
  3520. gl_Position = projectionMatrix * mvPosition;
  3521. #include <logdepthbuf_vertex>
  3522. #include <clipping_planes_vertex>
  3523. #include <fog_vertex>
  3524. }`,gy=`uniform vec3 diffuse;
  3525. uniform float opacity;
  3526. #include <common>
  3527. #include <uv_pars_fragment>
  3528. #include <map_pars_fragment>
  3529. #include <alphamap_pars_fragment>
  3530. #include <alphatest_pars_fragment>
  3531. #include <alphahash_pars_fragment>
  3532. #include <fog_pars_fragment>
  3533. #include <logdepthbuf_pars_fragment>
  3534. #include <clipping_planes_pars_fragment>
  3535. void main() {
  3536. vec4 diffuseColor = vec4( diffuse, opacity );
  3537. #include <clipping_planes_fragment>
  3538. vec3 outgoingLight = vec3( 0.0 );
  3539. #include <logdepthbuf_fragment>
  3540. #include <map_fragment>
  3541. #include <alphamap_fragment>
  3542. #include <alphatest_fragment>
  3543. #include <alphahash_fragment>
  3544. outgoingLight = diffuseColor.rgb;
  3545. #include <opaque_fragment>
  3546. #include <tonemapping_fragment>
  3547. #include <colorspace_fragment>
  3548. #include <fog_fragment>
  3549. }`,st={alphahash_fragment:F_,alphahash_pars_fragment:B_,alphamap_fragment:z_,alphamap_pars_fragment:H_,alphatest_fragment:V_,alphatest_pars_fragment:G_,aomap_fragment:W_,aomap_pars_fragment:X_,batching_pars_vertex:j_,batching_vertex:q_,begin_vertex:Y_,beginnormal_vertex:K_,bsdfs:Z_,iridescence_fragment:$_,bumpmap_pars_fragment:J_,clipping_planes_fragment:Q_,clipping_planes_pars_fragment:e0,clipping_planes_pars_vertex:t0,clipping_planes_vertex:i0,color_fragment:n0,color_pars_fragment:r0,color_pars_vertex:o0,color_vertex:a0,common:s0,cube_uv_reflection_fragment:l0,defaultnormal_vertex:c0,displacementmap_pars_vertex:u0,displacementmap_vertex:h0,emissivemap_fragment:d0,emissivemap_pars_fragment:p0,colorspace_fragment:f0,colorspace_pars_fragment:m0,envmap_fragment:g0,envmap_common_pars_fragment:_0,envmap_pars_fragment:v0,envmap_pars_vertex:y0,envmap_physical_pars_fragment:C0,envmap_vertex:x0,fog_vertex:M0,fog_pars_vertex:b0,fog_fragment:T0,fog_pars_fragment:S0,gradientmap_pars_fragment:w0,lightmap_pars_fragment:E0,lights_lambert_fragment:A0,lights_lambert_pars_fragment:R0,lights_pars_begin:P0,lights_toon_fragment:L0,lights_toon_pars_fragment:I0,lights_phong_fragment:U0,lights_phong_pars_fragment:O0,lights_physical_fragment:N0,lights_physical_pars_fragment:D0,lights_fragment_begin:k0,lights_fragment_maps:F0,lights_fragment_end:B0,logdepthbuf_fragment:z0,logdepthbuf_pars_fragment:H0,logdepthbuf_pars_vertex:V0,logdepthbuf_vertex:G0,map_fragment:W0,map_pars_fragment:X0,map_particle_fragment:j0,map_particle_pars_fragment:q0,metalnessmap_fragment:Y0,metalnessmap_pars_fragment:K0,morphinstance_vertex:Z0,morphcolor_vertex:$0,morphnormal_vertex:J0,morphtarget_pars_vertex:Q0,morphtarget_vertex:ev,normal_fragment_begin:tv,normal_fragment_maps:iv,normal_pars_fragment:nv,normal_pars_vertex:rv,normal_vertex:ov,normalmap_pars_fragment:av,clearcoat_normal_fragment_begin:sv,clearcoat_normal_fragment_maps:lv,clearcoat_pars_fragment:cv,iridescence_pars_fragment:uv,opaque_fragment:hv,packing:dv,premultiplied_alpha_fragment:pv,project_vertex:fv,dithering_fragment:mv,dithering_pars_fragment:gv,roughnessmap_fragment:_v,roughnessmap_pars_fragment:vv,shadowmap_pars_fragment:yv,shadowmap_pars_vertex:xv,shadowmap_vertex:Mv,shadowmask_pars_fragment:bv,skinbase_vertex:Tv,skinning_pars_vertex:Sv,skinning_vertex:wv,skinnormal_vertex:Ev,specularmap_fragment:Av,specularmap_pars_fragment:Rv,tonemapping_fragment:Pv,tonemapping_pars_fragment:Cv,transmission_fragment:Lv,transmission_pars_fragment:Iv,uv_pars_fragment:Uv,uv_pars_vertex:Ov,uv_vertex:Nv,worldpos_vertex:Dv,background_vert:kv,background_frag:Fv,backgroundCube_vert:Bv,backgroundCube_frag:zv,cube_vert:Hv,cube_frag:Vv,depth_vert:Gv,depth_frag:Wv,distanceRGBA_vert:Xv,distanceRGBA_frag:jv,equirect_vert:qv,equirect_frag:Yv,linedashed_vert:Kv,linedashed_frag:Zv,meshbasic_vert:$v,meshbasic_frag:Jv,meshlambert_vert:Qv,meshlambert_frag:ey,meshmatcap_vert:ty,meshmatcap_frag:iy,meshnormal_vert:ny,meshnormal_frag:ry,meshphong_vert:oy,meshphong_frag:ay,meshphysical_vert:sy,meshphysical_frag:ly,meshtoon_vert:cy,meshtoon_frag:uy,points_vert:hy,points_frag:dy,shadow_vert:py,shadow_frag:fy,sprite_vert:my,sprite_frag:gy},Se={common:{diffuse:{value:new 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qe(0)},specular:{value:new qe(1118481)},shininess:{value:30}}]),vertexShader:st.meshphong_vert,fragmentShader:st.meshphong_frag},standard:{uniforms:oi([Se.common,Se.envmap,Se.aomap,Se.lightmap,Se.emissivemap,Se.bumpmap,Se.normalmap,Se.displacementmap,Se.roughnessmap,Se.metalnessmap,Se.fog,Se.lights,{emissive:{value:new qe(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:st.meshphysical_vert,fragmentShader:st.meshphysical_frag},toon:{uniforms:oi([Se.common,Se.aomap,Se.lightmap,Se.emissivemap,Se.bumpmap,Se.normalmap,Se.displacementmap,Se.gradientmap,Se.fog,Se.lights,{emissive:{value:new 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lt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:st.background_vert,fragmentShader:st.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new lt}},vertexShader:st.backgroundCube_vert,fragmentShader:st.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:st.cube_vert,fragmentShader:st.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:st.equirect_vert,fragmentShader:st.equirect_frag},distanceRGBA:{uniforms:oi([Se.common,Se.displacementmap,{referencePosition:{value:new D},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:st.distanceRGBA_vert,fragmentShader:st.distanceRGBA_frag},shadow:{uniforms:oi([Se.lights,Se.fog,{color:{value:new 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u=(this.right-this.left)/this.view.fullWidth/this.zoom,p=(this.top-this.bottom)/this.view.fullHeight/this.zoom;o+=u*this.view.offsetX,a=o+u*this.view.width,s-=p*this.view.offsetY,c=s-p*this.view.height}this.projectionMatrix.makeOrthographic(o,a,s,c,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}const yo=4,xd=[.125,.215,.35,.446,.526,.582],Mr=20,Yl=new ql,Md=new qe;let Kl=null,Zl=0,$l=0,Jl=!1;const br=(1+Math.sqrt(5))/2,xo=1/br,bd=[new D(-br,xo,0),new D(br,xo,0),new D(-xo,0,br),new D(xo,0,br),new D(0,br,-xo),new D(0,br,xo),new D(-1,1,-1),new D(1,1,-1),new D(-1,1,1),new D(1,1,1)];class Td{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,r=100){Kl=this._renderer.getRenderTarget(),Zl=this._renderer.getActiveCubeFace(),$l=this._renderer.getActiveMipmapLevel(),Jl=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(e,i,r,o),t>0&&this._blur(o,0,0,t),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Ed(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=wd(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Kl,Zl,$l),this._renderer.xr.enabled=Jl,e.scissorTest=!1,ms(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Xr||e.mapping===jr?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Kl=this._renderer.getRenderTarget(),Zl=this._renderer.getActiveCubeFace(),$l=this._renderer.getActiveMipmapLevel(),Jl=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:Ut,minFilter:Ut,generateMipmaps:!1,type:Ui,format:Oi,colorSpace:Dt,depthBuffer:!1},r=Sd(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Sd(e,t,i);const{_lodMax:o}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=Sy(o)),this._blurMaterial=wy(o,e,t)}return r}_compileMaterial(e){const t=new Jt(this._lodPlanes[0],e);this._renderer.compile(t,Yl)}_sceneToCubeUV(e,t,i,r){const o=new ai(90,1,t,i),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],c=this._renderer,u=c.autoClear,p=c.toneMapping;c.getClearColor(Md),c.toneMapping=Vn,c.autoClear=!1;const l=new Pn({name:"PMREM.Background",side:ui,depthWrite:!1,depthTest:!1}),h=new Jt(new Fa,l);let d=!1;const m=e.background;m?m.isColor&&(l.color.copy(m),e.background=null,d=!0):(l.color.copy(Md),d=!0);for(let _=0;_<6;_++){const g=_%3;g===0?(o.up.set(0,a[_],0),o.lookAt(s[_],0,0)):g===1?(o.up.set(0,0,a[_]),o.lookAt(0,s[_],0)):(o.up.set(0,a[_],0),o.lookAt(0,0,s[_]));const f=this._cubeSize;ms(r,g*f,_>2?f:0,f,f),c.setRenderTarget(r),d&&c.render(h,o),c.render(e,o)}h.geometry.dispose(),h.material.dispose(),c.toneMapping=p,c.autoClear=u,e.background=m}_textureToCubeUV(e,t){const i=this._renderer,r=e.mapping===Xr||e.mapping===jr;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Ed()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=wd());const o=r?this._cubemapMaterial:this._equirectMaterial,a=new Jt(this._lodPlanes[0],o),s=o.uniforms;s.envMap.value=e;const c=this._cubeSize;ms(t,0,0,3*c,2*c),i.setRenderTarget(t),i.render(a,Yl)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let o=1;o<r;o++){const a=Math.sqrt(this._sigmas[o]*this._sigmas[o]-this._sigmas[o-1]*this._sigmas[o-1]),s=bd[(r-o-1)%bd.length];this._blur(e,o-1,o,a,s)}t.autoClear=i}_blur(e,t,i,r,o){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,r,"latitudinal",o),this._halfBlur(a,e,i,i,r,"longitudinal",o)}_halfBlur(e,t,i,r,o,a,s){const c=this._renderer,u=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const p=3,l=new Jt(this._lodPlanes[r],u),h=u.uniforms,d=this._sizeLods[i]-1,m=isFinite(o)?Math.PI/(2*d):2*Math.PI/(2*Mr-1),_=o/m,g=isFinite(o)?1+Math.floor(p*_):Mr;g>Mr&&console.warn(`sigmaRadians, ${o}, is too large and will clip, as it requested ${g} samples when the maximum is set to ${Mr}`);const f=[];let x=0;for(let E=0;E<Mr;++E){const L=E/_,T=Math.exp(-L*L/2);f.push(T),E===0?x+=T:E<g&&(x+=2*T)}for(let E=0;E<f.length;E++)f[E]=f[E]/x;h.envMap.value=e.texture,h.samples.value=g,h.weights.value=f,h.latitudinal.value=a==="latitudinal",s&&(h.poleAxis.value=s);const{_lodMax:y}=this;h.dTheta.value=m,h.mipInt.value=y-i;const M=this._sizeLods[r],C=3*M*(r>y-yo?r-y+yo:0),b=4*(this._cubeSize-M);ms(t,C,b,3*M,2*M),c.setRenderTarget(t),c.render(l,Yl)}}function Sy(n){const e=[],t=[],i=[];let r=n;const o=n-yo+1+xd.length;for(let a=0;a<o;a++){const s=Math.pow(2,r);t.push(s);let c=1/s;a>n-yo?c=xd[a-n+yo-1]:a===0&&(c=0),i.push(c);const u=1/(s-2),p=-u,l=1+u,h=[p,p,l,p,l,l,p,p,l,l,p,l],d=6,m=6,_=3,g=2,f=1,x=new Float32Array(_*m*d),y=new Float32Array(g*m*d),M=new Float32Array(f*m*d);for(let b=0;b<d;b++){const E=b%3*2/3-1,L=b>2?0:-1,T=[E,L,0,E+2/3,L,0,E+2/3,L+1,0,E,L,0,E+2/3,L+1,0,E,L+1,0];x.set(T,_*m*b),y.set(h,g*m*b);const S=[b,b,b,b,b,b];M.set(S,f*m*b)}const C=new Xi;C.setAttribute("position",new qt(x,_)),C.setAttribute("uv",new qt(y,g)),C.setAttribute("faceIndex",new qt(M,f)),e.push(C),r>yo&&r--}return{lodPlanes:e,sizeLods:t,sigmas:i}}function Sd(n,e,t){const i=new mr(n,e,t);return i.texture.mapping=Ha,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function ms(n,e,t,i,r){n.viewport.set(e,t,i,r),n.scissor.set(e,t,i,r)}function wy(n,e,t){const i=new Float32Array(Mr),r=new D(0,1,0);return new $i({name:"SphericalGaussianBlur",defines:{n:Mr,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Ql(),fragmentShader:`
  3550. precision mediump float;
  3551. precision mediump int;
  3552. varying vec3 vOutputDirection;
  3553. uniform sampler2D envMap;
  3554. uniform int samples;
  3555. uniform float weights[ n ];
  3556. uniform bool latitudinal;
  3557. uniform float dTheta;
  3558. uniform float mipInt;
  3559. uniform vec3 poleAxis;
  3560. #define ENVMAP_TYPE_CUBE_UV
  3561. #include <cube_uv_reflection_fragment>
  3562. vec3 getSample( float theta, vec3 axis ) {
  3563. float cosTheta = cos( theta );
  3564. // Rodrigues' axis-angle rotation
  3565. vec3 sampleDirection = vOutputDirection * cosTheta
  3566. + cross( axis, vOutputDirection ) * sin( theta )
  3567. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3568. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3569. }
  3570. void main() {
  3571. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3572. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3573. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3574. }
  3575. axis = normalize( axis );
  3576. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3577. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3578. for ( int i = 1; i < n; i++ ) {
  3579. if ( i >= samples ) {
  3580. break;
  3581. }
  3582. float theta = dTheta * float( i );
  3583. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3584. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3585. }
  3586. }
  3587. `,blending:Hn,depthTest:!1,depthWrite:!1})}function wd(){return new $i({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Ql(),fragmentShader:`
  3588. precision mediump float;
  3589. precision mediump int;
  3590. varying vec3 vOutputDirection;
  3591. uniform sampler2D envMap;
  3592. #include <common>
  3593. void main() {
  3594. vec3 outputDirection = normalize( vOutputDirection );
  3595. vec2 uv = equirectUv( outputDirection );
  3596. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3597. }
  3598. `,blending:Hn,depthTest:!1,depthWrite:!1})}function Ed(){return new $i({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Ql(),fragmentShader:`
  3599. precision mediump float;
  3600. precision mediump int;
  3601. uniform float flipEnvMap;
  3602. varying vec3 vOutputDirection;
  3603. uniform samplerCube envMap;
  3604. void main() {
  3605. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3606. }
  3607. `,blending:Hn,depthTest:!1,depthWrite:!1})}function Ql(){return`
  3608. precision mediump float;
  3609. precision mediump int;
  3610. attribute float faceIndex;
  3611. varying vec3 vOutputDirection;
  3612. // RH coordinate system; PMREM face-indexing convention
  3613. vec3 getDirection( vec2 uv, float face ) {
  3614. uv = 2.0 * uv - 1.0;
  3615. vec3 direction = vec3( uv, 1.0 );
  3616. if ( face == 0.0 ) {
  3617. direction = direction.zyx; // ( 1, v, u ) pos x
  3618. } else if ( face == 1.0 ) {
  3619. direction = direction.xzy;
  3620. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3621. } else if ( face == 2.0 ) {
  3622. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3623. } else if ( face == 3.0 ) {
  3624. direction = direction.zyx;
  3625. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3626. } else if ( face == 4.0 ) {
  3627. direction = direction.xzy;
  3628. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3629. } else if ( face == 5.0 ) {
  3630. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3631. }
  3632. return direction;
  3633. }
  3634. void main() {
  3635. vOutputDirection = getDirection( uv, faceIndex );
  3636. gl_Position = vec4( position, 1.0 );
  3637. }
  3638. `}function Ey(n){let e=new WeakMap,t=null;function i(s){if(s&&s.isTexture){const c=s.mapping,u=c===za||c===ml,p=c===Xr||c===jr;if(u||p){let l=e.get(s);const h=l!==void 0?l.texture.pmremVersion:0;if(s.isRenderTargetTexture&&s.pmremVersion!==h)return t===null&&(t=new Td(n)),l=u?t.fromEquirectangular(s,l):t.fromCubemap(s,l),l.texture.pmremVersion=s.pmremVersion,e.set(s,l),l.texture;if(l!==void 0)return l.texture;{const d=s.image;return u&&d&&d.height>0||p&&d&&r(d)?(t===null&&(t=new Td(n)),l=u?t.fromEquirectangular(s):t.fromCubemap(s),l.texture.pmremVersion=s.pmremVersion,e.set(s,l),s.addEventListener("dispose",o),l.texture):null}}}return s}function r(s){let c=0;const u=6;for(let p=0;p<u;p++)s[p]!==void 0&&c++;return c===u}function o(s){const c=s.target;c.removeEventListener("dispose",o);const u=e.get(c);u!==void 0&&(e.delete(c),u.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:a}}function Ay(n){const e={};function t(i){if(e[i]!==void 0)return e[i];let r;switch(i){case"WEBGL_depth_texture":r=n.getExtension("WEBGL_depth_texture")||n.getExtension("MOZ_WEBGL_depth_texture")||n.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=n.getExtension("EXT_texture_filter_anisotropic")||n.getExtension("MOZ_EXT_texture_filter_anisotropic")||n.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=n.getExtension("WEBGL_compressed_texture_s3tc")||n.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=n.getExtension("WEBGL_compressed_texture_pvrtc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=n.getExtension(i)}return e[i]=r,r}return{has:function(i){return t(i)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(i){const r=t(i);return r===null&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),r}}}function Ry(n,e,t,i){const r={},o=new WeakMap;function a(l){const h=l.target;h.index!==null&&e.remove(h.index);for(const m in h.attributes)e.remove(h.attributes[m]);for(const m in h.morphAttributes){const _=h.morphAttributes[m];for(let g=0,f=_.length;g<f;g++)e.remove(_[g])}h.removeEventListener("dispose",a),delete r[h.id];const d=o.get(h);d&&(e.remove(d),o.delete(h)),i.releaseStatesOfGeometry(h),h.isInstancedBufferGeometry===!0&&delete h._maxInstanceCount,t.memory.geometries--}function s(l,h){return r[h.id]===!0||(h.addEventListener("dispose",a),r[h.id]=!0,t.memory.geometries++),h}function c(l){const h=l.attributes;for(const m in h)e.update(h[m],n.ARRAY_BUFFER);const d=l.morphAttributes;for(const m in d){const _=d[m];for(let g=0,f=_.length;g<f;g++)e.update(_[g],n.ARRAY_BUFFER)}}function u(l){const h=[],d=l.index,m=l.attributes.position;let _=0;if(d!==null){const x=d.array;_=d.version;for(let y=0,M=x.length;y<M;y+=3){const C=x[y+0],b=x[y+1],E=x[y+2];h.push(C,b,b,E,E,C)}}else if(m!==void 0){const x=m.array;_=m.version;for(let y=0,M=x.length/3-1;y<M;y+=3){const C=y+0,b=y+1,E=y+2;h.push(C,b,b,E,E,C)}}else return;const g=new(Wh(h)?ld:sd)(h,1);g.version=_;const f=o.get(l);f&&e.remove(f),o.set(l,g)}function p(l){const h=o.get(l);if(h){const d=l.index;d!==null&&h.version<d.version&&u(l)}else u(l);return o.get(l)}return{get:s,update:c,getWireframeAttribute:p}}function Py(n,e,t){let i;function r(h){i=h}let o,a;function s(h){o=h.type,a=h.bytesPerElement}function c(h,d){n.drawElements(i,d,o,h*a),t.update(d,i,1)}function u(h,d,m){m!==0&&(n.drawElementsInstanced(i,d,o,h*a,m),t.update(d,i,m))}function p(h,d,m){if(m===0)return;const _=e.get("WEBGL_multi_draw");if(_===null)for(let g=0;g<m;g++)this.render(h[g]/a,d[g]);else{_.multiDrawElementsWEBGL(i,d,0,o,h,0,m);let g=0;for(let f=0;f<m;f++)g+=d[f];t.update(g,i,1)}}function l(h,d,m,_){if(m===0)return;const g=e.get("WEBGL_multi_draw");if(g===null)for(let f=0;f<h.length;f++)u(h[f]/a,d[f],_[f]);else{g.multiDrawElementsInstancedWEBGL(i,d,0,o,h,0,_,0,m);let f=0;for(let x=0;x<m;x++)f+=d[x];for(let x=0;x<_.length;x++)t.update(f,i,_[x])}}this.setMode=r,this.setIndex=s,this.render=c,this.renderInstances=u,this.renderMultiDraw=p,this.renderMultiDrawInstances=l}function Cy(n){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(o,a,s){switch(t.calls++,a){case n.TRIANGLES:t.triangles+=s*(o/3);break;case n.LINES:t.lines+=s*(o/2);break;case n.LINE_STRIP:t.lines+=s*(o-1);break;case n.LINE_LOOP:t.lines+=s*o;break;case n.POINTS:t.points+=s*o;break;default:console.error("THREE.WebGLInfo: Unknown draw 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X=x[B],k=y[B],Y=M[B],q=b*E*4*B;for(let ie=0;ie<X.count;ie++){const ne=ie*S;_===!0&&(r.fromBufferAttribute(X,ie),L[q+ne+0]=r.x,L[q+ne+1]=r.y,L[q+ne+2]=r.z,L[q+ne+3]=0),g===!0&&(r.fromBufferAttribute(k,ie),L[q+ne+4]=r.x,L[q+ne+5]=r.y,L[q+ne+6]=r.z,L[q+ne+7]=0),f===!0&&(r.fromBufferAttribute(Y,ie),L[q+ne+8]=r.x,L[q+ne+9]=r.y,L[q+ne+10]=r.z,L[q+ne+11]=Y.itemSize===4?r.w:1)}}h={count:l,texture:T,size:new je(b,E)},i.set(s,h),s.addEventListener("dispose",m)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)c.getUniforms().setValue(n,"morphTexture",a.morphTexture,t);else{let m=0;for(let g=0;g<u.length;g++)m+=u[g];const _=s.morphTargetsRelative?1:1-m;c.getUniforms().setValue(n,"morphTargetBaseInfluence",_),c.getUniforms().setValue(n,"morphTargetInfluences",u)}c.getUniforms().setValue(n,"morphTargetsTexture",h.texture,t),c.getUniforms().setValue(n,"morphTargetsTextureSize",h.size)}return{update:o}}function Iy(n,e,t,i){let r=new WeakMap;function o(c){const u=i.render.frame,p=c.geometry,l=e.get(c,p);if(r.get(l)!==u&&(e.update(l),r.set(l,u)),c.isInstancedMesh&&(c.hasEventListener("dispose",s)===!1&&c.addEventListener("dispose",s),r.get(c)!==u&&(t.update(c.instanceMatrix,n.ARRAY_BUFFER),c.instanceColor!==null&&t.update(c.instanceColor,n.ARRAY_BUFFER),r.set(c,u))),c.isSkinnedMesh){const h=c.skeleton;r.get(h)!==u&&(h.update(),r.set(h,u))}return l}function a(){r=new WeakMap}function s(c){const u=c.target;u.removeEventListener("dispose",s),t.remove(u.instanceMatrix),u.instanceColor!==null&&t.remove(u.instanceColor)}return{update:o,dispose:a}}class Ad extends Vt{constructor(e,t,i,r,o,a,s,c,u,p){if(p=p!==void 0?p:Kr,p!==Kr&&p!==Ko)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");i===void 0&&p===Kr&&(i=Yr),i===void 0&&p===Ko&&(i=Yo),super(null,r,o,a,s,c,p,i,u),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=s!==void 0?s:ni,this.minFilter=c!==void 0?c:ni,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}const Rd=new Vt,Pd=new Ad(1,1);Pd.compareFunction=zh;const Cd=new Zh,Ld=new m_,Id=new vd,Ud=[],Od=[],Nd=new Float32Array(16),Dd=new Float32Array(9),kd=new Float32Array(4);function Mo(n,e,t){const i=n[0];if(i<=0||i>0)return n;const r=e*t;let o=Ud[r];if(o===void 0&&(o=new Float32Array(r),Ud[r]=o),e!==0){i.toArray(o,0);for(let a=1,s=0;a!==e;++a)s+=t,n[a].toArray(o,s)}return o}function zt(n,e){if(n.length!==e.length)return!1;for(let t=0,i=n.length;t<i;t++)if(n[t]!==e[t])return!1;return!0}function Ht(n,e){for(let t=0,i=e.length;t<i;t++)n[t]=e[t]}function gs(n,e){let t=Od[e];t===void 0&&(t=new Int32Array(e),Od[e]=t);for(let i=0;i!==e;++i)t[i]=n.allocateTextureUnit();return t}function Uy(n,e){const t=this.cache;t[0]!==e&&(n.uniform1f(this.addr,e),t[0]=e)}function Oy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(zt(t,e))return;n.uniform2fv(this.addr,e),Ht(t,e)}}function Ny(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(n.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(zt(t,e))return;n.uniform3fv(this.addr,e),Ht(t,e)}}function Dy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(zt(t,e))return;n.uniform4fv(this.addr,e),Ht(t,e)}}function ky(n,e){const t=this.cache,i=e.elements;if(i===void 0){if(zt(t,e))return;n.uniformMatrix2fv(this.addr,!1,e),Ht(t,e)}else{if(zt(t,i))return;kd.set(i),n.uniformMatrix2fv(this.addr,!1,kd),Ht(t,i)}}function Fy(n,e){const t=this.cache,i=e.elements;if(i===void 0){if(zt(t,e))return;n.uniformMatrix3fv(this.addr,!1,e),Ht(t,e)}else{if(zt(t,i))return;Dd.set(i),n.uniformMatrix3fv(this.addr,!1,Dd),Ht(t,i)}}function By(n,e){const t=this.cache,i=e.elements;if(i===void 0){if(zt(t,e))return;n.uniformMatrix4fv(this.addr,!1,e),Ht(t,e)}else{if(zt(t,i))return;Nd.set(i),n.uniformMatrix4fv(this.addr,!1,Nd),Ht(t,i)}}function zy(n,e){const t=this.cache;t[0]!==e&&(n.uniform1i(this.addr,e),t[0]=e)}function Hy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(zt(t,e))return;n.uniform2iv(this.addr,e),Ht(t,e)}}function Vy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(zt(t,e))return;n.uniform3iv(this.addr,e),Ht(t,e)}}function Gy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(zt(t,e))return;n.uniform4iv(this.addr,e),Ht(t,e)}}function Wy(n,e){const t=this.cache;t[0]!==e&&(n.uniform1ui(this.addr,e),t[0]=e)}function Xy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(zt(t,e))return;n.uniform2uiv(this.addr,e),Ht(t,e)}}function jy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(zt(t,e))return;n.uniform3uiv(this.addr,e),Ht(t,e)}}function qy(n,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(zt(t,e))return;n.uniform4uiv(this.addr,e),Ht(t,e)}}function Yy(n,e,t){const i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r);const o=this.type===n.SAMPLER_2D_SHADOW?Pd:Rd;t.setTexture2D(e||o,r)}function Ky(n,e,t){const i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture3D(e||Ld,r)}function Zy(n,e,t){const i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTextureCube(e||Id,r)}function $y(n,e,t){const i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture2DArray(e||Cd,r)}function Jy(n){switch(n){case 5126:return Uy;case 35664:return Oy;case 35665:return Ny;case 35666:return Dy;case 35674:return ky;case 35675:return Fy;case 35676:return By;case 5124:case 35670:return zy;case 35667:case 35671:return Hy;case 35668:case 35672:return Vy;case 35669:case 35673:return Gy;case 5125:return Wy;case 36294:return Xy;case 36295:return jy;case 36296:return qy;case 35678:case 36198:case 36298:case 36306:case 35682:return Yy;case 35679:case 36299:case 36307:return Ky;case 35680:case 36300:case 36308:case 36293:return Zy;case 36289:case 36303:case 36311:case 36292:return $y}}function Qy(n,e){n.uniform1fv(this.addr,e)}function ex(n,e){const t=Mo(e,this.size,2);n.uniform2fv(this.addr,t)}function tx(n,e){const t=Mo(e,this.size,3);n.uniform3fv(this.addr,t)}function ix(n,e){const t=Mo(e,this.size,4);n.uniform4fv(this.addr,t)}function nx(n,e){const t=Mo(e,this.size,4);n.uniformMatrix2fv(this.addr,!1,t)}function rx(n,e){const t=Mo(e,this.size,9);n.uniformMatrix3fv(this.addr,!1,t)}function ox(n,e){const t=Mo(e,this.size,16);n.uniformMatrix4fv(this.addr,!1,t)}function ax(n,e){n.uniform1iv(this.addr,e)}function sx(n,e){n.uniform2iv(this.addr,e)}function lx(n,e){n.uniform3iv(this.addr,e)}function cx(n,e){n.uniform4iv(this.addr,e)}function ux(n,e){n.uniform1uiv(this.addr,e)}function hx(n,e){n.uniform2uiv(this.addr,e)}function dx(n,e){n.uniform3uiv(this.addr,e)}function px(n,e){n.uniform4uiv(this.addr,e)}function fx(n,e,t){const i=this.cache,r=e.length,o=gs(t,r);zt(i,o)||(n.uniform1iv(this.addr,o),Ht(i,o));for(let a=0;a!==r;++a)t.setTexture2D(e[a]||Rd,o[a])}function mx(n,e,t){const i=this.cache,r=e.length,o=gs(t,r);zt(i,o)||(n.uniform1iv(this.addr,o),Ht(i,o));for(let a=0;a!==r;++a)t.setTexture3D(e[a]||Ld,o[a])}function gx(n,e,t){const i=this.cache,r=e.length,o=gs(t,r);zt(i,o)||(n.uniform1iv(this.addr,o),Ht(i,o));for(let a=0;a!==r;++a)t.setTextureCube(e[a]||Id,o[a])}function _x(n,e,t){const i=this.cache,r=e.length,o=gs(t,r);zt(i,o)||(n.uniform1iv(this.addr,o),Ht(i,o));for(let a=0;a!==r;++a)t.setTexture2DArray(e[a]||Cd,o[a])}function vx(n){switch(n){case 5126:return Qy;case 35664:return ex;case 35665:return tx;case 35666:return ix;case 35674:return nx;case 35675:return rx;case 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  3642. `+wx(n.getShaderSource(e),a)}else return r}function Ax(n,e){const t=Ex(e);return`vec4 ${n}( vec4 value ) { return ${t[0]}( ${t[1]}( value ) ); }`}function Rx(n,e){let t;switch(e){case _g:t="Linear";break;case vg:t="Reinhard";break;case yg:t="OptimizedCineon";break;case xg:t="ACESFilmic";break;case bg:t="AgX";break;case Tg:t="Neutral";break;case Mg:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+n+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function Px(n){return[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(ra).join(`
  3643. `)}function Cx(n){const e=[];for(const t in n){const i=n[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(`
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  3646. precision ${n.precision} sampler2D;
  3647. precision ${n.precision} samplerCube;
  3648. precision ${n.precision} sampler3D;
  3649. precision ${n.precision} sampler2DArray;
  3650. precision ${n.precision} sampler2DShadow;
  3651. precision ${n.precision} samplerCubeShadow;
  3652. precision ${n.precision} sampler2DArrayShadow;
  3653. precision ${n.precision} isampler2D;
  3654. precision ${n.precision} isampler3D;
  3655. precision ${n.precision} isamplerCube;
  3656. precision ${n.precision} isampler2DArray;
  3657. precision ${n.precision} usampler2D;
  3658. precision ${n.precision} usampler3D;
  3659. precision ${n.precision} usamplerCube;
  3660. precision ${n.precision} usampler2DArray;
  3661. `;return n.precision==="highp"?e+=`
  3662. #define HIGH_PRECISION`:n.precision==="mediump"?e+=`
  3663. #define MEDIUM_PRECISION`:n.precision==="lowp"&&(e+=`
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  3665. `:"";t.isRawShaderMaterial?(g=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m].filter(ra).join(`
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  3669. `)):(g=[Wd(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+p:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+c:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3670. `].filter(ra).join(`
  3671. `),f=[Wd(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,m,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+u:"",t.envMap?"#define "+p:"",t.envMap?"#define "+l:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+c:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Vn?"#define TONE_MAPPING":"",t.toneMapping!==Vn?st.tonemapping_pars_fragment:"",t.toneMapping!==Vn?Rx("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",st.colorspace_pars_fragment,Ax("linearToOutputTexel",t.outputColorSpace),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
  3672. `].filter(ra).join(`
  3673. `)),a=tc(a),a=Hd(a,t),a=Vd(a,t),s=tc(s),s=Hd(s,t),s=Vd(s,t),a=Gd(a),s=Gd(s),t.isRawShaderMaterial!==!0&&(x=`#version 300 es
  3674. `,g=[d,"#define attribute in","#define varying out","#define texture2D texture"].join(`
  3675. `)+`
  3676. `+g,f=["#define varying in",t.glslVersion===Hh?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Hh?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3677. `)+`
  3678. `+f);const y=x+g+a,M=x+f+s,C=Bd(r,r.VERTEX_SHADER,y),b=Bd(r,r.FRAGMENT_SHADER,M);r.attachShader(_,C),r.attachShader(_,b),t.index0AttributeName!==void 0?r.bindAttribLocation(_,0,t.index0AttributeName):t.morphTargets===!0&&r.bindAttribLocation(_,0,"position"),r.linkProgram(_);function E(B){if(n.debug.checkShaderErrors){const X=r.getProgramInfoLog(_).trim(),k=r.getShaderInfoLog(C).trim(),Y=r.getShaderInfoLog(b).trim();let q=!0,ie=!0;if(r.getProgramParameter(_,r.LINK_STATUS)===!1)if(q=!1,typeof n.debug.onShaderError=="function")n.debug.onShaderError(r,_,C,b);else{const ne=zd(r,C,"vertex"),J=zd(r,b,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(_,r.VALIDATE_STATUS)+`
  3679. Material Name: `+B.name+`
  3680. Material Type: `+B.type+`
  3681. Program Info Log: `+X+`
  3682. `+ne+`
  3683. `+J)}else X!==""?console.warn("THREE.WebGLProgram: Program Info Log:",X):(k===""||Y==="")&&(ie=!1);ie&&(B.diagnostics={runnable:q,programLog:X,vertexShader:{log:k,prefix:g},fragmentShader:{log:Y,prefix:f}})}r.deleteShader(C),r.deleteShader(b),L=new _s(r,_),T=Lx(r,_)}let L;this.getUniforms=function(){return L===void 0&&E(this),L};let T;this.getAttributes=function(){return T===void 0&&E(this),T};let S=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return S===!1&&(S=r.getProgramParameter(_,Tx)),S},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(_),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=Sx++,this.cacheKey=e,this.usedTimes=1,this.program=_,this.vertexShader=C,this.fragmentShader=b,this}let Gx=0;class Wx{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,i=e.fragmentShader,r=this._getShaderStage(t),o=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return a.has(r)===!1&&(a.add(r),r.usedTimes++),a.has(o)===!1&&(a.add(o),o.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const i of t)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let i=t.get(e);return i===void 0&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){const t=this.shaderCache;let i=t.get(e);return i===void 0&&(i=new Xx(e),t.set(e,i)),i}}class Xx{constructor(e){this.id=Gx++,this.code=e,this.usedTimes=0}}function jx(n,e,t,i,r,o,a){const s=new Dl,c=new Wx,u=new Set,p=[],l=r.logarithmicDepthBuffer,h=r.vertexTextures;let d=r.precision;const m={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function _(T){return u.add(T),T===0?"uv":`uv${T}`}function g(T,S,B,X,k){const Y=X.fog,q=k.geometry,ie=T.isMeshStandardMaterial?X.environment:null,ne=(T.isMeshStandardMaterial?t:e).get(T.envMap||ie),J=ne&&ne.mapping===Ha?ne.image.height:null,se=m[T.type];T.precision!==null&&(d=r.getMaxPrecision(T.precision),d!==T.precision&&console.warn("THREE.WebGLProgram.getParameters:",T.precision,"not supported, using",d,"instead."));const de=q.morphAttributes.position||q.morphAttributes.normal||q.morphAttributes.color,Ce=de!==void 0?de.length:0;let Ge=0;q.morphAttributes.position!==void 0&&(Ge=1),q.morphAttributes.normal!==void 0&&(Ge=2),q.morphAttributes.color!==void 0&&(Ge=3);let ke,te,pe,Re;if(se){const z=an[se];ke=z.vertexShader,te=z.fragmentShader}else ke=T.vertexShader,te=T.fragmentShader,c.update(T),pe=c.getVertexShaderID(T),Re=c.getFragmentShaderID(T);const ye=n.getRenderTarget(),Je=k.isInstancedMesh===!0,Ze=k.isBatchedMesh===!0,H=!!T.map,Qe=!!T.matcap,Fe=!!ne,ot=!!T.aoMap,Oe=!!T.lightMap,ze=!!T.bumpMap,tt=!!T.normalMap,he=!!T.displacementMap,ft=!!T.emissiveMap,N=!!T.metalnessMap,A=!!T.roughnessMap,Q=T.anisotropy>0,le=T.clearcoat>0,me=T.dispersion>0,fe=T.iridescence>0,Be=T.sheen>0,be=T.transmission>0,Te=Q&&!!T.anisotropyMap,Ye=le&&!!T.clearcoatMap,xe=le&&!!T.clearcoatNormalMap,He=le&&!!T.clearcoatRoughnessMap,ut=fe&&!!T.iridescenceMap,Ve=fe&&!!T.iridescenceThicknessMap,Ue=Be&&!!T.sheenColorMap,it=Be&&!!T.sheenRoughnessMap,at=!!T.specularMap,mt=!!T.specularColorMap,O=!!T.specularIntensityMap,U=be&&!!T.transmissionMap,ee=be&&!!T.thicknessMap,K=!!T.gradientMap,_e=!!T.alphaMap,v=T.alphaTest>0,w=!!T.alphaHash,I=!!T.extensions;let F=Vn;T.toneMapped&&(ye===null||ye.isXRRenderTarget===!0)&&(F=n.toneMapping);const $={shaderID:se,shaderType:T.type,shaderName:T.name,vertexShader:ke,fragmentShader:te,defines:T.defines,customVertexShaderID:pe,customFragmentShaderID:Re,isRawShaderMaterial:T.isRawShaderMaterial===!0,glslVersion:T.glslVersion,precision:d,batching:Ze,instancing:Je,instancingColor:Je&&k.instanceColor!==null,instancingMorph:Je&&k.morphTexture!==null,supportsVertexTextures:h,outputColorSpace:ye===null?n.outputColorSpace:ye.isXRRenderTarget===!0?ye.texture.colorSpace:Dt,alphaToCoverage:!!T.alphaToCoverage,map:H,matcap:Qe,envMap:Fe,envMapMode:Fe&&ne.mapping,envMapCubeUVHeight:J,aoMap:ot,lightMap:Oe,bumpMap:ze,normalMap:tt,displacementMap:h&&he,emissiveMap:ft,normalMapObjectSpace:tt&&T.normalMapType===Fg,normalMapTangentSpace:tt&&T.normalMapType===Fh,metalnessMap:N,roughnessMap:A,anisotropy:Q,anisotropyMap:Te,clearcoat:le,clearcoatMap:Ye,clearcoatNormalMap:xe,clearcoatRoughnessMap:He,dispersion:me,iridescence:fe,iridescenceMap:ut,iridescenceThicknessMap:Ve,sheen:Be,sheenColorMap:Ue,sheenRoughnessMap:it,specularMap:at,specularColorMap:mt,specularIntensityMap:O,transmission:be,transmissionMap:U,thicknessMap:ee,gradientMap:K,opaque:T.transparent===!1&&T.blending===Wr&&T.alphaToCoverage===!1,alphaMap:_e,alphaTest:v,alphaHash:w,combine:T.combine,mapUv:H&&_(T.map.channel),aoMapUv:ot&&_(T.aoMap.channel),lightMapUv:Oe&&_(T.lightMap.channel),bumpMapUv:ze&&_(T.bumpMap.channel),normalMapUv:tt&&_(T.normalMap.channel),displacementMapUv:he&&_(T.displacementMap.channel),emissiveMapUv:ft&&_(T.emissiveMap.channel),metalnessMapUv:N&&_(T.metalnessMap.channel),roughnessMapUv:A&&_(T.roughnessMap.channel),anisotropyMapUv:Te&&_(T.anisotropyMap.channel),clearcoatMapUv:Ye&&_(T.clearcoatMap.channel),clearcoatNormalMapUv:xe&&_(T.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:He&&_(T.clearcoatRoughnessMap.channel),iridescenceMapUv:ut&&_(T.iridescenceMap.channel),iridescenceThicknessMapUv:Ve&&_(T.iridescenceThicknessMap.channel),sheenColorMapUv:Ue&&_(T.sheenColorMap.channel),sheenRoughnessMapUv:it&&_(T.sheenRoughnessMap.channel),specularMapUv:at&&_(T.specularMap.channel),specularColorMapUv:mt&&_(T.specularColorMap.channel),specularIntensityMapUv:O&&_(T.specularIntensityMap.channel),transmissionMapUv:U&&_(T.transmissionMap.channel),thicknessMapUv:ee&&_(T.thicknessMap.channel),alphaMapUv:_e&&_(T.alphaMap.channel),vertexTangents:!!q.attributes.tangent&&(tt||Q),vertexColors:T.vertexColors,vertexAlphas:T.vertexColors===!0&&!!q.attributes.color&&q.attributes.color.itemSize===4,pointsUvs:k.isPoints===!0&&!!q.attributes.uv&&(H||_e),fog:!!Y,useFog:T.fog===!0,fogExp2:!!Y&&Y.isFogExp2,flatShading:T.flatShading===!0,sizeAttenuation:T.sizeAttenuation===!0,logarithmicDepthBuffer:l,skinning:k.isSkinnedMesh===!0,morphTargets:q.morphAttributes.position!==void 0,morphNormals:q.morphAttributes.normal!==void 0,morphColors:q.morphAttributes.color!==void 0,morphTargetsCount:Ce,morphTextureStride:Ge,numDirLights:S.directional.length,numPointLights:S.point.length,numSpotLights:S.spot.length,numSpotLightMaps:S.spotLightMap.length,numRectAreaLights:S.rectArea.length,numHemiLights:S.hemi.length,numDirLightShadows:S.directionalShadowMap.length,numPointLightShadows:S.pointShadowMap.length,numSpotLightShadows:S.spotShadowMap.length,numSpotLightShadowsWithMaps:S.numSpotLightShadowsWithMaps,numLightProbes:S.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:T.dithering,shadowMapEnabled:n.shadowMap.enabled&&B.length>0,shadowMapType:n.shadowMap.type,toneMapping:F,useLegacyLights:n._useLegacyLights,decodeVideoTexture:H&&T.map.isVideoTexture===!0&&gt.getTransfer(T.map.colorSpace)===St,premultipliedAlpha:T.premultipliedAlpha,doubleSided:T.side===hi,flipSided:T.side===ui,useDepthPacking:T.depthPacking>=0,depthPacking:T.depthPacking||0,index0AttributeName:T.index0AttributeName,extensionClipCullDistance:I&&T.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:I&&T.extensions.multiDraw===!0&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:T.customProgramCacheKey()};return $.vertexUv1s=u.has(1),$.vertexUv2s=u.has(2),$.vertexUv3s=u.has(3),u.clear(),$}function f(T){const S=[];if(T.shaderID?S.push(T.shaderID):(S.push(T.customVertexShaderID),S.push(T.customFragmentShaderID)),T.defines!==void 0)for(const B in T.defines)S.push(B),S.push(T.defines[B]);return T.isRawShaderMaterial===!1&&(x(S,T),y(S,T),S.push(n.outputColorSpace)),S.push(T.customProgramCacheKey),S.join()}function x(T,S){T.push(S.precision),T.push(S.outputColorSpace),T.push(S.envMapMode),T.push(S.envMapCubeUVHeight),T.push(S.mapUv),T.push(S.alphaMapUv),T.push(S.lightMapUv),T.push(S.aoMapUv),T.push(S.bumpMapUv),T.push(S.normalMapUv),T.push(S.displacementMapUv),T.push(S.emissiveMapUv),T.push(S.metalnessMapUv),T.push(S.roughnessMapUv),T.push(S.anisotropyMapUv),T.push(S.clearcoatMapUv),T.push(S.clearcoatNormalMapUv),T.push(S.clearcoatRoughnessMapUv),T.push(S.iridescenceMapUv),T.push(S.iridescenceThicknessMapUv),T.push(S.sheenColorMapUv),T.push(S.sheenRoughnessMapUv),T.push(S.specularMapUv),T.push(S.specularColorMapUv),T.push(S.specularIntensityMapUv),T.push(S.transmissionMapUv),T.push(S.thicknessMapUv),T.push(S.combine),T.push(S.fogExp2),T.push(S.sizeAttenuation),T.push(S.morphTargetsCount),T.push(S.morphAttributeCount),T.push(S.numDirLights),T.push(S.numPointLights),T.push(S.numSpotLights),T.push(S.numSpotLightMaps),T.push(S.numHemiLights),T.push(S.numRectAreaLights),T.push(S.numDirLightShadows),T.push(S.numPointLightShadows),T.push(S.numSpotLightShadows),T.push(S.numSpotLightShadowsWithMaps),T.push(S.numLightProbes),T.push(S.shadowMapType),T.push(S.toneMapping),T.push(S.numClippingPlanes),T.push(S.numClipIntersection),T.push(S.depthPacking)}function y(T,S){s.disableAll(),S.supportsVertexTextures&&s.enable(0),S.instancing&&s.enable(1),S.instancingColor&&s.enable(2),S.instancingMorph&&s.enable(3),S.matcap&&s.enable(4),S.envMap&&s.enable(5),S.normalMapObjectSpace&&s.enable(6),S.normalMapTangentSpace&&s.enable(7),S.clearcoat&&s.enable(8),S.iridescence&&s.enable(9),S.alphaTest&&s.enable(10),S.vertexColors&&s.enable(11),S.vertexAlphas&&s.enable(12),S.vertexUv1s&&s.enable(13),S.vertexUv2s&&s.enable(14),S.vertexUv3s&&s.enable(15),S.vertexTangents&&s.enable(16),S.anisotropy&&s.enable(17),S.alphaHash&&s.enable(18),S.batching&&s.enable(19),S.dispersion&&s.enable(20),T.push(s.mask),s.disableAll(),S.fog&&s.enable(0),S.useFog&&s.enable(1),S.flatShading&&s.enable(2),S.logarithmicDepthBuffer&&s.enable(3),S.skinning&&s.enable(4),S.morphTargets&&s.enable(5),S.morphNormals&&s.enable(6),S.morphColors&&s.enable(7),S.premultipliedAlpha&&s.enable(8),S.shadowMapEnabled&&s.enable(9),S.useLegacyLights&&s.enable(10),S.doubleSided&&s.enable(11),S.flipSided&&s.enable(12),S.useDepthPacking&&s.enable(13),S.dithering&&s.enable(14),S.transmission&&s.enable(15),S.sheen&&s.enable(16),S.opaque&&s.enable(17),S.pointsUvs&&s.enable(18),S.decodeVideoTexture&&s.enable(19),S.alphaToCoverage&&s.enable(20),T.push(s.mask)}function M(T){const S=m[T.type];let B;if(S){const X=an[S];B=C_.clone(X.uniforms)}else B=T.uniforms;return B}function C(T,S){let B;for(let X=0,k=p.length;X<k;X++){const Y=p[X];if(Y.cacheKey===S){B=Y,++B.usedTimes;break}}return B===void 0&&(B=new Vx(n,S,T,o),p.push(B)),B}function b(T){if(--T.usedTimes===0){const S=p.indexOf(T);p[S]=p[p.length-1],p.pop(),T.destroy()}}function E(T){c.remove(T)}function L(){c.dispose()}return{getParameters:g,getProgramCacheKey:f,getUniforms:M,acquireProgram:C,releaseProgram:b,releaseShaderCache:E,programs:p,dispose:L}}function qx(){let n=new WeakMap;function e(o){let a=n.get(o);return a===void 0&&(a={},n.set(o,a)),a}function t(o){n.delete(o)}function i(o,a,s){n.get(o)[a]=s}function r(){n=new WeakMap}return{get:e,remove:t,update:i,dispose:r}}function Yx(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.material.id!==e.material.id?n.material.id-e.material.id:n.z!==e.z?n.z-e.z:n.id-e.id}function Xd(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.z!==e.z?e.z-n.z:n.id-e.id}function jd(){const n=[];let e=0;const t=[],i=[],r=[];function o(){e=0,t.length=0,i.length=0,r.length=0}function a(l,h,d,m,_,g){let f=n[e];return f===void 0?(f={id:l.id,object:l,geometry:h,material:d,groupOrder:m,renderOrder:l.renderOrder,z:_,group:g},n[e]=f):(f.id=l.id,f.object=l,f.geometry=h,f.material=d,f.groupOrder=m,f.renderOrder=l.renderOrder,f.z=_,f.group=g),e++,f}function s(l,h,d,m,_,g){const f=a(l,h,d,m,_,g);d.transmission>0?i.push(f):d.transparent===!0?r.push(f):t.push(f)}function c(l,h,d,m,_,g){const f=a(l,h,d,m,_,g);d.transmission>0?i.unshift(f):d.transparent===!0?r.unshift(f):t.unshift(f)}function u(l,h){t.length>1&&t.sort(l||Yx),i.length>1&&i.sort(h||Xd),r.length>1&&r.sort(h||Xd)}function p(){for(let l=e,h=n.length;l<h;l++){const d=n[l];if(d.id===null)break;d.id=null,d.object=null,d.geometry=null,d.material=null,d.group=null}}return{opaque:t,transmissive:i,transparent:r,init:o,push:s,unshift:c,finish:p,sort:u}}function Kx(){let n=new WeakMap;function e(i,r){const o=n.get(i);let a;return o===void 0?(a=new jd,n.set(i,[a])):r>=o.length?(a=new jd,o.push(a)):a=o[r],a}function t(){n=new WeakMap}return{get:e,dispose:t}}function Zx(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new D,color:new qe};break;case"SpotLight":t={position:new D,direction:new D,color:new qe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new D,color:new qe,distance:0,decay:0};break;case"HemisphereLight":t={direction:new D,skyColor:new qe,groundColor:new qe};break;case"RectAreaLight":t={color:new qe,position:new D,halfWidth:new D,halfHeight:new D};break}return n[e.id]=t,t}}}function $x(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new je};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new je};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new je,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}let Jx=0;function Qx(n,e){return(e.castShadow?2:0)-(n.castShadow?2:0)+(e.map?1:0)-(n.map?1:0)}function e1(n){const e=new Zx,t=$x(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let u=0;u<9;u++)i.probe.push(new D);const r=new D,o=new et,a=new et;function s(u,p){let l=0,h=0,d=0;for(let B=0;B<9;B++)i.probe[B].set(0,0,0);let m=0,_=0,g=0,f=0,x=0,y=0,M=0,C=0,b=0,E=0,L=0;u.sort(Qx);const T=p===!0?Math.PI:1;for(let B=0,X=u.length;B<X;B++){const k=u[B],Y=k.color,q=k.intensity,ie=k.distance,ne=k.shadow&&k.shadow.map?k.shadow.map.texture:null;if(k.isAmbientLight)l+=Y.r*q*T,h+=Y.g*q*T,d+=Y.b*q*T;else if(k.isLightProbe){for(let J=0;J<9;J++)i.probe[J].addScaledVector(k.sh.coefficients[J],q);L++}else if(k.isDirectionalLight){const J=e.get(k);if(J.color.copy(k.color).multiplyScalar(k.intensity*T),k.castShadow){const se=k.shadow,de=t.get(k);de.shadowBias=se.bias,de.shadowNormalBias=se.normalBias,de.shadowRadius=se.radius,de.shadowMapSize=se.mapSize,i.directionalShadow[m]=de,i.directionalShadowMap[m]=ne,i.directionalShadowMatrix[m]=k.shadow.matrix,y++}i.directional[m]=J,m++}else if(k.isSpotLight){const J=e.get(k);J.position.setFromMatrixPosition(k.matrixWorld),J.color.copy(Y).multiplyScalar(q*T),J.distance=ie,J.coneCos=Math.cos(k.angle),J.penumbraCos=Math.cos(k.angle*(1-k.penumbra)),J.decay=k.decay,i.spot[g]=J;const se=k.shadow;if(k.map&&(i.spotLightMap[b]=k.map,b++,se.updateMatrices(k),k.castShadow&&E++),i.spotLightMatrix[g]=se.matrix,k.castShadow){const de=t.get(k);de.shadowBias=se.bias,de.shadowNormalBias=se.normalBias,de.shadowRadius=se.radius,de.shadowMapSize=se.mapSize,i.spotShadow[g]=de,i.spotShadowMap[g]=ne,C++}g++}else if(k.isRectAreaLight){const J=e.get(k);J.color.copy(Y).multiplyScalar(q),J.halfWidth.set(k.width*.5,0,0),J.halfHeight.set(0,k.height*.5,0),i.rectArea[f]=J,f++}else if(k.isPointLight){const J=e.get(k);if(J.color.copy(k.color).multiplyScalar(k.intensity*T),J.distance=k.distance,J.decay=k.decay,k.castShadow){const se=k.shadow,de=t.get(k);de.shadowBias=se.bias,de.shadowNormalBias=se.normalBias,de.shadowRadius=se.radius,de.shadowMapSize=se.mapSize,de.shadowCameraNear=se.camera.near,de.shadowCameraFar=se.camera.far,i.pointShadow[_]=de,i.pointShadowMap[_]=ne,i.pointShadowMatrix[_]=k.shadow.matrix,M++}i.point[_]=J,_++}else if(k.isHemisphereLight){const J=e.get(k);J.skyColor.copy(k.color).multiplyScalar(q*T),J.groundColor.copy(k.groundColor).multiplyScalar(q*T),i.hemi[x]=J,x++}}f>0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=Se.LTC_FLOAT_1,i.rectAreaLTC2=Se.LTC_FLOAT_2):(i.rectAreaLTC1=Se.LTC_HALF_1,i.rectAreaLTC2=Se.LTC_HALF_2)),i.ambient[0]=l,i.ambient[1]=h,i.ambient[2]=d;const S=i.hash;(S.directionalLength!==m||S.pointLength!==_||S.spotLength!==g||S.rectAreaLength!==f||S.hemiLength!==x||S.numDirectionalShadows!==y||S.numPointShadows!==M||S.numSpotShadows!==C||S.numSpotMaps!==b||S.numLightProbes!==L)&&(i.directional.length=m,i.spot.length=g,i.rectArea.length=f,i.point.length=_,i.hemi.length=x,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=M,i.pointShadowMap.length=M,i.spotShadow.length=C,i.spotShadowMap.length=C,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=M,i.spotLightMatrix.length=C+b-E,i.spotLightMap.length=b,i.numSpotLightShadowsWithMaps=E,i.numLightProbes=L,S.directionalLength=m,S.pointLength=_,S.spotLength=g,S.rectAreaLength=f,S.hemiLength=x,S.numDirectionalShadows=y,S.numPointShadows=M,S.numSpotShadows=C,S.numSpotMaps=b,S.numLightProbes=L,i.version=Jx++)}function c(u,p){let l=0,h=0,d=0,m=0,_=0;const g=p.matrixWorldInverse;for(let f=0,x=u.length;f<x;f++){const y=u[f];if(y.isDirectionalLight){const M=i.directional[l];M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),l++}else if(y.isSpotLight){const M=i.spot[d];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(r),M.direction.transformDirection(g),d++}else if(y.isRectAreaLight){const M=i.rectArea[m];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),o.copy(y.matrixWorld),o.premultiply(g),a.extractRotation(o),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),m++}else if(y.isPointLight){const M=i.point[h];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),h++}else if(y.isHemisphereLight){const M=i.hemi[_];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),_++}}}return{setup:s,setupView:c,state:i}}function qd(n){const e=new e1(n),t=[],i=[];function r(p){u.camera=p,t.length=0,i.length=0}function o(p){t.push(p)}function a(p){i.push(p)}function s(p){e.setup(t,p)}function c(p){e.setupView(t,p)}const u={lightsArray:t,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:r,state:u,setupLights:s,setupLightsView:c,pushLight:o,pushShadow:a}}function t1(n){let e=new WeakMap;function t(r,o=0){const a=e.get(r);let s;return a===void 0?(s=new qd(n),e.set(r,[s])):o>=a.length?(s=new qd(n),a.push(s)):s=a[o],s}function i(){e=new WeakMap}return{get:t,dispose:i}}class i1 extends on{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Dg,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class n1 extends on{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const r1=`void main() {
  3684. gl_Position = vec4( position, 1.0 );
  3685. }`,o1=`uniform sampler2D shadow_pass;
  3686. uniform vec2 resolution;
  3687. uniform float radius;
  3688. #include <packing>
  3689. void main() {
  3690. const float samples = float( VSM_SAMPLES );
  3691. float mean = 0.0;
  3692. float squared_mean = 0.0;
  3693. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3694. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3695. for ( float i = 0.0; i < samples; i ++ ) {
  3696. float uvOffset = uvStart + i * uvStride;
  3697. #ifdef HORIZONTAL_PASS
  3698. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3699. mean += distribution.x;
  3700. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3701. #else
  3702. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3703. mean += depth;
  3704. squared_mean += depth * depth;
  3705. #endif
  3706. }
  3707. mean = mean / samples;
  3708. squared_mean = squared_mean / samples;
  3709. float std_dev = sqrt( squared_mean - mean * mean );
  3710. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  3711. }`;function a1(n,e,t){let i=new jl;const r=new je,o=new je,a=new Mt,s=new i1({depthPacking:kg}),c=new n1,u={},p=t.maxTextureSize,l={[xn]:ui,[ui]:xn,[hi]:hi},h=new $i({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new je},radius:{value:4}},vertexShader:r1,fragmentShader:o1}),d=h.clone();d.defines.HORIZONTAL_PASS=1;const m=new Xi;m.setAttribute("position",new qt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Jt(m,h),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=qu;let f=this.type;this.render=function(b,E,L){if(g.enabled===!1||g.autoUpdate===!1&&g.needsUpdate===!1||b.length===0)return;const T=n.getRenderTarget(),S=n.getActiveCubeFace(),B=n.getActiveMipmapLevel(),X=n.state;X.setBlending(Hn),X.buffers.color.setClear(1,1,1,1),X.buffers.depth.setTest(!0),X.setScissorTest(!1);const k=f!==yn&&this.type===yn,Y=f===yn&&this.type!==yn;for(let q=0,ie=b.length;q<ie;q++){const ne=b[q],J=ne.shadow;if(J===void 0){console.warn("THREE.WebGLShadowMap:",ne,"has no shadow.");continue}if(J.autoUpdate===!1&&J.needsUpdate===!1)continue;r.copy(J.mapSize);const se=J.getFrameExtents();if(r.multiply(se),o.copy(J.mapSize),(r.x>p||r.y>p)&&(r.x>p&&(o.x=Math.floor(p/se.x),r.x=o.x*se.x,J.mapSize.x=o.x),r.y>p&&(o.y=Math.floor(p/se.y),r.y=o.y*se.y,J.mapSize.y=o.y)),J.map===null||k===!0||Y===!0){const Ce=this.type!==yn?{minFilter:ni,magFilter:ni}:{};J.map!==null&&J.map.dispose(),J.map=new mr(r.x,r.y,Ce),J.map.texture.name=ne.name+".shadowMap",J.camera.updateProjectionMatrix()}n.setRenderTarget(J.map),n.clear();const de=J.getViewportCount();for(let Ce=0;Ce<de;Ce++){const Ge=J.getViewport(Ce);a.set(o.x*Ge.x,o.y*Ge.y,o.x*Ge.z,o.y*Ge.w),X.viewport(a),J.updateMatrices(ne,Ce),i=J.getFrustum(),M(E,L,J.camera,ne,this.type)}J.isPointLightShadow!==!0&&this.type===yn&&x(J,L),J.needsUpdate=!1}f=this.type,g.needsUpdate=!1,n.setRenderTarget(T,S,B)};function x(b,E){const 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Q=i.get(N);if(N.version>0&&Q.__version!==N.version){Ge(Q,N,A);return}t.bindTexture(n.TEXTURE_3D,Q.__webglTexture,n.TEXTURE0+A)}function ie(N,A){const Q=i.get(N);if(N.version>0&&Q.__version!==N.version){ke(Q,N,A);return}t.bindTexture(n.TEXTURE_CUBE_MAP,Q.__webglTexture,n.TEXTURE0+A)}const ne={[qr]:n.REPEAT,[di]:n.CLAMP_TO_EDGE,[Va]:n.MIRRORED_REPEAT},J={[ni]:n.NEAREST,[eh]:n.NEAREST_MIPMAP_NEAREST,[qo]:n.NEAREST_MIPMAP_LINEAR,[Ut]:n.LINEAR,[Ga]:n.LINEAR_MIPMAP_NEAREST,[nn]:n.LINEAR_MIPMAP_LINEAR},se={[Bg]:n.NEVER,[Xg]:n.ALWAYS,[zg]:n.LESS,[zh]:n.LEQUAL,[Hg]:n.EQUAL,[Wg]:n.GEQUAL,[Vg]:n.GREATER,[Gg]:n.NOTEQUAL};function de(N,A){if(A.type===Kt&&e.has("OES_texture_float_linear")===!1&&(A.magFilter===Ut||A.magFilter===Ga||A.magFilter===qo||A.magFilter===nn||A.minFilter===Ut||A.minFilter===Ga||A.minFilter===qo||A.minFilter===nn)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. 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be=gt.getPrimaries(gt.workingColorSpace),Te=A.colorSpace===Mn?null:gt.getPrimaries(A.colorSpace),Ye=A.colorSpace===Mn||be===Te?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,A.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,A.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,A.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,Ye);let xe=_(A.image,!1,r.maxTextureSize);xe=he(A,xe);const He=o.convert(A.format,A.colorSpace),ut=o.convert(A.type);let Ve=x(A.internalFormat,He,ut,A.colorSpace,A.isVideoTexture);de(le,A);let Ue;const it=A.mipmaps,at=A.isVideoTexture!==!0,mt=Be.__version===void 0||me===!0,O=fe.dataReady,U=y(A,xe);if(A.isDepthTexture)Ve=n.DEPTH_COMPONENT16,A.type===Kt?Ve=n.DEPTH_COMPONENT32F:A.type===Yr?Ve=n.DEPTH_COMPONENT24:A.type===Yo&&(Ve=n.DEPTH24_STENCIL8),mt&&(at?t.texStorage2D(n.TEXTURE_2D,1,Ve,xe.width,xe.height):t.texImage2D(n.TEXTURE_2D,0,Ve,xe.width,xe.height,0,He,ut,null));else 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Be=gt.getPrimaries(gt.workingColorSpace),be=A.colorSpace===Mn?null:gt.getPrimaries(A.colorSpace),Te=A.colorSpace===Mn||Be===be?n.NONE:n.BROWSER_DEFAULT_WEBGL;n.pixelStorei(n.UNPACK_FLIP_Y_WEBGL,A.flipY),n.pixelStorei(n.UNPACK_PREMULTIPLY_ALPHA_WEBGL,A.premultiplyAlpha),n.pixelStorei(n.UNPACK_ALIGNMENT,A.unpackAlignment),n.pixelStorei(n.UNPACK_COLORSPACE_CONVERSION_WEBGL,Te);const Ye=A.isCompressedTexture||A.image[0].isCompressedTexture,xe=A.image[0]&&A.image[0].isDataTexture,He=[];for(let K=0;K<6;K++)!Ye&&!xe?He[K]=_(A.image[K],!0,r.maxCubemapSize):He[K]=xe?A.image[K].image:A.image[K],He[K]=he(A,He[K]);const ut=He[0],Ve=o.convert(A.format,A.colorSpace),Ue=o.convert(A.type),it=x(A.internalFormat,Ve,Ue,A.colorSpace),at=A.isVideoTexture!==!0,mt=fe.__version===void 0||le===!0,O=me.dataReady;let U=y(A,ut);de(n.TEXTURE_CUBE_MAP,A);let ee;if(Ye){at&&mt&&t.texStorage2D(n.TEXTURE_CUBE_MAP,U,it,ut.width,ut.height);for(let K=0;K<6;K++){ee=He[K].mipmaps;for(let _e=0;_e<ee.length;_e++){const v=ee[_e];A.format!==Oi?Ve!==null?at?O&&t.compressedTexSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e,0,0,v.width,v.height,Ve,v.data):t.compressedTexImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e,it,v.width,v.height,0,v.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):at?O&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e,0,0,v.width,v.height,Ve,Ue,v.data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e,it,v.width,v.height,0,Ve,Ue,v.data)}}}else{if(ee=A.mipmaps,at&&mt){ee.length>0&&U++;const K=ft(He[0]);t.texStorage2D(n.TEXTURE_CUBE_MAP,U,it,K.width,K.height)}for(let K=0;K<6;K++)if(xe){at?O&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,He[K].width,He[K].height,Ve,Ue,He[K].data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,it,He[K].width,He[K].height,0,Ve,Ue,He[K].data);for(let _e=0;_e<ee.length;_e++){const v=ee[_e].image[K].image;at?O&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e+1,0,0,v.width,v.height,Ve,Ue,v.data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e+1,it,v.width,v.height,0,Ve,Ue,v.data)}}else{at?O&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,Ve,Ue,He[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,it,Ve,Ue,He[K]);for(let _e=0;_e<ee.length;_e++){const v=ee[_e];at?O&&t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e+1,0,0,Ve,Ue,v.image[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,_e+1,it,Ve,Ue,v.image[K])}}}g(A)&&f(n.TEXTURE_CUBE_MAP),fe.__version=me.version,A.onUpdate&&A.onUpdate(A)}N.__version=A.version}function te(N,A,Q,le,me,fe){const Be=o.convert(Q.format,Q.colorSpace),be=o.convert(Q.type),Te=x(Q.internalFormat,Be,be,Q.colorSpace);if(!i.get(A).__hasExternalTextures){const Ye=Math.max(1,A.width>>fe),xe=Math.max(1,A.height>>fe);me===n.TEXTURE_3D||me===n.TEXTURE_2D_ARRAY?t.texImage3D(me,fe,Te,Ye,xe,A.depth,0,Be,be,null):t.texImage2D(me,fe,Te,Ye,xe,0,Be,be,null)}t.bindFramebuffer(n.FRAMEBUFFER,N),ze(A)?s.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,le,me,i.get(Q).__webglTexture,0,Oe(A)):(me===n.TEXTURE_2D||me>=n.TEXTURE_CUBE_MAP_POSITIVE_X&&me<=n.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&n.framebufferTexture2D(n.FRAMEBUFFER,le,me,i.get(Q).__webglTexture,fe),t.bindFramebuffer(n.FRAMEBUFFER,null)}function pe(N,A,Q){if(n.bindRenderbuffer(n.RENDERBUFFER,N),A.depthBuffer&&!A.stencilBuffer){let le=n.DEPTH_COMPONENT24;if(Q||ze(A)){const me=A.depthTexture;me&&me.isDepthTexture&&(me.type===Kt?le=n.DEPTH_COMPONENT32F:me.type===Yr&&(le=n.DEPTH_COMPONENT24));const fe=Oe(A);ze(A)?s.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,fe,le,A.width,A.height):n.renderbufferStorageMultisample(n.RENDERBUFFER,fe,le,A.width,A.height)}else n.renderbufferStorage(n.RENDERBUFFER,le,A.width,A.height);n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,N)}else if(A.depthBuffer&&A.stencilBuffer){const le=Oe(A);Q&&ze(A)===!1?n.renderbufferStorageMultisample(n.RENDERBUFFER,le,n.DEPTH24_STENCIL8,A.width,A.height):ze(A)?s.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,le,n.DEPTH24_STENCIL8,A.width,A.height):n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_STENCIL,A.width,A.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,N)}else{const le=A.textures;for(let me=0;me<le.length;me++){const fe=le[me],Be=o.convert(fe.format,fe.colorSpace),be=o.convert(fe.type),Te=x(fe.internalFormat,Be,be,fe.colorSpace),Ye=Oe(A);Q&&ze(A)===!1?n.renderbufferStorageMultisample(n.RENDERBUFFER,Ye,Te,A.width,A.height):ze(A)?s.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,Ye,Te,A.width,A.height):n.renderbufferStorage(n.RENDERBUFFER,Te,A.width,A.height)}}n.bindRenderbuffer(n.RENDERBUFFER,null)}function Re(N,A){if(A&&A.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(n.FRAMEBUFFER,N),!(A.depthTexture&&A.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(A.depthTexture).__webglTexture||A.depthTexture.image.width!==A.width||A.depthTexture.image.height!==A.height)&&(A.depthTexture.image.width=A.width,A.depthTexture.image.height=A.height,A.depthTexture.needsUpdate=!0),k(A.depthTexture,0);const Q=i.get(A.depthTexture).__webglTexture,le=Oe(A);if(A.depthTexture.format===Kr)ze(A)?s.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,Q,0,le):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,Q,0);else if(A.depthTexture.format===Ko)ze(A)?s.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,Q,0,le):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,Q,0);else throw new Error("Unknown depthTexture format")}function ye(N){const A=i.get(N),Q=N.isWebGLCubeRenderTarget===!0;if(N.depthTexture&&!A.__autoAllocateDepthBuffer){if(Q)throw new Error("target.depthTexture not supported in Cube render targets");Re(A.__webglFramebuffer,N)}else if(Q){A.__webglDepthbuffer=[];for(let le=0;le<6;le++)t.bindFramebuffer(n.FRAMEBUFFER,A.__webglFramebuffer[le]),A.__webglDepthbuffer[le]=n.createRenderbuffer(),pe(A.__webglDepthbuffer[le],N,!1)}else t.bindFramebuffer(n.FRAMEBUFFER,A.__webglFramebuffer),A.__webglDepthbuffer=n.createRenderbuffer(),pe(A.__webglDepthbuffer,N,!1);t.bindFramebuffer(n.FRAMEBUFFER,null)}function Je(N,A,Q){const le=i.get(N);A!==void 0&&te(le.__webglFramebuffer,N,N.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,0),Q!==void 0&&ye(N)}function Ze(N){const A=N.texture,Q=i.get(N),le=i.get(A);N.addEventListener("dispose",C);const me=N.textures,fe=N.isWebGLCubeRenderTarget===!0,Be=me.length>1;if(Be||(le.__webglTexture===void 0&&(le.__webglTexture=n.createTexture()),le.__version=A.version,a.memory.textures++),fe){Q.__webglFramebuffer=[];for(let be=0;be<6;be++)if(A.mipmaps&&A.mipmaps.length>0){Q.__webglFramebuffer[be]=[];for(let Te=0;Te<A.mipmaps.length;Te++)Q.__webglFramebuffer[be][Te]=n.createFramebuffer()}else Q.__webglFramebuffer[be]=n.createFramebuffer()}else{if(A.mipmaps&&A.mipmaps.length>0){Q.__webglFramebuffer=[];for(let be=0;be<A.mipmaps.length;be++)Q.__webglFramebuffer[be]=n.createFramebuffer()}else Q.__webglFramebuffer=n.createFramebuffer();if(Be)for(let be=0,Te=me.length;be<Te;be++){const Ye=i.get(me[be]);Ye.__webglTexture===void 0&&(Ye.__webglTexture=n.createTexture(),a.memory.textures++)}if(N.samples>0&&ze(N)===!1){Q.__webglMultisampledFramebuffer=n.createFramebuffer(),Q.__webglColorRenderbuffer=[],t.bindFramebuffer(n.FRAMEBUFFER,Q.__webglMultisampledFramebuffer);for(let be=0;be<me.length;be++){const Te=me[be];Q.__webglColorRenderbuffer[be]=n.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,Q.__webglColorRenderbuffer[be]);const Ye=o.convert(Te.format,Te.colorSpace),xe=o.convert(Te.type),He=x(Te.internalFormat,Ye,xe,Te.colorSpace,N.isXRRenderTarget===!0),ut=Oe(N);n.renderbufferStorageMultisample(n.RENDERBUFFER,ut,He,N.width,N.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0+be,n.RENDERBUFFER,Q.__webglColorRenderbuffer[be])}n.bindRenderbuffer(n.RENDERBUFFER,null),N.depthBuffer&&(Q.__webglDepthRenderbuffer=n.createRenderbuffer(),pe(Q.__webglDepthRenderbuffer,N,!0)),t.bindFramebuffer(n.FRAMEBUFFER,null)}}if(fe){t.bindTexture(n.TEXTURE_CUBE_MAP,le.__webglTexture),de(n.TEXTURE_CUBE_MAP,A);for(let be=0;be<6;be++)if(A.mipmaps&&A.mipmaps.length>0)for(let Te=0;Te<A.mipmaps.length;Te++)te(Q.__webglFramebuffer[be][Te],N,A,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+be,Te);else te(Q.__webglFramebuffer[be],N,A,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+be,0);g(A)&&f(n.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(Be){for(let be=0,Te=me.length;be<Te;be++){const Ye=me[be],xe=i.get(Ye);t.bindTexture(n.TEXTURE_2D,xe.__webglTexture),de(n.TEXTURE_2D,Ye),te(Q.__webglFramebuffer,N,Ye,n.COLOR_ATTACHMENT0+be,n.TEXTURE_2D,0),g(Ye)&&f(n.TEXTURE_2D)}t.unbindTexture()}else{let be=n.TEXTURE_2D;if((N.isWebGL3DRenderTarget||N.isWebGLArrayRenderTarget)&&(be=N.isWebGL3DRenderTarget?n.TEXTURE_3D:n.TEXTURE_2D_ARRAY),t.bindTexture(be,le.__webglTexture),de(be,A),A.mipmaps&&A.mipmaps.length>0)for(let Te=0;Te<A.mipmaps.length;Te++)te(Q.__webglFramebuffer[Te],N,A,n.COLOR_ATTACHMENT0,be,Te);else te(Q.__webglFramebuffer,N,A,n.COLOR_ATTACHMENT0,be,0);g(A)&&f(be),t.unbindTexture()}N.depthBuffer&&ye(N)}function H(N){const A=N.textures;for(let Q=0,le=A.length;Q<le;Q++){const me=A[Q];if(g(me)){const fe=N.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:n.TEXTURE_2D,Be=i.get(me).__webglTexture;t.bindTexture(fe,Be),f(fe),t.unbindTexture()}}}const Qe=[],Fe=[];function ot(N){if(N.samples>0){if(ze(N)===!1){const A=N.textures,Q=N.width,le=N.height;let me=n.COLOR_BUFFER_BIT;const fe=N.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,Be=i.get(N),be=A.length>1;if(be)for(let Te=0;Te<A.length;Te++)t.bindFramebuffer(n.FRAMEBUFFER,Be.__webglMultisampledFramebuffer),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0+Te,n.RENDERBUFFER,null),t.bindFramebuffer(n.FRAMEBUFFER,Be.__webglFramebuffer),n.framebufferTexture2D(n.DRAW_FRAMEBUFFER,n.COLOR_ATTACHMENT0+Te,n.TEXTURE_2D,null,0);t.bindFramebuffer(n.READ_FRAMEBUFFER,Be.__webglMultisampledFramebuffer),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,Be.__webglFramebuffer);for(let Te=0;Te<A.length;Te++){if(N.resolveDepthBuffer&&(N.depthBuffer&&(me|=n.DEPTH_BUFFER_BIT),N.stencilBuffer&&N.resolveStencilBuffer&&(me|=n.STENCIL_BUFFER_BIT)),be){n.framebufferRenderbuffer(n.READ_FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.RENDERBUFFER,Be.__webglColorRenderbuffer[Te]);const Ye=i.get(A[Te]).__webglTexture;n.framebufferTexture2D(n.DRAW_FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,Ye,0)}n.blitFramebuffer(0,0,Q,le,0,0,Q,le,me,n.NEAREST),c===!0&&(Qe.length=0,Fe.length=0,Qe.push(n.COLOR_ATTACHMENT0+Te),N.depthBuffer&&N.resolveDepthBuffer===!1&&(Qe.push(fe),Fe.push(fe),n.invalidateFramebuffer(n.DRAW_FRAMEBUFFER,Fe)),n.invalidateFramebuffer(n.READ_FRAMEBUFFER,Qe))}if(t.bindFramebuffer(n.READ_FRAMEBUFFER,null),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,null),be)for(let Te=0;Te<A.length;Te++){t.bindFramebuffer(n.FRAMEBUFFER,Be.__webglMultisampledFramebuffer),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0+Te,n.RENDERBUFFER,Be.__webglColorRenderbuffer[Te]);const Ye=i.get(A[Te]).__webglTexture;t.bindFramebuffer(n.FRAMEBUFFER,Be.__webglFramebuffer),n.framebufferTexture2D(n.DRAW_FRAMEBUFFER,n.COLOR_ATTACHMENT0+Te,n.TEXTURE_2D,Ye,0)}t.bindFramebuffer(n.DRAW_FRAMEBUFFER,Be.__webglMultisampledFramebuffer)}else if(N.depthBuffer&&N.resolveDepthBuffer===!1&&c){const A=N.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT;n.invalidateFramebuffer(n.DRAW_FRAMEBUFFER,[A])}}}function Oe(N){return Math.min(r.maxSamples,N.samples)}function ze(N){const A=i.get(N);return N.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&A.__useRenderToTexture!==!1}function tt(N){const A=a.render.frame;p.get(N)!==A&&(p.set(N,A),N.update())}function he(N,A){const Q=N.colorSpace,le=N.format,me=N.type;return N.isCompressedTexture===!0||N.isVideoTexture===!0||Q!==Dt&&Q!==Mn&&(gt.getTransfer(Q)===St?(le!==Oi||me!==Gn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",Q)),A}function ft(N){return typeof HTMLImageElement<"u"&&N instanceof HTMLImageElement?(u.width=N.naturalWidth||N.width,u.height=N.naturalHeight||N.height):typeof VideoFrame<"u"&&N instanceof VideoFrame?(u.width=N.displayWidth,u.height=N.displayHeight):(u.width=N.width,u.height=N.height),u}this.allocateTextureUnit=B,this.resetTextureUnits=S,this.setTexture2D=k,this.setTexture2DArray=Y,this.setTexture3D=q,this.setTextureCube=ie,this.rebindTextures=Je,this.setupRenderTarget=Ze,this.updateRenderTargetMipmap=H,this.updateMultisampleRenderTarget=ot,this.setupDepthRenderbuffer=ye,this.setupFrameBufferTexture=te,this.useMultisampledRTT=ze}function c1(n,e){function t(i,r=Mn){let o;const a=gt.getTransfer(r);if(i===Gn)return n.UNSIGNED_BYTE;if(i===nh)return n.UNSIGNED_SHORT_4_4_4_4;if(i===rh)return n.UNSIGNED_SHORT_5_5_5_1;if(i===Ag)return n.UNSIGNED_INT_5_9_9_9_REV;if(i===wg)return n.BYTE;if(i===Eg)return n.SHORT;if(i===th)return n.UNSIGNED_SHORT;if(i===ih)return n.INT;if(i===Yr)return n.UNSIGNED_INT;if(i===Kt)return n.FLOAT;if(i===Ui)return n.HALF_FLOAT;if(i===Rg)return n.ALPHA;if(i===Pg)return n.RGB;if(i===Oi)return n.RGBA;if(i===Cg)return n.LUMINANCE;if(i===Lg)return n.LUMINANCE_ALPHA;if(i===Kr)return n.DEPTH_COMPONENT;if(i===Ko)return n.DEPTH_STENCIL;if(i===gl)return n.RED;if(i===oh)return n.RED_INTEGER;if(i===Ig)return n.RG;if(i===ah)return n.RG_INTEGER;if(i===sh)return n.RGBA_INTEGER;if(i===_l||i===vl||i===yl||i===xl)if(a===St)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(i===_l)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===vl)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===yl)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===xl)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(i===_l)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===vl)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===yl)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===xl)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===lh||i===ch||i===uh||i===hh)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(i===lh)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===ch)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===uh)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===hh)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===dh||i===ph||i===fh)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(i===dh||i===ph)return a===St?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(i===fh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===mh||i===gh||i===_h||i===vh||i===yh||i===xh||i===Mh||i===bh||i===Th||i===Sh||i===wh||i===Eh||i===Ah||i===Rh)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(i===mh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===gh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===_h)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===vh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===yh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===xh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===Mh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===bh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===Th)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Sh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===wh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Eh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===Ah)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Rh)return a===St?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===Ml||i===Ph||i===Ch)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(i===Ml)return a===St?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Ph)return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Ch)return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===Ug||i===Lh||i===Ih||i===Uh)if(o=e.get("EXT_texture_compression_rgtc"),o!==null){if(i===Ml)return o.COMPRESSED_RED_RGTC1_EXT;if(i===Lh)return o.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Ih)return o.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Uh)return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===Yo?n.UNSIGNED_INT_24_8:n[i]!==void 0?n[i]:null}return{convert:t}}class u1 extends ai{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class sn extends ct{constructor(){super(),this.isGroup=!0,this.type="Group"}}const h1={type:"move"};class ic{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new sn,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new sn,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new D,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new D),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new sn,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new D,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new D),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let r=null,o=null,a=null;const s=this._targetRay,c=this._grip,u=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(u&&e.hand){a=!0;for(const _ of e.hand.values()){const g=t.getJointPose(_,i),f=this._getHandJoint(u,_);g!==null&&(f.matrix.fromArray(g.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=g.radius),f.visible=g!==null}const p=u.joints["index-finger-tip"],l=u.joints["thumb-tip"],h=p.position.distanceTo(l.position),d=.02,m=.005;u.inputState.pinching&&h>d+m?(u.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!u.inputState.pinching&&h<=d-m&&(u.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else c!==null&&e.gripSpace&&(o=t.getPose(e.gripSpace,i),o!==null&&(c.matrix.fromArray(o.transform.matrix),c.matrix.decompose(c.position,c.rotation,c.scale),c.matrixWorldNeedsUpdate=!0,o.linearVelocity?(c.hasLinearVelocity=!0,c.linearVelocity.copy(o.linearVelocity)):c.hasLinearVelocity=!1,o.angularVelocity?(c.hasAngularVelocity=!0,c.angularVelocity.copy(o.angularVelocity)):c.hasAngularVelocity=!1));s!==null&&(r=t.getPose(e.targetRaySpace,i),r===null&&o!==null&&(r=o),r!==null&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,r.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(r.linearVelocity)):s.hasLinearVelocity=!1,r.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(r.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(h1)))}return s!==null&&(s.visible=r!==null),c!==null&&(c.visible=o!==null),u!==null&&(u.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new sn;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}const d1=`
  3712. void main() {
  3713. gl_Position = vec4( position, 1.0 );
  3714. }`,p1=`
  3715. uniform sampler2DArray depthColor;
  3716. uniform float depthWidth;
  3717. uniform float depthHeight;
  3718. void main() {
  3719. vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
  3720. if ( coord.x >= 1.0 ) {
  3721. gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
  3722. } else {
  3723. gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
  3724. }
  3725. }`;class f1{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,i){if(this.texture===null){const r=new Vt,o=e.properties.get(r);o.__webglTexture=t.texture,(t.depthNear!=i.depthNear||t.depthFar!=i.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=r}}render(e,t){if(this.texture!==null){if(this.mesh===null){const i=t.cameras[0].viewport,r=new $i({vertexShader:d1,fragmentShader:p1,uniforms:{depthColor:{value:this.texture},depthWidth:{value:i.z},depthHeight:{value:i.w}}});this.mesh=new Jt(new Xo(20,20),r)}e.render(this.mesh,t)}}reset(){this.texture=null,this.mesh=null}}class m1 extends fr{constructor(e,t){super();const i=this;let r=null,o=1,a=null,s="local-floor",c=1,u=null,p=null,l=null,h=null,d=null,m=null;const _=new f1,g=t.getContextAttributes();let f=null,x=null;const y=[],M=[],C=new je;let b=null;const E=new ai;E.layers.enable(1),E.viewport=new Mt;const L=new ai;L.layers.enable(2),L.viewport=new Mt;const T=[E,L],S=new u1;S.layers.enable(1),S.layers.enable(2);let B=null,X=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(te){let pe=y[te];return pe===void 0&&(pe=new ic,y[te]=pe),pe.getTargetRaySpace()},this.getControllerGrip=function(te){let pe=y[te];return pe===void 0&&(pe=new ic,y[te]=pe),pe.getGripSpace()},this.getHand=function(te){let pe=y[te];return pe===void 0&&(pe=new ic,y[te]=pe),pe.getHandSpace()};function k(te){const pe=M.indexOf(te.inputSource);if(pe===-1)return;const Re=y[pe];Re!==void 0&&(Re.update(te.inputSource,te.frame,u||a),Re.dispatchEvent({type:te.type,data:te.inputSource}))}function Y(){r.removeEventListener("select",k),r.removeEventListener("selectstart",k),r.removeEventListener("selectend",k),r.removeEventListener("squeeze",k),r.removeEventListener("squeezestart",k),r.removeEventListener("squeezeend",k),r.removeEventListener("end",Y),r.removeEventListener("inputsourceschange",q);for(let te=0;te<y.length;te++){const pe=M[te];pe!==null&&(M[te]=null,y[te].disconnect(pe))}B=null,X=null,_.reset(),e.setRenderTarget(f),d=null,h=null,l=null,r=null,x=null,ke.stop(),i.isPresenting=!1,e.setPixelRatio(b),e.setSize(C.width,C.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(te){o=te,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(te){s=te,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return u||a},this.setReferenceSpace=function(te){u=te},this.getBaseLayer=function(){return h!==null?h:d},this.getBinding=function(){return l},this.getFrame=function(){return m},this.getSession=function(){return r},this.setSession=async function(te){if(r=te,r!==null){if(f=e.getRenderTarget(),r.addEventListener("select",k),r.addEventListener("selectstart",k),r.addEventListener("selectend",k),r.addEventListener("squeeze",k),r.addEventListener("squeezestart",k),r.addEventListener("squeezeend",k),r.addEventListener("end",Y),r.addEventListener("inputsourceschange",q),g.xrCompatible!==!0&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(C),r.renderState.layers===void 0){const pe={antialias:g.antialias,alpha:!0,depth:g.depth,stencil:g.stencil,framebufferScaleFactor:o};d=new XRWebGLLayer(r,t,pe),r.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),x=new mr(d.framebufferWidth,d.framebufferHeight,{format:Oi,type:Gn,colorSpace:e.outputColorSpace,stencilBuffer:g.stencil})}else{let pe=null,Re=null,ye=null;g.depth&&(ye=g.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,pe=g.stencil?Ko:Kr,Re=g.stencil?Yo:Yr);const Je={colorFormat:t.RGBA8,depthFormat:ye,scaleFactor:o};l=new XRWebGLBinding(r,t),h=l.createProjectionLayer(Je),r.updateRenderState({layers:[h]}),e.setPixelRatio(1),e.setSize(h.textureWidth,h.textureHeight,!1),x=new mr(h.textureWidth,h.textureHeight,{format:Oi,type:Gn,depthTexture:new Ad(h.textureWidth,h.textureHeight,Re,void 0,void 0,void 0,void 0,void 0,void 0,pe),stencilBuffer:g.stencil,colorSpace:e.outputColorSpace,samples:g.antialias?4:0,resolveDepthBuffer:h.ignoreDepthValues===!1})}x.isXRRenderTarget=!0,this.setFoveation(c),u=null,a=await r.requestReferenceSpace(s),ke.setContext(r),ke.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(r!==null)return r.environmentBlendMode};function q(te){for(let pe=0;pe<te.removed.length;pe++){const Re=te.removed[pe],ye=M.indexOf(Re);ye>=0&&(M[ye]=null,y[ye].disconnect(Re))}for(let pe=0;pe<te.added.length;pe++){const Re=te.added[pe];let ye=M.indexOf(Re);if(ye===-1){for(let Ze=0;Ze<y.length;Ze++)if(Ze>=M.length){M.push(Re),ye=Ze;break}else 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presenting.");return}q=P,ie=V,t.width=Math.floor(P*ne),t.height=Math.floor(V*ne),j===!0&&(t.style.width=P+"px",t.style.height=V+"px"),this.setViewport(0,0,P,V)},this.getDrawingBufferSize=function(P){return P.set(q*ne,ie*ne).floor()},this.setDrawingBufferSize=function(P,V,j){q=P,ie=V,ne=j,t.width=Math.floor(P*j),t.height=Math.floor(V*j),this.setViewport(0,0,P,V)},this.getCurrentViewport=function(P){return P.copy(S)},this.getViewport=function(P){return P.copy(de)},this.setViewport=function(P,V,j,G){P.isVector4?de.set(P.x,P.y,P.z,P.w):de.set(P,V,j,G),Oe.viewport(S.copy(de).multiplyScalar(ne).round())},this.getScissor=function(P){return P.copy(Ce)},this.setScissor=function(P,V,j,G){P.isVector4?Ce.set(P.x,P.y,P.z,P.w):Ce.set(P,V,j,G),Oe.scissor(B.copy(Ce).multiplyScalar(ne).round())},this.getScissorTest=function(){return Ge},this.setScissorTest=function(P){Oe.setScissorTest(Ge=P)},this.setOpaqueSort=function(P){J=P},this.setTransparentSort=function(P){se=P},this.getClearColor=function(P){return P.copy(xe.getClearColor())},this.setClearColor=function(){xe.setClearColor.apply(xe,arguments)},this.getClearAlpha=function(){return xe.getClearAlpha()},this.setClearAlpha=function(){xe.setClearAlpha.apply(xe,arguments)},this.clear=function(P=!0,V=!0,j=!0){let G=0;if(P){let W=!1;if(E!==null){const ge=E.texture.format;W=ge===sh||ge===ah||ge===oh}if(W){const ge=E.texture.type,Ae=ge===Gn||ge===Yr||ge===th||ge===Yo||ge===nh||ge===rh,ve=xe.getClearColor(),Ee=xe.getClearAlpha(),We=ve.r,rt=ve.g,Ke=ve.b;Ae?(d[0]=We,d[1]=rt,d[2]=Ke,d[3]=Ee,H.clearBufferuiv(H.COLOR,0,d)):(m[0]=We,m[1]=rt,m[2]=Ke,m[3]=Ee,H.clearBufferiv(H.COLOR,0,m))}else G|=H.COLOR_BUFFER_BIT}V&&(G|=H.DEPTH_BUFFER_BIT),j&&(G|=H.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),H.clear(G)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",U,!1),t.removeEventListener("webglcontextrestored",ee,!1),t.removeEventListener("webglcontextcreationerror",K,!1),Be.dispose(),be.dispose(),tt.dispose(),ft.dispose(),N.dispose(),le.dispose(),it.dispose(),at.dispose(),me.dispose(),O.dispose(),O.removeEventListener("sessionstart",z),O.removeEventListener("sessionend",re),ce.stop()};function U(P){P.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),M=!0}function ee(){console.log("THREE.WebGLRenderer: Context Restored."),M=!1;const P=ze.autoReset,V=Ye.enabled,j=Ye.autoUpdate,G=Ye.needsUpdate,W=Ye.type;mt(),ze.autoReset=P,Ye.enabled=V,Ye.autoUpdate=j,Ye.needsUpdate=G,Ye.type=W}function K(P){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",P.statusMessage)}function _e(P){const V=P.target;V.removeEventListener("dispose",_e),v(V)}function v(P){w(P),tt.remove(P)}function w(P){const V=tt.get(P).programs;V!==void 0&&(V.forEach(function(j){me.releaseProgram(j)}),P.isShaderMaterial&&me.releaseShaderCache(P))}this.renderBufferDirect=function(P,V,j,G,W,ge){V===null&&(V=Je);const Ae=W.isMesh&&W.matrixWorld.determinant()<0,ve=Ne(P,V,j,G,W);Oe.setMaterial(G,Ae);let Ee=j.index,We=1;if(G.wireframe===!0){if(Ee=Q.getWireframeAttribute(j),Ee===void 0)return;We=2}const rt=j.drawRange,Ke=j.attributes.position;let Et=rt.start*We,ci=(rt.start+rt.count)*We;ge!==null&&(Et=Math.max(Et,ge.start*We),ci=Math.min(ci,(ge.start+ge.count)*We)),Ee!==null?(Et=Math.max(Et,0),ci=Math.min(ci,Ee.count)):Ke!=null&&(Et=Math.max(Et,0),ci=Math.min(ci,Ke.count));const Li=ci-Et;if(Li<0||Li===1/0)return;it.setup(W,G,ve,j,Ee);let ii,At=ut;if(Ee!==null&&(ii=A.get(Ee),At=Ve,At.setIndex(ii)),W.isMesh)G.wireframe===!0?(Oe.setLineWidth(G.wireframeLinewidth*Ze()),At.setMode(H.LINES)):At.setMode(H.TRIANGLES);else if(W.isLine){let nt=G.linewidth;nt===void 0&&(nt=1),Oe.setLineWidth(nt*Ze()),W.isLineSegments?At.setMode(H.LINES):W.isLineLoop?At.setMode(H.LINE_LOOP):At.setMode(H.LINE_STRIP)}else W.isPoints?At.setMode(H.POINTS):W.isSprite&&At.setMode(H.TRIANGLES);if(W.isBatchedMesh)W._multiDrawInstances!==null?At.renderMultiDrawInstances(W._multiDrawStarts,W._multiDrawCounts,W._multiDrawCount,W._multiDrawInstances):At.renderMultiDraw(W._multiDrawStarts,W._multiDrawCounts,W._multiDrawCount);else if(W.isInstancedMesh)At.renderInstances(Et,Li,W.count);else if(j.isInstancedBufferGeometry){const nt=j._maxInstanceCount!==void 0?j._maxInstanceCount:1/0,al=Math.min(j.instanceCount,nt);At.renderInstances(Et,Li,al)}else At.render(Et,Li)};function I(P,V,j){P.transparent===!0&&P.side===hi&&P.forceSinglePass===!1?(P.side=ui,P.needsUpdate=!0,Le(P,V,j),P.side=xn,P.needsUpdate=!0,Le(P,V,j),P.side=hi):Le(P,V,j)}this.compile=function(P,V,j=null){j===null&&(j=P),g=be.get(j),g.init(V),x.push(g),j.traverseVisible(function(W){W.isLight&&W.layers.test(V.layers)&&(g.pushLight(W),W.castShadow&&g.pushShadow(W))}),P!==j&&P.traverseVisible(function(W){W.isLight&&W.layers.test(V.layers)&&(g.pushLight(W),W.castShadow&&g.pushShadow(W))}),g.setupLights(y._useLegacyLights);const G=new Set;return P.traverse(function(W){const ge=W.material;if(ge)if(Array.isArray(ge))for(let Ae=0;Ae<ge.length;Ae++){const ve=ge[Ae];I(ve,j,W),G.add(ve)}else I(ge,j,W),G.add(ge)}),x.pop(),g=null,G},this.compileAsync=function(P,V,j=null){const G=this.compile(P,V,j);return new Promise(W=>{function ge(){if(G.forEach(function(Ae){tt.get(Ae).currentProgram.isReady()&&G.delete(Ae)}),G.size===0){W(P);return}setTimeout(ge,10)}Fe.get("KHR_parallel_shader_compile")!==null?ge():setTimeout(ge,10)})};let F=null;function $(P){F&&F(P)}function z(){ce.stop()}function re(){ce.start()}const ce=new yd;ce.setAnimationLoop($),typeof self<"u"&&ce.setContext(self),this.setAnimationLoop=function(P){F=P,O.setAnimationLoop(P),P===null?ce.stop():ce.start()},O.addEventListener("sessionstart",z),O.addEventListener("sessionend",re),this.render=function(P,V){if(V!==void 0&&V.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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ve=0,Ee=Ae.length;ve<Ee;ve++){const We=Ae[ve];oe(W,ge,P,We)}j&&xe.render(P);for(let ve=0,Ee=Ae.length;ve<Ee;ve++){const We=Ae[ve];ae(_,P,We,We.viewport)}}else ge.length>0&&oe(W,ge,P,V),j&&xe.render(P),ae(_,P,V);E!==null&&(he.updateMultisampleRenderTarget(E),he.updateRenderTargetMipmap(E)),P.isScene===!0&&P.onAfterRender(y,P,V),it.resetDefaultState(),L=-1,T=null,x.pop(),x.length>0?(g=x[x.length-1],te===!0&&Te.setGlobalState(y.clippingPlanes,g.state.camera)):g=null,f.pop(),f.length>0?_=f[f.length-1]:_=null};function ue(P,V,j,G){if(P.visible===!1)return;if(P.layers.test(V.layers)){if(P.isGroup)j=P.renderOrder;else if(P.isLOD)P.autoUpdate===!0&&P.update(V);else if(P.isLight)g.pushLight(P),P.castShadow&&g.pushShadow(P);else if(P.isSprite){if(!P.frustumCulled||ke.intersectsSprite(P)){G&&ye.setFromMatrixPosition(P.matrixWorld).applyMatrix4(Re);const ge=le.update(P),Ae=P.material;Ae.visible&&_.push(P,ge,Ae,j,ye.z,null)}}else if((P.isMesh||P.isLine||P.isPoints)&&(!P.frustumCulled||ke.intersectsObject(P))){const ge=le.update(P),Ae=P.material;if(G&&(P.boundingSphere!==void 0?(P.boundingSphere===null&&P.computeBoundingSphere(),ye.copy(P.boundingSphere.center)):(ge.boundingSphere===null&&ge.computeBoundingSphere(),ye.copy(ge.boundingSphere.center)),ye.applyMatrix4(P.matrixWorld).applyMatrix4(Re)),Array.isArray(Ae)){const ve=ge.groups;for(let Ee=0,We=ve.length;Ee<We;Ee++){const rt=ve[Ee],Ke=Ae[rt.materialIndex];Ke&&Ke.visible&&_.push(P,ge,Ke,j,ye.z,rt)}}else Ae.visible&&_.push(P,ge,Ae,j,ye.z,null)}}const W=P.children;for(let ge=0,Ae=W.length;ge<Ae;ge++)ue(W[ge],V,j,G)}function ae(P,V,j,G){const W=P.opaque,ge=P.transmissive,Ae=P.transparent;g.setupLightsView(j),te===!0&&Te.setGlobalState(y.clippingPlanes,j),G&&Oe.viewport(S.copy(G)),W.length>0&&we(W,V,j),ge.length>0&&we(ge,V,j),Ae.length>0&&we(Ae,V,j),Oe.buffers.depth.setTest(!0),Oe.buffers.depth.setMask(!0),Oe.buffers.color.setMask(!0),Oe.setPolygonOffset(!1)}function oe(P,V,j,G){if((j.isScene===!0?j.overrideMaterial:null)!==null)return;g.state.transmissionRenderTarget[G.id]===void 0&&(g.state.transmissionRenderTarget[G.id]=new mr(1,1,{generateMipmaps:!0,type:Fe.has("EXT_color_buffer_half_float")||Fe.has("EXT_color_buffer_float")?Ui:Gn,minFilter:nn,samples:4,stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1}));const W=g.state.transmissionRenderTarget[G.id],ge=G.viewport||S;W.setSize(ge.z,ge.w);const Ae=y.getRenderTarget();y.setRenderTarget(W),y.getClearColor(k),Y=y.getClearAlpha(),Y<1&&y.setClearColor(16777215,.5),y.clear();const ve=y.toneMapping;y.toneMapping=Vn;const Ee=G.viewport;if(G.viewport!==void 0&&(G.viewport=void 0),g.setupLightsView(G),te===!0&&Te.setGlobalState(y.clippingPlanes,G),we(P,j,G),he.updateMultisampleRenderTarget(W),he.updateRenderTargetMipmap(W),Fe.has("WEBGL_multisampled_render_to_texture")===!1){let We=!1;for(let rt=0,Ke=V.length;rt<Ke;rt++){const Et=V[rt],ci=Et.object,Li=Et.geometry,ii=Et.material,At=Et.group;if(ii.side===hi&&ci.layers.test(G.layers)){const nt=ii.side;ii.side=ui,ii.needsUpdate=!0,Me(ci,j,G,Li,ii,At),ii.side=nt,ii.needsUpdate=!0,We=!0}}We===!0&&(he.updateMultisampleRenderTarget(W),he.updateRenderTargetMipmap(W))}y.setRenderTarget(Ae),y.setClearColor(k,Y),Ee!==void 0&&(G.viewport=Ee),y.toneMapping=ve}function we(P,V,j){const G=V.isScene===!0?V.overrideMaterial:null;for(let W=0,ge=P.length;W<ge;W++){const Ae=P[W],ve=Ae.object,Ee=Ae.geometry,We=G===null?Ae.material:G,rt=Ae.group;ve.layers.test(j.layers)&&Me(ve,V,j,Ee,We,rt)}}function Me(P,V,j,G,W,ge){P.onBeforeRender(y,V,j,G,W,ge),P.modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,P.matrixWorld),P.normalMatrix.getNormalMatrix(P.modelViewMatrix),W.onBeforeRender(y,V,j,G,P,ge),W.transparent===!0&&W.side===hi&&W.forceSinglePass===!1?(W.side=ui,W.needsUpdate=!0,y.renderBufferDirect(j,V,G,W,P,ge),W.side=xn,W.needsUpdate=!0,y.renderBufferDirect(j,V,G,W,P,ge),W.side=hi):y.renderBufferDirect(j,V,G,W,P,ge),P.onAfterRender(y,V,j,G,W,ge)}function Le(P,V,j){V.isScene!==!0&&(V=Je);const G=tt.get(P),W=g.state.lights,ge=g.state.shadowsArray,Ae=W.state.version,ve=me.getParameters(P,W.state,ge,V,j),Ee=me.getProgramCacheKey(ve);let We=G.programs;G.environment=P.isMeshStandardMaterial?V.environment:null,G.fog=V.fog,G.envMap=(P.isMeshStandardMaterial?N:ft).get(P.envMap||G.environment),G.envMapRotation=G.environment!==null&&P.envMap===null?V.environmentRotation:P.envMapRotation,We===void 0&&(P.addEventListener("dispose",_e),We=new Map,G.programs=We);let rt=We.get(Ee);if(rt!==void 0){if(G.currentProgram===rt&&G.lightsStateVersion===Ae)return Pe(P,ve),rt}else ve.uniforms=me.getUniforms(P),P.onBuild(j,ve,y),P.onBeforeCompile(ve,y),rt=me.acquireProgram(ve,Ee),We.set(Ee,rt),G.uniforms=ve.uniforms;const Ke=G.uniforms;return(!P.isShaderMaterial&&!P.isRawShaderMaterial||P.clipping===!0)&&(Ke.clippingPlanes=Te.uniform),Pe(P,ve),G.needsLights=bt(P),G.lightsStateVersion=Ae,G.needsLights&&(Ke.ambientLightColor.value=W.state.ambient,Ke.lightProbe.value=W.state.probe,Ke.directionalLights.value=W.state.directional,Ke.directionalLightShadows.value=W.state.directionalShadow,Ke.spotLights.value=W.state.spot,Ke.spotLightShadows.value=W.state.spotShadow,Ke.rectAreaLights.value=W.state.rectArea,Ke.ltc_1.value=W.state.rectAreaLTC1,Ke.ltc_2.value=W.state.rectAreaLTC2,Ke.pointLights.value=W.state.point,Ke.pointLightShadows.value=W.state.pointShadow,Ke.hemisphereLights.value=W.state.hemi,Ke.directionalShadowMap.value=W.state.directionalShadowMap,Ke.directionalShadowMatrix.value=W.state.directionalShadowMatrix,Ke.spotShadowMap.value=W.state.spotShadowMap,Ke.spotLightMatrix.value=W.state.spotLightMatrix,Ke.spotLightMap.value=W.state.spotLightMap,Ke.pointShadowMap.value=W.state.pointShadowMap,Ke.pointShadowMatrix.value=W.state.pointShadowMatrix),G.currentProgram=rt,G.uniformsList=null,rt}function Xe(P){if(P.uniformsList===null){const V=P.currentProgram.getUniforms();P.uniformsList=_s.seqWithValue(V.seq,P.uniforms)}return P.uniformsList}function Pe(P,V){const j=tt.get(P);j.outputColorSpace=V.outputColorSpace,j.batching=V.batching,j.instancing=V.instancing,j.instancingColor=V.instancingColor,j.instancingMorph=V.instancingMorph,j.skinning=V.skinning,j.morphTargets=V.morphTargets,j.morphNormals=V.morphNormals,j.morphColors=V.morphColors,j.morphTargetsCount=V.morphTargetsCount,j.numClippingPlanes=V.numClippingPlanes,j.numIntersection=V.numClipIntersection,j.vertexAlphas=V.vertexAlphas,j.vertexTangents=V.vertexTangents,j.toneMapping=V.toneMapping}function Ne(P,V,j,G,W){V.isScene!==!0&&(V=Je),he.resetTextureUnits();const ge=V.fog,Ae=G.isMeshStandardMaterial?V.environment:null,ve=E===null?y.outputColorSpace:E.isXRRenderTarget===!0?E.texture.colorSpace:Dt,Ee=(G.isMeshStandardMaterial?N:ft).get(G.envMap||Ae),We=G.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,rt=!!j.attributes.tangent&&(!!G.normalMap||G.anisotropy>0),Ke=!!j.morphAttributes.position,Et=!!j.morphAttributes.normal,ci=!!j.morphAttributes.color;let Li=Vn;G.toneMapped&&(E===null||E.isXRRenderTarget===!0)&&(Li=y.toneMapping);const ii=j.morphAttributes.position||j.morphAttributes.normal||j.morphAttributes.color,At=ii!==void 0?ii.length:0,nt=tt.get(G),al=g.state.lights;if(te===!0&&(pe===!0||P!==T)){const Ii=P===T&&G.id===L;Te.setState(G,P,Ii)}let sl=!1;G.version===nt.__version?(nt.needsLights&&nt.lightsStateVersion!==al.state.version||nt.outputColorSpace!==ve||W.isBatchedMesh&&nt.batching===!1||!W.isBatchedMesh&&nt.batching===!0||W.isInstancedMesh&&nt.instancing===!1||!W.isInstancedMesh&&nt.instancing===!0||W.isSkinnedMesh&&nt.skinning===!1||!W.isSkinnedMesh&&nt.skinning===!0||W.isInstancedMesh&&nt.instancingColor===!0&&W.instanceColor===null||W.isInstancedMesh&&nt.instancingColor===!1&&W.instanceColor!==null||W.isInstancedMesh&&nt.instancingMorph===!0&&W.morphTexture===null||W.isInstancedMesh&&nt.instancingMorph===!1&&W.morphTexture!==null||nt.envMap!==Ee||G.fog===!0&&nt.fog!==ge||nt.numClippingPlanes!==void 0&&(nt.numClippingPlanes!==Te.numPlanes||nt.numIntersection!==Te.numIntersection)||nt.vertexAlphas!==We||nt.vertexTangents!==rt||nt.morphTargets!==Ke||nt.morphNormals!==Et||nt.morphColors!==ci||nt.toneMapping!==Li||nt.morphTargetsCount!==At)&&(sl=!0):(sl=!0,nt.__version=G.version);let dr=nt.currentProgram;sl===!0&&(dr=Le(G,V,W));let Wu=!1,jo=!1,ll=!1;const Yt=dr.getUniforms(),zn=nt.uniforms;if(Oe.useProgram(dr.program)&&(Wu=!0,jo=!0,ll=!0),G.id!==L&&(L=G.id,jo=!0),Wu||T!==P){Yt.setValue(H,"projectionMatrix",P.projectionMatrix),Yt.setValue(H,"viewMatrix",P.matrixWorldInverse);const Ii=Yt.map.cameraPosition;Ii!==void 0&&Ii.setValue(H,ye.setFromMatrixPosition(P.matrixWorld)),ot.logarithmicDepthBuffer&&Yt.setValue(H,"logDepthBufFC",2/(Math.log(P.far+1)/Math.LN2)),(G.isMeshPhongMaterial||G.isMeshToonMaterial||G.isMeshLambertMaterial||G.isMeshBasicMaterial||G.isMeshStandardMaterial||G.isShaderMaterial)&&Yt.setValue(H,"isOrthographic",P.isOrthographicCamera===!0),T!==P&&(T=P,jo=!0,ll=!0)}if(W.isSkinnedMesh){Yt.setOptional(H,W,"bindMatrix"),Yt.setOptional(H,W,"bindMatrixInverse");const Ii=W.skeleton;Ii&&(Ii.boneTexture===null&&Ii.computeBoneTexture(),Yt.setValue(H,"boneTexture",Ii.boneTexture,he))}W.isBatchedMesh&&(Yt.setOptional(H,W,"batchingTexture"),Yt.setValue(H,"batchingTexture",W._matricesTexture,he));const cl=j.morphAttributes;if((cl.position!==void 0||cl.normal!==void 0||cl.color!==void 0)&&He.update(W,j,dr),(jo||nt.receiveShadow!==W.receiveShadow)&&(nt.receiveShadow=W.receiveShadow,Yt.setValue(H,"receiveShadow",W.receiveShadow)),G.isMeshGouraudMaterial&&G.envMap!==null&&(zn.envMap.value=Ee,zn.flipEnvMap.value=Ee.isCubeTexture&&Ee.isRenderTargetTexture===!1?-1:1),G.isMeshStandardMaterial&&G.envMap===null&&V.environment!==null&&(zn.envMapIntensity.value=V.environmentIntensity),jo&&(Yt.setValue(H,"toneMappingExposure",y.toneMappingExposure),nt.needsLights&&$e(zn,ll),ge&&G.fog===!0&&fe.refreshFogUniforms(zn,ge),fe.refreshMaterialUniforms(zn,G,ne,ie,g.state.transmissionRenderTarget[P.id]),_s.upload(H,Xe(nt),zn,he)),G.isShaderMaterial&&G.uniformsNeedUpdate===!0&&(_s.upload(H,Xe(nt),zn,he),G.uniformsNeedUpdate=!1),G.isSpriteMaterial&&Yt.setValue(H,"center",W.center),Yt.setValue(H,"modelViewMatrix",W.modelViewMatrix),Yt.setValue(H,"normalMatrix",W.normalMatrix),Yt.setValue(H,"modelMatrix",W.matrixWorld),G.isShaderMaterial||G.isRawShaderMaterial){const Ii=G.uniformsGroups;for(let ul=0,Hm=Ii.length;ul<Hm;ul++){const Xu=Ii[ul];at.update(Xu,dr),at.bind(Xu,dr)}}return dr}function $e(P,V){P.ambientLightColor.needsUpdate=V,P.lightProbe.needsUpdate=V,P.directionalLights.needsUpdate=V,P.directionalLightShadows.needsUpdate=V,P.pointLights.needsUpdate=V,P.pointLightShadows.needsUpdate=V,P.spotLights.needsUpdate=V,P.spotLightShadows.needsUpdate=V,P.rectAreaLights.needsUpdate=V,P.hemisphereLights.needsUpdate=V}function bt(P){return P.isMeshLambertMaterial||P.isMeshToonMaterial||P.isMeshPhongMaterial||P.isMeshStandardMaterial||P.isShadowMaterial||P.isShaderMaterial&&P.lights===!0}this.getActiveCubeFace=function(){return C},this.getActiveMipmapLevel=function(){return b},this.getRenderTarget=function(){return E},this.setRenderTargetTextures=function(P,V,j){tt.get(P.texture).__webglTexture=V,tt.get(P.depthTexture).__webglTexture=j;const G=tt.get(P);G.__hasExternalTextures=!0,G.__autoAllocateDepthBuffer=j===void 0,G.__autoAllocateDepthBuffer||Fe.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),G.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(P,V){const j=tt.get(P);j.__webglFramebuffer=V,j.__useDefaultFramebuffer=V===void 0},this.setRenderTarget=function(P,V=0,j=0){E=P,C=V,b=j;let G=!0,W=null,ge=!1,Ae=!1;if(P){const ve=tt.get(P);ve.__useDefaultFramebuffer!==void 0?(Oe.bindFramebuffer(H.FRAMEBUFFER,null),G=!1):ve.__webglFramebuffer===void 0?he.setupRenderTarget(P):ve.__hasExternalTextures&&he.rebindTextures(P,tt.get(P.texture).__webglTexture,tt.get(P.depthTexture).__webglTexture);const Ee=P.texture;(Ee.isData3DTexture||Ee.isDataArrayTexture||Ee.isCompressedArrayTexture)&&(Ae=!0);const We=tt.get(P).__webglFramebuffer;P.isWebGLCubeRenderTarget?(Array.isArray(We[V])?W=We[V][j]:W=We[V],ge=!0):P.samples>0&&he.useMultisampledRTT(P)===!1?W=tt.get(P).__webglMultisampledFramebuffer:Array.isArray(We)?W=We[j]:W=We,S.copy(P.viewport),B.copy(P.scissor),X=P.scissorTest}else S.copy(de).multiplyScalar(ne).floor(),B.copy(Ce).multiplyScalar(ne).floor(),X=Ge;if(Oe.bindFramebuffer(H.FRAMEBUFFER,W)&&G&&Oe.drawBuffers(P,W),Oe.viewport(S),Oe.scissor(B),Oe.setScissorTest(X),ge){const ve=tt.get(P.texture);H.framebufferTexture2D(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,H.TEXTURE_CUBE_MAP_POSITIVE_X+V,ve.__webglTexture,j)}else if(Ae){const ve=tt.get(P.texture),Ee=V||0;H.framebufferTextureLayer(H.FRAMEBUFFER,H.COLOR_ATTACHMENT0,ve.__webglTexture,j||0,Ee)}L=-1},this.readRenderTargetPixels=function(P,V,j,G,W,ge,Ae){if(!(P&&P.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ve=tt.get(P).__webglFramebuffer;if(P.isWebGLCubeRenderTarget&&Ae!==void 0&&(ve=ve[Ae]),ve){Oe.bindFramebuffer(H.FRAMEBUFFER,ve);try{const Ee=P.texture,We=Ee.format,rt=Ee.type;if(!ot.textureFormatReadable(We)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ot.textureTypeReadable(rt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}V>=0&&V<=P.width-G&&j>=0&&j<=P.height-W&&H.readPixels(V,j,G,W,Ue.convert(We),Ue.convert(rt),ge)}finally{const Ee=E!==null?tt.get(E).__webglFramebuffer:null;Oe.bindFramebuffer(H.FRAMEBUFFER,Ee)}}},this.copyFramebufferToTexture=function(P,V,j=0){const G=Math.pow(2,-j),W=Math.floor(V.image.width*G),ge=Math.floor(V.image.height*G);he.setTexture2D(V,0),H.copyTexSubImage2D(H.TEXTURE_2D,j,0,0,P.x,P.y,W,ge),Oe.unbindTexture()},this.copyTextureToTexture=function(P,V,j,G=0){const W=V.image.width,ge=V.image.height,Ae=Ue.convert(j.format),ve=Ue.convert(j.type);he.setTexture2D(j,0),H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,j.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,j.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,j.unpackAlignment),V.isDataTexture?H.texSubImage2D(H.TEXTURE_2D,G,P.x,P.y,W,ge,Ae,ve,V.image.data):V.isCompressedTexture?H.compressedTexSubImage2D(H.TEXTURE_2D,G,P.x,P.y,V.mipmaps[0].width,V.mipmaps[0].height,Ae,V.mipmaps[0].data):H.texSubImage2D(H.TEXTURE_2D,G,P.x,P.y,Ae,ve,V.image),G===0&&j.generateMipmaps&&H.generateMipmap(H.TEXTURE_2D),Oe.unbindTexture()},this.copyTextureToTexture3D=function(P,V,j,G,W=0){const ge=P.max.x-P.min.x,Ae=P.max.y-P.min.y,ve=P.max.z-P.min.z,Ee=Ue.convert(G.format),We=Ue.convert(G.type);let rt;if(G.isData3DTexture)he.setTexture3D(G,0),rt=H.TEXTURE_3D;else if(G.isDataArrayTexture||G.isCompressedArrayTexture)he.setTexture2DArray(G,0),rt=H.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}H.pixelStorei(H.UNPACK_FLIP_Y_WEBGL,G.flipY),H.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL,G.premultiplyAlpha),H.pixelStorei(H.UNPACK_ALIGNMENT,G.unpackAlignment);const Ke=H.getParameter(H.UNPACK_ROW_LENGTH),Et=H.getParameter(H.UNPACK_IMAGE_HEIGHT),ci=H.getParameter(H.UNPACK_SKIP_PIXELS),Li=H.getParameter(H.UNPACK_SKIP_ROWS),ii=H.getParameter(H.UNPACK_SKIP_IMAGES),At=j.isCompressedTexture?j.mipmaps[W]:j.image;H.pixelStorei(H.UNPACK_ROW_LENGTH,At.width),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,At.height),H.pixelStorei(H.UNPACK_SKIP_PIXELS,P.min.x),H.pixelStorei(H.UNPACK_SKIP_ROWS,P.min.y),H.pixelStorei(H.UNPACK_SKIP_IMAGES,P.min.z),j.isDataTexture||j.isData3DTexture?H.texSubImage3D(rt,W,V.x,V.y,V.z,ge,Ae,ve,Ee,We,At.data):G.isCompressedArrayTexture?H.compressedTexSubImage3D(rt,W,V.x,V.y,V.z,ge,Ae,ve,Ee,At.data):H.texSubImage3D(rt,W,V.x,V.y,V.z,ge,Ae,ve,Ee,We,At),H.pixelStorei(H.UNPACK_ROW_LENGTH,Ke),H.pixelStorei(H.UNPACK_IMAGE_HEIGHT,Et),H.pixelStorei(H.UNPACK_SKIP_PIXELS,ci),H.pixelStorei(H.UNPACK_SKIP_ROWS,Li),H.pixelStorei(H.UNPACK_SKIP_IMAGES,ii),W===0&&G.generateMipmaps&&H.generateMipmap(rt),Oe.unbindTexture()},this.initTexture=function(P){P.isCubeTexture?he.setTextureCube(P,0):P.isData3DTexture?he.setTexture3D(P,0):P.isDataArrayTexture||P.isCompressedArrayTexture?he.setTexture2DArray(P,0):he.setTexture2D(P,0),Oe.unbindTexture()},this.resetState=function(){C=0,b=0,E=null,Oe.reset(),it.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return bn}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===Sl?"display-p3":"srgb",t.unpackColorSpace=gt.workingColorSpace===Wa?"display-p3":"srgb"}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}}class zu{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new qe(e),this.near=t,this.far=i}clone(){return new zu(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class x1 extends ct{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new _n,this.environmentIntensity=1,this.environmentRotation=new _n,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class M1{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=wl,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=ji()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}get updateRange(){return jh("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,o=this.stride;r<o;r++)this.array[e+r]=t.array[i+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=ji()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=ji()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const si=new D;class Hu{constructor(e,t,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)si.fromBufferAttribute(this,t),si.applyMatrix4(e),this.setXYZ(t,si.x,si.y,si.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)si.fromBufferAttribute(this,t),si.applyNormalMatrix(e),this.setXYZ(t,si.x,si.y,si.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)si.fromBufferAttribute(this,t),si.transformDirection(e),this.setXYZ(t,si.x,si.y,si.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=qi(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=_t(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=_t(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=_t(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=_t(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=_t(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=qi(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=qi(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=qi(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=qi(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array),r=_t(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,t,i,r,o){return e=e*this.data.stride+this.offset,this.normalized&&(t=_t(t,this.array),i=_t(i,this.array),r=_t(r,this.array),o=_t(o,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=o,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let i=0;i<this.count;i++){const r=i*this.data.stride+this.offset;for(let o=0;o<this.itemSize;o++)t.push(this.data.array[r+o])}return new qt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Hu(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let i=0;i<this.count;i++){const r=i*this.data.stride+this.offset;for(let o=0;o<this.itemSize;o++)t.push(this.data.array[r+o])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const Yd=new D,Kd=new Mt,Zd=new Mt,b1=new D,$d=new et,vs=new D,nc=new rn,Jd=new et,rc=new ro;class T1 extends Jt{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Ju,this.bindMatrix=new et,this.bindMatrixInverse=new et,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new Tn),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,vs),this.boundingBox.expandByPoint(vs)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new rn),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,vs),this.boundingSphere.expandByPoint(vs)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const i=this.material,r=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),nc.copy(this.boundingSphere),nc.applyMatrix4(r),e.ray.intersectsSphere(nc)!==!1&&(Jd.copy(r).invert(),rc.copy(e.ray).applyMatrix4(Jd),!(this.boundingBox!==null&&rc.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,rc)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Mt,t=this.geometry.attributes.skinWeight;for(let i=0,r=t.count;i<r;i++){e.fromBufferAttribute(t,i);const o=1/e.manhattanLength();o!==1/0?e.multiplyScalar(o):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Ju?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===Sg?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const i=this.skeleton,r=this.geometry;Kd.fromBufferAttribute(r.attributes.skinIndex,e),Zd.fromBufferAttribute(r.attributes.skinWeight,e),Yd.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let o=0;o<4;o++){const a=Zd.getComponent(o);if(a!==0){const s=Kd.getComponent(o);$d.multiplyMatrices(i.bones[s].matrixWorld,i.boneInverses[s]),t.addScaledVector(b1.copy(Yd).applyMatrix4($d),a)}}return t.applyMatrix4(this.bindMatrixInverse)}}class Qd extends ct{constructor(){super(),this.isBone=!0,this.type="Bone"}}class oc extends Vt{constructor(e=null,t=1,i=1,r,o,a,s,c,u=ni,p=ni,l,h){super(null,a,s,c,u,p,r,o,l,h),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const ep=new et,S1=new et;class Vu{constructor(e=[],t=[]){this.uuid=ji(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,r=this.bones.length;i<r;i++)this.boneInverses.push(new et)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const i=new et;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){const e=this.bones,t=this.boneInverses,i=this.boneMatrices,r=this.boneTexture;for(let o=0,a=e.length;o<a;o++){const s=e[o]?e[o].matrixWorld:S1;ep.multiplyMatrices(s,t[o]),ep.toArray(i,o*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new Vu(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const i=new oc(t,e,e,Oi,Kt);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){const r=this.bones[t];if(r.name===e)return r}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,r=e.bones.length;i<r;i++){const o=e.bones[i];let a=t[o];a===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",o),a=new Qd),this.bones.push(a),this.boneInverses.push(new et().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,i=this.boneInverses;for(let r=0,o=t.length;r<o;r++){const a=t[r];e.bones.push(a.uuid);const s=i[r];e.boneInverses.push(s.toArray())}return e}}class ac extends qt{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const bo=new et,tp=new et,ys=[],ip=new Tn,w1=new et,oa=new Jt,aa=new rn;class sc extends Jt{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new ac(new Float32Array(i*16),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let r=0;r<i;r++)this.setMatrixAt(r,w1)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new Tn),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,bo),ip.copy(e.boundingBox).applyMatrix4(bo),this.boundingBox.union(ip)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new rn),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,bo),aa.copy(e.boundingSphere).applyMatrix4(bo),this.boundingSphere.union(aa)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const i=t.morphTargetInfluences,r=this.morphTexture.source.data.data,o=i.length+1,a=e*o+1;for(let s=0;s<i.length;s++)i[s]=r[a+s]}raycast(e,t){const i=this.matrixWorld,r=this.count;if(oa.geometry=this.geometry,oa.material=this.material,oa.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),aa.copy(this.boundingSphere),aa.applyMatrix4(i),e.ray.intersectsSphere(aa)!==!1))for(let o=0;o<r;o++){this.getMatrixAt(o,bo),tp.multiplyMatrices(i,bo),oa.matrixWorld=tp,oa.raycast(e,ys);for(let a=0,s=ys.length;a<s;a++){const c=ys[a];c.instanceId=o,c.object=this,t.push(c)}ys.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new ac(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){const i=t.morphTargetInfluences,r=i.length+1;this.morphTexture===null&&(this.morphTexture=new oc(new Float32Array(r*this.count),r,this.count,gl,Kt));const o=this.morphTexture.source.data.data;let a=0;for(let u=0;u<i.length;u++)a+=i[u];const s=this.geometry.morphTargetsRelative?1:1-a,c=r*e;o[c]=s,o.set(i,c+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null),this}}class np extends on{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new qe(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const xs=new D,Ms=new D,rp=new et,sa=new ro,bs=new rn,lc=new D,op=new D;class cc extends ct{constructor(e=new Xi,t=new np){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let r=1,o=t.count;r<o;r++)xs.fromBufferAttribute(t,r-1),Ms.fromBufferAttribute(t,r),i[r]=i[r-1],i[r]+=xs.distanceTo(Ms);e.setAttribute("lineDistance",new Ni(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const i=this.geometry,r=this.matrixWorld,o=e.params.Line.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),bs.copy(i.boundingSphere),bs.applyMatrix4(r),bs.radius+=o,e.ray.intersectsSphere(bs)===!1)return;rp.copy(r).invert(),sa.copy(e.ray).applyMatrix4(rp);const s=o/((this.scale.x+this.scale.y+this.scale.z)/3),c=s*s,u=this.isLineSegments?2:1,p=i.index,l=i.attributes.position;if(p!==null){const h=Math.max(0,a.start),d=Math.min(p.count,a.start+a.count);for(let m=h,_=d-1;m<_;m+=u){const g=p.getX(m),f=p.getX(m+1),x=Ts(this,e,sa,c,g,f);x&&t.push(x)}if(this.isLineLoop){const m=p.getX(d-1),_=p.getX(h),g=Ts(this,e,sa,c,m,_);g&&t.push(g)}}else{const h=Math.max(0,a.start),d=Math.min(l.count,a.start+a.count);for(let m=h,_=d-1;m<_;m+=u){const g=Ts(this,e,sa,c,m,m+1);g&&t.push(g)}if(this.isLineLoop){const m=Ts(this,e,sa,c,d-1,h);m&&t.push(m)}}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}}function Ts(n,e,t,i,r,o){const a=n.geometry.attributes.position;if(xs.fromBufferAttribute(a,r),Ms.fromBufferAttribute(a,o),t.distanceSqToSegment(xs,Ms,lc,op)>i)return;lc.applyMatrix4(n.matrixWorld);const s=e.ray.origin.distanceTo(lc);if(!(s<e.near||s>e.far))return{distance:s,point:op.clone().applyMatrix4(n.matrixWorld),index:r,face:null,faceIndex:null,object:n}}const ap=new D,sp=new D;class E1 extends cc{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let r=0,o=t.count;r<o;r+=2)ap.fromBufferAttribute(t,r),sp.fromBufferAttribute(t,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+ap.distanceTo(sp);e.setAttribute("lineDistance",new Ni(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class A1 extends cc{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class lp extends on{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new qe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const cp=new et,uc=new ro,Ss=new rn,ws=new D;class up extends ct{constructor(e=new Xi,t=new lp){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const i=this.geometry,r=this.matrixWorld,o=e.params.Points.threshold,a=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),Ss.copy(i.boundingSphere),Ss.applyMatrix4(r),Ss.radius+=o,e.ray.intersectsSphere(Ss)===!1)return;cp.copy(r).invert(),uc.copy(e.ray).applyMatrix4(cp);const s=o/((this.scale.x+this.scale.y+this.scale.z)/3),c=s*s,u=i.index,p=i.attributes.position;if(u!==null){const l=Math.max(0,a.start),h=Math.min(u.count,a.start+a.count);for(let d=l,m=h;d<m;d++){const _=u.getX(d);ws.fromBufferAttribute(p,_),hp(ws,_,c,r,e,t,this)}}else{const l=Math.max(0,a.start),h=Math.min(p.count,a.start+a.count);for(let d=l,m=h;d<m;d++)ws.fromBufferAttribute(p,d),hp(ws,d,c,r,e,t,this)}}updateMorphTargets(){const e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){const i=e[t[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}}function hp(n,e,t,i,r,o,a){const s=uc.distanceSqToPoint(n);if(s<t){const c=new D;uc.closestPointToPoint(n,c),c.applyMatrix4(i);const u=r.ray.origin.distanceTo(c);if(u<r.near||u>r.far)return;o.push({distance:u,distanceToRay:Math.sqrt(s),point:c,index:e,face:null,object:a})}}class dp extends Vt{constructor(e,t,i,r,o,a,s,c,u){super(e,t,i,r,o,a,s,c,u),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Gu extends Xi{constructor(e=1,t=32,i=16,r=0,o=Math.PI*2,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:r,phiLength:o,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));const c=Math.min(a+s,Math.PI);let u=0;const p=[],l=new D,h=new D,d=[],m=[],_=[],g=[];for(let f=0;f<=i;f++){const x=[],y=f/i;let M=0;f===0&&a===0?M=.5/t:f===i&&c===Math.PI&&(M=-.5/t);for(let C=0;C<=t;C++){const b=C/t;l.x=-e*Math.cos(r+b*o)*Math.sin(a+y*s),l.y=e*Math.cos(a+y*s),l.z=e*Math.sin(r+b*o)*Math.sin(a+y*s),m.push(l.x,l.y,l.z),h.copy(l).normalize(),_.push(h.x,h.y,h.z),g.push(b+M,1-y),x.push(u++)}p.push(x)}for(let f=0;f<i;f++)for(let x=0;x<t;x++){const y=p[f][x+1],M=p[f][x],C=p[f+1][x],b=p[f+1][x+1];(f!==0||a>0)&&d.push(y,M,b),(f!==i-1||c<Math.PI)&&d.push(M,C,b)}this.setIndex(d),this.setAttribute("position",new Ni(m,3)),this.setAttribute("normal",new Ni(_,3)),this.setAttribute("uv",new Ni(g,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Gu(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class hc extends on{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new qe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Fh,this.normalScale=new je(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _n,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ln extends hc{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new je(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Gt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new qe(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new qe(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new qe(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}function Es(n,e,t){return!n||!t&&n.constructor===e?n:typeof e.BYTES_PER_ELEMENT=="number"?new e(n):Array.prototype.slice.call(n)}function R1(n){return ArrayBuffer.isView(n)&&!(n instanceof DataView)}function P1(n){function e(r,o){return n[r]-n[o]}const t=n.length,i=new Array(t);for(let r=0;r!==t;++r)i[r]=r;return i.sort(e),i}function pp(n,e,t){const i=n.length,r=new n.constructor(i);for(let o=0,a=0;a!==i;++o){const s=t[o]*e;for(let c=0;c!==e;++c)r[a++]=n[s+c]}return r}function fp(n,e,t,i){let r=1,o=n[0];for(;o!==void 0&&o[i]===void 0;)o=n[r++];if(o===void 0)return;let a=o[i];if(a!==void 0)if(Array.isArray(a))do a=o[i],a!==void 0&&(e.push(o.time),t.push.apply(t,a)),o=n[r++];while(o!==void 0);else if(a.toArray!==void 0)do a=o[i],a!==void 0&&(e.push(o.time),a.toArray(t,t.length)),o=n[r++];while(o!==void 0);else do a=o[i],a!==void 0&&(e.push(o.time),t.push(a)),o=n[r++];while(o!==void 0)}class la{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let i=this._cachedIndex,r=t[i],o=t[i-1];i:{e:{let a;t:{n:if(!(e<r)){for(let s=i+2;;){if(r===void 0){if(e<o)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===s)break;if(o=r,r=t[++i],e<r)break e}a=t.length;break t}if(!(e>=o)){const s=t[1];e<s&&(i=2,o=s);for(let c=i-2;;){if(o===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===c)break;if(r=o,o=t[--i-1],e>=o)break e}a=i,i=0;break t}break i}for(;i<a;){const s=i+a>>>1;e<t[s]?a=s:i=s+1}if(r=t[i],o=t[i-1],o===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===void 0)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,o,r)}return this.interpolate_(i,o,e,r)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,i=this.sampleValues,r=this.valueSize,o=e*r;for(let a=0;a!==r;++a)t[a]=i[o+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class C1 extends la{constructor(e,t,i,r){super(e,t,i,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Oh,endingEnd:Oh}}intervalChanged_(e,t,i){const r=this.parameterPositions;let o=e-2,a=e+1,s=r[o],c=r[a];if(s===void 0)switch(this.getSettings_().endingStart){case Nh:o=e,s=2*t-i;break;case Dh:o=r.length-2,s=t+r[o]-r[o+1];break;default:o=e,s=i}if(c===void 0)switch(this.getSettings_().endingEnd){case Nh:a=e,c=2*i-t;break;case Dh:a=1,c=i+r[1]-r[0];break;default:a=e-1,c=t}const u=(i-t)*.5,p=this.valueSize;this._weightPrev=u/(t-s),this._weightNext=u/(c-i),this._offsetPrev=o*p,this._offsetNext=a*p}interpolate_(e,t,i,r){const o=this.resultBuffer,a=this.sampleValues,s=this.valueSize,c=e*s,u=c-s,p=this._offsetPrev,l=this._offsetNext,h=this._weightPrev,d=this._weightNext,m=(i-t)/(r-t),_=m*m,g=_*m,f=-h*g+2*h*_-h*m,x=(1+h)*g+(-1.5-2*h)*_+(-.5+h)*m+1,y=(-1-d)*g+(1.5+d)*_+.5*m,M=d*g-d*_;for(let C=0;C!==s;++C)o[C]=f*a[p+C]+x*a[u+C]+y*a[c+C]+M*a[l+C];return o}}class L1 extends la{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){const o=this.resultBuffer,a=this.sampleValues,s=this.valueSize,c=e*s,u=c-s,p=(i-t)/(r-t),l=1-p;for(let h=0;h!==s;++h)o[h]=a[u+h]*l+a[c+h]*p;return o}}class I1 extends la{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e){return this.copySampleValue_(e-1)}}class cn{constructor(e,t,i,r){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Es(t,this.TimeBufferType),this.values=Es(i,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let i;if(t.toJSON!==this.toJSON)i=t.toJSON(e);else{i={name:e.name,times:Es(e.times,Array),values:Es(e.values,Array)};const r=e.getInterpolation();r!==e.DefaultInterpolation&&(i.interpolation=r)}return i.type=e.ValueTypeName,i}InterpolantFactoryMethodDiscrete(e){return new I1(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new L1(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new C1(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Zo:t=this.InterpolantFactoryMethodDiscrete;break;case Zr:t=this.InterpolantFactoryMethodLinear;break;case bl:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(i);return console.warn("THREE.KeyframeTrack:",i),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Zo;case this.InterpolantFactoryMethodLinear:return Zr;case this.InterpolantFactoryMethodSmooth:return bl}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]*=e}return this}trim(e,t){const i=this.times,r=i.length;let o=0,a=r-1;for(;o!==r&&i[o]<e;)++o;for(;a!==-1&&i[a]>t;)--a;if(++a,o!==0||a!==r){o>=a&&(a=Math.max(a,1),o=a-1);const s=this.getValueSize();this.times=i.slice(o,a),this.values=this.values.slice(o*s,a*s)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const i=this.times,r=this.values,o=i.length;o===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let s=0;s!==o;s++){const c=i[s];if(typeof c=="number"&&isNaN(c)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,s,c),e=!1;break}if(a!==null&&a>c){console.error("THREE.KeyframeTrack: Out of order keys.",this,s,c,a),e=!1;break}a=c}if(r!==void 0&&R1(r))for(let s=0,c=r.length;s!==c;++s){const u=r[s];if(isNaN(u)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,s,u),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),r=this.getInterpolation()===bl,o=e.length-1;let a=1;for(let s=1;s<o;++s){let c=!1;const u=e[s],p=e[s+1];if(u!==p&&(s!==1||u!==e[0]))if(r)c=!0;else{const l=s*i,h=l-i,d=l+i;for(let m=0;m!==i;++m){const _=t[l+m];if(_!==t[h+m]||_!==t[d+m]){c=!0;break}}}if(c){if(s!==a){e[a]=e[s];const l=s*i,h=a*i;for(let d=0;d!==i;++d)t[h+d]=t[l+d]}++a}}if(o>0){e[a]=e[o];for(let s=o*i,c=a*i,u=0;u!==i;++u)t[c+u]=t[s+u];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),i=this.constructor,r=new i(this.name,e,t);return r.createInterpolant=this.createInterpolant,r}}cn.prototype.TimeBufferType=Float32Array,cn.prototype.ValueBufferType=Float32Array,cn.prototype.DefaultInterpolation=Zr;class To extends cn{}To.prototype.ValueTypeName="bool",To.prototype.ValueBufferType=Array,To.prototype.DefaultInterpolation=Zo,To.prototype.InterpolantFactoryMethodLinear=void 0,To.prototype.InterpolantFactoryMethodSmooth=void 0;class mp extends cn{}mp.prototype.ValueTypeName="color";class So extends cn{}So.prototype.ValueTypeName="number";class U1 extends la{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){const o=this.resultBuffer,a=this.sampleValues,s=this.valueSize,c=(i-t)/(r-t);let u=e*s;for(let p=u+s;u!==p;u+=4)yi.slerpFlat(o,0,a,u-s,a,u,c);return o}}class Sr extends cn{InterpolantFactoryMethodLinear(e){return new U1(this.times,this.values,this.getValueSize(),e)}}Sr.prototype.ValueTypeName="quaternion",Sr.prototype.DefaultInterpolation=Zr,Sr.prototype.InterpolantFactoryMethodSmooth=void 0;class wo extends cn{}wo.prototype.ValueTypeName="string",wo.prototype.ValueBufferType=Array,wo.prototype.DefaultInterpolation=Zo,wo.prototype.InterpolantFactoryMethodLinear=void 0,wo.prototype.InterpolantFactoryMethodSmooth=void 0;class Eo extends cn{}Eo.prototype.ValueTypeName="vector";class O1{constructor(e="",t=-1,i=[],r=Og){this.name=e,this.tracks=i,this.duration=t,this.blendMode=r,this.uuid=ji(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],i=e.tracks,r=1/(e.fps||1);for(let a=0,s=i.length;a!==s;++a)t.push(D1(i[a]).scale(r));const o=new this(e.name,e.duration,t,e.blendMode);return o.uuid=e.uuid,o}static toJSON(e){const t=[],i=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let o=0,a=i.length;o!==a;++o)t.push(cn.toJSON(i[o]));return r}static CreateFromMorphTargetSequence(e,t,i,r){const o=t.length,a=[];for(let s=0;s<o;s++){let c=[],u=[];c.push((s+o-1)%o,s,(s+1)%o),u.push(0,1,0);const p=P1(c);c=pp(c,1,p),u=pp(u,1,p),!r&&c[0]===0&&(c.push(o),u.push(u[0])),a.push(new So(".morphTargetInfluences["+t[s].name+"]",c,u).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;if(!Array.isArray(e)){const r=e;i=r.geometry&&r.geometry.animations||r.animations}for(let r=0;r<i.length;r++)if(i[r].name===t)return i[r];return null}static CreateClipsFromMorphTargetSequences(e,t,i){const r={},o=/^([\w-]*?)([\d]+)$/;for(let s=0,c=e.length;s<c;s++){const u=e[s],p=u.name.match(o);if(p&&p.length>1){const l=p[1];let h=r[l];h||(r[l]=h=[]),h.push(u)}}const a=[];for(const s in r)a.push(this.CreateFromMorphTargetSequence(s,r[s],t,i));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(p,l,h,d,m){if(h.length!==0){const _=[],g=[];fp(h,_,g,d),_.length!==0&&m.push(new p(l,_,g))}},r=[],o=e.name||"default",a=e.fps||30,s=e.blendMode;let c=e.length||-1;const u=e.hierarchy||[];for(let p=0;p<u.length;p++){const l=u[p].keys;if(!(!l||l.length===0))if(l[0].morphTargets){const h={};let d;for(d=0;d<l.length;d++)if(l[d].morphTargets)for(let m=0;m<l[d].morphTargets.length;m++)h[l[d].morphTargets[m]]=-1;for(const m in h){const _=[],g=[];for(let f=0;f!==l[d].morphTargets.length;++f){const x=l[d];_.push(x.time),g.push(x.morphTarget===m?1:0)}r.push(new So(".morphTargetInfluence["+m+"]",_,g))}c=h.length*a}else{const h=".bones["+t[p].name+"]";i(Eo,h+".position",l,"pos",r),i(Sr,h+".quaternion",l,"rot",r),i(Eo,h+".scale",l,"scl",r)}}return r.length===0?null:new this(o,c,r,s)}resetDuration(){const e=this.tracks;let t=0;for(let i=0,r=e.length;i!==r;++i){const o=this.tracks[i];t=Math.max(t,o.times[o.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function N1(n){switch(n.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return So;case"vector":case"vector2":case"vector3":case"vector4":return Eo;case"color":return mp;case"quaternion":return Sr;case"bool":case"boolean":return To;case"string":return wo}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+n)}function D1(n){if(n.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=N1(n.type);if(n.times===void 0){const t=[],i=[];fp(n.keys,t,i,"value"),n.times=t,n.values=i}return e.parse!==void 0?e.parse(n):new e(n.name,n.times,n.values,n.interpolation)}const $n={enabled:!1,files:{},add:function(n,e){this.enabled!==!1&&(this.files[n]=e)},get:function(n){if(this.enabled!==!1)return this.files[n]},remove:function(n){delete this.files[n]},clear:function(){this.files={}}};class gp{constructor(e,t,i){const r=this;let o=!1,a=0,s=0,c;const u=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this.itemStart=function(p){s++,o===!1&&r.onStart!==void 0&&r.onStart(p,a,s),o=!0},this.itemEnd=function(p){a++,r.onProgress!==void 0&&r.onProgress(p,a,s),a===s&&(o=!1,r.onLoad!==void 0&&r.onLoad())},this.itemError=function(p){r.onError!==void 0&&r.onError(p)},this.resolveURL=function(p){return c?c(p):p},this.setURLModifier=function(p){return c=p,this},this.addHandler=function(p,l){return u.push(p,l),this},this.removeHandler=function(p){const l=u.indexOf(p);return l!==-1&&u.splice(l,2),this},this.getHandler=function(p){for(let l=0,h=u.length;l<h;l+=2){const d=u[l],m=u[l+1];if(d.global&&(d.lastIndex=0),d.test(p))return m}return null}}}const k1=new gp;class wr{constructor(e){this.manager=e!==void 0?e:k1,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const i=this;return new Promise(function(r,o){i.load(e,r,t,o)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}wr.DEFAULT_MATERIAL_NAME="__DEFAULT";const Ln={};class F1 extends Error{constructor(e,t){super(e),this.response=t}}class dc extends wr{constructor(e){super(e)}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=$n.get(e);if(o!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(o),this.manager.itemEnd(e)},0),o;if(Ln[e]!==void 0){Ln[e].push({onLoad:t,onProgress:i,onError:r});return}Ln[e]=[],Ln[e].push({onLoad:t,onProgress:i,onError:r});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),s=this.mimeType,c=this.responseType;fetch(a).then(u=>{if(u.status===200||u.status===0){if(u.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||u.body===void 0||u.body.getReader===void 0)return u;const 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l=0,h=p.length;l<h;l++){const d=p[l];d.onLoad&&d.onLoad(u)}}).catch(u=>{const p=Ln[e];if(p===void 0)throw this.manager.itemError(e),u;delete Ln[e];for(let l=0,h=p.length;l<h;l++){const d=p[l];d.onError&&d.onError(u)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class B1 extends wr{constructor(e){super(e)}load(e,t,i,r){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=this,a=$n.get(e);if(a!==void 0)return o.manager.itemStart(e),setTimeout(function(){t&&t(a),o.manager.itemEnd(e)},0),a;const s=Qo("img");function c(){p(),$n.add(e,this),t&&t(this),o.manager.itemEnd(e)}function u(l){p(),r&&r(l),o.manager.itemError(e),o.manager.itemEnd(e)}function p(){s.removeEventListener("load",c,!1),s.removeEventListener("error",u,!1)}return s.addEventListener("load",c,!1),s.addEventListener("error",u,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(s.crossOrigin=this.crossOrigin),o.manager.itemStart(e),s.src=e,s}}class _p extends wr{constructor(e){super(e)}load(e,t,i,r){const o=this,a=new oc,s=new dc(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(o.withCredentials),s.load(e,function(c){let u;try{u=o.parse(c)}catch(p){if(r!==void 0)r(p);else{console.error(p);return}}u.image!==void 0?a.image=u.image:u.data!==void 0&&(a.image.width=u.width,a.image.height=u.height,a.image.data=u.data),a.wrapS=u.wrapS!==void 0?u.wrapS:di,a.wrapT=u.wrapT!==void 0?u.wrapT:di,a.magFilter=u.magFilter!==void 0?u.magFilter:Ut,a.minFilter=u.minFilter!==void 0?u.minFilter:Ut,a.anisotropy=u.anisotropy!==void 0?u.anisotropy:1,u.colorSpace!==void 0&&(a.colorSpace=u.colorSpace),u.flipY!==void 0&&(a.flipY=u.flipY),u.format!==void 0&&(a.format=u.format),u.type!==void 0&&(a.type=u.type),u.mipmaps!==void 0&&(a.mipmaps=u.mipmaps,a.minFilter=nn),u.mipmapCount===1&&(a.minFilter=Ut),u.generateMipmaps!==void 0&&(a.generateMipmaps=u.generateMipmaps),a.needsUpdate=!0,t&&t(a,u)},i,r),a}}class vp extends wr{constructor(e){super(e)}load(e,t,i,r){const o=new Vt,a=new B1(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(s){o.image=s,o.needsUpdate=!0,t!==void 0&&t(o)},i,r),o}}class As extends ct{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new qe(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}const pc=new et,yp=new D,xp=new D;class fc{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new je(512,512),this.map=null,this.mapPass=null,this.matrix=new et,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new jl,this._frameExtents=new je(1,1),this._viewportCount=1,this._viewports=[new Mt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,i=this.matrix;yp.setFromMatrixPosition(e.matrixWorld),t.position.copy(yp),xp.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(xp),t.updateMatrixWorld(),pc.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(pc),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(pc)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class z1 extends fc{constructor(){super(new ai(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,i=Jr*2*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height,o=e.distance||t.far;(i!==t.fov||r!==t.aspect||o!==t.far)&&(t.fov=i,t.aspect=r,t.far=o,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class H1 extends As{constructor(e,t,i=0,r=Math.PI/3,o=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ct.DEFAULT_UP),this.updateMatrix(),this.target=new ct,this.distance=i,this.angle=r,this.penumbra=o,this.decay=a,this.map=null,this.shadow=new z1}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const Mp=new et,ca=new D,mc=new D;class V1 extends fc{constructor(){super(new ai(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new je(4,2),this._viewportCount=6,this._viewports=[new Mt(2,1,1,1),new Mt(0,1,1,1),new Mt(3,1,1,1),new Mt(1,1,1,1),new Mt(3,0,1,1),new Mt(1,0,1,1)],this._cubeDirections=[new D(1,0,0),new D(-1,0,0),new D(0,0,1),new D(0,0,-1),new D(0,1,0),new D(0,-1,0)],this._cubeUps=[new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,0,1),new D(0,0,-1)]}updateMatrices(e,t=0){const i=this.camera,r=this.matrix,o=e.distance||i.far;o!==i.far&&(i.far=o,i.updateProjectionMatrix()),ca.setFromMatrixPosition(e.matrixWorld),i.position.copy(ca),mc.copy(i.position),mc.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(mc),i.updateMatrixWorld(),r.makeTranslation(-ca.x,-ca.y,-ca.z),Mp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Mp)}}class G1 extends As{constructor(e,t,i=0,r=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=r,this.shadow=new V1}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class W1 extends fc{constructor(){super(new ql(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class bp extends As{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ct.DEFAULT_UP),this.updateMatrix(),this.target=new ct,this.shadow=new W1}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class X1 extends As{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class ua{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let i=0,r=e.length;i<r;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class j1 extends wr{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=this,a=$n.get(e);if(a!==void 0){if(o.manager.itemStart(e),a.then){a.then(u=>{t&&t(u),o.manager.itemEnd(e)}).catch(u=>{r&&r(u)});return}return setTimeout(function(){t&&t(a),o.manager.itemEnd(e)},0),a}const s={};s.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",s.headers=this.requestHeader;const c=fetch(e,s).then(function(u){return u.blob()}).then(function(u){return createImageBitmap(u,Object.assign(o.options,{colorSpaceConversion:"none"}))}).then(function(u){return $n.add(e,u),t&&t(u),o.manager.itemEnd(e),u}).catch(function(u){r&&r(u),$n.remove(e),o.manager.itemError(e),o.manager.itemEnd(e)});$n.add(e,c),o.manager.itemStart(e)}}class q1{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Tp(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=Tp();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function Tp(){return(typeof performance>"u"?Date:performance).now()}const gc="\\[\\]\\.:\\/",Y1=new RegExp("["+gc+"]","g"),_c="[^"+gc+"]",K1="[^"+gc.replace("\\.","")+"]",Z1=/((?:WC+[\/:])*)/.source.replace("WC",_c),$1=/(WCOD+)?/.source.replace("WCOD",K1),J1=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",_c),Q1=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",_c),eM=new RegExp("^"+Z1+$1+J1+Q1+"$"),tM=["material","materials","bones","map"];class iM{constructor(e,t,i){const r=i||yt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();const i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){const i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,o=i.length;r!==o;++r)i[r].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}class yt{constructor(e,t,i){this.path=t,this.parsedPath=i||yt.parseTrackName(t),this.node=yt.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new yt.Composite(e,t,i):new yt(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Y1,"")}static parseTrackName(e){const t=eM.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){const o=i.nodeName.substring(r+1);tM.indexOf(o)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=o)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){const i=function(o){for(let a=0;a<o.length;a++){const s=o[a];if(s.name===t||s.uuid===t)return s;const c=i(s.children);if(c)return c}return null},r=i(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const i=this.resolvedProperty;for(let r=0,o=i.length;r!==o;++r)e[t++]=i[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const i=this.resolvedProperty;for(let r=0,o=i.length;r!==o;++r)i[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const i=this.resolvedProperty;for(let r=0,o=i.length;r!==o;++r)i[r]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const i=this.resolvedProperty;for(let r=0,o=i.length;r!==o;++r)i[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,i=t.objectName,r=t.propertyName;let o=t.propertyIndex;if(e||(e=yt.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(i){let u=t.objectIndex;switch(i){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let p=0;p<e.length;p++)if(e[p].name===u){u=p;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[i]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(u!==void 0){if(e[u]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[u]}}const a=e[r];if(a===void 0){const u=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+u+"."+r+" but it wasn't found.",e);return}let s=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?s=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(s=this.Versioning.MatrixWorldNeedsUpdate);let c=this.BindingType.Direct;if(o!==void 0){if(r==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[o]!==void 0&&(o=e.morphTargetDictionary[o])}c=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=o}else a.fromArray!==void 0&&a.toArray!==void 0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(c=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=r;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}yt.Composite=iM,yt.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},yt.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},yt.prototype.GetterByBindingType=[yt.prototype._getValue_direct,yt.prototype._getValue_array,yt.prototype._getValue_arrayElement,yt.prototype._getValue_toArray],yt.prototype.SetterByBindingTypeAndVersioning=[[yt.prototype._setValue_direct,yt.prototype._setValue_direct_setNeedsUpdate,yt.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[yt.prototype._setValue_array,yt.prototype._setValue_array_setNeedsUpdate,yt.prototype._setValue_array_setMatrixWorldNeedsUpdate],[yt.prototype._setValue_arrayElement,yt.prototype._setValue_arrayElement_setNeedsUpdate,yt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[yt.prototype._setValue_fromArray,yt.prototype._setValue_fromArray_setNeedsUpdate,yt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];const Sp=new et;class nM{constructor(e,t,i=0,r=1/0){this.ray=new ro(e,t),this.near=i,this.far=r,this.camera=null,this.layers=new Dl,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Sp.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Sp),this}intersectObject(e,t=!0,i=[]){return vc(e,this,i,t),i.sort(wp),i}intersectObjects(e,t=!0,i=[]){for(let r=0,o=e.length;r<o;r++)vc(e[r],this,i,t);return i.sort(wp),i}}function wp(n,e){return n.distance-e.distance}function vc(n,e,t,i){if(n.layers.test(e.layers)&&n.raycast(e,t),i===!0){const r=n.children;for(let o=0,a=r.length;o<a;o++)vc(r[o],e,t,!0)}}class Ep{constructor(e=1,t=0,i=0){return this.radius=e,this.phi=t,this.theta=i,this}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(Gt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:hl}})),typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=hl);const Ap={type:"change"},yc={type:"start"},Rp={type:"end"},Rs=new ro,Pp=new Zn,rM=Math.cos(70*Gh.DEG2RAD);class oM extends fr{constructor(e,t){super(),this.object=e,this.domElement=t,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new D,this.cursor=new D,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Vr.ROTATE,MIDDLE:Vr.DOLLY,RIGHT:Vr.PAN},this.touches={ONE:Gr.ROTATE,TWO:Gr.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return s.phi},this.getAzimuthalAngle=function(){return s.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(O){O.addEventListener("keydown",Ye),this._domElementKeyEvents=O},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",Ye),this._domElementKeyEvents=null},this.saveState=function(){i.target0.copy(i.target),i.position0.copy(i.object.position),i.zoom0=i.object.zoom},this.reset=function(){i.target.copy(i.target0),i.object.position.copy(i.position0),i.object.zoom=i.zoom0,i.object.updateProjectionMatrix(),i.dispatchEvent(Ap),i.update(),o=r.NONE},this.update=function(){const O=new D,U=new yi().setFromUnitVectors(e.up,new D(0,1,0)),ee=U.clone().invert(),K=new D,_e=new yi,v=new D,w=2*Math.PI;return function(I=null){const F=i.object.position;O.copy(F).sub(i.target),O.applyQuaternion(U),s.setFromVector3(O),i.autoRotate&&o===r.NONE&&X(S(I)),i.enableDamping?(s.theta+=c.theta*i.dampingFactor,s.phi+=c.phi*i.dampingFactor):(s.theta+=c.theta,s.phi+=c.phi);let $=i.minAzimuthAngle,z=i.maxAzimuthAngle;isFinite($)&&isFinite(z)&&($<-Math.PI?$+=w:$>Math.PI&&($-=w),z<-Math.PI?z+=w:z>Math.PI&&(z-=w),$<=z?s.theta=Math.max($,Math.min(z,s.theta)):s.theta=s.theta>($+z)/2?Math.max($,s.theta):Math.min(z,s.theta)),s.phi=Math.max(i.minPolarAngle,Math.min(i.maxPolarAngle,s.phi)),s.makeSafe(),i.enableDamping===!0?i.target.addScaledVector(p,i.dampingFactor):i.target.add(p),i.target.sub(i.cursor),i.target.clampLength(i.minTargetRadius,i.maxTargetRadius),i.target.add(i.cursor);let re=!1;if(i.zoomToCursor&&b||i.object.isOrthographicCamera)s.radius=de(s.radius);else{const ce=s.radius;s.radius=de(s.radius*u),re=ce!=s.radius}if(O.setFromSpherical(s),O.applyQuaternion(ee),F.copy(i.target).add(O),i.object.lookAt(i.target),i.enableDamping===!0?(c.theta*=1-i.dampingFactor,c.phi*=1-i.dampingFactor,p.multiplyScalar(1-i.dampingFactor)):(c.set(0,0,0),p.set(0,0,0)),i.zoomToCursor&&b){let ce=null;if(i.object.isPerspectiveCamera){const ue=O.length();ce=de(ue*u);const ae=ue-ce;i.object.position.addScaledVector(M,ae),i.object.updateMatrixWorld(),re=!!ae}else if(i.object.isOrthographicCamera){const ue=new D(C.x,C.y,0);ue.unproject(i.object);const ae=i.object.zoom;i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom/u)),i.object.updateProjectionMatrix(),re=ae!==i.object.zoom;const oe=new D(C.x,C.y,0);oe.unproject(i.object),i.object.position.sub(oe).add(ue),i.object.updateMatrixWorld(),ce=O.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),i.zoomToCursor=!1;ce!==null&&(this.screenSpacePanning?i.target.set(0,0,-1).transformDirection(i.object.matrix).multiplyScalar(ce).add(i.object.position):(Rs.origin.copy(i.object.position),Rs.direction.set(0,0,-1).transformDirection(i.object.matrix),Math.abs(i.object.up.dot(Rs.direction))<rM?e.lookAt(i.target):(Pp.setFromNormalAndCoplanarPoint(i.object.up,i.target),Rs.intersectPlane(Pp,i.target))))}else if(i.object.isOrthographicCamera){const ce=i.object.zoom;i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom/u)),ce!==i.object.zoom&&(i.object.updateProjectionMatrix(),re=!0)}return u=1,b=!1,re||K.distanceToSquared(i.object.position)>a||8*(1-_e.dot(i.object.quaternion))>a||v.distanceToSquared(i.target)>a?(i.dispatchEvent(Ap),K.copy(i.object.position),_e.copy(i.object.quaternion),v.copy(i.target),!0):!1}}(),this.dispose=function(){i.domElement.removeEventListener("contextmenu",ut),i.domElement.removeEventListener("pointerdown",N),i.domElement.removeEventListener("pointercancel",Q),i.domElement.removeEventListener("wheel",fe),i.domElement.removeEventListener("pointermove",A),i.domElement.removeEventListener("pointerup",Q),i.domElement.getRootNode().removeEventListener("keydown",be,{capture:!0}),i._domElementKeyEvents!==null&&(i._domElementKeyEvents.removeEventListener("keydown",Ye),i._domElementKeyEvents=null)};const i=this,r={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let o=r.NONE;const a=1e-6,s=new Ep,c=new Ep;let u=1;const p=new D,l=new je,h=new je,d=new je,m=new je,_=new je,g=new je,f=new je,x=new je,y=new je,M=new D,C=new je;let b=!1;const E=[],L={};let T=!1;function S(O){return O!==null?2*Math.PI/60*i.autoRotateSpeed*O:2*Math.PI/60/60*i.autoRotateSpeed}function B(O){const U=Math.abs(O*.01);return Math.pow(.95,i.zoomSpeed*U)}function X(O){c.theta-=O}function k(O){c.phi-=O}const Y=function(){const O=new D;return function(U,ee){O.setFromMatrixColumn(ee,0),O.multiplyScalar(-U),p.add(O)}}(),q=function(){const O=new D;return function(U,ee){i.screenSpacePanning===!0?O.setFromMatrixColumn(ee,1):(O.setFromMatrixColumn(ee,0),O.crossVectors(i.object.up,O)),O.multiplyScalar(U),p.add(O)}}(),ie=function(){const O=new D;return function(U,ee){const K=i.domElement;if(i.object.isPerspectiveCamera){const _e=i.object.position;O.copy(_e).sub(i.target);let v=O.length();v*=Math.tan(i.object.fov/2*Math.PI/180),Y(2*U*v/K.clientHeight,i.object.matrix),q(2*ee*v/K.clientHeight,i.object.matrix)}else i.object.isOrthographicCamera?(Y(U*(i.object.right-i.object.left)/i.object.zoom/K.clientWidth,i.object.matrix),q(ee*(i.object.top-i.object.bottom)/i.object.zoom/K.clientHeight,i.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),i.enablePan=!1)}}();function ne(O){i.object.isPerspectiveCamera||i.object.isOrthographicCamera?u/=O:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function J(O){i.object.isPerspectiveCamera||i.object.isOrthographicCamera?u*=O:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function se(O,U){if(!i.zoomToCursor)return;b=!0;const ee=i.domElement.getBoundingClientRect(),K=O-ee.left,_e=U-ee.top,v=ee.width,w=ee.height;C.x=K/v*2-1,C.y=-(_e/w)*2+1,M.set(C.x,C.y,1).unproject(i.object).sub(i.object.position).normalize()}function de(O){return Math.max(i.minDistance,Math.min(i.maxDistance,O))}function Ce(O){l.set(O.clientX,O.clientY)}function Ge(O){se(O.clientX,O.clientX),f.set(O.clientX,O.clientY)}function ke(O){m.set(O.clientX,O.clientY)}function te(O){h.set(O.clientX,O.clientY),d.subVectors(h,l).multiplyScalar(i.rotateSpeed);const U=i.domElement;X(2*Math.PI*d.x/U.clientHeight),k(2*Math.PI*d.y/U.clientHeight),l.copy(h),i.update()}function pe(O){x.set(O.clientX,O.clientY),y.subVectors(x,f),y.y>0?ne(B(y.y)):y.y<0&&J(B(y.y)),f.copy(x),i.update()}function Re(O){_.set(O.clientX,O.clientY),g.subVectors(_,m).multiplyScalar(i.panSpeed),ie(g.x,g.y),m.copy(_),i.update()}function ye(O){se(O.clientX,O.clientY),O.deltaY<0?J(B(O.deltaY)):O.deltaY>0&&ne(B(O.deltaY)),i.update()}function Je(O){let U=!1;switch(O.code){case i.keys.UP:O.ctrlKey||O.metaKey||O.shiftKey?k(2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):ie(0,i.keyPanSpeed),U=!0;break;case i.keys.BOTTOM:O.ctrlKey||O.metaKey||O.shiftKey?k(-2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):ie(0,-i.keyPanSpeed),U=!0;break;case i.keys.LEFT:O.ctrlKey||O.metaKey||O.shiftKey?X(2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):ie(i.keyPanSpeed,0),U=!0;break;case i.keys.RIGHT:O.ctrlKey||O.metaKey||O.shiftKey?X(-2*Math.PI*i.rotateSpeed/i.domElement.clientHeight):ie(-i.keyPanSpeed,0),U=!0;break}U&&(O.preventDefault(),i.update())}function Ze(O){if(E.length===1)l.set(O.pageX,O.pageY);else{const U=mt(O),ee=.5*(O.pageX+U.x),K=.5*(O.pageY+U.y);l.set(ee,K)}}function H(O){if(E.length===1)m.set(O.pageX,O.pageY);else{const U=mt(O),ee=.5*(O.pageX+U.x),K=.5*(O.pageY+U.y);m.set(ee,K)}}function Qe(O){const U=mt(O),ee=O.pageX-U.x,K=O.pageY-U.y,_e=Math.sqrt(ee*ee+K*K);f.set(0,_e)}function Fe(O){i.enableZoom&&Qe(O),i.enablePan&&H(O)}function ot(O){i.enableZoom&&Qe(O),i.enableRotate&&Ze(O)}function Oe(O){if(E.length==1)h.set(O.pageX,O.pageY);else{const ee=mt(O),K=.5*(O.pageX+ee.x),_e=.5*(O.pageY+ee.y);h.set(K,_e)}d.subVectors(h,l).multiplyScalar(i.rotateSpeed);const U=i.domElement;X(2*Math.PI*d.x/U.clientHeight),k(2*Math.PI*d.y/U.clientHeight),l.copy(h)}function ze(O){if(E.length===1)_.set(O.pageX,O.pageY);else{const U=mt(O),ee=.5*(O.pageX+U.x),K=.5*(O.pageY+U.y);_.set(ee,K)}g.subVectors(_,m).multiplyScalar(i.panSpeed),ie(g.x,g.y),m.copy(_)}function tt(O){const U=mt(O),ee=O.pageX-U.x,K=O.pageY-U.y,_e=Math.sqrt(ee*ee+K*K);x.set(0,_e),y.set(0,Math.pow(x.y/f.y,i.zoomSpeed)),ne(y.y),f.copy(x);const v=(O.pageX+U.x)*.5,w=(O.pageY+U.y)*.5;se(v,w)}function he(O){i.enableZoom&&tt(O),i.enablePan&&ze(O)}function ft(O){i.enableZoom&&tt(O),i.enableRotate&&Oe(O)}function N(O){i.enabled!==!1&&(E.length===0&&(i.domElement.setPointerCapture(O.pointerId),i.domElement.addEventListener("pointermove",A),i.domElement.addEventListener("pointerup",Q)),!it(O)&&(Ve(O),O.pointerType==="touch"?xe(O):le(O)))}function A(O){i.enabled!==!1&&(O.pointerType==="touch"?He(O):me(O))}function Q(O){switch(Ue(O),E.length){case 0:i.domElement.releasePointerCapture(O.pointerId),i.domElement.removeEventListener("pointermove",A),i.domElement.removeEventListener("pointerup",Q),i.dispatchEvent(Rp),o=r.NONE;break;case 1:const U=E[0],ee=L[U];xe({pointerId:U,pageX:ee.x,pageY:ee.y});break}}function le(O){let U;switch(O.button){case 0:U=i.mouseButtons.LEFT;break;case 1:U=i.mouseButtons.MIDDLE;break;case 2:U=i.mouseButtons.RIGHT;break;default:U=-1}switch(U){case Vr.DOLLY:if(i.enableZoom===!1)return;Ge(O),o=r.DOLLY;break;case Vr.ROTATE:if(O.ctrlKey||O.metaKey||O.shiftKey){if(i.enablePan===!1)return;ke(O),o=r.PAN}else{if(i.enableRotate===!1)return;Ce(O),o=r.ROTATE}break;case Vr.PAN:if(O.ctrlKey||O.metaKey||O.shiftKey){if(i.enableRotate===!1)return;Ce(O),o=r.ROTATE}else{if(i.enablePan===!1)return;ke(O),o=r.PAN}break;default:o=r.NONE}o!==r.NONE&&i.dispatchEvent(yc)}function me(O){switch(o){case r.ROTATE:if(i.enableRotate===!1)return;te(O);break;case r.DOLLY:if(i.enableZoom===!1)return;pe(O);break;case r.PAN:if(i.enablePan===!1)return;Re(O);break}}function fe(O){i.enabled===!1||i.enableZoom===!1||o!==r.NONE||(O.preventDefault(),i.dispatchEvent(yc),ye(Be(O)),i.dispatchEvent(Rp))}function Be(O){const U=O.deltaMode,ee={clientX:O.clientX,clientY:O.clientY,deltaY:O.deltaY};switch(U){case 1:ee.deltaY*=16;break;case 2:ee.deltaY*=100;break}return O.ctrlKey&&!T&&(ee.deltaY*=10),ee}function be(O){O.key==="Control"&&(T=!0,i.domElement.getRootNode().addEventListener("keyup",Te,{passive:!0,capture:!0}))}function Te(O){O.key==="Control"&&(T=!1,i.domElement.getRootNode().removeEventListener("keyup",Te,{passive:!0,capture:!0}))}function Ye(O){i.enabled===!1||i.enablePan===!1||Je(O)}function xe(O){switch(at(O),E.length){case 1:switch(i.touches.ONE){case Gr.ROTATE:if(i.enableRotate===!1)return;Ze(O),o=r.TOUCH_ROTATE;break;case Gr.PAN:if(i.enablePan===!1)return;H(O),o=r.TOUCH_PAN;break;default:o=r.NONE}break;case 2:switch(i.touches.TWO){case Gr.DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;Fe(O),o=r.TOUCH_DOLLY_PAN;break;case Gr.DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;ot(O),o=r.TOUCH_DOLLY_ROTATE;break;default:o=r.NONE}break;default:o=r.NONE}o!==r.NONE&&i.dispatchEvent(yc)}function He(O){switch(at(O),o){case r.TOUCH_ROTATE:if(i.enableRotate===!1)return;Oe(O),i.update();break;case r.TOUCH_PAN:if(i.enablePan===!1)return;ze(O),i.update();break;case r.TOUCH_DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;he(O),i.update();break;case r.TOUCH_DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;ft(O),i.update();break;default:o=r.NONE}}function ut(O){i.enabled!==!1&&O.preventDefault()}function Ve(O){E.push(O.pointerId)}function Ue(O){delete L[O.pointerId];for(let U=0;U<E.length;U++)if(E[U]==O.pointerId){E.splice(U,1);return}}function it(O){for(let U=0;U<E.length;U++)if(E[U]==O.pointerId)return!0;return!1}function at(O){let U=L[O.pointerId];U===void 0&&(U=new je,L[O.pointerId]=U),U.set(O.pageX,O.pageY)}function mt(O){const U=O.pointerId===E[0]?E[1]:E[0];return L[U]}i.domElement.addEventListener("contextmenu",ut),i.domElement.addEventListener("pointerdown",N),i.domElement.addEventListener("pointercancel",Q),i.domElement.addEventListener("wheel",fe,{passive:!1}),i.domElement.getRootNode().addEventListener("keydown",be,{passive:!0,capture:!0}),this.update()}}/*!
  3726. fflate - fast JavaScript compression/decompression
  3727. <https://101arrowz.github.io/fflate>
  3728. Licensed under MIT. https://github.com/101arrowz/fflate/blob/master/LICENSE
  3729. version 0.8.2
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v.channels)switch(oe.name){case"Y":case"R":case"G":case"B":case"A":re[oe.name]=!0,z.type=oe.pixelType}let ce=!1;if(re.R&&re.G&&re.B)ce=!re.A,z.outputChannels=4,z.decodeChannels={R:0,G:1,B:2,A:3};else if(re.Y)z.outputChannels=1,z.decodeChannels={Y:0};else throw new Error("EXRLoader.parse: file contains unsupported data channels.");if(z.type==1)switch($){case Kt:z.getter=N;break;case Ui:z.getter=ft;break}else if(z.type==2)switch($){case Kt:z.getter=ze;break;case Ui:z.getter=tt}else throw new Error("EXRLoader.parse: unsupported pixelType "+z.type+" for "+v.compression+".");z.columns=z.width;const ue=z.width*z.height*z.outputChannels;switch($){case Kt:z.byteArray=new Float32Array(ue),ce&&z.byteArray.fill(1,0,ue);break;case Ui:z.byteArray=new Uint16Array(ue),ce&&z.byteArray.fill(15360,0,ue);break;default:console.error("THREE.EXRLoader: unsupported type: ",$);break}let ae=0;for(const oe of v.channels)z.decodeChannels[oe.name]!==void 0&&(z.channelByteOffsets[oe.name]=ae),ae+=oe.pixelType*2;if(z.totalBytes=ae,z.outLineWidth=z.width*z.outputChannels,v.lineOrder==="INCREASING_Y"?z.scanOrder=oe=>oe:z.scanOrder=oe=>z.height-1-oe,z.outputChannels==4?(z.format=Oi,z.colorSpace=Dt):(z.format=gl,z.colorSpace=Mn),v.spec.singleTile){z.blockHeight=v.tiles.ySize,z.blockWidth=v.tiles.xSize;const oe=ut(v.tiles,z.width,z.height),we=Ve(oe,z.width,v.tiles.xSize,v.tiles.roundingMode),Me=Ve(oe,z.height,v.tiles.ySize,v.tiles.roundingMode);z.tileCount=we[0]*Me[0];for(let Le=0;Le<oe;Le++)for(let Xe=0;Xe<Me[Le];Xe++)for(let Pe=0;Pe<we[Le];Pe++)Oe(w,F);z.decode=Ue.bind(z)}else{z.blockWidth=z.width;const oe=Math.ceil(z.height/z.blockHeight);for(let we=0;we<oe;we++)Oe(w,F);z.decode=it.bind(z)}return z}const O={value:0},U=new DataView(e),ee=new Uint8Array(e),K=at(U,e,O),_e=mt(K,U,ee,O,this.type);return _e.decode(),{header:K,width:_e.width,height:_e.height,data:_e.byteArray,format:_e.format,colorSpace:_e.colorSpace,type:this.type}}setDataType(e){return this.type=e,this}load(e,t,i,r){function o(a,s){a.colorSpace=s.colorSpace,a.minFilter=Ut,a.magFilter=Ut,a.generateMipmaps=!1,a.flipY=!1,t&&t(a,s)}return super.load(e,o,i,r)}}class bM extends wr{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new AM(t)}),this.register(function(t){return new RM(t)}),this.register(function(t){return new kM(t)}),this.register(function(t){return new FM(t)}),this.register(function(t){return new BM(t)}),this.register(function(t){return new CM(t)}),this.register(function(t){return new LM(t)}),this.register(function(t){return new IM(t)}),this.register(function(t){return new UM(t)}),this.register(function(t){return new EM(t)}),this.register(function(t){return new OM(t)}),this.register(function(t){return new PM(t)}),this.register(function(t){return new DM(t)}),this.register(function(t){return new NM(t)}),this.register(function(t){return new SM(t)}),this.register(function(t){return new zM(t)}),this.register(function(t){return new HM(t)})}load(e,t,i,r){const o=this;let a;if(this.resourcePath!=="")a=this.resourcePath;else if(this.path!==""){const u=ua.extractUrlBase(e);a=ua.resolveURL(u,this.path)}else a=ua.extractUrlBase(e);this.manager.itemStart(e);const s=function(u){r?r(u):console.error(u),o.manager.itemError(e),o.manager.itemEnd(e)},c=new dc(this.manager);c.setPath(this.path),c.setResponseType("arraybuffer"),c.setRequestHeader(this.requestHeader),c.setWithCredentials(this.withCredentials),c.load(e,function(u){try{o.parse(u,a,function(p){t(p),o.manager.itemEnd(e)},s)}catch(p){s(p)}},i,s)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,i,r){let o;const a={},s={},c=new TextDecoder;if(typeof e=="string")o=JSON.parse(e);else if(e instanceof ArrayBuffer)if(c.decode(new Uint8Array(e,0,4))===kp){try{a[ht.KHR_BINARY_GLTF]=new VM(e)}catch(p){r&&r(p);return}o=JSON.parse(a[ht.KHR_BINARY_GLTF].content)}else o=JSON.parse(c.decode(e));else o=e;if(o.asset===void 0||o.asset.version[0]<2){r&&r(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const u=new tb(o,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});u.fileLoader.setRequestHeader(this.requestHeader);for(let p=0;p<this.pluginCallbacks.length;p++){const l=this.pluginCallbacks[p](u);l.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),s[l.name]=l,a[l.name]=!0}if(o.extensionsUsed)for(let p=0;p<o.extensionsUsed.length;++p){const l=o.extensionsUsed[p],h=o.extensionsRequired||[];switch(l){case ht.KHR_MATERIALS_UNLIT:a[l]=new wM;break;case ht.KHR_DRACO_MESH_COMPRESSION:a[l]=new GM(o,this.dracoLoader);break;case ht.KHR_TEXTURE_TRANSFORM:a[l]=new WM;break;case ht.KHR_MESH_QUANTIZATION:a[l]=new XM;break;default:h.indexOf(l)>=0&&s[l]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+l+'".')}}u.setExtensions(a),u.setPlugins(s),u.parse(i,r)}parseAsync(e,t){const i=this;return new Promise(function(r,o){i.parse(e,t,r,o)})}}function TM(){let n={};return{get:function(e){return n[e]},add:function(e,t){n[e]=t},remove:function(e){delete n[e]},removeAll:function(){n={}}}}const ht={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class SM{constructor(e){this.parser=e,this.name=ht.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let i=0,r=t.length;i<r;i++){const o=t[i];o.extensions&&o.extensions[this.name]&&o.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,o.extensions[this.name].light)}}_loadLight(e){const t=this.parser,i="light:"+e;let r=t.cache.get(i);if(r)return r;const o=t.json,a=((o.extensions&&o.extensions[this.name]||{}).lights||[])[e];let s;const c=new qe(16777215);a.color!==void 0&&c.setRGB(a.color[0],a.color[1],a.color[2],Dt);const u=a.range!==void 0?a.range:0;switch(a.type){case"directional":s=new bp(c),s.target.position.set(0,0,-1),s.add(s.target);break;case"point":s=new G1(c),s.distance=u;break;case"spot":s=new H1(c),s.distance=u,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle!==void 0?a.spot.innerConeAngle:0,a.spot.outerConeAngle=a.spot.outerConeAngle!==void 0?a.spot.outerConeAngle:Math.PI/4,s.angle=a.spot.outerConeAngle,s.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,s.target.position.set(0,0,-1),s.add(s.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return s.position.set(0,0,0),s.decay=2,er(s,a),a.intensity!==void 0&&(s.intensity=a.intensity),s.name=t.createUniqueName(a.name||"light_"+e),r=Promise.resolve(s),t.cache.add(i,r),r}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,i=this.parser,r=i.json.nodes[e],o=(r.extensions&&r.extensions[this.name]||{}).light;return o===void 0?null:this._loadLight(o).then(function(a){return i._getNodeRef(t.cache,o,a)})}}class wM{constructor(){this.name=ht.KHR_MATERIALS_UNLIT}getMaterialType(){return Pn}extendParams(e,t,i){const r=[];e.color=new qe(1,1,1),e.opacity=1;const o=t.pbrMetallicRoughness;if(o){if(Array.isArray(o.baseColorFactor)){const a=o.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],Dt),e.opacity=a[3]}o.baseColorTexture!==void 0&&r.push(i.assignTexture(e,"map",o.baseColorTexture,ri))}return Promise.all(r)}}class EM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name].emissiveStrength;return r!==void 0&&(t.emissiveIntensity=r),Promise.resolve()}}class AM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];if(a.clearcoatFactor!==void 0&&(t.clearcoat=a.clearcoatFactor),a.clearcoatTexture!==void 0&&o.push(i.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),a.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),a.clearcoatRoughnessTexture!==void 0&&o.push(i.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),a.clearcoatNormalTexture!==void 0&&(o.push(i.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),a.clearcoatNormalTexture.scale!==void 0)){const s=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new je(s,s)}return Promise.all(o)}}class RM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_DISPERSION}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.dispersion=r.dispersion!==void 0?r.dispersion:0,Promise.resolve()}}class PM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];return a.iridescenceFactor!==void 0&&(t.iridescence=a.iridescenceFactor),a.iridescenceTexture!==void 0&&o.push(i.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),a.iridescenceIor!==void 0&&(t.iridescenceIOR=a.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),a.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),a.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),a.iridescenceThicknessTexture!==void 0&&o.push(i.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(o)}}class CM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_SHEEN}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[];t.sheenColor=new qe(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=r.extensions[this.name];if(a.sheenColorFactor!==void 0){const s=a.sheenColorFactor;t.sheenColor.setRGB(s[0],s[1],s[2],Dt)}return a.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=a.sheenRoughnessFactor),a.sheenColorTexture!==void 0&&o.push(i.assignTexture(t,"sheenColorMap",a.sheenColorTexture,ri)),a.sheenRoughnessTexture!==void 0&&o.push(i.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(o)}}class LM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];return a.transmissionFactor!==void 0&&(t.transmission=a.transmissionFactor),a.transmissionTexture!==void 0&&o.push(i.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(o)}}class IM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_VOLUME}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];t.thickness=a.thicknessFactor!==void 0?a.thicknessFactor:0,a.thicknessTexture!==void 0&&o.push(i.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const s=a.attenuationColor||[1,1,1];return t.attenuationColor=new qe().setRGB(s[0],s[1],s[2],Dt),Promise.all(o)}}class UM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_IOR}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.ior=r.ior!==void 0?r.ior:1.5,Promise.resolve()}}class OM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_SPECULAR}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];t.specularIntensity=a.specularFactor!==void 0?a.specularFactor:1,a.specularTexture!==void 0&&o.push(i.assignTexture(t,"specularIntensityMap",a.specularTexture));const s=a.specularColorFactor||[1,1,1];return t.specularColor=new qe().setRGB(s[0],s[1],s[2],Dt),a.specularColorTexture!==void 0&&o.push(i.assignTexture(t,"specularColorMap",a.specularColorTexture,ri)),Promise.all(o)}}class NM{constructor(e){this.parser=e,this.name=ht.EXT_MATERIALS_BUMP}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];return t.bumpScale=a.bumpFactor!==void 0?a.bumpFactor:1,a.bumpTexture!==void 0&&o.push(i.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(o)}}class DM{constructor(e){this.parser=e,this.name=ht.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const t=this.parser.json.materials[e];return!t.extensions||!t.extensions[this.name]?null:ln}extendMaterialParams(e,t){const i=this.parser,r=i.json.materials[e];if(!r.extensions||!r.extensions[this.name])return Promise.resolve();const o=[],a=r.extensions[this.name];return a.anisotropyStrength!==void 0&&(t.anisotropy=a.anisotropyStrength),a.anisotropyRotation!==void 0&&(t.anisotropyRotation=a.anisotropyRotation),a.anisotropyTexture!==void 0&&o.push(i.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(o)}}class kM{constructor(e){this.parser=e,this.name=ht.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,i=t.json,r=i.textures[e];if(!r.extensions||!r.extensions[this.name])return null;const o=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(i.extensionsRequired&&i.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,o.source,a)}}class FM{constructor(e){this.parser=e,this.name=ht.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,i=this.parser,r=i.json,o=r.textures[e];if(!o.extensions||!o.extensions[t])return null;const a=o.extensions[t],s=r.images[a.source];let c=i.textureLoader;if(s.uri){const u=i.options.manager.getHandler(s.uri);u!==null&&(c=u)}return this.detectSupport().then(function(u){if(u)return i.loadTextureImage(e,a.source,c);if(r.extensionsRequired&&r.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return i.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class BM{constructor(e){this.parser=e,this.name=ht.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,i=this.parser,r=i.json,o=r.textures[e];if(!o.extensions||!o.extensions[t])return null;const a=o.extensions[t],s=r.images[a.source];let c=i.textureLoader;if(s.uri){const u=i.options.manager.getHandler(s.uri);u!==null&&(c=u)}return this.detectSupport().then(function(u){if(u)return i.loadTextureImage(e,a.source,c);if(r.extensionsRequired&&r.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return i.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class zM{constructor(e){this.name=ht.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,i=t.bufferViews[e];if(i.extensions&&i.extensions[this.name]){const r=i.extensions[this.name],o=this.parser.getDependency("buffer",r.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return o.then(function(s){const c=r.byteOffset||0,u=r.byteLength||0,p=r.count,l=r.byteStride,h=new Uint8Array(s,c,u);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(p,l,h,r.mode,r.filter).then(function(d){return d.buffer}):a.ready.then(function(){const d=new ArrayBuffer(p*l);return a.decodeGltfBuffer(new Uint8Array(d),p,l,h,r.mode,r.filter),d})})}else return null}}class HM{constructor(e){this.name=ht.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,i=t.nodes[e];if(!i.extensions||!i.extensions[this.name]||i.mesh===void 0)return null;const r=t.meshes[i.mesh];for(const c of r.primitives)if(c.mode!==Fi.TRIANGLES&&c.mode!==Fi.TRIANGLE_STRIP&&c.mode!==Fi.TRIANGLE_FAN&&c.mode!==void 0)return null;const o=i.extensions[this.name].attributes,a=[],s={};for(const c in o)a.push(this.parser.getDependency("accessor",o[c]).then(u=>(s[c]=u,s[c])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(c=>{const u=c.pop(),p=u.isGroup?u.children:[u],l=c[0].count,h=[];for(const d of p){const m=new et,_=new D,g=new yi,f=new D(1,1,1),x=new sc(d.geometry,d.material,l);for(let y=0;y<l;y++)s.TRANSLATION&&_.fromBufferAttribute(s.TRANSLATION,y),s.ROTATION&&g.fromBufferAttribute(s.ROTATION,y),s.SCALE&&f.fromBufferAttribute(s.SCALE,y),x.setMatrixAt(y,m.compose(_,g,f));for(const y in s)if(y==="_COLOR_0"){const M=s[y];x.instanceColor=new ac(M.array,M.itemSize,M.normalized)}else y!=="TRANSLATION"&&y!=="ROTATION"&&y!=="SCALE"&&d.geometry.setAttribute(y,s[y]);ct.prototype.copy.call(x,d),this.parser.assignFinalMaterial(x),h.push(x)}return u.isGroup?(u.clear(),u.add(...h),u):h[0]}))}}const kp="glTF",pa=12,Fp={JSON:1313821514,BIN:5130562};class VM{constructor(e){this.name=ht.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,pa),i=new TextDecoder;if(this.header={magic:i.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==kp)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const r=this.header.length-pa,o=new DataView(e,pa);let a=0;for(;a<r;){const s=o.getUint32(a,!0);a+=4;const c=o.getUint32(a,!0);if(a+=4,c===Fp.JSON){const u=new Uint8Array(e,pa+a,s);this.content=i.decode(u)}else if(c===Fp.BIN){const u=pa+a;this.body=e.slice(u,u+s)}a+=s}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class GM{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=ht.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const i=this.json,r=this.dracoLoader,o=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,s={},c={},u={};for(const p in a){const l=Sc[p]||p.toLowerCase();s[l]=a[p]}for(const p in e.attributes){const l=Sc[p]||p.toLowerCase();if(a[p]!==void 0){const h=i.accessors[e.attributes[p]],d=Ro[h.componentType];u[l]=d.name,c[l]=h.normalized===!0}}return t.getDependency("bufferView",o).then(function(p){return new Promise(function(l,h){r.decodeDracoFile(p,function(d){for(const m in d.attributes){const _=d.attributes[m],g=c[m];g!==void 0&&(_.normalized=g)}l(d)},s,u,Dt,h)})})}}class WM{constructor(){this.name=ht.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class XM{constructor(){this.name=ht.KHR_MESH_QUANTIZATION}}class Bp extends la{constructor(e,t,i,r){super(e,t,i,r)}copySampleValue_(e){const t=this.resultBuffer,i=this.sampleValues,r=this.valueSize,o=e*r*3+r;for(let a=0;a!==r;a++)t[a]=i[o+a];return t}interpolate_(e,t,i,r){const o=this.resultBuffer,a=this.sampleValues,s=this.valueSize,c=s*2,u=s*3,p=r-t,l=(i-t)/p,h=l*l,d=h*l,m=e*u,_=m-u,g=-2*d+3*h,f=d-h,x=1-g,y=f-h+l;for(let M=0;M!==s;M++){const C=a[_+M+s],b=a[_+M+c]*p,E=a[m+M+s],L=a[m+M]*p;o[M]=x*C+y*b+g*E+f*L}return o}}const jM=new yi;class qM extends Bp{interpolate_(e,t,i,r){const o=super.interpolate_(e,t,i,r);return jM.fromArray(o).normalize().toArray(o),o}}const Fi={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},Ro={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},zp={9728:ni,9729:Ut,9984:eh,9985:Ga,9986:qo,9987:nn},Hp={33071:di,33648:Va,10497:qr},Tc={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Sc={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},Qn={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},YM={CUBICSPLINE:void 0,LINEAR:Zr,STEP:Zo},wc={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function KM(n){return n.DefaultMaterial===void 0&&(n.DefaultMaterial=new hc({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:xn})),n.DefaultMaterial}function Er(n,e,t){for(const i in t.extensions)n[i]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=t.extensions[i])}function er(n,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(n.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function ZM(n,e,t){let i=!1,r=!1,o=!1;for(let u=0,p=e.length;u<p;u++){const l=e[u];if(l.POSITION!==void 0&&(i=!0),l.NORMAL!==void 0&&(r=!0),l.COLOR_0!==void 0&&(o=!0),i&&r&&o)break}if(!i&&!r&&!o)return Promise.resolve(n);const a=[],s=[],c=[];for(let u=0,p=e.length;u<p;u++){const l=e[u];if(i){const h=l.POSITION!==void 0?t.getDependency("accessor",l.POSITION):n.attributes.position;a.push(h)}if(r){const h=l.NORMAL!==void 0?t.getDependency("accessor",l.NORMAL):n.attributes.normal;s.push(h)}if(o){const h=l.COLOR_0!==void 0?t.getDependency("accessor",l.COLOR_0):n.attributes.color;c.push(h)}}return Promise.all([Promise.all(a),Promise.all(s),Promise.all(c)]).then(function(u){const p=u[0],l=u[1],h=u[2];return i&&(n.morphAttributes.position=p),r&&(n.morphAttributes.normal=l),o&&(n.morphAttributes.color=h),n.morphTargetsRelative=!0,n})}function $M(n,e){if(n.updateMorphTargets(),e.weights!==void 0)for(let t=0,i=e.weights.length;t<i;t++)n.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(n.morphTargetInfluences.length===t.length){n.morphTargetDictionary={};for(let i=0,r=t.length;i<r;i++)n.morphTargetDictionary[t[i]]=i}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function JM(n){let e;const t=n.extensions&&n.extensions[ht.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+Ec(t.attributes):e=n.indices+":"+Ec(n.attributes)+":"+n.mode,n.targets!==void 0)for(let i=0,r=n.targets.length;i<r;i++)e+=":"+Ec(n.targets[i]);return e}function Ec(n){let e="";const t=Object.keys(n).sort();for(let i=0,r=t.length;i<r;i++)e+=t[i]+":"+n[t[i]]+";";return e}function Ac(n){switch(n){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function QM(n){return n.search(/\.jpe?g($|\?)/i)>0||n.search(/^data\:image\/jpeg/)===0?"image/jpeg":n.search(/\.webp($|\?)/i)>0||n.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const eb=new et;class tb{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new TM,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let i=!1,r=!1,o=-1;typeof navigator<"u"&&(i=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)===!0,r=navigator.userAgent.indexOf("Firefox")>-1,o=r?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),typeof createImageBitmap>"u"||i||r&&o<98?this.textureLoader=new vp(this.options.manager):this.textureLoader=new j1(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new dc(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const i=this,r=this.json,o=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([i.getDependencies("scene"),i.getDependencies("animation"),i.getDependencies("camera")])}).then(function(a){const s={scene:a[0][r.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:r.asset,parser:i,userData:{}};return Er(o,s,r),er(s,r),Promise.all(i._invokeAll(function(c){return c.afterRoot&&c.afterRoot(s)})).then(function(){for(const c of s.scenes)c.updateMatrixWorld();e(s)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],i=this.json.meshes||[];for(let r=0,o=t.length;r<o;r++){const a=t[r].joints;for(let s=0,c=a.length;s<c;s++)e[a[s]].isBone=!0}for(let r=0,o=e.length;r<o;r++){const a=e[r];a.mesh!==void 0&&(this._addNodeRef(this.meshCache,a.mesh),a.skin!==void 0&&(i[a.mesh].isSkinnedMesh=!0)),a.camera!==void 0&&this._addNodeRef(this.cameraCache,a.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,i){if(e.refs[t]<=1)return i;const r=i.clone(),o=(a,s)=>{const c=this.associations.get(a);c!=null&&this.associations.set(s,c);for(const[u,p]of a.children.entries())o(p,s.children[u])};return o(i,r),r.name+="_instance_"+e.uses[t]++,r}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let i=0;i<t.length;i++){const r=e(t[i]);if(r)return r}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const i=[];for(let r=0;r<t.length;r++){const o=e(t[r]);o&&i.push(o)}return i}getDependency(e,t){const i=e+":"+t;let r=this.cache.get(i);if(!r){switch(e){case"scene":r=this.loadScene(t);break;case"node":r=this._invokeOne(function(o){return o.loadNode&&o.loadNode(t)});break;case"mesh":r=this._invokeOne(function(o){return o.loadMesh&&o.loadMesh(t)});break;case"accessor":r=this.loadAccessor(t);break;case"bufferView":r=this._invokeOne(function(o){return o.loadBufferView&&o.loadBufferView(t)});break;case"buffer":r=this.loadBuffer(t);break;case"material":r=this._invokeOne(function(o){return o.loadMaterial&&o.loadMaterial(t)});break;case"texture":r=this._invokeOne(function(o){return o.loadTexture&&o.loadTexture(t)});break;case"skin":r=this.loadSkin(t);break;case"animation":r=this._invokeOne(function(o){return o.loadAnimation&&o.loadAnimation(t)});break;case"camera":r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(o){return o!=this&&o.getDependency&&o.getDependency(e,t)}),!r)throw new Error("Unknown type: "+e);break}this.cache.add(i,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){const i=this,r=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(r.map(function(o,a){return i.getDependency(e,a)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],i=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[ht.KHR_BINARY_GLTF].body);const r=this.options;return new Promise(function(o,a){i.load(ua.resolveURL(t.uri,r.path),o,void 0,function(){a(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(i){const r=t.byteLength||0,o=t.byteOffset||0;return i.slice(o,o+r)})}loadAccessor(e){const t=this,i=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){const a=Tc[r.type],s=Ro[r.componentType],c=r.normalized===!0,u=new s(r.count*a);return Promise.resolve(new qt(u,a,c))}const o=[];return r.bufferView!==void 0?o.push(this.getDependency("bufferView",r.bufferView)):o.push(null),r.sparse!==void 0&&(o.push(this.getDependency("bufferView",r.sparse.indices.bufferView)),o.push(this.getDependency("bufferView",r.sparse.values.bufferView))),Promise.all(o).then(function(a){const s=a[0],c=Tc[r.type],u=Ro[r.componentType],p=u.BYTES_PER_ELEMENT,l=p*c,h=r.byteOffset||0,d=r.bufferView!==void 0?i.bufferViews[r.bufferView].byteStride:void 0,m=r.normalized===!0;let _,g;if(d&&d!==l){const f=Math.floor(h/d),x="InterleavedBuffer:"+r.bufferView+":"+r.componentType+":"+f+":"+r.count;let y=t.cache.get(x);y||(_=new u(s,f*d,r.count*d/p),y=new M1(_,d/p),t.cache.add(x,y)),g=new Hu(y,c,h%d/p,m)}else s===null?_=new u(r.count*c):_=new u(s,h,r.count*c),g=new qt(_,c,m);if(r.sparse!==void 0){const f=Tc.SCALAR,x=Ro[r.sparse.indices.componentType],y=r.sparse.indices.byteOffset||0,M=r.sparse.values.byteOffset||0,C=new x(a[1],y,r.sparse.count*f),b=new u(a[2],M,r.sparse.count*c);s!==null&&(g=new qt(g.array.slice(),g.itemSize,g.normalized));for(let E=0,L=C.length;E<L;E++){const T=C[E];if(g.setX(T,b[E*c]),c>=2&&g.setY(T,b[E*c+1]),c>=3&&g.setZ(T,b[E*c+2]),c>=4&&g.setW(T,b[E*c+3]),c>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return g})}loadTexture(e){const t=this.json,i=this.options,r=t.textures[e].source,o=t.images[r];let a=this.textureLoader;if(o.uri){const s=i.manager.getHandler(o.uri);s!==null&&(a=s)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,i){const r=this,o=this.json,a=o.textures[e],s=o.images[t],c=(s.uri||s.bufferView)+":"+a.sampler;if(this.textureCache[c])return this.textureCache[c];const u=this.loadImageSource(t,i).then(function(p){p.flipY=!1,p.name=a.name||s.name||"",p.name===""&&typeof s.uri=="string"&&s.uri.startsWith("data:image/")===!1&&(p.name=s.uri);const l=(o.samplers||{})[a.sampler]||{};return p.magFilter=zp[l.magFilter]||Ut,p.minFilter=zp[l.minFilter]||nn,p.wrapS=Hp[l.wrapS]||qr,p.wrapT=Hp[l.wrapT]||qr,r.associations.set(p,{textures:e}),p}).catch(function(){return null});return this.textureCache[c]=u,u}loadImageSource(e,t){const i=this,r=this.json,o=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(l=>l.clone());const a=r.images[e],s=self.URL||self.webkitURL;let c=a.uri||"",u=!1;if(a.bufferView!==void 0)c=i.getDependency("bufferView",a.bufferView).then(function(l){u=!0;const h=new Blob([l],{type:a.mimeType});return c=s.createObjectURL(h),c});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const p=Promise.resolve(c).then(function(l){return new Promise(function(h,d){let m=h;t.isImageBitmapLoader===!0&&(m=function(_){const g=new Vt(_);g.needsUpdate=!0,h(g)}),t.load(ua.resolveURL(l,o.path),m,void 0,d)})}).then(function(l){return u===!0&&s.revokeObjectURL(c),l.userData.mimeType=a.mimeType||QM(a.uri),l}).catch(function(l){throw console.error("THREE.GLTFLoader: Couldn't load texture",c),l});return this.sourceCache[e]=p,p}assignTexture(e,t,i,r){const o=this;return this.getDependency("texture",i.index).then(function(a){if(!a)return null;if(i.texCoord!==void 0&&i.texCoord>0&&(a=a.clone(),a.channel=i.texCoord),o.extensions[ht.KHR_TEXTURE_TRANSFORM]){const s=i.extensions!==void 0?i.extensions[ht.KHR_TEXTURE_TRANSFORM]:void 0;if(s){const c=o.associations.get(a);a=o.extensions[ht.KHR_TEXTURE_TRANSFORM].extendTexture(a,s),o.associations.set(a,c)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let i=e.material;const r=t.attributes.tangent===void 0,o=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const s="PointsMaterial:"+i.uuid;let c=this.cache.get(s);c||(c=new lp,on.prototype.copy.call(c,i),c.color.copy(i.color),c.map=i.map,c.sizeAttenuation=!1,this.cache.add(s,c)),i=c}else if(e.isLine){const s="LineBasicMaterial:"+i.uuid;let c=this.cache.get(s);c||(c=new np,on.prototype.copy.call(c,i),c.color.copy(i.color),c.map=i.map,this.cache.add(s,c)),i=c}if(r||o||a){let s="ClonedMaterial:"+i.uuid+":";r&&(s+="derivative-tangents:"),o&&(s+="vertex-colors:"),a&&(s+="flat-shading:");let c=this.cache.get(s);c||(c=i.clone(),o&&(c.vertexColors=!0),a&&(c.flatShading=!0),r&&(c.normalScale&&(c.normalScale.y*=-1),c.clearcoatNormalScale&&(c.clearcoatNormalScale.y*=-1)),this.cache.add(s,c),this.associations.set(c,this.associations.get(i))),i=c}e.material=i}getMaterialType(){return hc}loadMaterial(e){const t=this,i=this.json,r=this.extensions,o=i.materials[e];let a;const s={},c=o.extensions||{},u=[];if(c[ht.KHR_MATERIALS_UNLIT]){const l=r[ht.KHR_MATERIALS_UNLIT];a=l.getMaterialType(),u.push(l.extendParams(s,o,t))}else{const l=o.pbrMetallicRoughness||{};if(s.color=new qe(1,1,1),s.opacity=1,Array.isArray(l.baseColorFactor)){const h=l.baseColorFactor;s.color.setRGB(h[0],h[1],h[2],Dt),s.opacity=h[3]}l.baseColorTexture!==void 0&&u.push(t.assignTexture(s,"map",l.baseColorTexture,ri)),s.metalness=l.metallicFactor!==void 0?l.metallicFactor:1,s.roughness=l.roughnessFactor!==void 0?l.roughnessFactor:1,l.metallicRoughnessTexture!==void 0&&(u.push(t.assignTexture(s,"metalnessMap",l.metallicRoughnessTexture)),u.push(t.assignTexture(s,"roughnessMap",l.metallicRoughnessTexture))),a=this._invokeOne(function(h){return h.getMaterialType&&h.getMaterialType(e)}),u.push(Promise.all(this._invokeAll(function(h){return h.extendMaterialParams&&h.extendMaterialParams(e,s)})))}o.doubleSided===!0&&(s.side=hi);const p=o.alphaMode||wc.OPAQUE;if(p===wc.BLEND?(s.transparent=!0,s.depthWrite=!1):(s.transparent=!1,p===wc.MASK&&(s.alphaTest=o.alphaCutoff!==void 0?o.alphaCutoff:.5)),o.normalTexture!==void 0&&a!==Pn&&(u.push(t.assignTexture(s,"normalMap",o.normalTexture)),s.normalScale=new je(1,1),o.normalTexture.scale!==void 0)){const l=o.normalTexture.scale;s.normalScale.set(l,l)}if(o.occlusionTexture!==void 0&&a!==Pn&&(u.push(t.assignTexture(s,"aoMap",o.occlusionTexture)),o.occlusionTexture.strength!==void 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Promise.all(a)}loadMesh(e){const t=this,i=this.json,r=this.extensions,o=i.meshes[e],a=o.primitives,s=[];for(let c=0,u=a.length;c<u;c++){const p=a[c].material===void 0?KM(this.cache):this.getDependency("material",a[c].material);s.push(p)}return s.push(t.loadGeometries(a)),Promise.all(s).then(function(c){const u=c.slice(0,c.length-1),p=c[c.length-1],l=[];for(let d=0,m=p.length;d<m;d++){const _=p[d],g=a[d];let f;const x=u[d];if(g.mode===Fi.TRIANGLES||g.mode===Fi.TRIANGLE_STRIP||g.mode===Fi.TRIANGLE_FAN||g.mode===void 0)f=o.isSkinnedMesh===!0?new T1(_,x):new Jt(_,x),f.isSkinnedMesh===!0&&f.normalizeSkinWeights(),g.mode===Fi.TRIANGLE_STRIP?f.geometry=Dp(f.geometry,kh):g.mode===Fi.TRIANGLE_FAN&&(f.geometry=Dp(f.geometry,Tl));else if(g.mode===Fi.LINES)f=new E1(_,x);else if(g.mode===Fi.LINE_STRIP)f=new cc(_,x);else if(g.mode===Fi.LINE_LOOP)f=new A1(_,x);else if(g.mode===Fi.POINTS)f=new up(_,x);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+g.mode);Object.keys(f.geometry.morphAttributes).length>0&&$M(f,o),f.name=t.createUniqueName(o.name||"mesh_"+e),er(f,o),g.extensions&&Er(r,f,g),t.assignFinalMaterial(f),l.push(f)}for(let d=0,m=l.length;d<m;d++)t.associations.set(l[d],{meshes:e,primitives:d});if(l.length===1)return o.extensions&&Er(r,l[0],o),l[0];const h=new sn;o.extensions&&Er(r,h,o),t.associations.set(h,{meshes:e});for(let d=0,m=l.length;d<m;d++)h.add(l[d]);return h})}loadCamera(e){let t;const i=this.json.cameras[e],r=i[i.type];if(!r){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return i.type==="perspective"?t=new ai(Gh.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):i.type==="orthographic"&&(t=new ql(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),i.name&&(t.name=this.createUniqueName(i.name)),er(t,i),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],i=[];for(let r=0,o=t.joints.length;r<o;r++)i.push(this._loadNodeShallow(t.joints[r]));return t.inverseBindMatrices!==void 0?i.push(this.getDependency("accessor",t.inverseBindMatrices)):i.push(null),Promise.all(i).then(function(r){const o=r.pop(),a=r,s=[],c=[];for(let u=0,p=a.length;u<p;u++){const l=a[u];if(l){s.push(l);const h=new et;o!==null&&h.fromArray(o.array,u*16),c.push(h)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[u])}return new Vu(s,c)})}loadAnimation(e){const t=this.json,i=this,r=t.animations[e],o=r.name?r.name:"animation_"+e,a=[],s=[],c=[],u=[],p=[];for(let l=0,h=r.channels.length;l<h;l++){const d=r.channels[l],m=r.samplers[d.sampler],_=d.target,g=_.node,f=r.parameters!==void 0?r.parameters[m.input]:m.input,x=r.parameters!==void 0?r.parameters[m.output]:m.output;_.node!==void 0&&(a.push(this.getDependency("node",g)),s.push(this.getDependency("accessor",f)),c.push(this.getDependency("accessor",x)),u.push(m),p.push(_))}return Promise.all([Promise.all(a),Promise.all(s),Promise.all(c),Promise.all(u),Promise.all(p)]).then(function(l){const h=l[0],d=l[1],m=l[2],_=l[3],g=l[4],f=[];for(let x=0,y=h.length;x<y;x++){const M=h[x],C=d[x],b=m[x],E=_[x],L=g[x];if(M===void 0)continue;M.updateMatrix&&M.updateMatrix();const T=i._createAnimationTracks(M,C,b,E,L);if(T)for(let S=0;S<T.length;S++)f.push(T[S])}return new O1(o,void 0,f)})}createNodeMesh(e){const t=this.json,i=this,r=t.nodes[e];return r.mesh===void 0?null:i.getDependency("mesh",r.mesh).then(function(o){const a=i._getNodeRef(i.meshCache,r.mesh,o);return r.weights!==void 0&&a.traverse(function(s){if(s.isMesh)for(let c=0,u=r.weights.length;c<u;c++)s.morphTargetInfluences[c]=r.weights[c]}),a})}loadNode(e){const t=this.json,i=this,r=t.nodes[e],o=i._loadNodeShallow(e),a=[],s=r.children||[];for(let u=0,p=s.length;u<p;u++)a.push(i.getDependency("node",s[u]));const c=r.skin===void 0?Promise.resolve(null):i.getDependency("skin",r.skin);return Promise.all([o,Promise.all(a),c]).then(function(u){const p=u[0],l=u[1],h=u[2];h!==null&&p.traverse(function(d){d.isSkinnedMesh&&d.bind(h,eb)});for(let d=0,m=l.length;d<m;d++)p.add(l[d]);return p})}_loadNodeShallow(e){const t=this.json,i=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const o=t.nodes[e],a=o.name?r.createUniqueName(o.name):"",s=[],c=r._invokeOne(function(u){return u.createNodeMesh&&u.createNodeMesh(e)});return c&&s.push(c),o.camera!==void 0&&s.push(r.getDependency("camera",o.camera).then(function(u){return r._getNodeRef(r.cameraCache,o.camera,u)})),r._invokeAll(function(u){return u.createNodeAttachment&&u.createNodeAttachment(e)}).forEach(function(u){s.push(u)}),this.nodeCache[e]=Promise.all(s).then(function(u){let p;if(o.isBone===!0?p=new Qd:u.length>1?p=new sn:u.length===1?p=u[0]:p=new ct,p!==u[0])for(let l=0,h=u.length;l<h;l++)p.add(u[l]);if(o.name&&(p.userData.name=o.name,p.name=a),er(p,o),o.extensions&&Er(i,p,o),o.matrix!==void 0){const l=new et;l.fromArray(o.matrix),p.applyMatrix4(l)}else o.translation!==void 0&&p.position.fromArray(o.translation),o.rotation!==void 0&&p.quaternion.fromArray(o.rotation),o.scale!==void 0&&p.scale.fromArray(o.scale);return r.associations.has(p)||r.associations.set(p,{}),r.associations.get(p).nodes=e,p}),this.nodeCache[e]}loadScene(e){const t=this.extensions,i=this.json.scenes[e],r=this,o=new sn;i.name&&(o.name=r.createUniqueName(i.name)),er(o,i),i.extensions&&Er(t,o,i);const a=i.nodes||[],s=[];for(let c=0,u=a.length;c<u;c++)s.push(r.getDependency("node",a[c]));return Promise.all(s).then(function(c){for(let p=0,l=c.length;p<l;p++)o.add(c[p]);const u=p=>{const l=new Map;for(const[h,d]of r.associations)(h instanceof on||h instanceof Vt)&&l.set(h,d);return p.traverse(h=>{const d=r.associations.get(h);d!=null&&l.set(h,d)}),l};return r.associations=u(o),o})}_createAnimationTracks(e,t,i,r,o){const a=[],s=e.name?e.name:e.uuid,c=[];Qn[o.path]===Qn.weights?e.traverse(function(h){h.morphTargetInfluences&&c.push(h.name?h.name:h.uuid)}):c.push(s);let u;switch(Qn[o.path]){case Qn.weights:u=So;break;case Qn.rotation:u=Sr;break;case Qn.position:case Qn.scale:u=Eo;break;default:switch(i.itemSize){case 1:u=So;break;case 2:case 3:default:u=Eo;break}break}const p=r.interpolation!==void 0?YM[r.interpolation]:Zr,l=this._getArrayFromAccessor(i);for(let h=0,d=c.length;h<d;h++){const m=new u(c[h]+"."+Qn[o.path],t.array,l,p);r.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(m),a.push(m)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const i=Ac(t.constructor),r=new Float32Array(t.length);for(let o=0,a=t.length;o<a;o++)r[o]=t[o]*i;t=r}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(t){const i=this instanceof Sr?qM:Bp;return new i(this.times,this.values,this.getValueSize()/3,t)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function ib(n,e,t){const i=e.attributes,r=new Tn;if(i.POSITION!==void 0){const s=t.json.accessors[i.POSITION],c=s.min,u=s.max;if(c!==void 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t.getDependency("accessor",a).then(function(c){n.setAttribute(s,c)})}for(const a in i){const s=Sc[a]||a.toLowerCase();s in n.attributes||r.push(o(i[a],s))}if(e.indices!==void 0&&!n.index){const a=t.getDependency("accessor",e.indices).then(function(s){n.setIndex(s)});r.push(a)}return gt.workingColorSpace!==Dt&&"COLOR_0"in i&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${gt.workingColorSpace}" not supported.`),er(n,e),ib(n,e,t),Promise.all(r).then(function(){return e.targets!==void 0?ZM(n,e.targets,t):n})}class nb extends _p{constructor(e){super(e),this.type=Ui}parse(e){const t=function(f,x){switch(f){case 1:throw new Error("THREE.RGBELoader: Read Error: "+(x||""));case 2:throw new Error("THREE.RGBELoader: Write Error: "+(x||""));case 3:throw new Error("THREE.RGBELoader: Bad File Format: "+(x||""));default:case 4:throw new Error("THREE.RGBELoader: Memory Error: "+(x||""))}},i=`
  3731. `,r=function(f,x,y){x=x||1024;let M=f.pos,C=-1,b=0,E="",L=String.fromCharCode.apply(null,new Uint16Array(f.subarray(M,M+128)));for(;0>(C=L.indexOf(i))&&b<x&&M<f.byteLength;)E+=L,b+=L.length,M+=128,L+=String.fromCharCode.apply(null,new Uint16Array(f.subarray(M,M+128)));return-1<C?(f.pos+=b+C+1,E+L.slice(0,C)):!1},o=function(f){const x=/^#\?(\S+)/,y=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,M=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,C=/^\s*FORMAT=(\S+)\s*$/,b=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,E={valid:0,string:"",comments:"",programtype:"RGBE",format:"",gamma:1,exposure:1,width:0,height:0};let L,T;for((f.pos>=f.byteLength||!(L=r(f)))&&t(1,"no header found"),(T=L.match(x))||t(3,"bad initial token"),E.valid|=1,E.programtype=T[1],E.string+=L+`
  3732. `;L=r(f),L!==!1;){if(E.string+=L+`
  3733. `,L.charAt(0)==="#"){E.comments+=L+`
  3734. `;continue}if((T=L.match(y))&&(E.gamma=parseFloat(T[1])),(T=L.match(M))&&(E.exposure=parseFloat(T[1])),(T=L.match(C))&&(E.valid|=2,E.format=T[1]),(T=L.match(b))&&(E.valid|=4,E.height=parseInt(T[1],10),E.width=parseInt(T[2],10)),E.valid&2&&E.valid&4)break}return E.valid&2||t(3,"missing format specifier"),E.valid&4||t(3,"missing image size specifier"),E},a=function(f,x,y){const M=x;if(M<8||M>32767||f[0]!==2||f[1]!==2||f[2]&128)return new Uint8Array(f);M!==(f[2]<<8|f[3])&&t(3,"wrong scanline width");const C=new Uint8Array(4*x*y);C.length||t(4,"unable to allocate buffer space");let b=0,E=0;const L=4*M,T=new Uint8Array(4),S=new Uint8Array(L);let B=y;for(;B>0&&E<f.byteLength;){E+4>f.byteLength&&t(1),T[0]=f[E++],T[1]=f[E++],T[2]=f[E++],T[3]=f[E++],(T[0]!=2||T[1]!=2||(T[2]<<8|T[3])!=M)&&t(3,"bad rgbe scanline format");let X=0,k;for(;X<L&&E<f.byteLength;){k=f[E++];const q=k>128;if(q&&(k-=128),(k===0||X+k>L)&&t(3,"bad scanline data"),q){const ie=f[E++];for(let ne=0;ne<k;ne++)S[X++]=ie}else S.set(f.subarray(E,E+k),X),X+=k,E+=k}const Y=M;for(let q=0;q<Y;q++){let ie=0;C[b]=S[q+ie],ie+=M,C[b+1]=S[q+ie],ie+=M,C[b+2]=S[q+ie],ie+=M,C[b+3]=S[q+ie],b+=4}B--}return C},s=function(f,x,y,M){const C=f[x+3],b=Math.pow(2,C-128)/255;y[M+0]=f[x+0]*b,y[M+1]=f[x+1]*b,y[M+2]=f[x+2]*b,y[M+3]=1},c=function(f,x,y,M){const C=f[x+3],b=Math.pow(2,C-128)/255;y[M+0]=uo.toHalfFloat(Math.min(f[x+0]*b,65504)),y[M+1]=uo.toHalfFloat(Math.min(f[x+1]*b,65504)),y[M+2]=uo.toHalfFloat(Math.min(f[x+2]*b,65504)),y[M+3]=uo.toHalfFloat(1)},u=new Uint8Array(e);u.pos=0;const p=o(u),l=p.width,h=p.height,d=a(u.subarray(u.pos),l,h);let m,_,g;switch(this.type){case Kt:g=d.length/4;const f=new Float32Array(g*4);for(let y=0;y<g;y++)s(d,y*4,f,y*4);m=f,_=Kt;break;case Ui:g=d.length/4;const x=new Uint16Array(g*4);for(let y=0;y<g;y++)c(d,y*4,x,y*4);m=x,_=Ui;break;default:throw new Error("THREE.RGBELoader: Unsupported type: "+this.type)}return{width:l,height:h,data:m,header:p.string,gamma:p.gamma,exposure:p.exposure,type:_}}setDataType(e){return this.type=e,this}load(e,t,i,r){function o(a,s){switch(a.type){case Kt:case Ui:a.colorSpace=Dt,a.minFilter=Ut,a.magFilter=Ut,a.generateMipmaps=!1,a.flipY=!0;break}t&&t(a,s)}return super.load(e,o,i,r)}}function In(n){if(n===void 0)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return n}function Gp(n,e){n.prototype=Object.create(e.prototype),n.prototype.constructor=n,n.__proto__=e}/*!
  3735. * GSAP 3.12.5
  3736. * https://gsap.com
  3737. *
  3738. * @license Copyright 2008-2024, GreenSock. All rights reserved.
  3739. * Subject to the terms at https://gsap.com/standard-license or for
  3740. * Club GSAP members, the agreement issued with that membership.
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  3751. * howler.js v2.2.4
  3752. * howlerjs.com
  3753. *
  3754. * (c) 2013-2020, James Simpson of GoldFire Studios
  3755. * goldfirestudios.com
  3756. *
  3757. * MIT License
  3758. */(function(n){(function(){var e=function(){this.init()};e.prototype={init:function(){var l=this||t;return l._counter=1e3,l._html5AudioPool=[],l.html5PoolSize=10,l._codecs={},l._howls=[],l._muted=!1,l._volume=1,l._canPlayEvent="canplaythrough",l._navigator=typeof window<"u"&&window.navigator?window.navigator:null,l.masterGain=null,l.noAudio=!1,l.usingWebAudio=!0,l.autoSuspend=!0,l.ctx=null,l.autoUnlock=!0,l._setup(),l},volume:function(l){var h=this||t;if(l=parseFloat(l),h.ctx||p(),typeof l<"u"&&l>=0&&l<=1){if(h._volume=l,h._muted)return h;h.usingWebAudio&&h.masterGain.gain.setValueAtTime(l,t.ctx.currentTime);for(var d=0;d<h._howls.length;d++)if(!h._howls[d]._webAudio)for(var m=h._howls[d]._getSoundIds(),_=0;_<m.length;_++){var g=h._howls[d]._soundById(m[_]);g&&g._node&&(g._node.volume=g._volume*l)}return h}return h._volume},mute:function(l){var h=this||t;h.ctx||p(),h._muted=l,h.usingWebAudio&&h.masterGain.gain.setValueAtTime(l?0:h._volume,t.ctx.currentTime);for(var 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h=0;h<l._howls.length;h++)l._howls[h]._emit("resume")}),l._suspendTimer&&(clearTimeout(l._suspendTimer),l._suspendTimer=null)):l.state==="suspending"&&(l._resumeAfterSuspend=!0),l}};var t=new e,i=function(l){var h=this;if(!l.src||l.src.length===0){console.error("An array of source files must be passed with any new Howl.");return}h.init(l)};i.prototype={init:function(l){var h=this;return t.ctx||p(),h._autoplay=l.autoplay||!1,h._format=typeof l.format!="string"?l.format:[l.format],h._html5=l.html5||!1,h._muted=l.mute||!1,h._loop=l.loop||!1,h._pool=l.pool||5,h._preload=typeof l.preload=="boolean"||l.preload==="metadata"?l.preload:!0,h._rate=l.rate||1,h._sprite=l.sprite||{},h._src=typeof l.src!="string"?l.src:[l.src],h._volume=l.volume!==void 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This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");return}l!=="__default"||f._loop?d._endTimers[f._id]=setTimeout(d._ended.bind(d,f),C):(d._endTimers[f._id]=function(){d._ended(f),T.removeEventListener("ended",d._endTimers[f._id],!1)},T.addEventListener("ended",d._endTimers[f._id],!1))}catch(q){d._emit("playerror",f._id,q)}};T.src==="data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"&&(T.src=d._src,T.load());var X=window&&window.ejecta||!T.readyState&&t._navigator.isCocoonJS;if(T.readyState>=3||X)B();else{d._playLock=!0,d._state="loading";var k=function(){d._state="loaded",B(),T.removeEventListener(t._canPlayEvent,k,!1)};T.addEventListener(t._canPlayEvent,k,!1),d._clearTimer(f._id)}}return f._id},pause:function(l){var h=this;if(h._state!=="loaded"||h._playLock)return h._queue.push({event:"pause",action:function(){h.pause(l)}}),h;for(var 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g._node.bufferSource.stop>"u"?g._node.bufferSource.noteOff(0):g._node.bufferSource.stop(0),d._cleanBuffer(g._node)):(!isNaN(g._node.duration)||g._node.duration===1/0)&&(g._node.currentTime=g._start||0,g._node.pause(),g._node.duration===1/0&&d._clearSound(g._node))),h||d._emit("stop",g._id))}return d},mute:function(l,h){var d=this;if(d._state!=="loaded"||d._playLock)return d._queue.push({event:"mute",action:function(){d.mute(l,h)}}),d;if(typeof h>"u")if(typeof l=="boolean")d._muted=l;else return d._muted;for(var m=d._getSoundIds(h),_=0;_<m.length;_++){var g=d._soundById(m[_]);g&&(g._muted=l,g._interval&&d._stopFade(g._id),d._webAudio&&g._node?g._node.gain.setValueAtTime(l?0:g._volume,t.ctx.currentTime):g._node&&(g._node.muted=t._muted?!0:l),d._emit("mute",g._id))}return d},volume:function(){var l=this,h=arguments,d,m;if(h.length===0)return l._volume;if(h.length===1||h.length===2&&typeof h[1]>"u"){var _=l._getSoundIds(),g=_.indexOf(h[0]);g>=0?m=parseInt(h[0],10):d=parseFloat(h[0])}else h.length>=2&&(d=parseFloat(h[0]),m=parseInt(h[1],10));var f;if(typeof d<"u"&&d>=0&&d<=1){if(l._state!=="loaded"||l._playLock)return l._queue.push({event:"volume",action:function(){l.volume.apply(l,h)}}),l;typeof m>"u"&&(l._volume=d),m=l._getSoundIds(m);for(var x=0;x<m.length;x++)f=l._soundById(m[x]),f&&(f._volume=d,h[2]||l._stopFade(m[x]),l._webAudio&&f._node&&!f._muted?f._node.gain.setValueAtTime(d,t.ctx.currentTime):f._node&&!f._muted&&(f._node.volume=d*t.volume()),l._emit("volume",f._id))}else return f=m?l._soundById(m):l._sounds[0],f?f._volume:0;return l},fade:function(l,h,d,m){var _=this;if(_._state!=="loaded"||_._playLock)return _._queue.push({event:"fade",action:function(){_.fade(l,h,d,m)}}),_;l=Math.min(Math.max(0,parseFloat(l)),1),h=Math.min(Math.max(0,parseFloat(h)),1),d=parseFloat(d),_.volume(l,m);for(var g=_._getSoundIds(m),f=0;f<g.length;f++){var x=_._soundById(g[f]);if(x){if(m||_._stopFade(g[f]),_._webAudio&&!x._muted){var y=t.ctx.currentTime,M=y+d/1e3;x._volume=l,x._node.gain.setValueAtTime(l,y),x._node.gain.linearRampToValueAtTime(h,M)}_._startFadeInterval(x,l,h,d,g[f],typeof m>"u")}}return _},_startFadeInterval:function(l,h,d,m,_,g){var f=this,x=h,y=d-h,M=Math.abs(y/.01),C=Math.max(4,M>0?m/M:m),b=Date.now();l._fadeTo=d,l._interval=setInterval(function(){var E=(Date.now()-b)/m;b=Date.now(),x+=y*E,x=Math.round(x*100)/100,y<0?x=Math.max(d,x):x=Math.min(d,x),f._webAudio?l._volume=x:f.volume(x,l._id,!0),g&&(f._volume=x),(d<h&&x<=d||d>h&&x>=d)&&(clearInterval(l._interval),l._interval=null,l._fadeTo=null,f.volume(d,l._id),f._emit("fade",l._id))},C)},_stopFade:function(l){var h=this,d=h._soundById(l);return d&&d._interval&&(h._webAudio&&d._node.gain.cancelScheduledValues(t.ctx.currentTime),clearInterval(d._interval),d._interval=null,h.volume(d._fadeTo,l),d._fadeTo=null,h._emit("fade",l)),h},loop:function(){var l=this,h=arguments,d,m,_;if(h.length===0)return l._loop;if(h.length===1)if(typeof h[0]=="boolean")d=h[0],l._loop=d;else return _=l._soundById(parseInt(h[0],10)),_?_._loop:!1;else h.length===2&&(d=h[0],m=parseInt(h[1],10));for(var g=l._getSoundIds(m),f=0;f<g.length;f++)_=l._soundById(g[f]),_&&(_._loop=d,l._webAudio&&_._node&&_._node.bufferSource&&(_._node.bufferSource.loop=d,d&&(_._node.bufferSource.loopStart=_._start||0,_._node.bufferSource.loopEnd=_._stop,l.playing(g[f])&&(l.pause(g[f],!0),l.play(g[f],!0)))));return l},rate:function(){var l=this,h=arguments,d,m;if(h.length===0)m=l._sounds[0]._id;else if(h.length===1){var _=l._getSoundIds(),g=_.indexOf(h[0]);g>=0?m=parseInt(h[0],10):d=parseFloat(h[0])}else h.length===2&&(d=parseFloat(h[0]),m=parseInt(h[1],10));var f;if(typeof d=="number"){if(l._state!=="loaded"||l._playLock)return l._queue.push({event:"rate",action:function(){l.rate.apply(l,h)}}),l;typeof m>"u"&&(l._rate=d),m=l._getSoundIds(m);for(var x=0;x<m.length;x++)if(f=l._soundById(m[x]),f){l.playing(m[x])&&(f._rateSeek=l.seek(m[x]),f._playStart=l._webAudio?t.ctx.currentTime:f._playStart),f._rate=d,l._webAudio&&f._node&&f._node.bufferSource?f._node.bufferSource.playbackRate.setValueAtTime(d,t.ctx.currentTime):f._node&&(f._node.playbackRate=d);var y=l.seek(m[x]),M=(l._sprite[f._sprite][0]+l._sprite[f._sprite][1])/1e3-y,C=M*1e3/Math.abs(f._rate);(l._endTimers[m[x]]||!f._paused)&&(l._clearTimer(m[x]),l._endTimers[m[x]]=setTimeout(l._ended.bind(l,f),C)),l._emit("rate",f._id)}}else return f=l._soundById(m),f?f._rate:l._rate;return l},seek:function(){var l=this,h=arguments,d,m;if(h.length===0)l._sounds.length&&(m=l._sounds[0]._id);else if(h.length===1){var _=l._getSoundIds(),g=_.indexOf(h[0]);g>=0?m=parseInt(h[0],10):l._sounds.length&&(m=l._sounds[0]._id,d=parseFloat(h[0]))}else h.length===2&&(d=parseFloat(h[0]),m=parseInt(h[1],10));if(typeof m>"u")return 0;if(typeof d=="number"&&(l._state!=="loaded"||l._playLock))return l._queue.push({event:"seek",action:function(){l.seek.apply(l,h)}}),l;var f=l._soundById(m);if(f)if(typeof d=="number"&&d>=0){var x=l.playing(m);x&&l.pause(m,!0),f._seek=d,f._ended=!1,l._clearTimer(m),!l._webAudio&&f._node&&!isNaN(f._node.duration)&&(f._node.currentTime=d);var y=function(){x&&l.play(m,!0),l._emit("seek",m)};if(x&&!l._webAudio){var M=function(){l._playLock?setTimeout(M,0):y()};setTimeout(M,0)}else y()}else if(l._webAudio){var C=l.playing(m)?t.ctx.currentTime-f._playStart:0,b=f._rateSeek?f._rateSeek-f._seek:0;return f._seek+(b+C*Math.abs(f._rate))}else return f._node.currentTime;return l},playing:function(l){var h=this;if(typeof l=="number"){var d=h._soundById(l);return d?!d._paused:!1}for(var m=0;m<h._sounds.length;m++)if(!h._sounds[m]._paused)return!0;return!1},duration:function(l){var h=this,d=h._duration,m=h._soundById(l);return m&&(d=h._sprite[m._sprite][1]/1e3),d},state:function(){return this._state},unload:function(){for(var l=this,h=l._sounds,d=0;d<h.length;d++)h[d]._paused||l.stop(h[d]._id),l._webAudio||(l._clearSound(h[d]._node),h[d]._node.removeEventListener("error",h[d]._errorFn,!1),h[d]._node.removeEventListener(t._canPlayEvent,h[d]._loadFn,!1),h[d]._node.removeEventListener("ended",h[d]._endFn,!1),t._releaseHtml5Audio(h[d]._node)),delete h[d]._node,l._clearTimer(h[d]._id);var m=t._howls.indexOf(l);m>=0&&t._howls.splice(m,1);var _=!0;for(d=0;d<t._howls.length;d++)if(t._howls[d]._src===l._src||l._src.indexOf(t._howls[d]._src)>=0){_=!1;break}return o&&_&&delete o[l._src],t.noAudio=!1,l._state="unloaded",l._sounds=[],l=null,null},on:function(l,h,d,m){var _=this,g=_["_on"+l];return typeof h=="function"&&g.push(m?{id:d,fn:h,once:m}:{id:d,fn:h}),_},off:function(l,h,d){var m=this,_=m["_on"+l],g=0;if(typeof h=="number"&&(d=h,h=null),h||d)for(g=0;g<_.length;g++){var f=d===_[g].id;if(h===_[g].fn&&f||!h&&f){_.splice(g,1);break}}else if(l)m["_on"+l]=[];else{var x=Object.keys(m);for(g=0;g<x.length;g++)x[g].indexOf("_on")===0&&Array.isArray(m[x[g]])&&(m[x[g]]=[])}return m},once:function(l,h,d){var m=this;return m.on(l,h,d,1),m},_emit:function(l,h,d){for(var m=this,_=m["_on"+l],g=_.length-1;g>=0;g--)(!_[g].id||_[g].id===h||l==="load")&&(setTimeout((function(f){f.call(this,h,d)}).bind(m,_[g].fn),0),_[g].once&&m.off(l,_[g].fn,_[g].id));return m._loadQueue(l),m},_loadQueue:function(l){var h=this;if(h._queue.length>0){var d=h._queue[0];d.event===l&&(h._queue.shift(),h._loadQueue()),l||d.action()}return h},_ended:function(l){var h=this,d=l._sprite;if(!h._webAudio&&l._node&&!l._node.paused&&!l._node.ended&&l._node.currentTime<l._stop)return setTimeout(h._ended.bind(h,l),100),h;var m=!!(l._loop||h._sprite[d][2]);if(h._emit("end",l._id),!h._webAudio&&m&&h.stop(l._id,!0).play(l._id),h._webAudio&&m){h._emit("play",l._id),l._seek=l._start||0,l._rateSeek=0,l._playStart=t.ctx.currentTime;var _=(l._stop-l._start)*1e3/Math.abs(l._rate);h._endTimers[l._id]=setTimeout(h._ended.bind(h,l),_)}return h._webAudio&&!m&&(l._paused=!0,l._ended=!0,l._seek=l._start||0,l._rateSeek=0,h._clearTimer(l._id),h._cleanBuffer(l._node),t._autoSuspend()),!h._webAudio&&!m&&h.stop(l._id,!0),h},_clearTimer:function(l){var h=this;if(h._endTimers[l]){if(typeof h._endTimers[l]!="function")clearTimeout(h._endTimers[l]);else{var d=h._soundById(l);d&&d._node&&d._node.removeEventListener("ended",h._endTimers[l],!1)}delete h._endTimers[l]}return h},_soundById:function(l){for(var h=this,d=0;d<h._sounds.length;d++)if(l===h._sounds[d]._id)return h._sounds[d];return null},_inactiveSound:function(){var l=this;l._drain();for(var h=0;h<l._sounds.length;h++)if(l._sounds[h]._ended)return l._sounds[h].reset();return new r(l)},_drain:function(){var l=this,h=l._pool,d=0,m=0;if(!(l._sounds.length<h)){for(m=0;m<l._sounds.length;m++)l._sounds[m]._ended&&d++;for(m=l._sounds.length-1;m>=0;m--){if(d<=h)return;l._sounds[m]._ended&&(l._webAudio&&l._sounds[m]._node&&l._sounds[m]._node.disconnect(0),l._sounds.splice(m,1),d--)}}},_getSoundIds:function(l){var h=this;if(typeof l>"u"){for(var d=[],m=0;m<h._sounds.length;m++)d.push(h._sounds[m]._id);return d}else return[l]},_refreshBuffer:function(l){var h=this;return l._node.bufferSource=t.ctx.createBufferSource(),l._node.bufferSource.buffer=o[h._src],l._panner?l._node.bufferSource.connect(l._panner):l._node.bufferSource.connect(l._node),l._node.bufferSource.loop=l._loop,l._loop&&(l._node.bufferSource.loopStart=l._start||0,l._node.bufferSource.loopEnd=l._stop||0),l._node.bufferSource.playbackRate.setValueAtTime(l._rate,t.ctx.currentTime),h},_cleanBuffer:function(l){var h=this,d=t._navigator&&t._navigator.vendor.indexOf("Apple")>=0;if(!l.bufferSource)return h;if(t._scratchBuffer&&l.bufferSource&&(l.bufferSource.onended=null,l.bufferSource.disconnect(0),d))try{l.bufferSource.buffer=t._scratchBuffer}catch{}return l.bufferSource=null,h},_clearSound:function(l){var h=/MSIE |Trident\//.test(t._navigator&&t._navigator.userAgent);h||(l.src="data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA")}};var r=function(l){this._parent=l,this.init()};r.prototype={init:function(){var l=this,h=l._parent;return l._muted=h._muted,l._loop=h._loop,l._volume=h._volume,l._rate=h._rate,l._seek=0,l._paused=!0,l._ended=!0,l._sprite="__default",l._id=++t._counter,h._sounds.push(l),l.create(),l},create:function(){var l=this,h=l._parent,d=t._muted||l._muted||l._parent._muted?0:l._volume;return h._webAudio?(l._node=typeof t.ctx.createGain>"u"?t.ctx.createGainNode():t.ctx.createGain(),l._node.gain.setValueAtTime(d,t.ctx.currentTime),l._node.paused=!0,l._node.connect(t.masterGain)):t.noAudio||(l._node=t._obtainHtml5Audio(),l._errorFn=l._errorListener.bind(l),l._node.addEventListener("error",l._errorFn,!1),l._loadFn=l._loadListener.bind(l),l._node.addEventListener(t._canPlayEvent,l._loadFn,!1),l._endFn=l._endListener.bind(l),l._node.addEventListener("ended",l._endFn,!1),l._node.src=h._src,l._node.preload=h._preload===!0?"auto":h._preload,l._node.volume=d*t.volume(),l._node.load()),l},reset:function(){var l=this,h=l._parent;return l._muted=h._muted,l._loop=h._loop,l._volume=h._volume,l._rate=h._rate,l._seek=0,l._rateSeek=0,l._paused=!0,l._ended=!0,l._sprite="__default",l._id=++t._counter,l},_errorListener:function(){var l=this;l._parent._emit("loaderror",l._id,l._node.error?l._node.error.code:0),l._node.removeEventListener("error",l._errorFn,!1)},_loadListener:function(){var l=this,h=l._parent;h._duration=Math.ceil(l._node.duration*10)/10,Object.keys(h._sprite).length===0&&(h._sprite={__default:[0,h._duration*1e3]}),h._state!=="loaded"&&(h._state="loaded",h._emit("load"),h._loadQueue()),l._node.removeEventListener(t._canPlayEvent,l._loadFn,!1)},_endListener:function(){var l=this,h=l._parent;h._duration===1/0&&(h._duration=Math.ceil(l._node.duration*10)/10,h._sprite.__default[1]===1/0&&(h._sprite.__default[1]=h._duration*1e3),h._ended(l)),l._node.removeEventListener("ended",l._endFn,!1)}};var o={},a=function(l){var h=l._src;if(o[h]){l._duration=o[h].duration,u(l);return}if(/^data:[^;]+;base64,/.test(h)){for(var d=atob(h.split(",")[1]),m=new Uint8Array(d.length),_=0;_<d.length;++_)m[_]=d.charCodeAt(_);c(m.buffer,l)}else{var g=new XMLHttpRequest;g.open(l._xhr.method,h,!0),g.withCredentials=l._xhr.withCredentials,g.responseType="arraybuffer",l._xhr.headers&&Object.keys(l._xhr.headers).forEach(function(f){g.setRequestHeader(f,l._xhr.headers[f])}),g.onload=function(){var f=(g.status+"")[0];if(f!=="0"&&f!=="2"&&f!=="3"){l._emit("loaderror",null,"Failed loading audio file with status: "+g.status+".");return}c(g.response,l)},g.onerror=function(){l._webAudio&&(l._html5=!0,l._webAudio=!1,l._sounds=[],delete o[h],l.load())},s(g)}},s=function(l){try{l.send()}catch{l.onerror()}},c=function(l,h){var d=function(){h._emit("loaderror",null,"Decoding audio data failed.")},m=function(_){_&&h._sounds.length>0?(o[h._src]=_,u(h,_)):d()};typeof Promise<"u"&&t.ctx.decodeAudioData.length===1?t.ctx.decodeAudioData(l).then(m).catch(d):t.ctx.decodeAudioData(l,m,d)},u=function(l,h){h&&!l._duration&&(l._duration=h.duration),Object.keys(l._sprite).length===0&&(l._sprite={__default:[0,l._duration*1e3]}),l._state!=="loaded"&&(l._state="loaded",l._emit("load"),l._loadQueue())},p=function(){if(t.usingWebAudio){try{typeof AudioContext<"u"?t.ctx=new AudioContext:typeof webkitAudioContext<"u"?t.ctx=new webkitAudioContext:t.usingWebAudio=!1}catch{t.usingWebAudio=!1}t.ctx||(t.usingWebAudio=!1);var l=/iP(hone|od|ad)/.test(t._navigator&&t._navigator.platform),h=t._navigator&&t._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/),d=h?parseInt(h[1],10):null;if(l&&d&&d<9){var m=/safari/.test(t._navigator&&t._navigator.userAgent.toLowerCase());t._navigator&&!m&&(t.usingWebAudio=!1)}t.usingWebAudio&&(t.masterGain=typeof t.ctx.createGain>"u"?t.ctx.createGainNode():t.ctx.createGain(),t.masterGain.gain.setValueAtTime(t._muted?0:t._volume,t.ctx.currentTime),t.masterGain.connect(t.ctx.destination)),t._setup()}};n.Howler=t,n.Howl=i,typeof Ra<"u"?(Ra.HowlerGlobal=e,Ra.Howler=t,Ra.Howl=i,Ra.Sound=r):typeof window<"u"&&(window.HowlerGlobal=e,window.Howler=t,window.Howl=i,window.Sound=r)})();/*!
  3759. * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.
  3760. *
  3761. * howler.js v2.2.4
  3762. * howlerjs.com
  3763. *
  3764. * (c) 2013-2020, James Simpson of GoldFire Studios
  3765. * goldfirestudios.com
  3766. *
  3767. * MIT License
  3768. */(function(){HowlerGlobal.prototype._pos=[0,0,0],HowlerGlobal.prototype._orientation=[0,0,-1,0,1,0],HowlerGlobal.prototype.stereo=function(t){var i=this;if(!i.ctx||!i.ctx.listener)return i;for(var r=i._howls.length-1;r>=0;r--)i._howls[r].stereo(t);return i},HowlerGlobal.prototype.pos=function(t,i,r){var o=this;if(!o.ctx||!o.ctx.listener)return o;if(i=typeof i!="number"?o._pos[1]:i,r=typeof r!="number"?o._pos[2]:r,typeof t=="number")o._pos=[t,i,r],typeof o.ctx.listener.positionX<"u"?(o.ctx.listener.positionX.setTargetAtTime(o._pos[0],Howler.ctx.currentTime,.1),o.ctx.listener.positionY.setTargetAtTime(o._pos[1],Howler.ctx.currentTime,.1),o.ctx.listener.positionZ.setTargetAtTime(o._pos[2],Howler.ctx.currentTime,.1)):o.ctx.listener.setPosition(o._pos[0],o._pos[1],o._pos[2]);else return o._pos;return o},HowlerGlobal.prototype.orientation=function(t,i,r,o,a,s){var c=this;if(!c.ctx||!c.ctx.listener)return c;var u=c._orientation;if(i=typeof i!="number"?u[1]:i,r=typeof r!="number"?u[2]:r,o=typeof o!="number"?u[3]:o,a=typeof a!="number"?u[4]:a,s=typeof s!="number"?u[5]:s,typeof t=="number")c._orientation=[t,i,r,o,a,s],typeof c.ctx.listener.forwardX<"u"?(c.ctx.listener.forwardX.setTargetAtTime(t,Howler.ctx.currentTime,.1),c.ctx.listener.forwardY.setTargetAtTime(i,Howler.ctx.currentTime,.1),c.ctx.listener.forwardZ.setTargetAtTime(r,Howler.ctx.currentTime,.1),c.ctx.listener.upX.setTargetAtTime(o,Howler.ctx.currentTime,.1),c.ctx.listener.upY.setTargetAtTime(a,Howler.ctx.currentTime,.1),c.ctx.listener.upZ.setTargetAtTime(s,Howler.ctx.currentTime,.1)):c.ctx.listener.setOrientation(t,i,r,o,a,s);else return u;return c},Howl.prototype.init=function(t){return function(i){var r=this;return r._orientation=i.orientation||[1,0,0],r._stereo=i.stereo||null,r._pos=i.pos||null,r._pannerAttr={coneInnerAngle:typeof i.coneInnerAngle<"u"?i.coneInnerAngle:360,coneOuterAngle:typeof i.coneOuterAngle<"u"?i.coneOuterAngle:360,coneOuterGain:typeof i.coneOuterGain<"u"?i.coneOuterGain:0,distanceModel:typeof i.distanceModel<"u"?i.distanceModel:"inverse",maxDistance:typeof i.maxDistance<"u"?i.maxDistance:1e4,panningModel:typeof i.panningModel<"u"?i.panningModel:"HRTF",refDistance:typeof i.refDistance<"u"?i.refDistance:1,rolloffFactor:typeof i.rolloffFactor<"u"?i.rolloffFactor:1},r._onstereo=i.onstereo?[{fn:i.onstereo}]:[],r._onpos=i.onpos?[{fn:i.onpos}]:[],r._onorientation=i.onorientation?[{fn:i.onorientation}]:[],t.call(this,i)}}(Howl.prototype.init),Howl.prototype.stereo=function(t,i){var r=this;if(!r._webAudio)return r;if(r._state!=="loaded")return r._queue.push({event:"stereo",action:function(){r.stereo(t,i)}}),r;var o=typeof Howler.ctx.createStereoPanner>"u"?"spatial":"stereo";if(typeof i>"u")if(typeof t=="number")r._stereo=t,r._pos=[t,0,0];else return r._stereo;for(var a=r._getSoundIds(i),s=0;s<a.length;s++){var c=r._soundById(a[s]);if(c)if(typeof t=="number")c._stereo=t,c._pos=[t,0,0],c._node&&(c._pannerAttr.panningModel="equalpower",(!c._panner||!c._panner.pan)&&e(c,o),o==="spatial"?typeof c._panner.positionX<"u"?(c._panner.positionX.setValueAtTime(t,Howler.ctx.currentTime),c._panner.positionY.setValueAtTime(0,Howler.ctx.currentTime),c._panner.positionZ.setValueAtTime(0,Howler.ctx.currentTime)):c._panner.setPosition(t,0,0):c._panner.pan.setValueAtTime(t,Howler.ctx.currentTime)),r._emit("stereo",c._id);else return c._stereo}return r},Howl.prototype.pos=function(t,i,r,o){var a=this;if(!a._webAudio)return a;if(a._state!=="loaded")return a._queue.push({event:"pos",action:function(){a.pos(t,i,r,o)}}),a;if(i=typeof i!="number"?0:i,r=typeof r!="number"?-.5:r,typeof o>"u")if(typeof t=="number")a._pos=[t,i,r];else return a._pos;for(var s=a._getSoundIds(o),c=0;c<s.length;c++){var u=a._soundById(s[c]);if(u)if(typeof t=="number")u._pos=[t,i,r],u._node&&((!u._panner||u._panner.pan)&&e(u,"spatial"),typeof u._panner.positionX<"u"?(u._panner.positionX.setValueAtTime(t,Howler.ctx.currentTime),u._panner.positionY.setValueAtTime(i,Howler.ctx.currentTime),u._panner.positionZ.setValueAtTime(r,Howler.ctx.currentTime)):u._panner.setPosition(t,i,r)),a._emit("pos",u._id);else return u._pos}return a},Howl.prototype.orientation=function(t,i,r,o){var a=this;if(!a._webAudio)return a;if(a._state!=="loaded")return a._queue.push({event:"orientation",action:function(){a.orientation(t,i,r,o)}}),a;if(i=typeof i!="number"?a._orientation[1]:i,r=typeof r!="number"?a._orientation[2]:r,typeof o>"u")if(typeof t=="number")a._orientation=[t,i,r];else return a._orientation;for(var s=a._getSoundIds(o),c=0;c<s.length;c++){var u=a._soundById(s[c]);if(u)if(typeof t=="number")u._orientation=[t,i,r],u._node&&(u._panner||(u._pos||(u._pos=a._pos||[0,0,-.5]),e(u,"spatial")),typeof u._panner.orientationX<"u"?(u._panner.orientationX.setValueAtTime(t,Howler.ctx.currentTime),u._panner.orientationY.setValueAtTime(i,Howler.ctx.currentTime),u._panner.orientationZ.setValueAtTime(r,Howler.ctx.currentTime)):u._panner.setOrientation(t,i,r)),a._emit("orientation",u._id);else return u._orientation}return a},Howl.prototype.pannerAttr=function(){var t=this,i=arguments,r,o,a;if(!t._webAudio)return t;if(i.length===0)return t._pannerAttr;if(i.length===1)if(typeof i[0]=="object")r=i[0],typeof o>"u"&&(r.pannerAttr||(r.pannerAttr={coneInnerAngle:r.coneInnerAngle,coneOuterAngle:r.coneOuterAngle,coneOuterGain:r.coneOuterGain,distanceModel:r.distanceModel,maxDistance:r.maxDistance,refDistance:r.refDistance,rolloffFactor:r.rolloffFactor,panningModel:r.panningModel}),t._pannerAttr={coneInnerAngle:typeof r.pannerAttr.coneInnerAngle<"u"?r.pannerAttr.coneInnerAngle:t._coneInnerAngle,coneOuterAngle:typeof r.pannerAttr.coneOuterAngle<"u"?r.pannerAttr.coneOuterAngle:t._coneOuterAngle,coneOuterGain:typeof r.pannerAttr.coneOuterGain<"u"?r.pannerAttr.coneOuterGain:t._coneOuterGain,distanceModel:typeof r.pannerAttr.distanceModel<"u"?r.pannerAttr.distanceModel:t._distanceModel,maxDistance:typeof r.pannerAttr.maxDistance<"u"?r.pannerAttr.maxDistance:t._maxDistance,refDistance:typeof r.pannerAttr.refDistance<"u"?r.pannerAttr.refDistance:t._refDistance,rolloffFactor:typeof r.pannerAttr.rolloffFactor<"u"?r.pannerAttr.rolloffFactor:t._rolloffFactor,panningModel:typeof r.pannerAttr.panningModel<"u"?r.pannerAttr.panningModel:t._panningModel});else return a=t._soundById(parseInt(i[0],10)),a?a._pannerAttr:t._pannerAttr;else i.length===2&&(r=i[0],o=parseInt(i[1],10));for(var s=t._getSoundIds(o),c=0;c<s.length;c++)if(a=t._soundById(s[c]),a){var u=a._pannerAttr;u={coneInnerAngle:typeof r.coneInnerAngle<"u"?r.coneInnerAngle:u.coneInnerAngle,coneOuterAngle:typeof r.coneOuterAngle<"u"?r.coneOuterAngle:u.coneOuterAngle,coneOuterGain:typeof r.coneOuterGain<"u"?r.coneOuterGain:u.coneOuterGain,distanceModel:typeof r.distanceModel<"u"?r.distanceModel:u.distanceModel,maxDistance:typeof r.maxDistance<"u"?r.maxDistance:u.maxDistance,refDistance:typeof r.refDistance<"u"?r.refDistance:u.refDistance,rolloffFactor:typeof r.rolloffFactor<"u"?r.rolloffFactor:u.rolloffFactor,panningModel:typeof r.panningModel<"u"?r.panningModel:u.panningModel};var p=a._panner;p||(a._pos||(a._pos=t._pos||[0,0,-.5]),e(a,"spatial"),p=a._panner),p.coneInnerAngle=u.coneInnerAngle,p.coneOuterAngle=u.coneOuterAngle,p.coneOuterGain=u.coneOuterGain,p.distanceModel=u.distanceModel,p.maxDistance=u.maxDistance,p.refDistance=u.refDistance,p.rolloffFactor=u.rolloffFactor,p.panningModel=u.panningModel}return t},Sound.prototype.init=function(t){return function(){var i=this,r=i._parent;i._orientation=r._orientation,i._stereo=r._stereo,i._pos=r._pos,i._pannerAttr=r._pannerAttr,t.call(this),i._stereo?r.stereo(i._stereo):i._pos&&r.pos(i._pos[0],i._pos[1],i._pos[2],i._id)}}(Sound.prototype.init),Sound.prototype.reset=function(t){return function(){var i=this,r=i._parent;return i._orientation=r._orientation,i._stereo=r._stereo,i._pos=r._pos,i._pannerAttr=r._pannerAttr,i._stereo?r.stereo(i._stereo):i._pos?r.pos(i._pos[0],i._pos[1],i._pos[2],i._id):i._panner&&(i._panner.disconnect(0),i._panner=void 0,r._refreshBuffer(i)),t.call(this)}}(Sound.prototype.reset);var e=function(t,i){i=i||"spatial",i==="spatial"?(t._panner=Howler.ctx.createPanner(),t._panner.coneInnerAngle=t._pannerAttr.coneInnerAngle,t._panner.coneOuterAngle=t._pannerAttr.coneOuterAngle,t._panner.coneOuterGain=t._pannerAttr.coneOuterGain,t._panner.distanceModel=t._pannerAttr.distanceModel,t._panner.maxDistance=t._pannerAttr.maxDistance,t._panner.refDistance=t._pannerAttr.refDistance,t._panner.rolloffFactor=t._pannerAttr.rolloffFactor,t._panner.panningModel=t._pannerAttr.panningModel,typeof t._panner.positionX<"u"?(t._panner.positionX.setValueAtTime(t._pos[0],Howler.ctx.currentTime),t._panner.positionY.setValueAtTime(t._pos[1],Howler.ctx.currentTime),t._panner.positionZ.setValueAtTime(t._pos[2],Howler.ctx.currentTime)):t._panner.setPosition(t._pos[0],t._pos[1],t._pos[2]),typeof t._panner.orientationX<"u"?(t._panner.orientationX.setValueAtTime(t._orientation[0],Howler.ctx.currentTime),t._panner.orientationY.setValueAtTime(t._orientation[1],Howler.ctx.currentTime),t._panner.orientationZ.setValueAtTime(t._orientation[2],Howler.ctx.currentTime)):t._panner.setOrientation(t._orientation[0],t._orientation[1],t._orientation[2])):(t._panner=Howler.ctx.createStereoPanner(),t._panner.pan.setValueAtTime(t._stereo,Howler.ctx.currentTime)),t._panner.connect(t._node),t._paused||t._parent.pause(t._id,!0).play(t._id,!0)}})()})(zo);const yT=vT(zo),vt=function(n,e){return new Promise((t,i)=>{n.gltfLoader.load(e,r=>{r.scene.traverse(a=>{a.isMesh&&a.material.isMeshStandardMaterial&&(a.castShadow=!0,a.receiveShadow=!0)});const o=new sn;o.add(r.scene),t(o)})})};class xT{constructor(e){this.game=e}async load(e){let t=[];for(let r=0;r<e.models.length;r++){let o=e.tiles.reduce((p,l)=>l.model==r?++p:p,0);if(o==0){console.warn(`model ${e.models[r]} at index ${r} not used.`);continue}let a=e.models[r];const s=await vt(this.game,a);let c;s.traverse(p=>{if(p.isMesh){c=p;return}});const u=new sc(c.geometry,c.material,o);u.receiveShadow=!0,t[r]=u}const i=new et;return e.models.forEach((r,o)=>{e.tiles.filter(a=>a.model==o).forEach((a,s)=>{const c=new D(a.position[0]*4,a.position[1],a.position[2]*4),u=new yi;u.setFromAxisAngle(ct.DEFAULT_UP,a.rotation);const p=new D(1,1,1);i.compose(c,u,p),t[o].setMatrixAt(s,i)})}),e.meta.shadow.forEach(r=>{t[r]&&(t[r].castShadow=!0,t[r].receiveShadow=!0)}),t}}const MT=async(n,e)=>{let t=await new Promise((i,r)=>{n.rgbeLoader.load(e,(o,a)=>{i(o,a)})});t.mapping=za,n.scene.background=t,n.scene.environment=t};class bT{constructor(e,t){this.ingredientInfo=e,this.model=null,this.game=t}getName(){return this.ingredientInfo.name}async spawn(e,t){return this.model=await vt(this.game,this.ingredientInfo.model),this.shelfSlot=e,this.model.position.x=e.position.x,this.model.position.y=e.position.y,this.model.position.z=e.position.z,this.game.scene.add(this.model),this.model}beginBrew(){this.model.moving=!0,clearTimeout(this.model.timeoutId),De.to(this.model.scale,{duration:2.5,x:0,y:0,z:0,onComplete:()=>{this.model.visible=!1,this.model.timeoutId=setTimeout(()=>{this.model.position.x=this.shelfSlot.position.x,this.model.position.y=this.ingredientInfo.wobble.amplitude*Math.sin(this.ingredientInfo.wobble.frequency*this.game.clock.getElapsedTime()+700)+(this.shelfSlot.position.y+this.ingredientInfo.shelfOffset),this.model.position.z=this.shelfSlot.position.z,this.model.visible=!0,De.to(this.model.scale,{duration:.7,x:1,y:1,z:1,ease:"bounce",onComplete:()=>{this.model.moving=!1}})},3e3)}}),De.to(this.model.position,{duration:1.5,motionPath:this.shelfSlot.motionPath,onComplete:()=>{}})}wobble(){this.model.moving||(this.model.position.y=this.ingredientInfo.wobble.amplitude*Math.sin(this.ingredientInfo.wobble.frequency*this.game.clock.getElapsedTime())+(this.shelfSlot.position.y+this.ingredientInfo.shelfOffset),this.model.rotateOnAxis(new D(0,1,0),-this.ingredientInfo.wobble.rotation))}}Array.prototype.equals=function(n,e=!0){if(!n||this.length!=n.length)return!1;for(var t=0;t<this.length;t++){if(e&&this[t]!=n[t])return!1;if(!e)return this.sort().equals(n.sort(),!0)}return!0},Array.prototype.remove=function(n){const e=this.indexOf(n);e!=-1?this.splice(e,1):console.warn(`did not find ${n} in array ${this}`)},Array.prototype.random=function(){return this[Math.floor(Math.random()*this.length)]},Array.prototype.shuffle=function(){let n,e;for(let t=this.length-1;t>0;t--)n=Math.floor(Math.random()*(t+1)),e=this[t],this[t]=this[n],this[n]=e;return this},Array.prototype.groupCount=function(){const n={};return this.forEach(e=>{n[e]?n[e]++:n[e]=1}),n};var TT=`attribute float aScale;
  3769. uniform float uPixelRatio;\r
  3770. uniform float uTime;
  3771. void main()\r
  3772. {\r
  3773. vec4 modelPosition = modelMatrix * vec4(position, 1.0);\r
  3774. modelPosition.y += sin(uTime + modelPosition.x * 100.0) * aScale * 0.1;\r
  3775. vec4 viewPosition = viewMatrix * modelPosition;\r
  3776. vec4 projectionPosition = projectionMatrix * viewPosition;
  3777. gl_Position = projectionPosition;\r
  3778. gl_PointSize = 100.0 * aScale * uPixelRatio;\r
  3779. gl_PointSize *= (1.0 / -viewPosition.z);\r
  3780. }`,ST=`void main()\r
  3781. {\r
  3782. float distanceToCenter = distance(gl_PointCoord, vec2(0.5));\r
  3783. float strength = 0.05 / distanceToCenter - 0.1;\r
  3784. gl_FragColor = vec4(1.0, 1.0, 1.0, strength);
  3785. #include <tonemapping_fragment>\r
  3786. #include <colorspace_fragment>\r
  3787. }`,wT=`attribute float aScale;
  3788. uniform float uPixelRatio;\r
  3789. uniform float uTime;
  3790. void main()\r
  3791. {
  3792. vec4 mvPosition = vec4(position, 1.0);\r
  3793. #ifdef USE_INSTANCING\r
  3794. mvPosition = instanceMatrix * mvPosition;\r
  3795. #endif\r
  3796. vec4 modelPosition = modelMatrix * mvPosition;\r
  3797. vec4 viewPosition = viewMatrix * modelPosition;\r
  3798. vec4 projectionPosition = projectionMatrix * viewPosition;
  3799. gl_Position = projectionPosition;\r
  3800. }`,ET=`uniform float uBlendTime;\r
  3801. uniform vec3 uPotionColor;\r
  3802. uniform vec3 uNextPotionColor;\r
  3803. uniform float uTransparency;
  3804. void main()\r
  3805. {\r
  3806. gl_FragColor = vec4(mix(uPotionColor, uNextPotionColor, uBlendTime), uTransparency);\r
  3807. }`;function AT(n,e){document.getElementById("prev").addEventListener("click",t=>{Ws(n,e)}),document.getElementById("next").addEventListener("click",t=>{mu(n,e)})}function RT(n,e){document.getElementById("room-navigation").style.display="block"}function PT(n,e){document.getElementById("room-navigation").style.display="none",document.getElementById("prev").style.display="block",document.getElementById("next").style.display="block",document.getElementById("prev-text").innerHTML="Shop",document.getElementById("next-text").innerHTML="Market"}function Ws(n,e){switch(e.currentRoom){case vi:hr(Br),document.getElementById("prev").style.display="none",document.getElementById("next-text").innerHTML="Brew";break;case ur:hr(vi),document.getElementById("next").style.display="block",document.getElementById("prev-text").innerHTML="Shop";break}}function mu(n,e){switch(e.currentRoom){case vi:hr(ur),document.getElementById("next").style.display="none",document.getElementById("prev-text").innerHTML="Brew";break;case Br:hr(vi),document.getElementById("prev").style.display="block",document.getElementById("next-text").innerHTML="Market";break}}function CT(n,e){document.getElementById("game-status-container").style.display="flex"}function LT(n,e){document.getElementById("game-status-container").style.display="none"}function Ho(n,e){document.getElementById("currency-progress").value=e.currency,document.getElementById("currency-progress").title=e.currency,document.getElementById("current-day-text").innerHTML=`day ${e.currentDay}`}function om(n){n.brewTutorial1.alreadySeen||(n.brewInactivityHandle=setTimeout(()=>{De.to(n.brewTutorial1.material,{duration:1.5,opacity:1,onStart:()=>{n.brewTutorial1.castShadow=!0}})},5e3))}async function IT(n,e){const t=document.getElementById("main-menu-container");document.getElementById("play-button").addEventListener("click",()=>{om(e),OT(),RT(),CT();const i=e.cameraPositions[1];De.to(n.camera.position,{duration:2.5,x:i.camera.x,y:i.camera.y,z:i.camera.z}),De.to(n.lookAtFocus,{duration:2.5,x:i.focus.x,y:i.focus.y,z:i.focus.z}),e.musicLoop.play()}),document.getElementById("reset-save-button").addEventListener("click",()=>{confirm("Are you sure you want to delete your Spookonomics save data? This cannot be undone.")&&(dm(e),pm(e))}),t.addEventListener("click",i=>{i.stopPropagation()})}async function UT(n,e){const t=document.getElementById("main-menu-container");t.style.display="block";const i=document.getElementById("main-menu-display");i.style.opacity=0,De.to(i,{opacity:1,duration:.8})}async function OT(n,e){const t=document.getElementById("main-menu-container"),i=document.getElementById("main-menu-display");De.to(i,{opacity:0,duration:.8,onComplete:()=>{t.style.display="none"}})}const NT={image:"./images/potion_unknown.png",title:"Unknown",properties:[]};function gu(n,e){const t=document.getElementById("brew-selected-container").children;for(let i=0;i<t.length;i++)t[i].classList.add("disabled"),t[i].getElementsByClassName("disabled-selected-ingredient")[0].style.display="block",t[i].getElementsByClassName("active-selected-ingredient")[0].style.display="none";for(let i=0;i<e.selectedIngredients.length;i++){const r=e.selectedIngredients[i],o=e.ingredientInfo[r];t[i].classList.remove("disabled"),t[i].getElementsByClassName("disabled-selected-ingredient")[0].style.display="none";const a=t[i].getElementsByClassName("active-selected-ingredient")[0];a.style.display="flex",a.getElementsByClassName("selected-ingredient-image")[0].getElementsByTagName("img")[0].src=o.image,a.getElementsByClassName("selected-ingredient-description")[0].getElementsByTagName("h2")[0].innerText=o.title,a.getElementsByClassName("selected-ingredient-description")[0].getElementsByTagName("p")[0].innerText=o.description}}function _u(n,e){const t=e.potionInfo.filter(s=>e.selectedIngredients.equals(s.ingredients,!1));let i=NT;e.potionToBrew=null,t.length==1&&(i=t[0],e.potionToBrew=i),document.getElementById("potion-icon").innerHTML="";let r=document.createElement("img");r.src=i.image,document.getElementById("potion-icon").appendChild(r);const o=e.potionInventory.groupCount()[i.name]??0,a=document.getElementById("potion-icon-container").getElementsByClassName("potion-inventory-count")[0];o==0?a.style.display="none":(a.style.display="block",a.innerHTML=o),document.getElementById("potion-name").innerText=i.title,document.getElementById("potion-properties-list").innerHTML="",i.properties.forEach(s=>{let c=document.createElement("li");c.innerText=s,document.getElementById("potion-properties-list").appendChild(c)})}function vu(n,e){const t=document.getElementById("brew-ingredients-container");t.innerHTML="";const i=e.ingredientInventory.groupCount();for(let r in e.ingredientInfo){const o=e.ingredientInfo[r],a=document.createElement("div");a.className="ingredient-container",a.setAttribute("data-ingredient",r);const s=document.createElement("img");s.src=o.image,s.title=o.title;const c=document.createElement("div");c.className="ingredient-inventory-brew-count",c.innerHTML=i[r]??0,a.appendChild(s),a.appendChild(c),a.addEventListener("click",u=>{if(u.stopPropagation(),e.selectedIngredients.length<2){e.soundEffects["audio/click1.ogg"].play();const p=a.getAttribute("data-ingredient");e.selectedIngredients.push(p),gu(n,e)}_u(n,e)}),t.appendChild(a)}}async function DT(n,e){document.getElementById("brew-container").addEventListener("click",()=>{Fr(n,e)}),document.getElementById("brew-right-side").addEventListener("click",i=>{i.stopPropagation()}),vu(n,e);const t=document.getElementById("brew-selected-container").children;for(let i=0;i<t.length;i++){const r=t[i];r.addEventListener("click",o=>{o.stopPropagation(),!r.classList.contains("disabled")&&(e.soundEffects["audio/click1.ogg"].play(),e.selectedIngredients.splice(i,1),gu(n,e),_u(n,e))})}document.getElementById("start-brew").addEventListener("click",()=>{e.beginBrew()})}async function am(n,e){if(e.cauldron.brewMenuOpen)return;const t=document.getElementById("brew-container");if(t.style.display="block",n.canvas.clientWidth>=1024){let r=e.cameraPositions[e.currentRoom-1];De.to(n.lookAtFocus,{x:r.focus.x+2.5,duration:.8}),De.to(n.camera.position,{x:r.camera.x+2.5,duration:.8})}else{let r=e.cameraPositions[e.currentRoom-1];De.to(n.lookAtFocus,{y:r.focus.y-1.5,duration:.8}),De.to(n.camera.position,{y:r.camera.y-1.5,duration:.8})}vu(n,e),gu(n,e),_u(n,e),e.soundEffects["audio/drawKnife2.ogg"].play();const i=document.getElementById("brew-right-side");De.to(i,{x:0,duration:.8,onComplete:()=>{e.cauldron.brewMenuOpen=!0}})}async function Fr(n,e){if(!e.cauldron.brewMenuOpen)return;e.cauldron.brewMenuOpen=!1;const t=document.getElementById("brew-container");if(n.canvas.clientWidth>=1024){let r=e.cameraPositions[e.currentRoom-1];De.to(n.lookAtFocus,{x:r.focus.x,duration:.8}),De.to(n.camera.position,{x:r.camera.x,duration:.8})}else{let r=e.cameraPositions[e.currentRoom-1];De.to(n.lookAtFocus,{y:r.focus.y,duration:.8}),De.to(n.camera.position,{y:r.camera.y,duration:.8})}e.soundEffects["audio/drawKnife2.ogg"].play();const i=document.getElementById("brew-right-side");De.to(i,{x:1024,duration:.8,onComplete:()=>{t.style.display="none"}})}function kT(n){n.shopTutorial1.alreadySeen||(n.shopInactivityHandle=setTimeout(()=>{De.to(n.shopTutorial1.material,{duration:1.5,opacity:1,onStart:()=>{n.shopTutorial1.castShadow=!0}})},5e3))}async function FT(n,e){document.getElementById("shop-container").addEventListener("click",()=>{Pa(n,e)}),document.getElementById("shop-panel").addEventListener("click",t=>{t.stopPropagation()}),document.getElementById("start-selling").addEventListener("click",t=>{e.beginSell()})}function yu(n,e){const t=document.getElementById("shop-potions-container");t.innerHTML="";const i=e.potionInventory.groupCount();Object.keys(i).forEach(o=>{const a=e.potionInfo.find(p=>p.name==o),s=document.createElement("div");s.className="potion-container",s.title=a.title,s.setAttribute("data-potion",a.name);const c=document.createElement("img");c.src=a.image,c.title=a.title;const u=document.createElement("div");u.className="potion-inventory-count",u.innerHTML=`${i[o]??0}`,s.appendChild(c),s.appendChild(u),t.appendChild(s)});const r=document.getElementById("shop-potions-container").children;for(const o of r)o.addEventListener("click",a=>{if(a.stopPropagation(),e.potionStocked.length<6){e.soundEffects["audio/click1.ogg"].play();const s=o.getAttribute("data-potion");La(e.potionStocked,"potion-stocked",s),Ia(e.potionInventory,"potion-inventory",s),e.potionInventory.sort(),e.potionStocked.sort()}yu(n,e),xu(n,e)})}function xu(n,e){const t=document.getElementById("shop-shelves-container");t.innerHTML="";let i=0;for(let o=0;o<6;o++){if(i%2==0){const l=document.createElement("div");l.className="shop-shelf",t.appendChild(l)}const a=t.getElementsByClassName("shop-shelf")[Math.floor(i/2)];i++;const s=e.potionStocked[o];if(!s){const l=document.createElement("div");l.className="stocked-potion-container disabled-stocked-potion",a.appendChild(l);continue}const c=e.potionInfo.find(l=>l.name==s),u=document.createElement("div");u.className="stocked-potion-container",u.title=c.title,u.setAttribute("data-potion",c.name);const p=document.createElement("img");p.src=c.image,p.title=c.title,u.appendChild(p),a.appendChild(u)}const r=document.getElementById("shop-shelves-container").getElementsByClassName("stocked-potion-container");for(const o of r)o.classList.contains("disabled-stocked-potion")||o.addEventListener("click",a=>{if(a.stopPropagation(),e.potionStocked.length>0){e.soundEffects["audio/click1.ogg"].play();const s=o.getAttribute("data-potion");Ia(e.potionStocked,"potion-stocked",s),La(e.potionInventory,"potion-inventory",s),e.potionInventory.sort(),e.potionStocked.sort()}yu(n,e),xu(n,e)});Ks()}async function sm(n,e){const t=document.getElementById("shop-container");t.style.display="block",yu(n,e),xu(n,e),e.soundEffects["audio/drawKnife2.ogg"].play();const i=document.getElementById("shop-panel");De.to(i,{x:0,duration:.8,onComplete:()=>{e.chest.isStocking=!0}})}async function Pa(n,e){e.chest.isStocking=!1,e.soundEffects["audio/drawKnife2.ogg"].play();const t=document.getElementById("shop-panel");De.to(t,{x:1024,duration:.8,onComplete:()=>{const i=document.getElementById("shop-container");i.style.display="none"}})}const BT=["models/floor_tile_large.gltf.glb","models/wall_shelves.gltf.glb","models/wall_inset_shelves.gltf.glb","models/wall_inset_shelves_decoratedA.gltf.glb","models/kitchencounter_straight_B_styleB.gltf","models/wall_pillar.gltf.glb","models/wall_arched.gltf.glb","models/floor_dirt_large.gltf.glb","models/tree_pine_yellow_large.gltf","models/tree_pine_orange_large.gltf","models/maze_short.gltf","models/maze_tall.gltf","models/wall.gltf.glb","models/shelves.gltf.glb"],zT={shadow:[8,9,10,11,13]},HT=[{model:0,position:[-1,0,-.5],rotation:0},{model:0,position:[-1,0,.5],rotation:0},{model:0,position:[-1,0,1.5],rotation:0},{model:0,position:[0,0,-.5],rotation:0},{model:0,position:[0,0,.5],rotation:0},{model:0,position:[0,0,1.5],rotation:0},{model:0,position:[1,0,-.5],rotation:0},{model:0,position:[1,0,.5],rotation:0},{model:0,position:[1,0,1.5],rotation:0},{model:0,position:[1,0,-.5],rotation:0},{model:0,position:[1,0,.5],rotation:0},{model:0,position:[1,0,1.5],rotation:0},{model:2,position:[-1.5,0,.5],rotation:1.5707963267948966},{model:3,position:[-1.5,0,1.5],rotation:1.5707963267948966},{model:12,position:[-1,0,-1],rotation:0},{model:13,position:[-1,0,-1],rotation:0},{model:2,position:[0,0,-1],rotation:0},{model:3,position:[1,0,-1],rotation:0},{model:1,position:[1.5,0,-.5],rotation:-1.5707963267948966},{model:2,position:[1.5,0,1.5],rotation:-1.5707963267948966},{model:0,position:[-4,0,-.5],rotation:0},{model:0,position:[-4,0,.5],rotation:0},{model:0,position:[-4,0,1.5],rotation:0},{model:0,position:[-3,0,-.5],rotation:0},{model:0,position:[-3,0,.5],rotation:0},{model:0,position:[-3,0,1.5],rotation:0},{model:0,position:[-2,0,-.5],rotation:0},{model:0,position:[-2,0,.5],rotation:0},{model:0,position:[-2,0,1.5],rotation:0},{model:5,position:[-4.5,0,-.5],rotation:1.5707963267948966},{model:5,position:[-4.5,0,.5],rotation:1.5707963267948966},{model:5,position:[-4.5,0,1.5],rotation:1.5707963267948966},{model:3,position:[-4,0,-1],rotation:0},{model:13,position:[-3,0,-1],rotation:0},{model:12,position:[-3,0,-1],rotation:0},{model:12,position:[-2,0,-1],rotation:0},{model:13,position:[-2,0,-1],rotation:0},{model:4,position:[-4,0,-0],rotation:0},{model:4,position:[-3.5,0,-0],rotation:0},{model:4,position:[-3,0,-0],rotation:0},{model:4,position:[-2.5,0,-0],rotation:0},{model:7,position:[1,0,-6],rotation:0},{model:7,position:[1,0,-5],rotation:0},{model:7,position:[1,0,-4],rotation:0},{model:7,position:[1,0,-3],rotation:0},{model:7,position:[1,0,-2],rotation:0},{model:7,position:[1,0,-1],rotation:0},{model:10,position:[1,0,-6],rotation:0},{model:11,position:[1,0,-5.5],rotation:0},{model:10,position:[1,0,-5],rotation:0},{model:11,position:[1,0,-4.5],rotation:0},{model:11,position:[1,0,-4],rotation:0},{model:10,position:[1,0,-3.5],rotation:0},{model:10,position:[1,0,-3],rotation:0},{model:11,position:[1,0,-2.5],rotation:0},{model:10,position:[1,0,-2],rotation:0},{model:7,position:[2,0,-6],rotation:0},{model:7,position:[2,0,-5],rotation:0},{model:7,position:[2,0,-4],rotation:0},{model:7,position:[2,0,-3],rotation:0},{model:7,position:[2,0,-2],rotation:0},{model:7,position:[2,0,-1],rotation:0},{model:7,position:[2,0,0],rotation:0},{model:7,position:[2,0,1],rotation:0},{model:7,position:[2,0,2],rotation:0},{model:7,position:[3,0,-6],rotation:0},{model:7,position:[3,0,-5],rotation:0},{model:7,position:[3,0,-4],rotation:0},{model:7,position:[3,0,-3],rotation:0},{model:7,position:[3,0,-2],rotation:0},{model:7,position:[3,0,-1],rotation:0},{model:7,position:[3,0,0],rotation:0},{model:7,position:[3,0,1],rotation:0},{model:7,position:[3,0,2],rotation:0},{model:7,position:[4,0,-6],rotation:0},{model:7,position:[4,0,-5],rotation:0},{model:7,position:[4,0,-4],rotation:0},{model:7,position:[4,0,-3],rotation:0},{model:7,position:[4,0,-2],rotation:0},{model:7,position:[4,0,-1],rotation:0},{model:7,position:[4,0,0],rotation:0},{model:7,position:[4,0,1],rotation:0},{model:7,position:[4,0,2],rotation:0},{model:7,position:[5,0,-6],rotation:0},{model:7,position:[5,0,-5],rotation:0},{model:7,position:[5,0,-4],rotation:0},{model:7,position:[5,0,-3],rotation:0},{model:7,position:[5,0,-2],rotation:0},{model:7,position:[5,0,-1],rotation:0},{model:7,position:[5,0,0],rotation:0},{model:7,position:[5,0,1],rotation:0},{model:7,position:[5,0,2],rotation:0},{model:7,position:[5,0,3],rotation:0},{model:11,position:[4.5,0,2.5],rotation:0},{model:11,position:[5,0,2.5],rotation:0},{model:7,position:[6,0,-6],rotation:0},{model:7,position:[6,0,-5],rotation:0},{model:7,position:[6,0,-4],rotation:0},{model:7,position:[6,0,-3],rotation:0},{model:7,position:[6,0,-2],rotation:0},{model:7,position:[6,0,-1],rotation:0},{model:7,position:[6,0,0],rotation:0},{model:7,position:[6,0,1],rotation:0},{model:7,position:[6,0,2],rotation:0},{model:7,position:[6,0,3],rotation:0},{model:10,position:[5.5,0,2.5],rotation:0},{model:11,position:[6,0,2.5],rotation:0},{model:7,position:[7,0,-6],rotation:0},{model:7,position:[7,0,-5],rotation:0},{model:7,position:[7,0,-4],rotation:0},{model:7,position:[7,0,-3],rotation:0},{model:7,position:[7,0,-2],rotation:0},{model:7,position:[7,0,-1],rotation:0},{model:7,position:[7,0,0],rotation:0},{model:7,position:[7,0,1],rotation:0},{model:7,position:[7,0,2],rotation:0},{model:7,position:[7,0,3],rotation:0},{model:10,position:[6.5,0,2.5],rotation:0},{model:10,position:[7,0,2.5],rotation:0},{model:7,position:[8,0,-6],rotation:0},{model:7,position:[8,0,-5],rotation:0},{model:7,position:[8,0,-4],rotation:0},{model:7,position:[8,0,-3],rotation:0},{model:7,position:[8,0,-2],rotation:0},{model:7,position:[8,0,-1],rotation:0},{model:7,position:[8,0,0],rotation:0},{model:7,position:[8,0,1],rotation:0},{model:7,position:[8,0,2],rotation:0},{model:7,position:[8,0,3],rotation:0},{model:7,position:[9,0,-6],rotation:0},{model:7,position:[9,0,-5],rotation:0},{model:7,position:[9,0,-4],rotation:0},{model:7,position:[9,0,-3],rotation:0},{model:7,position:[9,0,-2],rotation:0},{model:7,position:[9,0,-1],rotation:0},{model:7,position:[9,0,0],rotation:0},{model:7,position:[9,0,1],rotation:0},{model:7,position:[9,0,2],rotation:0},{model:7,position:[9,0,3],rotation:0},{model:11,position:[9,0,-3],rotation:0},{model:11,position:[9,0,-2.5],rotation:0},{model:10,position:[9,0,-2],rotation:0},{model:10,position:[9,0,-1.5],rotation:0},{model:11,position:[9,0,-1],rotation:0},{model:11,position:[9,0,-.5],rotation:0},{model:10,position:[9,0,0],rotation:0},{model:11,position:[9,0,.5],rotation:0},{model:10,position:[9,0,1],rotation:0},{model:10,position:[9,0,1.5],rotation:0},{model:10,position:[9,0,2],rotation:0},{model:11,position:[9,0,2.5],rotation:0},{model:11,position:[9,0,3],rotation:0},{model:9,position:[3,0,-3],rotation:0},{model:8,position:[4,0,-1],rotation:5.356194490192345},{model:9,position:[6,0,-2],rotation:3.141592653589793},{model:9,position:[3,0,0],rotation:0},{model:8,position:[8,0,1],rotation:0}],VT={models:BT,meta:zT,tiles:HT},GT={name:"pumpkin",model:"models/pumpkin_orange_small.gltf",image:"./images/ingredient_pumpkin.png",title:"Pumpkin",description:"Makes things pumpkiny",shelfOffset:-.15,wobble:{amplitude:.125,frequency:4,rotation:.01},cost:10},WT={name:"tomato",model:"models/food_ingredient_tomato.gltf",image:"./images/ingredient_tomato.png",title:"Tomato",description:"Makes things tomatoy",shelfOffset:-.2,wobble:{amplitude:.125,frequency:3.7,rotation:.01},cost:10},XT={name:"lettuce",model:"models/food_ingredient_lettuce.gltf",image:"./images/ingredient_lettuce.png",title:"Lettuce",description:"Makes things lettucey",shelfOffset:.1,wobble:{amplitude:.0625,frequency:2.7,rotation:.005},cost:10},jT={name:"mushroom",model:"models/food_ingredient_mushroom.gltf",image:"./images/ingredient_mushroom.png",title:"Mushroom",description:"Makes things mushroomy",shelfOffset:.05,wobble:{amplitude:.125,frequency:3.6,rotation:.01},cost:10},qT={pumpkin:GT,tomato:WT,lettuce:XT,mushroom:jT},YT=[{name:"pumpkin-spice",ingredients:["pumpkin","pumpkin"],image:"./images/potion_wide_orange.png",title:"Pumpkin Spice Latte",properties:["Tasty","Basic","Spooky"],model:"models/bottle_C_brown.gltf.glb",color:{r:.8,g:.3,b:0},value:100},{name:"wildendraught",ingredients:["pumpkin","mushroom"],image:"./images/potion_normal_green.png",title:"Wildendraught",properties:["Feral","Unhinged","Carbonated"],model:"models/bottle_B_green.gltf.glb",color:{r:.1,g:.8,b:.1},value:100},{name:"spooksauce",ingredients:["pumpkin","tomato"],image:"./images/potion_narrow_purple.png",title:"Spooksauce",properties:["Haunting","Creepy","Sweet"],model:"models/bottle_A_purple.gltf.glb",color:{r:.7,g:.1,b:.6},value:100},{name:"carrot-juice",ingredients:["pumpkin","lettuce"],image:"./images/potion_narrow_orange.png",title:"Carrot Juice",properties:["Confusing","Unusual","Disturbing"],model:"models/bottle_A_brown.gltf.glb",color:{r:.7,g:.5,b:.1},value:100},{name:"sanguis-damnum",ingredients:["tomato","tomato"],image:"./images/potion_wide_purple.png",title:"Sanguis Damnum",properties:["Coppery","Thick","Hot"],model:"models/bottle_C_purple.gltf.glb",color:{r:.5,g:.1,b:.5},value:100},{name:"freshie",ingredients:["tomato","lettuce"],image:"./images/potion_normal_purple.png",title:"Freshie",properties:["Umami","Invigorating","Yum"],model:"models/bottle_B_purple.gltf.glb",color:{r:.7,g:.2,b:.9},value:100},{name:"corpsicle",ingredients:["tomato","mushroom"],image:"./images/potion_narrow_blue.png",title:"Corpsicle",properties:["Meaty","Pulpy","Moldy"],model:"models/bottle_A_blue.gltf.glb",color:{r:0,g:.1,b:.4},value:100},{name:"healthy-greens",ingredients:["lettuce","lettuce"],image:"./images/potion_wide_green.png",title:"Healthy Greens",properties:["Healthy","Crisp","Verdant"],model:"models/bottle_C_green.gltf.glb",color:{r:0,g:.8,b:.2},value:100},{name:"not-poison",ingredients:["lettuce","mushroom"],image:"./images/potion_narrow_green.png",title:"Not Poison",properties:["Bitter","Almond","Intense"],model:"models/bottle_A_green.gltf.glb",color:{r:.2,g:.8,b:.2},value:100},{name:"fungus-amongus",ingredients:["mushroom","mushroom"],image:"./images/potion_wide_blue.png",title:"Fungus Amongus",properties:["Sour","Vile","Suspicious"],model:"models/bottle_C_blue.gltf.glb",color:{r:.4,g:.4,b:.8},value:100}];var KT=`attribute float aScale;
  3808. uniform float uPixelRatio;\r
  3809. uniform float uTime;
  3810. varying vec2 vUv;\r
  3811. varying vec3 vPosition;
  3812. void main()\r
  3813. {\r
  3814. vec4 modelPosition = modelMatrix * vec4(position, 1.0);\r
  3815. vec4 viewPosition = viewMatrix * modelPosition;\r
  3816. vec4 projectionPosition = projectionMatrix * viewPosition;
  3817. gl_Position = projectionPosition;\r
  3818. vUv = uv;\r
  3819. vPosition = position;\r
  3820. }`,ZT=`uniform sampler2D uPotionIcon;
  3821. varying vec2 vUv;\r
  3822. varying vec3 vPosition;
  3823. void main()\r
  3824. {\r
  3825. float insideColor = step(0.03, abs(distance(vUv, vec2(0.5)) - 0.47));\r
  3826. float inCircle = 1.0 - step(0.5, length(vPosition.xy));
  3827. vec3 color = texture2D(uPotionIcon, vUv).rgb;
  3828. float mask = inCircle;
  3829. gl_FragColor = vec4(color, mask);
  3830. #include <tonemapping_fragment>\r
  3831. #include <colorspace_fragment>\r
  3832. }`;class Mu{constructor(e,t,i,r,o,a,s){this.game=e,this.meshPath=t,this.desiredPotion=i,this.scale=r,this.position=o,this.rotation=a,this.updateFunction=s,this.rejectCount=0,this.rejectionColors=[new qe("yellow"),new qe("orange"),new qe("crimson")]}async init(){const e=await vt(this.game,this.meshPath);e.scale.copy(this.scale),this.object3d=new sn,this.object3d.add(e),this.object3d.position.set(-15,.1,10),this.object3d.rotateOnAxis(ct.DEFAULT_UP,this.rotation),this.game.scene.add(this.object3d);const t=new Xo(1,1),i=this.game.textureLoader.load("./textures/speechbubble.png"),r=new Pn({map:i,transparent:!0,side:hi}),o={uPotionIcon:{value:this.game.textureLoader.load(this.desiredPotion.image)}},a=new Jt(t.clone(),new $i({uniforms:o,vertexShader:KT,fragmentShader:ZT,transparent:!0}));a.position.y=.085,a.position.z=.05,a.scale.set(.5,.5,.5),this.requestBillboard=new sn,this.billboardSprite=new Jt(t.clone(),r),this.requestBillboard.add(this.billboardSprite),this.requestBillboard.add(a),this.requestBillboard.position.x=0,this.requestBillboard.position.y=2.5,this.requestBillboard.position.z=0,this.requestBillboard.visible=!1,this.object3d.add(this.requestBillboard),De.to(this.object3d.position,{duration:2,x:this.position.x,y:this.position.y,z:this.position.z})}update(e){this.updateFunction(e)}showDesire(){this.object3d.wantIsAnimating||(this.object3d.wantIsAnimating=!0,this.object3d.wantIsAnimating=!0,this.requestBillboard.lookAt(this.game.camera.position),this.requestBillboard.visible=!0,this.requestBillboard.position.set(0,.5,0),this.requestBillboard.scale.set(0,0,0),De.to(this.requestBillboard.position,{duration:2,y:2.5,ease:"elastic",onUpdate:()=>{this.requestBillboard.lookAt(this.game.camera.position)}}),De.to(this.requestBillboard.scale,{duration:2,x:1,y:1,z:1,ease:"elastic",onComplete:()=>{this.object3d.wantIsAnimating=!1}}))}hideDesire(){this.object3d.wantIsAnimating=!0,De.to(this.requestBillboard.position,{duration:2,y:.5,ease:"back"}),De.to(this.requestBillboard.scale,{duration:2,x:0,y:0,z:0,ease:"back",onComplete:()=>{this.requestBillboard.visible=!1,this.object3d.wantIsAnimating=!1}})}acceptPotion(){}rejectPotion(e=1){this.rejectCount+=e,this.billboardSprite.material.color=this.rejectionColors[Math.min(2,this.rejectCount-1)]}showSad(){console.log("not what I wanted")}isMatchingPotion(e){return this.desiredPotion.name==e.name}}function lm(n,e,t){const i=n.split(" "),r=[];let o="";const a=t.width-8*2;return i.forEach(s=>{const c=o+s+" ",u=e.measureText(c.trim());u.actualBoundingBoxLeft+u.actualBoundingBoxRight>a?(r.push(o.trim()),o=s+" "):o=c}),o!=""&&r.push(o.trim()),r}function bu(n,e={}){const t={width:512,height:512,font:"86px Arial",textAlign:"center",lineWidth:8};e.width&&(t.width=e.width),e.height&&(t.height=e.height),e.font&&(t.font=e.font),e.textAlign&&(t.textAlign=e.textAlign),e.lineWidth&&(t.lineWidth=e.lineWidth);const i=$T(n,t),r=JT(n,t),o=new Pn({transparent:!0,map:i,side:hi,alphaMap:r,alphaTest:.1}),a=new Xo(4,4),s=new Jt(a,o);return s.castShadow=!0,s}function $T(n,e){const t=document.createElement("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.clearRect(0,0,e.width,e.height),i.font=e.font,i.textAlign=e.textAlign,i.lineWidth=e.lineWidth,i.lineCap="round",i.lineJoin="round";const r=lm(n,i,e);for(let a=0;a<r.length;a++){const s=r[a],c=i.measureText(s);let u=c.fontBoundingBoxAscent+c.fontBoundingBoxDescent;i.beginPath(),i.strokeStyle="black",i.strokeText(s,e.width/2,8+u*(a+1)),i.beginPath(),i.fillStyle="white",i.fillText(s,e.width/2,8+u*(a+1))}const o=new dp(t);return o.minFilter=Ut,o.wrapS=di,o.wrapT=di,o.needsUpdate=!0,o}function JT(n,e){const t=document.createElement("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.clearRect(0,0,e.width,e.height),i.beginPath(),i.fillStyle="black",i.rect(0,0,e.width,e.height),i.fill(),i.font=e.font,i.textAlign=e.textAlign,i.lineWidth=e.lineWidth,i.lineCap="round",i.lineJoin="round";const r=lm(n,i,e);for(let a=0;a<r.length;a++){const s=r[a],c=i.measureText(s);let u=c.fontBoundingBoxAscent+c.fontBoundingBoxDescent;i.beginPath(),i.strokeStyle="white",i.strokeText(s,e.width/2,8+u*(a+1)),i.beginPath(),i.fillStyle="white",i.fillText(s,e.width/2,8+u*(a+1))}const o=new dp(t);return o.minFilter=Ut,o.wrapS=di,o.wrapT=di,o.needsUpdate=!0,o}function QT(n,e){document.getElementById("play-again").addEventListener("click",t=>{tS(),dm(e),mm(n,e)})}function eS(n,e){document.getElementById("game-over-container").style.display="block";const t=document.getElementById("game-over-blackout");De.to(t,{duration:2,opacity:1});const i=document.getElementById("game-over-panel");i.getElementsByTagName("p")[0].innerHTML=`You made ${e.currency} gold in:`,i.getElementsByTagName("h2")[0].innerHTML=`${e.currentDay-1} days`}function tS(n,e){const t=document.getElementById("game-over-blackout");De.to(t,{duration:2,opacity:0,onComplete:()=>{document.getElementById("game-over-container").style.display="none"}})}function iS(n,e){document.getElementById("market-container").addEventListener("click",()=>{Su(n,e)}),document.getElementById("market-panel").addEventListener("click",t=>{t.stopPropagation()}),document.getElementById("buy-ingredients").addEventListener("click",t=>{e.buyIngredients()})}let Xs=0;function nS(n,e){const t=document.getElementById("ingredients-list");t.innerHTML="";const i=e.ingredientInventory.groupCount();for(let r in e.ingredientInfo){const o=e.ingredientInfo[r],a=document.createElement("div");a.className="ingredient-sell-container",a.setAttribute("data-ingredient",r);const s=document.createElement("div");s.className="ingredient-icon-container";const c=document.createElement("img");c.src=o.image;const u=document.createElement("div");u.className="ingredient-inventory-count",u.innerHTML=i[r]??0,s.appendChild(c),s.appendChild(u);const p=document.createElement("div");p.className="ingredient-description";const l=document.createElement("h2");l.innerHTML=o.title;const 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qe(i.r,i.g,i.b),e.cauldronUniforms.uBlendTime.value=0,setTimeout(()=>{e.soundEffects["audio/bubbling.mp3"].volume(.5),e.soundEffects["audio/bubbling.mp3"].play(),e.bubbleParticles.visible=!0,De.to(e.cauldronUniforms.uBlendTime,{value:1,duration:4.5,onComplete:()=>{e.cauldronUniforms.uPotionColor.value=e.cauldronUniforms.uNextPotionColor.value,e.cauldronUniforms.uBlendTime.value=0}})},900),setTimeout(()=>{La(e.potionInventory,"potion-inventory",e.potionToBrew.name),Ia(e.ingredientInventory,"ingredient-inventory",e.selectedIngredients[0]),Ia(e.ingredientInventory,"ingredient-inventory",e.selectedIngredients[1]),e.potionToBrew=null,e.selectedIngredients=[],e.bottle1.position.set(0,-1.5,0),e.soundEffects["audio/bubbling.mp3"].fade(1,0,300),e.brewWitch.stir=!1,e.brewWitch.bounce=!1,e.spoon.visible=!1,e.bubbleParticles.visible=!1,vu(n,e),De.to(e.bottle1.position,{duration:3,y:1.5,ease:"elastic",onComplete:()=>{setTimeout(()=>{n.scene.remove(e.bottle1),e.cauldron.isBrewing=!1},1e3)}})},5e3)}async 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D;b.copy(Pt.cameraOffset).add(Z.camera.position),Pt.position.set(b.x,b.y,b.z),Pt.shadow&&Pt.shadow.camera.position.set(b.x,b.y,b.z)},Z.scene.add(Pt),IT(Z,R),AT(Z,R),DT(Z,R),FT(Z,R),iS(Z,R),QT(Z,R),Ho(Z,R),R.beginBrew=()=>{aS(Z,R)},R.beginSell=()=>{cS(Z,R)},R.buyIngredients=()=>{uS(Z,R)}}function dS(n){let e=n.clock.getElapsedTime();js.forEach(o=>{o.wobble()}),R.candycorn.position.y=.125*Math.sin(4.1*e)+3,R.candycorn.rotateOnAxis(ct.DEFAULT_UP,-.02),Pt.update(),wu.setFromCamera(n.mousePosition,n.camera),zo.Howler.pos(n.camera.position.x,n.camera.position.y,n.camera.position.z),zo.Howler.orientation(n.camera.position.x,n.camera.position.y,n.camera.position.z,0,1,0);const t=new yi,i=new D(1,1,1),r=new et;for(let o=0;o<Ys;o++){Ca[o].add(hm[o]),mn[o]=Math.min(mn[o]+.01,1),qs[o]-=.1,qs[o]<=0&&(qs[o]=7,Ca[o].set(.5*(Math.random()-.5),.5,.5*(Math.random()-.5)),mn[o]=.2);const 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Bt(n,e){return n==e?!0:e.parent!=null?Bt(n,e.parent):!1}function pS(){let n=wu.intersectObjects(Z.entities.filter(e=>e.visible));n.length>0&&n.every(e=>{switch(R.currentRoom){case Br:if(Bt(R.chest,e.object))return R.isSellingPotions||(R.shopInactivityHandle&&(clearTimeout(R.shopInactivityHandle),R.shopInactivityHandle=0),R.chest.isStocking?Pa(Z,R):(sm(Z,R),R.shopTutorial1.material.opacity>0&&De.to(R.shopTutorial1.material,{duration:1.5,opacity:0,onComplete:()=>{R.shopTutorial1.castShadow=!1,R.shopTutorial1.alreadySeen=!0}}))),!1;if(Bt(R.shopWitch,e.object))return R.isSellingPotions||(R.shopInactivityHandle&&(clearTimeout(R.shopInactivityHandle),R.shopInactivityHandle=0),R.chest.isStocking?Pa(Z,R):(sm(Z,R),R.shopTutorial1.material.opacity>0&&De.to(R.shopTutorial1.material,{duration:1.5,opacity:0,onComplete:()=>{R.shopTutorial1.castShadow=!1,R.shopTutorial1.alreadySeen=!0}}))),!1;if(Bt(R.coin,e.object)){let 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kn["audio/drawKnife2.ogg"].play(),Ai.spin+=Math.PI,!1;if(Bt(Dn,e.object)){let t=[{x:4.6,y:1.9,z:0},{x:4.6,y:1.9,z:-3.9}];return De.to(Dn.position,{duration:6,motionPath:t,onComplete:()=>{}}),!1}if(Bt(R.brewWitch,e.object))return R.cauldron.isBrewing||(R.brewInactivityHandle&&(clearTimeout(R.brewInactivityHandle),R.brewInactivityHandle=0),R.cauldron.brewMenuOpen?Fr(Z,R):(am(Z,R),R.brewTutorial1.material.opacity>0&&De.to(R.brewTutorial1.material,{duration:1.5,opacity:0,onComplete:()=>{R.brewTutorial1.castShadow=!1,R.brewTutorial1.alreadySeen=!0}}))),!1;if(Bt(R.cauldron,e.object))return R.cauldron.isBrewing||(R.brewInactivityHandle&&(clearTimeout(R.brewInactivityHandle),R.brewInactivityHandle=0),R.cauldron.brewMenuOpen?Fr(Z,R):(am(Z,R),R.brewTutorial1.material.opacity>0&&De.to(R.brewTutorial1.material,{duration:1.5,opacity:0,onComplete:()=>{R.brewTutorial1.castShadow=!1,R.brewTutorial1.alreadySeen=!0}}))),!1;if(Bt(Ci,e.object))return Ci.isLit=!0,en.visible=!0,Ci.visible=!1,!1;if(Bt(en,e.object))return Ci.isLit=!1,en.visible=!1,Ci.visible=!0,!1;break;case ur:if(Bt(R.sign,e.object))return Ws(Z,R),!1;if(Bt(R.mushroomCrate,e.object)||Bt(R.lettuceCrate,e.object)||Bt(R.tomatoCrate,e.object)||Bt(R.sellingSkeleton,e.object)||Bt(R.marketWitch,e.object))return R.sellingSkeleton.marketMenuOpen?Su(Z,R):rS(Z,R),!1;break}if(Bt(Ri,e.object))return R.currentRoom==vi?Ws(Z,R):R.currentRoom==Br&&mu(Z,R),!1;if(Bt(Pi,e.object))return R.currentRoom==vi?mu(Z,R):R.currentRoom==ur&&Ws(Z,R),!1})}function Eu(){const n=R.customers.shift();if(!n)return;const e=[{x:-11,y:.1,z:3},{x:-8,y:.1,z:3},{x:-4,y:.1,z:10}];setTimeout(()=>{R.soundEffects["audio/store-entrance-bell.ogg"].play()},3e3),De.to(n.object3d.position,{duration:8,motionPath:e,onComplete:()=>{Z.scene.remove(n.object3d)}}),De.to(n.object3d.rotation,{duration:1,y:Math.PI,onComplete:()=>{},onUpdate:()=>{n.requestBillboard.lookAt(Z.camera.position)}});for(let 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  3841. * matrix 3.12.5
  3842. * https://gsap.com
  3843. *
  3844. * Copyright 2008-2024, GreenSock. All rights reserved.
  3845. * Subject to the terms at https://gsap.com/standard-license or for
  3846. * Club GSAP members, the agreement issued with that membership.
  3847. * @author: Jack Doyle, jack@greensock.com
  3848. */var Bn,Hr,Iu,il,Oa,nl,rl,Na,tn="transform",Uu=tn+"Origin",Rm,Pm=function(n){var e=n.ownerDocument||n;for(!(tn in n.style)&&("msTransform"in n.style)&&(tn="msTransform",Uu=tn+"Origin");e.parentNode&&(e=e.parentNode););if(Hr=window,rl=new Da,e){Bn=e,Iu=e.documentElement,il=e.body,Na=Bn.createElementNS("http://www.w3.org/2000/svg","g"),Na.style.transform="none";var t=e.createElement("div"),i=e.createElement("div"),r=e&&(e.body||e.firstElementChild);r&&r.appendChild&&(r.appendChild(t),t.appendChild(i),t.setAttribute("style","position:static;transform:translate3d(0,0,1px)"),Rm=i.offsetParent!==t,r.removeChild(t))}return e},HS=function(n){for(var e,t;n&&n!==il;)t=n._gsap,t&&t.uncache&&t.get(n,"x"),t&&!t.scaleX&&!t.scaleY&&t.renderTransform&&(t.scaleX=t.scaleY=1e-4,t.renderTransform(1,t),e?e.push(t):e=[t]),n=n.parentNode;return e},Cm=[],Lm=[],VS=function(){return Hr.pageYOffset||Bn.scrollTop||Iu.scrollTop||il.scrollTop||0},GS=function(){return Hr.pageXOffset||Bn.scrollLeft||Iu.scrollLeft||il.scrollLeft||0},Ou=function(n){return n.ownerSVGElement||((n.tagName+"").toLowerCase()==="svg"?n:null)},WS=function n(e){if(Hr.getComputedStyle(e).position==="fixed")return!0;if(e=e.parentNode,e&&e.nodeType===1)return n(e)},Nu=function n(e,t){if(e.parentNode&&(Bn||Pm(e))){var i=Ou(e),r=i?i.getAttribute("xmlns")||"http://www.w3.org/2000/svg":"http://www.w3.org/1999/xhtml",o=i?t?"rect":"g":"div",a=t!==2?0:100,s=t===3?100:0,c="position:absolute;display:block;pointer-events:none;margin:0;padding:0;",u=Bn.createElementNS?Bn.createElementNS(r.replace(/^https/,"http"),o):Bn.createElement(o);return t&&(i?(nl||(nl=n(e)),u.setAttribute("width",.01),u.setAttribute("height",.01),u.setAttribute("transform","translate("+a+","+s+")"),nl.appendChild(u)):(Oa||(Oa=n(e),Oa.style.cssText=c),u.style.cssText=c+"width:0.1px;height:0.1px;top:"+s+"px;left:"+a+"px",Oa.appendChild(u))),u}throw"Need document and parent."},XS=function(n){for(var e=new Da,t=0;t<n.numberOfItems;t++)e.multiply(n.getItem(t).matrix);return e},jS=function(n){var e=n.getCTM(),t;return e||(t=n.style[tn],n.style[tn]="none",n.appendChild(Na),e=Na.getCTM(),n.removeChild(Na),t?n.style[tn]=t:n.style.removeProperty(tn.replace(/([A-Z])/g,"-$1").toLowerCase())),e||rl.clone()},qS=function(n,e){var t=Ou(n),i=n===t,r=t?Cm:Lm,o=n.parentNode,a,s,c,u,p,l;if(n===Hr)return n;if(r.length||r.push(Nu(n,1),Nu(n,2),Nu(n,3)),a=t?nl:Oa,t)i?(c=jS(n),u=-c.e/c.a,p=-c.f/c.d,s=rl):n.getBBox?(c=n.getBBox(),s=n.transform?n.transform.baseVal:{},s=s.numberOfItems?s.numberOfItems>1?XS(s):s.getItem(0).matrix:rl,u=s.a*c.x+s.c*c.y,p=s.b*c.x+s.d*c.y):(s=new Da,u=p=0),e&&n.tagName.toLowerCase()==="g"&&(u=p=0),(i?t:o).appendChild(a),a.setAttribute("transform","matrix("+s.a+","+s.b+","+s.c+","+s.d+","+(s.e+u)+","+(s.f+p)+")");else{if(u=p=0,Rm)for(s=n.offsetParent,c=n;c&&(c=c.parentNode)&&c!==s&&c.parentNode;)(Hr.getComputedStyle(c)[tn]+"").length>4&&(u=c.offsetLeft,p=c.offsetTop,c=0);if(l=Hr.getComputedStyle(n),l.position!=="absolute"&&l.position!=="fixed")for(s=n.offsetParent;o&&o!==s;)u+=o.scrollLeft||0,p+=o.scrollTop||0,o=o.parentNode;c=a.style,c.top=n.offsetTop-p+"px",c.left=n.offsetLeft-u+"px",c[tn]=l[tn],c[Uu]=l[Uu],c.position=l.position==="fixed"?"fixed":"absolute",n.parentNode.appendChild(a)}return a},Du=function(n,e,t,i,r,o,a){return n.a=e,n.b=t,n.c=i,n.d=r,n.e=o,n.f=a,n},Da=function(){function n(t,i,r,o,a,s){t===void 0&&(t=1),i===void 0&&(i=0),r===void 0&&(r=0),o===void 0&&(o=1),a===void 0&&(a=0),s===void 0&&(s=0),Du(this,t,i,r,o,a,s)}var e=n.prototype;return e.inverse=function(){var t=this.a,i=this.b,r=this.c,o=this.d,a=this.e,s=this.f,c=t*o-i*r||1e-10;return Du(this,o/c,-i/c,-r/c,t/c,(r*s-o*a)/c,-(t*s-i*a)/c)},e.multiply=function(t){var i=this.a,r=this.b,o=this.c,a=this.d,s=this.e,c=this.f,u=t.a,p=t.c,l=t.b,h=t.d,d=t.e,m=t.f;return Du(this,u*i+l*o,u*r+l*a,p*i+h*o,p*r+h*a,s+d*i+m*o,c+d*r+m*a)},e.clone=function(){return new n(this.a,this.b,this.c,this.d,this.e,this.f)},e.equals=function(t){var i=this.a,r=this.b,o=this.c,a=this.d,s=this.e,c=this.f;return i===t.a&&r===t.b&&o===t.c&&a===t.d&&s===t.e&&c===t.f},e.apply=function(t,i){i===void 0&&(i={});var r=t.x,o=t.y,a=this.a,s=this.b,c=this.c,u=this.d,p=this.e,l=this.f;return i.x=r*a+o*c+p||0,i.y=r*s+o*u+l||0,i},n}();function Vo(n,e,t,i){if(!n||!n.parentNode||(Bn||Pm(n)).documentElement===n)return new Da;var r=HS(n),o=Ou(n),a=o?Cm:Lm,s=qS(n,t),c=a[0].getBoundingClientRect(),u=a[1].getBoundingClientRect(),p=a[2].getBoundingClientRect(),l=s.parentNode,h=!i&&WS(n),d=new Da((u.left-c.left)/100,(u.top-c.top)/100,(p.left-c.left)/100,(p.top-c.top)/100,c.left+(h?0:GS()),c.top+(h?0:VS()));if(l.removeChild(s),r)for(c=r.length;c--;)u=r[c],u.scaleX=u.scaleY=0,u.renderTransform(1,u);return e?d.inverse():d}/*!
  3849. * MotionPathPlugin 3.12.5
  3850. * https://gsap.com
  3851. *
  3852. * @license Copyright 2008-2024, GreenSock. All rights reserved.
  3853. * Subject to the terms at https://gsap.com/standard-license or for
  3854. * Club GSAP members, the agreement issued with that membership.
  3855. * @author: Jack Doyle, jack@greensock.com
  3856. */var YS="x,translateX,left,marginLeft,xPercent".split(","),KS="y,translateY,top,marginTop,yPercent".split(","),ZS=Math.PI/180,Wi,Im,Go,ku,Fu,Um,$S=function(){return Wi||typeof window<"u"&&(Wi=window.gsap)&&Wi.registerPlugin&&Wi},ka=function(n,e,t,i){for(var r=e.length,o=i===2?0:i,a=0;a<r;a++)n[o]=parseFloat(e[a][t]),i===2&&(n[o+1]=0),o+=2;return n},Wo=function(n,e,t){return parseFloat(n._gsap.get(n,e,t||"px"))||0},Om=function(n){var e=n[0],t=n[1],i;for(i=2;i<n.length;i+=2)e=n[i]+=e,t=n[i+1]+=t},Nm=function(n,e,t,i,r,o,a,s,c){if(a.type==="cubic")e=[e];else{a.fromCurrent!==!1&&e.unshift(Wo(t,i,s),r?Wo(t,r,c):0),a.relative&&Om(e);var u=r?Lu:zS;e=[u(e,a.curviness)]}return e=o(km(e,t,a)),ol(n,t,i,e,"x",s),r&&ol(n,t,r,e,"y",c),zr(e,a.resolution||(a.curviness===0?20:12))},JS=function(n){return n},QS=/[-+\.]*\d+\.?(?:e-|e\+)?\d*/g,Dm=function(n,e,t){var 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